Camera2World(const csVector3 &v) const | csCamera | [inline] |
Camera2WorldRelative(const csVector3 &v) const | csCamera | [inline] |
Correct(int n) | csCamera | |
csCamera(csCamera *c) | csCamera | |
csCamera(const csCamera &c) | csCamera | |
csOrthoTransform() | csOrthoTransform | [inline] |
csOrthoTransform(const csMatrix3 &o2t, const csVector3 &pos) | csOrthoTransform | [inline] |
csOrthoTransform(const csTransform &t) | csOrthoTransform | [inline] |
csReversibleTransform(const csMatrix3 &o2t, const csMatrix3 &t2o, const csVector3 &pos) | csReversibleTransform | [inline, protected] |
csReversibleTransform() | csReversibleTransform | [inline] |
csReversibleTransform(const csMatrix3 &o2t, const csVector3 &pos) | csReversibleTransform | [inline] |
csReversibleTransform(const csTransform &t) | csReversibleTransform | [inline] |
csReversibleTransform(const csReversibleTransform &t) | csReversibleTransform | [inline] |
csTransform() | csTransform | [inline] |
csTransform(const csMatrix3 &other2this, const csVector3 &origin_pos) | csTransform | [inline] |
DecRef()=0 | iBase | [pure virtual] |
GetC2W() const | csCamera | [inline] |
GetCameraNumber() const | csCamera | [inline] |
GetDefaultFOV() | csCamera | [inline, static] |
GetDefaultFOVAngle() | csCamera | [inline, static] |
GetDefaultInvFOV() | csCamera | [inline, static] |
GetFarPlane() const | csCamera | [inline] |
GetFOV() const | csCamera | [inline] |
GetFOVAngle() const | csCamera | [inline] |
GetHit(csVector3 &v) | csCamera | |
GetInverse() const | csReversibleTransform | [inline] |
GetInvFOV() const | csCamera | [inline] |
GetO2T() const | csTransform | [inline] |
GetO2TTranslation() const | csTransform | [inline] |
GetOrigin() const | csTransform | [inline] |
GetRefCount()=0 | iBase | [pure virtual] |
GetReflect(const csPlane3 &pl) | csTransform | [static] |
GetSector() const | csCamera | [inline] |
GetShiftX() const | csCamera | [inline] |
GetShiftY() const | csCamera | [inline] |
GetT2O() const | csReversibleTransform | [inline] |
GetT2OTranslation() const | csReversibleTransform | [inline] |
GetW2C() const | csCamera | [inline] |
GetW2CTranslation() const | csCamera | [inline] |
Identity() | csTransform | [inline] |
IncRef()=0 | iBase | [pure virtual] |
InvPerspective(const csVector2 &p, float z, csVector3 &v) const | csCamera | [inline] |
IsIdentity() const | csTransform | [inline] |
IsMirrored() const | csCamera | [inline] |
LookAt(const csVector3 &v, const csVector3 &up) | csReversibleTransform | |
m_o2t | csTransform | [protected] |
m_t2o | csReversibleTransform | [protected] |
Move(const csVector3 &v, bool cd=true) | csCamera | [inline, virtual] |
MoveUnrestricted(const csVector3 &v) | csCamera | [inline, virtual] |
MoveWorld(const csVector3 &v, bool cd=true) | csCamera | [virtual] |
MoveWorldUnrestricted(const csVector3 &v) | csCamera | [inline, virtual] |
operator *(const csReversibleTransform &t1, const csReversibleTransform &t2) | csReversibleTransform | [friend] |
operator *(const csTransform &t1, const csReversibleTransform &t2) | csReversibleTransform | [friend] |
csTransform::operator *(const csVector3 &v, const csTransform &t) | csTransform | [friend] |
csTransform::operator *(const csTransform &t, const csVector3 &v) | csTransform | [friend] |
csTransform::operator *(const csPlane3 &p, const csTransform &t) | csTransform | [friend] |
csTransform::operator *(const csTransform &t, const csPlane3 &p) | csTransform | [friend] |
csTransform::operator *(const csSphere &p, const csTransform &t) | csTransform | [friend] |
csTransform::operator *(const csTransform &t, const csSphere &p) | csTransform | [friend] |
