csMeshObject(iEngine *engine) | csMeshObject | |
DecRef()=0 | iBase | [pure virtual] |
Draw(iRenderView *rview, iMovable *movable, csZBufMode zbufMode)=0 | csMeshObject | [pure virtual] |
DrawTest(iRenderView *rview, iMovable *movable) | csMeshObject | [virtual] |
Engine | csMeshObject | [protected] |
GetColor(csColor &color) const | csMeshObject | [virtual] |
GetFactory() const=0 | csMeshObject | [pure virtual] |
GetLogicalParent() const | csMeshObject | [virtual] |
GetMaterialWrapper() const | csMeshObject | [virtual] |
GetObjectBoundingBox(csBox3 &bbox, int type) | csMeshObject | [virtual] |
GetObjectModel() | csMeshObject | [inline, virtual] |
GetRadius(csVector3 &radius, csVector3 ¢er) | csMeshObject | [virtual] |
GetRefCount()=0 | iBase | [pure virtual] |
GetVisibleCallback() const | csMeshObject | [virtual] |
HardTransform(const csReversibleTransform &t) | csMeshObject | [virtual] |
HitBeamObject(const csVector3 &start, const csVector3 &end, csVector3 &isect, float *pr) | csMeshObject | [virtual] |
HitBeamOutline(const csVector3 &start, const csVector3 &end, csVector3 &isect, float *pr) | csMeshObject | [virtual] |
IncRef()=0 | iBase | [pure virtual] |
LogParent | csMeshObject | [protected] |
NextFrame(csTicks current_time, const csVector3 &pos) | csMeshObject | [virtual] |
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | [pure virtual] |
QueryInterfaceSafe(iBase *ibase, scfInterfaceID iInterfaceID, int iVersion) | iBase | [inline, static] |
SetColor(const csColor &color) | csMeshObject | [virtual] |
SetLogicalParent(iBase *logparent) | csMeshObject | [virtual] |
SetMaterialWrapper(iMaterialWrapper *material) | csMeshObject | [virtual] |
SetVisibleCallback(iMeshObjectDrawCallback *cb) | csMeshObject | [virtual] |
SupportsHardTransform() const | csMeshObject | [virtual] |
UpdateLighting(iLight **lights, int num_lights, iMovable *movable) | csMeshObject | [virtual] |
VisCallback | csMeshObject | [protected] |
WantToDie() | csMeshObject | [protected] |
~csMeshObject() | csMeshObject | [virtual] |