AddToCurrentRegion(iObject *obj)=0 | iEngine | [pure virtual] |
ClearRenderPriorities()=0 | iEngine | [pure virtual] |
CreateBaseMaterial(iTextureWrapper *txt)=0 | iEngine | [pure virtual] |
CreateBaseMaterial(iTextureWrapper *txt, int num_layers, iTextureWrapper **wrappers, csTextureLayer *layers)=0 | iEngine | [pure virtual] |
CreateBlackTexture(const char *name, int w, int h, csColor *iTransp, int iFlags)=0 | iEngine | [pure virtual] |
CreateCamera()=0 | iEngine | [pure virtual] |
CreateDynLight(const csVector3 &pos, float radius, const csColor &color)=0 | iEngine | [pure virtual] |
CreateFrustumView()=0 | iEngine | [pure virtual] |
CreateLight(const char *name, const csVector3 &pos, float radius, const csColor &color, bool pseudoDyn)=0 | iEngine | [pure virtual] |
CreateLoaderContext(iRegion *region=NULL)=0 | iEngine | [pure virtual] |
CreateMaterial(const char *name, iTextureWrapper *texture)=0 | iEngine | [pure virtual] |
CreateMeshFactory(const char *classId, const char *name)=0 | iEngine | [pure virtual] |
CreateMeshFactory(iMeshObjectFactory *, const char *name)=0 | iEngine | [pure virtual] |
CreateMeshFactory(const char *name)=0 | iEngine | [pure virtual] |
CreateMeshWrapper(iMeshFactoryWrapper *factory, const char *name, iSector *sector=NULL, const csVector3 &pos=csVector3(0, 0, 0))=0 | iEngine | [pure virtual] |
CreateMeshWrapper(iMeshObject *, const char *name, iSector *sector=NULL, const csVector3 &pos=csVector3(0, 0, 0))=0 | iEngine | [pure virtual] |
CreateMeshWrapper(const char *classid, const char *name, iSector *sector=NULL, const csVector3 &pos=csVector3(0, 0, 0))=0 | iEngine | [pure virtual] |
CreateMeshWrapper(const char *name)=0 | iEngine | [pure virtual] |
CreateObjectWatcher()=0 | iEngine | [pure virtual] |
CreateSector(const char *name)=0 | iEngine | [pure virtual] |
CreateSectorWallsMesh(iSector *sector, const char *name)=0 | iEngine | [pure virtual] |
CreateTexture(const char *name, const char *fileName, csColor *transp, int flags)=0 | iEngine | [pure virtual] |
CreateThingMesh(iSector *sector, const char *name)=0 | iEngine | [pure virtual] |
DecRef()=0 | iBase | [pure virtual] |
DeleteAll()=0 | iEngine | [pure virtual] |
Draw(iCamera *c, iClipper2D *clipper)=0 | iEngine | [pure virtual] |
FindCameraPosition(const char *name, iRegion *region=NULL)=0 | iEngine | [pure virtual] |
FindCollection(const char *name, iRegion *region=NULL)=0 | iEngine | [pure virtual] |
FindLight(const char *Name, bool RegionOnly=false) const=0 | iEngine | [pure virtual] |
FindLightID(const char *light_id) const=0 | iEngine | [pure virtual] |
FindMaterial(const char *name, iRegion *region=NULL)=0 | iEngine | [pure virtual] |
FindMeshFactory(const char *name, iRegion *region=NULL)=0 | iEngine | [pure virtual] |
FindMeshObject(const char *name, iRegion *region=NULL)=0 | iEngine | [pure virtual] |
FindSector(const char *name, iRegion *region=NULL)=0 | iEngine | [pure virtual] |
FindTexture(const char *name, iRegion *region=NULL)=0 | iEngine | [pure virtual] |
GetAlphaRenderPriority() const=0 | iEngine | [pure virtual] |
GetAmbientLight(csColor &) const=0 | iEngine | [pure virtual] |
GetBeginDrawFlags() const=0 | iEngine | [pure virtual] |
GetCacheManager()=0 | iEngine | [pure virtual] |
GetCameraPositions()=0 | iEngine | [pure virtual] |
GetClearScreen() const=0 | iEngine | [pure virtual] |
GetClearZBuf() const=0 | iEngine | [pure virtual] |
GetCollections()=0 | iEngine | [pure virtual] |
GetContext() const=0 | iEngine | [pure virtual] |
GetCurrentRegion() const=0 | iEngine | [pure virtual] |
GetDefaultAmbientLight(csColor &c) const=0 | iEngine | [pure virtual] |
GetDefaultClearScreen() const=0 | iEngine | [pure virtual] |
GetDefaultClearZBuf() const=0 | iEngine | [pure virtual] |
GetDefaultMaxLightmapSize(int &w, int &h)=0 | iEngine | [pure virtual] |
GetFastMeshThresshold() const=0 | iEngine | [pure virtual] |
GetFirstDynLight() const=0 | iEngine | [pure virtual] |
GetLightingCacheMode()=0 | iEngine | [pure virtual] |
