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7.13 Alternate Windowing System (AWS)

Written by Christopher Nelson, paradox@bbhc.org. Conversion to Texinfo by F. Richter, resqu@gmx.ch.

The Alternate Windowing System is a plugin designed to replace the old monolithic Crystal Space Windowing System (CSWS). It utilizes an region optimal frame-thrower and can draw to either a procedural texture, to the default context, or to any user-supplied context. AWS also supports a definition system and access to components via a signal/slot mechanism. All GUI aspects can be modified by the GUI designer in definition files without the need to recompile the base application. This allows game interfaces to be easily skinned by non-programmers.

7.13.1 Quick Start  
7.13.2 Signals: Responding To User Input  
7.13.3 Creating Custom AWS Components  
7.13.4 AWS Standard Sink Trigger Reference  
7.13.5 AWS Standard Component Signal and Action Reference  
7.13.6 In-Depth Explanation of AWS Architecture  
7.13.7 Using QT Designer To Create AWS Definition Files  


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