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7.6.6 Texture Mapping

Written by Jorrit Tyberghein, jorrit.tyberghein@uz.kuleuven.ac.be with additions by Samuel Humphreys. Mathematical typesetting for TeX performed by Eric Sunshine, sunshine@sunshineco.com.

This document explains the formulas that are used to perform texture mapping for a polygon. This text assumes that you know about portals, different coordinate systems Crystal Space uses, and about cameras and matrix transformations. See section 7.6.4 Cameras and Matrices.

7.6.6.1 Conventions  
7.6.6.2 General Concepts  
7.6.6.3 Perspective Correction  
7.6.6.4 Bringing it All Together  
7.6.6.5 Instructions for Texture Mapper  
7.6.6.6 Procedural, Dynamic and Animated Textures  


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