VTK
Classes | Public Types | Public Member Functions | Static Public Member Functions | Public Attributes | Protected Member Functions | Protected Attributes | List of all members
vtkOpenGLPolyDataMapper Class Reference

a PolyDataMapper for the OpenGL library More...

#include <vtkOpenGLPolyDataMapper.h>

Inheritance diagram for vtkOpenGLPolyDataMapper:
[legend]
Collaboration diagram for vtkOpenGLPolyDataMapper:
[legend]

Classes

class  ExtraAttributeValue
 

Public Types

enum  PrimitiveTypes {
  PrimitiveStart = 0, PrimitivePoints = 0, PrimitiveLines, PrimitiveTris,
  PrimitiveTriStrips, PrimitiveTrisEdges, PrimitiveTriStripsEdges, PrimitiveVertices,
  PrimitiveEnd
}
 
typedef vtkPolyDataMapper Superclass
 
typedef vtkPolyDataMapper Superclass
 
- Public Types inherited from vtkPolyDataMapper
typedef vtkMapper Superclass
 
- Public Types inherited from vtkMapper
typedef vtkAbstractMapper3D Superclass
 
- Public Types inherited from vtkAbstractMapper3D
typedef vtkAbstractMapper Superclass
 
- Public Types inherited from vtkAbstractMapper
typedef vtkAlgorithm Superclass
 
- Public Types inherited from vtkAlgorithm
enum  DesiredOutputPrecision { SINGLE_PRECISION, DOUBLE_PRECISION, DEFAULT_PRECISION }
 Values used for setting the desired output precision for various algorithms. More...
 
typedef vtkObject Superclass
 

Public Member Functions

virtual int IsA (const char *type)
 Return 1 if this class is the same type of (or a subclass of) the named class. More...
 
vtkOpenGLPolyDataMapperNewInstance () const
 
void PrintSelf (ostream &os, vtkIndent indent) override
 Methods invoked by print to print information about the object including superclasses. More...
 
void RenderPiece (vtkRenderer *ren, vtkActor *a) override
 Implement superclass render method. More...
 
void ReleaseGraphicsResources (vtkWindow *) override
 Release any graphics resources that are being consumed by this mapper. More...
 
virtual int Draw (vtkRenderer *ren, vtkActor *a)
 Draw method for OpenGL. More...
 
virtual int IsA (const char *type)
 Return 1 if this class is the same type of (or a subclass of) the named class. More...
 
vtkOpenGLPolyDataMapperNewInstance () const
 
void PrintSelf (ostream &os, vtkIndent indent) override
 Methods invoked by print to print information about the object including superclasses. More...
 
void RenderPiece (vtkRenderer *ren, vtkActor *act) override
 Implemented by sub classes. More...
 
void ReleaseGraphicsResources (vtkWindow *) override
 Release any graphics resources that are being consumed by this mapper. More...
 
virtual int GetPopulateSelectionSettings ()
 
void SetPopulateSelectionSettings (int v)
 
bool GetSupportsSelection () override
 WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS Used by vtkHardwareSelector to determine if the prop supports hardware selection. More...
 
bool GetIsOpaque () override
 Returns if the mapper does not expect to have translucent geometry. More...
 
void ShallowCopy (vtkAbstractMapper *m)
 Make a shallow copy of this mapper. More...
 
bool GetHaveAppleBug ()
 Get the value of HaveAppleBug. More...
 
virtual vtkOpenGLVertexBufferObjectGroupGetVBOs ()
 Return the mapper's vertex buffer objects. More...
 
void SetVBOShiftScaleMethod (int m)
 A convenience method for enabling/disabling the VBO's shift+scale transform. More...
 
void MapDataArrayToVertexAttribute (const char *vertexAttributeName, const char *dataArrayName, int fieldAssociation, int componentno=-1) override
 Select a data array from the point/cell data and map it to a generic vertex attribute. More...
 
void RemoveVertexAttributeMapping (const char *vertexAttributeName) override
 Remove a vertex attribute mapping. More...
 
void RemoveAllVertexAttributeMappings () override
 Remove all vertex attributes. More...
 
virtual void RenderPieceStart (vtkRenderer *ren, vtkActor *act)
 Implemented by sub classes. More...
 
virtual void RenderPieceDraw (vtkRenderer *ren, vtkActor *act)
 Implemented by sub classes. More...
 
virtual void RenderPieceFinish (vtkRenderer *ren, vtkActor *act)
 Implemented by sub classes. More...
 
virtual void SetPointIdArrayName (const char *)
 By default, this class uses the dataset's point and cell ids during rendering. More...
 
virtual char * GetPointIdArrayName ()
 By default, this class uses the dataset's point and cell ids during rendering. More...
 
virtual void SetCellIdArrayName (const char *)
 By default, this class uses the dataset's point and cell ids during rendering. More...
 
virtual char * GetCellIdArrayName ()
 By default, this class uses the dataset's point and cell ids during rendering. More...
 
virtual void SetProcessIdArrayName (const char *)
 If this class should override the process id using a data-array, set this variable to the name of the array to use. More...
 
virtual char * GetProcessIdArrayName ()
 If this class should override the process id using a data-array, set this variable to the name of the array to use. More...
 
virtual void SetCompositeIdArrayName (const char *)
 Generally, this class can render the composite id when iterating over composite datasets. More...
 
virtual char * GetCompositeIdArrayName ()
 Generally, this class can render the composite id when iterating over composite datasets. More...
 
void AddShaderReplacement (vtkShader::Type shaderType, const std::string &originalValue, bool replaceFirst, const std::string &replacementValue, bool replaceAll)
 This function enables you to apply your own substitutions to the shader creation process. More...
 
void ClearShaderReplacement (vtkShader::Type shaderType, const std::string &originalValue, bool replaceFirst)
 This function enables you to apply your own substitutions to the shader creation process. More...
 
virtual void SetVertexShaderCode (const char *)
 Allow the program to set the shader codes used directly instead of using the built in templates. More...
 
virtual char * GetVertexShaderCode ()
 Allow the program to set the shader codes used directly instead of using the built in templates. More...
 
virtual void SetFragmentShaderCode (const char *)
 Allow the program to set the shader codes used directly instead of using the built in templates. More...
 
virtual char * GetFragmentShaderCode ()
 Allow the program to set the shader codes used directly instead of using the built in templates. More...
 
virtual void SetGeometryShaderCode (const char *)
 Allow the program to set the shader codes used directly instead of using the built in templates. More...
 
virtual char * GetGeometryShaderCode ()
 Allow the program to set the shader codes used directly instead of using the built in templates. More...
 
void ForceHaveAppleBugOff ()
 Override the normal test for the apple bug. More...
 
void ForceHaveAppleBugOn ()
 Override the normal test for the apple bug. More...
 
- Public Member Functions inherited from vtkPolyDataMapper
vtkPolyDataMapperNewInstance () const
 
void Render (vtkRenderer *ren, vtkActor *act) override
 This calls RenderPiece (in a for loop if streaming is necessary). More...
 
doubleGetBounds () override
 Return bounding box (array of six doubles) of data expressed as (xmin,xmax, ymin,ymax, zmin,zmax). More...
 
void GetBounds (double bounds[6]) override
 Get the bounds for this mapper as (Xmin,Xmax,Ymin,Ymax,Zmin,Zmax). More...
 
void ShallowCopy (vtkAbstractMapper *m)
 Make a shallow copy of this mapper. More...
 
virtual void MapDataArrayToMultiTextureAttribute (int unit, const char *dataArrayName, int fieldAssociation, int componentno=-1)
 
int ProcessRequest (vtkInformation *, vtkInformationVector **, vtkInformationVector *) override
 see vtkAlgorithm for details More...
 
void SetInputData (vtkPolyData *in)
 Specify the input data to map. More...
 
vtkPolyDataGetInput ()
 Specify the input data to map. More...
 
void Update (int port) override
 Bring this algorithm's outputs up-to-date. More...
 
void Update () override
 Bring this algorithm's outputs up-to-date. More...
 
int Update (int port, vtkInformationVector *requests) override
 Bring this algorithm's outputs up-to-date. More...
 
int Update (vtkInformation *requests) override
 Bring this algorithm's outputs up-to-date. More...
 
virtual void SetPiece (int)
 If you want only a part of the data, specify by setting the piece. More...
 
virtual int GetPiece ()
 If you want only a part of the data, specify by setting the piece. More...
 
virtual void SetNumberOfPieces (int)
 If you want only a part of the data, specify by setting the piece. More...
 
virtual int GetNumberOfPieces ()
 If you want only a part of the data, specify by setting the piece. More...
 
virtual void SetNumberOfSubPieces (int)
 If you want only a part of the data, specify by setting the piece. More...
 
virtual int GetNumberOfSubPieces ()
 If you want only a part of the data, specify by setting the piece. More...
 
virtual void SetGhostLevel (int)
 Set the number of ghost cells to return. More...
 
virtual int GetGhostLevel ()
 Set the number of ghost cells to return. More...
 
- Public Member Functions inherited from vtkMapper
vtkMapperNewInstance () const
 
void ShallowCopy (vtkAbstractMapper *m)
 Make a shallow copy of this mapper. More...
 
vtkMTimeType GetMTime () override
 Overload standard modified time function. More...
 
virtual void CreateDefaultLookupTable ()
 Create default lookup table. More...
 
const char * GetColorModeAsString ()
 Return the method of coloring scalar data. More...
 
virtual void SetScalarMode (int)
 Control how the filter works with scalar point data and cell attribute data. More...
 
virtual int GetScalarMode ()
 
void SetScalarModeToDefault ()
 
void SetScalarModeToUsePointData ()
 
void SetScalarModeToUseCellData ()
 
void SetScalarModeToUsePointFieldData ()
 
void SetScalarModeToUseCellFieldData ()
 
void SetScalarModeToUseFieldData ()
 
virtual void SetFieldDataTupleId (vtkIdType)
 
virtual vtkIdType GetFieldDataTupleId ()
 
virtual char * GetArrayName ()
 Set/Get the array name or number and component to color by. More...
 
virtual void SetArrayName (const char *)
 
virtual int GetArrayId ()
 
virtual void SetArrayId (int)
 
virtual int GetArrayAccessMode ()
 
virtual void SetArrayAccessMode (int)
 
virtual int GetArrayComponent ()
 
virtual void SetArrayComponent (int)
 
const char * GetScalarModeAsString ()
 Return the method for obtaining scalar data. More...
 
void SetRenderTime (double time)
 This instance variable is used by vtkLODActor to determine which mapper to use. More...
 
virtual double GetRenderTime ()
 
vtkDataSetGetInput ()
 Get the input as a vtkDataSet. More...
 
vtkDataSetGetInputAsDataSet ()
 Get the input to this mapper as a vtkDataSet, instead of as a more specialized data type that the subclass may return from GetInput(). More...
 
const char * GetScalarMaterialModeAsString ()
 Return the light-model color mode. More...
 
virtual int CanUseTextureMapForColoring (vtkDataObject *input)
 Returns if we can use texture maps for scalar coloring. More...
 
void ClearColorArrays ()
 Call to force a rebuild of color result arrays on next MapScalars. More...
 
vtkUnsignedCharArrayGetColorMapColors ()
 Provide read access to the color array. More...
 
vtkFloatArrayGetColorCoordinates ()
 Provide read access to the color texture coordinate array. More...
 
vtkImageDataGetColorTextureMap ()
 Provide read access to the color texture array. More...
 
void SetLookupTable (vtkScalarsToColors *lut)
 Specify a lookup table for the mapper to use. More...
 
vtkScalarsToColorsGetLookupTable ()
 Specify a lookup table for the mapper to use. More...
 
virtual void SetScalarVisibility (int)
 Turn on/off flag to control whether scalar data is used to color objects. More...
 
virtual int GetScalarVisibility ()
 Turn on/off flag to control whether scalar data is used to color objects. More...
 
virtual void ScalarVisibilityOn ()
 Turn on/off flag to control whether scalar data is used to color objects. More...
 
virtual void ScalarVisibilityOff ()
 Turn on/off flag to control whether scalar data is used to color objects. More...
 
virtual void SetStatic (int)
 Turn on/off flag to control whether the mapper's data is static. More...
 
virtual int GetStatic ()
 Turn on/off flag to control whether the mapper's data is static. More...
 
virtual void StaticOn ()
 Turn on/off flag to control whether the mapper's data is static. More...
 
virtual void StaticOff ()
 Turn on/off flag to control whether the mapper's data is static. More...
 
virtual void SetColorMode (int)
 default (ColorModeToDefault), unsigned char scalars are treated as colors, and NOT mapped through the lookup table, while everything else is. More...
 
