AddDynLight(csDynLight *dyn) | csEngine | |
AddHalo(csLight *Light) | csEngine | |
AddToCurrentRegion(iObject *obj) | csEngine | [virtual] |
cache_mgr | csEngine | |
camera_positions | csEngine | |
CheckConsistency() | csEngine | |
cleanup | csEngine | |
ClearRenderPriorities() | csEngine | [virtual] |
collections | csEngine | |
CreateBaseMaterial(iTextureWrapper *txt) | csEngine | [virtual] |
CreateBaseMaterial(iTextureWrapper *txt, int num_layers, iTextureWrapper **wrappers, csTextureLayer *layers) | csEngine | [virtual] |
CreateBlackTexture(const char *name, int w, int h, csColor *iTransp, int iFlags) | csEngine | [virtual] |
CreateCamera() | csEngine | [virtual] |
CreateDynLight(const csVector3 &pos, float radius, const csColor &color) | csEngine | [virtual] |
CreateFrustumView() | csEngine | [virtual] |
CreateLight(const char *name, const csVector3 &pos, float radius, const csColor &color, bool pseudoDyn) | csEngine | [virtual] |
CreateLoaderContext(iRegion *region=NULL) | csEngine | [virtual] |
CreateMaterial(const char *iName, iTextureWrapper *texture) | csEngine | [virtual] |
CreateMeshFactory(const char *classId, const char *name) | csEngine | [virtual] |
CreateMeshFactory(iMeshObjectFactory *, const char *name) | csEngine | [virtual] |
CreateMeshFactory(const char *name) | csEngine | [virtual] |
CreateMeshWrapper(iMeshFactoryWrapper *factory, const char *name, iSector *sector=NULL, const csVector3 &pos=csVector3(0, 0, 0)) | csEngine | [virtual] |
CreateMeshWrapper(iMeshObject *, const char *name, iSector *sector=NULL, const csVector3 &pos=csVector3(0, 0, 0)) | csEngine | [virtual] |
CreateMeshWrapper(const char *classid, const char *name, iSector *sector=NULL, const csVector3 &pos=csVector3(0, 0, 0)) | csEngine | [virtual] |
CreateMeshWrapper(const char *name) | csEngine | [virtual] |
CreateObjectWatcher() | csEngine | [virtual] |
CreateSector(const char *iName) | csEngine | [virtual] |
CreateSectorWallsMesh(iSector *sector, const char *name) | csEngine | [virtual] |
CreateTexture(const char *iName, const char *iFileName, csColor *iTransp, int iFlags) | csEngine | [virtual] |
CreateThingMesh(iSector *sector, const char *name) | csEngine | [virtual] |
csEngine(iBase *iParent) | csEngine | |
current_camera | csEngine | |
current_engine | csEngine | [static] |
current_iengine | csEngine | [static] |
DecRef()=0 | iBase | [pure virtual] |
DeleteAll() | csEngine | [virtual] |
do_force_revis | csEngine | [static] |
do_rad_debug | csEngine | [static] |
Draw(iCamera *c, iClipper2D *clipper) | csEngine | [virtual] |
eseqmgr | csEngine | |
FindCameraPosition(const char *name, iRegion *region=NULL) | csEngine | [virtual] |
FindCollection(const char *name, iRegion *region=NULL) | csEngine | [virtual] |
FindLight(const char *Name, bool RegionOnly=false) const | csEngine | [virtual] |
FindLightID(const char *light_id) const | csEngine | [virtual] |
FindMaterial(const char *name, iRegion *region=NULL) | csEngine | [virtual] |
FindMeshFactory(const char *name, iRegion *region=NULL) | csEngine | [virtual] |
FindMeshObject(const char *name, iRegion *region=NULL) | csEngine | [virtual] |
FindSector(const char *name, iRegion *region=NULL) | csEngine | [virtual] |
FindTexture(const char *name, iRegion *region=NULL) | csEngine | [virtual] |
