CheckImposterRelevant(iRenderView *rview) | csMeshWrapper | |
Children | csObject | [protected] |
CreateImposter(csReversibleTransform &) | csMeshWrapper | [inline] |
csid | csObject | [protected] |
csMeshWrapper(iMeshWrapper *theParent, iMeshObject *meshobj) | csMeshWrapper | |
csMeshWrapper(iMeshWrapper *theParent) | csMeshWrapper | |
csObject(iBase *pParent=NULL) | csObject | |
csObject(csObject &o) | csObject | |
culler_flags | csMeshWrapper | |
DecRef()=0 | iBase | [pure virtual] |
defered_lighting_flags | csMeshWrapper | [protected] |
defered_num_lights | csMeshWrapper | [protected] |
DeferUpdateLighting(int flags, int num_lights) | csMeshWrapper | |
Draw(iRenderView *rview) | csMeshWrapper | |
DrawImposter(iRenderView *rview) | csMeshWrapper | |
DrawInt(iRenderView *rview) | csMeshWrapper | [protected] |
DrawIntFull(iRenderView *rview) | csMeshWrapper | |
flags | csMeshWrapper | |
GetChild(int iInterfaceID, int iVersion, const char *Name=NULL, bool FirstName=false) const | csObject | [virtual] |
GetChild(const char *Name) const | csObject | [virtual] |
GetChildren() const | csMeshWrapper | [inline] |
GetFactory() const | csMeshWrapper | [inline] |
GetFullBBox(csBox3 &box) | csMeshWrapper | [protected] |
GetID() const | csObject | [virtual] |
GetImposterActive() const | csMeshWrapper | [inline] |
GetIterator() | csObject | [virtual] |
GetMeshObject() const | csMeshWrapper | [inline] |
GetMovable() | csMeshWrapper | [inline] |
GetName() const | csObject | [virtual] |
GetObjectParent() const | csObject | [virtual] |
GetParentContainer() const | csMeshWrapper | [inline] |
GetRadius(csVector3 &rad, csVector3 ¢) const | csMeshWrapper | |
GetRefCount()=0 | iBase | [pure virtual] |
GetRenderPriority() const | csMeshWrapper | [inline] |
GetScreenBoundingBox(const iCamera *camera, csBox2 &sbox, csBox3 &cbox) | csMeshWrapper | |
GetTransformedBoundingBox(const csReversibleTransform &trans, csBox3 &cbox) | csMeshWrapper | |
GetVisibilityNumber() const | csMeshWrapper | [inline] |
GetWorldBoundingBox(csBox3 &cbox) | csMeshWrapper | |
GetZBufMode() const | csMeshWrapper | [inline] |
HardTransform(const csReversibleTransform &t) | csMeshWrapper | |
HitBeam(const csVector3 &start, const csVector3 &end, csVector3 &isect, float *pr) | csMeshWrapper | |
HitBeamBBox(const csVector3 &start, const csVector3 &end, csVector3 &isect, float *pr) | csMeshWrapper | |
HitBeamObject(const csVector3 &start, const csVector3 &end, csVector3 &isect, float *pr) | csMeshWrapper | |
HitBeamOutline(const csVector3 &start, const csVector3 &end, csVector3 &isect, float *pr) | csMeshWrapper | |
IncRef()=0 | iBase | [pure virtual] |
InitializeObject() | csObject | [protected] |
last_anim_time | csMeshWrapper | [protected] |
movable | csMeshWrapper | [protected] |
MoveToSector(csSector *s) | csMeshWrapper | [protected] |
Name | csObject | [protected] |
ObjAdd(iObject *obj) | csObject | [virtual] |
ObjAddChildren(iObject *Parent) | csObject | [virtual] |
ObjRemove(iObject *obj) | csObject | [virtual] |
ObjRemoveAll() | csObject | [virtual] |
Parent | csMeshWrapper | [protected] |
ParentObject | csObject | [protected] |
PlaceMesh() | csMeshWrapper | |
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | [pure virtual] |
QueryInterfaceSafe(iBase *ibase, scfInterfaceID iInterfaceID, int iVersion) | iBase | [inline, static] |
RemoveFromSectors() | csMeshWrapper | [protected] |
render_priority | csMeshWrapper | [protected] |
SetDrawCallback(iMeshDrawCallback *cb) | csMeshWrapper | [inline] |
SetFactory(iMeshFactoryWrapper *factory) | csMeshWrapper | [inline] |
SetImposterActive(bool flag, iObjectRegistry *objreg) | csMeshWrapper | |
SetMeshObject(iMeshObject *meshobj) | csMeshWrapper | |
SetMinDistance(iSharedVariable *dist) | csMeshWrapper | [inline] |
SetName(const char *iName) | csObject | [virtual] |
SetObjectParent(iObject *) | csObject | [virtual] |
SetParentContainer(iMeshWrapper *newParent) | csMeshWrapper | [inline] |
SetRenderPriority(long rp) | csMeshWrapper | |
SetRotationTolerance(iSharedVariable *angle) | csMeshWrapper | [inline] |
SetVisibilityNumber(uint32 vis) | csMeshWrapper | [inline] |
SetZBufMode(csZBufMode mode) | csMeshWrapper | [inline] |
UpdateDeferedLighting(const csBox3 &box) | csMeshWrapper | [protected] |
UpdateLighting(iLight **lights, int num_lights) | csMeshWrapper | |
UpdateMove() | csMeshWrapper | [protected] |
visnr | csMeshWrapper | [protected] |
wor_bbox | csMeshWrapper | [protected] |
wor_bbox_movablenr | csMeshWrapper | [protected] |
WouldUseImposter(csReversibleTransform &) | csMeshWrapper | [inline] |
~csMeshWrapper() | csMeshWrapper | [protected, virtual] |
~csObject() | csObject | [virtual] |