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Public API Reference |
AddToVertexColor(int i, const csColor &color)=0 | iIsoSprite | [pure virtual] |
AddToVertexStaticColor(int i, const csColor &color)=0 | iIsoSprite | [pure virtual] |
AddVertex(const csVector3 &coord, float u, float v)=0 | iIsoSprite | [pure virtual] |
DecRef()=0 | iBase | [pure virtual] |
Draw(iIsoRenderView *rview)=0 | iIsoSprite | [pure virtual] |
ForcePosition(const csVector3 &pos)=0 | iIsoSprite | [pure virtual] |
GetGrid() const=0 | iIsoSprite | [pure virtual] |
GetGridChangeCallback() const=0 | iIsoSprite | [pure virtual] |
GetMaterialWrapper() const=0 | iIsoSprite | [pure virtual] |
GetMeshObject() const=0 | iIsoMeshSprite | [pure virtual] |
GetMixMode() const=0 | iIsoSprite | [pure virtual] |
GetPosition() const=0 | iIsoSprite | [pure virtual] |
GetRefCount()=0 | iBase | [pure virtual] |
GetTransform() const=0 | iIsoMeshSprite | [pure virtual] |
GetVertexCount() const=0 | iIsoSprite | [pure virtual] |
GetVertexPosition(int i)=0 | iIsoSprite | [pure virtual] |
GetZBufMode() const=0 | iIsoMeshSprite | [pure virtual] |
IncRef()=0 | iBase | [pure virtual] |
MovePosition(const csVector3 &delta)=0 | iIsoSprite | [pure virtual] |
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | [pure virtual] |
QueryInterfaceSafe(iBase *ibase, scfInterfaceID iInterfaceID, int iVersion) | iBase | [inline, static] |
ResetAllColors()=0 | iIsoSprite | [pure virtual] |
SetAllColors(const csColor &color)=0 | iIsoSprite | [pure virtual] |
SetAllStaticColors(const csColor &color)=0 | iIsoSprite | [pure virtual] |
SetGrid(iIsoGrid *grid)=0 | iIsoSprite | [pure virtual] |
SetGridChangeCallback(iGridChangeCallback *cb)=0 | iIsoSprite | [pure virtual] |
SetMaterialWrapper(iMaterialWrapper *material)=0 | iIsoSprite | [pure virtual] |
SetMeshObject(iMeshObject *mesh)=0 | iIsoMeshSprite | [pure virtual] |
SetMixMode(uint mode)=0 | iIsoSprite | [pure virtual] |
SetPosition(const csVector3 &pos)=0 | iIsoSprite | [pure virtual] |
SetTransform(const csMatrix3 &transform)=0 | iIsoMeshSprite | [pure virtual] |
SetZBufMode(csZBufMode mode)=0 | iIsoMeshSprite | [pure virtual] |