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5.9 HOWTO

Written by Jorrit Tyberghein Jorrit.Tyberghein@pandora.be. Last updated 16 May 2001.

This is a list of HOWTO's for Crystal Space. They contain short questions with more or less short answers. In every howto where it is relevant you can find a short subsection with all the include files you need to use the example code.

5.9.1 Correctly Using Smart Pointers  
5.9.2 Doing Collision Detection  
5.9.3 Mesh Lighting and Animation  
5.9.4 Mesh Movement  
5.9.5 Camera Movement  
5.9.6 Pseudo-dynamic Lights  
5.9.7 Loading a Level  
5.9.8 Loading Images for Pixmaps  
5.9.9 Render Priorities and Objects in Sectors  
5.9.10 Attaching User Objects to CS Objects  
5.9.11 Creating an External Crystal Space Application  
5.9.12 Creating an External MSVC Application  
5.9.13 Creating an External Application using KDevelop  
5.9.14 Setting the CRYSTAL environment variable  
5.9.15 Create Your Own Plugin  
5.9.16 Simple Map Example  
5.9.17 Using a Custom Font  
5.9.18 Recording Movies  


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