CrystalSpace

Public API Reference

Main Page   Modules   Class Hierarchy   Alphabetical List   Compound List   File List   Compound Members   File Members  

iEngine Member List

This is the complete list of members for iEngine, including all inherited members.
AddToCurrentRegion(iObject *obj)=0iEngine [pure virtual]
ClearRenderPriorities()=0iEngine [pure virtual]
CreateBaseMaterial(iTextureWrapper *txt)=0iEngine [pure virtual]
CreateBaseMaterial(iTextureWrapper *txt, int num_layers, iTextureWrapper **wrappers, csTextureLayer *layers)=0iEngine [pure virtual]
CreateBlackTexture(const char *name, int w, int h, csColor *iTransp, int iFlags)=0iEngine [pure virtual]
CreateCamera()=0iEngine [pure virtual]
CreateDynLight(const csVector3 &pos, float radius, const csColor &color)=0iEngine [pure virtual]
CreateFrustumView()=0iEngine [pure virtual]
CreateLight(const char *name, const csVector3 &pos, float radius, const csColor &color, bool pseudoDyn)=0iEngine [pure virtual]
CreateLoaderContext(iRegion *region=NULL)=0iEngine [pure virtual]
CreateMaterial(const char *name, iTextureWrapper *texture)=0iEngine [pure virtual]
CreateMeshFactory(const char *classId, const char *name)=0iEngine [pure virtual]
CreateMeshFactory(iMeshObjectFactory *, const char *name)=0iEngine [pure virtual]
CreateMeshFactory(const char *name)=0iEngine [pure virtual]
CreateMeshWrapper(iMeshFactoryWrapper *factory, const char *name, iSector *sector=NULL, const csVector3 &pos=csVector3(0, 0, 0))=0iEngine [pure virtual]
CreateMeshWrapper(iMeshObject *, const char *name, iSector *sector=NULL, const csVector3 &pos=csVector3(0, 0, 0))=0iEngine [pure virtual]
CreateMeshWrapper(const char *classid, const char *name, iSector *sector=NULL, const csVector3 &pos=csVector3(0, 0, 0))=0iEngine [pure virtual]
CreateMeshWrapper(const char *name)=0iEngine [pure virtual]
CreateObjectWatcher()=0iEngine [pure virtual]
CreateSector(const char *name)=0iEngine [pure virtual]
CreateSectorWallsMesh(iSector *sector, const char *name)=0iEngine [pure virtual]
CreateTexture(const char *name, const char *fileName, csColor *transp, int flags)=0iEngine [pure virtual]
CreateThingMesh(iSector *sector, const char *name)=0iEngine [pure virtual]
DecRef()=0iBase [pure virtual]
DeleteAll()=0iEngine [pure virtual]
Draw(iCamera *c, iClipper2D *clipper)=0iEngine [pure virtual]
FindCameraPosition(const char *name, iRegion *region=NULL)=0iEngine [pure virtual]
FindCollection(const char *name, iRegion *region=NULL)=0iEngine [pure virtual]
FindLight(const char *Name, bool RegionOnly=false) const=0iEngine [pure virtual]
FindLightID(const char *light_id) const=0iEngine [pure virtual]
FindMaterial(const char *name, iRegion *region=NULL)=0iEngine [pure virtual]
FindMeshFactory(const char *name, iRegion *region=NULL)=0iEngine [pure virtual]
FindMeshObject(const char *name, iRegion *region=NULL)=0iEngine [pure virtual]
FindSector(const char *name, iRegion *region=NULL)=0iEngine [pure virtual]
FindTexture(const char *name, iRegion *region=NULL)=0iEngine [pure virtual]
GetAlphaRenderPriority() const=0iEngine [pure virtual]
GetAmbientLight(csColor &) const=0iEngine [pure virtual]
GetBeginDrawFlags() const=0iEngine [pure virtual]
GetCacheManager()=0iEngine [pure virtual]
GetCameraPositions()=0iEngine [pure virtual]
GetClearScreen() const=0iEngine [pure virtual]
GetClearZBuf() const=0iEngine [pure virtual]
GetCollections()=0iEngine [pure virtual]
GetContext() const=0iEngine [pure virtual]
GetCurrentRegion() const=0iEngine [pure virtual]
GetDefaultAmbientLight(csColor &c) const=0iEngine [pure virtual]
GetDefaultClearScreen() const=0iEngine [pure virtual]
GetDefaultClearZBuf() const=0iEngine [pure virtual]
GetDefaultMaxLightmapSize(int &w, int &h)=0iEngine [pure virtual]
GetFastMeshThresshold() const=0iEngine [pure virtual]
