Clone() const | csCamera::Camera | [inline, virtual] |
Correct(int n) | csCamera::Camera | [inline, virtual] |
DecRef()=0 | iBase | [pure virtual] |
GetCameraNumber() const | csCamera::Camera | [inline, virtual] |
GetFarPlane() const | csCamera::Camera | [inline, virtual] |
GetFOV() const | csCamera::Camera | [inline, virtual] |
GetFOVAngle() const | csCamera::Camera | [inline, virtual] |
GetHit(csVector3 &v) | csCamera::Camera | [inline, virtual] |
GetInvFOV() const | csCamera::Camera | [inline, virtual] |
GetOnlyPortals() | csCamera::Camera | [inline, virtual] |
GetRefCount()=0 | iBase | [pure virtual] |
GetSector() const | csCamera::Camera | [inline, virtual] |
GetShiftX() const | csCamera::Camera | [inline, virtual] |
GetShiftY() const | csCamera::Camera | [inline, virtual] |
GetTransform() | csCamera::Camera | [inline, virtual] |
GetTransform() const | csCamera::Camera | [inline, virtual] |
IncRef()=0 | iBase | [pure virtual] |
InvPerspective(const csVector2 &p, float z, csVector3 &v) const | csCamera::Camera | [inline, virtual] |
IsMirrored() const | csCamera::Camera | [inline, virtual] |
Move(const csVector3 &v, bool cd=true) | csCamera::Camera | [inline, virtual] |
MoveUnrestricted(const csVector3 &v) | csCamera::Camera | [inline, virtual] |
MoveWorld(const csVector3 &v, bool cd=true) | csCamera::Camera | [inline, virtual] |
MoveWorldUnrestricted(const csVector3 &v) | csCamera::Camera | [inline, virtual] |
OnlyPortals(bool hop) | csCamera::Camera | [inline, virtual] |
Perspective(const csVector3 &v, csVector2 &p) const | csCamera::Camera | [inline, virtual] |
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | [pure virtual] |
QueryInterfaceSafe(iBase *ibase, scfInterfaceID iInterfaceID, int iVersion) | iBase | [inline, static] |
SetFarPlane(csPlane3 *fp) | csCamera::Camera | [inline, virtual] |
SetFOV(int a, int width) | csCamera::Camera | [inline, virtual] |
SetFOVAngle(float a, int width) | csCamera::Camera | [inline, virtual] |
SetMirrored(bool m) | csCamera::Camera | [inline, virtual] |
SetPerspectiveCenter(float x, float y) | csCamera::Camera | [inline, virtual] |
SetSector(iSector *s) | csCamera::Camera | [inline, virtual] |
SetTransform(const csOrthoTransform &tr) | csCamera::Camera | [inline, virtual] |