CrystalSpace

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iSectorCallback Struct Reference
[Crystal Space 3D Engine]

Set a callback which is called when this sector is traversed. More...

#include <sector.h>

Inheritance diagram for iSectorCallback:

iBase List of all members.

Public Methods

virtual void Traverse (iSector *sector, iBase *context)=0
 Sector will be traversed. More...


Detailed Description

Set a callback which is called when this sector is traversed.

The given context will be either an instance of iRenderView, iFrustumView, or else NULL.

Definition at line 60 of file iengine/sector.h.


Member Function Documentation

virtual void iSectorCallback::Traverse iSector   sector,
iBase   context
[pure virtual]
 

Sector will be traversed.

It is safe to delete this callback in this function.


The documentation for this struct was generated from the following file:
Generated for Crystal Space by doxygen 1.2.14