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/****************************************************************************
**
** Copyright (C) 2007-2007 Trolltech ASA. All rights reserved.
**
** This file is part of the example classes of the Qt Toolkit.
**
** This file may be used under the terms of the GNU General Public
** License version 2.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of
** this file. Please review the following information to ensure GNU
** General Public Licensing requirements will be met:
** http://www.trolltech.com/products/qt/opensource.html
**
** If you are unsure which license is appropriate for your use, please
** review the following information:
** http://www.trolltech.com/products/qt/licensing.html or contact the
** sales department at sales@trolltech.com.
**
** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
**
****************************************************************************/
#include <QtGui>
#include "addbuttondialog.h"
AddButtonDialog::AddButtonDialog(QDialogButtonBox *box, QWidget *parent)
: QDialog(parent)
{
dialogBox = box;
setupUi(this);
fillStandardButtonCombo();
fillCustomButtonCombo();
standardButtonSelected(standardButtonCombo->currentText());
connect(standardButtonCombo, SIGNAL(activated(const QString &)),
this, SLOT(standardButtonSelected(const QString &)));
connect(okCancelDialogBox, SIGNAL(accepted()), this, SLOT(accept()));
connect(okCancelDialogBox, SIGNAL(rejected()),
this, SLOT(reject()));
}
QString AddButtonDialog::roleToString(QDialogButtonBox::ButtonRole role)
{
switch (role) {
case QDialogButtonBox::AcceptRole:
return "Accept";
case QDialogButtonBox::RejectRole:
return "Reject";
case QDialogButtonBox::DestructiveRole:
return "Destructive";
case QDialogButtonBox::ActionRole:
return "Action";
case QDialogButtonBox::HelpRole:
return "Help";
case QDialogButtonBox::YesRole:
return "Yes";
case QDialogButtonBox::NoRole:
return "No";
case QDialogButtonBox::ApplyRole:
return "Apply";
case QDialogButtonBox::ResetRole:
return "Reset";
default:
return "Invalid Role";
}
}
void AddButtonDialog::addButton()
{
QAbstractButton *addedButton = 0;
if (tabWidget->tabText(tabWidget->currentIndex()) ==
"Standard Button") {
QDialogButtonBox::StandardButton standardButton =
QDialogButtonBox::StandardButton(
qVariantValue<int>(standardButtonCombo->itemData(
standardButtonCombo->currentIndex())));
if (dialogBox->button(standardButton) == 0)
addedButton = dialogBox->addButton(standardButton);
} else {
addedButton = new QPushButton(customButtonLineEdit->text());
if (!contains(addedButton, dialogBox->buttons()))
dialogBox->addButton(addedButton, QDialogButtonBox::ButtonRole(
qVariantValue<int>(customButtonCombo->itemData(
customButtonCombo->currentIndex()))));
}
if (addedButton)
addedButton->setStyle(dialogBox->style());
}
void AddButtonDialog::standardButtonSelected(const QString & /* text */)
{
int value = standardButtonCombo->itemData(
standardButtonCombo->currentIndex()).toInt();
QDialogButtonBox box;
QAbstractButton *button =
box.addButton(QDialogButtonBox::StandardButton(value));
standardRoleLabel->setText(roleToString(box.buttonRole(button)));
standardTextLabel->setText(button->text().remove('&'));
}
void AddButtonDialog::fillStandardButtonCombo()
{
QMetaEnum standardEnum = QDialogButtonBox::staticMetaObject.enumerator(0);
QDialogButtonBox box;
for (int i = 1; i < standardEnum.keyCount(); ++i) {
QString key = standardEnum.key(i);
QDialogButtonBox::StandardButton standardButton =
QDialogButtonBox::StandardButton(
standardEnum.keyToValue(standardEnum.key(i)));
standardButtonCombo->addItem(
box.addButton(standardButton)->text().remove('&'),
int(standardButton));
}
}
void AddButtonDialog::fillCustomButtonCombo()
{
customButtonCombo->addItem("Accept Role",
int(QDialogButtonBox::AcceptRole));
customButtonCombo->addItem("Reject Role",
int(QDialogButtonBox::RejectRole));
customButtonCombo->addItem("Destructive Role",
int(QDialogButtonBox::DestructiveRole));
customButtonCombo->addItem("Action Role",
int(QDialogButtonBox::ActionRole));
customButtonCombo->addItem("Help Role", int(QDialogButtonBox::HelpRole));
customButtonCombo->addItem("Yes Role", int(QDialogButtonBox::YesRole));
customButtonCombo->addItem("No Role", int(QDialogButtonBox::NoRole));
customButtonCombo->addItem("Apply Role", int(QDialogButtonBox::ApplyRole));
customButtonCombo->addItem("Reset Role", int(QDialogButtonBox::ResetRole));
}
bool AddButtonDialog::contains(QAbstractButton *button,
QList<QAbstractButton *> buttons)
{
foreach (QAbstractButton *listButton, buttons) {
if (button->text().remove('&') == listButton->text().remove('&'))
return true;
}
return false;
}
Copyright © 2007 Trolltech | Trademarks | Qt 4.3.0rc1 |