DecRef()=0 | iBase | [pure virtual] |
Draw(iRenderView *rview, iMovable *movable, csZBufMode zbufMode)=0 | iMeshObject | [pure virtual] |
DrawTest(iRenderView *rview, iMovable *movable)=0 | iMeshObject | [pure virtual] |
GetColor(csColor &color) const=0 | iMeshObject | [pure virtual] |
GetFactory() const=0 | iMeshObject | [pure virtual] |
GetLogicalParent() const=0 | iMeshObject | [pure virtual] |
GetMaterialWrapper() const=0 | iMeshObject | [pure virtual] |
GetObjectModel()=0 | iMeshObject | [pure virtual] |
GetRefCount()=0 | iBase | [pure virtual] |
GetVisibleCallback() const=0 | iMeshObject | [pure virtual] |
HardTransform(const csReversibleTransform &t)=0 | iMeshObject | [pure virtual] |
HitBeamObject(const csVector3 &start, const csVector3 &end, csVector3 &isect, float *pr)=0 | iMeshObject | [pure virtual] |
HitBeamOutline(const csVector3 &start, const csVector3 &end, csVector3 &isect, float *pr)=0 | iMeshObject | [pure virtual] |
IncRef()=0 | iBase | [pure virtual] |
NextFrame(csTicks current_time, const csVector3 &pos)=0 | iMeshObject | [pure virtual] |
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | [pure virtual] |
QueryInterfaceSafe(iBase *ibase, scfInterfaceID iInterfaceID, int iVersion) | iBase | [inline, static] |
SetColor(const csColor &color)=0 | iMeshObject | [pure virtual] |
SetLogicalParent(iBase *logparent)=0 | iMeshObject | [pure virtual] |
SetMaterialWrapper(iMaterialWrapper *material)=0 | iMeshObject | [pure virtual] |
SetVisibleCallback(iMeshObjectDrawCallback *cb)=0 | iMeshObject | [pure virtual] |
SupportsHardTransform() const=0 | iMeshObject | [pure virtual] |
UpdateLighting(iLight **lights, int num_lights, iMovable *movable)=0 | iMeshObject | [pure virtual] |