CrystalSpace

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iSpiralState Struct Reference

This interface describes the API for the spiral mesh object. More...

#include <spiral.h>

Inheritance diagram for iSpiralState:

iBase List of all members.

Public Methods

virtual void SetParticleCount (int num)=0
 Set the number of particles to use. More...

virtual int GetParticleCount () const=0
 Get the number of particles. More...

virtual void SetSource (const csVector3 &source)=0
 Set the source for the particles. More...

virtual const csVector3GetSource () const=0
 Get the source for the particles. More...


Detailed Description

This interface describes the API for the spiral mesh object.

Definition at line 32 of file spiral.h.


Member Function Documentation

virtual int iSpiralState::GetParticleCount   const [pure virtual]
 

Get the number of particles.

virtual const csVector3& iSpiralState::GetSource   const [pure virtual]
 

Get the source for the particles.

virtual void iSpiralState::SetParticleCount int    num [pure virtual]
 

Set the number of particles to use.

virtual void iSpiralState::SetSource const csVector3   source [pure virtual]
 

Set the source for the particles.


The documentation for this struct was generated from the following file:
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