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Testing the Linux Framebuffer
for Qtopia Core

To test that the Linux framebuffer is set up correctly, and that the device permissions are correct, use the program below which opens the frame buffer and draws a gradient-filled red square:

 #include <stdlib.h>
 #include <unistd.h>
 #include <stdio.h>
 #include <fcntl.h>
 #include <linux/fb.h>
 #include <sys/mman.h>
 #include <sys/ioctl.h>

 int main()
 {
     int fbfd = 0;
     struct fb_var_screeninfo vinfo;
     struct fb_fix_screeninfo finfo;
     long int screensize = 0;
     char *fbp = 0;
     int x = 0, y = 0;
     long int location = 0;

     // Open the file for reading and writing.
     fbfd = open("/dev/fb0", O_RDWR);
     if (fbfd == -1) {
         perror("Error: cannot open framebuffer device");
         exit(1);
     }
     printf("The framebuffer device was opened successfully.\n");

     // Get fixed screen information.
     if (ioctl(fbfd, FBIOGET_FSCREENINFO, &finfo) == -1) {
         perror("Error reading fixed information");
         exit(2);
     }

     // Get variable screen information.
     if (ioctl(fbfd, FBIOGET_VSCREENINFO, &vinfo) == -1) {
         perror("Error reading variable information");
         exit(3);
     }

     printf("%dx%d, %dbpp\n", vinfo.xres, vinfo.yres, vinfo.bits_per_pixel);

     // Figure out the size of the screen in bytes.
     screensize = finfo.smem_len;

     // Map the device to memory.
     fbp = (char *)mmap(0, screensize, PROT_READ | PROT_WRITE, MAP_SHARED,
                        fbfd, 0);
     if ((int)fbp == -1) {
         perror("Error: failed to map framebuffer device to memory");
         exit(4);
     }
     printf("The framebuffer device was mapped to memory successfully.\n");

     x = 100; y = 100; // Where we are going to put the pixel.

     // Figure out where in memory to put the pixel.
     for (y = 100; y < 300; y++) {
         for (x = 100; x < 300; x++) {

             location = (x+vinfo.xoffset) * (vinfo.bits_per_pixel/8) +
                        (y+vinfo.yoffset) * finfo.line_length;

             if (vinfo.bits_per_pixel == 32) {
                 *(fbp + location) = 100;               // Some blue
                 *(fbp + location + 1) = 15+(x-100)/2;  // A little green
                 *(fbp + location + 2) = 200-(y-100)/5; // A lot of red
                 *(fbp + location + 3) = 0;             // No transparency
             } else  { /* assume 16bpp \starslash
                 int b = 10;                            // Some blue
                 int g = (x - 100) / 6;                 // A little green
                 int r = 31 - (y - 100) / 16;           // A lot of red
                 unsigned short int t = r << 11 | g << 5 | b;
                 *((unsigned short int*)(fbp + location)) = t;
             }

         }
     }
     munmap(fbp, screensize);
     close(fbfd);
     return 0;
 }


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Qt 4.3.0rc1