#include <OgreCompositorInstance.h>
Public Member Functions | |
virtual | ~RenderSystemOperation () |
virtual void | execute (SceneManager *sm, RenderSystem *rs)=0 |
Set state to SceneManager and RenderSystem. |
A render target operation does special operations between render queues like rendering a quad, clearing the frame buffer or setting stencil state.
Definition at line 80 of file OgreCompositorInstance.h.
virtual Ogre::CompositorInstance::RenderSystemOperation::~RenderSystemOperation | ( | ) | [virtual] |
virtual void Ogre::CompositorInstance::RenderSystemOperation::execute | ( | SceneManager * | sm, | |
RenderSystem * | rs | |||
) | [pure virtual] |
Set state to SceneManager and RenderSystem.
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Last modified Mon Jun 16 12:49:25 2008