virtual int GetColorMode ()
 default (ColorModeToDefault), unsigned char scalars are treated as colors, and NOT mapped through the lookup table, while everything else is. More...
 
void SetColorModeToDefault ()
 default (ColorModeToDefault), unsigned char scalars are treated as colors, and NOT mapped through the lookup table, while everything else is. More...
 
void SetColorModeToMapScalars ()
 default (ColorModeToDefault), unsigned char scalars are treated as colors, and NOT mapped through the lookup table, while everything else is. More...
 
void SetColorModeToDirectScalars ()
 default (ColorModeToDefault), unsigned char scalars are treated as colors, and NOT mapped through the lookup table, while everything else is. More...
 
virtual void SetInterpolateScalarsBeforeMapping (int)
 By default, vertex color is used to map colors to a surface. More...
 
virtual int GetInterpolateScalarsBeforeMapping ()
 By default, vertex color is used to map colors to a surface. More...
 
virtual void InterpolateScalarsBeforeMappingOn ()
 By default, vertex color is used to map colors to a surface. More...
 
virtual void InterpolateScalarsBeforeMappingOff ()
 By default, vertex color is used to map colors to a surface. More...
 
virtual void SetUseLookupTableScalarRange (int)
 Control whether the mapper sets the lookuptable range based on its own ScalarRange, or whether it will use the LookupTable ScalarRange regardless of it's own setting. More...
 
virtual int GetUseLookupTableScalarRange ()
 Control whether the mapper sets the lookuptable range based on its own ScalarRange, or whether it will use the LookupTable ScalarRange regardless of it's own setting. More...
 
virtual void UseLookupTableScalarRangeOn ()
 Control whether the mapper sets the lookuptable range based on its own ScalarRange, or whether it will use the LookupTable ScalarRange regardless of it's own setting. More...
 
virtual void UseLookupTableScalarRangeOff ()
 Control whether the mapper sets the lookuptable range based on its own ScalarRange, or whether it will use the LookupTable ScalarRange regardless of it's own setting. More...
 
virtual void SetScalarRange (double, double)
 Specify range in terms of scalar minimum and maximum (smin,smax). More...
 
void SetScalarRange (double [2])
 Specify range in terms of scalar minimum and maximum (smin,smax). More...
 
virtual doubleGetScalarRange ()
 Specify range in terms of scalar minimum and maximum (smin,smax). More...
 
virtual void GetScalarRange (double data[2])
 Specify range in terms of scalar minimum and maximum (smin,smax). More...
 
void SetImmediateModeRendering (int)
 Turn on/off flag to control whether data is rendered using immediate mode or note. More...
 
int GetImmediateModeRendering ()
 Turn on/off flag to control whether data is rendered using immediate mode or note. More...
 
void ImmediateModeRenderingOn ()
 Turn on/off flag to control whether data is rendered using immediate mode or note. More...
 
void ImmediateModeRenderingOff ()
 Turn on/off flag to control whether data is rendered using immediate mode or note. More...
 
int GetForceCompileOnly ()
 Force compile only mode in case display lists are used (ImmediateModeRendering is false). More...
 
void SetForceCompileOnly (int value)
 Force compile only mode in case display lists are used (ImmediateModeRendering is false). More...
 
void SelectColorArray (int arrayNum)
 When ScalarMode is set to UsePointFieldData or UseCellFieldData, you can specify which array to use for coloring using these methods. More...
 
void SelectColorArray (const char *arrayName)
 When ScalarMode is set to UsePointFieldData or UseCellFieldData, you can specify which array to use for coloring using these methods. More...
 
void ColorByArrayComponent (int arrayNum, int component)
 Legacy: These methods used to be used to specify the array component. More...
 
void ColorByArrayComponent (const char *arrayName, int component)
 Legacy: These methods used to be used to specify the array component. More...
 
void SetRelativeCoincidentTopologyPolygonOffsetParameters (double factor, double units)
 Used to set the polygon offset values relative to the global Used when ResolveCoincidentTopology is set to PolygonOffset. More...
 
void GetRelativeCoincidentTopologyPolygonOffsetParameters (double &factor, double &units)
 Used to set the polygon offset values relative to the global Used when ResolveCoincidentTopology is set to PolygonOffset. More...
 
void SetRelativeCoincidentTopologyLineOffsetParameters (double factor, double units)
 Used to set the line offset values relative to the global Used when ResolveCoincidentTopology is set to PolygonOffset. More...
 
void GetRelativeCoincidentTopologyLineOffsetParameters (double &factor, double &units)
 Used to set the line offset values relative to the global Used when ResolveCoincidentTopology is set to PolygonOffset. More...
 
void SetRelativeCoincidentTopologyPointOffsetParameter (double units)
 Used to set the point offset value relative to the global Used when ResolveCoincidentTopology is set to PolygonOffset. More...
 
void GetRelativeCoincidentTopologyPointOffsetParameter (double &units)
 Used to set the point offset value relative to the global Used when ResolveCoincidentTopology is set to PolygonOffset. More...
 
void GetCoincidentTopologyPolygonOffsetParameters (double &factor, double &units)
 Get the net parameters for handling coincident topology obtained by summing the global values with the relative values. More...
 
void GetCoincidentTopologyLineOffsetParameters (double &factor, double &units)
 Get the net parameters for handling coincident topology obtained by summing the global values with the relative values. More...
 
void GetCoincidentTopologyPointOffsetParameter (double &units)
 Get the net parameters for handling coincident topology obtained by summing the global values with the relative values. More...
 
virtual vtkUnsignedCharArrayMapScalars (double alpha)
 Map the scalars (if there are any scalars and ScalarVisibility is on) through the lookup table, returning an unsigned char RGBA array. More...
 
virtual vtkUnsignedCharArrayMapScalars (double alpha, int &cellFlag)
 Map the scalars (if there are any scalars and ScalarVisibility is on) through the lookup table, returning an unsigned char RGBA array. More...
 
virtual vtkUnsignedCharArrayMapScalars (vtkDataSet *input, double alpha)
 Map the scalars (if there are any scalars and ScalarVisibility is on) through the lookup table, returning an unsigned char RGBA array. More...
 
virtual vtkUnsignedCharArrayMapScalars (vtkDataSet *input, double alpha, int &cellFlag)
 Map the scalars (if there are any scalars and ScalarVisibility is on) through the lookup table, returning an unsigned char RGBA array. More...
 
void SetScalarMaterialMode (int val)
 Set/Get the light-model color mode. More...
 
int GetScalarMaterialMode ()
 Set/Get the light-model color mode. More...
 
void SetScalarMaterialModeToDefault ()
 Set/Get the light-model color mode. More...
 
void SetScalarMaterialModeToAmbient ()
 Set/Get the light-model color mode. More...
 
void SetScalarMaterialModeToDiffuse ()
 Set/Get the light-model color mode. More...
 
void SetScalarMaterialModeToAmbientAndDiffuse ()
 Set/Get the light-model color mode. More...
 
- Public Member Functions inherited from vtkAbstractMapper3D
vtkAbstractMapper3DNewInstance () const
 
double GetLength ()
 Return the diagonal length of this mappers bounding box. More...
 
virtual int IsARayCastMapper ()
 Is this a ray cast mapper? A subclass would return 1 if the ray caster is needed to generate an image from this mapper. More...
 
virtual int IsARenderIntoImageMapper ()
 Is this a "render into image" mapper? A subclass would return 1 if the mapper produces an image by rendering into a software image buffer. More...
 
void GetClippingPlaneInDataCoords (vtkMatrix4x4 *propMatrix, int i, double planeEquation[4])
 Get the ith clipping plane as a homogeneous plane equation. More...
 
doubleGetCenter ()
 Return the Center of this mapper's data. More...
 
void GetCenter (double center[3])
 Return the Center of this mapper's data. More...
 
- Public Member Functions inherited from vtkAbstractMapper
vtkAbstractMapperNewInstance () const
 
void SetClippingPlanes (vtkPlanes *planes)
 An alternative way to set clipping planes: use up to six planes found in the supplied instance of the implicit function vtkPlanes. More...
 
void ShallowCopy (vtkAbstractMapper *m)
 Make a shallow copy of this mapper. More...
 
int GetNumberOfClippingPlanes ()
 Get the number of clipping planes. More...
 
virtual double GetTimeToDraw ()
 Get the time required to draw the geometry last time it was rendered. More...
 
void AddClippingPlane (vtkPlane *plane)
 Specify clipping planes to be applied when the data is mapped (at most 6 clipping planes can be specified). More...
 
void RemoveClippingPlane (vtkPlane *plane)
 Specify clipping planes to be applied when the data is mapped (at most 6 clipping planes can be specified). More...
 
void RemoveAllClippingPlanes ()
 Specify clipping planes to be applied when the data is mapped (at most 6 clipping planes can be specified). More...
 
virtual void SetClippingPlanes (vtkPlaneCollection *)
 Get/Set the vtkPlaneCollection which specifies the clipping planes. More...
 
virtual vtkPlaneCollectionGetClippingPlanes ()
 Get/Set the vtkPlaneCollection which specifies the clipping planes. More...
 
- Public Member Functions inherited from vtkAlgorithm
vtkAlgorithmNewInstance () const
 
int HasExecutive ()
 Check whether this algorithm has an assigned executive. More...
 
vtkExecutiveGetExecutive ()
 Get this algorithm's executive. More...
 
virtual void SetExecutive (vtkExecutive *executive)
 Set this algorithm's executive. More...
 
int ProcessRequest (vtkInformation *request, vtkCollection *inInfo, vtkInformationVector *outInfo)
 Version of ProcessRequest() that is wrapped. More...
 
virtual int ComputePipelineMTime (vtkInformation *request, vtkInformationVector **inInfoVec, vtkInformationVector *outInfoVec, int requestFromOutputPort, vtkMTimeType *mtime)
 A special version of ProcessRequest meant specifically for the pipeline modified time request. More...
 
virtual int ModifyRequest (vtkInformation *request, int when)
 This method gives the algorithm a chance to modify the contents of a request before or after (specified in the when argument) it is forwarded. More...
 
vtkInformationGetInputPortInformation (int port)
 Get the information object associated with an input port. More...
 
vtkInformationGetOutputPortInformation (int port)
 Get the information object associated with an output port. More...
 
int GetNumberOfInputPorts ()
 Get the number of input ports used by the algorithm. More...
 
int GetNumberOfOutputPorts ()
 Get the number of output ports provided by the algorithm. More...
 
void UpdateProgress (double amount)
 Update the progress of the process object. More...
 
virtual void SetInputArrayToProcess (int idx, int port, int connection, const char *fieldAssociation, const char *attributeTypeorName)
 
String based versions of SetInputArrayToProcess(). More...
 
vtkInformationGetInputArrayInformation (int idx)
 Get the info object for the specified input array to this algorithm. More...
 
void RemoveAllInputs ()
 Remove all the input data. More...
 
vtkDataObjectGetOutputDataObject (int port)
 Get the data object that will contain the algorithm output for the given port. More...
 
vtkDataObjectGetInputDataObject (int port, int connection)
 Get the data object that will contain the algorithm input for the given port and given connection. More...
 
virtual void RemoveInputConnection (int port, vtkAlgorithmOutput *input)
 Remove a connection from the given input port index. More...
 
virtual void RemoveInputConnection (int port, int idx)
 Remove a connection given by index idx. More...
 
virtual void RemoveAllInputConnections (int port)
 Removes all input connections. More...
 
virtual void SetInputDataObject (int port, vtkDataObject *data)
 Sets the data-object as an input on the given port index. More...
 
virtual void SetInputDataObject (vtkDataObject *data)
 
virtual void AddInputDataObject (int port, vtkDataObject *data)
 Add the data-object as an input to this given port. More...
 
virtual void AddInputDataObject (vtkDataObject *data)
 
vtkAlgorithmOutputGetOutputPort (int index)
 Get a proxy object corresponding to the given output port of this algorithm. More...
 
vtkAlgorithmOutputGetOutputPort ()
 
int GetNumberOfInputConnections (int port)
 Get the number of inputs currently connected to a port. More...
 
int GetTotalNumberOfInputConnections ()
 Get the total number of inputs for this algorithm. More...
 
vtkAlgorithmOutputGetInputConnection (int port, int index)
 Get the algorithm output port connected to an input port. More...
 
vtkAlgorithmGetInputAlgorithm (int port, int index, int &algPort)
 Returns the algorithm and the output port index of that algorithm connected to a port-index pair. More...
 
vtkAlgorithmGetInputAlgorithm (int port, int index)
 Returns the algorithm connected to a port-index pair. More...
 