GetLightIterator(iRegion *region=NULL)=0 | iEngine | [pure virtual] |
GetLightmapsRequirePO2() const=0 | iEngine | [pure virtual] |
GetMaterialList() const=0 | iEngine | [pure virtual] |
GetMaxLightmapAspectRatio() const=0 | iEngine | [pure virtual] |
GetMaxLightmapSize(int &w, int &h)=0 | iEngine | [pure virtual] |
GetMeshes()=0 | iEngine | [pure virtual] |
GetMeshFactories()=0 | iEngine | [pure virtual] |
GetNearbyLights(iSector *sector, const csVector3 &pos, uint32 flags, iLight **lights, int max_num_lights)=0 | iEngine | [pure virtual] |
GetNearbyLights(iSector *sector, const csBox3 &box, uint32 flags, iLight **lights, int max_num_lights)=0 | iEngine | [pure virtual] |
GetNearbyObjects(iSector *sector, const csVector3 &pos, float radius, bool crossPortals=true)=0 | iEngine | [pure virtual] |
GetNearbySectors(iSector *sector, const csVector3 &pos, float radius)=0 | iEngine | [pure virtual] |
GetObjectRenderPriority() const=0 | iEngine | [pure virtual] |
GetRefCount()=0 | iBase | [pure virtual] |
GetRegions()=0 | iEngine | [pure virtual] |
GetRenderPriority(const char *name) const=0 | iEngine | [pure virtual] |
GetRenderPriorityCamera(const char *name) const=0 | iEngine | [pure virtual] |
GetRenderPriorityCamera(long priority) const=0 | iEngine | [pure virtual] |
GetRenderPriorityCount() const=0 | iEngine | [pure virtual] |
GetRenderPriorityName(long priority) const=0 | iEngine | [pure virtual] |
GetRenderPrioritySorting(const char *name) const=0 | iEngine | [pure virtual] |
GetRenderPrioritySorting(long priority) const=0 | iEngine | [pure virtual] |
GetSectors()=0 | iEngine | [pure virtual] |
GetSkyRenderPriority() const=0 | iEngine | [pure virtual] |
GetTextureFormat() const=0 | iEngine | [pure virtual] |
GetTextureList() const=0 | iEngine | [pure virtual] |
GetTopLevelClipper() const=0 | iEngine | [pure virtual] |
GetVariableList() const=0 | iEngine | [pure virtual] |
GetVisibleObjects(iSector *sector, const csVector3 &pos)=0 | iEngine | [pure virtual] |
GetVisibleObjects(iSector *sector, const csFrustum &frustum)=0 | iEngine | [pure virtual] |
GetWallRenderPriority() const=0 | iEngine | [pure virtual] |
IncRef()=0 | iBase | [pure virtual] |
LoadMeshFactory(const char *name, const char *loaderClassId, iDataBuffer *input)=0 | iEngine | [pure virtual] |
LoadMeshWrapper(const char *name, const char *loaderClassId, iDataBuffer *input, iSector *sector, const csVector3 &pos)=0 | iEngine | [pure virtual] |
Prepare(iProgressMeter *meter=NULL)=0 | iEngine | [pure virtual] |
PrepareMeshes()=0 | iEngine | [pure virtual] |
PrepareTextures()=0 | iEngine | [pure virtual] |
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | [pure virtual] |
QueryInterfaceSafe(iBase *ibase, scfInterfaceID iInterfaceID, int iVersion) | iBase | [inline, static] |
QueryObject()=0 | iEngine | [pure virtual] |
RegisterRenderPriority(const char *name, long priority, int rendsort=CS_RENDPRI_NONE, bool do_camera=false)=0 | iEngine | [pure virtual] |
RemoveDynLight(iDynLight *)=0 | iEngine | [pure virtual] |
RemoveObject(iBase *object)=0 | iEngine | [pure virtual] |
ResetWorldSpecificSettings()=0 | iEngine | [pure virtual] |
SelectRegion(const char *name)=0 | iEngine | [pure virtual] |
SelectRegion(iRegion *region)=0 | iEngine | [pure virtual] |
SetAmbientLight(const csColor &)=0 | iEngine | [pure virtual] |
SetCacheManager(iCacheManager *cache_mgr)=0 | iEngine | [pure virtual] |
SetClearScreen(bool yesno)=0 | iEngine | [pure virtual] |
SetClearZBuf(bool yesno)=0 | iEngine | [pure virtual] |
SetContext(iTextureHandle *ctxt)=0 | iEngine | [pure virtual] |
SetFastMeshThresshold(int th)=0 | iEngine | [pure virtual] |
SetLightingCacheMode(int mode)=0 | iEngine | [pure virtual] |
SetMaxLightmapSize(int w, int h)=0 | iEngine | [pure virtual] |
SetRenderPriorityCamera(long priority, bool do_camera)=0 | iEngine | [pure virtual] |
ShineLights(iRegion *region=NULL, iProgressMeter *meter=NULL)=0 | iEngine | [pure virtual] |
WantToDie(iMeshWrapper *mesh)=0 | iEngine | [pure virtual] |