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image.js Example File
script/context2d/scripts/image.js

 function draw() {
   var ctx = document.getElementById('tutorial').getContext('2d');
   var img = new Image();
   //FIXME: should be:
   //img.src = 'backdrop.png';
   img.setSrc('backdrop.png');
   ctx.drawImage(img,0,0);
   ctx.beginPath();
   ctx.moveTo(30,96);
   ctx.lineTo(70,66);
   ctx.lineTo(103,76);
   ctx.lineTo(170,15);
   ctx.stroke();
 }
 draw();


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Qt 4.3.0rc1