vtkAlgorithmGetInputAlgorithm ()
 Equivalent to GetInputAlgorithm(0, 0). More...
 
vtkExecutiveGetInputExecutive (int port, int index)
 Returns the executive associated with a particular input connection. More...
 
vtkExecutiveGetInputExecutive ()
 Equivalent to GetInputExecutive(0, 0) More...
 
vtkInformationGetInputInformation (int port, int index)
 Return the information object that is associated with a particular input connection. More...
 
vtkInformationGetInputInformation ()
 Equivalent to GetInputInformation(0, 0) More...
 
vtkInformationGetOutputInformation (int port)
 Return the information object that is associated with a particular output port. More...
 
virtual int UpdatePiece (int piece, int numPieces, int ghostLevels, const int extents[6]=nullptr)
 Convenience method to update an algorithm after passing requests to its first output port. More...
 
virtual int UpdateExtent (const int extents[6])
 Convenience method to update an algorithm after passing requests to its first output port. More...
 
virtual int UpdateTimeStep (double time, int piece=-1, int numPieces=1, int ghostLevels=0, const int extents[6]=nullptr)
 Convenience method to update an algorithm after passing requests to its first output port. More...
 
virtual void UpdateInformation ()
 Bring the algorithm's information up-to-date. More...
 
virtual void UpdateDataObject ()
 Create output object(s). More...
 
virtual void PropagateUpdateExtent ()
 Propagate meta-data upstream. More...
 
virtual void UpdateWholeExtent ()
 Bring this algorithm's outputs up-to-date. More...
 
void ConvertTotalInputToPortConnection (int ind, int &port, int &conn)
 Convenience routine to convert from a linear ordering of input connections to a port/connection pair. More...
 
virtual vtkInformationGetInformation ()
 Set/Get the information object associated with this algorithm. More...
 
virtual void SetInformation (vtkInformation *)
 Set/Get the information object associated with this algorithm. More...
 
void Register (vtkObjectBase *o) override
 Participate in garbage collection. More...
 
void UnRegister (vtkObjectBase *o) override
 Participate in garbage collection. More...
 
virtual void SetAbortExecute (int)
 Set/Get the AbortExecute flag for the process object. More...
 
virtual int GetAbortExecute ()
 Set/Get the AbortExecute flag for the process object. More...
 
virtual void AbortExecuteOn ()
 Set/Get the AbortExecute flag for the process object. More...
 
virtual void AbortExecuteOff ()
 Set/Get the AbortExecute flag for the process object. More...
 
virtual void SetProgress (double)
 Set/Get the execution progress of a process object. More...
 
virtual double GetProgress ()
 Set/Get the execution progress of a process object. More...
 
void SetProgressText (const char *ptext)
 Set the current text message associated with the progress state. More...
 
virtual char * GetProgressText ()
 Set the current text message associated with the progress state. More...
 
virtual unsigned long GetErrorCode ()
 The error code contains a possible error that occurred while reading or writing the file. More...
 
virtual void SetInputArrayToProcess (int idx, int port, int connection, int fieldAssociation, const char *name)
 Set the input data arrays that this algorithm will process. More...
 
virtual void SetInputArrayToProcess (int idx, int port, int connection, int fieldAssociation, int fieldAttributeType)
 Set the input data arrays that this algorithm will process. More...
 
virtual void SetInputArrayToProcess (int idx, vtkInformation *info)
 Set the input data arrays that this algorithm will process. More...
 
virtual void SetInputConnection (int port, vtkAlgorithmOutput *input)
 Set the connection for the given input port index. More...
 
virtual void SetInputConnection (vtkAlgorithmOutput *input)
 Set the connection for the given input port index. More...
 
virtual void AddInputConnection (int port, vtkAlgorithmOutput *input)
 Add a connection to the given input port index. More...
 
virtual void AddInputConnection (vtkAlgorithmOutput *input)
 Add a connection to the given input port index. More...
 
virtual void SetReleaseDataFlag (int)
 Turn release data flag on or off for all output ports. More...
 
virtual int GetReleaseDataFlag ()
 Turn release data flag on or off for all output ports. More...
 
void ReleaseDataFlagOn ()
 Turn release data flag on or off for all output ports. More...
 
void ReleaseDataFlagOff ()
 Turn release data flag on or off for all output ports. More...
 
int UpdateExtentIsEmpty (vtkInformation *pinfo, vtkDataObject *output)
 This detects when the UpdateExtent will generate no data This condition is satisfied when the UpdateExtent has zero volume (0,-1,...) or the UpdateNumberOfPieces is 0. More...
 
int UpdateExtentIsEmpty (vtkInformation *pinfo, int extentType)
 This detects when the UpdateExtent will generate no data This condition is satisfied when the UpdateExtent has zero volume (0,-1,...) or the UpdateNumberOfPieces is 0. More...
 
intGetUpdateExtent ()
 These functions return the update extent for output ports that use 3D extents. More...
 
intGetUpdateExtent (int port)
 These functions return the update extent for output ports that use 3D extents. More...
 
void GetUpdateExtent (int &x0, int &x1, int &y0, int &y1, int &z0, int &z1)
 These functions return the update extent for output ports that use 3D extents. More...
 
void GetUpdateExtent (int port, int &x0, int &x1, int &y0, int &y1, int &z0, int &z1)
 These functions return the update extent for output ports that use 3D extents. More...
 
void GetUpdateExtent (int extent[6])
 These functions return the update extent for output ports that use 3D extents. More...
 
void GetUpdateExtent (int port, int extent[6])
 These functions return the update extent for output ports that use 3D extents. More...
 
int GetUpdatePiece ()
 These functions return the update extent for output ports that use piece extents. More...
 
int GetUpdatePiece (int port)
 These functions return the update extent for output ports that use piece extents. More...
 
int GetUpdateNumberOfPieces ()
 These functions return the update extent for output ports that use piece extents. More...
 
int GetUpdateNumberOfPieces (int port)
 These functions return the update extent for output ports that use piece extents. More...
 
int GetUpdateGhostLevel ()
 These functions return the update extent for output ports that use piece extents. More...
 
int GetUpdateGhostLevel (int port)
 These functions return the update extent for output ports that use piece extents. More...
 
void SetProgressObserver (vtkProgressObserver *)
 If an ProgressObserver is set, the algorithm will report progress through it rather than directly. More...
 
virtual vtkProgressObserverGetProgressObserver ()
 If an ProgressObserver is set, the algorithm will report progress through it rather than directly. More...
 
- Public Member Functions inherited from vtkObject
 vtkBaseTypeMacro (vtkObject, vtkObjectBase)
 
virtual void DebugOn ()
 Turn debugging output on. More...
 
virtual void DebugOff ()
 Turn debugging output off. More...
 
bool GetDebug ()
 Get the value of the debug flag. More...
 
void SetDebug (bool debugFlag)
 Set the value of the debug flag. More...
 
virtual void Modified ()
 Update the modification time for this object. More...
 
void RemoveObserver (unsigned long tag)
 
void RemoveObservers (unsigned long event)
 
void RemoveObservers (const char *event)
 
void RemoveAllObservers ()
 
int HasObserver (unsigned long event)
 
int HasObserver (const char *event)
 
int InvokeEvent (unsigned long event)
 
int InvokeEvent (const char *event)
 
unsigned long AddObserver (unsigned long event, vtkCommand *, float priority=0.0f)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
unsigned long AddObserver (const char *event, vtkCommand *, float priority=0.0f)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
vtkCommandGetCommand (unsigned long tag)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
void RemoveObserver (vtkCommand *)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
void RemoveObservers (unsigned long event, vtkCommand *)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
void RemoveObservers (const char *event, vtkCommand *)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
int HasObserver (unsigned long event, vtkCommand *)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
int HasObserver (const char *event, vtkCommand *)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
template<class U , class T >
unsigned long AddObserver (unsigned long event, U observer, void(T::*callback)(), float priority=0.0f)
 Overloads to AddObserver that allow developers to add class member functions as callbacks for events. More...
 
template<class U , class T >
unsigned long AddObserver (unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)
 Overloads to AddObserver that allow developers to add class member functions as callbacks for events. More...
 
template<class U , class T >
unsigned long AddObserver (unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)
 Allow user to set the AbortFlagOn() with the return value of the callback method. More...
 
int InvokeEvent (unsigned long event, void *callData)
 This method invokes an event and return whether the event was aborted or not. More...
 
int InvokeEvent (const char *event, void *callData)
 This method invokes an event and return whether the event was aborted or not. More...
 
- Public Member Functions inherited from vtkObjectBase
const char * GetClassName () const
 Return the class name as a string. More...
 
virtual void Delete ()
 Delete a VTK object. More...
 
virtual void FastDelete ()
 Delete a reference to this object. More...
 
void InitializeObjectBase ()
 
void Print (ostream &os)
 Print an object to an ostream. More...
 
int GetReferenceCount ()
 Return the current reference count of this object. More...
 
void SetReferenceCount (int)
 Sets the reference count. More...
 
void PrintRevisions (ostream &)
 Legacy. More...
 
virtual void PrintHeader (ostream &os, vtkIndent indent)
 Methods invoked by print to print information about the object including superclasses. More...
 
virtual void PrintTrailer (ostream &os, vtkIndent indent)
 Methods invoked by print to print information about the object including superclasses. More...
 

Static Public Member Functions

static vtkOpenGLPolyDataMapperNew ()
 
static int IsTypeOf (const char *type)
 
static vtkOpenGLPolyDataMapperSafeDownCast (vtkObjectBase *o)
 
static vtkOpenGLPolyDataMapperNew ()
 
static int IsTypeOf (const char *type)
 
static vtkOpenGLPolyDataMapperSafeDownCast (vtkObjectBase *o)
 
static vtkPolyDataHandleAppleBug (vtkPolyData *poly, std::vector< float > &buffData)
 
static void MakeCellCellMap (std::vector< vtkIdType > &CellCellMap, bool HaveAppleBug, vtkPolyData *poly, vtkCellArray **prims, int representation, vtkPoints *points)
 Get access to the map of glprim to vtkcell ids. More...
 
- Static Public Member Functions inherited from vtkPolyDataMapper
static vtkPolyDataMapperNew ()
 
static int IsTypeOf (const char *type)
 
static vtkPolyDataMapperSafeDownCast (vtkObjectBase *o)
 
- Static Public Member Functions inherited from vtkMapper
static int IsTypeOf (const char *type)
 
static vtkMapperSafeDownCast (vtkObjectBase *o)
 
static void SetGlobalImmediateModeRendering (int val)
 Turn on/off flag to control whether data is rendered using immediate mode or note. More...
 
static void GlobalImmediateModeRenderingOn ()
 Turn on/off flag to control whether data is rendered using immediate mode or note. More...
 
static void GlobalImmediateModeRenderingOff ()
 Turn on/off flag to control whether data is rendered using immediate mode or note. More...
 
static int GetGlobalImmediateModeRendering ()
 Turn on/off flag to control whether data is rendered using immediate mode or note. More...
 
static void SetResolveCoincidentTopology (int val)
 Set/Get a global flag that controls whether coincident topology (e.g., a line on top of a polygon) is shifted to avoid z-buffer resolution (and hence rendering problems). More...
 
static int GetResolveCoincidentTopology ()
 Set/Get a global flag that controls whether coincident topology (e.g., a line on top of a polygon) is shifted to avoid z-buffer resolution (and hence rendering problems). More...
 
static void SetResolveCoincidentTopologyToDefault ()
 Set/Get a global flag that controls whether coincident topology (e.g., a line on top of a polygon) is shifted to avoid z-buffer resolution (and hence rendering problems). More...
 
static void SetResolveCoincidentTopologyToOff ()
 Set/Get a global flag that controls whether coincident topology (e.g., a line on top of a polygon) is shifted to avoid z-buffer resolution (and hence rendering problems). More...
 
static void SetResolveCoincidentTopologyToPolygonOffset ()
 Set/Get a global flag that controls whether coincident topology (e.g., a line on top of a polygon) is shifted to avoid z-buffer resolution (and hence rendering problems). More...
 
static void SetResolveCoincidentTopologyToShiftZBuffer ()
 Set/Get a global flag that controls whether coincident topology (e.g., a line on top of a polygon) is shifted to avoid z-buffer resolution (and hence rendering problems). More...
 
static void SetResolveCoincidentTopologyPolygonOffsetParameters (double factor, double units)
 Used to set the polygon offset scale factor and units. More...
 
static void GetResolveCoincidentTopologyPolygonOffsetParameters (double &factor, double &units)
 Used to set the polygon offset scale factor and units. More...
 
static void SetResolveCoincidentTopologyLineOffsetParameters (double factor, double units)
 Used to set the line offset scale factor and units. More...
 
static void GetResolveCoincidentTopologyLineOffsetParameters (double &factor, double &units)
 Used to set the line offset scale factor and units. More...
 
static void SetResolveCoincidentTopologyPointOffsetParameter (double units)
 Used to set the point offset value Used when ResolveCoincidentTopology is set to PolygonOffset. More...
 
static void GetResolveCoincidentTopologyPointOffsetParameter (double &units)
 Used to set the point offset value Used when ResolveCoincidentTopology is set to PolygonOffset. More...
 
static void SetResolveCoincidentTopologyPolygonOffsetFaces (int faces)
 Used when ResolveCoincidentTopology is set to PolygonOffset. More...
 
static int GetResolveCoincidentTopologyPolygonOffsetFaces ()
 Used when ResolveCoincidentTopology is set to PolygonOffset. More...
 
static void SetResolveCoincidentTopologyZShift (double val)
 Used to set the z-shift if ResolveCoincidentTopology is set to ShiftZBuffer. More...
 
static double GetResolveCoincidentTopologyZShift ()
 Used to set the z-shift if ResolveCoincidentTopology is set to ShiftZBuffer. More...
 
