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Public API Reference |
Activate(iShaderPass *current, csRenderMesh *mesh)=0 | iShaderProgram | [pure virtual] |
AddVariable(iShaderVariable *variable)=0 | iShaderProgram | [pure virtual] |
Deactivate(iShaderPass *current)=0 | iShaderProgram | [pure virtual] |
DecRef()=0 | iBase | [pure virtual] |
GetAllVariableNames()=0 | iShaderProgram | [pure virtual] |
GetProgramID()=0 | iShaderProgram | [pure virtual] |
GetRefCount()=0 | iBase | [pure virtual] |
GetVariable(int namehash)=0 | iShaderProgram | [pure virtual] |
IncRef()=0 | iBase | [pure virtual] |
IsValid()=0 | iShaderProgram | [pure virtual] |
Load(iDataBuffer *program)=0 | iShaderProgram | [pure virtual] |
Load(iDocumentNode *node)=0 | iShaderProgram | [pure virtual] |
Prepare()=0 | iShaderProgram | [pure virtual] |
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | [pure virtual] |
QueryInterfaceSafe(iBase *ibase, scfInterfaceID iInterfaceID, int iVersion) | iBase | [inline, static] |
ResetState()=0 | iShaderProgram | [pure virtual] |
SetupState(iShaderPass *current, csRenderMesh *mesh)=0 | iShaderProgram | [pure virtual] |