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csSimplePixmap Class Reference

This is the simple implementation of csPixmap that uses a single texture. More...

#include <cspixmap.h>

Inheritance diagram for csSimplePixmap:

csPixmap List of all members.

Public Methods

 csSimplePixmap (iTextureHandle *hTexture)
 Initialize the pixmap from a texture. More...

 csSimplePixmap (iTextureHandle *hTexture, int x, int y, int w, int h)
 Initialize the pixmap from a texture with given rectangle. More...

virtual ~csSimplePixmap ()
 Deinitialize the pixmap. More...

void SetTextureHandle (iTextureHandle *hTexture)
 Change pixmap texture handle. More...

void SetTextureRectangle (int x, int y, int w, int h)
 Set new location of pixmap image on texture. More...

virtual void DrawScaled (iGraphics3D *g3d, int sx, int sy, int sw, int sh, uint8 Alpha=0)
 Draw the pixmap given the screen position and new size. More...

virtual void DrawTiled (iGraphics3D *g3d, int sx, int sy, int sw, int sh, int orgx, int orgy, uint8 Alpha=0)
 Draw the pixmap tiled over an area. More...

virtual int Width ()
 return current width of this pixmap. More...

virtual int Height ()
 return current height of this pixmap. More...

virtual void Advance (csTicks)
 advance in time. More...

virtual iTextureHandleGetTextureHandle ()
 return current texture handle. More...


Detailed Description

This is the simple implementation of csPixmap that uses a single texture.

Definition at line 86 of file cspixmap.h.


Constructor & Destructor Documentation

csSimplePixmap::csSimplePixmap iTextureHandle   hTexture
 

Initialize the pixmap from a texture.

csSimplePixmap::csSimplePixmap iTextureHandle   hTexture,
int    x,
int    y,
int    w,
int    h
 

Initialize the pixmap from a texture with given rectangle.

virtual csSimplePixmap::~csSimplePixmap   [virtual]
 

Deinitialize the pixmap.


Member Function Documentation

virtual void csSimplePixmap::Advance csTicks    [inline, virtual]
 

advance in time.

Implements csPixmap.

Definition at line 113 of file cspixmap.h.

References csTicks.

virtual void csSimplePixmap::DrawScaled iGraphics3D   g3d,
int    sx,
int    sy,
int    sw,
int    sh,
uint8    Alpha = 0
[virtual]
 

Draw the pixmap given the screen position and new size.

Implements csPixmap.

virtual void csSimplePixmap::DrawTiled iGraphics3D   g3d,
int    sx,
int    sy,
int    sw,
int    sh,
int    orgx,
int    orgy,
uint8    Alpha = 0
[virtual]
 

Draw the pixmap tiled over an area.

multiple draw commands with the same texture and same origin values will align properly. The orgx and orgy point to a pixel (perhaps offscreen) where the (0,0) pixel of this pixmap would be drawn.

Implements csPixmap.

virtual iTextureHandle* csSimplePixmap::GetTextureHandle   [virtual]
 

return current texture handle.

Implements csPixmap.

virtual int csSimplePixmap::Height   [virtual]
 

return current height of this pixmap.

Implements csPixmap.

void csSimplePixmap::SetTextureHandle iTextureHandle   hTexture
 

Change pixmap texture handle.

void csSimplePixmap::SetTextureRectangle int    x,
int    y,
int    w,
int    h
[inline]
 

Set new location of pixmap image on texture.

Definition at line 103 of file cspixmap.h.

virtual int csSimplePixmap::Width   [virtual]
 

return current width of this pixmap.

Implements csPixmap.


The documentation for this class was generated from the following file:
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