- Static Public Member Functions inherited from vtkAbstractMapper3D
static int IsTypeOf (const char *type)
 
static vtkAbstractMapper3DSafeDownCast (vtkObjectBase *o)
 
- Static Public Member Functions inherited from vtkAbstractMapper
static int IsTypeOf (const char *type)
 
static vtkAbstractMapperSafeDownCast (vtkObjectBase *o)
 
static vtkDataArrayGetScalars (vtkDataSet *input, int scalarMode, int arrayAccessMode, int arrayId, const char *arrayName, int &cellFlag)
 Internal helper function for getting the active scalars. More...
 
static vtkAbstractArrayGetAbstractScalars (vtkDataSet *input, int scalarMode, int arrayAccessMode, int arrayId, const char *arrayName, int &cellFlag)
 Internal helper function for getting the active scalars as an abstract array. More...
 
- Static Public Member Functions inherited from vtkAlgorithm
static vtkAlgorithmNew ()
 
static int IsTypeOf (const char *type)
 
static vtkAlgorithmSafeDownCast (vtkObjectBase *o)
 
static vtkInformationIntegerKeyINPUT_IS_OPTIONAL ()
 Keys used to specify input port requirements. More...
 
static vtkInformationIntegerKeyINPUT_IS_REPEATABLE ()
 
static vtkInformationInformationVectorKeyINPUT_REQUIRED_FIELDS ()
 
static vtkInformationStringVectorKeyINPUT_REQUIRED_DATA_TYPE ()
 
static vtkInformationInformationVectorKeyINPUT_ARRAYS_TO_PROCESS ()
 
static vtkInformationIntegerKeyINPUT_PORT ()
 
static vtkInformationIntegerKeyINPUT_CONNECTION ()
 
static vtkInformationIntegerKeyCAN_PRODUCE_SUB_EXTENT ()
 This key tells the executive that a particular output port is capable of producing an arbitrary subextent of the whole extent. More...
 
static vtkInformationIntegerKeyCAN_HANDLE_PIECE_REQUEST ()
 Key that tells the pipeline that a particular algorithm can or cannot handle piece request. More...
 
static void SetDefaultExecutivePrototype (vtkExecutive *proto)
 If the DefaultExecutivePrototype is set, a copy of it is created in CreateDefaultExecutive() using NewInstance(). More...
 
- Static Public Member Functions inherited from vtkObject
static vtkObjectNew ()
 Create an object with Debug turned off, modified time initialized to zero, and reference counting on. More...
 
static void BreakOnError ()
 This method is called when vtkErrorMacro executes. More...
 
static void SetGlobalWarningDisplay (int val)
 This is a global flag that controls whether any debug, warning or error messages are displayed. More...
 
static void GlobalWarningDisplayOn ()
 This is a global flag that controls whether any debug, warning or error messages are displayed. More...
 
static void GlobalWarningDisplayOff ()
 This is a global flag that controls whether any debug, warning or error messages are displayed. More...
 
static int GetGlobalWarningDisplay ()
 This is a global flag that controls whether any debug, warning or error messages are displayed. More...
 
- Static Public Member Functions inherited from vtkObjectBase
static vtkTypeBool IsTypeOf (const char *name)
 Return 1 if this class type is the same type of (or a subclass of) the named class. More...
 
static vtkObjectBaseNew ()
 Create an object with Debug turned off, modified time initialized to zero, and reference counting on. More...
 

Public Attributes

vtkPolyDataCurrentInput
 
- Public Attributes inherited from vtkAlgorithm
int AbortExecute
 

Protected Member Functions

virtual vtkObjectBaseNewInstanceInternal () const
 
 vtkOpenGLPolyDataMapper ()
 
 ~vtkOpenGLPolyDataMapper () override
 
void DrawPoints (int idx, vtkPoints *p, vtkDataArray *n, vtkUnsignedCharArray *c, vtkDataArray *t, vtkIdType &cellNum, int &noAbort, vtkCellArray *ca, vtkRenderer *ren)
 
void DrawLines (int idx, vtkPoints *p, vtkDataArray *n, vtkUnsignedCharArray *c, vtkDataArray *t, vtkIdType &cellNum, int &noAbort, vtkCellArray *ca, vtkRenderer *ren)
 
void DrawPolygons (int idx, vtkPoints *p, vtkDataArray *n, vtkUnsignedCharArray *c, vtkDataArray *t, vtkIdType &cellNum, int &noAbort, GLenum rep, vtkCellArray *ca, vtkRenderer *ren)
 
void DrawTStrips (int idx, vtkPoints *p, vtkDataArray *n, vtkUnsignedCharArray *c, vtkDataArray *t, vtkIdType &cellNum, int &noAbort, GLenum rep, vtkCellArray *ca, vtkRenderer *ren)
 
virtual vtkObjectBaseNewInstanceInternal () const
 
 vtkOpenGLPolyDataMapper ()
 
 ~vtkOpenGLPolyDataMapper () override
 
void GetCoincidentParameters (vtkRenderer *ren, vtkActor *actor, float &factor, float &offset)
 helper function to get the appropriate coincident params More...
 
void ComputeBounds () override
 Called in GetBounds(). More...
 
virtual void UpdateShaders (vtkOpenGLHelper &cellBO, vtkRenderer *ren, vtkActor *act)
 Make sure appropriate shaders are defined, compiled and bound. More...
 
virtual bool GetNeedToRebuildShaders (vtkOpenGLHelper &cellBO, vtkRenderer *ren, vtkActor *act)
 Does the shader source need to be recomputed. More...
 
virtual void BuildShaders (std::map< vtkShader::Type, vtkShader *> shaders, vtkRenderer *ren, vtkActor *act)
 Build the shader source code, called by UpdateShader. More...
 
virtual void GetShaderTemplate (std::map< vtkShader::Type, vtkShader *> shaders, vtkRenderer *ren, vtkActor *act)
 Create the basic shaders before replacement. More...
 
virtual void ReplaceShaderValues (std::map< vtkShader::Type, vtkShader *> shaders, vtkRenderer *ren, vtkActor *act)
 Perform string replacments on the shader templates. More...
 
virtual void SetMapperShaderParameters (vtkOpenGLHelper &cellBO, vtkRenderer *ren, vtkActor *act)
 Set the shader parameters related to the mapper/input data, called by UpdateShader. More...
 
virtual void SetLightingShaderParameters (vtkOpenGLHelper &cellBO, vtkRenderer *ren, vtkActor *act)
 Set the shader parameteres related to lighting, called by UpdateShader. More...
 
virtual void SetCameraShaderParameters (vtkOpenGLHelper &cellBO, vtkRenderer *ren, vtkActor *act)
 Set the shader parameteres related to the Camera, called by UpdateShader. More...
 
virtual void SetPropertyShaderParameters (vtkOpenGLHelper &cellBO, vtkRenderer *ren, vtkActor *act)
 Set the shader parameteres related to the property, called by UpdateShader. More...
 
virtual void UpdateBufferObjects (vtkRenderer *ren, vtkActor *act)
 Update the VBO/IBO to be current. More...
 
virtual bool GetNeedToRebuildBufferObjects (vtkRenderer *ren, vtkActor *act)
 Does the VBO/IBO need to be rebuilt. More...
 
virtual void BuildBufferObjects (vtkRenderer *ren, vtkActor *act)
 Build the VBO/IBO, called by UpdateBufferObjects. More...
 
virtual void BuildIBO (vtkRenderer *ren, vtkActor *act, vtkPolyData *poly)
 Build the IBO, called by BuildBufferObjects. More...
 
virtual bool HaveWideLines (vtkRenderer *, vtkActor *)
 
virtual bool HaveTextures (vtkActor *actor)
 
virtual unsigned int GetNumberOfTextures (vtkActor *actor)
 
virtual std::vector< vtkTexture * > GetTextures (vtkActor *actor)
 
virtual bool HaveTCoords (vtkPolyData *poly)
 
vtkMTimeType GetRenderPassStageMTime (vtkActor *actor)
 
void BuildCellTextures (vtkRenderer *ren, vtkActor *, vtkCellArray *prims[4], int representation)
 
void AppendCellTextures (vtkRenderer *ren, vtkActor *, vtkCellArray *prims[4], int representation, std::vector< unsigned char > &colors, std::vector< float > &normals, vtkPolyData *pd)
 
bool DrawingSpheres (vtkOpenGLHelper &cellBO, vtkActor *actor)
 
bool DrawingTubes (vtkOpenGLHelper &cellBO, vtkActor *actor)
 
bool DrawingTubesOrSpheres (vtkOpenGLHelper &cellBO, vtkActor *actor)
 
int GetOpenGLMode (int representation, int primType)
 
int GetPointPickingPrimitiveSize (int primType)
 
virtual void ReplaceShaderRenderPass (std::map< vtkShader::Type, vtkShader *> shaders, vtkRenderer *ren, vtkActor *act, bool prePass)
 Perform string replacments on the shader templates, called from ReplaceShaderValues. More...
 
virtual void ReplaceShaderColor (std::map< vtkShader::Type, vtkShader *> shaders, vtkRenderer *ren, vtkActor *act)
 Perform string replacments on the shader templates, called from ReplaceShaderValues. More...
 
virtual void ReplaceShaderLight (std::map< vtkShader::Type, vtkShader *> shaders, vtkRenderer *ren, vtkActor *act)
 Perform string replacments on the shader templates, called from ReplaceShaderValues. More...
 
virtual void ReplaceShaderTCoord (std::map< vtkShader::Type, vtkShader *> shaders, vtkRenderer *ren, vtkActor *act)
 Perform string replacments on the shader templates, called from ReplaceShaderValues. More...
 
virtual void ReplaceShaderPicking (std::map< vtkShader::Type, vtkShader *> shaders, vtkRenderer *ren, vtkActor *act)
 Perform string replacments on the shader templates, called from ReplaceShaderValues. More...
 
virtual void ReplaceShaderPrimID (std::map< vtkShader::Type, vtkShader *> shaders, vtkRenderer *ren, vtkActor *act)
 Perform string replacments on the shader templates, called from ReplaceShaderValues. More...
 
virtual void ReplaceShaderNormal (std::map< vtkShader::Type, vtkShader *> shaders, vtkRenderer *ren, vtkActor *act)
 Perform string replacments on the shader templates, called from ReplaceShaderValues. More...
 
virtual void ReplaceShaderClip (std::map< vtkShader::Type, vtkShader *> shaders, vtkRenderer *ren, vtkActor *act)
 Perform string replacments on the shader templates, called from ReplaceShaderValues. More...
 
virtual void ReplaceShaderPositionVC (std::map< vtkShader::Type, vtkShader *> shaders, vtkRenderer *ren, vtkActor *act)
 Perform string replacments on the shader templates, called from ReplaceShaderValues. More...
 
virtual void ReplaceShaderCoincidentOffset (std::map< vtkShader::Type, vtkShader *> shaders, vtkRenderer *ren, vtkActor *act)
 Perform string replacments on the shader templates, called from ReplaceShaderValues. More...
 
virtual void ReplaceShaderDepth (std::map< vtkShader::Type, vtkShader *> shaders, vtkRenderer *ren, vtkActor *act)
 Perform string replacments on the shader templates, called from ReplaceShaderValues. More...
 