csTransform::operator *(const csMatrix3 &m, const csTransform &t) | csTransform | [friend] |
csTransform::operator *(const csTransform &t, const csMatrix3 &m) | csTransform | [friend] |
operator *=(csReversibleTransform &t1, const csReversibleTransform &t2) | csReversibleTransform | [friend] |
csTransform::operator *=(csVector3 &v, const csTransform &t) | csTransform | [friend] |
csTransform::operator *=(csPlane3 &p, const csTransform &t) | csTransform | [friend] |
csTransform::operator *=(csSphere &p, const csTransform &t) | csTransform | [friend] |
csTransform::operator *=(csMatrix3 &m, const csTransform &t) | csTransform | [friend] |
operator/(const csVector3 &v, const csReversibleTransform &t) | csReversibleTransform | [friend] |
operator/(const csPlane3 &p, const csReversibleTransform &t) | csReversibleTransform | [friend] |
operator/(const csSphere &p, const csReversibleTransform &t) | csReversibleTransform | [friend] |
operator/(const csReversibleTransform &t1, const csReversibleTransform &t2) | csReversibleTransform | [friend] |
operator/=(csVector3 &v, const csReversibleTransform &t) | csReversibleTransform | [friend] |
operator/=(csPlane3 &p, const csReversibleTransform &t) | csReversibleTransform | [friend] |
operator/=(csReversibleTransform &t1, const csReversibleTransform &t2) | csReversibleTransform | [friend] |
Other2This(const csVector3 &v) const | csTransform | [inline] |
Other2This(const csPlane3 &p) const | csTransform | |
Other2This(const csPlane3 &p, const csVector3 &point, csPlane3 &result) const | csTransform | |
Other2This(const csSphere &s) const | csTransform | |
Other2ThisRelative(const csVector3 &v) const | csTransform | [inline] |
Other2ThisRelative(const csPlane3 &p) const | csTransform | |
Perspective(const csVector3 &v, csVector2 &p) const | csCamera | [inline] |
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | [pure virtual] |
QueryInterfaceSafe(iBase *ibase, scfInterfaceID iInterfaceID, int iVersion) | iBase | [inline, static] |
RotateOther(const csVector3 &v, float angle) | csReversibleTransform | |
RotateOther(const csMatrix3 &m) | csReversibleTransform | [inline] |
RotateThis(const csVector3 &v, float angle) | csReversibleTransform | |
RotateThis(const csMatrix3 &m) | csReversibleTransform | [inline] |
scfiCamera | csCamera | |
SetC2W(const csMatrix3 &m) | csCamera | [inline] |
SetDefaultFOV(int fov, int width) | csCamera | [inline, static] |
SetFarPlane(const csPlane3 *farplane) | csCamera | |
SetFOV(int a, int width) | csCamera | [inline] |
SetFOVAngle(float a, int width) | csCamera | |
SetMirrored(bool m) | csCamera | [inline] |
SetO2T(const csMatrix3 &m) | csCamera | [inline, virtual] |
SetO2TTranslation(const csVector3 &v) | csCamera | [inline, virtual] |
SetOrigin(const csVector3 &v) | csTransform | [inline] |
SetPerspectiveCenter(float x, float y) | csCamera | [inline] |
SetPosition(const csVector3 &v) | csCamera | [inline, virtual] |
SetSector(csSector *s) | csCamera | [inline] |
SetT2O(const csMatrix3 &m) | csCamera | [inline, virtual] |
SetW2C(const csMatrix3 &m) | csCamera | [inline] |
This2Other(const csVector3 &v) const | csReversibleTransform | [inline] |
This2Other(const csPlane3 &p) const | csReversibleTransform | |
This2Other(const csPlane3 &p, const csVector3 &point, csPlane3 &result) const | csReversibleTransform | |
This2Other(const csSphere &s) const | csReversibleTransform | |
This2OtherRelative(const csVector3 &v) const | csReversibleTransform | [inline] |
This2OtherRelative(const csPlane3 &p) const | csReversibleTransform | |
Translate(const csVector3 &v) | csTransform | [inline] |
v_o2t | csTransform | [protected] |
World2Camera(const csVector3 &v) const | csCamera | [inline] |