CrystalSpace

Public API Reference

Main Page   Modules   Class Hierarchy   Alphabetical List   Compound List   File List   Compound Members   File Members  

efdef.h

Go to the documentation of this file.
00001 /*
00002     Copyright (C) 2002 by Anders Stenberg
00003     Written by Anders Stenberg
00004 
00005     This library is free software; you can redistribute it and/or
00006     modify it under the terms of the GNU Library General Public
00007     License as published by the Free Software Foundation; either
00008     version 2 of the License, or (at your option) any later version.
00009 
00010     This library is distributed in the hope that it will be useful,
00011     but WITHOUT ANY WARRANTY; without even the implied warranty of
00012     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013     Library General Public License for more details.
00014 
00015     You should have received a copy of the GNU Library General Public
00016     License along with this library; if not, write to the Free
00017     Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
00018 */
00019 
00020 #ifndef __CS_IVIDEO_EFFECTDEFINITION_H__
00021 #define __CS_IVIDEO_EFFECTDEFINITION_H__
00022 
00031 #include "csutil/scf.h"
00032 #include "cstypes.h"
00033 #include "efvector4.h"
00034 #include "csutil/csvector.h"
00035 
00036 struct iEffectTechnique;
00037 
00038 SCF_VERSION (iEffectDefinition, 0, 0, 1);
00039 
00043 struct iEffectDefinition : public iBase
00044 {
00046   virtual csPtr<iEffectTechnique> CreateTechnique() = 0;
00048   virtual int GetTechniqueCount() = 0;
00050   virtual iEffectTechnique* GetTechnique (int technique) = 0;
00051 
00053   virtual void SetName( const char* name ) = 0;
00055   virtual const char* GetName() = 0;
00056   
00058   virtual float GetVariableFloat( int variableID ) = 0;
00060   virtual csEffectVector4 GetVariableVector4( int variableID ) = 0;
00062   virtual char GetVariableType( int variableID ) = 0;
00063 
00065   virtual void SetVariableFloat( int variableID, float value ) = 0;
00067   virtual void SetVariableVector4( int variableID, csEffectVector4 value ) = 0; 
00068 
00070   virtual int GetVariableID(uint32 string, bool create = true) = 0;
00072   virtual csBasicVector GetAllVariableNames() = 0; 
00073 };
00074 
00077 #endif // __CS_IVIDEO_EFFECTDEFINITION_H__

Generated for Crystal Space by doxygen 1.2.14