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00019 #ifndef __CS_IENGINE_FVIEW_H__
00020 #define __CS_IENGINE_FVIEW_H__
00021
00028 #include "csutil/scf.h"
00029 #include "csgeom/plane3.h"
00030 #include "csgeom/transfrm.h"
00031 #include "csgeom/box.h"
00032 #include "iengine/shadows.h"
00033
00034 struct iFrustumView;
00035 struct iMeshWrapper;
00036 class csFrustum;
00037 class csFrustumContext;
00038 class csObject;
00039 class csOctreeNode;
00040
00041
00042 SCF_VERSION (iFrustumViewUserdata, 0, 0, 1);
00043
00047 struct iFrustumViewUserdata : public iBase
00048 {
00049 };
00050
00055 typedef void (csFrustumViewObjectFunc)(iMeshWrapper* mesh,
00056 iFrustumView* lview, bool vis);
00057
00064 class csFrustumContext
00065 {
00066 private:
00072 csRef<iShadowBlockList> shadows;
00077 bool shared;
00078
00080 bool mirror;
00081
00086 csRef<csFrustum> light_frustum;
00087
00088 public:
00090 csFrustumContext () :
00091 shared (false),
00092 mirror (false)
00093 { }
00094
00095 csFrustumContext& operator= (csFrustumContext const& c)
00096 {
00097 shadows = c.shadows;
00098 shared = c.shared;
00099 mirror = c.mirror;
00100 light_frustum = c.light_frustum;
00101 return *this;
00102 }
00103
00105 iShadowBlockList* GetShadows () { return shadows; }
00107 void SetShadows (iShadowBlockList* shad, bool sh = true)
00108 {
00109 shadows = shad;
00110 shared = sh;
00111 }
00113 void SetNewShadows (csPtr<iShadowBlockList> shad, bool sh = false)
00114 {
00115 shadows = shad;
00116 shared = sh;
00117 }
00119 bool IsShared () { return shared; }
00120
00122 void SetLightFrustum (csFrustum* lf) { light_frustum = lf; }
00124 void SetNewLightFrustum (csPtr<csFrustum> lf) { light_frustum = lf; }
00126 csFrustum* GetLightFrustum () { return light_frustum; }
00127
00132 void SetMirrored (bool m) { mirror = m; }
00134 bool IsMirrored () { return mirror; }
00135 };
00136
00137 SCF_VERSION (iFrustumView, 0, 4, 1);
00138
00143 struct iFrustumView : public iBase
00144 {
00146 virtual csFrustumContext* GetFrustumContext () const = 0;
00154 virtual void CreateFrustumContext () = 0;
00159 virtual csFrustumContext* CopyFrustumContext () = 0;
00164 virtual void SetFrustumContext (csFrustumContext* ctxt) = 0;
00170 virtual void RestoreFrustumContext (csFrustumContext* original) = 0;
00171
00173 virtual void SetObjectFunction (csFrustumViewObjectFunc* func) = 0;
00175 virtual void CallObjectFunction (iMeshWrapper* mesh, bool vis) = 0;
00176
00178 virtual float GetRadius () const = 0;
00180 virtual float GetSquaredRadius () const = 0;
00182 virtual bool ThingShadowsEnabled () = 0;
00184 virtual bool CheckShadowMask (unsigned int mask) = 0;
00186 virtual bool CheckProcessMask (unsigned int mask) = 0;
00187
00189 virtual void StartNewShadowBlock () = 0;
00190
00192 virtual void SetUserdata (iFrustumViewUserdata* data) = 0;
00194 virtual iFrustumViewUserdata* GetUserdata () = 0;
00195
00197 virtual csPtr<iShadowBlock> CreateShadowBlock () = 0;
00198 };
00199
00202 #endif // __CS_IENGINE_FVIEW_H__
00203