- Protected Member Functions inherited from vtkPolyDataMapper
 vtkPolyDataMapper ()
 
 ~vtkPolyDataMapper () override
 
int FillInputPortInformation (int, vtkInformation *) override
 Fill the input port information objects for this algorithm. More...
 
- Protected Member Functions inherited from vtkMapper
 vtkMapper ()
 
 ~vtkMapper () override
 
void MapScalarsToTexture (vtkAbstractArray *scalars, double alpha)
 
- Protected Member Functions inherited from vtkAbstractMapper3D
 vtkAbstractMapper3D ()
 
 ~vtkAbstractMapper3D () override
 
- Protected Member Functions inherited from vtkAbstractMapper
 vtkAbstractMapper ()
 
 ~vtkAbstractMapper () override
 
- Protected Member Functions inherited from vtkAlgorithm
 vtkAlgorithm ()
 
 ~vtkAlgorithm () override
 
virtual int FillOutputPortInformation (int port, vtkInformation *info)
 Fill the output port information objects for this algorithm. More...
 
virtual void SetNumberOfInputPorts (int n)
 Set the number of input ports used by the algorithm. More...
 
virtual void SetNumberOfOutputPorts (int n)
 Set the number of output ports provided by the algorithm. More...
 
int InputPortIndexInRange (int index, const char *action)
 
int OutputPortIndexInRange (int index, const char *action)
 
int GetInputArrayAssociation (int idx, vtkInformationVector **inputVector)
 Get the assocition of the actual data array for the input array specified by idx, this is only reasonable during the REQUEST_DATA pass. More...
 
vtkInformationGetInputArrayFieldInformation (int idx, vtkInformationVector **inputVector)
 This method takes in an index (as specified in SetInputArrayToProcess) and a pipeline information vector. More...
 
virtual vtkExecutiveCreateDefaultExecutive ()
 Create a default executive. More...
 
void ReportReferences (vtkGarbageCollector *) override
 
virtual void SetNthInputConnection (int port, int index, vtkAlgorithmOutput *input)
 Replace the Nth connection on the given input port. More...
 
virtual void SetNumberOfInputConnections (int port, int n)
 Set the number of input connections on the given input port. More...
 
void SetInputDataInternal (int port, vtkDataObject *input)
 These methods are used by subclasses to implement methods to set data objects directly as input. More...
 
void AddInputDataInternal (int port, vtkDataObject *input)
 
int GetInputArrayAssociation (int idx, int connection, vtkInformationVector **inputVector)
 Filters that have multiple connections on one port can use this signature. More...
 
int GetInputArrayAssociation (int idx, vtkDataObject *input)
 Filters that have multiple connections on one port can use this signature. More...
 
vtkDataArrayGetInputArrayToProcess (int idx, vtkInformationVector **inputVector)
 Get the actual data array for the input array specified by idx, this is only reasonable during the REQUEST_DATA pass. More...
 
vtkDataArrayGetInputArrayToProcess (int idx, vtkInformationVector **inputVector, int &association)
 Get the actual data array for the input array specified by idx, this is only reasonable during the REQUEST_DATA pass. More...
 
vtkDataArrayGetInputArrayToProcess (int idx, int connection, vtkInformationVector **inputVector)
 Filters that have multiple connections on one port can use this signature. More...
 
vtkDataArrayGetInputArrayToProcess (int idx, int connection, vtkInformationVector **inputVector, int &association)
 Filters that have multiple connections on one port can use this signature. More...
 
vtkDataArrayGetInputArrayToProcess (int idx, vtkDataObject *input)
 Filters that have multiple connections on one port can use this signature. More...
 
vtkDataArrayGetInputArrayToProcess (int idx, vtkDataObject *input, int &association)
 Filters that have multiple connections on one port can use this signature. More...
 
vtkAbstractArrayGetInputAbstractArrayToProcess (int idx, vtkInformationVector **inputVector)
 Get the actual data array for the input array specified by idx, this is only reasonable during the REQUEST_DATA pass. More...
 
vtkAbstractArrayGetInputAbstractArrayToProcess (int idx, vtkInformationVector **inputVector, int &association)
 Get the actual data array for the input array specified by idx, this is only reasonable during the REQUEST_DATA pass. More...
 
vtkAbstractArrayGetInputAbstractArrayToProcess (int idx, int connection, vtkInformationVector **inputVector)
 Filters that have multiple connections on one port can use this signature. More...
 
vtkAbstractArrayGetInputAbstractArrayToProcess (int idx, int connection, vtkInformationVector **inputVector, int &association)
 Filters that have multiple connections on one port can use this signature. More...
 
vtkAbstractArrayGetInputAbstractArrayToProcess (int idx, vtkDataObject *input)
 Filters that have multiple connections on one port can use this signature. More...
 
vtkAbstractArrayGetInputAbstractArrayToProcess (int idx, vtkDataObject *input, int &association)
 Filters that have multiple connections on one port can use this signature. More...
 
virtual void SetErrorCode (unsigned long)
 The error code contains a possible error that occurred while reading or writing the file. More...
 
- Protected Member Functions inherited from vtkObject
 vtkObject ()
 
 ~vtkObject () override
 
void RegisterInternal (vtkObjectBase *, vtkTypeBool check) override
 
void UnRegisterInternal (vtkObjectBase *, vtkTypeBool check) override
 
void InternalGrabFocus (vtkCommand *mouseEvents, vtkCommand *keypressEvents=nullptr)
 These methods allow a command to exclusively grab all events. More...
 
void InternalReleaseFocus ()
 These methods allow a command to exclusively grab all events. More...
 
- Protected Member Functions inherited from vtkObjectBase
 vtkObjectBase ()
 
virtual ~vtkObjectBase ()
 
virtual void CollectRevisions (ostream &)
 
 vtkObjectBase (const vtkObjectBase &)
 
void operator= (const vtkObjectBase &)
 

Protected Attributes

vtkIdType TotalCells
 
int ListId
 
vtkOpenGLTextureInternalColorTexture
 
vtkGenericOpenGLResourceFreeCallbackResourceCallback
 
bool HaveAppleBug
 
int HaveAppleBugForce
 
std::vector< floatAppleBugPrimIDs
 
vtkOpenGLBufferObjectAppleBugPrimIDBuffer
 
vtkOpenGLVertexBufferObjectGroupVBOs
 
vtkOpenGLHelper Primitives [PrimitiveEnd]
 
vtkOpenGLHelperLastBoundBO
 
bool DrawingEdgesOrVertices
 
std::map< const vtkOpenGLHelper *, intLastLightComplexity
 
std::map< const vtkOpenGLHelper *, intLastLightCount
 
std::map< const vtkOpenGLHelper *, vtkTimeStampLightComplexityChanged
 
int LastSelectionState
 
vtkTimeStamp SelectionStateChanged
 
vtkNew< vtkInformationLastRenderPassInfo
 
bool UsingScalarColoring
 
vtkTimeStamp VBOBuildTime
 
std::string VBOBuildString
 
std::string IBOBuildString
 
std::string CellTextureBuildString
 
int PopulateSelectionSettings
 
int PrimitiveIDOffset
 
vtkMatrix4x4TempMatrix4
 
vtkMatrix3x3TempMatrix3
 
vtkNew< vtkTransformVBOInverseTransform
 
vtkNew< vtkMatrix4x4VBOShiftScale
 
int ShiftScaleMethod
 
bool ForceTextureCoordinates
 
bool HavePickScalars
 
vtkTextureObjectCellScalarTexture
 
vtkOpenGLBufferObjectCellScalarBuffer
 
bool HaveCellScalars
 
vtkTextureObjectCellNormalTexture
 
vtkOpenGLBufferObjectCellNormalBuffer
 
bool HaveCellNormals
 
char * PointIdArrayName
 
char * CellIdArrayName
 
char * ProcessIdArrayName
 
char * CompositeIdArrayName
 
std::map< const vtkShader::ReplacementSpec, vtkShader::ReplacementValueUserShaderReplacements
 
std::map< std::string, ExtraAttributeValueExtraAttributes
 
char * VertexShaderCode
 
char * FragmentShaderCode
 
char * GeometryShaderCode
 
vtkOpenGLRenderTimerTimerQuery
 
std::vector< unsigned intCellCellMap
 
- Protected Attributes inherited from vtkPolyDataMapper
int Piece
 
int NumberOfPieces
 
int NumberOfSubPieces
 
int GhostLevel
 
- Protected Attributes inherited from vtkMapper
vtkUnsignedCharArrayColors
 
int InterpolateScalarsBeforeMapping
 
vtkFloatArrayColorCoordinates
 
vtkImageDataColorTextureMap
 
vtkScalarsToColorsLookupTable
 
int ScalarVisibility
 
vtkTimeStamp BuildTime
 
double ScalarRange [2]
 
int UseLookupTableScalarRange
 
int ImmediateModeRendering
 
int ForceCompileOnly
 
int ColorMode
 
int ScalarMode
 
double RenderTime
 
int ArrayId
 
char * ArrayName
 
int ArrayComponent
 
int ArrayAccessMode
 
vtkIdType FieldDataTupleId
 
int Static
 
double CoincidentPolygonFactor
 
double CoincidentPolygonOffset
 
double CoincidentLineFactor
 
double CoincidentLineOffset
 
double CoincidentPointOffset
 
- Protected Attributes inherited from vtkAbstractMapper3D
double Bounds [6]
 
double Center [3]
 
- Protected Attributes inherited from vtkAbstractMapper
vtkTimerLogTimer
 
double TimeToDraw
 
vtkWindowLastWindow
 
vtkPlaneCollectionClippingPlanes
 
- Protected Attributes inherited from vtkAlgorithm
vtkInformationInformation
 
double Progress
 
char * ProgressText
 
vtkProgressObserverProgressObserver
 
unsigned long ErrorCode
 The error code contains a possible error that occurred while reading or writing the file. More...
 
- Protected Attributes inherited from vtkObject
bool Debug
 
vtkTimeStamp MTime
 
vtkSubjectHelper * SubjectHelper
 
- Protected Attributes inherited from vtkObjectBase
vtkAtomicInt32 ReferenceCount
 
vtkWeakPointerBase ** WeakPointers
 

Additional Inherited Members

- Static Protected Member Functions inherited from vtkAlgorithm
static vtkInformationIntegerKeyPORT_REQUIREMENTS_FILLED ()
 
- Static Protected Attributes inherited from vtkAlgorithm
static vtkExecutiveDefaultExecutivePrototype
 

Detailed Description

a PolyDataMapper for the OpenGL library

PolyDataMapper using OpenGL to render.

vtkOpenGLPolyDataMapper is a subclass of vtkPolyDataMapper. vtkOpenGLPolyDataMapper is a geometric PolyDataMapper for the OpenGL rendering library.

Deprecated:
Replaced by vtkPainterPolyDataMapper as of VTK 6.2.

PolyDataMapper that uses a OpenGL to do the actual rendering.

Tests:
vtkOpenGLPolyDataMapper (Tests)

Definition at line 40 of file vtkOpenGLPolyDataMapper.h.

Member Typedef Documentation

◆ Superclass [1/2]

Definition at line 44 of file vtkOpenGLPolyDataMapper.h.

◆ Superclass [2/2]

Definition at line 55 of file vtkOpenGLPolyDataMapper.h.

Member Enumeration Documentation

◆ PrimitiveTypes

Enumerator
PrimitiveStart 
PrimitivePoints 
PrimitiveLines 
PrimitiveTris 
PrimitiveTriStrips 
PrimitiveTrisEdges 
PrimitiveTriStripsEdges 
PrimitiveVertices 
PrimitiveEnd 

Definition at line 222 of file vtkOpenGLPolyDataMapper.h.

Constructor & Destructor Documentation

◆ vtkOpenGLPolyDataMapper() [1/2]

vtkOpenGLPolyDataMapper::vtkOpenGLPolyDataMapper ( )
protected

◆ ~vtkOpenGLPolyDataMapper() [1/2]

vtkOpenGLPolyDataMapper::~vtkOpenGLPolyDataMapper ( )
overrideprotected

◆ vtkOpenGLPolyDataMapper() [2/2]

vtkOpenGLPolyDataMapper::vtkOpenGLPolyDataMapper ( )
protected

◆ ~vtkOpenGLPolyDataMapper() [2/2]

vtkOpenGLPolyDataMapper::~vtkOpenGLPolyDataMapper ( )
overrideprotected

Member Function Documentation

◆ New() [1/2]

static vtkOpenGLPolyDataMapper* vtkOpenGLPolyDataMapper::New ( )
static

◆ IsTypeOf() [1/2]

static int vtkOpenGLPolyDataMapper::IsTypeOf ( const char *  type)
static

◆ IsA() [1/2]

virtual int vtkOpenGLPolyDataMapper::IsA ( const char *  name)
virtual

Return 1 if this class is the same type of (or a subclass of) the named class.

Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkPolyDataMapper.

Reimplemented in vtkSurfaceLICMapper, vtkCompositeMapperHelper2, vtkCompositePolyDataMapper2, vtkCompositeSurfaceLICMapper, vtkCompositePolyDataMapper2, vtkOpenGLGlyph3DHelper, vtkOpenGLSphereMapper, and vtkOpenGLStickMapper.

◆ SafeDownCast() [1/2]

static vtkOpenGLPolyDataMapper* vtkOpenGLPolyDataMapper::SafeDownCast ( vtkObjectBase o)
static

◆ NewInstanceInternal() [1/2]

virtual vtkObjectBase* vtkOpenGLPolyDataMapper::NewInstanceInternal ( ) const
protectedvirtual

◆ NewInstance() [1/2]

vtkOpenGLPolyDataMapper* vtkOpenGLPolyDataMapper::NewInstance ( ) const

◆ PrintSelf() [1/2]

void vtkOpenGLPolyDataMapper::PrintSelf ( ostream &  os,
vtkIndent  indent 
)
overridevirtual

Methods invoked by print to print information about the object including superclasses.

Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.

Reimplemented from vtkPolyDataMapper.

Reimplemented in vtkCompositePolyDataMapper2, vtkOpenGLGlyph3DHelper, vtkOpenGLSphereMapper, and vtkOpenGLStickMapper.

◆ RenderPiece() [1/2]

void vtkOpenGLPolyDataMapper::RenderPiece ( vtkRenderer ren,
vtkActor a 
)
overridevirtual

Implement superclass render method.

Implements vtkPolyDataMapper.

Reimplemented in vtkCompositeMapperHelper2.

◆ ReleaseGraphicsResources() [1/2]

void vtkOpenGLPolyDataMapper::ReleaseGraphicsResources ( vtkWindow )
overridevirtual

Release any graphics resources that are being consumed by this mapper.

The parameter window could be used to determine which graphic resources to release.

Reimplemented from vtkMapper.

Reimplemented in vtkCompositePolyDataMapper2, and vtkOpenGLGlyph3DHelper.

◆ Draw()

virtual int vtkOpenGLPolyDataMapper::Draw ( vtkRenderer ren,
vtkActor a 
)
virtual

Draw method for OpenGL.

◆ DrawPoints()

void vtkOpenGLPolyDataMapper::DrawPoints ( int  idx,
vtkPoints p,
vtkDataArray n,
vtkUnsignedCharArray c,
vtkDataArray t,
vtkIdType cellNum,
int noAbort,
vtkCellArray ca,
vtkRenderer ren 
)
protected

◆ DrawLines()

void vtkOpenGLPolyDataMapper::DrawLines ( int  idx,
vtkPoints p,
vtkDataArray n,
vtkUnsignedCharArray c,
vtkDataArray t,
vtkIdType cellNum,
int noAbort,
vtkCellArray ca,
vtkRenderer ren 
)
protected

◆ DrawPolygons()

void vtkOpenGLPolyDataMapper::DrawPolygons ( int  idx,
vtkPoints p,
vtkDataArray n,
vtkUnsignedCharArray c,
vtkDataArray t,
vtkIdType cellNum,
int noAbort,
GLenum  rep,
vtkCellArray ca,
vtkRenderer ren 
)
protected

◆ DrawTStrips()

void vtkOpenGLPolyDataMapper::DrawTStrips ( int  idx,
vtkPoints p,
vtkDataArray n,
vtkUnsignedCharArray c,
vtkDataArray t,
vtkIdType cellNum,
int noAbort,
GLenum  rep,
vtkCellArray ca,
vtkRenderer ren 
)
protected

◆ New() [2/2]

static vtkOpenGLPolyDataMapper* vtkOpenGLPolyDataMapper::New ( )
static

◆ IsTypeOf() [2/2]

static int vtkOpenGLPolyDataMapper::IsTypeOf ( const char *  type)
static

◆ IsA() [2/2]

virtual int vtkOpenGLPolyDataMapper::IsA ( const char *  name)
virtual

Return 1 if this class is the same type of (or a subclass of) the named class.

Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkPolyDataMapper.

Reimplemented in vtkSurfaceLICMapper, vtkCompositeMapperHelper2, vtkCompositePolyDataMapper2, vtkCompositeSurfaceLICMapper, vtkCompositePolyDataMapper2, vtkOpenGLGlyph3DHelper, vtkOpenGLSphereMapper, and vtkOpenGLStickMapper.

◆ SafeDownCast() [2/2]

static vtkOpenGLPolyDataMapper* vtkOpenGLPolyDataMapper::SafeDownCast ( vtkObjectBase o)
static

◆ NewInstanceInternal() [2/2]

virtual vtkObjectBase* vtkOpenGLPolyDataMapper::NewInstanceInternal ( ) const
protectedvirtual

◆ NewInstance() [2/2]

vtkOpenGLPolyDataMapper* vtkOpenGLPolyDataMapper::NewInstance ( ) const

◆ PrintSelf() [2/2]

void vtkOpenGLPolyDataMapper::PrintSelf ( ostream &  os,
vtkIndent  indent 
)
overridevirtual

Methods invoked by print to print information about the object including superclasses.

Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.

Reimplemented from vtkPolyDataMapper.

Reimplemented in vtkOpenGLSphereMapper, and vtkOpenGLStickMapper.

◆ RenderPiece() [2/2]

void vtkOpenGLPolyDataMapper::RenderPiece ( vtkRenderer ren,
vtkActor act 
)
overridevirtual

Implemented by sub classes.

Actual rendering is done here.

Implements vtkPolyDataMapper.

◆ RenderPieceStart()

virtual void vtkOpenGLPolyDataMapper::RenderPieceStart ( vtkRenderer ren,
vtkActor act 
)
virtual

Implemented by sub classes.

Actual rendering is done here.

◆ RenderPieceDraw()

virtual void vtkOpenGLPolyDataMapper::RenderPieceDraw ( vtkRenderer ren,
vtkActor act 
)
virtual

Implemented by sub classes.

Actual rendering is done here.

Reimplemented in vtkCompositeMapperHelper2, vtkOpenGLStickMapper, and vtkOpenGLSphereMapper.

◆ RenderPieceFinish()

virtual void vtkOpenGLPolyDataMapper::RenderPieceFinish ( vtkRenderer ren,
vtkActor act 
)
virtual

Implemented by sub classes.

Actual rendering is done here.

◆ ReleaseGraphicsResources() [2/2]

void vtkOpenGLPolyDataMapper::ReleaseGraphicsResources ( vtkWindow )
overridevirtual

Release any graphics resources that are being consumed by this mapper.

The parameter window could be used to determine which graphic resources to release.

Reimplemented from vtkMapper.

◆ GetPopulateSelectionSettings()

virtual int vtkOpenGLPolyDataMapper::GetPopulateSelectionSettings ( )
virtual

◆ SetPopulateSelectionSettings()

void vtkOpenGLPolyDataMapper::SetPopulateSelectionSettings ( int  v)
inline

Definition at line 80 of file vtkOpenGLPolyDataMapper.h.

◆ GetSupportsSelection()

bool vtkOpenGLPolyDataMapper::GetSupportsSelection ( )
inlineoverridevirtual

WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS Used by vtkHardwareSelector to determine if the prop supports hardware selection.

Reimplemented from vtkMapper.

Definition at line 88 of file vtkOpenGLPolyDataMapper.h.

◆ GetIsOpaque()

bool vtkOpenGLPolyDataMapper::GetIsOpaque ( )
overridevirtual

Returns if the mapper does not expect to have translucent geometry.

This may happen when using ScalarMode is set to not map scalars i.e. render the scalar array directly as colors and the scalar array has opacity i.e. alpha component. Note that even if this method returns true, an actor may treat the geometry as translucent since a constant translucency is set on the property, for example. Overridden to use the actual data and ScalarMode to determine if we have opaque geometry.

Reimplemented from vtkMapper.

◆ SetPointIdArrayName()

virtual void vtkOpenGLPolyDataMapper::SetPointIdArrayName ( const char *  )
virtual

By default, this class uses the dataset's point and cell ids during rendering.

However, one can override those by specifying cell and point data arrays to use instead. Currently, only vtkIdType array is supported. Set to NULL string (default) to use the point ids instead.

◆ GetPointIdArrayName()

virtual char* vtkOpenGLPolyDataMapper::GetPointIdArrayName ( )
virtual

By default, this class uses the dataset's point and cell ids during rendering.

However, one can override those by specifying cell and point data arrays to use instead. Currently, only vtkIdType array is supported. Set to NULL string (default) to use the point ids instead.

◆ SetCellIdArrayName()

virtual void vtkOpenGLPolyDataMapper::SetCellIdArrayName ( const char *  )
virtual

By default, this class uses the dataset's point and cell ids during rendering.

However, one can override those by specifying cell and point data arrays to use instead. Currently, only vtkIdType array is supported. Set to NULL string (default) to use the point ids instead.

◆ GetCellIdArrayName()

virtual char* vtkOpenGLPolyDataMapper::GetCellIdArrayName ( )
virtual

By default, this class uses the dataset's point and cell ids during rendering.

However, one can override those by specifying cell and point data arrays to use instead. Currently, only vtkIdType array is supported. Set to NULL string (default) to use the point ids instead.

◆ SetProcessIdArrayName()

virtual void vtkOpenGLPolyDataMapper::SetProcessIdArrayName ( const char *  )
virtual

If this class should override the process id using a data-array, set this variable to the name of the array to use.

It must be a point-array.

◆ GetProcessIdArrayName()

virtual char* vtkOpenGLPolyDataMapper::GetProcessIdArrayName ( )
virtual

If this class should override the process id using a data-array, set this variable to the name of the array to use.

It must be a point-array.

◆ SetCompositeIdArrayName()

virtual void vtkOpenGLPolyDataMapper::SetCompositeIdArrayName ( const char *  )
virtual

Generally, this class can render the composite id when iterating over composite datasets.

However in some cases (as in AMR), the rendered structure may not correspond to the input data, in which case we need to provide a cell array that can be used to render in the composite id in selection passes. Set to NULL (default) to not override the composite id color set by vtkCompositePainter if any. The array MUST be a cell array and of type vtkUnsignedIntArray.

◆ GetCompositeIdArrayName()

virtual char* vtkOpenGLPolyDataMapper::GetCompositeIdArrayName ( )
virtual

Generally, this class can render the composite id when iterating over composite datasets.

However in some cases (as in AMR), the rendered structure may not correspond to the input data, in which case we need to provide a cell array that can be used to render in the composite id in selection passes. Set to NULL (default) to not override the composite id color set by vtkCompositePainter if any. The array MUST be a cell array and of type vtkUnsignedIntArray.

◆ AddShaderReplacement()

void vtkOpenGLPolyDataMapper::AddShaderReplacement ( vtkShader::Type  shaderType,
const std::string &  originalValue,
bool  replaceFirst,
const std::string &  replacementValue,
bool  replaceAll 
)

This function enables you to apply your own substitutions to the shader creation process.

The shader code in this class is created by applying a bunch of string replacements to a shader template. Using this function you can apply your own string replacements to add features you desire.

◆ ClearShaderReplacement()

void vtkOpenGLPolyDataMapper::ClearShaderReplacement ( vtkShader::Type  shaderType,
const std::string &  originalValue,
bool  replaceFirst 
)

This function enables you to apply your own substitutions to the shader creation process.

The shader code in this class is created by applying a bunch of string replacements to a shader template. Using this function you can apply your own string replacements to add features you desire.

◆ SetVertexShaderCode()

virtual void vtkOpenGLPolyDataMapper::SetVertexShaderCode ( const char *  )
virtual

Allow the program to set the shader codes used directly instead of using the built in templates.

Be aware, if set, this template will be used for all cases, primitive types, picking etc.

◆ GetVertexShaderCode()

virtual char* vtkOpenGLPolyDataMapper::GetVertexShaderCode ( )
virtual

Allow the program to set the shader codes used directly instead of using the built in templates.

Be aware, if set, this template will be used for all cases, primitive types, picking etc.

◆ SetFragmentShaderCode()

virtual void vtkOpenGLPolyDataMapper::SetFragmentShaderCode ( const char *  )
virtual

Allow the program to set the shader codes used directly instead of using the built in templates.

Be aware, if set, this template will be used for all cases, primitive types, picking etc.

