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00019 #ifndef __CS_IMESH_TERRFUNC_H__
00020 #define __CS_IMESH_TERRFUNC_H__
00021
00022 #include "csutil/scf.h"
00023
00024 struct iEngine;
00025 struct iImage;
00026 struct iMaterialWrapper;
00027 struct iMaterialList;
00028 struct iLoaderContext;
00029 class csVector3;
00030 class csColor;
00031 class csTransform;
00032
00033 SCF_VERSION (iTerrainHeightFunction, 0, 0, 1);
00034
00039 struct iTerrainHeightFunction : public iBase
00040 {
00042 virtual float GetHeight (float dx, float dy) = 0;
00043 };
00044
00045 SCF_VERSION (iTerrainNormalFunction, 0, 0, 1);
00046
00051 struct iTerrainNormalFunction : public iBase
00052 {
00054 virtual csVector3 GetNormal (float dx, float dy) = 0;
00055 };
00056
00057 SCF_VERSION (iTerrFuncState, 0, 0, 11);
00058
00062 struct iTerrFuncState : public iBase
00063 {
00065 virtual void LoadMaterialGroup (iLoaderContext* ldr_context,
00066 const char *pName, int iStart, int iEnd) = 0;
00068 virtual void SetTopLeftCorner (const csVector3& topleft) = 0;
00069
00070 virtual csVector3 GetTopLeftCorner () = 0;
00072 virtual void SetScale (const csVector3& scale) = 0;
00074 virtual csVector3 GetScale () = 0;
00076 virtual void SetResolution (int x, int y) = 0;
00078 virtual int GetXResolution () = 0;
00080 virtual int GetYResolution () = 0;
00084 virtual void SetGridResolution (int x, int y) = 0;
00086 virtual int GetXGridResolution () = 0;
00088 virtual int GetYGridResolution () = 0;
00090 virtual void SetColor (const csColor& col) = 0;
00092 virtual csColor GetColor () const = 0;
00094 virtual void SetHeightFunction (iTerrainHeightFunction* func) = 0;
00096 virtual void SetNormalFunction (iTerrainNormalFunction* func) = 0;
00098 virtual void SetHeightMap (iImage* im, float hscale, float hshift) = 0;
00100 virtual iTerrainHeightFunction* GetHeightFunction () const = 0;
00102 virtual iTerrainNormalFunction* GetNormalFunction () const = 0;
00103
00108 virtual void SetLODDistance (int lod, float dist) = 0;
00112 virtual float GetLODDistance (int lod) = 0;
00116 virtual void SetMaximumLODCost (int lod, float maxcost) = 0;
00120 virtual float GetMaximumLODCost (int lod) = 0;
00121
00126 virtual void CorrectSeams (int tw, int th) = 0;
00130 virtual void GetCorrectSeams (int& tw, int& th) const = 0;
00134 virtual void SetQuadDepth (int qd) = 0;
00138 virtual int GetQuadDepth () const = 0;
00139
00143 virtual void SetVisTesting (bool en) = 0;
00147 virtual bool IsVisTestingEnabled () = 0;
00148
00149 virtual void SetDirLight (const csVector3& pos, const csColor& col) = 0;
00150 virtual csVector3 GetDirLightPosition () const = 0;
00151 virtual csColor GetDirLightColor () const = 0;
00152 virtual void DisableDirLight () = 0;
00153 virtual bool IsDirLightEnabled () const = 0;
00154 virtual void SetMaterial (int i, iMaterialWrapper* mat) = 0;
00155 virtual int GetMaterialCount () const = 0;
00156
00157 virtual int CollisionDetect (csTransform *p) = 0;
00158 };
00159
00160 #endif // __CS_IMESH_TERRFUNC_H__
00161