KDECore
KRandomSequence Class Reference
#include <KRandomSequence>
Detailed Description
A class to create a pseudo-random sequence.Given a seed number, this class will produce a sequence of pseudo-random numbers. This would typically be used in applications like games.
In general, you should instantiate a KRandomSequence object and pass along your seed number in the constructor. From then on, simply call getDouble or getLong to obtain the next number in the sequence.
Definition at line 40 of file krandomsequence.h.
Public Member Functions | |
bool | getBool () |
double | getDouble () |
unsigned long | getLong (unsigned long max) |
KRandomSequence (const KRandomSequence &a) | |
KRandomSequence (long lngSeed=0) | |
void | modulate (int i) |
KRandomSequence & | operator= (const KRandomSequence &a) |
template<typename T> | |
void | randomize (QList< T > &list) |
void | setSeed (long lngSeed=0) |
virtual | ~KRandomSequence () |
Constructor & Destructor Documentation
KRandomSequence::KRandomSequence | ( | long | lngSeed = 0 |
) | [explicit] |
Creates a pseudo-random sequence based on the seed lngSeed.
A Pseudo-random sequence is different for each seed but can be reproduced by starting the sequence with the same seed.
If you need a single value which needs to be unpredictable, you need to use KRandom::random() instead.
- Parameters:
-
lngSeed Seed to initialize the sequence with. If lngSeed is 0, the sequence is initialized with a value from KRandom::random().
Definition at line 44 of file krandomsequence.cpp.
KRandomSequence::~KRandomSequence | ( | ) | [virtual] |
KRandomSequence::KRandomSequence | ( | const KRandomSequence & | a | ) |
Member Function Documentation
bool KRandomSequence::getBool | ( | ) |
Get a boolean from the pseudo-random sequence.
- Returns:
- a boolean which is either true or false
Definition at line 217 of file krandomsequence.cpp.
double KRandomSequence::getDouble | ( | ) |
Get the next number from the pseudo-random sequence.
- Returns:
- a pseudo-random double value between [0,1)
Definition at line 189 of file krandomsequence.cpp.
unsigned long KRandomSequence::getLong | ( | unsigned long | max | ) |
Get the next number from the pseudo-random sequence.
- Returns:
- a pseudo-random integer value between [0, max) with 0 <= max < 1.000.000
Definition at line 209 of file krandomsequence.cpp.
void KRandomSequence::modulate | ( | int | i | ) |
Modulate the random sequence.
If S(i) is the sequence of numbers that will follow given the current state after calling modulate(i), then S(i) != S(j) for i != j and S(i) == S(j) for i == j.
This can be useful in game situation where "undo" restores the state of the random sequence. If the game modulates the random sequence with the move chosen by the player, the random sequence will be identical whenever the player "redo"-s his or hers original move, but different when the player chooses another move.
With this scenario "undo" can no longer be used to repeat a certain move over and over again until the computer reacts with a favorable response or to predict the response for a certain move based on the response to another move.
- Parameters:
-
i the sequence identified
Definition at line 172 of file krandomsequence.cpp.
KRandomSequence & KRandomSequence::operator= | ( | const KRandomSequence & | a | ) |
void KRandomSequence::randomize | ( | QList< T > & | list | ) | [inline] |
Put a list in random order.
- Parameters:
-
list the list whose order will be modified
- Note:
- modifies the list in place
Definition at line 109 of file krandomsequence.h.
void KRandomSequence::setSeed | ( | long | lngSeed = 0 |
) |
Restart the sequence based on lngSeed.
- Parameters:
-
lngSeed Seed to initialize the sequence with. If lngSeed is 0, the sequence is initialized with a value from KRandom::random().
Definition at line 73 of file krandomsequence.cpp.
The documentation for this class was generated from the following files: