ComputeNewIntensity(csTicks ElapsedTime, float &hintensity, bool halo_vis) | csLightHalo | |
csLightFlareHalo(csLight *light, csFlareHalo *halo, int iHaloSize) | csLightFlareHalo | |
csLightHalo(csLight *iLight, iHalo *iHandle) | csLightHalo | |
Handle | csLightHalo | |
IsVisible(csEngine const &engine, csVector3 &v) | csLightHalo | |
LastTime | csLightHalo | |
Light | csLightHalo | |
Process(csTicks elapsed_time, csEngine const &engine) | csLightFlareHalo | [virtual] |
ProcessFlareComponent(csEngine const &engine, csFlareComponent *comp, csVector2 const &start, csVector2 const &deltapos) | csLightFlareHalo | |
~csLightFlareHalo() | csLightFlareHalo | [virtual] |
~csLightHalo() | csLightHalo | [virtual] |