fogmethod | csEngine | |
frame_height | csEngine | [static] |
frame_width | csEngine | [static] |
G2D | csEngine | |
G3D | csEngine | |
GetAlphaRenderPriority() const | csEngine | [inline, virtual] |
GetAmbientLight(csColor &c) const | csEngine | [virtual] |
GetBeginDrawFlags() const | csEngine | [inline, virtual] |
GetCacheManager() | csEngine | [virtual] |
GetCameraPositions() | csEngine | [inline, virtual] |
GetClearScreen() const | csEngine | [inline, virtual] |
GetClearZBuf() const | csEngine | [inline, virtual] |
GetCollections() | csEngine | [inline, virtual] |
GetContext() const | csEngine | [virtual] |
GetCurrentRegion() const | csEngine | [virtual] |
GetDefaultAmbientLight(csColor &c) const | csEngine | [virtual] |
GetDefaultClearScreen() const | csEngine | [inline, virtual] |
GetDefaultClearZBuf() const | csEngine | [inline, virtual] |
GetDefaultMaxLightmapSize(int &w, int &h) | csEngine | [inline, virtual] |
GetFastMeshThresshold() const | csEngine | [inline, virtual] |
GetFirstDynLight() const | csEngine | [virtual] |
GetLastAnimationTime() const | csEngine | [inline] |
GetLightingCacheMode() | csEngine | [inline, virtual] |
GetLightIterator(iRegion *region=NULL) | csEngine | [inline, virtual] |
GetLightmapsRequirePO2() const | csEngine | [inline, virtual] |
GetMaterialList() const | csEngine | [virtual] |
GetMaterials() const | csEngine | [inline] |
GetMaxLightmapAspectRatio() const | csEngine | [inline, virtual] |
GetMaxLightmapSize(int &w, int &h) | csEngine | [inline, virtual] |
GetMaxProcessPolygons() | csEngine | [inline, static] |
GetMeshes() | csEngine | [inline, virtual] |
GetMeshFactories() | csEngine | [inline, virtual] |
GetNearbyLights(iSector *sector, const csVector3 &pos, uint32 flags, iLight **lights, int max_num_lights) | csEngine | [virtual] |
GetNearbyLights(iSector *sector, const csBox3 &box, uint32 flags, iLight **lights, int max_num_lights) | csEngine | [virtual] |
GetNearbyObjects(iSector *sector, const csVector3 &pos, float radius, bool crossPortals=true) | csEngine | [virtual] |
GetNearbySectors(iSector *sector, const csVector3 &pos, float radius) | csEngine | [virtual] |
GetObjectRenderPriority() const | csEngine | [inline, virtual] |
GetRefCount()=0 | iBase | [pure virtual] |
GetRegions() | csEngine | [virtual] |
GetRenderPriority(const char *name) const | csEngine | [virtual] |
GetRenderPriorityCamera(const char *name) const | csEngine | [virtual] |
GetRenderPriorityCamera(long priority) const | csEngine | [virtual] |
GetRenderPriorityCount() const | csEngine | [virtual] |
GetRenderPriorityName(long priority) const | csEngine | [virtual] |
GetRenderPrioritySorting(const char *name) const | csEngine | [virtual] |
GetRenderPrioritySorting(long priority) const | csEngine | [virtual] |
GetSectors() | csEngine | [inline, virtual] |
GetSkyRenderPriority() const | csEngine | [inline, virtual] |
GetTextureFormat() const | csEngine | [virtual] |
GetTextureList() const | csEngine | [virtual] |
GetTextures() const | csEngine | [inline] |
GetTopLevelClipper() const | csEngine | [virtual] |
GetVariableList() const | csEngine | [virtual] |
GetVariables() const | csEngine | [inline] |
GetVisibleObjects(iSector *sector, const csVector3 &pos) | csEngine | [virtual] |
