GStreamer Application Development Manual (0.8.5) | ||
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Part I gives you an overview of GStreamer design goals. Part II rapidly covers the basics of GStreamer programming. In Part IV we will move on to the examples. Since GStreamer uses GLib 2.0, the reader is assumed to understand the basics of the GObject object model. For a gentle introduction to this system, you may wish to read the GTK+ Tutorial, Eric Harlow's book Developing Linux Applications with GTK+ and GDK and the Glib Object system.
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GStreamer Application Development Manual (0.8.5) | Introduction |