Details
g3d_object_free ()
void g3d_object_free (G3DObject *object);
g3d_object_radius ()
gdouble g3d_object_radius (G3DObject *object);
g3d_object_scale ()
gboolean g3d_object_scale (G3DObject *object,
gfloat scale);
object : |
|
scale : |
|
Returns : |
|
g3d_object_transform ()
gboolean g3d_object_transform (G3DObject *object,
gfloat *matrix);
object : |
|
matrix : |
|
Returns : |
|
g3d_object_optimize ()
gboolean g3d_object_optimize (G3DObject *object);
g3d_object_smooth ()
gboolean g3d_object_smooth (G3DObject *object);