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Public API Reference |
#include <csinput.h>
Inheritance diagram for csKeyboardDriver::eiEventHandler:
Public Methods | |
virtual bool | HandleEvent (iEvent &e) |
This is the basic event handling function. More... |
Definition at line 101 of file csutil/csinput.h.
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This is the basic event handling function. To receive events, a component must implement iEventHandler and register with an event queue using iEventQueue::RegisterListener(). The event handler should return true if the event was handled. Returning true prevents the event from being passed along to other event handlers. If the event was not handled, then false should be returned, in which case other event handlers are given a shot at the event. Note that broadcast events are sent to all handlers which are interested in them regardless of the return value of this method. NOTE: Do _not_ return true unless you really handled the event and want event dispatch to stop at your handler. Implements iEventHandler. Definition at line 104 of file csutil/csinput.h. |