GetFirstDynLight() const=0iEngine [pure virtual]
GetLightingCacheMode()=0iEngine [pure virtual]
GetLightIterator(iRegion *region=NULL)=0iEngine [pure virtual]
GetLightmapsRequirePO2() const=0iEngine [pure virtual]
GetMaterialList() const=0iEngine [pure virtual]
GetMaxLightmapAspectRatio() const=0iEngine [pure virtual]
GetMaxLightmapSize(int &w, int &h)=0iEngine [pure virtual]
GetMeshes()=0iEngine [pure virtual]
GetMeshFactories()=0iEngine [pure virtual]
GetNearbyLights(iSector *sector, const csVector3 &pos, uint32 flags, iLight **lights, int max_num_lights)=0iEngine [pure virtual]
GetNearbyLights(iSector *sector, const csBox3 &box, uint32 flags, iLight **lights, int max_num_lights)=0iEngine [pure virtual]
GetNearbyObjects(iSector *sector, const csVector3 &pos, float radius, bool crossPortals=true)=0iEngine [pure virtual]
GetNearbySectors(iSector *sector, const csVector3 &pos, float radius)=0iEngine [pure virtual]
GetObjectRenderPriority() const=0iEngine [pure virtual]
GetRefCount()=0iBase [pure virtual]
GetRegions()=0iEngine [pure virtual]
GetRenderPriority(const char *name) const=0iEngine [pure virtual]
GetRenderPriorityCamera(const char *name) const=0iEngine [pure virtual]
GetRenderPriorityCamera(long priority) const=0iEngine [pure virtual]
GetRenderPriorityCount() const=0iEngine [pure virtual]
GetRenderPriorityName(long priority) const=0iEngine [pure virtual]
GetRenderPrioritySorting(const char *name) const=0iEngine [pure virtual]
GetRenderPrioritySorting(long priority) const=0iEngine [pure virtual]
GetSectors()=0iEngine [pure virtual]
GetSkyRenderPriority() const=0iEngine [pure virtual]
GetTextureFormat() const=0iEngine [pure virtual]
GetTextureList() const=0iEngine [pure virtual]
GetTopLevelClipper() const=0iEngine [pure virtual]
GetVariableList() const=0iEngine [pure virtual]
GetVisibleObjects(iSector *sector, const csVector3 &pos)=0iEngine [pure virtual]
GetVisibleObjects(iSector *sector, const csFrustum &frustum)=0iEngine [pure virtual]
GetWallRenderPriority() const=0iEngine [pure virtual]
IncRef()=0iBase [pure virtual]
LoadMeshFactory(const char *name, const char *loaderClassId, iDataBuffer *input)=0iEngine [pure virtual]
LoadMeshWrapper(const char *name, const char *loaderClassId, iDataBuffer *input, iSector *sector, const csVector3 &pos)=0iEngine [pure virtual]
Prepare(iProgressMeter *meter=NULL)=0iEngine [pure virtual]
PrepareMeshes()=0iEngine [pure virtual]
PrepareTextures()=0iEngine [pure virtual]
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0iBase [pure virtual]
QueryInterfaceSafe(iBase *ibase, scfInterfaceID iInterfaceID, int iVersion)iBase [inline, static]
QueryObject()=0iEngine [pure virtual]
RegisterRenderPriority(const char *name, long priority, int rendsort=CS_RENDPRI_NONE, bool do_camera=false)=0iEngine [pure virtual]
RemoveDynLight(iDynLight *)=0iEngine [pure virtual]
RemoveObject(iBase *object)=0iEngine [pure virtual]
ResetWorldSpecificSettings()=0iEngine [pure virtual]
SelectRegion(const char *name)=0iEngine [pure virtual]
SelectRegion(iRegion *region)=0iEngine [pure virtual]
SetAmbientLight(const csColor &)=0iEngine [pure virtual]
SetCacheManager(iCacheManager *cache_mgr)=0iEngine [pure virtual]
SetClearScreen(bool yesno)=0iEngine [pure virtual]
SetClearZBuf(bool yesno)=0iEngine [pure virtual]
SetContext(iTextureHandle *ctxt)=0iEngine [pure virtual]
SetFastMeshThresshold(int th)=0iEngine [pure virtual]
SetLightingCacheMode(int mode)=0iEngine [pure virtual]
SetMaxLightmapSize(int w, int h)=0iEngine [pure virtual]
SetRenderPriorityCamera(long priority, bool do_camera)=0iEngine [pure virtual]
ShineLights(iRegion *region=NULL, iProgressMeter *meter=NULL)=0iEngine [pure virtual]
WantToDie(iMeshWrapper *mesh)=0iEngine [pure virtual]

Generated for Crystal Space by doxygen 1.2.14