object

object —

Synopsis




void        g3d_object_free                 (G3DObject *object);
gdouble     g3d_object_radius               (G3DObject *object);
gboolean    g3d_object_scale                (G3DObject *object,
                                             gfloat scale);
gboolean    g3d_object_transform            (G3DObject *object,
                                             gfloat *matrix);
G3DObject*  g3d_object_duplicate            (G3DObject *object);
gboolean    g3d_object_optimize             (G3DObject *object);
gboolean    g3d_object_smooth               (G3DObject *object);
gboolean    g3d_object_merge                (G3DObject *o1,
                                             G3DObject *o2);

Description

Details

g3d_object_free ()

void        g3d_object_free                 (G3DObject *object);

object :

g3d_object_radius ()

gdouble     g3d_object_radius               (G3DObject *object);

object :
Returns :

g3d_object_scale ()

gboolean    g3d_object_scale                (G3DObject *object,
                                             gfloat scale);

object :
scale :
Returns :

g3d_object_transform ()

gboolean    g3d_object_transform            (G3DObject *object,
                                             gfloat *matrix);

object :
matrix :
Returns :

g3d_object_duplicate ()

G3DObject*  g3d_object_duplicate            (G3DObject *object);

object :
Returns :

g3d_object_optimize ()

gboolean    g3d_object_optimize             (G3DObject *object);

object :
Returns :

g3d_object_smooth ()

gboolean    g3d_object_smooth               (G3DObject *object);

object :
Returns :

g3d_object_merge ()

gboolean    g3d_object_merge                (G3DObject *o1,
                                             G3DObject *o2);

o1 :
o2 :
Returns :