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Public API Reference |
#include <txtmgr.h>
Inheritance diagram for iTextureManager:
Public Methods | |
virtual csPtr< iTextureHandle > | RegisterTexture (iImage *image, int flags)=0 |
Register a texture. More... | |
virtual void | PrepareTextures ()=0 |
After all textures have been added, this function does all needed calculations (palette, lookup tables, mipmaps, ...). More... | |
virtual void | FreeImages ()=0 |
Call this function if you want to release all iImage's as given to this texture manager. More... | |
virtual csPtr< iMaterialHandle > | RegisterMaterial (iMaterial *material)=0 |
Register a material. More... | |
virtual csPtr< iMaterialHandle > | RegisterMaterial (iTextureHandle *txthandle)=0 |
Register a material based on a texture handle. More... | |
virtual void | PrepareMaterials ()=0 |
Prepare all materials. More... | |
virtual void | FreeMaterials ()=0 |
Call this function if you want to release all iMaterial's as given to this texture manager. More... | |
virtual void | SetVerbose (bool vb)=0 |
Set verbose mode on/off. More... | |
virtual int | GetTextureFormat ()=0 |
Query the basic format of textures that can be registered with this texture manager. More... |
A 3D rasterizer will have to implement a subclass of this one and return a pointer to it in Graphics3D. This class is responsible for receiving all textures from the 3D engine, converting them to an internal format if needed, calculating a palette if needed, and calculating all lookup tables related to the textures. Mipmap creation is also done in this class.
Definition at line 87 of file txtmgr.h.
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Call this function if you want to release all iImage's as given to this texture manager. After FreeImages() has been called it is no longer allowed to call Prepare() again. So the advantage of calling FreeImages() is that you gain memory (may be a lot) but the disadvantage is that when you want to add textures later you have to reload them all and start all over. |
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Call this function if you want to release all iMaterial's as given to this texture manager.
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Query the basic format of textures that can be registered with this texture manager. It is very likely that the texture manager will reject the texture if it is in an improper format. The alpha channel is optional; the texture can have it and can not have it. Only the bits that fit the CS_IMGFMT_MASK mask matters. |
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Prepare all materials.
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After all textures have been added, this function does all needed calculations (palette, lookup tables, mipmaps, ...). PrepareTextures () must be able to handle being called twice or more without ill effects. |
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Register a material based on a texture handle. This is a short-cut to quickly make materials based on a single texture. The material is unregistered at destruction, i.e. as soon as the last reference to the material handle is released. |
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Register a material. The input material is IncRef'd and DecRef'ed later when FreeMaterials () is called or the material handle is destroyed by calling DecRef on it enough times. If you want to keep the input material make sure you have called IncRef yourselves.
The material is unregistered at destruction, i.e. as soon as the last reference to the material handle is released. |
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Register a texture. The given input image is IncRef'd and DecRef'ed later when FreeImages () is called. If you want to keep the input image make sure you have called IncRef yourselves. The texture is not converted immediately. Instead, you can make intermediate calls to iTextureHandle::SetKeyColor (). Finally, if you want to merge the texture into the current environment, you should call txt->Prepare(). Alternatively you can call the PrepareTextures () method to compute a optimal palette and convert all the textures into the internal format. This function returns a handle which should be given to the 3D rasterizer or 2D driver when drawing or otherwise using the texture. The `flags' contains one or several of CS_TEXTURE_XXX flags OR'ed together. They define the mode texture is going to be used in. The texture manager will reject the texture if it is an inappropiate format (see GetTextureFormat () method). The texture is unregistered at destruction, i.e. as soon as the last reference to the texture handle is released. If CS_USE_NEW_RENDERER is enabled param target specifies the texture target. Defines for that can be found in ivideo/texture.h |
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Set verbose mode on/off. In verbose mode, texture manager will Printf() through the system driver during all initialization and preparation operations. |