GetVisibleObjects(iSector *sector, const csFrustum &frustum) | csEngine | [virtual] |
GetWallRenderPriority() const | csEngine | [inline, virtual] |
HandleEvent(iEvent &Event) | csEngine | [virtual] |
ImageLoader | csEngine | |
IncRef()=0 | iBase | [pure virtual] |
Initialize(iObjectRegistry *object_reg) | csEngine | [virtual] |
InvalidateLightmaps() | csEngine | |
lightcache_mode | csEngine | [static] |
lightmap_quality | csEngine | [static] |
LoadMeshFactory(const char *name, const char *loaderClassId, iDataBuffer *input) | csEngine | [virtual] |
LoadMeshWrapper(const char *name, const char *loaderClassId, iDataBuffer *input, iSector *sector, const csVector3 &pos) | csEngine | [virtual] |
max_lightmap_w | csEngine | [static] |
MaxAspectRatio | csEngine | |
mesh_factories | csEngine | |
meshes | csEngine | |
NeedPO2Maps | csEngine | |
object_reg | csEngine | [static] |
Prepare(iProgressMeter *meter=NULL) | csEngine | [virtual] |
PrepareMeshes() | csEngine | [virtual] |
PrepareTextures() | csEngine | [virtual] |
ProcessLastPolygon() | csEngine | [inline, static] |
ProcessPolygon() | csEngine | [inline, static] |
QueryCsObject() | csEngine | [inline] |
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | [pure virtual] |
QueryInterfaceSafe(iBase *ibase, scfInterfaceID iInterfaceID, int iVersion) | iBase | [inline, static] |
QueryObject() | csEngine | [virtual] |
ReadConfig(iConfigFile *) | csEngine | |
region | csEngine | |
regions | csEngine | |
RegisterRenderPriority(const char *name, long priority, int rendsort=CS_RENDPRI_NONE, bool do_camera=false) | csEngine | [virtual] |
RemoveDynLight(csDynLight *dyn) | csEngine | |
RemoveDynLight(iDynLight *) | csEngine | [virtual] |
RemoveHalo(csLight *Light) | csEngine | |
RemoveObject(iBase *object) | csEngine | [virtual] |
render_priorities | csEngine | |
render_priority_cameraflags | csEngine | |
render_priority_sky | csEngine | |
render_priority_sortflags | csEngine | |
Report(const char *description,...) | csEngine | |
ReportBug(const char *description,...) | csEngine | |
Reporter | csEngine | |
ResetWorldSpecificSettings() | csEngine | [virtual] |
scfiComponent | csEngine | |
scfiEventHandler | csEngine | |
sectors | csEngine | |
SelectRegion(const char *iName) | csEngine | [virtual] |
SelectRegion(iRegion *region) | csEngine | [virtual] |
SetAmbientLight(const csColor &c) | csEngine | [virtual] |
SetCacheManager(iCacheManager *cache_mgr) | csEngine | [virtual] |
SetClearScreen(bool yesno) | csEngine | [inline, virtual] |
SetClearZBuf(bool yesno) | csEngine | [inline, virtual] |
SetContext(iTextureHandle *txt) | csEngine | [virtual] |
SetFastMeshThresshold(int th) | csEngine | [inline, virtual] |
SetLightingCacheMode(int mode) | csEngine | [inline, virtual] |
SetMaxLightmapSize(int w, int h) | csEngine | [inline, virtual] |
SetMaxProcessPolygons(int m) | csEngine | [inline, static] |
SetRenderPriorityCamera(long priority, bool do_camera) | csEngine | [virtual] |
ShineLights(iRegion *region=NULL, iProgressMeter *meter=NULL) | csEngine | [virtual] |
StartEngine() | csEngine | |
top_clipper | csEngine | |
use_new_radiosity | csEngine | [static] |
VFS | csEngine | |
WantToDie(iMeshWrapper *mesh) | csEngine | [virtual] |
Warn(const char *description,...) | csEngine | |
~csEngine() | csEngine | [virtual] |