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txtmgr.h File Reference

Texture manager interface. More...

#include "csutil/scf.h"

Go to the source code of this file.

Compounds

struct  iTextureManager
 This is the standard texture manager interface. More...


Texture registration flags.

During texture registration you should tell the manager which way you're going to use the texture: whenever you're going to use it for 2D (DrawPixmap ()), for 3D (DrawPolygon ()), whenever the texture will be dynamically modified.

#define CS_TEXTURE_2D   0x00000001
 You're going to use the texture for 2D drawing. More...

#define CS_TEXTURE_3D   0x00000002
 You're going to use the texture for 3D drawing. More...

#define CS_TEXTURE_DITHER   0x00000004
 Dither texture or not. More...

#define CS_TEXTURE_NOMIPMAPS   0x00000008
 Create mipmaps for this texture? More...


Detailed Description

Texture manager interface.

Definition in file txtmgr.h.


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