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00019 #ifndef __CS_IMESH_BCTERR_H__
00020 #define __CS_IMESH_BCTERR_H__
00021
00022 #include "csutil/scf.h"
00023
00024 struct iEngine;
00025 struct iImage;
00026 struct iMaterialWrapper;
00027 struct iMaterialList;
00028 struct iLoaderContext;
00029 class csVector3;
00030 class csVector2;
00031 class csColor;
00032 class csTransform;
00033 class csSharedLODMesh;
00034 class csBCTerrBlock;
00035 class csBox3;
00036
00037
00038
00039 SCF_VERSION (iBCTerrState, 0, 0, 3);
00040
00044 struct iBCTerrState : public iBase
00045 {
00047 virtual void SetSize (int x, int z) = 0;
00049 virtual void SetTopLeftCorner (const csVector3& topleft) = 0;
00051 virtual void SetBlockMaterial (int x_block, int z_block,
00052 iMaterialWrapper* mat) = 0;
00054 virtual void SetHeightMap (iImage* im) = 0;
00056 virtual int HeightTest (csVector3 *point) = 0;
00058 virtual void SetBlockMaterialNum (int num, iMaterialWrapper* mat) = 0;
00060 virtual int CameraHeightTest (csVector3 *point) = 0;
00062 virtual void SetControlPoint (const csVector3 point, const int iter) = 0;
00064 virtual void SetControlPoint (const csVector3 point, const int x,
00065 const int z) = 0;
00067 virtual void SetControlPointHeight (const float height, const int iter) = 0;
00069 virtual void SetControlPointHeight (const float height, const int x,
00070 const int z) = 0;
00072 virtual void SetFlattenHeight (const float up, const float down,
00073 const float left, const float right) = 0;
00075 virtual void DoFlatten (const bool up, const bool down,
00076 const bool left, const bool right) = 0;
00078 virtual void SetSystemInc (const int inc) = 0;
00080 virtual void PreBuild () = 0;
00082 virtual void Build () = 0;
00084 virtual int GetControlLength () = 0;
00087 virtual bool GetControlPoint (int iter, csVector3 &point) = 0;
00088 };
00089
00090 SCF_VERSION (iBCTerrFactoryState, 0, 0, 3);
00091
00095 struct iBCTerrFactoryState : public iBase
00096 {
00098 virtual void SetMaxEdgeResolution (int res) = 0;
00099 virtual int GetMaxEdgeResolution () = 0;
00101 virtual void SetBlockSize (float x, float z) = 0;
00102
00104 virtual void AddLOD (float distance, int increments) = 0;
00106 virtual void SetLODDistance (int lod_level, float distance) = 0;
00108 virtual void SetMultiplier (float m ) = 0;
00110 virtual csSharedLODMesh* GetSharedMesh (int level, csBCTerrBlock *owner) = 0;
00111 virtual void FreeShared (csBCTerrBlock *owner, int level ) = 0;
00113 virtual void AddTime (csTicks time) = 0;
00114 virtual csVector2* GetSize () = 0;
00115 virtual float GetMultiplier () = 0;
00117 virtual csSharedLODMesh* CreateFreeMesh (bool wavy) = 0;
00118 virtual void SetFocusPoint (const csVector3 focus) = 0;
00119 virtual csVector2* GetLODUV (int lod_level) = 0;
00120 virtual float* GetLODDistances () = 0;
00121 virtual void SetDefaultMaterial ( iMaterialWrapper* mat ) = 0;
00122 virtual iMaterialWrapper* GetDefaultMaterial () = 0;
00124 virtual int GetUserLOD () = 0;
00125 virtual void GetSystemDistance (float &start, float &dist) = 0;
00127 virtual void SetSystemDistance (float start, float new_dist) = 0;
00128 };
00129
00130 #endif // __CS_IMESH_BCTERR_H__
00131