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Public API Reference |
#include <mesh.h>
Inheritance diagram for iMeshDrawCallback:
Public Methods | |
virtual bool | BeforeDrawing (iMeshWrapper *spr, iRenderView *rview)=0 |
Before drawing. More... |
This is useful to do some expensive computations which only need to be done on a visible object. Note that this function will be called even if the object is not visible. In general it is called if there is a likely probability that the object is visible (i.e. it is in the same sector as the camera for example).
Definition at line 115 of file mesh.h.
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Before drawing. It is safe to delete this callback in this function. |