31 #ifndef vtkPointFillPass_h 32 #define vtkPointFillPass_h 34 #include "vtkRenderingOpenGL2Module.h" 37 class vtkDepthPeelingPassLayerList;
71 vtkGetMacro(CandidatePointRatio,
float);
82 vtkGetMacro(MinimumCandidateAngle,
float);
vtkOpenGLHelper * BlurProgram
vtkOpenGLFramebufferObject * FrameBufferObject
Graphics resources.
vtkTextureObject * Pass1Depth
float MinimumCandidateAngle
void ReleaseGraphicsResources(vtkWindow *w) override
Release graphics resources and ask components to release their own resources.
window superclass for vtkRenderWindow
Implement a post-processing fillpass.
Context in which a vtkRenderPass will render.
a simple class to control print indentation
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
Internal class which encapsulates OpenGL FramebufferObject.
vtkSetMacro(IgnoreDriverBugs, bool)
When set known driver bugs are ignored during driver feature detection.
abstracts an OpenGL texture object.
virtual void Render(const vtkRenderState *s)=0
Perform rendering according to a render state s.
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on...
Convenient class for post-processing passes.
float CandidatePointRatio