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Public API Reference |
#include <dynamics.h>
Inheritance diagram for iDynamics:
Public Methods | |
virtual csPtr< iDynamicSystem > | CreateSystem ()=0 |
Create a rigid body and add it to the simulation. More... | |
virtual void | RemoveSystem (iDynamicSystem *system)=0 |
Create a rigid body and add it to the simulation. More... | |
virtual iDynamicSystem * | FindSystem (const char *name)=0 |
Finds a system by name. More... | |
virtual void | Step (float stepsize)=0 |
Step the simulation forward by stepsize. More... |
It is responsible for creating iDynamicSystem.
Definition at line 47 of file dynamics.h.
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Create a rigid body and add it to the simulation.
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Finds a system by name.
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Create a rigid body and add it to the simulation.
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Step the simulation forward by stepsize.
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