◆ GetFragmentShaderCode()

virtual char* vtkOpenGLPolyDataMapper::GetFragmentShaderCode ( )
virtual

Allow the program to set the shader codes used directly instead of using the built in templates.

Be aware, if set, this template will be used for all cases, primitive types, picking etc.

◆ SetGeometryShaderCode()

virtual void vtkOpenGLPolyDataMapper::SetGeometryShaderCode ( const char *  )
virtual

Allow the program to set the shader codes used directly instead of using the built in templates.

Be aware, if set, this template will be used for all cases, primitive types, picking etc.

◆ GetGeometryShaderCode()

virtual char* vtkOpenGLPolyDataMapper::GetGeometryShaderCode ( )
virtual

Allow the program to set the shader codes used directly instead of using the built in templates.

Be aware, if set, this template will be used for all cases, primitive types, picking etc.

◆ HandleAppleBug()

static vtkPolyData* vtkOpenGLPolyDataMapper::HandleAppleBug ( vtkPolyData poly,
std::vector< float > &  buffData 
)
static

◆ ShallowCopy()

void vtkOpenGLPolyDataMapper::ShallowCopy ( vtkAbstractMapper m)

Make a shallow copy of this mapper.

◆ ForceHaveAppleBugOff()

void vtkOpenGLPolyDataMapper::ForceHaveAppleBugOff ( )
inline

Override the normal test for the apple bug.

Definition at line 197 of file vtkOpenGLPolyDataMapper.h.

◆ ForceHaveAppleBugOn()

void vtkOpenGLPolyDataMapper::ForceHaveAppleBugOn ( )
inline

Override the normal test for the apple bug.

Definition at line 202 of file vtkOpenGLPolyDataMapper.h.

◆ GetHaveAppleBug()

bool vtkOpenGLPolyDataMapper::GetHaveAppleBug ( )
inline

Get the value of HaveAppleBug.

Definition at line 212 of file vtkOpenGLPolyDataMapper.h.

◆ GetVBOs()

virtual vtkOpenGLVertexBufferObjectGroup* vtkOpenGLPolyDataMapper::GetVBOs ( )
virtual

Return the mapper's vertex buffer objects.

◆ SetVBOShiftScaleMethod()

void vtkOpenGLPolyDataMapper::SetVBOShiftScaleMethod ( int  m)

A convenience method for enabling/disabling the VBO's shift+scale transform.

◆ MakeCellCellMap()

static void vtkOpenGLPolyDataMapper::MakeCellCellMap ( std::vector< vtkIdType > &  CellCellMap,
bool  HaveAppleBug,
vtkPolyData poly,
vtkCellArray **  prims,
int  representation,
vtkPoints points 
)
static

Get access to the map of glprim to vtkcell ids.

◆ MapDataArrayToVertexAttribute()

void vtkOpenGLPolyDataMapper::MapDataArrayToVertexAttribute ( const char *  vertexAttributeName,
const char *  dataArrayName,
int  fieldAssociation,
int  componentno = -1 
)
overridevirtual

Select a data array from the point/cell data and map it to a generic vertex attribute.

vertexAttributeName is the name of the vertex attribute. dataArrayName is the name of the data array. fieldAssociation indicates when the data array is a point data array or cell data array (vtkDataObject::FIELD_ASSOCIATION_POINTS or (vtkDataObject::FIELD_ASSOCIATION_CELLS). componentno indicates which component from the data array must be passed as the attribute. If -1, then all components are passed.

Reimplemented from vtkPolyDataMapper.

◆ RemoveVertexAttributeMapping()

void vtkOpenGLPolyDataMapper::RemoveVertexAttributeMapping ( const char *  vertexAttributeName)
overridevirtual

Remove a vertex attribute mapping.

Reimplemented from vtkPolyDataMapper.

◆ RemoveAllVertexAttributeMappings()

void vtkOpenGLPolyDataMapper::RemoveAllVertexAttributeMappings ( )
overridevirtual

Remove all vertex attributes.

Reimplemented from vtkPolyDataMapper.

◆ GetCoincidentParameters()

void vtkOpenGLPolyDataMapper::GetCoincidentParameters ( vtkRenderer ren,
vtkActor actor,
float factor,
float offset 
)
protected

helper function to get the appropriate coincident params

◆ ComputeBounds()

void vtkOpenGLPolyDataMapper::ComputeBounds ( )
overrideprotectedvirtual

Called in GetBounds().

When this method is called, the consider the input to be updated depending on whether this->Static is set or not. This method simply obtains the bounds from the data-object and returns it.

Reimplemented from vtkPolyDataMapper.

◆ UpdateShaders()

virtual void vtkOpenGLPolyDataMapper::UpdateShaders ( vtkOpenGLHelper cellBO,
vtkRenderer ren,
vtkActor act 
)
protectedvirtual

Make sure appropriate shaders are defined, compiled and bound.

This method orchistrates the process, much of the work is done in other methods

◆ GetNeedToRebuildShaders()

virtual bool vtkOpenGLPolyDataMapper::GetNeedToRebuildShaders ( vtkOpenGLHelper cellBO,
vtkRenderer ren,
vtkActor act 
)
protectedvirtual

Does the shader source need to be recomputed.

◆ BuildShaders()

virtual void vtkOpenGLPolyDataMapper::BuildShaders ( std::map< vtkShader::Type, vtkShader *>  shaders,
vtkRenderer ren,
vtkActor act 
)
protectedvirtual

Build the shader source code, called by UpdateShader.

◆ GetShaderTemplate()

virtual void vtkOpenGLPolyDataMapper::GetShaderTemplate ( std::map< vtkShader::Type, vtkShader *>  shaders,
vtkRenderer ren,
vtkActor act 
)
protectedvirtual

Create the basic shaders before replacement.

Reimplemented in vtkOpenGLGlyph3DHelper, vtkOpenGLStickMapper, and vtkOpenGLSphereMapper.

◆ ReplaceShaderValues()

virtual void vtkOpenGLPolyDataMapper::ReplaceShaderValues ( std::map< vtkShader::Type, vtkShader *>  shaders,
vtkRenderer ren,
vtkActor act 
)
protectedvirtual

Perform string replacments on the shader templates.

Reimplemented in vtkSurfaceLICMapper, vtkOpenGLStickMapper, and vtkOpenGLSphereMapper.

◆ ReplaceShaderRenderPass()

virtual void vtkOpenGLPolyDataMapper::ReplaceShaderRenderPass ( std::map< vtkShader::Type, vtkShader *>  shaders,
vtkRenderer ren,
vtkActor act,
bool  prePass 
)
protectedvirtual

Perform string replacments on the shader templates, called from ReplaceShaderValues.

◆ ReplaceShaderColor()

virtual void vtkOpenGLPolyDataMapper::ReplaceShaderColor ( std::map< vtkShader::Type, vtkShader *>  shaders,
vtkRenderer ren,
vtkActor act 
)
protectedvirtual

Perform string replacments on the shader templates, called from ReplaceShaderValues.

Reimplemented in vtkCompositeMapperHelper2, and vtkOpenGLGlyph3DHelper.

◆ ReplaceShaderLight()

virtual void vtkOpenGLPolyDataMapper::ReplaceShaderLight ( std::map< vtkShader::Type, vtkShader *>  shaders,
vtkRenderer ren,
vtkActor act 
)
protectedvirtual

Perform string replacments on the shader templates, called from ReplaceShaderValues.

◆ ReplaceShaderTCoord()

virtual void vtkOpenGLPolyDataMapper::ReplaceShaderTCoord ( std::map< vtkShader::Type, vtkShader *>  shaders,
vtkRenderer ren,
vtkActor act 
)
protectedvirtual

Perform string replacments on the shader templates, called from ReplaceShaderValues.

◆ ReplaceShaderPicking()

virtual void vtkOpenGLPolyDataMapper::ReplaceShaderPicking ( std::map< vtkShader::Type, vtkShader *>  shaders,
vtkRenderer ren,
vtkActor act 
)
protectedvirtual

Perform string replacments on the shader templates, called from ReplaceShaderValues.

Reimplemented in vtkOpenGLGlyph3DHelper.

◆ ReplaceShaderPrimID()

virtual void vtkOpenGLPolyDataMapper::ReplaceShaderPrimID ( std::map< vtkShader::Type, vtkShader *>  shaders,
vtkRenderer ren,
vtkActor act 
)
protectedvirtual

Perform string replacments on the shader templates, called from ReplaceShaderValues.

◆ ReplaceShaderNormal()

virtual void vtkOpenGLPolyDataMapper::ReplaceShaderNormal ( std::map< vtkShader::Type, vtkShader *>  shaders,
vtkRenderer ren,
vtkActor act 
)
protectedvirtual

Perform string replacments on the shader templates, called from ReplaceShaderValues.

Reimplemented in vtkOpenGLGlyph3DHelper.

◆ ReplaceShaderClip()

virtual void vtkOpenGLPolyDataMapper::ReplaceShaderClip ( std::map< vtkShader::Type, vtkShader *>  shaders,
vtkRenderer ren,
vtkActor act 
)
protectedvirtual

Perform string replacments on the shader templates, called from ReplaceShaderValues.

Reimplemented in vtkOpenGLGlyph3DHelper.

◆ ReplaceShaderPositionVC()

virtual void vtkOpenGLPolyDataMapper::ReplaceShaderPositionVC ( std::map< vtkShader::Type, vtkShader *>  shaders,
vtkRenderer ren,
vtkActor act 
)
protectedvirtual

Perform string replacments on the shader templates, called from ReplaceShaderValues.

Reimplemented in vtkOpenGLGlyph3DHelper.

◆ ReplaceShaderCoincidentOffset()

virtual void vtkOpenGLPolyDataMapper::ReplaceShaderCoincidentOffset ( std::map< vtkShader::Type, vtkShader *>  shaders,
vtkRenderer ren,
vtkActor act 
)
protectedvirtual

Perform string replacments on the shader templates, called from ReplaceShaderValues.

◆ ReplaceShaderDepth()

virtual void vtkOpenGLPolyDataMapper::ReplaceShaderDepth ( std::map< vtkShader::Type, vtkShader *>  shaders,
vtkRenderer ren,
vtkActor act 
)
protectedvirtual

Perform string replacments on the shader templates, called from ReplaceShaderValues.

◆ SetMapperShaderParameters()

virtual void vtkOpenGLPolyDataMapper::SetMapperShaderParameters ( vtkOpenGLHelper cellBO,
vtkRenderer ren,
vtkActor act 
)
protectedvirtual

Set the shader parameters related to the mapper/input data, called by UpdateShader.

Reimplemented in vtkSurfaceLICMapper, vtkOpenGLGlyph3DHelper, vtkOpenGLStickMapper, and vtkOpenGLSphereMapper.

◆ SetLightingShaderParameters()

virtual void vtkOpenGLPolyDataMapper::SetLightingShaderParameters ( vtkOpenGLHelper cellBO,
vtkRenderer ren,
vtkActor act 
)
protectedvirtual

Set the shader parameteres related to lighting, called by UpdateShader.

◆ SetCameraShaderParameters()

virtual void vtkOpenGLPolyDataMapper::SetCameraShaderParameters ( vtkOpenGLHelper cellBO,
vtkRenderer ren,
vtkActor act 
)
protectedvirtual

Set the shader parameteres related to the Camera, called by UpdateShader.

Reimplemented in vtkOpenGLStickMapper, and vtkOpenGLSphereMapper.

◆ SetPropertyShaderParameters()

virtual void vtkOpenGLPolyDataMapper::SetPropertyShaderParameters ( vtkOpenGLHelper cellBO,
vtkRenderer ren,
vtkActor act 
)
protectedvirtual

Set the shader parameteres related to the property, called by UpdateShader.

◆ UpdateBufferObjects()

virtual void vtkOpenGLPolyDataMapper::UpdateBufferObjects ( vtkRenderer ren,
vtkActor act 
)
protectedvirtual

Update the VBO/IBO to be current.

◆ GetNeedToRebuildBufferObjects()

virtual bool vtkOpenGLPolyDataMapper::GetNeedToRebuildBufferObjects ( vtkRenderer ren,
vtkActor act 
)
protectedvirtual

Does the VBO/IBO need to be rebuilt.

Reimplemented in vtkCompositeMapperHelper2, vtkOpenGLStickMapper, and vtkOpenGLSphereMapper.

◆ BuildBufferObjects()

virtual void vtkOpenGLPolyDataMapper::BuildBufferObjects ( vtkRenderer ren,
vtkActor act 
)
protectedvirtual

Build the VBO/IBO, called by UpdateBufferObjects.

Reimplemented in vtkCompositeMapperHelper2, vtkSurfaceLICMapper, vtkOpenGLStickMapper, and vtkOpenGLSphereMapper.

