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csProcFire Class Reference

Plasma. More...

#include <prfire.h>

Inheritance diagram for csProcFire:

csProcTexture csObject iObject iBase List of all members.

Public Methods

 csProcFire ()
 Create a new texture. More...

virtual bool PrepareAnim ()
 Prepare the animation for use. More...

virtual void Animate (csTicks current_time)
 Draw the next frame. More...

void SetSingleFlame (bool enable, int halfflame)
 set single flame mode with halfflamewidth or disable single flame. More...

bool GetSingleFlame () const
 is the flame in singleflame(true) or in leftright tiling mode? More...


Detailed Description

Plasma.

Definition at line 29 of file prfire.h.


Constructor & Destructor Documentation

csProcFire::csProcFire  
 

Create a new texture.


Member Function Documentation

virtual void csProcFire::Animate csTicks    current_time [virtual]
 

Draw the next frame.

Implements csProcTexture.

bool csProcFire::GetSingleFlame   const [inline]
 

is the flame in singleflame(true) or in leftright tiling mode?

Definition at line 80 of file prfire.h.

virtual bool csProcFire::PrepareAnim   [virtual]
 

Prepare the animation for use.

This needs to be done after the texture has been prepared.

Reimplemented from csProcTexture.

void csProcFire::SetSingleFlame bool    enable,
int    halfflame
[inline]
 

set single flame mode with halfflamewidth or disable single flame.

Definition at line 77 of file prfire.h.


The documentation for this class was generated from the following file:
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