BoxFrustum(const csBox3 &box, csPlane3 *frustum, uint32 inClipMask, uint32 &outClipMask) | csIntersect3 | [static] |
BoxSegment(const csBox3 &box, const csSegment3 &segment, csVector3 &isect, float *pr=NULL) | csIntersect3 | [static] |
BoxSphere(const csBox3 &box, const csVector3 ¢er, float sqradius) | csIntersect3 | [static] |
IntersectPolygon(const csPlane3 &plane, csPoly3D *poly, csSegment3 &segment) | csIntersect3 | [static] |
IntersectSegment(csPlane3 *planes, int num_planes, csSegment3 &seg) | csIntersect3 | [static] |
IntersectTriangle(const csVector3 &tr1, const csVector3 &tr2, const csVector3 &tr3, const csSegment3 &seg, csVector3 &isect) | csIntersect3 | [static] |
Plane(const csVector3 &u, const csVector3 &v, const csVector3 &normal, const csVector3 &a, csVector3 &isect, float &dist) | csIntersect3 | [static] |
Plane(const csVector3 &u, const csVector3 &v, const csPlane3 &p, csVector3 &isect, float &dist) | csIntersect3 | [static] |
PlaneAxisPlane(const csPlane3 &p1, int nr, float pos, csPlane2 &isect) | csIntersect3 | [inline, static] |
Planes(const csPlane3 &p1, const csPlane3 &p2, const csPlane3 &p3, csVector3 &isect) | csIntersect3 | [static] |
PlaneXPlane(const csPlane3 &p1, float x2, csPlane2 &isect) | csIntersect3 | [static] |
PlaneYPlane(const csPlane3 &p1, float y2, csPlane2 &isect) | csIntersect3 | [static] |
PlaneZPlane(const csPlane3 &p1, float z2, csPlane2 &isect) | csIntersect3 | [static] |
XFrustum(float A, const csVector3 &u, const csVector3 &v, csVector3 &isect) | csIntersect3 | [static] |
XFrustum(float A, const csSegment3 &uv, csVector3 &isect) | csIntersect3 | [inline, static] |
YFrustum(float B, const csVector3 &u, const csVector3 &v, csVector3 &isect) | csIntersect3 | [static] |
YFrustum(float B, const csSegment3 &uv, csVector3 &isect) | csIntersect3 | [inline, static] |
Z0Plane(const csVector3 &v1, const csVector3 &v2, csVector3 &isect) | csIntersect3 | [static] |
Z0Plane(const csSegment3 &uv, csVector3 &isect) | csIntersect3 | [inline, static] |
ZPlane(float zval, const csVector3 &u, const csVector3 &v, csVector3 &isect) | csIntersect3 | [static] |
ZPlane(float zval, const csSegment3 &uv, csVector3 &isect) | csIntersect3 | [inline, static] |