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Public API Reference |
Modules | |
Lighting | |
Mesh support | |
Textures & Materials | |
Views & Cameras | |
Visibility | |
Compounds | |
struct | iEngine |
This interface is the main interface to the 3D engine. More... | |
struct | iImposter |
iImposter defines the interface a mesh (or other) class must implement to be used as imposter mesh by the engine. More... | |
struct | iMovable |
This interface describes the transformation between local object space of some model and world space (i.e. More... | |
struct | iMovableListener |
Implement this class if you're interested in hearing about movable changes. More... | |
struct | iObjectWatcher |
This is a generic object watcher. More... | |
struct | iObjectWatcherListener |
Implement this class if you're interested in hearing about object watcher events. More... | |
struct | iRegion |
A region. More... | |
struct | iRegionList |
A list of region objects. More... | |
struct | iSector |
The iSector interface is used to work with "sectors". More... | |
struct | iSectorCallback |
Set a callback which is called when this sector is traversed. More... | |
struct | iSectorIterator |
An iterator to iterate over sectors. More... | |
struct | iSectorList |
A list of sectors. More... | |
struct | iSharedVariable |
iSharedVariable implements a refcounted float value which can be shared across many objects and updated efficiently. More... | |
struct | iSharedVariableList |
A list of shared variables. More... | |
GetNearbyLights() flags | |
#define | CS_NLIGHT_SHADOWS 1 |
Detect shadows and don't return lights for which the object is shadowed (not implemented yet). More... | |
#define | CS_NLIGHT_STATIC 2 |
Return static lights. More... | |
#define | CS_NLIGHT_DYNAMIC 4 |
Return dynamic lights. More... | |
#define | CS_NLIGHT_NEARBYSECTORS 8 |
Also check lights in nearby sectors (not implemented yet). More... | |
SetLightingCacheMode() settings | |
#define | CS_ENGINE_CACHE_READ 1 |
Read the cache. More... | |
#define | CS_ENGINE_CACHE_WRITE 2 |
Write the cache. More... | |
#define | CS_ENGINE_CACHE_NOUPDATE 4 |
Do not calculate lighting if not up-to-date. More... | |
RegisterRenderPriority() flags | |
#define | CS_RENDPRI_NONE 0 |
Do not sort this priority. More... | |
#define | CS_RENDPRI_BACK2FRONT 1 |
Sort this priority back to front. More... | |
#define | CS_RENDPRI_FRONT2BACK 2 |
Sort this priority front to back. More... | |
Operations | |
Operations indicate what has changed in one of the objects that is being watched. | |
#define | CS_WATCH_NONE 0 |
No operation recorded yet. More... | |
#define | CS_WATCH_LIGHT_DESTROY 1 |
Light has been destroyed. More... | |
#define | CS_WATCH_LIGHT_MOVE 2 |
Light has moved. More... | |
#define | CS_WATCH_LIGHT_RADIUS 3 |
Light has changed radius. More... | |
#define | CS_WATCH_LIGHT_COLOR 4 |
Light has changed color. More... | |
#define | CS_WATCH_LIGHT_SECTOR 5 |
Light has changed sector. More... | |
#define | CS_WATCH_MOVABLE_DESTROY 6 |
Movable has been destroyed. More... | |
#define | CS_WATCH_MOVABLE_CHANGED 7 |
Movable has changed otherwise. More... |
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Do not calculate lighting if not up-to-date. On by default. Definition at line 122 of file iengine/engine.h. |
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Read the cache.
Definition at line 112 of file iengine/engine.h. |
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Write the cache.
Definition at line 117 of file iengine/engine.h. |
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Return dynamic lights.
Definition at line 99 of file iengine/engine.h. |
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Also check lights in nearby sectors (not implemented yet).
Definition at line 104 of file iengine/engine.h. |
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Detect shadows and don't return lights for which the object is shadowed (not implemented yet).
Definition at line 89 of file iengine/engine.h. |
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Return static lights.
Definition at line 94 of file iengine/engine.h. |
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Sort this priority back to front.
Definition at line 135 of file iengine/engine.h. |
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Sort this priority front to back.
Definition at line 140 of file iengine/engine.h. |
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Do not sort this priority.
Definition at line 130 of file iengine/engine.h. |
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Light has changed color.
Definition at line 46 of file iengine/objwatch.h. |
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Light has been destroyed.
Definition at line 40 of file iengine/objwatch.h. |
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Light has moved.
Definition at line 42 of file iengine/objwatch.h. |
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Light has changed radius.
Definition at line 44 of file iengine/objwatch.h. |
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Light has changed sector.
Definition at line 48 of file iengine/objwatch.h. |
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Movable has changed otherwise.
Definition at line 52 of file iengine/objwatch.h. |
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Movable has been destroyed.
Definition at line 50 of file iengine/objwatch.h. |
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No operation recorded yet.
Definition at line 38 of file iengine/objwatch.h. |