◆ BuildIBO()

virtual void vtkOpenGLPolyDataMapper::BuildIBO ( vtkRenderer ren,
vtkActor act,
vtkPolyData poly 
)
protectedvirtual

Build the IBO, called by BuildBufferObjects.

◆ HaveWideLines()

virtual bool vtkOpenGLPolyDataMapper::HaveWideLines ( vtkRenderer ,
vtkActor  
)
protectedvirtual

◆ HaveTextures()

virtual bool vtkOpenGLPolyDataMapper::HaveTextures ( vtkActor actor)
protectedvirtual

◆ GetNumberOfTextures()

virtual unsigned int vtkOpenGLPolyDataMapper::GetNumberOfTextures ( vtkActor actor)
protectedvirtual

◆ GetTextures()

virtual std::vector<vtkTexture *> vtkOpenGLPolyDataMapper::GetTextures ( vtkActor actor)
protectedvirtual

◆ HaveTCoords()

virtual bool vtkOpenGLPolyDataMapper::HaveTCoords ( vtkPolyData poly)
protectedvirtual

◆ GetRenderPassStageMTime()

vtkMTimeType vtkOpenGLPolyDataMapper::GetRenderPassStageMTime ( vtkActor actor)
protected

◆ BuildCellTextures()

void vtkOpenGLPolyDataMapper::BuildCellTextures ( vtkRenderer ren,
vtkActor ,
vtkCellArray prims[4],
int  representation 
)
protected

◆ AppendCellTextures()

void vtkOpenGLPolyDataMapper::AppendCellTextures ( vtkRenderer ren,
vtkActor ,
vtkCellArray prims[4],
int  representation,
std::vector< unsigned char > &  colors,
std::vector< float > &  normals,
vtkPolyData pd 
)
protected

◆ DrawingSpheres()

bool vtkOpenGLPolyDataMapper::DrawingSpheres ( vtkOpenGLHelper cellBO,
vtkActor actor 
)
protected

◆ DrawingTubes()

bool vtkOpenGLPolyDataMapper::DrawingTubes ( vtkOpenGLHelper cellBO,
vtkActor actor 
)
protected

◆ DrawingTubesOrSpheres()

bool vtkOpenGLPolyDataMapper::DrawingTubesOrSpheres ( vtkOpenGLHelper cellBO,
vtkActor actor 
)
protected

◆ GetOpenGLMode()

int vtkOpenGLPolyDataMapper::GetOpenGLMode ( int  representation,
int  primType 
)
protected

◆ GetPointPickingPrimitiveSize()

int vtkOpenGLPolyDataMapper::GetPointPickingPrimitiveSize ( int  primType)
protected

Member Data Documentation

◆ TotalCells

vtkIdType vtkOpenGLPolyDataMapper::TotalCells
protected

Definition at line 110 of file vtkOpenGLPolyDataMapper.h.

◆ ListId

int vtkOpenGLPolyDataMapper::ListId
protected

Definition at line 111 of file vtkOpenGLPolyDataMapper.h.

◆ InternalColorTexture

vtkOpenGLTexture * vtkOpenGLPolyDataMapper::InternalColorTexture
protected

Definition at line 112 of file vtkOpenGLPolyDataMapper.h.

◆ CurrentInput

vtkPolyData* vtkOpenGLPolyDataMapper::CurrentInput

Definition at line 105 of file vtkOpenGLPolyDataMapper.h.

◆ ResourceCallback

vtkGenericOpenGLResourceFreeCallback* vtkOpenGLPolyDataMapper::ResourceCallback
protected

Definition at line 274 of file vtkOpenGLPolyDataMapper.h.

◆ HaveAppleBug

bool vtkOpenGLPolyDataMapper::HaveAppleBug
protected

Definition at line 280 of file vtkOpenGLPolyDataMapper.h.

◆ HaveAppleBugForce

int vtkOpenGLPolyDataMapper::HaveAppleBugForce
protected

Definition at line 281 of file vtkOpenGLPolyDataMapper.h.

◆ AppleBugPrimIDs

std::vector<float> vtkOpenGLPolyDataMapper::AppleBugPrimIDs
protected

Definition at line 282 of file vtkOpenGLPolyDataMapper.h.

◆ AppleBugPrimIDBuffer

vtkOpenGLBufferObject* vtkOpenGLPolyDataMapper::AppleBugPrimIDBuffer
protected

Definition at line 283 of file vtkOpenGLPolyDataMapper.h.

◆ VBOs

vtkOpenGLVertexBufferObjectGroup* vtkOpenGLPolyDataMapper::VBOs
protected

Definition at line 413 of file vtkOpenGLPolyDataMapper.h.

◆ Primitives

vtkOpenGLHelper vtkOpenGLPolyDataMapper::Primitives[PrimitiveEnd]
protected

Definition at line 416 of file vtkOpenGLPolyDataMapper.h.

◆ LastBoundBO

vtkOpenGLHelper* vtkOpenGLPolyDataMapper::LastBoundBO
protected

Definition at line 417 of file vtkOpenGLPolyDataMapper.h.

◆ DrawingEdgesOrVertices

bool vtkOpenGLPolyDataMapper::DrawingEdgesOrVertices
protected

Definition at line 418 of file vtkOpenGLPolyDataMapper.h.

◆ LastLightComplexity

std::map<const vtkOpenGLHelper *, int> vtkOpenGLPolyDataMapper::LastLightComplexity
protected

Definition at line 440 of file vtkOpenGLPolyDataMapper.h.

◆ LastLightCount

std::map<const vtkOpenGLHelper *, int> vtkOpenGLPolyDataMapper::LastLightCount
protected

Definition at line 441 of file vtkOpenGLPolyDataMapper.h.

◆ LightComplexityChanged

std::map<const vtkOpenGLHelper *, vtkTimeStamp> vtkOpenGLPolyDataMapper::LightComplexityChanged
protected

Definition at line 442 of file vtkOpenGLPolyDataMapper.h.

◆ LastSelectionState

int vtkOpenGLPolyDataMapper::LastSelectionState
protected

Definition at line 444 of file vtkOpenGLPolyDataMapper.h.

◆ SelectionStateChanged

vtkTimeStamp vtkOpenGLPolyDataMapper::SelectionStateChanged
protected

Definition at line 445 of file vtkOpenGLPolyDataMapper.h.

◆ LastRenderPassInfo

vtkNew<vtkInformation> vtkOpenGLPolyDataMapper::LastRenderPassInfo
protected

Definition at line 450 of file vtkOpenGLPolyDataMapper.h.

◆ UsingScalarColoring

bool vtkOpenGLPolyDataMapper::UsingScalarColoring
protected

Definition at line 456 of file vtkOpenGLPolyDataMapper.h.

◆ VBOBuildTime

vtkTimeStamp vtkOpenGLPolyDataMapper::VBOBuildTime
protected

Definition at line 457 of file vtkOpenGLPolyDataMapper.h.

◆ VBOBuildString

std::string vtkOpenGLPolyDataMapper::VBOBuildString
protected

Definition at line 458 of file vtkOpenGLPolyDataMapper.h.

◆ IBOBuildString

std::string vtkOpenGLPolyDataMapper::IBOBuildString
protected

Definition at line 459 of file vtkOpenGLPolyDataMapper.h.

◆ CellTextureBuildString

std::string vtkOpenGLPolyDataMapper::CellTextureBuildString
protected

Definition at line 460 of file vtkOpenGLPolyDataMapper.h.

◆ PopulateSelectionSettings

int vtkOpenGLPolyDataMapper::PopulateSelectionSettings
protected

Definition at line 463 of file vtkOpenGLPolyDataMapper.h.

◆ PrimitiveIDOffset

int vtkOpenGLPolyDataMapper::PrimitiveIDOffset
protected

Definition at line 464 of file vtkOpenGLPolyDataMapper.h.

◆ TempMatrix4

vtkMatrix4x4* vtkOpenGLPolyDataMapper::TempMatrix4
protected

Definition at line 466 of file vtkOpenGLPolyDataMapper.h.

◆ TempMatrix3

vtkMatrix3x3* vtkOpenGLPolyDataMapper::TempMatrix3
protected

Definition at line 467 of file vtkOpenGLPolyDataMapper.h.

◆ VBOInverseTransform

vtkNew<vtkTransform> vtkOpenGLPolyDataMapper::VBOInverseTransform
protected

Definition at line 468 of file vtkOpenGLPolyDataMapper.h.

◆ VBOShiftScale

vtkNew<vtkMatrix4x4> vtkOpenGLPolyDataMapper::VBOShiftScale
protected

Definition at line 469 of file vtkOpenGLPolyDataMapper.h.

◆ ShiftScaleMethod

int vtkOpenGLPolyDataMapper::ShiftScaleMethod
protected

Definition at line 470 of file vtkOpenGLPolyDataMapper.h.

◆ ForceTextureCoordinates

bool vtkOpenGLPolyDataMapper::ForceTextureCoordinates
protected

Definition at line 476 of file vtkOpenGLPolyDataMapper.h.

◆ HavePickScalars

bool vtkOpenGLPolyDataMapper::HavePickScalars
protected

Definition at line 493 of file vtkOpenGLPolyDataMapper.h.

◆ CellScalarTexture

vtkTextureObject* vtkOpenGLPolyDataMapper::CellScalarTexture
protected

Definition at line 494 of file vtkOpenGLPolyDataMapper.h.

◆ CellScalarBuffer

vtkOpenGLBufferObject* vtkOpenGLPolyDataMapper::CellScalarBuffer
protected

Definition at line 495 of file vtkOpenGLPolyDataMapper.h.

◆ HaveCellScalars

bool vtkOpenGLPolyDataMapper::HaveCellScalars
protected

Definition at line 496 of file vtkOpenGLPolyDataMapper.h.

◆ CellNormalTexture

vtkTextureObject* vtkOpenGLPolyDataMapper::CellNormalTexture
protected

Definition at line 497 of file vtkOpenGLPolyDataMapper.h.

◆ CellNormalBuffer

vtkOpenGLBufferObject* vtkOpenGLPolyDataMapper::CellNormalBuffer
protected

Definition at line 498 of file vtkOpenGLPolyDataMapper.h.

◆ HaveCellNormals

bool vtkOpenGLPolyDataMapper::HaveCellNormals
protected

Definition at line 499 of file vtkOpenGLPolyDataMapper.h.

◆ PointIdArrayName

char* vtkOpenGLPolyDataMapper::PointIdArrayName
protected

Definition at line 502 of file vtkOpenGLPolyDataMapper.h.

◆ CellIdArrayName

char* vtkOpenGLPolyDataMapper::CellIdArrayName
protected

Definition at line 503 of file vtkOpenGLPolyDataMapper.h.

◆ ProcessIdArrayName

char* vtkOpenGLPolyDataMapper::ProcessIdArrayName
protected

Definition at line 504 of file vtkOpenGLPolyDataMapper.h.

◆ CompositeIdArrayName

char* vtkOpenGLPolyDataMapper::CompositeIdArrayName
protected

Definition at line 505 of file vtkOpenGLPolyDataMapper.h.

◆ UserShaderReplacements

std::map<const vtkShader::ReplacementSpec, vtkShader::ReplacementValue> vtkOpenGLPolyDataMapper::UserShaderReplacements
protected

Definition at line 508 of file vtkOpenGLPolyDataMapper.h.

◆ ExtraAttributes

std::map<std::string,ExtraAttributeValue> vtkOpenGLPolyDataMapper::ExtraAttributes
protected

Definition at line 517 of file vtkOpenGLPolyDataMapper.h.

◆ VertexShaderCode

char* vtkOpenGLPolyDataMapper::VertexShaderCode
protected

Definition at line 519 of file vtkOpenGLPolyDataMapper.h.

◆ FragmentShaderCode

char* vtkOpenGLPolyDataMapper::FragmentShaderCode
protected

Definition at line 520 of file vtkOpenGLPolyDataMapper.h.

◆ GeometryShaderCode

char* vtkOpenGLPolyDataMapper::GeometryShaderCode
protected

Definition at line 521 of file vtkOpenGLPolyDataMapper.h.

◆ TimerQuery

vtkOpenGLRenderTimer* vtkOpenGLPolyDataMapper::TimerQuery
protected

Definition at line 522 of file vtkOpenGLPolyDataMapper.h.

◆ CellCellMap

std::vector<unsigned int> vtkOpenGLPolyDataMapper::CellCellMap
protected

Definition at line 537 of file vtkOpenGLPolyDataMapper.h.


The documentation for this class was generated from the following file: