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java.lang.Objectcom.sun.opengl.impl.GLImpl
public class GLImpl
Field Summary |
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Constructor Summary | |
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GLImpl(GLContextImpl context)
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Method Summary | |
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void |
dispatch_glActiveStencilFaceEXT0(int mode,
long procAddress)
Entry point (through function pointer) to C language function: void glActiveStencilFaceEXT(GLenum mode); |
void |
dispatch_glActiveTexture0(int mode,
long procAddress)
Entry point (through function pointer) to C language function: void glActiveTexture(GLenum mode); |
void |
dispatch_glAlphaFragmentOp1ATI0(int stage,
int portion,
int variable,
int input,
int mapping,
int componentUsage,
long procAddress)
Entry point (through function pointer) to C language function: void glAlphaFragmentOp1ATI(GLenum stage, GLuint portion, GLuint variable, GLuint input, GLuint mapping, GLuint componentUsage); |
void |
dispatch_glAlphaFragmentOp2ATI0(int op,
int dst,
int dstMod,
int arg1,
int arg1Rep,
int arg1Mod,
int arg2,
int arg2Rep,
int arg2Mod,
long procAddress)
Entry point (through function pointer) to C language function: void glAlphaFragmentOp2ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); |
void |
dispatch_glAlphaFragmentOp3ATI0(int op,
int dst,
int dstMod,
int arg1,
int arg1Rep,
int arg1Mod,
int arg2,
int arg2Rep,
int arg2Mod,
int arg3,
int arg3Rep,
int arg3Mod,
long procAddress)
Entry point (through function pointer) to C language function: void glAlphaFragmentOp3ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); |
void |
dispatch_glApplyTextureEXT0(int mode,
long procAddress)
Entry point (through function pointer) to C language function: void glApplyTextureEXT(GLenum mode); |
void |
dispatch_glArrayObjectATI0(int array,
int size,
int type,
int stride,
int buffer,
int offset,
long procAddress)
Entry point (through function pointer) to C language function: void glArrayObjectATI(GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); |
void |
dispatch_glAsyncMarkerSGIX0(int mode,
long procAddress)
Entry point (through function pointer) to C language function: void glAsyncMarkerSGIX(GLuint mode); |
void |
dispatch_glAttachObjectARB0(int target,
int id,
long procAddress)
Entry point (through function pointer) to C language function: void glAttachObjectARB(GLhandleARB target, GLhandleARB id); |
void |
dispatch_glAttachShader0(int target,
int id,
long procAddress)
Entry point (through function pointer) to C language function: void glAttachShader(GLuint target, GLuint id); |
void |
dispatch_glBeginFragmentShaderATI0(long procAddress)
Entry point (through function pointer) to C language function: void glBeginFragmentShaderATI(void); |
void |
dispatch_glBeginOcclusionQueryNV0(int mode,
long procAddress)
Entry point (through function pointer) to C language function: void glBeginOcclusionQueryNV(GLuint mode); |
void |
dispatch_glBeginQuery0(int target,
int id,
long procAddress)
Entry point (through function pointer) to C language function: void glBeginQuery(GLenum target, GLuint id); |
void |
dispatch_glBeginQueryARB0(int target,
int id,
long procAddress)
Entry point (through function pointer) to C language function: void glBeginQueryARB(GLenum target, GLuint id); |
void |
dispatch_glBeginTransformFeedbackNV0(int primitiveMode,
long procAddress)
Entry point (through function pointer) to C language function: void glBeginTransformFeedbackNV(GLenum primitiveMode); |
void |
dispatch_glBeginVertexShaderEXT0(long procAddress)
Entry point (through function pointer) to C language function: void glBeginVertexShaderEXT(void); |
void |
dispatch_glBindAttribLocation0(int program,
int index,
java.lang.String name,
long procAddress)
Entry point (through function pointer) to C language function: void glBindAttribLocation(GLuint program, GLuint index, const GLchar * name); |
void |
dispatch_glBindAttribLocationARB0(int program,
int index,
java.lang.String name,
long procAddress)
Entry point (through function pointer) to C language function: void glBindAttribLocationARB(GLhandleARB program, GLuint index, const GLcharARB * name); |
void |
dispatch_glBindBufferBaseNV0(int target,
int index,
int buffer,
long procAddress)
Entry point (through function pointer) to C language function: void glBindBufferBaseNV(GLenum target, GLuint index, GLuint buffer); |
void |
dispatch_glBindBufferOffsetNV0(int target,
int index,
int buffer,
int offset,
long procAddress)
Entry point (through function pointer) to C language function: void glBindBufferOffsetNV(GLenum target, GLuint index, GLuint buffer, ptrdiff_t offset); |
void |
dispatch_glBindBufferRangeNV0(int target,
int index,
int buffer,
int offset,
int size,
long procAddress)
Entry point (through function pointer) to C language function: void glBindBufferRangeNV(GLenum target, GLuint index, GLuint buffer, ptrdiff_t offset, ptrdiff_t size); |
void |
dispatch_glBindFragmentShaderATI0(int mode,
long procAddress)
Entry point (through function pointer) to C language function: void glBindFragmentShaderATI(GLuint mode); |
void |
dispatch_glBindFramebufferEXT0(int target,
int id,
long procAddress)
Entry point (through function pointer) to C language function: void glBindFramebufferEXT(GLenum target, GLuint id); |
int |
dispatch_glBindLightParameterEXT0(int light,
int value,
long procAddress)
Entry point (through function pointer) to C language function: GLuint glBindLightParameterEXT(GLenum light, GLenum value); |
int |
dispatch_glBindMaterialParameterEXT0(int light,
int value,
long procAddress)
Entry point (through function pointer) to C language function: GLuint glBindMaterialParameterEXT(GLenum light, GLenum value); |
int |
dispatch_glBindParameterEXT0(int type,
long procAddress)
Entry point (through function pointer) to C language function: GLuint glBindParameterEXT(GLenum type); |
void |
dispatch_glBindProgramARB0(int target,
int id,
long procAddress)
Entry point (through function pointer) to C language function: void glBindProgramARB(GLenum target, GLuint id); |
void |
dispatch_glBindProgramNV0(int target,
int id,
long procAddress)
Entry point (through function pointer) to C language function: void glBindProgramNV(GLenum target, GLuint id); |
void |
dispatch_glBindRenderbufferEXT0(int target,
int id,
long procAddress)
Entry point (through function pointer) to C language function: void glBindRenderbufferEXT(GLenum target, GLuint id); |
int |
dispatch_glBindTexGenParameterEXT0(int unit,
int coord,
int value,
long procAddress)
Entry point (through function pointer) to C language function: GLuint glBindTexGenParameterEXT(GLenum unit, GLenum coord, GLenum value); |
int |
dispatch_glBindTextureUnitParameterEXT0(int light,
int value,
long procAddress)
Entry point (through function pointer) to C language function: GLuint glBindTextureUnitParameterEXT(GLenum light, GLenum value); |
void |
dispatch_glBindVertexArrayAPPLE0(int mode,
long procAddress)
Entry point (through function pointer) to C language function: void glBindVertexArrayAPPLE(GLuint mode); |
void |
dispatch_glBindVertexShaderEXT0(int mode,
long procAddress)
Entry point (through function pointer) to C language function: void glBindVertexShaderEXT(GLuint mode); |
void |
dispatch_glBlendColor0(float red,
float green,
float blue,
float alpha,
long procAddress)
Entry point (through function pointer) to C language function: void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); |
void |
dispatch_glBlendEquation0(int mode,
long procAddress)
Entry point (through function pointer) to C language function: void glBlendEquation(GLenum mode); |
void |
dispatch_glBlendEquationSeparate0(int target,
int id,
long procAddress)
Entry point (through function pointer) to C language function: void glBlendEquationSeparate(GLenum target, GLenum id); |
void |
dispatch_glBlendEquationSeparateEXT0(int target,
int id,
long procAddress)
Entry point (through function pointer) to C language function: void glBlendEquationSeparateEXT(GLenum target, GLenum id); |
void |
dispatch_glBlendFuncSeparate0(int sfactorRGB,
int dfactorRGB,
int sfactorAlpha,
int dfactorAlpha,
long procAddress)
Entry point (through function pointer) to C language function: void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
void |
dispatch_glBlendFuncSeparateEXT0(int sfactorRGB,
int dfactorRGB,
int sfactorAlpha,
int dfactorAlpha,
long procAddress)
Entry point (through function pointer) to C language function: void glBlendFuncSeparateEXT(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
void |
dispatch_glBlendFuncSeparateINGR0(int sfactorRGB,
int dfactorRGB,
int sfactorAlpha,
int dfactorAlpha,
long procAddress)
Entry point (through function pointer) to C language function: void glBlendFuncSeparateINGR(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
void |
dispatch_glBlitFramebufferEXT0(int srcX0,
int srcY0,
int srcX1,
int srcY1,
int dstX0,
int dstY0,
int dstX1,
int dstY1,
int mask,
int filter,
long procAddress)
Entry point (through function pointer) to C language function: void glBlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); |
void |
dispatch_glBufferParameteriAPPLE0(int target,
int pname,
int params,
long procAddress)
Entry point (through function pointer) to C language function: void glBufferParameteriAPPLE(GLenum target, GLenum pname, GLint params); |
int |
dispatch_glBufferRegionEnabled0(long procAddress)
Entry point (through function pointer) to C language function: GLuint glBufferRegionEnabled(GLvoid); |
int |
dispatch_glCheckFramebufferStatusEXT0(int type,
long procAddress)
Entry point (through function pointer) to C language function: GLenum glCheckFramebufferStatusEXT(GLenum type); |
void |
dispatch_glClampColorARB0(int target,
int id,
long procAddress)
Entry point (through function pointer) to C language function: void glClampColorARB(GLenum target, GLenum id); |
void |
dispatch_glClearColorIiEXT0(int red,
int green,
int blue,
int alpha,
long procAddress)
Entry point (through function pointer) to C language function: void glClearColorIiEXT(GLint red, GLint green, GLint blue, GLint alpha); |
void |
dispatch_glClearColorIuiEXT0(int red,
int green,
int blue,
int alpha,
long procAddress)
Entry point (through function pointer) to C language function: void glClearColorIuiEXT(GLuint red, GLuint green, GLuint blue, GLuint alpha); |
void |
dispatch_glClearDepthdNV0(double depth,
long procAddress)
Entry point (through function pointer) to C language function: void glClearDepthdNV(GLdouble depth); |
void |
dispatch_glClientActiveTexture0(int mode,
long procAddress)
Entry point (through function pointer) to C language function: void glClientActiveTexture(GLenum mode); |
void |
dispatch_glClientActiveVertexStreamATI0(int mode,
long procAddress)
Entry point (through function pointer) to C language function: void glClientActiveVertexStreamATI(GLenum mode); |
void |
dispatch_glColor3fVertex3fSUN0(float r,
float g,
float b,
float x,
float y,
float z,
long procAddress)
Entry point (through function pointer) to C language function: void glColor3fVertex3fSUN(GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); |
void |
dispatch_glColor3hNV0(short red,
short green,
short blue,
long procAddress)
Entry point (through function pointer) to C language function: void glColor3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue); |
void |
dispatch_glColor4fNormal3fVertex3fSUN0(float r,
float g,
float b,
float a,
float nx,
float ny,
float nz,
float x,
float y,
float z,
long procAddress)
Entry point (through function pointer) to C language function: void glColor4fNormal3fVertex3fSUN(GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); |
void |
dispatch_glColor4hNV0(short x,
short y,
short z,
short w,
long procAddress)
Entry point (through function pointer) to C language function: void glColor4hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); |
void |
dispatch_glColor4ubVertex2fSUN0(byte r,
byte g,
byte b,
byte a,
float x,
float y,
long procAddress)
Entry point (through function pointer) to C language function: void glColor4ubVertex2fSUN(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); |
void |
dispatch_glColor4ubVertex3fSUN0(byte r,
byte g,
byte b,
byte a,
float x,
float y,
float z,
long procAddress)
Entry point (through function pointer) to C language function: void glColor4ubVertex3fSUN(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); |
void |
dispatch_glColorFragmentOp1ATI0(int op,
int dst,
int dstMask,
int dstMod,
int arg1,
int arg1Rep,
int arg1Mod,
long procAddress)
Entry point (through function pointer) to C language function: void glColorFragmentOp1ATI(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); |
void |
dispatch_glColorFragmentOp2ATI0(int op,
int dst,
int dstMask,
int dstMod,
int arg1,
int arg1Rep,
int arg1Mod,
int arg2,
int arg2Rep,
int arg2Mod,
long procAddress)
Entry point (through function pointer) to C language function: void glColorFragmentOp2ATI(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); |
void |
dispatch_glColorFragmentOp3ATI0(int op,
int dst,
int dstMask,
int dstMod,
int arg1,
int arg1Rep,
int arg1Mod,
int arg2,
int arg2Rep,
int arg2Mod,
int arg3,
int arg3Rep,
int arg3Mod,
long procAddress)
Entry point (through function pointer) to C language function: void glColorFragmentOp3ATI(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); |
void |
dispatch_glColorMaskIndexedEXT0(int index,
boolean r,
boolean g,
boolean b,
boolean a,
long procAddress)
Entry point (through function pointer) to C language function: void glColorMaskIndexedEXT(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); |
void |
dispatch_glCombinerInputNV0(int stage,
int portion,
int variable,
int input,
int mapping,
int componentUsage,
long procAddress)
Entry point (through function pointer) to C language function: void glCombinerInputNV(GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); |
void |
dispatch_glCombinerOutputNV0(int stage,
int portion,
int abOutput,
int cdOutput,
int sumOutput,
int scale,
int bias,
boolean abDotProduct,
boolean cdDotProduct,
boolean muxSum,
long procAddress)
Entry point (through function pointer) to C language function: void glCombinerOutputNV(GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); |
void |
dispatch_glCombinerParameterfNV0(int target,
float s,
long procAddress)
Entry point (through function pointer) to C language function: void glCombinerParameterfNV(GLenum target, GLfloat s); |
void |
dispatch_glCombinerParameteriNV0(int target,
int s,
long procAddress)
Entry point (through function pointer) to C language function: void glCombinerParameteriNV(GLenum target, GLint s); |
void |
dispatch_glCompileShader0(int mode,
long procAddress)
Entry point (through function pointer) to C language function: void glCompileShader(GLuint mode); |
void |
dispatch_glCompileShaderARB0(int mode,
long procAddress)
Entry point (through function pointer) to C language function: void glCompileShaderARB(GLhandleARB mode); |
void |
dispatch_glConvolutionParameterf0(int target,
int pname,
float params,
long procAddress)
Entry point (through function pointer) to C language function: void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params); |
void |
dispatch_glConvolutionParameteri0(int target,
int pname,
int params,
long procAddress)
Entry point (through function pointer) to C language function: void glConvolutionParameteri(GLenum target, GLenum pname, GLint params); |
void |
dispatch_glCopyColorSubTable0(int target,
int start,
int x,
int y,
int width,
long procAddress)
Entry point (through function pointer) to C language function: void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); |
void |
dispatch_glCopyColorTable0(int target,
int internalformat,
int x,
int y,
int width,
long procAddress)
Entry point (through function pointer) to C language function: void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); |
void |
dispatch_glCopyConvolutionFilter1D0(int target,
int internalformat,
int x,
int y,
int width,
long procAddress)
Entry point (through function pointer) to C language function: void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); |
void |
dispatch_glCopyConvolutionFilter2D0(int target,
int internalformat,
int x,
int y,
int width,
int height,
long procAddress)
Entry point (through function pointer) to C language function: void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); |
void |
dispatch_glCopyTexSubImage3D0(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int x,
int y,
int width,
int height,
long procAddress)
Entry point (through function pointer) to C language function: void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
void |
dispatch_glCurrentPaletteMatrixARB0(int count,
long procAddress)
Entry point (through function pointer) to C language function: void glCurrentPaletteMatrixARB(GLint count); |
void |
dispatch_glDeformSGIX0(int mode,
long procAddress)
Entry point (through function pointer) to C language function: void glDeformSGIX(GLbitfield mode); |
void |
dispatch_glDeleteAsyncMarkersSGIX0(int target,
int s,
long procAddress)
Entry point (through function pointer) to C language function: void glDeleteAsyncMarkersSGIX(GLuint target, GLsizei s); |
void |
dispatch_glDeleteBufferRegion0(int mode,
long procAddress)
Entry point (through function pointer) to C language function: void glDeleteBufferRegion(GLuint mode); |
void |
dispatch_glDepthBoundsdNV0(double zmin,
double zmax,
long procAddress)
Entry point (through function pointer) to C language function: void glDepthBoundsdNV(GLdouble zmin, GLdouble zmax); |
void |
dispatch_glDepthBoundsEXT0(double x,
double y,
long procAddress)
Entry point (through function pointer) to C language function: void glDepthBoundsEXT(GLclampd x, GLclampd y); |
void |
dispatch_glDepthRangedNV0(double zNear,
double zFar,
long procAddress)
Entry point (through function pointer) to C language function: void glDepthRangedNV(GLdouble zNear, GLdouble zFar); |
void |
dispatch_glDetachObjectARB0(int target,
int id,
long procAddress)
Entry point (through function pointer) to C language function: void glDetachObjectARB(GLhandleARB target, GLhandleARB id); |
void |
dispatch_glDetachShader0(int target,
int id,
long procAddress)
Entry point (through function pointer) to C language function: void glDetachShader(GLuint target, GLuint id); |
void |
dispatch_glDisableIndexedEXT0(int target,
int index,
long procAddress)
Entry point (through function pointer) to C language function: void glDisableIndexedEXT(GLenum target, GLuint index); |
void |
dispatch_glDisableVariantClientStateEXT0(int mode,
long procAddress)
Entry point (through function pointer) to C language function: void glDisableVariantClientStateEXT(GLuint mode); |
void |
dispatch_glDisableVertexAttribAPPLE0(int index,
int pname,
long procAddress)
Entry point (through function pointer) to C language function: void glDisableVertexAttribAPPLE(GLuint index, GLenum pname); |
void |
dispatch_glDisableVertexAttribArray0(int mode,
long procAddress)
Entry point (through function pointer) to C language function: void glDisableVertexAttribArray(GLuint mode); |
void |
dispatch_glDisableVertexAttribArrayARB0(int mode,
long procAddress)
Entry point (through function pointer) to C language function: void glDisableVertexAttribArrayARB(GLuint mode); |
void |
dispatch_glDrawArraysInstancedEXT0(int mode,
int start,
int count,
int primcount,
long procAddress)
Entry point (through function pointer) to C language function: void glDrawArraysInstancedEXT(GLenum mode, GLint start, GLsizei count, GLsizei primcount); |
void |
dispatch_glDrawBufferRegion0(int region,
int x,
int y,
int width,
int height,
int xDest,
int yDest,
long procAddress)
Entry point (through function pointer) to C language function: void glDrawBufferRegion(GLuint region, GLint x, GLint y, GLsizei width, GLsizei height, GLint xDest, GLint yDest); |
void |
dispatch_glDrawElementArrayAPPLE0(int target,
int s,
int t,
long procAddress)
Entry point (through function pointer) to C language function: void glDrawElementArrayAPPLE(GLenum target, GLint s, GLsizei t); |
void |
dispatch_glDrawElementArrayATI0(int target,
int s,
long procAddress)
Entry point (through function pointer) to C language function: void glDrawElementArrayATI(GLenum target, GLsizei s); |
void |
dispatch_glDrawMeshArraysSUN0(int target,
int s,
int t,
int r,
long procAddress)
Entry point (through function pointer) to C language function: void glDrawMeshArraysSUN(GLenum target, GLint s, GLsizei t, GLsizei r); |
void |
dispatch_glDrawRangeElementArrayAPPLE0(int mode,
int start,
int end,
int first,
int count,
long procAddress)
Entry point (through function pointer) to C language function: void glDrawRangeElementArrayAPPLE(GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); |
void |
dispatch_glDrawRangeElementArrayATI0(int mode,
int start,
int end,
int count,
long procAddress)
Entry point (through function pointer) to C language function: void glDrawRangeElementArrayATI(GLenum mode, GLuint start, GLuint end, GLsizei count); |
void |
dispatch_glEnableIndexedEXT0(int target,
int index,
long procAddress)
Entry point (through function pointer) to C language function: void glEnableIndexedEXT(GLenum target, GLuint index); |
void |
dispatch_glEnableVariantClientStateEXT0(int mode,
long procAddress)
Entry point (through function pointer) to C language function: void glEnableVariantClientStateEXT(GLuint mode); |
void |
dispatch_glEnableVertexAttribAPPLE0(int index,
int pname,
long procAddress)
Entry point (through function pointer) to C language function: void glEnableVertexAttribAPPLE(GLuint index, GLenum pname); |
void |
dispatch_glEnableVertexAttribArray0(int mode,
long procAddress)
Entry point (through function pointer) to C language function: void glEnableVertexAttribArray(GLuint mode); |
void |
dispatch_glEnableVertexAttribArrayARB0(int mode,
long procAddress)
Entry point (through function pointer) to C language function: void glEnableVertexAttribArrayARB(GLuint mode); |
void |
dispatch_glEndFragmentShaderATI0(long procAddress)
Entry point (through function pointer) to C language function: void glEndFragmentShaderATI(void); |
void |
dispatch_glEndOcclusionQueryNV0(long procAddress)
Entry point (through function pointer) to C language function: void glEndOcclusionQueryNV(void); |
void |
dispatch_glEndQuery0(int mode,
long procAddress)
Entry point (through function pointer) to C language function: void glEndQuery(GLenum mode); |
void |
dispatch_glEndQueryARB0(int mode,
long procAddress)
Entry point (through function pointer) to C language function: void glEndQueryARB(GLenum mode); |
void |
dispatch_glEndTransformFeedbackNV0(long procAddress)
Entry point (through function pointer) to C language function: void glEndTransformFeedbackNV(void); |
void |
dispatch_glEndVertexShaderEXT0(long procAddress)
Entry point (through function pointer) to C language function: void glEndVertexShaderEXT(void); |
void |
dispatch_glEvalMapsNV0(int target,
int id,
long procAddress)
Entry point (through function pointer) to C language function: void glEvalMapsNV(GLenum target, GLenum id); |
void |
dispatch_glExtractComponentEXT0(int red,
int green,
int blue,
long procAddress)
Entry point (through function pointer) to C language function: void glExtractComponentEXT(GLuint red, GLuint green, GLuint blue); |
void |
dispatch_glFinalCombinerInputNV0(int sfactorRGB,
int dfactorRGB,
int sfactorAlpha,
int dfactorAlpha,
long procAddress)
Entry point (through function pointer) to C language function: void glFinalCombinerInputNV(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
void |
dispatch_glFinishFenceAPPLE0(int mode,
long procAddress)
Entry point (through function pointer) to C language function: void glFinishFenceAPPLE(GLuint mode); |
void |
dispatch_glFinishFenceNV0(int mode,
long procAddress)
Entry point (through function pointer) to C language function: void glFinishFenceNV(GLuint mode); |
void |
dispatch_glFinishObjectAPPLE0(int target,
int s,
long procAddress)
Entry point (through function pointer) to C language function: void glFinishObjectAPPLE(GLenum target, GLint s); |
void |
dispatch_glFinishRenderAPPLE0(long procAddress)
Entry point (through function pointer) to C language function: void glFinishRenderAPPLE(void); |
void |
dispatch_glFinishTextureSUNX0(long procAddress)
Entry point (through function pointer) to C language function: void glFinishTextureSUNX(void); |
void |
dispatch_glFlushMappedBufferRangeAPPLE0(int target,
int s,
int t,
long procAddress)
Entry point (through function pointer) to C language function: void glFlushMappedBufferRangeAPPLE(GLenum target, ptrdiff_t s, ptrdiff_t t); |
void |
dispatch_glFlushPixelDataRangeNV0(int mode,
long procAddress)
Entry point (through function pointer) to C language function: void glFlushPixelDataRangeNV(GLenum mode); |
void |
dispatch_glFlushRasterSGIX0(long procAddress)
Entry point (through function pointer) to C language function: void glFlushRasterSGIX(void); |
void |
dispatch_glFlushRenderAPPLE0(long procAddress)
Entry point (through function pointer) to C language function: void glFlushRenderAPPLE(void); |
void |
dispatch_glFlushVertexArrayRangeNV0(long procAddress)
Entry point (through function pointer) to C language function: void glFlushVertexArrayRangeNV(void); |
void |
dispatch_glFogCoordd0(double coord,
long procAddress)
Entry point (through function pointer) to C language function: void glFogCoordd(GLdouble coord); |
void |
dispatch_glFogCoorddEXT0(double coord,
long procAddress)
Entry point (through function pointer) to C language function: void glFogCoorddEXT(GLdouble coord); |
void |
dispatch_glFogCoordf0(float coord,
long procAddress)
Entry point (through function pointer) to C language function: void glFogCoordf(GLfloat coord); |
void |
dispatch_glFogCoordfEXT0(float coord,
long procAddress)
Entry point (through function pointer) to C language function: void glFogCoordfEXT(GLfloat coord); |
void |
dispatch_glFogCoordhNV0(short factor,
long procAddress)
Entry point (through function pointer) to C language function: void glFogCoordhNV(GLhalfNV factor); |
void |
dispatch_glFragmentColorMaterialSGIX0(int target,
int id,
long procAddress)
Entry point (through function pointer) to C language function: void glFragmentColorMaterialSGIX(GLenum target, GLenum id); |
void |
dispatch_glFragmentLightfSGIX0(int target,
int pname,
float params,
long procAddress)
Entry point (through function pointer) to C language function: void glFragmentLightfSGIX(GLenum target, GLenum pname, GLfloat params); |
void |
dispatch_glFragmentLightiSGIX0(int target,
int pname,
int params,
long procAddress)
Entry point (through function pointer) to C language function: void glFragmentLightiSGIX(GLenum target, GLenum pname, GLint params); |
void |
dispatch_glFragmentLightModelfSGIX0(int target,
float s,
long procAddress)
Entry point (through function pointer) to C language function: void glFragmentLightModelfSGIX(GLenum target, GLfloat s); |
void |
dispatch_glFragmentLightModeliSGIX0(int target,
int s,
long procAddress)
Entry point (through function pointer) to C language function: void glFragmentLightModeliSGIX(GLenum target, GLint s); |
void |
dispatch_glFragmentMaterialfSGIX0(int target,
int pname,
float params,
long procAddress)
Entry point (through function pointer) to C language function: void glFragmentMaterialfSGIX(GLenum target, GLenum pname, GLfloat params); |
void |
dispatch_glFragmentMaterialiSGIX0(int target,
int pname,
int params,
long procAddress)
Entry point (through function pointer) to C language function: void glFragmentMaterialiSGIX(GLenum target, GLenum pname, GLint params); |
void |
dispatch_glFramebufferRenderbufferEXT0(int sfactorRGB,
int dfactorRGB,
int sfactorAlpha,
int dfactorAlpha,
long procAddress)
Entry point (through function pointer) to C language function: void glFramebufferRenderbufferEXT(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLuint dfactorAlpha); |
void |
dispatch_glFramebufferTexture1DEXT0(int target,
int attachment,
int textarget,
int texture,
int level,
long procAddress)
Entry point (through function pointer) to C language function: void glFramebufferTexture1DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); |
void |
dispatch_glFramebufferTexture2DEXT0(int target,
int attachment,
int textarget,
int texture,
int level,
long procAddress)
Entry point (through function pointer) to C language function: void glFramebufferTexture2DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); |
void |
dispatch_glFramebufferTexture3DEXT0(int target,
int attachment,
int textarget,
int texture,
int level,
int zoffset,
long procAddress)
Entry point (through function pointer) to C language function: void glFramebufferTexture3DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); |
void |
dispatch_glFramebufferTextureEXT0(int target,
int attachment,
int texture,
int level,
long procAddress)
Entry point (through function pointer) to C language function: void glFramebufferTextureEXT(GLenum target, GLenum attachment, GLuint texture, GLint level); |
void |
dispatch_glFramebufferTextureFaceEXT0(int target,
int attachment,
int texture,
int level,
int face,
long procAddress)
Entry point (through function pointer) to C language function: void glFramebufferTextureFaceEXT(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); |
void |
dispatch_glFramebufferTextureLayerEXT0(int target,
int attachment,
int texture,
int level,
int layer,
long procAddress)
Entry point (through function pointer) to C language function: void glFramebufferTextureLayerEXT(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); |
void |
dispatch_glFrameZoomSGIX0(int count,
long procAddress)
Entry point (through function pointer) to C language function: void glFrameZoomSGIX(GLint count); |
void |
dispatch_glFreeObjectBufferATI0(int mode,
long procAddress)
Entry point (through function pointer) to C language function: void glFreeObjectBufferATI(GLuint mode); |
int |
dispatch_glGenAsyncMarkersSGIX0(int range,
long procAddress)
Entry point (through function pointer) to C language function: GLuint glGenAsyncMarkersSGIX(GLsizei range); |
void |
dispatch_glGenerateMipmapEXT0(int mode,
long procAddress)
Entry point (through function pointer) to C language function: void glGenerateMipmapEXT(GLenum mode); |
int |
dispatch_glGenSymbolsEXT0(int datatype,
int storagetype,
int range,
int components,
long procAddress)
Entry point (through function pointer) to C language function: GLuint glGenSymbolsEXT(GLenum datatype, GLenum storagetype, GLenum range, GLuint components); |
int |
dispatch_glGetAttribLocation0(int program,
java.lang.String name,
long procAddress)
Entry point (through function pointer) to C language function: GLint glGetAttribLocation(GLuint program, const GLchar * name); |
int |
dispatch_glGetAttribLocationARB0(int program,
java.lang.String name,
long procAddress)
Entry point (through function pointer) to C language function: GLint glGetAttribLocationARB(GLhandleARB program, const GLcharARB * name); |
int |
dispatch_glGetHandleARB0(int type,
long procAddress)
Entry point (through function pointer) to C language function: GLhandleARB glGetHandleARB(GLenum type); |
int |
dispatch_glGetInstrumentsSGIX0(long procAddress)
Entry point (through function pointer) to C language function: GLint glGetInstrumentsSGIX(void); |
int |
dispatch_glGetUniformBufferSizeEXT0(int program,
int location,
long procAddress)
Entry point (through function pointer) to C language function: GLint glGetUniformBufferSizeEXT(GLuint program, GLint location); |
int |
dispatch_glGetUniformLocation0(int program,
java.lang.String name,
long procAddress)
Entry point (through function pointer) to C language function: GLint glGetUniformLocation(GLuint program, const GLchar * name); |
int |
dispatch_glGetUniformLocationARB0(int program,
java.lang.String name,
long procAddress)
Entry point (through function pointer) to C language function: GLint glGetUniformLocationARB(GLhandleARB program, const GLcharARB * name); |
int |
dispatch_glGetUniformOffsetEXT0(int program,
int location,
long procAddress)
Entry point (through function pointer) to C language function: ptrdiff_t glGetUniformOffsetEXT(GLuint program, GLint location); |
void |
dispatch_glGlobalAlphaFactorbSUN0(byte factor,
long procAddress)
Entry point (through function pointer) to C language function: void glGlobalAlphaFactorbSUN(GLbyte factor); |
void |
dispatch_glGlobalAlphaFactordSUN0(double coord,
long procAddress)
Entry point (through function pointer) to C language function: void glGlobalAlphaFactordSUN(GLdouble coord); |
void |
dispatch_glGlobalAlphaFactorfSUN0(float coord,
long procAddress)
Entry point (through function pointer) to C language function: void glGlobalAlphaFactorfSUN(GLfloat coord); |
void |
dispatch_glGlobalAlphaFactoriSUN0(int count,
long procAddress)
Entry point (through function pointer) to C language function: void glGlobalAlphaFactoriSUN(GLint count); |
void |
dispatch_glGlobalAlphaFactorsSUN0(short factor,
long procAddress)
Entry point (through function pointer) to C language function: void glGlobalAlphaFactorsSUN(GLshort factor); |
void |
dispatch_glGlobalAlphaFactorubSUN0(byte factor,
long procAddress)
Entry point (through function pointer) to C language function: void glGlobalAlphaFactorubSUN(GLubyte factor); |
void |
dispatch_glGlobalAlphaFactoruiSUN0(int mode,
long procAddress)
Entry point (through function pointer) to C language function: void glGlobalAlphaFactoruiSUN(GLuint mode); |
void |
dispatch_glGlobalAlphaFactorusSUN0(short factor,
long procAddress)
Entry point (through function pointer) to C language function: void glGlobalAlphaFactorusSUN(GLushort factor); |
void |
dispatch_glHintPGI0(int target,
int s,
long procAddress)
Entry point (through function pointer) to C language function: void glHintPGI(GLenum target, GLint s); |
void |
dispatch_glHistogram0(int target,
int width,
int internalformat,
boolean sink,
long procAddress)
Entry point (through function pointer) to C language function: void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); |
void |
dispatch_glImageTransformParameterfHP0(int target,
int pname,
float params,
long procAddress)
Entry point (through function pointer) to C language function: void glImageTransformParameterfHP(GLenum target, GLenum pname, GLfloat params); |
void |
dispatch_glImageTransformParameteriHP0(int target,
int pname,
int params,
long procAddress)
Entry point (through function pointer) to C language function: void glImageTransformParameteriHP(GLenum target, GLenum pname, GLint params); |
void |
dispatch_glIndexFuncEXT0(int target,
float s,
long procAddress)
Entry point (through function pointer) to C language function: void glIndexFuncEXT(GLenum target, GLclampf s); |
void |
dispatch_glIndexMaterialEXT0(int target,
int id,
long procAddress)
Entry point (through function pointer) to C language function: void glIndexMaterialEXT(GLenum target, GLenum id); |
void |
dispatch_glInsertComponentEXT0(int red,
int green,
int blue,
long procAddress)
Entry point (through function pointer) to C language function: void glInsertComponentEXT(GLuint red, GLuint green, GLuint blue); |
boolean |
dispatch_glIsAsyncMarkerSGIX0(int id,
long procAddress)
Entry point (through function pointer) to C language function: GLboolean glIsAsyncMarkerSGIX(GLuint id); |
boolean |
dispatch_glIsBuffer0(int id,
long procAddress)
Entry point (through function pointer) to C language function: GLboolean glIsBuffer(GLuint id); |
boolean |
dispatch_glIsBufferARB0(int id,
long procAddress)
Entry point (through function pointer) to C language function: GLboolean glIsBufferARB(GLuint id); |
boolean |
dispatch_glIsEnabledIndexedEXT0(int target,
int index,
long procAddress)
Entry point (through function pointer) to C language function: GLboolean glIsEnabledIndexedEXT(GLenum target, GLuint index); |
boolean |
dispatch_glIsFenceAPPLE0(int id,
long procAddress)
Entry point (through function pointer) to C language function: GLboolean glIsFenceAPPLE(GLuint id); |
boolean |
dispatch_glIsFenceNV0(int id,
long procAddress)
Entry point (through function pointer) to C language function: GLboolean glIsFenceNV(GLuint id); |
boolean |
dispatch_glIsFramebufferEXT0(int id,
long procAddress)
Entry point (through function pointer) to C language function: GLboolean glIsFramebufferEXT(GLuint id); |
boolean |
dispatch_glIsObjectBufferATI0(int id,
long procAddress)
Entry point (through function pointer) to C language function: GLboolean glIsObjectBufferATI(GLuint id); |
boolean |
dispatch_glIsOcclusionQueryNV0(int id,
long procAddress)
Entry point (through function pointer) to C language function: GLboolean glIsOcclusionQueryNV(GLuint id); |
boolean |
dispatch_glIsProgram0(int id,
long procAddress)
Entry point (through function pointer) to C language function: GLboolean glIsProgram(GLuint id); |
boolean |
dispatch_glIsProgramARB0(int id,
long procAddress)
Entry point (through function pointer) to C language function: GLboolean glIsProgramARB(GLuint id); |
boolean |
dispatch_glIsProgramNV0(int id,
long procAddress)
Entry point (through function pointer) to C language function: GLboolean glIsProgramNV(GLuint id); |
boolean |
dispatch_glIsQuery0(int id,
long procAddress)
Entry point (through function pointer) to C language function: GLboolean glIsQuery(GLuint id); |
boolean |
dispatch_glIsQueryARB0(int id,
long procAddress)
Entry point (through function pointer) to C language function: GLboolean glIsQueryARB(GLuint id); |
boolean |
dispatch_glIsRenderbufferEXT0(int id,
long procAddress)
Entry point (through function pointer) to C language function: GLboolean glIsRenderbufferEXT(GLuint id); |
boolean |
dispatch_glIsShader0(int id,
long procAddress)
Entry point (through function pointer) to C language function: GLboolean glIsShader(GLuint id); |
boolean |
dispatch_glIsVariantEnabledEXT0(int id,
int cap,
long procAddress)
Entry point (through function pointer) to C language function: GLboolean glIsVariantEnabledEXT(GLuint id, GLenum cap); |
boolean |
dispatch_glIsVertexArrayAPPLE0(int id,
long procAddress)
Entry point (through function pointer) to C language function: GLboolean glIsVertexArrayAPPLE(GLuint id); |
boolean |
dispatch_glIsVertexAttribEnabledAPPLE0(int index,
int pname,
long procAddress)
Entry point (through function pointer) to C language function: GLboolean glIsVertexAttribEnabledAPPLE(GLuint index, GLenum pname); |
void |
dispatch_glLightEnviSGIX0(int target,
int s,
long procAddress)
Entry point (through function pointer) to C language function: void glLightEnviSGIX(GLenum target, GLint s); |
void |
dispatch_glLinkProgram0(int mode,
long procAddress)
Entry point (through function pointer) to C language function: void glLinkProgram(GLuint mode); |
void |
dispatch_glLinkProgramARB0(int mode,
long procAddress)
Entry point (through function pointer) to C language function: void glLinkProgramARB(GLhandleARB mode); |
void |
dispatch_glListParameterfSGIX0(int target,
int pname,
float params,
long procAddress)
Entry point (through function pointer) to C language function: void glListParameterfSGIX(GLuint target, GLenum pname, GLfloat params); |
void |
dispatch_glListParameteriSGIX0(int target,
int pname,
int params,
long procAddress)
Entry point (through function pointer) to C language function: void glListParameteriSGIX(GLuint target, GLenum pname, GLint params); |
void |
dispatch_glLoadIdentityDeformationMapSGIX0(int mode,
long procAddress)
Entry point (through function pointer) to C language function: void glLoadIdentityDeformationMapSGIX(GLbitfield mode); |
void |
dispatch_glLoadProgramNV0(int target,
int id,
int len,
java.lang.String program,
long procAddress)
Entry point (through function pointer) to C language function: void glLoadProgramNV(GLenum target, GLuint id, GLsizei len, const GLubyte * program); |
void |
dispatch_glLockArraysEXT0(int x,
int y,
long procAddress)
Entry point (through function pointer) to C language function: void glLockArraysEXT(GLint x, GLsizei y); |
void |
dispatch_glMinmax0(int target,
int internalformat,
boolean sink,
long procAddress)
Entry point (through function pointer) to C language function: void glMinmax(GLenum target, GLenum internalformat, GLboolean sink); |
void |
dispatch_glMultiTexCoord1d0(int target,
double s,
long procAddress)
Entry point (through function pointer) to C language function: void glMultiTexCoord1d(GLenum target, GLdouble s); |
void |
dispatch_glMultiTexCoord1f0(int target,
float s,
long procAddress)
Entry point (through function pointer) to C language function: void glMultiTexCoord1f(GLenum target, GLfloat s); |
void |
dispatch_glMultiTexCoord1hNV0(int target,
short s,
long procAddress)
Entry point (through function pointer) to C language function: void glMultiTexCoord1hNV(GLenum target, GLhalfNV s); |
void |
dispatch_glMultiTexCoord1i0(int target,
int s,
long procAddress)
Entry point (through function pointer) to C language function: void glMultiTexCoord1i(GLenum target, GLint s); |
void |
dispatch_glMultiTexCoord1s0(int target,
short s,
long procAddress)
Entry point (through function pointer) to C language function: void glMultiTexCoord1s(GLenum target, GLshort s); |
void |
dispatch_glMultiTexCoord2d0(int target,
double s,
double t,
long procAddress)
Entry point (through function pointer) to C language function: void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t); |
void |
dispatch_glMultiTexCoord2f0(int target,
float s,
float t,
long procAddress)
Entry point (through function pointer) to C language function: void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t); |
void |
dispatch_glMultiTexCoord2hNV0(int target,
short s,
short t,
long procAddress)
Entry point (through function pointer) to C language function: void glMultiTexCoord2hNV(GLenum target, GLhalfNV s, GLhalfNV t); |
void |
dispatch_glMultiTexCoord2i0(int target,
int s,
int t,
long procAddress)
Entry point (through function pointer) to C language function: void glMultiTexCoord2i(GLenum target, GLint s, GLint t); |
void |
dispatch_glMultiTexCoord2s0(int target,
short s,
short t,
long procAddress)
Entry point (through function pointer) to C language function: void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t); |
void |
dispatch_glMultiTexCoord3d0(int target,
double s,
double t,
double r,
long procAddress)
Entry point (through function pointer) to C language function: void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r); |
void |
dispatch_glMultiTexCoord3f0(int target,
float s,
float t,
float r,
long procAddress)
Entry point (through function pointer) to C language function: void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r); |
void |
dispatch_glMultiTexCoord3hNV0(int target,
short s,
short t,
short r,
long procAddress)
Entry point (through function pointer) to C language function: void glMultiTexCoord3hNV(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r); |
void |
dispatch_glMultiTexCoord3i0(int target,
int s,
int t,
int r,
long procAddress)
Entry point (through function pointer) to C language function: void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r); |
void |
dispatch_glMultiTexCoord3s0(int target,
short s,
short t,
short r,
long procAddress)
Entry point (through function pointer) to C language function: void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r); |
void |
dispatch_glMultiTexCoord4d0(int target,
double s,
double t,
double r,
double q,
long procAddress)
Entry point (through function pointer) to C language function: void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); |
void |
dispatch_glMultiTexCoord4f0(int target,
float s,
float t,
float r,
float q,
long procAddress)
Entry point (through function pointer) to C language function: void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); |
void |
dispatch_glMultiTexCoord4hNV0(int target,
short s,
short t,
short r,
short q,
long procAddress)
Entry point (through function pointer) to C language function: void glMultiTexCoord4hNV(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); |
void |
dispatch_glMultiTexCoord4i0(int target,
int start,
int x,
int y,
int width,
long procAddress)
Entry point (through function pointer) to C language function: void glMultiTexCoord4i(GLenum target, GLint start, GLint x, GLint y, GLint width); |
void |
dispatch_glMultiTexCoord4s0(int target,
short s,
short t,
short r,
short q,
long procAddress)
Entry point (through function pointer) to C language function: void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); |
int |
dispatch_glNewBufferRegion0(int type,
long procAddress)
Entry point (through function pointer) to C language function: GLuint glNewBufferRegion(GLenum type); |
void |
dispatch_glNormal3fVertex3fSUN0(float r,
float g,
float b,
float x,
float y,
float z,
long procAddress)
Entry point (through function pointer) to C language function: void glNormal3fVertex3fSUN(GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); |
void |
dispatch_glNormal3hNV0(short red,
short green,
short blue,
long procAddress)
Entry point (through function pointer) to C language function: void glNormal3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue); |
void |
dispatch_glNormalStream3bATI0(int stream,
byte nx,
byte ny,
byte nz,
long procAddress)
Entry point (through function pointer) to C language function: void glNormalStream3bATI(GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz); |
void |
dispatch_glNormalStream3dATI0(int target,
double s,
double t,
double r,
long procAddress)
Entry point (through function pointer) to C language function: void glNormalStream3dATI(GLenum target, GLdouble s, GLdouble t, GLdouble r); |
void |
dispatch_glNormalStream3fATI0(int target,
float s,
float t,
float r,
long procAddress)
Entry point (through function pointer) to C language function: void glNormalStream3fATI(GLenum target, GLfloat s, GLfloat t, GLfloat r); |
void |
dispatch_glNormalStream3iATI0(int target,
int s,
int t,
int r,
long procAddress)
Entry point (through function pointer) to C language function: void glNormalStream3iATI(GLenum target, GLint s, GLint t, GLint r); |
void |
dispatch_glNormalStream3sATI0(int target,
short s,
short t,
short r,
long procAddress)
Entry point (through function pointer) to C language function: void glNormalStream3sATI(GLenum target, GLshort s, GLshort t, GLshort r); |
void |
dispatch_glPassTexCoordATI0(int red,
int green,
int blue,
long procAddress)
Entry point (through function pointer) to C language function: void glPassTexCoordATI(GLuint red, GLuint green, GLenum blue); |
void |
dispatch_glPixelTexGenParameterfSGIS0(int target,
float s,
long procAddress)
Entry point (through function pointer) to C language function: void glPixelTexGenParameterfSGIS(GLenum target, GLfloat s); |
void |
dispatch_glPixelTexGenParameteriSGIS0(int target,
int s,
long procAddress)
Entry point (through function pointer) to C language function: void glPixelTexGenParameteriSGIS(GLenum target, GLint s); |
void |
dispatch_glPixelTexGenSGIX0(int mode,
long procAddress)
Entry point (through function pointer) to C language function: void glPixelTexGenSGIX(GLenum mode); |
void |
dispatch_glPixelTransformParameterfEXT0(int target,
int pname,
float params,
long procAddress)
Entry point (through function pointer) to C language function: void glPixelTransformParameterfEXT(GLenum target, GLenum pname, GLfloat params); |
void |
dispatch_glPixelTransformParameteriEXT0(int target,
int pname,
int params,
long procAddress)
Entry point (through function pointer) to C language function: void glPixelTransformParameteriEXT(GLenum target, GLenum pname, GLint params); |
void |
dispatch_glPNTrianglesfATI0(int target,
float s,
long procAddress)
Entry point (through function pointer) to C language function: void glPNTrianglesfATI(GLenum target, GLfloat s); |
void |
dispatch_glPNTrianglesiATI0(int target,
int s,
long procAddress)
Entry point (through function pointer) to C language function: void glPNTrianglesiATI(GLenum target, GLint s); |
void |
dispatch_glPointParameterf0(int target,
float s,
long procAddress)
Entry point (through function pointer) to C language function: void glPointParameterf(GLenum target, GLfloat s); |
void |
dispatch_glPointParameterfARB0(int target,
float s,
long procAddress)
Entry point (through function pointer) to C language function: void glPointParameterfARB(GLenum target, GLfloat s); |
void |
dispatch_glPointParameterfEXT0(int target,
float s,
long procAddress)
Entry point (through function pointer) to C language function: void glPointParameterfEXT(GLenum target, GLfloat s); |
void |
dispatch_glPointParameterfSGIS0(int target,
float s,
long procAddress)
Entry point (through function pointer) to C language function: void glPointParameterfSGIS(GLenum target, GLfloat s); |
void |
dispatch_glPointParameteri0(int target,
int s,
long procAddress)
Entry point (through function pointer) to C language function: void glPointParameteri(GLenum target, GLint s); |
void |
dispatch_glPointParameteriNV0(int target,
int s,
long procAddress)
Entry point (through function pointer) to C language function: void glPointParameteriNV(GLenum target, GLint s); |
void |
dispatch_glPrimitiveRestartIndexNV0(int mode,
long procAddress)
Entry point (through function pointer) to C language function: void glPrimitiveRestartIndexNV(GLuint mode); |
void |
dispatch_glPrimitiveRestartNV0(long procAddress)
Entry point (through function pointer) to C language function: void glPrimitiveRestartNV(void); |
void |
dispatch_glProgramEnvParameter4dARB0(int target,
int index,
double x,
double y,
double z,
double w,
long procAddress)
Entry point (through function pointer) to C language function: void glProgramEnvParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
void |
dispatch_glProgramEnvParameter4fARB0(int target,
int index,
float x,
float y,
float z,
float w,
long procAddress)
Entry point (through function pointer) to C language function: void glProgramEnvParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
void |
dispatch_glProgramEnvParameterI4iNV0(int target,
int index,
int x,
int y,
int z,
int w,
long procAddress)
Entry point (through function pointer) to C language function: void glProgramEnvParameterI4iNV(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); |
void |
dispatch_glProgramEnvParameterI4uiNV0(int target,
int index,
int x,
int y,
int z,
int w,
long procAddress)
Entry point (through function pointer) to C language function: void glProgramEnvParameterI4uiNV(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); |
void |
dispatch_glProgramLocalParameter4dARB0(int target,
int index,
double x,
double y,
double z,
double w,
long procAddress)
Entry point (through function pointer) to C language function: void glProgramLocalParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
void |
dispatch_glProgramLocalParameter4fARB0(int target,
int index,
float x,
float y,
float z,
float w,
long procAddress)
Entry point (through function pointer) to C language function: void glProgramLocalParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
void |
dispatch_glProgramLocalParameterI4iNV0(int target,
int index,
int x,
int y,
int z,
int w,
long procAddress)
Entry point (through function pointer) to C language function: void glProgramLocalParameterI4iNV(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); |
void |
dispatch_glProgramLocalParameterI4uiNV0(int target,
int index,
int x,
int y,
int z,
int w,
long procAddress)
Entry point (through function pointer) to C language function: void glProgramLocalParameterI4uiNV(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); |
void |
dispatch_glProgramNamedParameter4dNV0(int id,
int len,
java.lang.String name,
double x,
double y,
double z,
double w,
long procAddress)
Entry point (through function pointer) to C language function: void glProgramNamedParameter4dNV(GLuint id, GLsizei len, const GLubyte * name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
void |
dispatch_glProgramNamedParameter4fNV0(int id,
int len,
java.lang.String name,
float x,
float y,
float z,
float w,
long procAddress)
Entry point (through function pointer) to C language function: void glProgramNamedParameter4fNV(GLuint id, GLsizei len, const GLubyte * name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
void |
dispatch_glProgramParameter4dNV0(int target,
int index,
double x,
double y,
double z,
double w,
long procAddress)
Entry point (through function pointer) to C language function: void glProgramParameter4dNV(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
void |
dispatch_glProgramParameter4fNV0(int target,
int index,
float x,
float y,
float z,
float w,
long procAddress)
Entry point (through function pointer) to C language function: void glProgramParameter4fNV(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
void |
dispatch_glProgramParameteriEXT0(int program,
int pname,
int value,
long procAddress)
Entry point (through function pointer) to C language function: void glProgramParameteriEXT(GLuint program, GLenum pname, GLint value); |
void |
dispatch_glProgramStringARB0(int target,
int format,
int len,
java.lang.String string,
long procAddress)
Entry point (through function pointer) to C language function: void glProgramStringARB(GLenum target, GLenum format, GLsizei len, const GLvoid * string); |
void |
dispatch_glProgramVertexLimitNV0(int target,
int limit,
long procAddress)
Entry point (through function pointer) to C language function: void glProgramVertexLimitNV(GLenum target, GLint limit); |
void |
dispatch_glReadBufferRegion0(int target,
int start,
int x,
int y,
int width,
long procAddress)
Entry point (through function pointer) to C language function: void glReadBufferRegion(GLuint target, GLint start, GLint x, GLsizei y, GLsizei width); |
void |
dispatch_glReadInstrumentsSGIX0(int count,
long procAddress)
Entry point (through function pointer) to C language function: void glReadInstrumentsSGIX(GLint count); |
void |
dispatch_glRenderbufferStorageEXT0(int target,
int internalformat,
int width,
int height,
long procAddress)
Entry point (through function pointer) to C language function: void glRenderbufferStorageEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); |
void |
dispatch_glRenderbufferStorageMultisampleCoverageNV0(int target,
int coverageSamples,
int colorSamples,
int internalformat,
int width,
int height,
long procAddress)
Entry point (through function pointer) to C language function: void glRenderbufferStorageMultisampleCoverageNV(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); |
void |
dispatch_glRenderbufferStorageMultisampleEXT0(int target,
int samples,
int internalformat,
int width,
int height,
long procAddress)
Entry point (through function pointer) to C language function: void glRenderbufferStorageMultisampleEXT(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); |
void |
dispatch_glReplacementCodeuiColor3fVertex3fSUN0(int rc,
float r,
float g,
float b,
float x,
float y,
float z,
long procAddress)
Entry point (through function pointer) to C language function: void glReplacementCodeuiColor3fVertex3fSUN(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); |
void |
dispatch_glReplacementCodeuiColor4fNormal3fVertex3fSUN0(int rc,
float r,
float g,
float b,
float a,
float nx,
float ny,
float nz,
float x,
float y,
float z,
long procAddress)
Entry point (through function pointer) to C language function: void glReplacementCodeuiColor4fNormal3fVertex3fSUN(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); |
void |
dispatch_glReplacementCodeuiColor4ubVertex3fSUN0(int rc,
byte r,
byte g,
byte b,
byte a,
float x,
float y,
float z,
long procAddress)
Entry point (through function pointer) to C language function: void glReplacementCodeuiColor4ubVertex3fSUN(GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); |
void |
dispatch_glReplacementCodeuiNormal3fVertex3fSUN0(int rc,
float r,
float g,
float b,
float x,
float y,
float z,
long procAddress)
Entry point (through function pointer) to C language function: void glReplacementCodeuiNormal3fVertex3fSUN(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); |
void |
dispatch_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN0(int rc,
float s,
float t,
float r,
float g,
float b,
float a,
float nx,
float ny,
float nz,
float x,
float y,
float z,
long procAddress)
Entry point (through function pointer) to C language function: void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN(GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); |
void |
dispatch_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN0(int rc,
float s,
float t,
float nx,
float ny,
float nz,
float x,
float y,
float z,
long procAddress)
Entry point (through function pointer) to C language function: void glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN(GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); |
void |
dispatch_glReplacementCodeuiTexCoord2fVertex3fSUN0(int rc,
float s,
float t,
float x,
float y,
float z,
long procAddress)
Entry point (through function pointer) to C language function: void glReplacementCodeuiTexCoord2fVertex3fSUN(GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); |
void |
dispatch_glReplacementCodeuiVertex3fSUN0(int target,
float s,
float t,
float r,
long procAddress)
Entry point (through function pointer) to C language function: void glReplacementCodeuiVertex3fSUN(GLuint target, GLfloat s, GLfloat t, GLfloat r); |
void |
dispatch_glResetHistogram0(int mode,
long procAddress)
Entry point (through function pointer) to C language function: void glResetHistogram(GLenum mode); |
void |
dispatch_glResetMinmax0(int mode,
long procAddress)
Entry point (through function pointer) to C language function: void glResetMinmax(GLenum mode); |
void |
dispatch_glResizeBuffersMESA0(long procAddress)
Entry point (through function pointer) to C language function: void glResizeBuffersMESA(void); |
void |
dispatch_glSampleCoverage0(float value,
boolean invert,
long procAddress)
Entry point (through function pointer) to C language function: void glSampleCoverage(GLclampf value, GLboolean invert); |
void |
dispatch_glSampleMapATI0(int red,
int green,
int blue,
long procAddress)
Entry point (through function pointer) to C language function: void glSampleMapATI(GLuint red, GLuint green, GLenum blue); |
void |
dispatch_glSampleMaskEXT0(float value,
boolean invert,
long procAddress)
Entry point (through function pointer) to C language function: void glSampleMaskEXT(GLclampf value, GLboolean invert); |
void |
dispatch_glSampleMaskSGIS0(float value,
boolean invert,
long procAddress)
Entry point (through function pointer) to C language function: void glSampleMaskSGIS(GLclampf value, GLboolean invert); |
void |
dispatch_glSamplePatternEXT0(int mode,
long procAddress)
Entry point (through function pointer) to C language function: void glSamplePatternEXT(GLenum mode); |
void |
dispatch_glSamplePatternSGIS0(int mode,
long procAddress)
Entry point (through function pointer) to C language function: void glSamplePatternSGIS(GLenum mode); |
void |
dispatch_glSecondaryColor3b0(byte red,
byte green,
byte blue,
long procAddress)
Entry point (through function pointer) to C language function: void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue); |
void |
dispatch_glSecondaryColor3bEXT0(byte red,
byte green,
byte blue,
long procAddress)
Entry point (through function pointer) to C language function: void glSecondaryColor3bEXT(GLbyte red, GLbyte green, GLbyte blue); |
void |
dispatch_glSecondaryColor3d0(double red,
double green,
double blue,
long procAddress)
Entry point (through function pointer) to C language function: void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue); |
void |
dispatch_glSecondaryColor3dEXT0(double red,
double green,
double blue,
long procAddress)
Entry point (through function pointer) to C language function: void glSecondaryColor3dEXT(GLdouble red, GLdouble green, GLdouble blue); |
void |
dispatch_glSecondaryColor3f0(float red,
float green,
float blue,
long procAddress)
Entry point (through function pointer) to C language function: void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue); |
void |
dispatch_glSecondaryColor3fEXT0(float red,
float green,
float blue,
long procAddress)
Entry point (through function pointer) to C language function: void glSecondaryColor3fEXT(GLfloat red, GLfloat green, GLfloat blue); |
void |
dispatch_glSecondaryColor3hNV0(short red,
short green,
short blue,
long procAddress)
Entry point (through function pointer) to C language function: void glSecondaryColor3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue); |
void |
dispatch_glSecondaryColor3i0(int red,
int green,
int blue,
long procAddress)
Entry point (through function pointer) to C language function: void glSecondaryColor3i(GLint red, GLint green, GLint blue); |
void |
dispatch_glSecondaryColor3iEXT0(int red,
int green,
int blue,
long procAddress)
Entry point (through function pointer) to C language function: void glSecondaryColor3iEXT(GLint red, GLint green, GLint blue); |
void |
dispatch_glSecondaryColor3s0(short red,
short green,
short blue,
long procAddress)
Entry point (through function pointer) to C language function: void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue); |
void |
dispatch_glSecondaryColor3sEXT0(short red,
short green,
short blue,
long procAddress)
Entry point (through function pointer) to C language function: void glSecondaryColor3sEXT(GLshort red, GLshort green, GLshort blue); |
void |
dispatch_glSecondaryColor3ub0(byte red,
byte green,
byte blue,
long procAddress)
Entry point (through function pointer) to C language function: void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue); |
void |
dispatch_glSecondaryColor3ubEXT0(byte red,
byte green,
byte blue,
long procAddress)
Entry point (through function pointer) to C language function: void glSecondaryColor3ubEXT(GLubyte red, GLubyte green, GLubyte blue); |
void |
dispatch_glSecondaryColor3ui0(int red,
int green,
int blue,
long procAddress)
Entry point (through function pointer) to C language function: void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue); |
void |
dispatch_glSecondaryColor3uiEXT0(int red,
int green,
int blue,
long procAddress)
Entry point (through function pointer) to C language function: void glSecondaryColor3uiEXT(GLuint red, GLuint green, GLuint blue); |
void |
dispatch_glSecondaryColor3us0(short red,
short green,
short blue,
long procAddress)
Entry point (through function pointer) to C language function: void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue); |
void |
dispatch_glSecondaryColor3usEXT0(short red,
short green,
short blue,
long procAddress)
Entry point (through function pointer) to C language function: void glSecondaryColor3usEXT(GLushort red, GLushort green, GLushort blue); |
void |
dispatch_glSetFenceAPPLE0(int mode,
long procAddress)
Entry point (through function pointer) to C language function: void glSetFenceAPPLE(GLuint mode); |
void |
dispatch_glSetFenceNV0(int target,
int id,
long procAddress)
Entry point (through function pointer) to C language function: void glSetFenceNV(GLuint target, GLenum id); |
void |
dispatch_glShaderOp1EXT0(int red,
int green,
int blue,
long procAddress)
Entry point (through function pointer) to C language function: void glShaderOp1EXT(GLenum red, GLuint green, GLuint blue); |
void |
dispatch_glShaderOp2EXT0(int sfactorRGB,
int dfactorRGB,
int sfactorAlpha,
int dfactorAlpha,
long procAddress)
Entry point (through function pointer) to C language function: void glShaderOp2EXT(GLenum sfactorRGB, GLuint dfactorRGB, GLuint sfactorAlpha, GLuint dfactorAlpha); |
void |
dispatch_glShaderOp3EXT0(int op,
int res,
int arg1,
int arg2,
int arg3,
long procAddress)
Entry point (through function pointer) to C language function: void glShaderOp3EXT(GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); |
void |
dispatch_glSpriteParameterfSGIX0(int target,
float s,
long procAddress)
Entry point (through function pointer) to C language function: void glSpriteParameterfSGIX(GLenum target, GLfloat s); |
void |
dispatch_glSpriteParameteriSGIX0(int target,
int s,
long procAddress)
Entry point (through function pointer) to C language function: void glSpriteParameteriSGIX(GLenum target, GLint s); |
void |
dispatch_glStartInstrumentsSGIX0(long procAddress)
Entry point (through function pointer) to C language function: void glStartInstrumentsSGIX(void); |
void |
dispatch_glStencilClearTagEXT0(int stencilTagBits,
int stencilClearTag,
long procAddress)
Entry point (through function pointer) to C language function: void glStencilClearTagEXT(GLsizei stencilTagBits, GLuint stencilClearTag); |
void |
dispatch_glStencilFuncSeparate0(int frontfunc,
int backfunc,
int ref,
int mask,
long procAddress)
Entry point (through function pointer) to C language function: void glStencilFuncSeparate(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); |
void |
dispatch_glStencilFuncSeparateATI0(int frontfunc,
int backfunc,
int ref,
int mask,
long procAddress)
Entry point (through function pointer) to C language function: void glStencilFuncSeparateATI(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); |
void |
dispatch_glStencilMaskSeparate0(int target,
int id,
long procAddress)
Entry point (through function pointer) to C language function: void glStencilMaskSeparate(GLenum target, GLuint id); |
void |
dispatch_glStencilOpSeparate0(int sfactorRGB,
int dfactorRGB,
int sfactorAlpha,
int dfactorAlpha,
long procAddress)
Entry point (through function pointer) to C language function: void glStencilOpSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
void |
dispatch_glStencilOpSeparateATI0(int sfactorRGB,
int dfactorRGB,
int sfactorAlpha,
int dfactorAlpha,
long procAddress)
Entry point (through function pointer) to C language function: void glStencilOpSeparateATI(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
void |
dispatch_glStopInstrumentsSGIX0(int count,
long procAddress)
Entry point (through function pointer) to C language function: void glStopInstrumentsSGIX(GLint count); |
void |
dispatch_glSwapAPPLE0(long procAddress)
Entry point (through function pointer) to C language function: void glSwapAPPLE(void); |
void |
dispatch_glSwizzleEXT0(int stage,
int portion,
int variable,
int input,
int mapping,
int componentUsage,
long procAddress)
Entry point (through function pointer) to C language function: void glSwizzleEXT(GLuint stage, GLuint portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); |
void |
dispatch_glTagSampleBufferSGIX0(long procAddress)
Entry point (through function pointer) to C language function: void glTagSampleBufferSGIX(void); |
void |
dispatch_glTbufferMask3DFX0(int mode,
long procAddress)
Entry point (through function pointer) to C language function: void glTbufferMask3DFX(GLuint mode); |
boolean |
dispatch_glTestFenceAPPLE0(int id,
long procAddress)
Entry point (through function pointer) to C language function: GLboolean glTestFenceAPPLE(GLuint id); |
boolean |
dispatch_glTestFenceNV0(int id,
long procAddress)
Entry point (through function pointer) to C language function: GLboolean glTestFenceNV(GLuint id); |
boolean |
dispatch_glTestObjectAPPLE0(int id,
int cap,
long procAddress)
Entry point (through function pointer) to C language function: GLboolean glTestObjectAPPLE(GLenum id, GLuint cap); |
void |
dispatch_glTexBufferEXT0(int target,
int internalformat,
int buffer,
long procAddress)
Entry point (through function pointer) to C language function: void glTexBufferEXT(GLenum target, GLenum internalformat, GLuint buffer); |
void |
dispatch_glTexCoord1hNV0(short factor,
long procAddress)
Entry point (through function pointer) to C language function: void glTexCoord1hNV(GLhalfNV factor); |
void |
dispatch_glTexCoord2fColor3fVertex3fSUN0(float s,
float t,
float p,
float q,
float x,
float y,
float z,
float w,
long procAddress)
Entry point (through function pointer) to C language function: void glTexCoord2fColor3fVertex3fSUN(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
void |
dispatch_glTexCoord2fColor4fNormal3fVertex3fSUN0(float s,
float t,
float r,
float g,
float b,
float a,
float nx,
float ny,
float nz,
float x,
float y,
float z,
long procAddress)
Entry point (through function pointer) to C language function: void glTexCoord2fColor4fNormal3fVertex3fSUN(GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); |
void |
dispatch_glTexCoord2fColor4ubVertex3fSUN0(float s,
float t,
byte r,
byte g,
byte b,
byte a,
float x,
float y,
float z,
long procAddress)
Entry point (through function pointer) to C language function: void glTexCoord2fColor4ubVertex3fSUN(GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); |
void |
dispatch_glTexCoord2fNormal3fVertex3fSUN0(float s,
float t,
float p,
float q,
float x,
float y,
float z,
float w,
long procAddress)
Entry point (through function pointer) to C language function: void glTexCoord2fNormal3fVertex3fSUN(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
void |
dispatch_glTexCoord2fVertex3fSUN0(float s,
float t,
float x,
float y,
float z,
long procAddress)
Entry point (through function pointer) to C language function: void glTexCoord2fVertex3fSUN(GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); |
void |
dispatch_glTexCoord2hNV0(short x,
short y,
long procAddress)
Entry point (through function pointer) to C language function: void glTexCoord2hNV(GLhalfNV x, GLhalfNV y); |
void |
dispatch_glTexCoord3hNV0(short red,
short green,
short blue,
long procAddress)
Entry point (through function pointer) to C language function: void glTexCoord3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue); |
void |
dispatch_glTexCoord4fColor4fNormal3fVertex4fSUN0(float s,
float t,
float p,
float q,
float r,
float g,
float b,
float a,
float nx,
float ny,
float nz,
float x,
float y,
float z,
float w,
long procAddress)
Entry point (through function pointer) to C language function: void glTexCoord4fColor4fNormal3fVertex4fSUN(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
void |
dispatch_glTexCoord4fVertex4fSUN0(float s,
float t,
float p,
float q,
float x,
float y,
float z,
float w,
long procAddress)
Entry point (through function pointer) to C language function: void glTexCoord4fVertex4fSUN(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
void |
dispatch_glTexCoord4hNV0(short x,
short y,
short z,
short w,
long procAddress)
Entry point (through function pointer) to C language function: void glTexCoord4hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); |
void |
dispatch_glTextureColorMaskSGIS0(boolean red,
boolean green,
boolean blue,
boolean alpha,
long procAddress)
Entry point (through function pointer) to C language function: void glTextureColorMaskSGIS(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); |
void |
dispatch_glTextureLightEXT0(int mode,
long procAddress)
Entry point (through function pointer) to C language function: void glTextureLightEXT(GLenum mode); |
void |
dispatch_glTextureMaterialEXT0(int target,
int id,
long procAddress)
Entry point (through function pointer) to C language function: void glTextureMaterialEXT(GLenum target, GLenum id); |
void |
dispatch_glTextureNormalEXT0(int mode,
long procAddress)
Entry point (through function pointer) to C language function: void glTextureNormalEXT(GLenum mode); |
void |
dispatch_glTrackMatrixNV0(int sfactorRGB,
int dfactorRGB,
int sfactorAlpha,
int dfactorAlpha,
long procAddress)
Entry point (through function pointer) to C language function: void glTrackMatrixNV(GLenum sfactorRGB, GLuint dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
void |
dispatch_glUniform1f0(int location,
float v0,
long procAddress)
Entry point (through function pointer) to C language function: void glUniform1f(GLint location, GLfloat v0); |
void |
dispatch_glUniform1fARB0(int location,
float v0,
long procAddress)
Entry point (through function pointer) to C language function: void glUniform1fARB(GLint location, GLfloat v0); |
void |
dispatch_glUniform1i0(int x,
int y,
long procAddress)
Entry point (through function pointer) to C language function: void glUniform1i(GLint x, GLint y); |
void |
dispatch_glUniform1iARB0(int x,
int y,
long procAddress)
Entry point (through function pointer) to C language function: void glUniform1iARB(GLint x, GLint y); |
void |
dispatch_glUniform1uiEXT0(int location,
int v0,
long procAddress)
Entry point (through function pointer) to C language function: void glUniform1uiEXT(GLint location, GLuint v0); |
void |
dispatch_glUniform2f0(int location,
float v0,
float v1,
long procAddress)
Entry point (through function pointer) to C language function: void glUniform2f(GLint location, GLfloat v0, GLfloat v1); |
void |
dispatch_glUniform2fARB0(int location,
float v0,
float v1,
long procAddress)
Entry point (through function pointer) to C language function: void glUniform2fARB(GLint location, GLfloat v0, GLfloat v1); |
void |
dispatch_glUniform2i0(int red,
int green,
int blue,
long procAddress)
Entry point (through function pointer) to C language function: void glUniform2i(GLint red, GLint green, GLint blue); |
void |
dispatch_glUniform2iARB0(int red,
int green,
int blue,
long procAddress)
Entry point (through function pointer) to C language function: void glUniform2iARB(GLint red, GLint green, GLint blue); |
void |
dispatch_glUniform2uiEXT0(int location,
int v0,
int v1,
long procAddress)
Entry point (through function pointer) to C language function: void glUniform2uiEXT(GLint location, GLuint v0, GLuint v1); |
void |
dispatch_glUniform3f0(int location,
float v0,
float v1,
float v2,
long procAddress)
Entry point (through function pointer) to C language function: void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); |
void |
dispatch_glUniform3fARB0(int location,
float v0,
float v1,
float v2,
long procAddress)
Entry point (through function pointer) to C language function: void glUniform3fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); |
void |
dispatch_glUniform3i0(int location,
int v0,
int v1,
int v2,
long procAddress)
Entry point (through function pointer) to C language function: void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2); |
void |
dispatch_glUniform3iARB0(int location,
int v0,
int v1,
int v2,
long procAddress)
Entry point (through function pointer) to C language function: void glUniform3iARB(GLint location, GLint v0, GLint v1, GLint v2); |
void |
dispatch_glUniform3uiEXT0(int location,
int v0,
int v1,
int v2,
long procAddress)
Entry point (through function pointer) to C language function: void glUniform3uiEXT(GLint location, GLuint v0, GLuint v1, GLuint v2); |
void |
dispatch_glUniform4f0(int location,
float v0,
float v1,
float v2,
float v3,
long procAddress)
Entry point (through function pointer) to C language function: void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); |
void |
dispatch_glUniform4fARB0(int location,
float v0,
float v1,
float v2,
float v3,
long procAddress)
Entry point (through function pointer) to C language function: void glUniform4fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); |
void |
dispatch_glUniform4i0(int location,
int v0,
int v1,
int v2,
int v3,
long procAddress)
Entry point (through function pointer) to C language function: void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); |
void |
dispatch_glUniform4iARB0(int location,
int v0,
int v1,
int v2,
int v3,
long procAddress)
Entry point (through function pointer) to C language function: void glUniform4iARB(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); |
void |
dispatch_glUniform4uiEXT0(int location,
int v0,
int v1,
int v2,
int v3,
long procAddress)
Entry point (through function pointer) to C language function: void glUniform4uiEXT(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); |
void |
dispatch_glUniformBufferEXT0(int program,
int location,
int buffer,
long procAddress)
Entry point (through function pointer) to C language function: void glUniformBufferEXT(GLuint program, GLint location, GLuint buffer); |
void |
dispatch_glUnlockArraysEXT0(long procAddress)
Entry point (through function pointer) to C language function: void glUnlockArraysEXT(void); |
boolean |
dispatch_glUnmapBuffer0(int id,
long procAddress)
Entry point (through function pointer) to C language function: GLboolean glUnmapBuffer(GLenum id); |
boolean |
dispatch_glUnmapBufferARB0(int id,
long procAddress)
Entry point (through function pointer) to C language function: GLboolean glUnmapBufferARB(GLenum id); |
void |
dispatch_glUseProgram0(int mode,
long procAddress)
Entry point (through function pointer) to C language function: void glUseProgram(GLuint mode); |
void |
dispatch_glUseProgramObjectARB0(int mode,
long procAddress)
Entry point (through function pointer) to C language function: void glUseProgramObjectARB(GLhandleARB mode); |
void |
dispatch_glValidateProgram0(int mode,
long procAddress)
Entry point (through function pointer) to C language function: void glValidateProgram(GLuint mode); |
void |
dispatch_glValidateProgramARB0(int mode,
long procAddress)
Entry point (through function pointer) to C language function: void glValidateProgramARB(GLhandleARB mode); |
void |
dispatch_glVariantArrayObjectATI0(int id,
int type,
int stride,
int buffer,
int offset,
long procAddress)
Entry point (through function pointer) to C language function: void glVariantArrayObjectATI(GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); |
void |
dispatch_glVertex2hNV0(short x,
short y,
long procAddress)
Entry point (through function pointer) to C language function: void glVertex2hNV(GLhalfNV x, GLhalfNV y); |
void |
dispatch_glVertex3hNV0(short red,
short green,
short blue,
long procAddress)
Entry point (through function pointer) to C language function: void glVertex3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue); |
void |
dispatch_glVertex4hNV0(short x,
short y,
short z,
short w,
long procAddress)
Entry point (through function pointer) to C language function: void glVertex4hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); |
void |
dispatch_glVertexArrayParameteriAPPLE0(int target,
int s,
long procAddress)
Entry point (through function pointer) to C language function: void glVertexArrayParameteriAPPLE(GLenum target, GLint s); |
void |
dispatch_glVertexAttrib1d0(int target,
double s,
long procAddress)
Entry point (through function pointer) to C language function: void glVertexAttrib1d(GLuint target, GLdouble s); |
void |
dispatch_glVertexAttrib1dARB0(int target,
double s,
long procAddress)
Entry point (through function pointer) to C language function: void glVertexAttrib1dARB(GLuint target, GLdouble s); |
void |
dispatch_glVertexAttrib1dNV0(int target,
double s,
long procAddress)
Entry point (through function pointer) to C language function: void glVertexAttrib1dNV(GLuint target, GLdouble s); |
void |
dispatch_glVertexAttrib1f0(int target,
float s,
long procAddress)
Entry point (through function pointer) to C language function: void glVertexAttrib1f(GLuint target, GLfloat s); |
void |
dispatch_glVertexAttrib1fARB0(int target,
float s,
long procAddress)
Entry point (through function pointer) to C language function: void glVertexAttrib1fARB(GLuint target, GLfloat s); |
void |
dispatch_glVertexAttrib1fNV0(int target,
float s,
long procAddress)
Entry point (through function pointer) to C language function: void glVertexAttrib1fNV(GLuint target, GLfloat s); |
void |
dispatch_glVertexAttrib1hNV0(int target,
short s,
long procAddress)
Entry point (through function pointer) to C language function: void glVertexAttrib1hNV(GLuint target, GLhalfNV s); |
void |
dispatch_glVertexAttrib1s0(int target,
short s,
long procAddress)
Entry point (through function pointer) to C language function: void glVertexAttrib1s(GLuint target, GLshort s); |
void |
dispatch_glVertexAttrib1sARB0(int target,
short s,
long procAddress)
Entry point (through function pointer) to C language function: void glVertexAttrib1sARB(GLuint target, GLshort s); |
void |
dispatch_glVertexAttrib1sNV0(int target,
short s,
long procAddress)
Entry point (through function pointer) to C language function: void glVertexAttrib1sNV(GLuint target, GLshort s); |
void |
dispatch_glVertexAttrib2d0(int target,
double s,
double t,
long procAddress)
Entry point (through function pointer) to C language function: void glVertexAttrib2d(GLuint target, GLdouble s, GLdouble t); |
void |
dispatch_glVertexAttrib2dARB0(int target,
double s,
double t,
long procAddress)
Entry point (through function pointer) to C language function: void glVertexAttrib2dARB(GLuint target, GLdouble s, GLdouble t); |
void |
dispatch_glVertexAttrib2dNV0(int target,
double s,
double t,
long procAddress)
Entry point (through function pointer) to C language function: void glVertexAttrib2dNV(GLuint target, GLdouble s, GLdouble t); |
void |
dispatch_glVertexAttrib2f0(int target,
float s,
float t,
long procAddress)
Entry point (through function pointer) to C language function: void glVertexAttrib2f(GLuint target, GLfloat s, GLfloat t); |
void |
dispatch_glVertexAttrib2fARB0(int target,
float s,
float t,
long procAddress)
Entry point (through function pointer) to C language function: void glVertexAttrib2fARB(GLuint target, GLfloat s, GLfloat t); |
void |
dispatch_glVertexAttrib2fNV0(int target,
float s,
float t,
long procAddress)
Entry point (through function pointer) to C language function: void glVertexAttrib2fNV(GLuint target, GLfloat s, GLfloat t); |
void |
dispatch_glVertexAttrib2hNV0(int target,
short s,
short t,
long procAddress)
Entry point (through function pointer) to C language function: void glVertexAttrib2hNV(GLuint target, GLhalfNV s, GLhalfNV t); |
void |
dispatch_glVertexAttrib2s0(int target,
short s,
short t,
long procAddress)
Entry point (through function pointer) to C language function: void glVertexAttrib2s(GLuint target, GLshort s, GLshort t); |
void |
dispatch_glVertexAttrib2sARB0(int target,
short s,
short t,
long procAddress)
Entry point (through function pointer) to C language function: void glVertexAttrib2sARB(GLuint target, GLshort s, GLshort t); |
void |
dispatch_glVertexAttrib2sNV0(int target,
short s,
short t,
long procAddress)
Entry point (through function pointer) to C language function: void glVertexAttrib2sNV(GLuint target, GLshort s, GLshort t); |
void |
dispatch_glVertexAttrib3d0(int target,
double s,
double t,
double r,
long procAddress)
Entry point (through function pointer) to C language function: void glVertexAttrib3d(GLuint target, GLdouble s, GLdouble t, GLdouble r); |
void |
dispatch_glVertexAttrib3dARB0(int target,
double s,
double t,
double r,
long procAddress)
Entry point (through function pointer) to C language function: void glVertexAttrib3dARB(GLuint target, GLdouble s, GLdouble t, GLdouble r); |
void |
dispatch_glVertexAttrib3dNV0(int target,
double s,
double t,
double r,
long procAddress)
Entry point (through function pointer) to C language function: void glVertexAttrib3dNV(GLuint target, GLdouble s, GLdouble t, GLdouble r); |
void |
dispatch_glVertexAttrib3f0(int target,
float s,
float t,
float r,
long procAddress)
Entry point (through function pointer) to C language function: void glVertexAttrib3f(GLuint target, GLfloat s, GLfloat t, GLfloat r); |
void |
dispatch_glVertexAttrib3fARB0(int target,
float s,
float t,
float r,
long procAddress)
Entry point (through function pointer) to C language function: void glVertexAttrib3fARB(GLuint target, GLfloat s, GLfloat t, GLfloat r); |
void |
dispatch_glVertexAttrib3fNV0(int target,
float s,
float t,
float r,
long procAddress)
Entry point (through function pointer) to C language function: void glVertexAttrib3fNV(GLuint target, GLfloat s, GLfloat t, GLfloat r); |
void |
dispatch_glVertexAttrib3hNV0(int target,
short s,
short t,
short r,
long procAddress)
Entry point (through function pointer) to C language function: void glVertexAttrib3hNV(GLuint target, GLhalfNV s, GLhalfNV t, GLhalfNV r); |
void |
dispatch_glVertexAttrib3s0(int target,
short s,
short t,
short r,
long procAddress)
Entry point (through function pointer) to C language function: void glVertexAttrib3s(GLuint target, GLshort s, GLshort t, GLshort r); |
void |
dispatch_glVertexAttrib3sARB0(int target,
short s,
short t,
short r,
long procAddress)
Entry point (through function pointer) to C language function: void glVertexAttrib3sARB(GLuint target, GLshort s, GLshort t, GLshort r); |
void |
dispatch_glVertexAttrib3sNV0(int target,
short s,
short t,
short r,
long procAddress)
Entry point (through function pointer) to C language function: void glVertexAttrib3sNV(GLuint target, GLshort s, GLshort t, GLshort r); |
void |
dispatch_glVertexAttrib4d0(int target,
double s,
double t,
double r,
double q,
long procAddress)
Entry point (through function pointer) to C language function: void glVertexAttrib4d(GLuint target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); |
void |
dispatch_glVertexAttrib4dARB0(int target,
double s,
double t,
double r,
double q,
long procAddress)
Entry point (through function pointer) to C language function: void glVertexAttrib4dARB(GLuint target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); |
void |
dispatch_glVertexAttrib4dNV0(int target,
double s,
double t,
double r,
double q,
long procAddress)
Entry point (through function pointer) to C language function: void glVertexAttrib4dNV(GLuint target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); |
void |
dispatch_glVertexAttrib4f0(int target,
float s,
float t,
float r,
float q,
long procAddress)
Entry point (through function pointer) to C language function: void glVertexAttrib4f(GLuint target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); |
void |
dispatch_glVertexAttrib4fARB0(int target,
float s,
float t,
float r,
float q,
long procAddress)
Entry point (through function pointer) to C language function: void glVertexAttrib4fARB(GLuint target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); |
void |
dispatch_glVertexAttrib4fNV0(int target,
float s,
float t,
float r,
float q,
long procAddress)
Entry point (through function pointer) to C language function: void glVertexAttrib4fNV(GLuint target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); |
void |
dispatch_glVertexAttrib4hNV0(int target,
short s,
short t,
short r,
short q,
long procAddress)
Entry point (through function pointer) to C language function: void glVertexAttrib4hNV(GLuint target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); |
void |
dispatch_glVertexAttrib4Nub0(int index,
byte x,
byte y,
byte z,
byte w,
long procAddress)
Entry point (through function pointer) to C language function: void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); |
void |
dispatch_glVertexAttrib4NubARB0(int index,
byte x,
byte y,
byte z,
byte w,
long procAddress)
Entry point (through function pointer) to C language function: void glVertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); |
void |
dispatch_glVertexAttrib4s0(int target,
short s,
short t,
short r,
short q,
long procAddress)
Entry point (through function pointer) to C language function: void glVertexAttrib4s(GLuint target, GLshort s, GLshort t, GLshort r, GLshort q); |
void |
dispatch_glVertexAttrib4sARB0(int target,
short s,
short t,
short r,
short q,
long procAddress)
Entry point (through function pointer) to C language function: void glVertexAttrib4sARB(GLuint target, GLshort s, GLshort t, GLshort r, GLshort q); |
void |
dispatch_glVertexAttrib4sNV0(int target,
short s,
short t,
short r,
short q,
long procAddress)
Entry point (through function pointer) to C language function: void glVertexAttrib4sNV(GLuint target, GLshort s, GLshort t, GLshort r, GLshort q); |
void |
dispatch_glVertexAttrib4ubNV0(int index,
byte x,
byte y,
byte z,
byte w,
long procAddress)
Entry point (through function pointer) to C language function: void glVertexAttrib4ubNV(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); |
void |
dispatch_glVertexAttribArrayObjectATI0(int index,
int size,
int type,
boolean normalized,
int stride,
int buffer,
int offset,
long procAddress)
Entry point (through function pointer) to C language function: void glVertexAttribArrayObjectATI(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); |
void |
dispatch_glVertexAttribI1iEXT0(int index,
int x,
long procAddress)
Entry point (through function pointer) to C language function: void glVertexAttribI1iEXT(GLuint index, GLint x); |
void |
dispatch_glVertexAttribI1uiEXT0(int index,
int x,
long procAddress)
Entry point (through function pointer) to C language function: void glVertexAttribI1uiEXT(GLuint index, GLuint x); |
void |
dispatch_glVertexAttribI2iEXT0(int index,
int x,
int y,
long procAddress)
Entry point (through function pointer) to C language function: void glVertexAttribI2iEXT(GLuint index, GLint x, GLint y); |
void |
dispatch_glVertexAttribI2uiEXT0(int index,
int x,
int y,
long procAddress)
Entry point (through function pointer) to C language function: void glVertexAttribI2uiEXT(GLuint index, GLuint x, GLuint y); |
void |
dispatch_glVertexAttribI3iEXT0(int index,
int x,
int y,
int z,
long procAddress)
Entry point (through function pointer) to C language function: void glVertexAttribI3iEXT(GLuint index, GLint x, GLint y, GLint z); |
void |
dispatch_glVertexAttribI3uiEXT0(int index,
int x,
int y,
int z,
long procAddress)
Entry point (through function pointer) to C language function: void glVertexAttribI3uiEXT(GLuint index, GLuint x, GLuint y, GLuint z); |
void |
dispatch_glVertexAttribI4iEXT0(int index,
int x,
int y,
int z,
int w,
long procAddress)
Entry point (through function pointer) to C language function: void glVertexAttribI4iEXT(GLuint index, GLint x, GLint y, GLint z, GLint w); |
void |
dispatch_glVertexAttribI4uiEXT0(int index,
int x,
int y,
int z,
int w,
long procAddress)
Entry point (through function pointer) to C language function: void glVertexAttribI4uiEXT(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); |
void |
dispatch_glVertexBlendARB0(int count,
long procAddress)
Entry point (through function pointer) to C language function: void glVertexBlendARB(GLint count); |
void |
dispatch_glVertexBlendEnvfATI0(int target,
float s,
long procAddress)
Entry point (through function pointer) to C language function: void glVertexBlendEnvfATI(GLenum target, GLfloat s); |
void |
dispatch_glVertexBlendEnviATI0(int target,
int s,
long procAddress)
Entry point (through function pointer) to C language function: void glVertexBlendEnviATI(GLenum target, GLint s); |
void |
dispatch_glVertexStream1dATI0(int target,
double s,
long procAddress)
Entry point (through function pointer) to C language function: void glVertexStream1dATI(GLenum target, GLdouble s); |
void |
dispatch_glVertexStream1fATI0(int target,
float s,
long procAddress)
Entry point (through function pointer) to C language function: void glVertexStream1fATI(GLenum target, GLfloat s); |
void |
dispatch_glVertexStream1iATI0(int target,
int s,
long procAddress)
Entry point (through function pointer) to C language function: void glVertexStream1iATI(GLenum target, GLint s); |
void |
dispatch_glVertexStream1sATI0(int target,
short s,
long procAddress)
Entry point (through function pointer) to C language function: void glVertexStream1sATI(GLenum target, GLshort s); |
void |
dispatch_glVertexStream2dATI0(int target,
double s,
double t,
long procAddress)
Entry point (through function pointer) to C language function: void glVertexStream2dATI(GLenum target, GLdouble s, GLdouble t); |
void |
dispatch_glVertexStream2fATI0(int target,
float s,
float t,
long procAddress)
Entry point (through function pointer) to C language function: void glVertexStream2fATI(GLenum target, GLfloat s, GLfloat t); |
void |
dispatch_glVertexStream2iATI0(int target,
int s,
int t,
long procAddress)
Entry point (through function pointer) to C language function: void glVertexStream2iATI(GLenum target, GLint s, GLint t); |
void |
dispatch_glVertexStream2sATI0(int target,
short s,
short t,
long procAddress)
Entry point (through function pointer) to C language function: void glVertexStream2sATI(GLenum target, GLshort s, GLshort t); |
void |
dispatch_glVertexStream3dATI0(int target,
double s,
double t,
double r,
long procAddress)
Entry point (through function pointer) to C language function: void glVertexStream3dATI(GLenum target, GLdouble s, GLdouble t, GLdouble r); |
void |
dispatch_glVertexStream3fATI0(int target,
float s,
float t,
float r,
long procAddress)
Entry point (through function pointer) to C language function: void glVertexStream3fATI(GLenum target, GLfloat s, GLfloat t, GLfloat r); |
void |
dispatch_glVertexStream3iATI0(int target,
int s,
int t,
int r,
long procAddress)
Entry point (through function pointer) to C language function: void glVertexStream3iATI(GLenum target, GLint s, GLint t, GLint r); |
void |
dispatch_glVertexStream3sATI0(int target,
short s,
short t,
short r,
long procAddress)
Entry point (through function pointer) to C language function: void glVertexStream3sATI(GLenum target, GLshort s, GLshort t, GLshort r); |
void |
dispatch_glVertexStream4dATI0(int target,
double s,
double t,
double r,
double q,
long procAddress)
Entry point (through function pointer) to C language function: void glVertexStream4dATI(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); |
void |
dispatch_glVertexStream4fATI0(int target,
float s,
float t,
float r,
float q,
long procAddress)
Entry point (through function pointer) to C language function: void glVertexStream4fATI(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); |
void |
dispatch_glVertexStream4iATI0(int target,
int start,
int x,
int y,
int width,
long procAddress)
Entry point (through function pointer) to C language function: void glVertexStream4iATI(GLenum target, GLint start, GLint x, GLint y, GLint width); |
void |
dispatch_glVertexStream4sATI0(int target,
short s,
short t,
short r,
short q,
long procAddress)
Entry point (through function pointer) to C language function: void glVertexStream4sATI(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); |
void |
dispatch_glVertexWeightfEXT0(float coord,
long procAddress)
Entry point (through function pointer) to C language function: void glVertexWeightfEXT(GLfloat coord); |
void |
dispatch_glVertexWeighthNV0(short factor,
long procAddress)
Entry point (through function pointer) to C language function: void glVertexWeighthNV(GLhalfNV factor); |
void |
dispatch_glWindowPos2d0(double x,
double y,
long procAddress)
Entry point (through function pointer) to C language function: void glWindowPos2d(GLdouble x, GLdouble y); |
void |
dispatch_glWindowPos2dARB0(double x,
double y,
long procAddress)
Entry point (through function pointer) to C language function: void glWindowPos2dARB(GLdouble x, GLdouble y); |
void |
dispatch_glWindowPos2dMESA0(double x,
double y,
long procAddress)
Entry point (through function pointer) to C language function: void glWindowPos2dMESA(GLdouble x, GLdouble y); |
void |
dispatch_glWindowPos2f0(float x,
float y,
long procAddress)
Entry point (through function pointer) to C language function: void glWindowPos2f(GLfloat x, GLfloat y); |
void |
dispatch_glWindowPos2fARB0(float x,
float y,
long procAddress)
Entry point (through function pointer) to C language function: void glWindowPos2fARB(GLfloat x, GLfloat y); |
void |
dispatch_glWindowPos2fMESA0(float x,
float y,
long procAddress)
Entry point (through function pointer) to C language function: void glWindowPos2fMESA(GLfloat x, GLfloat y); |
void |
dispatch_glWindowPos2i0(int x,
int y,
long procAddress)
Entry point (through function pointer) to C language function: void glWindowPos2i(GLint x, GLint y); |
void |
dispatch_glWindowPos2iARB0(int x,
int y,
long procAddress)
Entry point (through function pointer) to C language function: void glWindowPos2iARB(GLint x, GLint y); |
void |
dispatch_glWindowPos2iMESA0(int x,
int y,
long procAddress)
Entry point (through function pointer) to C language function: void glWindowPos2iMESA(GLint x, GLint y); |
void |
dispatch_glWindowPos2s0(short x,
short y,
long procAddress)
Entry point (through function pointer) to C language function: void glWindowPos2s(GLshort x, GLshort y); |
void |
dispatch_glWindowPos2sARB0(short x,
short y,
long procAddress)
Entry point (through function pointer) to C language function: void glWindowPos2sARB(GLshort x, GLshort y); |
void |
dispatch_glWindowPos2sMESA0(short x,
short y,
long procAddress)
Entry point (through function pointer) to C language function: void glWindowPos2sMESA(GLshort x, GLshort y); |
void |
dispatch_glWindowPos3d0(double red,
double green,
double blue,
long procAddress)
Entry point (through function pointer) to C language function: void glWindowPos3d(GLdouble red, GLdouble green, GLdouble blue); |
void |
dispatch_glWindowPos3dARB0(double red,
double green,
double blue,
long procAddress)
Entry point (through function pointer) to C language function: void glWindowPos3dARB(GLdouble red, GLdouble green, GLdouble blue); |
void |
dispatch_glWindowPos3dMESA0(double red,
double green,
double blue,
long procAddress)
Entry point (through function pointer) to C language function: void glWindowPos3dMESA(GLdouble red, GLdouble green, GLdouble blue); |
void |
dispatch_glWindowPos3f0(float red,
float green,
float blue,
long procAddress)
Entry point (through function pointer) to C language function: void glWindowPos3f(GLfloat red, GLfloat green, GLfloat blue); |
void |
dispatch_glWindowPos3fARB0(float red,
float green,
float blue,
long procAddress)
Entry point (through function pointer) to C language function: void glWindowPos3fARB(GLfloat red, GLfloat green, GLfloat blue); |
void |
dispatch_glWindowPos3fMESA0(float red,
float green,
float blue,
long procAddress)
Entry point (through function pointer) to C language function: void glWindowPos3fMESA(GLfloat red, GLfloat green, GLfloat blue); |
void |
dispatch_glWindowPos3i0(int red,
int green,
int blue,
long procAddress)
Entry point (through function pointer) to C language function: void glWindowPos3i(GLint red, GLint green, GLint blue); |
void |
dispatch_glWindowPos3iARB0(int red,
int green,
int blue,
long procAddress)
Entry point (through function pointer) to C language function: void glWindowPos3iARB(GLint red, GLint green, GLint blue); |
void |
dispatch_glWindowPos3iMESA0(int red,
int green,
int blue,
long procAddress)
Entry point (through function pointer) to C language function: void glWindowPos3iMESA(GLint red, GLint green, GLint blue); |
void |
dispatch_glWindowPos3s0(short red,
short green,
short blue,
long procAddress)
Entry point (through function pointer) to C language function: void glWindowPos3s(GLshort red, GLshort green, GLshort blue); |
void |
dispatch_glWindowPos3sARB0(short red,
short green,
short blue,
long procAddress)
Entry point (through function pointer) to C language function: void glWindowPos3sARB(GLshort red, GLshort green, GLshort blue); |
void |
dispatch_glWindowPos3sMESA0(short red,
short green,
short blue,
long procAddress)
Entry point (through function pointer) to C language function: void glWindowPos3sMESA(GLshort red, GLshort green, GLshort blue); |
void |
dispatch_glWindowPos4dMESA0(double x,
double y,
double z,
double w,
long procAddress)
Entry point (through function pointer) to C language function: void glWindowPos4dMESA(GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
void |
dispatch_glWindowPos4fMESA0(float red,
float green,
float blue,
float alpha,
long procAddress)
Entry point (through function pointer) to C language function: void glWindowPos4fMESA(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
void |
dispatch_glWindowPos4iMESA0(int location,
int v0,
int v1,
int v2,
long procAddress)
Entry point (through function pointer) to C language function: void glWindowPos4iMESA(GLint location, GLint v0, GLint v1, GLint v2); |
void |
dispatch_glWindowPos4sMESA0(short x,
short y,
short z,
short w,
long procAddress)
Entry point (through function pointer) to C language function: void glWindowPos4sMESA(GLshort x, GLshort y, GLshort z, GLshort w); |
void |
dispatch_glWriteMaskEXT0(int stage,
int portion,
int variable,
int input,
int mapping,
int componentUsage,
long procAddress)
Entry point (through function pointer) to C language function: void glWriteMaskEXT(GLuint stage, GLuint portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); |
GLContext |
getContext()
Returns the context this GL object is associated with for better error checking by DebugGL. |
java.lang.Object |
getExtension(java.lang.String extensionName)
Returns an object providing access to the specified OpenGL extension. |
java.lang.Object |
getPlatformGLExtensions()
Returns an object through which platform-specific OpenGL extensions (WGL, GLX, etc.) may be accessed. |
void |
glAccum(int op,
float value)
Interface to C language function: void glAccum(GLenum op, GLfloat value); |
void |
glActiveStencilFaceEXT(int mode)
Entry point (through function pointer) to C language function: void glActiveStencilFaceEXT(GLenum mode); |
void |
glActiveTexture(int mode)
Entry point (through function pointer) to C language function: void glActiveTexture(GLenum mode); |
void |
glActiveVaryingNV(int program,
byte[] name,
int name_offset)
Entry point (through function pointer) to C language function: void glActiveVaryingNV(GLuint program, const GLchar * name); |
void |
glActiveVaryingNV(int program,
java.nio.ByteBuffer name)
Entry point (through function pointer) to C language function: void glActiveVaryingNV(GLuint program, const GLchar * name); |
java.nio.ByteBuffer |
glAllocateMemoryNV(int arg0,
float arg1,
float arg2,
float arg3)
Provides platform-independent access to the wglAllocateMemoryNV / glXAllocateMemoryNV extension. |
void |
glAlphaFragmentOp1ATI(int stage,
int portion,
int variable,
int input,
int mapping,
int componentUsage)
Entry point (through function pointer) to C language function: void glAlphaFragmentOp1ATI(GLenum stage, GLuint portion, GLuint variable, GLuint input, GLuint mapping, GLuint componentUsage); |
void |
glAlphaFragmentOp2ATI(int op,
int dst,
int dstMod,
int arg1,
int arg1Rep,
int arg1Mod,
int arg2,
int arg2Rep,
int arg2Mod)
Entry point (through function pointer) to C language function: void glAlphaFragmentOp2ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); |
void |
glAlphaFragmentOp3ATI(int op,
int dst,
int dstMod,
int arg1,
int arg1Rep,
int arg1Mod,
int arg2,
int arg2Rep,
int arg2Mod,
int arg3,
int arg3Rep,
int arg3Mod)
Entry point (through function pointer) to C language function: void glAlphaFragmentOp3ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); |
void |
glAlphaFunc(int func,
float ref)
Interface to C language function: void glAlphaFunc(GLenum func, GLclampf ref); |
void |
glApplyTextureEXT(int mode)
Entry point (through function pointer) to C language function: void glApplyTextureEXT(GLenum mode); |
boolean |
glAreProgramsResidentNV(int n,
int[] textures,
int textures_offset,
byte[] residences,
int residences_offset)
Entry point (through function pointer) to C language function: GLboolean glAreProgramsResidentNV(GLsizei n, const GLuint * textures, GLboolean * residences); |
boolean |
glAreProgramsResidentNV(int n,
java.nio.IntBuffer textures,
java.nio.ByteBuffer residences)
Entry point (through function pointer) to C language function: GLboolean glAreProgramsResidentNV(GLsizei n, const GLuint * textures, GLboolean * residences); |
boolean |
glAreTexturesResident(int n,
int[] textures,
int textures_offset,
byte[] residences,
int residences_offset)
Interface to C language function: GLboolean glAreTexturesResident(GLsizei n, const GLuint * textures, GLboolean * residences); |
boolean |
glAreTexturesResident(int n,
java.nio.IntBuffer textures,
java.nio.ByteBuffer residences)
Interface to C language function: GLboolean glAreTexturesResident(GLsizei n, const GLuint * textures, GLboolean * residences); |
void |
glArrayElement(int i)
Interface to C language function: void glArrayElement(GLint i); |
void |
glArrayObjectATI(int array,
int size,
int type,
int stride,
int buffer,
int offset)
Entry point (through function pointer) to C language function: void glArrayObjectATI(GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); |
void |
glAsyncMarkerSGIX(int mode)
Entry point (through function pointer) to C language function: void glAsyncMarkerSGIX(GLuint mode); |
void |
glAttachObjectARB(int target,
int id)
Entry point (through function pointer) to C language function: void glAttachObjectARB(GLhandleARB target, GLhandleARB id); |
void |
glAttachShader(int target,
int id)
Entry point (through function pointer) to C language function: void glAttachShader(GLuint target, GLuint id); |
void |
glBegin(int mode)
Interface to C language function: void glBegin(GLenum mode); |
void |
glBeginFragmentShaderATI()
Entry point (through function pointer) to C language function: void glBeginFragmentShaderATI(void); |
void |
glBeginOcclusionQueryNV(int mode)
Entry point (through function pointer) to C language function: void glBeginOcclusionQueryNV(GLuint mode); |
void |
glBeginQuery(int target,
int id)
Entry point (through function pointer) to C language function: void glBeginQuery(GLenum target, GLuint id); |
void |
glBeginQueryARB(int target,
int id)
Entry point (through function pointer) to C language function: void glBeginQueryARB(GLenum target, GLuint id); |
void |
glBeginTransformFeedbackNV(int primitiveMode)
Entry point (through function pointer) to C language function: void glBeginTransformFeedbackNV(GLenum primitiveMode); |
void |
glBeginVertexShaderEXT()
Entry point (through function pointer) to C language function: void glBeginVertexShaderEXT(void); |
void |
glBindAttribLocation(int program,
int index,
java.lang.String name)
Entry point (through function pointer) to C language function: void glBindAttribLocation(GLuint program, GLuint index, const GLchar * name); |
void |
glBindAttribLocationARB(int program,
int index,
java.lang.String name)
Entry point (through function pointer) to C language function: void glBindAttribLocationARB(GLhandleARB program, GLuint index, const GLcharARB * name); |
void |
glBindBuffer(int target,
int id)
Entry point (through function pointer) to C language function: void glBindBuffer(GLenum target, GLuint id); |
void |
glBindBufferARB(int target,
int id)
Entry point (through function pointer) to C language function: void glBindBufferARB(GLenum target, GLuint id); |
void |
glBindBufferBaseNV(int target,
int index,
int buffer)
Entry point (through function pointer) to C language function: void glBindBufferBaseNV(GLenum target, GLuint index, GLuint buffer); |
void |
glBindBufferOffsetNV(int target,
int index,
int buffer,
int offset)
Entry point (through function pointer) to C language function: void glBindBufferOffsetNV(GLenum target, GLuint index, GLuint buffer, ptrdiff_t offset); |
void |
glBindBufferRangeNV(int target,
int index,
int buffer,
int offset,
int size)
Entry point (through function pointer) to C language function: void glBindBufferRangeNV(GLenum target, GLuint index, GLuint buffer, ptrdiff_t offset, ptrdiff_t size); |
void |
glBindFragDataLocationEXT(int program,
int color,
byte[] name,
int name_offset)
Entry point (through function pointer) to C language function: void glBindFragDataLocationEXT(GLuint program, GLuint color, const GLchar * name); |
void |
glBindFragDataLocationEXT(int program,
int color,
java.nio.ByteBuffer name)
Entry point (through function pointer) to C language function: void glBindFragDataLocationEXT(GLuint program, GLuint color, const GLchar * name); |
void |
glBindFragmentShaderATI(int mode)
Entry point (through function pointer) to C language function: void glBindFragmentShaderATI(GLuint mode); |
void |
glBindFramebufferEXT(int target,
int id)
Entry point (through function pointer) to C language function: void glBindFramebufferEXT(GLenum target, GLuint id); |
int |
glBindLightParameterEXT(int light,
int value)
Entry point (through function pointer) to C language function: GLuint glBindLightParameterEXT(GLenum light, GLenum value); |
int |
glBindMaterialParameterEXT(int light,
int value)
Entry point (through function pointer) to C language function: GLuint glBindMaterialParameterEXT(GLenum light, GLenum value); |
int |
glBindParameterEXT(int type)
Entry point (through function pointer) to C language function: GLuint glBindParameterEXT(GLenum type); |
void |
glBindProgramARB(int target,
int id)
Entry point (through function pointer) to C language function: void glBindProgramARB(GLenum target, GLuint id); |
void |
glBindProgramNV(int target,
int id)
Entry point (through function pointer) to C language function: void glBindProgramNV(GLenum target, GLuint id); |
void |
glBindRenderbufferEXT(int target,
int id)
Entry point (through function pointer) to C language function: void glBindRenderbufferEXT(GLenum target, GLuint id); |
int |
glBindTexGenParameterEXT(int unit,
int coord,
int value)
Entry point (through function pointer) to C language function: GLuint glBindTexGenParameterEXT(GLenum unit, GLenum coord, GLenum value); |
void |
glBindTexture(int target,
int texture)
Interface to C language function: void glBindTexture(GLenum target, GLuint texture); |
int |
glBindTextureUnitParameterEXT(int light,
int value)
Entry point (through function pointer) to C language function: GLuint glBindTextureUnitParameterEXT(GLenum light, GLenum value); |
void |
glBindVertexArrayAPPLE(int mode)
Entry point (through function pointer) to C language function: void glBindVertexArrayAPPLE(GLuint mode); |
void |
glBindVertexShaderEXT(int mode)
Entry point (through function pointer) to C language function: void glBindVertexShaderEXT(GLuint mode); |
void |
glBitmap(int width,
int height,
float xorig,
float yorig,
float xmove,
float ymove,
byte[] bitmap,
int bitmap_offset)
Interface to C language function: void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap); |
void |
glBitmap(int width,
int height,
float xorig,
float yorig,
float xmove,
float ymove,
java.nio.ByteBuffer bitmap)
Interface to C language function: void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap); |
void |
glBitmap(int width,
int height,
float xorig,
float yorig,
float xmove,
float ymove,
long bitmap_buffer_offset)
Interface to C language function: void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap); |
void |
glBlendColor(float red,
float green,
float blue,
float alpha)
Entry point (through function pointer) to C language function: void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); |
void |
glBlendEquation(int mode)
Entry point (through function pointer) to C language function: void glBlendEquation(GLenum mode); |
void |
glBlendEquationSeparate(int target,
int id)
Entry point (through function pointer) to C language function: void glBlendEquationSeparate(GLenum target, GLenum id); |
void |
glBlendEquationSeparateEXT(int target,
int id)
Entry point (through function pointer) to C language function: void glBlendEquationSeparateEXT(GLenum target, GLenum id); |
void |
glBlendFunc(int sfactor,
int dfactor)
Interface to C language function: void glBlendFunc(GLenum sfactor, GLenum dfactor); |
void |
glBlendFuncSeparate(int sfactorRGB,
int dfactorRGB,
int sfactorAlpha,
int dfactorAlpha)
Entry point (through function pointer) to C language function: void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
void |
glBlendFuncSeparateEXT(int sfactorRGB,
int dfactorRGB,
int sfactorAlpha,
int dfactorAlpha)
Entry point (through function pointer) to C language function: void glBlendFuncSeparateEXT(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
void |
glBlendFuncSeparateINGR(int sfactorRGB,
int dfactorRGB,
int sfactorAlpha,
int dfactorAlpha)
Entry point (through function pointer) to C language function: void glBlendFuncSeparateINGR(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
void |
glBlitFramebufferEXT(int srcX0,
int srcY0,
int srcX1,
int srcY1,
int dstX0,
int dstY0,
int dstX1,
int dstY1,
int mask,
int filter)
Entry point (through function pointer) to C language function: void glBlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); |
void |
glBufferData(int target,
int size,
java.nio.Buffer data,
int usage)
Entry point (through function pointer) to C language function: void glBufferData(GLenum target, ptrdiff_t size, const GLvoid * data, GLenum usage); |
void |
glBufferDataARB(int target,
int size,
java.nio.Buffer data,
int usage)
Entry point (through function pointer) to C language function: void glBufferDataARB(GLenum target, ptrdiff_t size, const GLvoid * data, GLenum usage); |
void |
glBufferParameteriAPPLE(int target,
int pname,
int params)
Entry point (through function pointer) to C language function: void glBufferParameteriAPPLE(GLenum target, GLenum pname, GLint params); |
int |
glBufferRegionEnabled()
Entry point (through function pointer) to C language function: GLuint glBufferRegionEnabled(GLvoid); |
void |
glBufferSubData(int target,
int offset,
int size,
java.nio.Buffer data)
Entry point (through function pointer) to C language function: void glBufferSubData(GLenum target, ptrdiff_t offset, ptrdiff_t size, const GLvoid * data); |
void |
glBufferSubDataARB(int target,
int offset,
int size,
java.nio.Buffer data)
Entry point (through function pointer) to C language function: void glBufferSubDataARB(GLenum target, ptrdiff_t offset, ptrdiff_t size, const GLvoid * data); |
void |
glCallList(int list)
Interface to C language function: void glCallList(GLuint list); |
void |
glCallLists(int n,
int type,
java.nio.Buffer lists)
Interface to C language function: void glCallLists(GLsizei n, GLenum type, const GLvoid * lists); |
int |
glCheckFramebufferStatusEXT(int type)
Entry point (through function pointer) to C language function: GLenum glCheckFramebufferStatusEXT(GLenum type); |
void |
glClampColorARB(int target,
int id)
Entry point (through function pointer) to C language function: void glClampColorARB(GLenum target, GLenum id); |
void |
glClear(int mask)
Interface to C language function: void glClear(GLbitfield mask); |
void |
glClearAccum(float red,
float green,
float blue,
float alpha)
Interface to C language function: void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
void |
glClearColor(float red,
float green,
float blue,
float alpha)
Interface to C language function: void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); |
void |
glClearColorIiEXT(int red,
int green,
int blue,
int alpha)
Entry point (through function pointer) to C language function: void glClearColorIiEXT(GLint red, GLint green, GLint blue, GLint alpha); |
void |
glClearColorIuiEXT(int red,
int green,
int blue,
int alpha)
Entry point (through function pointer) to C language function: void glClearColorIuiEXT(GLuint red, GLuint green, GLuint blue, GLuint alpha); |
void |
glClearDepth(double depth)
Interface to C language function: void glClearDepth(GLclampd depth); |
void |
glClearDepthdNV(double depth)
Entry point (through function pointer) to C language function: void glClearDepthdNV(GLdouble depth); |
void |
glClearIndex(float c)
Interface to C language function: void glClearIndex(GLfloat c); |
void |
glClearStencil(int s)
Interface to C language function: void glClearStencil(GLint s); |
void |
glClientActiveTexture(int mode)
Entry point (through function pointer) to C language function: void glClientActiveTexture(GLenum mode); |
void |
glClientActiveVertexStreamATI(int mode)
Entry point (through function pointer) to C language function: void glClientActiveVertexStreamATI(GLenum mode); |
void |
glClipPlane(int plane,
double[] equation,
int equation_offset)
Interface to C language function: void glClipPlane(GLenum plane, const GLdouble * equation); |
void |
glClipPlane(int plane,
java.nio.DoubleBuffer equation)
Interface to C language function: void glClipPlane(GLenum plane, const GLdouble * equation); |
void |
glColor3b(byte red,
byte green,
byte blue)
Interface to C language function: void glColor3b(GLbyte red, GLbyte green, GLbyte blue); |
void |
glColor3bv(byte[] v,
int v_offset)
Interface to C language function: void glColor3bv(const GLbyte * v); |
void |
glColor3bv(java.nio.ByteBuffer v)
Interface to C language function: void glColor3bv(const GLbyte * v); |
void |
glColor3d(double red,
double green,
double blue)
Interface to C language function: void glColor3d(GLdouble red, GLdouble green, GLdouble blue); |
void |
glColor3dv(double[] v,
int v_offset)
Interface to C language function: void glColor3dv(const GLdouble * v); |
void |
glColor3dv(java.nio.DoubleBuffer v)
Interface to C language function: void glColor3dv(const GLdouble * v); |
void |
glColor3f(float red,
float green,
float blue)
Interface to C language function: void glColor3f(GLfloat red, GLfloat green, GLfloat blue); |
void |
glColor3fv(float[] v,
int v_offset)
Interface to C language function: void glColor3fv(const GLfloat * v); |
void |
glColor3fv(java.nio.FloatBuffer v)
Interface to C language function: void glColor3fv(const GLfloat * v); |
void |
glColor3fVertex3fSUN(float r,
float g,
float b,
float x,
float y,
float z)
Entry point (through function pointer) to C language function: void glColor3fVertex3fSUN(GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); |
void |
glColor3fVertex3fvSUN(float[] c,
int c_offset,
float[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glColor3fVertex3fvSUN(const GLfloat * c, const GLfloat * v); |
void |
glColor3fVertex3fvSUN(java.nio.FloatBuffer c,
java.nio.FloatBuffer v)
Entry point (through function pointer) to C language function: void glColor3fVertex3fvSUN(const GLfloat * c, const GLfloat * v); |
void |
glColor3hNV(short red,
short green,
short blue)
Entry point (through function pointer) to C language function: void glColor3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue); |
void |
glColor3hvNV(short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glColor3hvNV(const GLhalfNV * v); |
void |
glColor3hvNV(java.nio.ShortBuffer v)
Entry point (through function pointer) to C language function: void glColor3hvNV(const GLhalfNV * v); |
void |
glColor3i(int red,
int green,
int blue)
Interface to C language function: void glColor3i(GLint red, GLint green, GLint blue); |
void |
glColor3iv(int[] v,
int v_offset)
Interface to C language function: void glColor3iv(const GLint * v); |
void |
glColor3iv(java.nio.IntBuffer v)
Interface to C language function: void glColor3iv(const GLint * v); |
void |
glColor3s(short red,
short green,
short blue)
Interface to C language function: void glColor3s(GLshort red, GLshort green, GLshort blue); |
void |
glColor3sv(short[] v,
int v_offset)
Interface to C language function: void glColor3sv(const GLshort * v); |
void |
glColor3sv(java.nio.ShortBuffer v)
Interface to C language function: void glColor3sv(const GLshort * v); |
void |
glColor3ub(byte red,
byte green,
byte blue)
Interface to C language function: void glColor3ub(GLubyte red, GLubyte green, GLubyte blue); |
void |
glColor3ubv(byte[] v,
int v_offset)
Interface to C language function: void glColor3ubv(const GLubyte * v); |
void |
glColor3ubv(java.nio.ByteBuffer v)
Interface to C language function: void glColor3ubv(const GLubyte * v); |
void |
glColor3ui(int red,
int green,
int blue)
Interface to C language function: void glColor3ui(GLuint red, GLuint green, GLuint blue); |
void |
glColor3uiv(int[] v,
int v_offset)
Interface to C language function: void glColor3uiv(const GLuint * v); |
void |
glColor3uiv(java.nio.IntBuffer v)
Interface to C language function: void glColor3uiv(const GLuint * v); |
void |
glColor3us(short red,
short green,
short blue)
Interface to C language function: void glColor3us(GLushort red, GLushort green, GLushort blue); |
void |
glColor3usv(short[] v,
int v_offset)
Interface to C language function: void glColor3usv(const GLushort * v); |
void |
glColor3usv(java.nio.ShortBuffer v)
Interface to C language function: void glColor3usv(const GLushort * v); |
void |
glColor4b(byte red,
byte green,
byte blue,
byte alpha)
Interface to C language function: void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); |
void |
glColor4bv(byte[] v,
int v_offset)
Interface to C language function: void glColor4bv(const GLbyte * v); |
void |
glColor4bv(java.nio.ByteBuffer v)
Interface to C language function: void glColor4bv(const GLbyte * v); |
void |
glColor4d(double red,
double green,
double blue,
double alpha)
Interface to C language function: void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); |
void |
glColor4dv(double[] v,
int v_offset)
Interface to C language function: void glColor4dv(const GLdouble * v); |
void |
glColor4dv(java.nio.DoubleBuffer v)
Interface to C language function: void glColor4dv(const GLdouble * v); |
void |
glColor4f(float red,
float green,
float blue,
float alpha)
Interface to C language function: void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
void |
glColor4fNormal3fVertex3fSUN(float r,
float g,
float b,
float a,
float nx,
float ny,
float nz,
float x,
float y,
float z)
Entry point (through function pointer) to C language function: void glColor4fNormal3fVertex3fSUN(GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); |
void |
glColor4fNormal3fVertex3fvSUN(float[] c,
int c_offset,
float[] n,
int n_offset,
float[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glColor4fNormal3fVertex3fvSUN(const GLfloat * c, const GLfloat * n, const GLfloat * v); |
void |
glColor4fNormal3fVertex3fvSUN(java.nio.FloatBuffer c,
java.nio.FloatBuffer n,
java.nio.FloatBuffer v)
Entry point (through function pointer) to C language function: void glColor4fNormal3fVertex3fvSUN(const GLfloat * c, const GLfloat * n, const GLfloat * v); |
void |
glColor4fv(float[] v,
int v_offset)
Interface to C language function: void glColor4fv(const GLfloat * v); |
void |
glColor4fv(java.nio.FloatBuffer v)
Interface to C language function: void glColor4fv(const GLfloat * v); |
void |
glColor4hNV(short x,
short y,
short z,
short w)
Entry point (through function pointer) to C language function: void glColor4hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); |
void |
glColor4hvNV(short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glColor4hvNV(const GLhalfNV * v); |
void |
glColor4hvNV(java.nio.ShortBuffer v)
Entry point (through function pointer) to C language function: void glColor4hvNV(const GLhalfNV * v); |
void |
glColor4i(int red,
int green,
int blue,
int alpha)
Interface to C language function: void glColor4i(GLint red, GLint green, GLint blue, GLint alpha); |
void |
glColor4iv(int[] v,
int v_offset)
Interface to C language function: void glColor4iv(const GLint * v); |
void |
glColor4iv(java.nio.IntBuffer v)
Interface to C language function: void glColor4iv(const GLint * v); |
void |
glColor4s(short red,
short green,
short blue,
short alpha)
Interface to C language function: void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha); |
void |
glColor4sv(short[] v,
int v_offset)
Interface to C language function: void glColor4sv(const GLshort * v); |
void |
glColor4sv(java.nio.ShortBuffer v)
Interface to C language function: void glColor4sv(const GLshort * v); |
void |
glColor4ub(byte red,
byte green,
byte blue,
byte alpha)
Interface to C language function: void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); |
void |
glColor4ubv(byte[] v,
int v_offset)
Interface to C language function: void glColor4ubv(const GLubyte * v); |
void |
glColor4ubv(java.nio.ByteBuffer v)
Interface to C language function: void glColor4ubv(const GLubyte * v); |
void |
glColor4ubVertex2fSUN(byte r,
byte g,
byte b,
byte a,
float x,
float y)
Entry point (through function pointer) to C language function: void glColor4ubVertex2fSUN(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); |
void |
glColor4ubVertex2fvSUN(byte[] c,
int c_offset,
float[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glColor4ubVertex2fvSUN(const GLubyte * c, const GLfloat * v); |
void |
glColor4ubVertex2fvSUN(java.nio.ByteBuffer c,
java.nio.FloatBuffer v)
Entry point (through function pointer) to C language function: void glColor4ubVertex2fvSUN(const GLubyte * c, const GLfloat * v); |
void |
glColor4ubVertex3fSUN(byte r,
byte g,
byte b,
byte a,
float x,
float y,
float z)
Entry point (through function pointer) to C language function: void glColor4ubVertex3fSUN(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); |
void |
glColor4ubVertex3fvSUN(byte[] c,
int c_offset,
float[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glColor4ubVertex3fvSUN(const GLubyte * c, const GLfloat * v); |
void |
glColor4ubVertex3fvSUN(java.nio.ByteBuffer c,
java.nio.FloatBuffer v)
Entry point (through function pointer) to C language function: void glColor4ubVertex3fvSUN(const GLubyte * c, const GLfloat * v); |
void |
glColor4ui(int red,
int green,
int blue,
int alpha)
Interface to C language function: void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha); |
void |
glColor4uiv(int[] v,
int v_offset)
Interface to C language function: void glColor4uiv(const GLuint * v); |
void |
glColor4uiv(java.nio.IntBuffer v)
Interface to C language function: void glColor4uiv(const GLuint * v); |
void |
glColor4us(short red,
short green,
short blue,
short alpha)
Interface to C language function: void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha); |
void |
glColor4usv(short[] v,
int v_offset)
Interface to C language function: void glColor4usv(const GLushort * v); |
void |
glColor4usv(java.nio.ShortBuffer v)
Interface to C language function: void glColor4usv(const GLushort * v); |
void |
glColorFragmentOp1ATI(int op,
int dst,
int dstMask,
int dstMod,
int arg1,
int arg1Rep,
int arg1Mod)
Entry point (through function pointer) to C language function: void glColorFragmentOp1ATI(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); |
void |
glColorFragmentOp2ATI(int op,
int dst,
int dstMask,
int dstMod,
int arg1,
int arg1Rep,
int arg1Mod,
int arg2,
int arg2Rep,
int arg2Mod)
Entry point (through function pointer) to C language function: void glColorFragmentOp2ATI(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); |
void |
glColorFragmentOp3ATI(int op,
int dst,
int dstMask,
int dstMod,
int arg1,
int arg1Rep,
int arg1Mod,
int arg2,
int arg2Rep,
int arg2Mod,
int arg3,
int arg3Rep,
int arg3Mod)
Entry point (through function pointer) to C language function: void glColorFragmentOp3ATI(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); |
void |
glColorMask(boolean red,
boolean green,
boolean blue,
boolean alpha)
Interface to C language function: void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); |
void |
glColorMaskIndexedEXT(int index,
boolean r,
boolean g,
boolean b,
boolean a)
Entry point (through function pointer) to C language function: void glColorMaskIndexedEXT(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); |
void |
glColorMaterial(int face,
int mode)
Interface to C language function: void glColorMaterial(GLenum face, GLenum mode); |
void |
glColorPointer(int size,
int type,
int stride,
java.nio.Buffer ptr)
Interface to C language function: void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr); |
void |
glColorPointer(int size,
int type,
int stride,
long ptr_buffer_offset)
Interface to C language function: void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr); |
void |
glColorSubTable(int target,
int start,
int count,
int format,
int type,
java.nio.Buffer data)
Entry point (through function pointer) to C language function: void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data); |
void |
glColorSubTable(int target,
int start,
int count,
int format,
int type,
long data_buffer_offset)
Entry point (through function pointer) to C language function: void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data); |
void |
glColorTable(int target,
int internalformat,
int width,
int format,
int type,
java.nio.Buffer table)
Entry point (through function pointer) to C language function: void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); |
void |
glColorTable(int target,
int internalformat,
int width,
int format,
int type,
long table_buffer_offset)
Entry point (through function pointer) to C language function: void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); |
void |
glColorTableEXT(int target,
int internalformat,
int width,
int format,
int type,
java.nio.Buffer table)
Entry point (through function pointer) to C language function: void glColorTableEXT(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); |
void |
glColorTableParameterfv(int target,
int pname,
float[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat * params); |
void |
glColorTableParameterfv(int target,
int pname,
java.nio.FloatBuffer params)
Entry point (through function pointer) to C language function: void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat * params); |
void |
glColorTableParameteriv(int target,
int pname,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glColorTableParameteriv(GLenum target, GLenum pname, const GLint * params); |
void |
glColorTableParameteriv(int target,
int pname,
java.nio.IntBuffer params)
Entry point (through function pointer) to C language function: void glColorTableParameteriv(GLenum target, GLenum pname, const GLint * params); |
void |
glCombinerInputNV(int stage,
int portion,
int variable,
int input,
int mapping,
int componentUsage)
Entry point (through function pointer) to C language function: void glCombinerInputNV(GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); |
void |
glCombinerOutputNV(int stage,
int portion,
int abOutput,
int cdOutput,
int sumOutput,
int scale,
int bias,
boolean abDotProduct,
boolean cdDotProduct,
boolean muxSum)
Entry point (through function pointer) to C language function: void glCombinerOutputNV(GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); |
void |
glCombinerParameterfNV(int target,
float s)
Entry point (through function pointer) to C language function: void glCombinerParameterfNV(GLenum target, GLfloat s); |
void |
glCombinerParameterfvNV(int target,
float[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glCombinerParameterfvNV(GLenum target, const GLfloat * v); |
void |
glCombinerParameterfvNV(int target,
java.nio.FloatBuffer v)
Entry point (through function pointer) to C language function: void glCombinerParameterfvNV(GLenum target, const GLfloat * v); |
void |
glCombinerParameteriNV(int target,
int s)
Entry point (through function pointer) to C language function: void glCombinerParameteriNV(GLenum target, GLint s); |
void |
glCombinerParameterivNV(int target,
int[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glCombinerParameterivNV(GLenum target, const GLint * v); |
void |
glCombinerParameterivNV(int target,
java.nio.IntBuffer v)
Entry point (through function pointer) to C language function: void glCombinerParameterivNV(GLenum target, const GLint * v); |
void |
glCombinerStageParameterfvNV(int target,
int pname,
float[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glCombinerStageParameterfvNV(GLenum target, GLenum pname, const GLfloat * params); |
void |
glCombinerStageParameterfvNV(int target,
int pname,
java.nio.FloatBuffer params)
Entry point (through function pointer) to C language function: void glCombinerStageParameterfvNV(GLenum target, GLenum pname, const GLfloat * params); |
void |
glCompileShader(int mode)
Entry point (through function pointer) to C language function: void glCompileShader(GLuint mode); |
void |
glCompileShaderARB(int mode)
Entry point (through function pointer) to C language function: void glCompileShaderARB(GLhandleARB mode); |
void |
glCompressedTexImage1D(int target,
int level,
int internalformat,
int width,
int border,
int imageSize,
java.nio.Buffer data)
Entry point (through function pointer) to C language function: void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexImage1D(int target,
int level,
int internalformat,
int width,
int border,
int imageSize,
long data_buffer_offset)
Entry point (through function pointer) to C language function: void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
java.nio.Buffer data)
Entry point (through function pointer) to C language function: void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
long data_buffer_offset)
Entry point (through function pointer) to C language function: void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexImage3D(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int imageSize,
java.nio.Buffer data)
Entry point (through function pointer) to C language function: void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexImage3D(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int imageSize,
long data_buffer_offset)
Entry point (through function pointer) to C language function: void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int imageSize,
java.nio.Buffer data)
Entry point (through function pointer) to C language function: void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int imageSize,
long data_buffer_offset)
Entry point (through function pointer) to C language function: void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int imageSize,
java.nio.Buffer data)
Entry point (through function pointer) to C language function: void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int imageSize,
long data_buffer_offset)
Entry point (through function pointer) to C language function: void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int imageSize,
java.nio.Buffer data)
Entry point (through function pointer) to C language function: void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data); |
void |
glCompressedTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int imageSize,
long data_buffer_offset)
Entry point (through function pointer) to C language function: void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data); |
void |
glConvolutionFilter1D(int target,
int internalformat,
int width,
int format,
int type,
java.nio.Buffer table)
Entry point (through function pointer) to C language function: void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); |
void |
glConvolutionFilter1D(int target,
int internalformat,
int width,
int format,
int type,
long table_buffer_offset)
Entry point (through function pointer) to C language function: void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); |
void |
glConvolutionFilter2D(int target,
int internalformat,
int width,
int height,
int format,
int type,
java.nio.Buffer image)
Entry point (through function pointer) to C language function: void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image); |
void |
glConvolutionFilter2D(int target,
int internalformat,
int width,
int height,
int format,
int type,
long image_buffer_offset)
Entry point (through function pointer) to C language function: void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image); |
void |
glConvolutionParameterf(int target,
int pname,
float params)
Entry point (through function pointer) to C language function: void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params); |
void |
glConvolutionParameterfv(int target,
int pname,
float[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat * params); |
void |
glConvolutionParameterfv(int target,
int pname,
java.nio.FloatBuffer params)
Entry point (through function pointer) to C language function: void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat * params); |
void |
glConvolutionParameteri(int target,
int pname,
int params)
Entry point (through function pointer) to C language function: void glConvolutionParameteri(GLenum target, GLenum pname, GLint params); |
void |
glConvolutionParameteriv(int target,
int pname,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint * params); |
void |
glConvolutionParameteriv(int target,
int pname,
java.nio.IntBuffer params)
Entry point (through function pointer) to C language function: void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint * params); |
void |
glCopyColorSubTable(int target,
int start,
int x,
int y,
int width)
Entry point (through function pointer) to C language function: void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); |
void |
glCopyColorTable(int target,
int internalformat,
int x,
int y,
int width)
Entry point (through function pointer) to C language function: void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); |
void |
glCopyConvolutionFilter1D(int target,
int internalformat,
int x,
int y,
int width)
Entry point (through function pointer) to C language function: void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); |
void |
glCopyConvolutionFilter2D(int target,
int internalformat,
int x,
int y,
int width,
int height)
Entry point (through function pointer) to C language function: void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); |
void |
glCopyPixels(int x,
int y,
int width,
int height,
int type)
Interface to C language function: void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); |
void |
glCopyTexImage1D(int target,
int level,
int internalformat,
int x,
int y,
int width,
int border)
Interface to C language function: void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); |
void |
glCopyTexImage2D(int target,
int level,
int internalformat,
int x,
int y,
int width,
int height,
int border)
Interface to C language function: void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); |
void |
glCopyTexSubImage1D(int target,
int level,
int xoffset,
int x,
int y,
int width)
Interface to C language function: void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); |
void |
glCopyTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int x,
int y,
int width,
int height)
Interface to C language function: void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
void |
glCopyTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int x,
int y,
int width,
int height)
Entry point (through function pointer) to C language function: void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
int |
glCreateProgram()
Entry point (through function pointer) to C language function: GLuint glCreateProgram(void); |
int |
glCreateProgramObjectARB()
Entry point (through function pointer) to C language function: GLhandleARB glCreateProgramObjectARB(void); |
int |
glCreateShader(int type)
Entry point (through function pointer) to C language function: GLuint glCreateShader(GLenum type); |
int |
glCreateShaderObjectARB(int type)
Entry point (through function pointer) to C language function: GLhandleARB glCreateShaderObjectARB(GLenum type); |
void |
glCullFace(int mode)
Interface to C language function: void glCullFace(GLenum mode); |
void |
glCullParameterdvEXT(int pname,
double[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glCullParameterdvEXT(GLenum pname, GLdouble * params); |
void |
glCullParameterdvEXT(int pname,
java.nio.DoubleBuffer params)
Entry point (through function pointer) to C language function: void glCullParameterdvEXT(GLenum pname, GLdouble * params); |
void |
glCullParameterfvEXT(int pname,
float[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glCullParameterfvEXT(GLenum pname, GLfloat * params); |
void |
glCullParameterfvEXT(int pname,
java.nio.FloatBuffer params)
Entry point (through function pointer) to C language function: void glCullParameterfvEXT(GLenum pname, GLfloat * params); |
void |
glCurrentPaletteMatrixARB(int count)
Entry point (through function pointer) to C language function: void glCurrentPaletteMatrixARB(GLint count); |
void |
glDeformationMap3dSGIX(int target,
double u1,
double u2,
int ustride,
int uorder,
double v1,
double v2,
int vstride,
int vorder,
double w1,
double w2,
int wstride,
int worder,
double[] points,
int points_offset)
Entry point (through function pointer) to C language function: void glDeformationMap3dSGIX(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble * points); |
void |
glDeformationMap3dSGIX(int target,
double u1,
double u2,
int ustride,
int uorder,
double v1,
double v2,
int vstride,
int vorder,
double w1,
double w2,
int wstride,
int worder,
java.nio.DoubleBuffer points)
Entry point (through function pointer) to C language function: void glDeformationMap3dSGIX(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble * points); |
void |
glDeformationMap3fSGIX(int target,
float u1,
float u2,
int ustride,
int uorder,
float v1,
float v2,
int vstride,
int vorder,
float w1,
float w2,
int wstride,
int worder,
float[] points,
int points_offset)
Entry point (through function pointer) to C language function: void glDeformationMap3fSGIX(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat * points); |
void |
glDeformationMap3fSGIX(int target,
float u1,
float u2,
int ustride,
int uorder,
float v1,
float v2,
int vstride,
int vorder,
float w1,
float w2,
int wstride,
int worder,
java.nio.FloatBuffer points)
Entry point (through function pointer) to C language function: void glDeformationMap3fSGIX(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat * points); |
void |
glDeformSGIX(int mode)
Entry point (through function pointer) to C language function: void glDeformSGIX(GLbitfield mode); |
void |
glDeleteAsyncMarkersSGIX(int target,
int s)
Entry point (through function pointer) to C language function: void glDeleteAsyncMarkersSGIX(GLuint target, GLsizei s); |
void |
glDeleteBufferRegion(int mode)
Entry point (through function pointer) to C language function: void glDeleteBufferRegion(GLuint mode); |
void |
glDeleteBuffers(int n,
int[] ids,
int ids_offset)
Entry point (through function pointer) to C language function: void glDeleteBuffers(GLsizei n, const GLuint * ids); |
void |
glDeleteBuffers(int n,
java.nio.IntBuffer ids)
Entry point (through function pointer) to C language function: void glDeleteBuffers(GLsizei n, const GLuint * ids); |
void |
glDeleteBuffersARB(int n,
int[] ids,
int ids_offset)
Entry point (through function pointer) to C language function: void glDeleteBuffersARB(GLsizei n, const GLuint * ids); |
void |
glDeleteBuffersARB(int n,
java.nio.IntBuffer ids)
Entry point (through function pointer) to C language function: void glDeleteBuffersARB(GLsizei n, const GLuint * ids); |
void |
glDeleteFencesAPPLE(int n,
int[] ids,
int ids_offset)
Entry point (through function pointer) to C language function: void glDeleteFencesAPPLE(GLsizei n, const GLuint * ids); |
void |
glDeleteFencesAPPLE(int n,
java.nio.IntBuffer ids)
Entry point (through function pointer) to C language function: void glDeleteFencesAPPLE(GLsizei n, const GLuint * ids); |
void |
glDeleteFencesNV(int n,
int[] ids,
int ids_offset)
Entry point (through function pointer) to C language function: void glDeleteFencesNV(GLsizei n, const GLuint * ids); |
void |
glDeleteFencesNV(int n,
java.nio.IntBuffer ids)
Entry point (through function pointer) to C language function: void glDeleteFencesNV(GLsizei n, const GLuint * ids); |
void |
glDeleteFragmentShaderATI(int mode)
Entry point (through function pointer) to C language function: void glDeleteFragmentShaderATI(GLuint mode); |
void |
glDeleteFramebuffersEXT(int n,
int[] ids,
int ids_offset)
Entry point (through function pointer) to C language function: void glDeleteFramebuffersEXT(GLsizei n, const GLuint * ids); |
void |
glDeleteFramebuffersEXT(int n,
java.nio.IntBuffer ids)
Entry point (through function pointer) to C language function: void glDeleteFramebuffersEXT(GLsizei n, const GLuint * ids); |
void |
glDeleteLists(int list,
int range)
Interface to C language function: void glDeleteLists(GLuint list, GLsizei range); |
void |
glDeleteObjectARB(int mode)
Entry point (through function pointer) to C language function: void glDeleteObjectARB(GLhandleARB mode); |
void |
glDeleteOcclusionQueriesNV(int n,
int[] ids,
int ids_offset)
Entry point (through function pointer) to C language function: void glDeleteOcclusionQueriesNV(GLsizei n, const GLuint * ids); |
void |
glDeleteOcclusionQueriesNV(int n,
java.nio.IntBuffer ids)
Entry point (through function pointer) to C language function: void glDeleteOcclusionQueriesNV(GLsizei n, const GLuint * ids); |
void |
glDeleteProgram(int mode)
Entry point (through function pointer) to C language function: void glDeleteProgram(GLuint mode); |
void |
glDeleteProgramsARB(int n,
int[] ids,
int ids_offset)
Entry point (through function pointer) to C language function: void glDeleteProgramsARB(GLsizei n, const GLuint * ids); |
void |
glDeleteProgramsARB(int n,
java.nio.IntBuffer ids)
Entry point (through function pointer) to C language function: void glDeleteProgramsARB(GLsizei n, const GLuint * ids); |
void |
glDeleteProgramsNV(int n,
int[] ids,
int ids_offset)
Entry point (through function pointer) to C language function: void glDeleteProgramsNV(GLsizei n, const GLuint * ids); |
void |
glDeleteProgramsNV(int n,
java.nio.IntBuffer ids)
Entry point (through function pointer) to C language function: void glDeleteProgramsNV(GLsizei n, const GLuint * ids); |
void |
glDeleteQueries(int n,
int[] ids,
int ids_offset)
Entry point (through function pointer) to C language function: void glDeleteQueries(GLsizei n, const GLuint * ids); |
void |
glDeleteQueries(int n,
java.nio.IntBuffer ids)
Entry point (through function pointer) to C language function: void glDeleteQueries(GLsizei n, const GLuint * ids); |
void |
glDeleteQueriesARB(int n,
int[] ids,
int ids_offset)
Entry point (through function pointer) to C language function: void glDeleteQueriesARB(GLsizei n, const GLuint * ids); |
void |
glDeleteQueriesARB(int n,
java.nio.IntBuffer ids)
Entry point (through function pointer) to C language function: void glDeleteQueriesARB(GLsizei n, const GLuint * ids); |
void |
glDeleteRenderbuffersEXT(int n,
int[] ids,
int ids_offset)
Entry point (through function pointer) to C language function: void glDeleteRenderbuffersEXT(GLsizei n, const GLuint * ids); |
void |
glDeleteRenderbuffersEXT(int n,
java.nio.IntBuffer ids)
Entry point (through function pointer) to C language function: void glDeleteRenderbuffersEXT(GLsizei n, const GLuint * ids); |
void |
glDeleteShader(int mode)
Entry point (through function pointer) to C language function: void glDeleteShader(GLuint mode); |
void |
glDeleteTextures(int n,
int[] textures,
int textures_offset)
Interface to C language function: void glDeleteTextures(GLsizei n, const GLuint * textures); |
void |
glDeleteTextures(int n,
java.nio.IntBuffer textures)
Interface to C language function: void glDeleteTextures(GLsizei n, const GLuint * textures); |
void |
glDeleteVertexArraysAPPLE(int n,
int[] ids,
int ids_offset)
Entry point (through function pointer) to C language function: void glDeleteVertexArraysAPPLE(GLsizei n, const GLuint * ids); |
void |
glDeleteVertexArraysAPPLE(int n,
java.nio.IntBuffer ids)
Entry point (through function pointer) to C language function: void glDeleteVertexArraysAPPLE(GLsizei n, const GLuint * ids); |
void |
glDeleteVertexShaderEXT(int mode)
Entry point (through function pointer) to C language function: void glDeleteVertexShaderEXT(GLuint mode); |
void |
glDepthBoundsdNV(double zmin,
double zmax)
Entry point (through function pointer) to C language function: void glDepthBoundsdNV(GLdouble zmin, GLdouble zmax); |
void |
glDepthBoundsEXT(double x,
double y)
Entry point (through function pointer) to C language function: void glDepthBoundsEXT(GLclampd x, GLclampd y); |
void |
glDepthFunc(int func)
Interface to C language function: void glDepthFunc(GLenum func); |
void |
glDepthMask(boolean flag)
Interface to C language function: void glDepthMask(GLboolean flag); |
void |
glDepthRange(double near_val,
double far_val)
Interface to C language function: void glDepthRange(GLclampd near_val, GLclampd far_val); |
void |
glDepthRangedNV(double zNear,
double zFar)
Entry point (through function pointer) to C language function: void glDepthRangedNV(GLdouble zNear, GLdouble zFar); |
void |
glDetachObjectARB(int target,
int id)
Entry point (through function pointer) to C language function: void glDetachObjectARB(GLhandleARB target, GLhandleARB id); |
void |
glDetachShader(int target,
int id)
Entry point (through function pointer) to C language function: void glDetachShader(GLuint target, GLuint id); |
void |
glDetailTexFuncSGIS(int target,
int n,
float[] points,
int points_offset)
Entry point (through function pointer) to C language function: void glDetailTexFuncSGIS(GLenum target, GLsizei n, const GLfloat * points); |
void |
glDetailTexFuncSGIS(int target,
int n,
java.nio.FloatBuffer points)
Entry point (through function pointer) to C language function: void glDetailTexFuncSGIS(GLenum target, GLsizei n, const GLfloat * points); |
void |
glDisable(int cap)
Interface to C language function: void glDisable(GLenum cap); |
void |
glDisableClientState(int cap)
Interface to C language function: void glDisableClientState(GLenum cap); |
void |
glDisableIndexedEXT(int target,
int index)
Entry point (through function pointer) to C language function: void glDisableIndexedEXT(GLenum target, GLuint index); |
void |
glDisableVariantClientStateEXT(int mode)
Entry point (through function pointer) to C language function: void glDisableVariantClientStateEXT(GLuint mode); |
void |
glDisableVertexAttribAPPLE(int index,
int pname)
Entry point (through function pointer) to C language function: void glDisableVertexAttribAPPLE(GLuint index, GLenum pname); |
void |
glDisableVertexAttribArray(int mode)
Entry point (through function pointer) to C language function: void glDisableVertexAttribArray(GLuint mode); |
void |
glDisableVertexAttribArrayARB(int mode)
Entry point (through function pointer) to C language function: void glDisableVertexAttribArrayARB(GLuint mode); |
void |
glDrawArrays(int mode,
int first,
int count)
Interface to C language function: void glDrawArrays(GLenum mode, GLint first, GLsizei count); |
void |
glDrawArraysInstancedEXT(int mode,
int start,
int count,
int primcount)
Entry point (through function pointer) to C language function: void glDrawArraysInstancedEXT(GLenum mode, GLint start, GLsizei count, GLsizei primcount); |
void |
glDrawBuffer(int mode)
Interface to C language function: void glDrawBuffer(GLenum mode); |
void |
glDrawBufferRegion(int region,
int x,
int y,
int width,
int height,
int xDest,
int yDest)
Entry point (through function pointer) to C language function: void glDrawBufferRegion(GLuint region, GLint x, GLint y, GLsizei width, GLsizei height, GLint xDest, GLint yDest); |
void |
glDrawBuffers(int n,
int[] ids,
int ids_offset)
Entry point (through function pointer) to C language function: void glDrawBuffers(GLsizei n, const GLenum * ids); |
void |
glDrawBuffers(int n,
java.nio.IntBuffer ids)
Entry point (through function pointer) to C language function: void glDrawBuffers(GLsizei n, const GLenum * ids); |
void |
glDrawBuffersARB(int n,
int[] ids,
int ids_offset)
Entry point (through function pointer) to C language function: void glDrawBuffersARB(GLsizei n, const GLenum * ids); |
void |
glDrawBuffersARB(int n,
java.nio.IntBuffer ids)
Entry point (through function pointer) to C language function: void glDrawBuffersARB(GLsizei n, const GLenum * ids); |
void |
glDrawBuffersATI(int n,
int[] ids,
int ids_offset)
Entry point (through function pointer) to C language function: void glDrawBuffersATI(GLsizei n, const GLenum * ids); |
void |
glDrawBuffersATI(int n,
java.nio.IntBuffer ids)
Entry point (through function pointer) to C language function: void glDrawBuffersATI(GLsizei n, const GLenum * ids); |
void |
glDrawElementArrayAPPLE(int target,
int s,
int t)
Entry point (through function pointer) to C language function: void glDrawElementArrayAPPLE(GLenum target, GLint s, GLsizei t); |
void |
glDrawElementArrayATI(int target,
int s)
Entry point (through function pointer) to C language function: void glDrawElementArrayATI(GLenum target, GLsizei s); |
void |
glDrawElements(int mode,
int count,
int type,
java.nio.Buffer indices)
Interface to C language function: void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices); |
void |
glDrawElements(int mode,
int count,
int type,
long indices_buffer_offset)
Interface to C language function: void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices); |
void |
glDrawElementsInstancedEXT(int mode,
int count,
int type,
java.nio.Buffer indices,
int primcount)
Entry point (through function pointer) to C language function: void glDrawElementsInstancedEXT(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount); |
void |
glDrawMeshArraysSUN(int target,
int s,
int t,
int r)
Entry point (through function pointer) to C language function: void glDrawMeshArraysSUN(GLenum target, GLint s, GLsizei t, GLsizei r); |
void |
glDrawPixels(int width,
int height,
int format,
int type,
java.nio.Buffer pixels)
Interface to C language function: void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glDrawPixels(int width,
int height,
int format,
int type,
long pixels_buffer_offset)
Interface to C language function: void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glDrawRangeElementArrayAPPLE(int mode,
int start,
int end,
int first,
int count)
Entry point (through function pointer) to C language function: void glDrawRangeElementArrayAPPLE(GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); |
void |
glDrawRangeElementArrayATI(int mode,
int start,
int end,
int count)
Entry point (through function pointer) to C language function: void glDrawRangeElementArrayATI(GLenum mode, GLuint start, GLuint end, GLsizei count); |
void |
glDrawRangeElements(int mode,
int start,
int end,
int count,
int type,
java.nio.Buffer indices)
Entry point (through function pointer) to C language function: void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices); |
void |
glDrawRangeElements(int mode,
int start,
int end,
int count,
int type,
long indices_buffer_offset)
Entry point (through function pointer) to C language function: void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices); |
void |
glEdgeFlag(boolean flag)
Interface to C language function: void glEdgeFlag(GLboolean flag); |
void |
glEdgeFlagPointer(int stride,
java.nio.Buffer ptr)
Interface to C language function: void glEdgeFlagPointer(GLsizei stride, const GLvoid * ptr); |
void |
glEdgeFlagPointer(int stride,
long ptr_buffer_offset)
Interface to C language function: void glEdgeFlagPointer(GLsizei stride, const GLvoid * ptr); |
void |
glEdgeFlagv(byte[] flag,
int flag_offset)
Interface to C language function: void glEdgeFlagv(const GLboolean * flag); |
void |
glEdgeFlagv(java.nio.ByteBuffer flag)
Interface to C language function: void glEdgeFlagv(const GLboolean * flag); |
void |
glElementPointerAPPLE(int pname,
java.nio.Buffer params)
Entry point (through function pointer) to C language function: void glElementPointerAPPLE(GLenum pname, const GLvoid * params); |
void |
glElementPointerATI(int pname,
java.nio.Buffer params)
Entry point (through function pointer) to C language function: void glElementPointerATI(GLenum pname, const GLvoid * params); |
void |
glElementPointerATI(int pname,
long params_buffer_offset)
Entry point (through function pointer) to C language function: void glElementPointerATI(GLenum pname, const GLvoid * params); |
void |
glEnable(int cap)
Interface to C language function: void glEnable(GLenum cap); |
void |
glEnableClientState(int cap)
Interface to C language function: void glEnableClientState(GLenum cap); |
void |
glEnableIndexedEXT(int target,
int index)
Entry point (through function pointer) to C language function: void glEnableIndexedEXT(GLenum target, GLuint index); |
void |
glEnableVariantClientStateEXT(int mode)
Entry point (through function pointer) to C language function: void glEnableVariantClientStateEXT(GLuint mode); |
void |
glEnableVertexAttribAPPLE(int index,
int pname)
Entry point (through function pointer) to C language function: void glEnableVertexAttribAPPLE(GLuint index, GLenum pname); |
void |
glEnableVertexAttribArray(int mode)
Entry point (through function pointer) to C language function: void glEnableVertexAttribArray(GLuint mode); |
void |
glEnableVertexAttribArrayARB(int mode)
Entry point (through function pointer) to C language function: void glEnableVertexAttribArrayARB(GLuint mode); |
void |
glEnd()
Interface to C language function: void glEnd(void); |
void |
glEndFragmentShaderATI()
Entry point (through function pointer) to C language function: void glEndFragmentShaderATI(void); |
void |
glEndList()
Interface to C language function: void glEndList(void); |
void |
glEndOcclusionQueryNV()
Entry point (through function pointer) to C language function: void glEndOcclusionQueryNV(void); |
void |
glEndQuery(int mode)
Entry point (through function pointer) to C language function: void glEndQuery(GLenum mode); |
void |
glEndQueryARB(int mode)
Entry point (through function pointer) to C language function: void glEndQueryARB(GLenum mode); |
void |
glEndTransformFeedbackNV()
Entry point (through function pointer) to C language function: void glEndTransformFeedbackNV(void); |
void |
glEndVertexShaderEXT()
Entry point (through function pointer) to C language function: void glEndVertexShaderEXT(void); |
void |
glEvalCoord1d(double u)
Interface to C language function: void glEvalCoord1d(GLdouble u); |
void |
glEvalCoord1dv(double[] u,
int u_offset)
Interface to C language function: void glEvalCoord1dv(const GLdouble * u); |
void |
glEvalCoord1dv(java.nio.DoubleBuffer u)
Interface to C language function: void glEvalCoord1dv(const GLdouble * u); |
void |
glEvalCoord1f(float u)
Interface to C language function: void glEvalCoord1f(GLfloat u); |
void |
glEvalCoord1fv(float[] u,
int u_offset)
Interface to C language function: void glEvalCoord1fv(const GLfloat * u); |
void |
glEvalCoord1fv(java.nio.FloatBuffer u)
Interface to C language function: void glEvalCoord1fv(const GLfloat * u); |
void |
glEvalCoord2d(double u,
double v)
Interface to C language function: void glEvalCoord2d(GLdouble u, GLdouble v); |
void |
glEvalCoord2dv(double[] u,
int u_offset)
Interface to C language function: void glEvalCoord2dv(const GLdouble * u); |
void |
glEvalCoord2dv(java.nio.DoubleBuffer u)
Interface to C language function: void glEvalCoord2dv(const GLdouble * u); |
void |
glEvalCoord2f(float u,
float v)
Interface to C language function: void glEvalCoord2f(GLfloat u, GLfloat v); |
void |
glEvalCoord2fv(float[] u,
int u_offset)
Interface to C language function: void glEvalCoord2fv(const GLfloat * u); |
void |
glEvalCoord2fv(java.nio.FloatBuffer u)
Interface to C language function: void glEvalCoord2fv(const GLfloat * u); |
void |
glEvalMapsNV(int target,
int id)
Entry point (through function pointer) to C language function: void glEvalMapsNV(GLenum target, GLenum id); |
void |
glEvalMesh1(int mode,
int i1,
int i2)
Interface to C language function: void glEvalMesh1(GLenum mode, GLint i1, GLint i2); |
void |
glEvalMesh2(int mode,
int i1,
int i2,
int j1,
int j2)
Interface to C language function: void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); |
void |
glEvalPoint1(int i)
Interface to C language function: void glEvalPoint1(GLint i); |
void |
glEvalPoint2(int i,
int j)
Interface to C language function: void glEvalPoint2(GLint i, GLint j); |
void |
glExecuteProgramNV(int target,
int pname,
float[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glExecuteProgramNV(GLenum target, GLuint pname, const GLfloat * params); |
void |
glExecuteProgramNV(int target,
int pname,
java.nio.FloatBuffer params)
Entry point (through function pointer) to C language function: void glExecuteProgramNV(GLenum target, GLuint pname, const GLfloat * params); |
void |
glExtractComponentEXT(int red,
int green,
int blue)
Entry point (through function pointer) to C language function: void glExtractComponentEXT(GLuint red, GLuint green, GLuint blue); |
void |
glFeedbackBuffer(int size,
int type,
java.nio.FloatBuffer buffer)
Interface to C language function: void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat * buffer); |
void |
glFinalCombinerInputNV(int sfactorRGB,
int dfactorRGB,
int sfactorAlpha,
int dfactorAlpha)
Entry point (through function pointer) to C language function: void glFinalCombinerInputNV(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
void |
glFinish()
Interface to C language function: void glFinish(void); |
int |
glFinishAsyncSGIX(int[] markerp,
int markerp_offset)
Entry point (through function pointer) to C language function: GLint glFinishAsyncSGIX(GLuint * markerp); |
int |
glFinishAsyncSGIX(java.nio.IntBuffer markerp)
Entry point (through function pointer) to C language function: GLint glFinishAsyncSGIX(GLuint * markerp); |
void |
glFinishFenceAPPLE(int mode)
Entry point (through function pointer) to C language function: void glFinishFenceAPPLE(GLuint mode); |
void |
glFinishFenceNV(int mode)
Entry point (through function pointer) to C language function: void glFinishFenceNV(GLuint mode); |
void |
glFinishObjectAPPLE(int target,
int s)
Entry point (through function pointer) to C language function: void glFinishObjectAPPLE(GLenum target, GLint s); |
void |
glFinishRenderAPPLE()
Entry point (through function pointer) to C language function: void glFinishRenderAPPLE(void); |
void |
glFinishTextureSUNX()
Entry point (through function pointer) to C language function: void glFinishTextureSUNX(void); |
void |
glFlush()
Interface to C language function: void glFlush(void); |
void |
glFlushMappedBufferRangeAPPLE(int target,
int s,
int t)
Entry point (through function pointer) to C language function: void glFlushMappedBufferRangeAPPLE(GLenum target, ptrdiff_t s, ptrdiff_t t); |
void |
glFlushPixelDataRangeNV(int mode)
Entry point (through function pointer) to C language function: void glFlushPixelDataRangeNV(GLenum mode); |
void |
glFlushRasterSGIX()
Entry point (through function pointer) to C language function: void glFlushRasterSGIX(void); |
void |
glFlushRenderAPPLE()
Entry point (through function pointer) to C language function: void glFlushRenderAPPLE(void); |
void |
glFlushVertexArrayRangeAPPLE(int length,
java.nio.Buffer pointer)
Entry point (through function pointer) to C language function: void glFlushVertexArrayRangeAPPLE(GLsizei length, GLvoid * pointer); |
void |
glFlushVertexArrayRangeNV()
Entry point (through function pointer) to C language function: void glFlushVertexArrayRangeNV(void); |
void |
glFogCoordd(double coord)
Entry point (through function pointer) to C language function: void glFogCoordd(GLdouble coord); |
void |
glFogCoorddEXT(double coord)
Entry point (through function pointer) to C language function: void glFogCoorddEXT(GLdouble coord); |
void |
glFogCoorddv(double[] m,
int m_offset)
Entry point (through function pointer) to C language function: void glFogCoorddv(const GLdouble * m); |
void |
glFogCoorddv(java.nio.DoubleBuffer m)
Entry point (through function pointer) to C language function: void glFogCoorddv(const GLdouble * m); |
void |
glFogCoorddvEXT(double[] m,
int m_offset)
Entry point (through function pointer) to C language function: void glFogCoorddvEXT(const GLdouble * m); |
void |
glFogCoorddvEXT(java.nio.DoubleBuffer m)
Entry point (through function pointer) to C language function: void glFogCoorddvEXT(const GLdouble * m); |
void |
glFogCoordf(float coord)
Entry point (through function pointer) to C language function: void glFogCoordf(GLfloat coord); |
void |
glFogCoordfEXT(float coord)
Entry point (through function pointer) to C language function: void glFogCoordfEXT(GLfloat coord); |
void |
glFogCoordfv(float[] m,
int m_offset)
Entry point (through function pointer) to C language function: void glFogCoordfv(const GLfloat * m); |
void |
glFogCoordfv(java.nio.FloatBuffer m)
Entry point (through function pointer) to C language function: void glFogCoordfv(const GLfloat * m); |
void |
glFogCoordfvEXT(float[] m,
int m_offset)
Entry point (through function pointer) to C language function: void glFogCoordfvEXT(const GLfloat * m); |
void |
glFogCoordfvEXT(java.nio.FloatBuffer m)
Entry point (through function pointer) to C language function: void glFogCoordfvEXT(const GLfloat * m); |
void |
glFogCoordhNV(short factor)
Entry point (through function pointer) to C language function: void glFogCoordhNV(GLhalfNV factor); |
void |
glFogCoordhvNV(short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glFogCoordhvNV(const GLhalfNV * v); |
void |
glFogCoordhvNV(java.nio.ShortBuffer v)
Entry point (through function pointer) to C language function: void glFogCoordhvNV(const GLhalfNV * v); |
void |
glFogCoordPointer(int type,
int stride,
java.nio.Buffer pointer)
Entry point (through function pointer) to C language function: void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid * pointer); |
void |
glFogCoordPointer(int type,
int stride,
long pointer_buffer_offset)
Entry point (through function pointer) to C language function: void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid * pointer); |
void |
glFogCoordPointerEXT(int type,
int stride,
java.nio.Buffer pointer)
Entry point (through function pointer) to C language function: void glFogCoordPointerEXT(GLenum type, GLsizei stride, const GLvoid * pointer); |
void |
glFogCoordPointerEXT(int type,
int stride,
long pointer_buffer_offset)
Entry point (through function pointer) to C language function: void glFogCoordPointerEXT(GLenum type, GLsizei stride, const GLvoid * pointer); |
void |
glFogf(int pname,
float param)
Interface to C language function: void glFogf(GLenum pname, GLfloat param); |
void |
glFogFuncSGIS(int size,
float[] weights,
int weights_offset)
Entry point (through function pointer) to C language function: void glFogFuncSGIS(GLsizei size, const GLfloat * weights); |
void |
glFogFuncSGIS(int size,
java.nio.FloatBuffer weights)
Entry point (through function pointer) to C language function: void glFogFuncSGIS(GLsizei size, const GLfloat * weights); |
void |
glFogfv(int pname,
float[] params,
int params_offset)
Interface to C language function: void glFogfv(GLenum pname, const GLfloat * params); |
void |
glFogfv(int pname,
java.nio.FloatBuffer params)
Interface to C language function: void glFogfv(GLenum pname, const GLfloat * params); |
void |
glFogi(int pname,
int param)
Interface to C language function: void glFogi(GLenum pname, GLint param); |
void |
glFogiv(int pname,
int[] params,
int params_offset)
Interface to C language function: void glFogiv(GLenum pname, const GLint * params); |
void |
glFogiv(int pname,
java.nio.IntBuffer params)
Interface to C language function: void glFogiv(GLenum pname, const GLint * params); |
void |
glFragmentColorMaterialSGIX(int target,
int id)
Entry point (through function pointer) to C language function: void glFragmentColorMaterialSGIX(GLenum target, GLenum id); |
void |
glFragmentLightfSGIX(int target,
int pname,
float params)
Entry point (through function pointer) to C language function: void glFragmentLightfSGIX(GLenum target, GLenum pname, GLfloat params); |
void |
glFragmentLightfvSGIX(int target,
int pname,
float[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glFragmentLightfvSGIX(GLenum target, GLenum pname, const GLfloat * params); |
void |
glFragmentLightfvSGIX(int target,
int pname,
java.nio.FloatBuffer params)
Entry point (through function pointer) to C language function: void glFragmentLightfvSGIX(GLenum target, GLenum pname, const GLfloat * params); |
void |
glFragmentLightiSGIX(int target,
int pname,
int params)
Entry point (through function pointer) to C language function: void glFragmentLightiSGIX(GLenum target, GLenum pname, GLint params); |
void |
glFragmentLightivSGIX(int target,
int pname,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glFragmentLightivSGIX(GLenum target, GLenum pname, const GLint * params); |
void |
glFragmentLightivSGIX(int target,
int pname,
java.nio.IntBuffer params)
Entry point (through function pointer) to C language function: void glFragmentLightivSGIX(GLenum target, GLenum pname, const GLint * params); |
void |
glFragmentLightModelfSGIX(int target,
float s)
Entry point (through function pointer) to C language function: void glFragmentLightModelfSGIX(GLenum target, GLfloat s); |
void |
glFragmentLightModelfvSGIX(int target,
float[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glFragmentLightModelfvSGIX(GLenum target, const GLfloat * v); |
void |
glFragmentLightModelfvSGIX(int target,
java.nio.FloatBuffer v)
Entry point (through function pointer) to C language function: void glFragmentLightModelfvSGIX(GLenum target, const GLfloat * v); |
void |
glFragmentLightModeliSGIX(int target,
int s)
Entry point (through function pointer) to C language function: void glFragmentLightModeliSGIX(GLenum target, GLint s); |
void |
glFragmentLightModelivSGIX(int target,
int[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glFragmentLightModelivSGIX(GLenum target, const GLint * v); |
void |
glFragmentLightModelivSGIX(int target,
java.nio.IntBuffer v)
Entry point (through function pointer) to C language function: void glFragmentLightModelivSGIX(GLenum target, const GLint * v); |
void |
glFragmentMaterialfSGIX(int target,
int pname,
float params)
Entry point (through function pointer) to C language function: void glFragmentMaterialfSGIX(GLenum target, GLenum pname, GLfloat params); |
void |
glFragmentMaterialfvSGIX(int target,
int pname,
float[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glFragmentMaterialfvSGIX(GLenum target, GLenum pname, const GLfloat * params); |
void |
glFragmentMaterialfvSGIX(int target,
int pname,
java.nio.FloatBuffer params)
Entry point (through function pointer) to C language function: void glFragmentMaterialfvSGIX(GLenum target, GLenum pname, const GLfloat * params); |
void |
glFragmentMaterialiSGIX(int target,
int pname,
int params)
Entry point (through function pointer) to C language function: void glFragmentMaterialiSGIX(GLenum target, GLenum pname, GLint params); |
void |
glFragmentMaterialivSGIX(int target,
int pname,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glFragmentMaterialivSGIX(GLenum target, GLenum pname, const GLint * params); |
void |
glFragmentMaterialivSGIX(int target,
int pname,
java.nio.IntBuffer params)
Entry point (through function pointer) to C language function: void glFragmentMaterialivSGIX(GLenum target, GLenum pname, const GLint * params); |
void |
glFramebufferRenderbufferEXT(int sfactorRGB,
int dfactorRGB,
int sfactorAlpha,
int dfactorAlpha)
Entry point (through function pointer) to C language function: void glFramebufferRenderbufferEXT(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLuint dfactorAlpha); |
void |
glFramebufferTexture1DEXT(int target,
int attachment,
int textarget,
int texture,
int level)
Entry point (through function pointer) to C language function: void glFramebufferTexture1DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); |
void |
glFramebufferTexture2DEXT(int target,
int attachment,
int textarget,
int texture,
int level)
Entry point (through function pointer) to C language function: void glFramebufferTexture2DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); |
void |
glFramebufferTexture3DEXT(int target,
int attachment,
int textarget,
int texture,
int level,
int zoffset)
Entry point (through function pointer) to C language function: void glFramebufferTexture3DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); |
void |
glFramebufferTextureEXT(int target,
int attachment,
int texture,
int level)
Entry point (through function pointer) to C language function: void glFramebufferTextureEXT(GLenum target, GLenum attachment, GLuint texture, GLint level); |
void |
glFramebufferTextureFaceEXT(int target,
int attachment,
int texture,
int level,
int face)
Entry point (through function pointer) to C language function: void glFramebufferTextureFaceEXT(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); |
void |
glFramebufferTextureLayerEXT(int target,
int attachment,
int texture,
int level,
int layer)
Entry point (through function pointer) to C language function: void glFramebufferTextureLayerEXT(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); |
void |
glFrameZoomSGIX(int count)
Entry point (through function pointer) to C language function: void glFrameZoomSGIX(GLint count); |
void |
glFreeObjectBufferATI(int mode)
Entry point (through function pointer) to C language function: void glFreeObjectBufferATI(GLuint mode); |
void |
glFrontFace(int mode)
Interface to C language function: void glFrontFace(GLenum mode); |
void |
glFrustum(double left,
double right,
double bottom,
double top,
double near_val,
double far_val)
Interface to C language function: void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val); |
int |
glGenAsyncMarkersSGIX(int range)
Entry point (through function pointer) to C language function: GLuint glGenAsyncMarkersSGIX(GLsizei range); |
void |
glGenBuffers(int n,
int[] ids,
int ids_offset)
Entry point (through function pointer) to C language function: void glGenBuffers(GLsizei n, GLuint * ids); |
void |
glGenBuffers(int n,
java.nio.IntBuffer ids)
Entry point (through function pointer) to C language function: void glGenBuffers(GLsizei n, GLuint * ids); |
void |
glGenBuffersARB(int n,
int[] ids,
int ids_offset)
Entry point (through function pointer) to C language function: void glGenBuffersARB(GLsizei n, GLuint * ids); |
void |
glGenBuffersARB(int n,
java.nio.IntBuffer ids)
Entry point (through function pointer) to C language function: void glGenBuffersARB(GLsizei n, GLuint * ids); |
void |
glGenerateMipmapEXT(int mode)
Entry point (through function pointer) to C language function: void glGenerateMipmapEXT(GLenum mode); |
void |
glGenFencesAPPLE(int n,
int[] ids,
int ids_offset)
Entry point (through function pointer) to C language function: void glGenFencesAPPLE(GLsizei n, GLuint * ids); |
void |
glGenFencesAPPLE(int n,
java.nio.IntBuffer ids)
Entry point (through function pointer) to C language function: void glGenFencesAPPLE(GLsizei n, GLuint * ids); |
void |
glGenFencesNV(int n,
int[] ids,
int ids_offset)
Entry point (through function pointer) to C language function: void glGenFencesNV(GLsizei n, GLuint * ids); |
void |
glGenFencesNV(int n,
java.nio.IntBuffer ids)
Entry point (through function pointer) to C language function: void glGenFencesNV(GLsizei n, GLuint * ids); |
int |
glGenFragmentShadersATI(int type)
Entry point (through function pointer) to C language function: GLuint glGenFragmentShadersATI(GLuint type); |
void |
glGenFramebuffersEXT(int n,
int[] ids,
int ids_offset)
Entry point (through function pointer) to C language function: void glGenFramebuffersEXT(GLsizei n, GLuint * ids); |
void |
glGenFramebuffersEXT(int n,
java.nio.IntBuffer ids)
Entry point (through function pointer) to C language function: void glGenFramebuffersEXT(GLsizei n, GLuint * ids); |
int |
glGenLists(int range)
Interface to C language function: GLuint glGenLists(GLsizei range); |
void |
glGenOcclusionQueriesNV(int n,
int[] ids,
int ids_offset)
Entry point (through function pointer) to C language function: void glGenOcclusionQueriesNV(GLsizei n, GLuint * ids); |
void |
glGenOcclusionQueriesNV(int n,
java.nio.IntBuffer ids)
Entry point (through function pointer) to C language function: void glGenOcclusionQueriesNV(GLsizei n, GLuint * ids); |
void |
glGenProgramsARB(int n,
int[] ids,
int ids_offset)
Entry point (through function pointer) to C language function: void glGenProgramsARB(GLsizei n, GLuint * ids); |
void |
glGenProgramsARB(int n,
java.nio.IntBuffer ids)
Entry point (through function pointer) to C language function: void glGenProgramsARB(GLsizei n, GLuint * ids); |
void |
glGenProgramsNV(int n,
int[] ids,
int ids_offset)
Entry point (through function pointer) to C language function: void glGenProgramsNV(GLsizei n, GLuint * ids); |
void |
glGenProgramsNV(int n,
java.nio.IntBuffer ids)
Entry point (through function pointer) to C language function: void glGenProgramsNV(GLsizei n, GLuint * ids); |
void |
glGenQueries(int n,
int[] ids,
int ids_offset)
Entry point (through function pointer) to C language function: void glGenQueries(GLsizei n, GLuint * ids); |
void |
glGenQueries(int n,
java.nio.IntBuffer ids)
Entry point (through function pointer) to C language function: void glGenQueries(GLsizei n, GLuint * ids); |
void |
glGenQueriesARB(int n,
int[] ids,
int ids_offset)
Entry point (through function pointer) to C language function: void glGenQueriesARB(GLsizei n, GLuint * ids); |
void |
glGenQueriesARB(int n,
java.nio.IntBuffer ids)
Entry point (through function pointer) to C language function: void glGenQueriesARB(GLsizei n, GLuint * ids); |
void |
glGenRenderbuffersEXT(int n,
int[] ids,
int ids_offset)
Entry point (through function pointer) to C language function: void glGenRenderbuffersEXT(GLsizei n, GLuint * ids); |
void |
glGenRenderbuffersEXT(int n,
java.nio.IntBuffer ids)
Entry point (through function pointer) to C language function: void glGenRenderbuffersEXT(GLsizei n, GLuint * ids); |
int |
glGenSymbolsEXT(int datatype,
int storagetype,
int range,
int components)
Entry point (through function pointer) to C language function: GLuint glGenSymbolsEXT(GLenum datatype, GLenum storagetype, GLenum range, GLuint components); |
void |
glGenTextures(int n,
int[] textures,
int textures_offset)
Interface to C language function: void glGenTextures(GLsizei n, GLuint * textures); |
void |
glGenTextures(int n,
java.nio.IntBuffer textures)
Interface to C language function: void glGenTextures(GLsizei n, GLuint * textures); |
void |
glGenVertexArraysAPPLE(int n,
int[] ids,
int ids_offset)
Entry point (through function pointer) to C language function: void glGenVertexArraysAPPLE(GLsizei n, GLuint * ids); |
void |
glGenVertexArraysAPPLE(int n,
java.nio.IntBuffer ids)
Entry point (through function pointer) to C language function: void glGenVertexArraysAPPLE(GLsizei n, GLuint * ids); |
int |
glGenVertexShadersEXT(int type)
Entry point (through function pointer) to C language function: GLuint glGenVertexShadersEXT(GLuint type); |
void |
glGetActiveAttrib(int program,
int index,
int bufSize,
int[] length,
int length_offset,
int[] size,
int size_offset,
int[] type,
int type_offset,
byte[] name,
int name_offset)
Entry point (through function pointer) to C language function: void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); |
void |
glGetActiveAttrib(int program,
int index,
int bufSize,
java.nio.IntBuffer length,
java.nio.IntBuffer size,
java.nio.IntBuffer type,
java.nio.ByteBuffer name)
Entry point (through function pointer) to C language function: void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); |
void |
glGetActiveAttribARB(int program,
int index,
int bufSize,
int[] length,
int length_offset,
int[] size,
int size_offset,
int[] type,
int type_offset,
byte[] name,
int name_offset)
Entry point (through function pointer) to C language function: void glGetActiveAttribARB(GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name); |
void |
glGetActiveAttribARB(int program,
int index,
int bufSize,
java.nio.IntBuffer length,
java.nio.IntBuffer size,
java.nio.IntBuffer type,
java.nio.ByteBuffer name)
Entry point (through function pointer) to C language function: void glGetActiveAttribARB(GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name); |
void |
glGetActiveUniform(int program,
int index,
int bufSize,
int[] length,
int length_offset,
int[] size,
int size_offset,
int[] type,
int type_offset,
byte[] name,
int name_offset)
Entry point (through function pointer) to C language function: void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); |
void |
glGetActiveUniform(int program,
int index,
int bufSize,
java.nio.IntBuffer length,
java.nio.IntBuffer size,
java.nio.IntBuffer type,
java.nio.ByteBuffer name)
Entry point (through function pointer) to C language function: void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); |
void |
glGetActiveUniformARB(int program,
int index,
int bufSize,
int[] length,
int length_offset,
int[] size,
int size_offset,
int[] type,
int type_offset,
byte[] name,
int name_offset)
Entry point (through function pointer) to C language function: void glGetActiveUniformARB(GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name); |
void |
glGetActiveUniformARB(int program,
int index,
int bufSize,
java.nio.IntBuffer length,
java.nio.IntBuffer size,
java.nio.IntBuffer type,
java.nio.ByteBuffer name)
Entry point (through function pointer) to C language function: void glGetActiveUniformARB(GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name); |
void |
glGetActiveVaryingNV(int program,
int index,
int bufSize,
int[] length,
int length_offset,
int[] size,
int size_offset,
int[] type,
int type_offset,
byte[] name,
int name_offset)
Entry point (through function pointer) to C language function: void glGetActiveVaryingNV(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name); |
void |
glGetActiveVaryingNV(int program,
int index,
int bufSize,
java.nio.IntBuffer length,
java.nio.IntBuffer size,
java.nio.IntBuffer type,
java.nio.ByteBuffer name)
Entry point (through function pointer) to C language function: void glGetActiveVaryingNV(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name); |
void |
glGetArrayObjectfvATI(int target,
int pname,
float[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetArrayObjectfvATI(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetArrayObjectfvATI(int target,
int pname,
java.nio.FloatBuffer params)
Entry point (through function pointer) to C language function: void glGetArrayObjectfvATI(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetArrayObjectivATI(int target,
int pname,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetArrayObjectivATI(GLenum target, GLenum pname, GLint * params); |
void |
glGetArrayObjectivATI(int target,
int pname,
java.nio.IntBuffer params)
Entry point (through function pointer) to C language function: void glGetArrayObjectivATI(GLenum target, GLenum pname, GLint * params); |
void |
glGetAttachedObjectsARB(int program,
int maxCount,
int[] count,
int count_offset,
int[] obj,
int obj_offset)
Entry point (through function pointer) to C language function: void glGetAttachedObjectsARB(GLhandleARB program, GLsizei maxCount, GLsizei * count, GLhandleARB * obj); |
void |
glGetAttachedObjectsARB(int program,
int maxCount,
java.nio.IntBuffer count,
java.nio.IntBuffer obj)
Entry point (through function pointer) to C language function: void glGetAttachedObjectsARB(GLhandleARB program, GLsizei maxCount, GLsizei * count, GLhandleARB * obj); |
void |
glGetAttachedShaders(int program,
int maxCount,
int[] count,
int count_offset,
int[] obj,
int obj_offset)
Entry point (through function pointer) to C language function: void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * obj); |
void |
glGetAttachedShaders(int program,
int maxCount,
java.nio.IntBuffer count,
java.nio.IntBuffer obj)
Entry point (through function pointer) to C language function: void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * obj); |
int |
glGetAttribLocation(int program,
java.lang.String name)
Entry point (through function pointer) to C language function: GLint glGetAttribLocation(GLuint program, const GLchar * name); |
int |
glGetAttribLocationARB(int program,
java.lang.String name)
Entry point (through function pointer) to C language function: GLint glGetAttribLocationARB(GLhandleARB program, const GLcharARB * name); |
void |
glGetBooleanIndexedvEXT(int target,
int index,
byte[] data,
int data_offset)
Entry point (through function pointer) to C language function: void glGetBooleanIndexedvEXT(GLenum target, GLuint index, GLboolean * data); |
void |
glGetBooleanIndexedvEXT(int target,
int index,
java.nio.ByteBuffer data)
Entry point (through function pointer) to C language function: void glGetBooleanIndexedvEXT(GLenum target, GLuint index, GLboolean * data); |
void |
glGetBooleanv(int pname,
byte[] params,
int params_offset)
Interface to C language function: void glGetBooleanv(GLenum pname, GLboolean * params); |
void |
glGetBooleanv(int pname,
java.nio.ByteBuffer params)
Interface to C language function: void glGetBooleanv(GLenum pname, GLboolean * params); |
void |
glGetBufferParameteriv(int target,
int pname,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params); |
void |
glGetBufferParameteriv(int target,
int pname,
java.nio.IntBuffer params)
Entry point (through function pointer) to C language function: void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params); |
void |
glGetBufferParameterivARB(int target,
int pname,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetBufferParameterivARB(GLenum target, GLenum pname, GLint * params); |
void |
glGetBufferParameterivARB(int target,
int pname,
java.nio.IntBuffer params)
Entry point (through function pointer) to C language function: void glGetBufferParameterivARB(GLenum target, GLenum pname, GLint * params); |
void |
glGetBufferSubData(int target,
int offset,
int size,
java.nio.Buffer data)
Entry point (through function pointer) to C language function: void glGetBufferSubData(GLenum target, ptrdiff_t offset, ptrdiff_t size, GLvoid * data); |
void |
glGetBufferSubDataARB(int target,
int offset,
int size,
java.nio.Buffer data)
Entry point (through function pointer) to C language function: void glGetBufferSubDataARB(GLenum target, ptrdiff_t offset, ptrdiff_t size, GLvoid * data); |
void |
glGetClipPlane(int plane,
double[] equation,
int equation_offset)
Interface to C language function: void glGetClipPlane(GLenum plane, GLdouble * equation); |
void |
glGetClipPlane(int plane,
java.nio.DoubleBuffer equation)
Interface to C language function: void glGetClipPlane(GLenum plane, GLdouble * equation); |
void |
glGetColorTable(int target,
int format,
int type,
java.nio.Buffer table)
Entry point (through function pointer) to C language function: void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * table); |
void |
glGetColorTable(int target,
int format,
int type,
long table_buffer_offset)
Entry point (through function pointer) to C language function: void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * table); |
void |
glGetColorTableEXT(int target,
int format,
int type,
java.nio.Buffer table)
Entry point (through function pointer) to C language function: void glGetColorTableEXT(GLenum target, GLenum format, GLenum type, GLvoid * table); |
void |
glGetColorTableParameterfv(int target,
int pname,
float[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetColorTableParameterfv(int target,
int pname,
java.nio.FloatBuffer params)
Entry point (through function pointer) to C language function: void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetColorTableParameterfvEXT(int target,
int pname,
float[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetColorTableParameterfvEXT(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetColorTableParameterfvEXT(int target,
int pname,
java.nio.FloatBuffer params)
Entry point (through function pointer) to C language function: void glGetColorTableParameterfvEXT(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetColorTableParameteriv(int target,
int pname,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint * params); |
void |
glGetColorTableParameteriv(int target,
int pname,
java.nio.IntBuffer params)
Entry point (through function pointer) to C language function: void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint * params); |
void |
glGetColorTableParameterivEXT(int target,
int pname,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetColorTableParameterivEXT(GLenum target, GLenum pname, GLint * params); |
void |
glGetColorTableParameterivEXT(int target,
int pname,
java.nio.IntBuffer params)
Entry point (through function pointer) to C language function: void glGetColorTableParameterivEXT(GLenum target, GLenum pname, GLint * params); |
void |
glGetCombinerInputParameterfvNV(int stage,
int portion,
int variable,
int pname,
float[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetCombinerInputParameterfvNV(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat * params); |
void |
glGetCombinerInputParameterfvNV(int stage,
int portion,
int variable,
int pname,
java.nio.FloatBuffer params)
Entry point (through function pointer) to C language function: void glGetCombinerInputParameterfvNV(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat * params); |
void |
glGetCombinerInputParameterivNV(int stage,
int portion,
int variable,
int pname,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetCombinerInputParameterivNV(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint * params); |
void |
glGetCombinerInputParameterivNV(int stage,
int portion,
int variable,
int pname,
java.nio.IntBuffer params)
Entry point (through function pointer) to C language function: void glGetCombinerInputParameterivNV(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint * params); |
void |
glGetCombinerOutputParameterfvNV(int stage,
int portion,
int pname,
float[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetCombinerOutputParameterfvNV(GLenum stage, GLenum portion, GLenum pname, GLfloat * params); |
void |
glGetCombinerOutputParameterfvNV(int stage,
int portion,
int pname,
java.nio.FloatBuffer params)
Entry point (through function pointer) to C language function: void glGetCombinerOutputParameterfvNV(GLenum stage, GLenum portion, GLenum pname, GLfloat * params); |
void |
glGetCombinerOutputParameterivNV(int stage,
int portion,
int pname,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetCombinerOutputParameterivNV(GLenum stage, GLenum portion, GLenum pname, GLint * params); |
void |
glGetCombinerOutputParameterivNV(int stage,
int portion,
int pname,
java.nio.IntBuffer params)
Entry point (through function pointer) to C language function: void glGetCombinerOutputParameterivNV(GLenum stage, GLenum portion, GLenum pname, GLint * params); |
void |
glGetCombinerStageParameterfvNV(int target,
int pname,
float[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetCombinerStageParameterfvNV(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetCombinerStageParameterfvNV(int target,
int pname,
java.nio.FloatBuffer params)
Entry point (through function pointer) to C language function: void glGetCombinerStageParameterfvNV(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetCompressedTexImage(int target,
int level,
java.nio.Buffer img)
Entry point (through function pointer) to C language function: void glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img); |
void |
glGetCompressedTexImage(int target,
int level,
long img_buffer_offset)
Entry point (through function pointer) to C language function: void glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img); |
void |
glGetConvolutionFilter(int target,
int format,
int type,
java.nio.Buffer table)
Entry point (through function pointer) to C language function: void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid * table); |
void |
glGetConvolutionFilter(int target,
int format,
int type,
long table_buffer_offset)
Entry point (through function pointer) to C language function: void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid * table); |
void |
glGetConvolutionParameterfv(int target,
int pname,
float[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetConvolutionParameterfv(int target,
int pname,
java.nio.FloatBuffer params)
Entry point (through function pointer) to C language function: void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetConvolutionParameteriv(int target,
int pname,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint * params); |
void |
glGetConvolutionParameteriv(int target,
int pname,
java.nio.IntBuffer params)
Entry point (through function pointer) to C language function: void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint * params); |
void |
glGetDetailTexFuncSGIS(int pname,
float[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetDetailTexFuncSGIS(GLenum pname, GLfloat * params); |
void |
glGetDetailTexFuncSGIS(int pname,
java.nio.FloatBuffer params)
Entry point (through function pointer) to C language function: void glGetDetailTexFuncSGIS(GLenum pname, GLfloat * params); |
void |
glGetDoublev(int pname,
double[] params,
int params_offset)
Interface to C language function: void glGetDoublev(GLenum pname, GLdouble * params); |
void |
glGetDoublev(int pname,
java.nio.DoubleBuffer params)
Interface to C language function: void glGetDoublev(GLenum pname, GLdouble * params); |
int |
glGetError()
Interface to C language function: GLenum glGetError(void); |
void |
glGetFenceivNV(int target,
int pname,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetFenceivNV(GLuint target, GLenum pname, GLint * params); |
void |
glGetFenceivNV(int target,
int pname,
java.nio.IntBuffer params)
Entry point (through function pointer) to C language function: void glGetFenceivNV(GLuint target, GLenum pname, GLint * params); |
void |
glGetFinalCombinerInputParameterfvNV(int target,
int pname,
float[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetFinalCombinerInputParameterfvNV(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetFinalCombinerInputParameterfvNV(int target,
int pname,
java.nio.FloatBuffer params)
Entry point (through function pointer) to C language function: void glGetFinalCombinerInputParameterfvNV(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetFinalCombinerInputParameterivNV(int target,
int pname,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetFinalCombinerInputParameterivNV(GLenum target, GLenum pname, GLint * params); |
void |
glGetFinalCombinerInputParameterivNV(int target,
int pname,
java.nio.IntBuffer params)
Entry point (through function pointer) to C language function: void glGetFinalCombinerInputParameterivNV(GLenum target, GLenum pname, GLint * params); |
void |
glGetFloatv(int pname,
float[] params,
int params_offset)
Interface to C language function: void glGetFloatv(GLenum pname, GLfloat * params); |
void |
glGetFloatv(int pname,
java.nio.FloatBuffer params)
Interface to C language function: void glGetFloatv(GLenum pname, GLfloat * params); |
void |
glGetFogFuncSGIS(float[] points,
int points_offset)
Entry point (through function pointer) to C language function: void glGetFogFuncSGIS(GLfloat * points); |
void |
glGetFogFuncSGIS(java.nio.FloatBuffer points)
Entry point (through function pointer) to C language function: void glGetFogFuncSGIS(GLfloat * points); |
int |
glGetFragDataLocationEXT(int program,
byte[] name,
int name_offset)
Entry point (through function pointer) to C language function: GLint glGetFragDataLocationEXT(GLuint program, const GLchar * name); |
int |
glGetFragDataLocationEXT(int program,
java.nio.ByteBuffer name)
Entry point (through function pointer) to C language function: GLint glGetFragDataLocationEXT(GLuint program, const GLchar * name); |
void |
glGetFragmentLightfvSGIX(int target,
int pname,
float[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetFragmentLightfvSGIX(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetFragmentLightfvSGIX(int target,
int pname,
java.nio.FloatBuffer params)
Entry point (through function pointer) to C language function: void glGetFragmentLightfvSGIX(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetFragmentLightivSGIX(int target,
int pname,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetFragmentLightivSGIX(GLenum target, GLenum pname, GLint * params); |
void |
glGetFragmentLightivSGIX(int target,
int pname,
java.nio.IntBuffer params)
Entry point (through function pointer) to C language function: void glGetFragmentLightivSGIX(GLenum target, GLenum pname, GLint * params); |
void |
glGetFragmentMaterialfvSGIX(int target,
int pname,
float[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetFragmentMaterialfvSGIX(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetFragmentMaterialfvSGIX(int target,
int pname,
java.nio.FloatBuffer params)
Entry point (through function pointer) to C language function: void glGetFragmentMaterialfvSGIX(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetFragmentMaterialivSGIX(int target,
int pname,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetFragmentMaterialivSGIX(GLenum target, GLenum pname, GLint * params); |
void |
glGetFragmentMaterialivSGIX(int target,
int pname,
java.nio.IntBuffer params)
Entry point (through function pointer) to C language function: void glGetFragmentMaterialivSGIX(GLenum target, GLenum pname, GLint * params); |
void |
glGetFramebufferAttachmentParameterivEXT(int stage,
int portion,
int pname,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetFramebufferAttachmentParameterivEXT(GLenum stage, GLenum portion, GLenum pname, GLint * params); |
void |
glGetFramebufferAttachmentParameterivEXT(int stage,
int portion,
int pname,
java.nio.IntBuffer params)
Entry point (through function pointer) to C language function: void glGetFramebufferAttachmentParameterivEXT(GLenum stage, GLenum portion, GLenum pname, GLint * params); |
int |
glGetHandleARB(int type)
Entry point (through function pointer) to C language function: GLhandleARB glGetHandleARB(GLenum type); |
void |
glGetHistogram(int target,
boolean reset,
int format,
int type,
java.nio.Buffer values)
Entry point (through function pointer) to C language function: void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); |
void |
glGetHistogram(int target,
boolean reset,
int format,
int type,
long values_buffer_offset)
Entry point (through function pointer) to C language function: void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); |
void |
glGetHistogramParameterfv(int target,
int pname,
float[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetHistogramParameterfv(int target,
int pname,
java.nio.FloatBuffer params)
Entry point (through function pointer) to C language function: void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetHistogramParameteriv(int target,
int pname,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint * params); |
void |
glGetHistogramParameteriv(int target,
int pname,
java.nio.IntBuffer params)
Entry point (through function pointer) to C language function: void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint * params); |
void |
glGetImageTransformParameterfvHP(int target,
int pname,
float[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetImageTransformParameterfvHP(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetImageTransformParameterfvHP(int target,
int pname,
java.nio.FloatBuffer params)
Entry point (through function pointer) to C language function: void glGetImageTransformParameterfvHP(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetImageTransformParameterivHP(int target,
int pname,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetImageTransformParameterivHP(GLenum target, GLenum pname, GLint * params); |
void |
glGetImageTransformParameterivHP(int target,
int pname,
java.nio.IntBuffer params)
Entry point (through function pointer) to C language function: void glGetImageTransformParameterivHP(GLenum target, GLenum pname, GLint * params); |
void |
glGetInfoLogARB(int program,
int bufSize,
int[] length,
int length_offset,
byte[] infoLog,
int infoLog_offset)
Entry point (through function pointer) to C language function: void glGetInfoLogARB(GLhandleARB program, GLsizei bufSize, GLsizei * length, GLcharARB * infoLog); |
void |
glGetInfoLogARB(int program,
int bufSize,
java.nio.IntBuffer length,
java.nio.ByteBuffer infoLog)
Entry point (through function pointer) to C language function: void glGetInfoLogARB(GLhandleARB program, GLsizei bufSize, GLsizei * length, GLcharARB * infoLog); |
int |
glGetInstrumentsSGIX()
Entry point (through function pointer) to C language function: GLint glGetInstrumentsSGIX(void); |
void |
glGetIntegerIndexedvEXT(int target,
int index,
int[] data,
int data_offset)
Entry point (through function pointer) to C language function: void glGetIntegerIndexedvEXT(GLenum target, GLuint index, GLint * data); |
void |
glGetIntegerIndexedvEXT(int target,
int index,
java.nio.IntBuffer data)
Entry point (through function pointer) to C language function: void glGetIntegerIndexedvEXT(GLenum target, GLuint index, GLint * data); |
void |
glGetIntegerv(int pname,
int[] params,
int params_offset)
Interface to C language function: void glGetIntegerv(GLenum pname, GLint * params); |
void |
glGetIntegerv(int pname,
java.nio.IntBuffer params)
Interface to C language function: void glGetIntegerv(GLenum pname, GLint * params); |
void |
glGetInvariantBooleanvEXT(int id,
int pname,
byte[] program,
int program_offset)
Entry point (through function pointer) to C language function: void glGetInvariantBooleanvEXT(GLuint id, GLenum pname, GLboolean * program); |
void |
glGetInvariantBooleanvEXT(int id,
int pname,
java.nio.ByteBuffer program)
Entry point (through function pointer) to C language function: void glGetInvariantBooleanvEXT(GLuint id, GLenum pname, GLboolean * program); |
void |
glGetInvariantFloatvEXT(int target,
int pname,
float[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetInvariantFloatvEXT(GLuint target, GLenum pname, GLfloat * params); |
void |
glGetInvariantFloatvEXT(int target,
int pname,
java.nio.FloatBuffer params)
Entry point (through function pointer) to C language function: void glGetInvariantFloatvEXT(GLuint target, GLenum pname, GLfloat * params); |
void |
glGetInvariantIntegervEXT(int target,
int pname,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetInvariantIntegervEXT(GLuint target, GLenum pname, GLint * params); |
void |
glGetInvariantIntegervEXT(int target,
int pname,
java.nio.IntBuffer params)
Entry point (through function pointer) to C language function: void glGetInvariantIntegervEXT(GLuint target, GLenum pname, GLint * params); |
void |
glGetLightfv(int light,
int pname,
float[] params,
int params_offset)
Interface to C language function: void glGetLightfv(GLenum light, GLenum pname, GLfloat * params); |
void |
glGetLightfv(int light,
int pname,
java.nio.FloatBuffer params)
Interface to C language function: void glGetLightfv(GLenum light, GLenum pname, GLfloat * params); |
void |
glGetLightiv(int light,
int pname,
int[] params,
int params_offset)
Interface to C language function: void glGetLightiv(GLenum light, GLenum pname, GLint * params); |
void |
glGetLightiv(int light,
int pname,
java.nio.IntBuffer params)
Interface to C language function: void glGetLightiv(GLenum light, GLenum pname, GLint * params); |
void |
glGetListParameterfvSGIX(int target,
int pname,
float[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetListParameterfvSGIX(GLuint target, GLenum pname, GLfloat * params); |
void |
glGetListParameterfvSGIX(int target,
int pname,
java.nio.FloatBuffer params)
Entry point (through function pointer) to C language function: void glGetListParameterfvSGIX(GLuint target, GLenum pname, GLfloat * params); |
void |
glGetListParameterivSGIX(int target,
int pname,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetListParameterivSGIX(GLuint target, GLenum pname, GLint * params); |
void |
glGetListParameterivSGIX(int target,
int pname,
java.nio.IntBuffer params)
Entry point (through function pointer) to C language function: void glGetListParameterivSGIX(GLuint target, GLenum pname, GLint * params); |
void |
glGetLocalConstantBooleanvEXT(int id,
int pname,
byte[] program,
int program_offset)
Entry point (through function pointer) to C language function: void glGetLocalConstantBooleanvEXT(GLuint id, GLenum pname, GLboolean * program); |
void |
glGetLocalConstantBooleanvEXT(int id,
int pname,
java.nio.ByteBuffer program)
Entry point (through function pointer) to C language function: void glGetLocalConstantBooleanvEXT(GLuint id, GLenum pname, GLboolean * program); |
void |
glGetLocalConstantFloatvEXT(int target,
int pname,
float[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetLocalConstantFloatvEXT(GLuint target, GLenum pname, GLfloat * params); |
void |
glGetLocalConstantFloatvEXT(int target,
int pname,
java.nio.FloatBuffer params)
Entry point (through function pointer) to C language function: void glGetLocalConstantFloatvEXT(GLuint target, GLenum pname, GLfloat * params); |
void |
glGetLocalConstantIntegervEXT(int target,
int pname,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetLocalConstantIntegervEXT(GLuint target, GLenum pname, GLint * params); |
void |
glGetLocalConstantIntegervEXT(int target,
int pname,
java.nio.IntBuffer params)
Entry point (through function pointer) to C language function: void glGetLocalConstantIntegervEXT(GLuint target, GLenum pname, GLint * params); |
void |
glGetMapAttribParameterfvNV(int stage,
int portion,
int pname,
float[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetMapAttribParameterfvNV(GLenum stage, GLuint portion, GLenum pname, GLfloat * params); |
void |
glGetMapAttribParameterfvNV(int stage,
int portion,
int pname,
java.nio.FloatBuffer params)
Entry point (through function pointer) to C language function: void glGetMapAttribParameterfvNV(GLenum stage, GLuint portion, GLenum pname, GLfloat * params); |
void |
glGetMapAttribParameterivNV(int stage,
int portion,
int pname,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetMapAttribParameterivNV(GLenum stage, GLuint portion, GLenum pname, GLint * params); |
void |
glGetMapAttribParameterivNV(int stage,
int portion,
int pname,
java.nio.IntBuffer params)
Entry point (through function pointer) to C language function: void glGetMapAttribParameterivNV(GLenum stage, GLuint portion, GLenum pname, GLint * params); |
void |
glGetMapControlPointsNV(int target,
int index,
int type,
int ustride,
int vstride,
boolean packed,
java.nio.Buffer points)
Entry point (through function pointer) to C language function: void glGetMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid * points); |
void |
glGetMapdv(int target,
int query,
double[] v,
int v_offset)
Interface to C language function: void glGetMapdv(GLenum target, GLenum query, GLdouble * v); |
void |
glGetMapdv(int target,
int query,
java.nio.DoubleBuffer v)
Interface to C language function: void glGetMapdv(GLenum target, GLenum query, GLdouble * v); |
void |
glGetMapfv(int target,
int query,
float[] v,
int v_offset)
Interface to C language function: void glGetMapfv(GLenum target, GLenum query, GLfloat * v); |
void |
glGetMapfv(int target,
int query,
java.nio.FloatBuffer v)
Interface to C language function: void glGetMapfv(GLenum target, GLenum query, GLfloat * v); |
void |
glGetMapiv(int target,
int query,
int[] v,
int v_offset)
Interface to C language function: void glGetMapiv(GLenum target, GLenum query, GLint * v); |
void |
glGetMapiv(int target,
int query,
java.nio.IntBuffer v)
Interface to C language function: void glGetMapiv(GLenum target, GLenum query, GLint * v); |
void |
glGetMapParameterfvNV(int target,
int pname,
float[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetMapParameterfvNV(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetMapParameterfvNV(int target,
int pname,
java.nio.FloatBuffer params)
Entry point (through function pointer) to C language function: void glGetMapParameterfvNV(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetMapParameterivNV(int target,
int pname,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetMapParameterivNV(GLenum target, GLenum pname, GLint * params); |
void |
glGetMapParameterivNV(int target,
int pname,
java.nio.IntBuffer params)
Entry point (through function pointer) to C language function: void glGetMapParameterivNV(GLenum target, GLenum pname, GLint * params); |
void |
glGetMaterialfv(int face,
int pname,
float[] params,
int params_offset)
Interface to C language function: void glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params); |
void |
glGetMaterialfv(int face,
int pname,
java.nio.FloatBuffer params)
Interface to C language function: void glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params); |
void |
glGetMaterialiv(int face,
int pname,
int[] params,
int params_offset)
Interface to C language function: void glGetMaterialiv(GLenum face, GLenum pname, GLint * params); |
void |
glGetMaterialiv(int face,
int pname,
java.nio.IntBuffer params)
Interface to C language function: void glGetMaterialiv(GLenum face, GLenum pname, GLint * params); |
void |
glGetMinmax(int target,
boolean reset,
int format,
int type,
java.nio.Buffer values)
Entry point (through function pointer) to C language function: void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); |
void |
glGetMinmax(int target,
boolean reset,
int format,
int type,
long values_buffer_offset)
Entry point (through function pointer) to C language function: void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); |
void |
glGetMinmaxParameterfv(int target,
int pname,
float[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetMinmaxParameterfv(int target,
int pname,
java.nio.FloatBuffer params)
Entry point (through function pointer) to C language function: void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetMinmaxParameteriv(int target,
int pname,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint * params); |
void |
glGetMinmaxParameteriv(int target,
int pname,
java.nio.IntBuffer params)
Entry point (through function pointer) to C language function: void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint * params); |
void |
glGetObjectBufferfvATI(int target,
int pname,
float[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetObjectBufferfvATI(GLuint target, GLenum pname, GLfloat * params); |
void |
glGetObjectBufferfvATI(int target,
int pname,
java.nio.FloatBuffer params)
Entry point (through function pointer) to C language function: void glGetObjectBufferfvATI(GLuint target, GLenum pname, GLfloat * params); |
void |
glGetObjectBufferivATI(int target,
int pname,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetObjectBufferivATI(GLuint target, GLenum pname, GLint * params); |
void |
glGetObjectBufferivATI(int target,
int pname,
java.nio.IntBuffer params)
Entry point (through function pointer) to C language function: void glGetObjectBufferivATI(GLuint target, GLenum pname, GLint * params); |
void |
glGetObjectParameterfvARB(int target,
int pname,
float[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetObjectParameterfvARB(GLhandleARB target, GLenum pname, GLfloat * params); |
void |
glGetObjectParameterfvARB(int target,
int pname,
java.nio.FloatBuffer params)
Entry point (through function pointer) to C language function: void glGetObjectParameterfvARB(GLhandleARB target, GLenum pname, GLfloat * params); |
void |
glGetObjectParameterivARB(int target,
int pname,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetObjectParameterivARB(GLhandleARB target, GLenum pname, GLint * params); |
void |
glGetObjectParameterivARB(int target,
int pname,
java.nio.IntBuffer params)
Entry point (through function pointer) to C language function: void glGetObjectParameterivARB(GLhandleARB target, GLenum pname, GLint * params); |
void |
glGetOcclusionQueryivNV(int target,
int pname,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetOcclusionQueryivNV(GLuint target, GLenum pname, GLint * params); |
void |
glGetOcclusionQueryivNV(int target,
int pname,
java.nio.IntBuffer params)
Entry point (through function pointer) to C language function: void glGetOcclusionQueryivNV(GLuint target, GLenum pname, GLint * params); |
void |
glGetOcclusionQueryuivNV(int id,
int pname,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetOcclusionQueryuivNV(GLuint id, GLenum pname, GLuint * params); |
void |
glGetOcclusionQueryuivNV(int id,
int pname,
java.nio.IntBuffer params)
Entry point (through function pointer) to C language function: void glGetOcclusionQueryuivNV(GLuint id, GLenum pname, GLuint * params); |
void |
glGetPixelMapfv(int map,
float[] values,
int values_offset)
Interface to C language function: void glGetPixelMapfv(GLenum map, GLfloat * values); |
void |
glGetPixelMapfv(int map,
java.nio.FloatBuffer values)
Interface to C language function: void glGetPixelMapfv(GLenum map, GLfloat * values); |
void |
glGetPixelMapfv(int map,
long values_buffer_offset)
Interface to C language function: void glGetPixelMapfv(GLenum map, GLfloat * values); |
void |
glGetPixelMapuiv(int map,
int[] values,
int values_offset)
Interface to C language function: void glGetPixelMapuiv(GLenum map, GLuint * values); |
void |
glGetPixelMapuiv(int map,
java.nio.IntBuffer values)
Interface to C language function: void glGetPixelMapuiv(GLenum map, GLuint * values); |
void |
glGetPixelMapuiv(int map,
long values_buffer_offset)
Interface to C language function: void glGetPixelMapuiv(GLenum map, GLuint * values); |
void |
glGetPixelMapusv(int map,
long values_buffer_offset)
Interface to C language function: void glGetPixelMapusv(GLenum map, GLushort * values); |
void |
glGetPixelMapusv(int map,
short[] values,
int values_offset)
Interface to C language function: void glGetPixelMapusv(GLenum map, GLushort * values); |
void |
glGetPixelMapusv(int map,
java.nio.ShortBuffer values)
Interface to C language function: void glGetPixelMapusv(GLenum map, GLushort * values); |
void |
glGetPixelTexGenParameterfvSGIS(int pname,
float[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetPixelTexGenParameterfvSGIS(GLenum pname, GLfloat * params); |
void |
glGetPixelTexGenParameterfvSGIS(int pname,
java.nio.FloatBuffer params)
Entry point (through function pointer) to C language function: void glGetPixelTexGenParameterfvSGIS(GLenum pname, GLfloat * params); |
void |
glGetPixelTexGenParameterivSGIS(int pname,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetPixelTexGenParameterivSGIS(GLenum pname, GLint * params); |
void |
glGetPixelTexGenParameterivSGIS(int pname,
java.nio.IntBuffer params)
Entry point (through function pointer) to C language function: void glGetPixelTexGenParameterivSGIS(GLenum pname, GLint * params); |
void |
glGetPolygonStipple(byte[] mask,
int mask_offset)
Interface to C language function: void glGetPolygonStipple(GLubyte * mask); |
void |
glGetPolygonStipple(java.nio.ByteBuffer mask)
Interface to C language function: void glGetPolygonStipple(GLubyte * mask); |
void |
glGetPolygonStipple(long mask_buffer_offset)
Interface to C language function: void glGetPolygonStipple(GLubyte * mask); |
void |
glGetProgramEnvParameterdvARB(int index,
int pname,
double[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetProgramEnvParameterdvARB(GLenum index, GLuint pname, GLdouble * params); |
void |
glGetProgramEnvParameterdvARB(int index,
int pname,
java.nio.DoubleBuffer params)
Entry point (through function pointer) to C language function: void glGetProgramEnvParameterdvARB(GLenum index, GLuint pname, GLdouble * params); |
void |
glGetProgramEnvParameterfvARB(int target,
int pname,
float[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetProgramEnvParameterfvARB(GLenum target, GLuint pname, GLfloat * params); |
void |
glGetProgramEnvParameterfvARB(int target,
int pname,
java.nio.FloatBuffer params)
Entry point (through function pointer) to C language function: void glGetProgramEnvParameterfvARB(GLenum target, GLuint pname, GLfloat * params); |
void |
glGetProgramEnvParameterIivNV(int target,
int index,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetProgramEnvParameterIivNV(GLenum target, GLuint index, GLint * params); |
void |
glGetProgramEnvParameterIivNV(int target,
int index,
java.nio.IntBuffer params)
Entry point (through function pointer) to C language function: void glGetProgramEnvParameterIivNV(GLenum target, GLuint index, GLint * params); |
void |
glGetProgramEnvParameterIuivNV(int target,
int index,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetProgramEnvParameterIuivNV(GLenum target, GLuint index, GLuint * params); |
void |
glGetProgramEnvParameterIuivNV(int target,
int index,
java.nio.IntBuffer params)
Entry point (through function pointer) to C language function: void glGetProgramEnvParameterIuivNV(GLenum target, GLuint index, GLuint * params); |
void |
glGetProgramInfoLog(int program,
int bufSize,
int[] length,
int length_offset,
byte[] infoLog,
int infoLog_offset)
Entry point (through function pointer) to C language function: void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog); |
void |
glGetProgramInfoLog(int program,
int bufSize,
java.nio.IntBuffer length,
java.nio.ByteBuffer infoLog)
Entry point (through function pointer) to C language function: void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog); |
void |
glGetProgramiv(int target,
int pname,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetProgramiv(GLuint target, GLenum pname, GLint * params); |
void |
glGetProgramiv(int target,
int pname,
java.nio.IntBuffer params)
Entry point (through function pointer) to C language function: void glGetProgramiv(GLuint target, GLenum pname, GLint * params); |
void |
glGetProgramivARB(int target,
int pname,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetProgramivARB(GLenum target, GLenum pname, GLint * params); |
void |
glGetProgramivARB(int target,
int pname,
java.nio.IntBuffer params)
Entry point (through function pointer) to C language function: void glGetProgramivARB(GLenum target, GLenum pname, GLint * params); |
void |
glGetProgramivNV(int target,
int pname,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetProgramivNV(GLuint target, GLenum pname, GLint * params); |
void |
glGetProgramivNV(int target,
int pname,
java.nio.IntBuffer params)
Entry point (through function pointer) to C language function: void glGetProgramivNV(GLuint target, GLenum pname, GLint * params); |
void |
glGetProgramLocalParameterdvARB(int index,
int pname,
double[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetProgramLocalParameterdvARB(GLenum index, GLuint pname, GLdouble * params); |
void |
glGetProgramLocalParameterdvARB(int index,
int pname,
java.nio.DoubleBuffer params)
Entry point (through function pointer) to C language function: void glGetProgramLocalParameterdvARB(GLenum index, GLuint pname, GLdouble * params); |
void |
glGetProgramLocalParameterfvARB(int target,
int pname,
float[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetProgramLocalParameterfvARB(GLenum target, GLuint pname, GLfloat * params); |
void |
glGetProgramLocalParameterfvARB(int target,
int pname,
java.nio.FloatBuffer params)
Entry point (through function pointer) to C language function: void glGetProgramLocalParameterfvARB(GLenum target, GLuint pname, GLfloat * params); |
void |
glGetProgramLocalParameterIivNV(int target,
int index,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetProgramLocalParameterIivNV(GLenum target, GLuint index, GLint * params); |
void |
glGetProgramLocalParameterIivNV(int target,
int index,
java.nio.IntBuffer params)
Entry point (through function pointer) to C language function: void glGetProgramLocalParameterIivNV(GLenum target, GLuint index, GLint * params); |
void |
glGetProgramLocalParameterIuivNV(int target,
int index,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetProgramLocalParameterIuivNV(GLenum target, GLuint index, GLuint * params); |
void |
glGetProgramLocalParameterIuivNV(int target,
int index,
java.nio.IntBuffer params)
Entry point (through function pointer) to C language function: void glGetProgramLocalParameterIuivNV(GLenum target, GLuint index, GLuint * params); |
void |
glGetProgramNamedParameterdvNV(int id,
int len,
java.lang.String name,
double[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetProgramNamedParameterdvNV(GLuint id, GLsizei len, const GLubyte * name, GLdouble * params); |
void |
glGetProgramNamedParameterdvNV(int id,
int len,
java.lang.String name,
java.nio.DoubleBuffer params)
Entry point (through function pointer) to C language function: void glGetProgramNamedParameterdvNV(GLuint id, GLsizei len, const GLubyte * name, GLdouble * params); |
void |
glGetProgramNamedParameterfvNV(int id,
int len,
java.lang.String name,
float[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetProgramNamedParameterfvNV(GLuint id, GLsizei len, const GLubyte * name, GLfloat * params); |
void |
glGetProgramNamedParameterfvNV(int id,
int len,
java.lang.String name,
java.nio.FloatBuffer params)
Entry point (through function pointer) to C language function: void glGetProgramNamedParameterfvNV(GLuint id, GLsizei len, const GLubyte * name, GLfloat * params); |
void |
glGetProgramParameterdvNV(int target,
int index,
int pname,
double[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetProgramParameterdvNV(GLenum target, GLuint index, GLenum pname, GLdouble * params); |
void |
glGetProgramParameterdvNV(int target,
int index,
int pname,
java.nio.DoubleBuffer params)
Entry point (through function pointer) to C language function: void glGetProgramParameterdvNV(GLenum target, GLuint index, GLenum pname, GLdouble * params); |
void |
glGetProgramParameterfvNV(int stage,
int portion,
int pname,
float[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetProgramParameterfvNV(GLenum stage, GLuint portion, GLenum pname, GLfloat * params); |
void |
glGetProgramParameterfvNV(int stage,
int portion,
int pname,
java.nio.FloatBuffer params)
Entry point (through function pointer) to C language function: void glGetProgramParameterfvNV(GLenum stage, GLuint portion, GLenum pname, GLfloat * params); |
void |
glGetProgramStringARB(int target,
int pname,
java.nio.Buffer string)
Entry point (through function pointer) to C language function: void glGetProgramStringARB(GLenum target, GLenum pname, GLvoid * string); |
void |
glGetProgramStringNV(int id,
int pname,
byte[] program,
int program_offset)
Entry point (through function pointer) to C language function: void glGetProgramStringNV(GLuint id, GLenum pname, GLubyte * program); |
void |
glGetProgramStringNV(int id,
int pname,
java.nio.ByteBuffer program)
Entry point (through function pointer) to C language function: void glGetProgramStringNV(GLuint id, GLenum pname, GLubyte * program); |
void |
glGetQueryiv(int target,
int pname,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetQueryiv(GLenum target, GLenum pname, GLint * params); |
void |
glGetQueryiv(int target,
int pname,
java.nio.IntBuffer params)
Entry point (through function pointer) to C language function: void glGetQueryiv(GLenum target, GLenum pname, GLint * params); |
void |
glGetQueryivARB(int target,
int pname,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetQueryivARB(GLenum target, GLenum pname, GLint * params); |
void |
glGetQueryivARB(int target,
int pname,
java.nio.IntBuffer params)
Entry point (through function pointer) to C language function: void glGetQueryivARB(GLenum target, GLenum pname, GLint * params); |
void |
glGetQueryObjecti64vEXT(int id,
int pname,
long[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetQueryObjecti64vEXT(GLuint id, GLenum pname, int64_t * params); |
void |
glGetQueryObjecti64vEXT(int id,
int pname,
java.nio.LongBuffer params)
Entry point (through function pointer) to C language function: void glGetQueryObjecti64vEXT(GLuint id, GLenum pname, int64_t * params); |
void |
glGetQueryObjectiv(int target,
int pname,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetQueryObjectiv(GLuint target, GLenum pname, GLint * params); |
void |
glGetQueryObjectiv(int target,
int pname,
java.nio.IntBuffer params)
Entry point (through function pointer) to C language function: void glGetQueryObjectiv(GLuint target, GLenum pname, GLint * params); |
void |
glGetQueryObjectivARB(int target,
int pname,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetQueryObjectivARB(GLuint target, GLenum pname, GLint * params); |
void |
glGetQueryObjectivARB(int target,
int pname,
java.nio.IntBuffer params)
Entry point (through function pointer) to C language function: void glGetQueryObjectivARB(GLuint target, GLenum pname, GLint * params); |
void |
glGetQueryObjectui64vEXT(int id,
int pname,
long[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetQueryObjectui64vEXT(GLuint id, GLenum pname, uint64_t * params); |
void |
glGetQueryObjectui64vEXT(int id,
int pname,
java.nio.LongBuffer params)
Entry point (through function pointer) to C language function: void glGetQueryObjectui64vEXT(GLuint id, GLenum pname, uint64_t * params); |
void |
glGetQueryObjectuiv(int id,
int pname,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params); |
void |
glGetQueryObjectuiv(int id,
int pname,
java.nio.IntBuffer params)
Entry point (through function pointer) to C language function: void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params); |
void |
glGetQueryObjectuivARB(int id,
int pname,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetQueryObjectuivARB(GLuint id, GLenum pname, GLuint * params); |
void |
glGetQueryObjectuivARB(int id,
int pname,
java.nio.IntBuffer params)
Entry point (through function pointer) to C language function: void glGetQueryObjectuivARB(GLuint id, GLenum pname, GLuint * params); |
void |
glGetRenderbufferParameterivEXT(int target,
int pname,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint * params); |
void |
glGetRenderbufferParameterivEXT(int target,
int pname,
java.nio.IntBuffer params)
Entry point (through function pointer) to C language function: void glGetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint * params); |
void |
glGetSeparableFilter(int target,
int format,
int type,
java.nio.Buffer row,
java.nio.Buffer column,
java.nio.Buffer span)
Entry point (through function pointer) to C language function: void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetSeparableFilter(int target,
int format,
int type,
long row_buffer_offset,
long column_buffer_offset,
long span_buffer_offset)
Entry point (through function pointer) to C language function: void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); |
void |
glGetShaderInfoLog(int program,
int bufSize,
int[] length,
int length_offset,
byte[] infoLog,
int infoLog_offset)
Entry point (through function pointer) to C language function: void glGetShaderInfoLog(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog); |
void |
glGetShaderInfoLog(int program,
int bufSize,
java.nio.IntBuffer length,
java.nio.ByteBuffer infoLog)
Entry point (through function pointer) to C language function: void glGetShaderInfoLog(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog); |
void |
glGetShaderiv(int target,
int pname,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetShaderiv(GLuint target, GLenum pname, GLint * params); |
void |
glGetShaderiv(int target,
int pname,
java.nio.IntBuffer params)
Entry point (through function pointer) to C language function: void glGetShaderiv(GLuint target, GLenum pname, GLint * params); |
void |
glGetShaderSource(int program,
int bufSize,
int[] length,
int length_offset,
byte[] infoLog,
int infoLog_offset)
Entry point (through function pointer) to C language function: void glGetShaderSource(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog); |
void |
glGetShaderSource(int program,
int bufSize,
java.nio.IntBuffer length,
java.nio.ByteBuffer infoLog)
Entry point (through function pointer) to C language function: void glGetShaderSource(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog); |
void |
glGetShaderSourceARB(int program,
int bufSize,
int[] length,
int length_offset,
byte[] infoLog,
int infoLog_offset)
Entry point (through function pointer) to C language function: void glGetShaderSourceARB(GLhandleARB program, GLsizei bufSize, GLsizei * length, GLcharARB * infoLog); |
void |
glGetShaderSourceARB(int program,
int bufSize,
java.nio.IntBuffer length,
java.nio.ByteBuffer infoLog)
Entry point (through function pointer) to C language function: void glGetShaderSourceARB(GLhandleARB program, GLsizei bufSize, GLsizei * length, GLcharARB * infoLog); |
void |
glGetSharpenTexFuncSGIS(int pname,
float[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetSharpenTexFuncSGIS(GLenum pname, GLfloat * params); |
void |
glGetSharpenTexFuncSGIS(int pname,
java.nio.FloatBuffer params)
Entry point (through function pointer) to C language function: void glGetSharpenTexFuncSGIS(GLenum pname, GLfloat * params); |
java.lang.String |
glGetString(int name)
Interface to C language function: const GLubyte * glGetString(GLenum name); |
void |
glGetTexBumpParameterfvATI(int pname,
float[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetTexBumpParameterfvATI(GLenum pname, GLfloat * params); |
void |
glGetTexBumpParameterfvATI(int pname,
java.nio.FloatBuffer params)
Entry point (through function pointer) to C language function: void glGetTexBumpParameterfvATI(GLenum pname, GLfloat * params); |
void |
glGetTexBumpParameterivATI(int pname,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetTexBumpParameterivATI(GLenum pname, GLint * params); |
void |
glGetTexBumpParameterivATI(int pname,
java.nio.IntBuffer params)
Entry point (through function pointer) to C language function: void glGetTexBumpParameterivATI(GLenum pname, GLint * params); |
void |
glGetTexEnvfv(int target,
int pname,
float[] params,
int params_offset)
Interface to C language function: void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetTexEnvfv(int target,
int pname,
java.nio.FloatBuffer params)
Interface to C language function: void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetTexEnviv(int target,
int pname,
int[] params,
int params_offset)
Interface to C language function: void glGetTexEnviv(GLenum target, GLenum pname, GLint * params); |
void |
glGetTexEnviv(int target,
int pname,
java.nio.IntBuffer params)
Interface to C language function: void glGetTexEnviv(GLenum target, GLenum pname, GLint * params); |
void |
glGetTexFilterFuncSGIS(int target,
int pname,
float[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetTexFilterFuncSGIS(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetTexFilterFuncSGIS(int target,
int pname,
java.nio.FloatBuffer params)
Entry point (through function pointer) to C language function: void glGetTexFilterFuncSGIS(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetTexGendv(int coord,
int pname,
double[] params,
int params_offset)
Interface to C language function: void glGetTexGendv(GLenum coord, GLenum pname, GLdouble * params); |
void |
glGetTexGendv(int coord,
int pname,
java.nio.DoubleBuffer params)
Interface to C language function: void glGetTexGendv(GLenum coord, GLenum pname, GLdouble * params); |
void |
glGetTexGenfv(int coord,
int pname,
float[] params,
int params_offset)
Interface to C language function: void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * params); |
void |
glGetTexGenfv(int coord,
int pname,
java.nio.FloatBuffer params)
Interface to C language function: void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * params); |
void |
glGetTexGeniv(int coord,
int pname,
int[] params,
int params_offset)
Interface to C language function: void glGetTexGeniv(GLenum coord, GLenum pname, GLint * params); |
void |
glGetTexGeniv(int coord,
int pname,
java.nio.IntBuffer params)
Interface to C language function: void glGetTexGeniv(GLenum coord, GLenum pname, GLint * params); |
void |
glGetTexImage(int target,
int level,
int format,
int type,
java.nio.Buffer pixels)
Interface to C language function: void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels); |
void |
glGetTexImage(int target,
int level,
int format,
int type,
long pixels_buffer_offset)
Interface to C language function: void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels); |
void |
glGetTexLevelParameterfv(int target,
int level,
int pname,
float[] params,
int params_offset)
Interface to C language function: void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params); |
void |
glGetTexLevelParameterfv(int target,
int level,
int pname,
java.nio.FloatBuffer params)
Interface to C language function: void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params); |
void |
glGetTexLevelParameteriv(int target,
int level,
int pname,
int[] params,
int params_offset)
Interface to C language function: void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params); |
void |
glGetTexLevelParameteriv(int target,
int level,
int pname,
java.nio.IntBuffer params)
Interface to C language function: void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params); |
void |
glGetTexParameterfv(int target,
int pname,
float[] params,
int params_offset)
Interface to C language function: void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetTexParameterfv(int target,
int pname,
java.nio.FloatBuffer params)
Interface to C language function: void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetTexParameterIivEXT(int target,
int pname,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetTexParameterIivEXT(GLenum target, GLenum pname, GLint * params); |
void |
glGetTexParameterIivEXT(int target,
int pname,
java.nio.IntBuffer params)
Entry point (through function pointer) to C language function: void glGetTexParameterIivEXT(GLenum target, GLenum pname, GLint * params); |
void |
glGetTexParameterIuivEXT(int target,
int pname,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetTexParameterIuivEXT(GLenum target, GLenum pname, GLuint * params); |
void |
glGetTexParameterIuivEXT(int target,
int pname,
java.nio.IntBuffer params)
Entry point (through function pointer) to C language function: void glGetTexParameterIuivEXT(GLenum target, GLenum pname, GLuint * params); |
void |
glGetTexParameteriv(int target,
int pname,
int[] params,
int params_offset)
Interface to C language function: void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params); |
void |
glGetTexParameteriv(int target,
int pname,
java.nio.IntBuffer params)
Interface to C language function: void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params); |
void |
glGetTrackMatrixivNV(int stage,
int portion,
int pname,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetTrackMatrixivNV(GLenum stage, GLuint portion, GLenum pname, GLint * params); |
void |
glGetTrackMatrixivNV(int stage,
int portion,
int pname,
java.nio.IntBuffer params)
Entry point (through function pointer) to C language function: void glGetTrackMatrixivNV(GLenum stage, GLuint portion, GLenum pname, GLint * params); |
void |
glGetTransformFeedbackVaryingNV(int program,
int index,
int[] location,
int location_offset)
Entry point (through function pointer) to C language function: void glGetTransformFeedbackVaryingNV(GLuint program, GLuint index, GLint * location); |
void |
glGetTransformFeedbackVaryingNV(int program,
int index,
java.nio.IntBuffer location)
Entry point (through function pointer) to C language function: void glGetTransformFeedbackVaryingNV(GLuint program, GLuint index, GLint * location); |
int |
glGetUniformBufferSizeEXT(int program,
int location)
Entry point (through function pointer) to C language function: GLint glGetUniformBufferSizeEXT(GLuint program, GLint location); |
void |
glGetUniformfv(int program,
int location,
float[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetUniformfv(GLuint program, GLint location, GLfloat * params); |
void |
glGetUniformfv(int program,
int location,
java.nio.FloatBuffer params)
Entry point (through function pointer) to C language function: void glGetUniformfv(GLuint program, GLint location, GLfloat * params); |
void |
glGetUniformfvARB(int program,
int location,
float[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetUniformfvARB(GLhandleARB program, GLint location, GLfloat * params); |
void |
glGetUniformfvARB(int program,
int location,
java.nio.FloatBuffer params)
Entry point (through function pointer) to C language function: void glGetUniformfvARB(GLhandleARB program, GLint location, GLfloat * params); |
void |
glGetUniformiv(int program,
int location,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetUniformiv(GLuint program, GLint location, GLint * params); |
void |
glGetUniformiv(int program,
int location,
java.nio.IntBuffer params)
Entry point (through function pointer) to C language function: void glGetUniformiv(GLuint program, GLint location, GLint * params); |
void |
glGetUniformivARB(int program,
int location,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetUniformivARB(GLhandleARB program, GLint location, GLint * params); |
void |
glGetUniformivARB(int program,
int location,
java.nio.IntBuffer params)
Entry point (through function pointer) to C language function: void glGetUniformivARB(GLhandleARB program, GLint location, GLint * params); |
int |
glGetUniformLocation(int program,
java.lang.String name)
Entry point (through function pointer) to C language function: GLint glGetUniformLocation(GLuint program, const GLchar * name); |
int |
glGetUniformLocationARB(int program,
java.lang.String name)
Entry point (through function pointer) to C language function: GLint glGetUniformLocationARB(GLhandleARB program, const GLcharARB * name); |
int |
glGetUniformOffsetEXT(int program,
int location)
Entry point (through function pointer) to C language function: ptrdiff_t glGetUniformOffsetEXT(GLuint program, GLint location); |
void |
glGetUniformuivEXT(int program,
int location,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetUniformuivEXT(GLuint program, GLint location, GLuint * params); |
void |
glGetUniformuivEXT(int program,
int location,
java.nio.IntBuffer params)
Entry point (through function pointer) to C language function: void glGetUniformuivEXT(GLuint program, GLint location, GLuint * params); |
void |
glGetVariantArrayObjectfvATI(int target,
int pname,
float[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetVariantArrayObjectfvATI(GLuint target, GLenum pname, GLfloat * params); |
void |
glGetVariantArrayObjectfvATI(int target,
int pname,
java.nio.FloatBuffer params)
Entry point (through function pointer) to C language function: void glGetVariantArrayObjectfvATI(GLuint target, GLenum pname, GLfloat * params); |
void |
glGetVariantArrayObjectivATI(int target,
int pname,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetVariantArrayObjectivATI(GLuint target, GLenum pname, GLint * params); |
void |
glGetVariantArrayObjectivATI(int target,
int pname,
java.nio.IntBuffer params)
Entry point (through function pointer) to C language function: void glGetVariantArrayObjectivATI(GLuint target, GLenum pname, GLint * params); |
void |
glGetVariantBooleanvEXT(int id,
int pname,
byte[] program,
int program_offset)
Entry point (through function pointer) to C language function: void glGetVariantBooleanvEXT(GLuint id, GLenum pname, GLboolean * program); |
void |
glGetVariantBooleanvEXT(int id,
int pname,
java.nio.ByteBuffer program)
Entry point (through function pointer) to C language function: void glGetVariantBooleanvEXT(GLuint id, GLenum pname, GLboolean * program); |
void |
glGetVariantFloatvEXT(int target,
int pname,
float[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetVariantFloatvEXT(GLuint target, GLenum pname, GLfloat * params); |
void |
glGetVariantFloatvEXT(int target,
int pname,
java.nio.FloatBuffer params)
Entry point (through function pointer) to C language function: void glGetVariantFloatvEXT(GLuint target, GLenum pname, GLfloat * params); |
void |
glGetVariantIntegervEXT(int target,
int pname,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetVariantIntegervEXT(GLuint target, GLenum pname, GLint * params); |
void |
glGetVariantIntegervEXT(int target,
int pname,
java.nio.IntBuffer params)
Entry point (through function pointer) to C language function: void glGetVariantIntegervEXT(GLuint target, GLenum pname, GLint * params); |
int |
glGetVaryingLocationNV(int program,
byte[] name,
int name_offset)
Entry point (through function pointer) to C language function: GLint glGetVaryingLocationNV(GLuint program, const GLchar * name); |
int |
glGetVaryingLocationNV(int program,
java.nio.ByteBuffer name)
Entry point (through function pointer) to C language function: GLint glGetVaryingLocationNV(GLuint program, const GLchar * name); |
void |
glGetVertexAttribArrayObjectfvATI(int target,
int pname,
float[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetVertexAttribArrayObjectfvATI(GLuint target, GLenum pname, GLfloat * params); |
void |
glGetVertexAttribArrayObjectfvATI(int target,
int pname,
java.nio.FloatBuffer params)
Entry point (through function pointer) to C language function: void glGetVertexAttribArrayObjectfvATI(GLuint target, GLenum pname, GLfloat * params); |
void |
glGetVertexAttribArrayObjectivATI(int target,
int pname,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetVertexAttribArrayObjectivATI(GLuint target, GLenum pname, GLint * params); |
void |
glGetVertexAttribArrayObjectivATI(int target,
int pname,
java.nio.IntBuffer params)
Entry point (through function pointer) to C language function: void glGetVertexAttribArrayObjectivATI(GLuint target, GLenum pname, GLint * params); |
void |
glGetVertexAttribdv(int index,
int pname,
double[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params); |
void |
glGetVertexAttribdv(int index,
int pname,
java.nio.DoubleBuffer params)
Entry point (through function pointer) to C language function: void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params); |
void |
glGetVertexAttribdvARB(int index,
int pname,
double[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble * params); |
void |
glGetVertexAttribdvARB(int index,
int pname,
java.nio.DoubleBuffer params)
Entry point (through function pointer) to C language function: void glGetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble * params); |
void |
glGetVertexAttribdvNV(int index,
int pname,
double[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetVertexAttribdvNV(GLuint index, GLenum pname, GLdouble * params); |
void |
glGetVertexAttribdvNV(int index,
int pname,
java.nio.DoubleBuffer params)
Entry point (through function pointer) to C language function: void glGetVertexAttribdvNV(GLuint index, GLenum pname, GLdouble * params); |
void |
glGetVertexAttribfv(int target,
int pname,
float[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetVertexAttribfv(GLuint target, GLenum pname, GLfloat * params); |
void |
glGetVertexAttribfv(int target,
int pname,
java.nio.FloatBuffer params)
Entry point (through function pointer) to C language function: void glGetVertexAttribfv(GLuint target, GLenum pname, GLfloat * params); |
void |
glGetVertexAttribfvARB(int target,
int pname,
float[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetVertexAttribfvARB(GLuint target, GLenum pname, GLfloat * params); |
void |
glGetVertexAttribfvARB(int target,
int pname,
java.nio.FloatBuffer params)
Entry point (through function pointer) to C language function: void glGetVertexAttribfvARB(GLuint target, GLenum pname, GLfloat * params); |
void |
glGetVertexAttribfvNV(int target,
int pname,
float[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetVertexAttribfvNV(GLuint target, GLenum pname, GLfloat * params); |
void |
glGetVertexAttribfvNV(int target,
int pname,
java.nio.FloatBuffer params)
Entry point (through function pointer) to C language function: void glGetVertexAttribfvNV(GLuint target, GLenum pname, GLfloat * params); |
void |
glGetVertexAttribIivEXT(int index,
int pname,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetVertexAttribIivEXT(GLuint index, GLenum pname, GLint * params); |
void |
glGetVertexAttribIivEXT(int index,
int pname,
java.nio.IntBuffer params)
Entry point (through function pointer) to C language function: void glGetVertexAttribIivEXT(GLuint index, GLenum pname, GLint * params); |
void |
glGetVertexAttribIuivEXT(int index,
int pname,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetVertexAttribIuivEXT(GLuint index, GLenum pname, GLuint * params); |
void |
glGetVertexAttribIuivEXT(int index,
int pname,
java.nio.IntBuffer params)
Entry point (through function pointer) to C language function: void glGetVertexAttribIuivEXT(GLuint index, GLenum pname, GLuint * params); |
void |
glGetVertexAttribiv(int target,
int pname,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetVertexAttribiv(GLuint target, GLenum pname, GLint * params); |
void |
glGetVertexAttribiv(int target,
int pname,
java.nio.IntBuffer params)
Entry point (through function pointer) to C language function: void glGetVertexAttribiv(GLuint target, GLenum pname, GLint * params); |
void |
glGetVertexAttribivARB(int target,
int pname,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetVertexAttribivARB(GLuint target, GLenum pname, GLint * params); |
void |
glGetVertexAttribivARB(int target,
int pname,
java.nio.IntBuffer params)
Entry point (through function pointer) to C language function: void glGetVertexAttribivARB(GLuint target, GLenum pname, GLint * params); |
void |
glGetVertexAttribivNV(int target,
int pname,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glGetVertexAttribivNV(GLuint target, GLenum pname, GLint * params); |
void |
glGetVertexAttribivNV(int target,
int pname,
java.nio.IntBuffer params)
Entry point (through function pointer) to C language function: void glGetVertexAttribivNV(GLuint target, GLenum pname, GLint * params); |
void |
glGlobalAlphaFactorbSUN(byte factor)
Entry point (through function pointer) to C language function: void glGlobalAlphaFactorbSUN(GLbyte factor); |
void |
glGlobalAlphaFactordSUN(double coord)
Entry point (through function pointer) to C language function: void glGlobalAlphaFactordSUN(GLdouble coord); |
void |
glGlobalAlphaFactorfSUN(float coord)
Entry point (through function pointer) to C language function: void glGlobalAlphaFactorfSUN(GLfloat coord); |
void |
glGlobalAlphaFactoriSUN(int count)
Entry point (through function pointer) to C language function: void glGlobalAlphaFactoriSUN(GLint count); |
void |
glGlobalAlphaFactorsSUN(short factor)
Entry point (through function pointer) to C language function: void glGlobalAlphaFactorsSUN(GLshort factor); |
void |
glGlobalAlphaFactorubSUN(byte factor)
Entry point (through function pointer) to C language function: void glGlobalAlphaFactorubSUN(GLubyte factor); |
void |
glGlobalAlphaFactoruiSUN(int mode)
Entry point (through function pointer) to C language function: void glGlobalAlphaFactoruiSUN(GLuint mode); |
void |
glGlobalAlphaFactorusSUN(short factor)
Entry point (through function pointer) to C language function: void glGlobalAlphaFactorusSUN(GLushort factor); |
void |
glHint(int target,
int mode)
Interface to C language function: void glHint(GLenum target, GLenum mode); |
void |
glHintPGI(int target,
int s)
Entry point (through function pointer) to C language function: void glHintPGI(GLenum target, GLint s); |
void |
glHistogram(int target,
int width,
int internalformat,
boolean sink)
Entry point (through function pointer) to C language function: void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); |
void |
glIglooInterfaceSGIX(int pname,
java.nio.Buffer params)
Entry point (through function pointer) to C language function: void glIglooInterfaceSGIX(GLenum pname, const GLvoid * params); |
void |
glImageTransformParameterfHP(int target,
int pname,
float params)
Entry point (through function pointer) to C language function: void glImageTransformParameterfHP(GLenum target, GLenum pname, GLfloat params); |
void |
glImageTransformParameterfvHP(int target,
int pname,
float[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glImageTransformParameterfvHP(GLenum target, GLenum pname, const GLfloat * params); |
void |
glImageTransformParameterfvHP(int target,
int pname,
java.nio.FloatBuffer params)
Entry point (through function pointer) to C language function: void glImageTransformParameterfvHP(GLenum target, GLenum pname, const GLfloat * params); |
void |
glImageTransformParameteriHP(int target,
int pname,
int params)
Entry point (through function pointer) to C language function: void glImageTransformParameteriHP(GLenum target, GLenum pname, GLint params); |
void |
glImageTransformParameterivHP(int target,
int pname,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glImageTransformParameterivHP(GLenum target, GLenum pname, const GLint * params); |
void |
glImageTransformParameterivHP(int target,
int pname,
java.nio.IntBuffer params)
Entry point (through function pointer) to C language function: void glImageTransformParameterivHP(GLenum target, GLenum pname, const GLint * params); |
void |
glIndexd(double c)
Interface to C language function: void glIndexd(GLdouble c); |
void |
glIndexdv(double[] c,
int c_offset)
Interface to C language function: void glIndexdv(const GLdouble * c); |
void |
glIndexdv(java.nio.DoubleBuffer c)
Interface to C language function: void glIndexdv(const GLdouble * c); |
void |
glIndexf(float c)
Interface to C language function: void glIndexf(GLfloat c); |
void |
glIndexFuncEXT(int target,
float s)
Entry point (through function pointer) to C language function: void glIndexFuncEXT(GLenum target, GLclampf s); |
void |
glIndexfv(float[] c,
int c_offset)
Interface to C language function: void glIndexfv(const GLfloat * c); |
void |
glIndexfv(java.nio.FloatBuffer c)
Interface to C language function: void glIndexfv(const GLfloat * c); |
void |
glIndexi(int c)
Interface to C language function: void glIndexi(GLint c); |
void |
glIndexiv(int[] c,
int c_offset)
Interface to C language function: void glIndexiv(const GLint * c); |
void |
glIndexiv(java.nio.IntBuffer c)
Interface to C language function: void glIndexiv(const GLint * c); |
void |
glIndexMask(int mask)
Interface to C language function: void glIndexMask(GLuint mask); |
void |
glIndexMaterialEXT(int target,
int id)
Entry point (through function pointer) to C language function: void glIndexMaterialEXT(GLenum target, GLenum id); |
void |
glIndexPointer(int type,
int stride,
java.nio.Buffer ptr)
Interface to C language function: void glIndexPointer(GLenum type, GLsizei stride, const GLvoid * ptr); |
void |
glIndexs(short c)
Interface to C language function: void glIndexs(GLshort c); |
void |
glIndexsv(short[] c,
int c_offset)
Interface to C language function: void glIndexsv(const GLshort * c); |
void |
glIndexsv(java.nio.ShortBuffer c)
Interface to C language function: void glIndexsv(const GLshort * c); |
void |
glIndexub(byte c)
Interface to C language function: void glIndexub(GLubyte c); |
void |
glIndexubv(byte[] c,
int c_offset)
Interface to C language function: void glIndexubv(const GLubyte * c); |
void |
glIndexubv(java.nio.ByteBuffer c)
Interface to C language function: void glIndexubv(const GLubyte * c); |
void |
glInitNames()
Interface to C language function: void glInitNames(void); |
void |
glInsertComponentEXT(int red,
int green,
int blue)
Entry point (through function pointer) to C language function: void glInsertComponentEXT(GLuint red, GLuint green, GLuint blue); |
void |
glInstrumentsBufferSGIX(int size,
int[] buffer,
int buffer_offset)
Entry point (through function pointer) to C language function: void glInstrumentsBufferSGIX(GLsizei size, GLint * buffer); |
void |
glInstrumentsBufferSGIX(int size,
java.nio.IntBuffer buffer)
Entry point (through function pointer) to C language function: void glInstrumentsBufferSGIX(GLsizei size, GLint * buffer); |
void |
glInterleavedArrays(int format,
int stride,
java.nio.Buffer pointer)
Interface to C language function: void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer); |
void |
glInterleavedArrays(int format,
int stride,
long pointer_buffer_offset)
Interface to C language function: void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer); |
boolean |
glIsAsyncMarkerSGIX(int id)
Entry point (through function pointer) to C language function: GLboolean glIsAsyncMarkerSGIX(GLuint id); |
boolean |
glIsBuffer(int id)
Entry point (through function pointer) to C language function: GLboolean glIsBuffer(GLuint id); |
boolean |
glIsBufferARB(int id)
Entry point (through function pointer) to C language function: GLboolean glIsBufferARB(GLuint id); |
boolean |
glIsEnabled(int cap)
Interface to C language function: GLboolean glIsEnabled(GLenum cap); |
boolean |
glIsEnabledIndexedEXT(int target,
int index)
Entry point (through function pointer) to C language function: GLboolean glIsEnabledIndexedEXT(GLenum target, GLuint index); |
boolean |
glIsFenceAPPLE(int id)
Entry point (through function pointer) to C language function: GLboolean glIsFenceAPPLE(GLuint id); |
boolean |
glIsFenceNV(int id)
Entry point (through function pointer) to C language function: GLboolean glIsFenceNV(GLuint id); |
boolean |
glIsFramebufferEXT(int id)
Entry point (through function pointer) to C language function: GLboolean glIsFramebufferEXT(GLuint id); |
boolean |
glIsList(int list)
Interface to C language function: GLboolean glIsList(GLuint list); |
boolean |
glIsObjectBufferATI(int id)
Entry point (through function pointer) to C language function: GLboolean glIsObjectBufferATI(GLuint id); |
boolean |
glIsOcclusionQueryNV(int id)
Entry point (through function pointer) to C language function: GLboolean glIsOcclusionQueryNV(GLuint id); |
boolean |
glIsProgram(int id)
Entry point (through function pointer) to C language function: GLboolean glIsProgram(GLuint id); |
boolean |
glIsProgramARB(int id)
Entry point (through function pointer) to C language function: GLboolean glIsProgramARB(GLuint id); |
boolean |
glIsProgramNV(int id)
Entry point (through function pointer) to C language function: GLboolean glIsProgramNV(GLuint id); |
boolean |
glIsQuery(int id)
Entry point (through function pointer) to C language function: GLboolean glIsQuery(GLuint id); |
boolean |
glIsQueryARB(int id)
Entry point (through function pointer) to C language function: GLboolean glIsQueryARB(GLuint id); |
boolean |
glIsRenderbufferEXT(int id)
Entry point (through function pointer) to C language function: GLboolean glIsRenderbufferEXT(GLuint id); |
boolean |
glIsShader(int id)
Entry point (through function pointer) to C language function: GLboolean glIsShader(GLuint id); |
boolean |
glIsTexture(int texture)
Interface to C language function: GLboolean glIsTexture(GLuint texture); |
boolean |
glIsVariantEnabledEXT(int id,
int cap)
Entry point (through function pointer) to C language function: GLboolean glIsVariantEnabledEXT(GLuint id, GLenum cap); |
boolean |
glIsVertexArrayAPPLE(int id)
Entry point (through function pointer) to C language function: GLboolean glIsVertexArrayAPPLE(GLuint id); |
boolean |
glIsVertexAttribEnabledAPPLE(int index,
int pname)
Entry point (through function pointer) to C language function: GLboolean glIsVertexAttribEnabledAPPLE(GLuint index, GLenum pname); |
void |
glLightEnviSGIX(int target,
int s)
Entry point (through function pointer) to C language function: void glLightEnviSGIX(GLenum target, GLint s); |
void |
glLightf(int light,
int pname,
float param)
Interface to C language function: void glLightf(GLenum light, GLenum pname, GLfloat param); |
void |
glLightfv(int light,
int pname,
float[] params,
int params_offset)
Interface to C language function: void glLightfv(GLenum light, GLenum pname, const GLfloat * params); |
void |
glLightfv(int light,
int pname,
java.nio.FloatBuffer params)
Interface to C language function: void glLightfv(GLenum light, GLenum pname, const GLfloat * params); |
void |
glLighti(int light,
int pname,
int param)
Interface to C language function: void glLighti(GLenum light, GLenum pname, GLint param); |
void |
glLightiv(int light,
int pname,
int[] params,
int params_offset)
Interface to C language function: void glLightiv(GLenum light, GLenum pname, const GLint * params); |
void |
glLightiv(int light,
int pname,
java.nio.IntBuffer params)
Interface to C language function: void glLightiv(GLenum light, GLenum pname, const GLint * params); |
void |
glLightModelf(int pname,
float param)
Interface to C language function: void glLightModelf(GLenum pname, GLfloat param); |
void |
glLightModelfv(int pname,
float[] params,
int params_offset)
Interface to C language function: void glLightModelfv(GLenum pname, const GLfloat * params); |
void |
glLightModelfv(int pname,
java.nio.FloatBuffer params)
Interface to C language function: void glLightModelfv(GLenum pname, const GLfloat * params); |
void |
glLightModeli(int pname,
int param)
Interface to C language function: void glLightModeli(GLenum pname, GLint param); |
void |
glLightModeliv(int pname,
int[] params,
int params_offset)
Interface to C language function: void glLightModeliv(GLenum pname, const GLint * params); |
void |
glLightModeliv(int pname,
java.nio.IntBuffer params)
Interface to C language function: void glLightModeliv(GLenum pname, const GLint * params); |
void |
glLineStipple(int factor,
short pattern)
Interface to C language function: void glLineStipple(GLint factor, GLushort pattern); |
void |
glLineWidth(float width)
Interface to C language function: void glLineWidth(GLfloat width); |
void |
glLinkProgram(int mode)
Entry point (through function pointer) to C language function: void glLinkProgram(GLuint mode); |
void |
glLinkProgramARB(int mode)
Entry point (through function pointer) to C language function: void glLinkProgramARB(GLhandleARB mode); |
void |
glListBase(int base)
Interface to C language function: void glListBase(GLuint base); |
void |
glListParameterfSGIX(int target,
int pname,
float params)
Entry point (through function pointer) to C language function: void glListParameterfSGIX(GLuint target, GLenum pname, GLfloat params); |
void |
glListParameterfvSGIX(int target,
int pname,
float[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glListParameterfvSGIX(GLuint target, GLenum pname, const GLfloat * params); |
void |
glListParameterfvSGIX(int target,
int pname,
java.nio.FloatBuffer params)
Entry point (through function pointer) to C language function: void glListParameterfvSGIX(GLuint target, GLenum pname, const GLfloat * params); |
void |
glListParameteriSGIX(int target,
int pname,
int params)
Entry point (through function pointer) to C language function: void glListParameteriSGIX(GLuint target, GLenum pname, GLint params); |
void |
glListParameterivSGIX(int target,
int pname,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glListParameterivSGIX(GLuint target, GLenum pname, const GLint * params); |
void |
glListParameterivSGIX(int target,
int pname,
java.nio.IntBuffer params)
Entry point (through function pointer) to C language function: void glListParameterivSGIX(GLuint target, GLenum pname, const GLint * params); |
void |
glLoadIdentity()
Interface to C language function: void glLoadIdentity(void); |
void |
glLoadIdentityDeformationMapSGIX(int mode)
Entry point (through function pointer) to C language function: void glLoadIdentityDeformationMapSGIX(GLbitfield mode); |
void |
glLoadMatrixd(double[] m,
int m_offset)
Interface to C language function: void glLoadMatrixd(const GLdouble * m); |
void |
glLoadMatrixd(java.nio.DoubleBuffer m)
Interface to C language function: void glLoadMatrixd(const GLdouble * m); |
void |
glLoadMatrixf(float[] m,
int m_offset)
Interface to C language function: void glLoadMatrixf(const GLfloat * m); |
void |
glLoadMatrixf(java.nio.FloatBuffer m)
Interface to C language function: void glLoadMatrixf(const GLfloat * m); |
void |
glLoadName(int name)
Interface to C language function: void glLoadName(GLuint name); |
void |
glLoadProgramNV(int target,
int id,
int len,
java.lang.String program)
Entry point (through function pointer) to C language function: void glLoadProgramNV(GLenum target, GLuint id, GLsizei len, const GLubyte * program); |
void |
glLoadTransposeMatrixd(double[] m,
int m_offset)
Entry point (through function pointer) to C language function: void glLoadTransposeMatrixd(const GLdouble * m); |
void |
glLoadTransposeMatrixd(java.nio.DoubleBuffer m)
Entry point (through function pointer) to C language function: void glLoadTransposeMatrixd(const GLdouble * m); |
void |
glLoadTransposeMatrixf(float[] m,
int m_offset)
Entry point (through function pointer) to C language function: void glLoadTransposeMatrixf(const GLfloat * m); |
void |
glLoadTransposeMatrixf(java.nio.FloatBuffer m)
Entry point (through function pointer) to C language function: void glLoadTransposeMatrixf(const GLfloat * m); |
void |
glLockArraysEXT(int x,
int y)
Entry point (through function pointer) to C language function: void glLockArraysEXT(GLint x, GLsizei y); |
void |
glLogicOp(int opcode)
Interface to C language function: void glLogicOp(GLenum opcode); |
void |
glMap1d(int target,
double u1,
double u2,
int stride,
int order,
double[] points,
int points_offset)
Interface to C language function: void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points); |
void |
glMap1d(int target,
double u1,
double u2,
int stride,
int order,
java.nio.DoubleBuffer points)
Interface to C language function: void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points); |
void |
glMap1f(int target,
float u1,
float u2,
int stride,
int order,
float[] points,
int points_offset)
Interface to C language function: void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points); |
void |
glMap1f(int target,
float u1,
float u2,
int stride,
int order,
java.nio.FloatBuffer points)
Interface to C language function: void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points); |
void |
glMap2d(int target,
double u1,
double u2,
int ustride,
int uorder,
double v1,
double v2,
int vstride,
int vorder,
double[] points,
int points_offset)
Interface to C language function: void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points); |
void |
glMap2d(int target,
double u1,
double u2,
int ustride,
int uorder,
double v1,
double v2,
int vstride,
int vorder,
java.nio.DoubleBuffer points)
Interface to C language function: void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points); |
void |
glMap2f(int target,
float u1,
float u2,
int ustride,
int uorder,
float v1,
float v2,
int vstride,
int vorder,
float[] points,
int points_offset)
Interface to C language function: void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points); |
void |
glMap2f(int target,
float u1,
float u2,
int ustride,
int uorder,
float v1,
float v2,
int vstride,
int vorder,
java.nio.FloatBuffer points)
Interface to C language function: void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points); |
java.nio.ByteBuffer |
glMapBuffer(int target,
int access)
Entry point to C language function: LPVOID glMapBuffer(GLenum target, GLenum access); |
java.nio.ByteBuffer |
glMapBufferARB(int target,
int access)
Entry point to C language function: LPVOID glMapBufferARB(GLenum target, GLenum access); |
void |
glMapControlPointsNV(int target,
int index,
int type,
int ustride,
int vstride,
int uorder,
int vorder,
boolean packed,
java.nio.Buffer points)
Entry point (through function pointer) to C language function: void glMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid * points); |
void |
glMapGrid1d(int un,
double u1,
double u2)
Interface to C language function: void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2); |
void |
glMapGrid1f(int un,
float u1,
float u2)
Interface to C language function: void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2); |
void |
glMapGrid2d(int un,
double u1,
double u2,
int vn,
double v1,
double v2)
Interface to C language function: void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); |
void |
glMapGrid2f(int un,
float u1,
float u2,
int vn,
float v1,
float v2)
Interface to C language function: void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); |
void |
glMapParameterfvNV(int target,
int pname,
float[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glMapParameterfvNV(GLenum target, GLenum pname, const GLfloat * params); |
void |
glMapParameterfvNV(int target,
int pname,
java.nio.FloatBuffer params)
Entry point (through function pointer) to C language function: void glMapParameterfvNV(GLenum target, GLenum pname, const GLfloat * params); |
void |
glMapParameterivNV(int target,
int pname,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glMapParameterivNV(GLenum target, GLenum pname, const GLint * params); |
void |
glMapParameterivNV(int target,
int pname,
java.nio.IntBuffer params)
Entry point (through function pointer) to C language function: void glMapParameterivNV(GLenum target, GLenum pname, const GLint * params); |
void |
glMapVertexAttrib1dAPPLE(int index,
int size,
double u1,
double u2,
int stride,
int order,
double[] points,
int points_offset)
Entry point (through function pointer) to C language function: void glMapVertexAttrib1dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points); |
void |
glMapVertexAttrib1dAPPLE(int index,
int size,
double u1,
double u2,
int stride,
int order,
java.nio.DoubleBuffer points)
Entry point (through function pointer) to C language function: void glMapVertexAttrib1dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points); |
void |
glMapVertexAttrib1fAPPLE(int index,
int size,
float u1,
float u2,
int stride,
int order,
float[] points,
int points_offset)
Entry point (through function pointer) to C language function: void glMapVertexAttrib1fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points); |
void |
glMapVertexAttrib1fAPPLE(int index,
int size,
float u1,
float u2,
int stride,
int order,
java.nio.FloatBuffer points)
Entry point (through function pointer) to C language function: void glMapVertexAttrib1fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points); |
void |
glMapVertexAttrib2dAPPLE(int index,
int size,
double u1,
double u2,
int ustride,
int uorder,
double v1,
double v2,
int vstride,
int vorder,
double[] points,
int points_offset)
Entry point (through function pointer) to C language function: void glMapVertexAttrib2dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points); |
void |
glMapVertexAttrib2dAPPLE(int index,
int size,
double u1,
double u2,
int ustride,
int uorder,
double v1,
double v2,
int vstride,
int vorder,
java.nio.DoubleBuffer points)
Entry point (through function pointer) to C language function: void glMapVertexAttrib2dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points); |
void |
glMapVertexAttrib2fAPPLE(int index,
int size,
float u1,
float u2,
int ustride,
int uorder,
float v1,
float v2,
int vstride,
int vorder,
float[] points,
int points_offset)
Entry point (through function pointer) to C language function: void glMapVertexAttrib2fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points); |
void |
glMapVertexAttrib2fAPPLE(int index,
int size,
float u1,
float u2,
int ustride,
int uorder,
float v1,
float v2,
int vstride,
int vorder,
java.nio.FloatBuffer points)
Entry point (through function pointer) to C language function: void glMapVertexAttrib2fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points); |
void |
glMaterialf(int face,
int pname,
float param)
Interface to C language function: void glMaterialf(GLenum face, GLenum pname, GLfloat param); |
void |
glMaterialfv(int face,
int pname,
float[] params,
int params_offset)
Interface to C language function: void glMaterialfv(GLenum face, GLenum pname, const GLfloat * params); |
void |
glMaterialfv(int face,
int pname,
java.nio.FloatBuffer params)
Interface to C language function: void glMaterialfv(GLenum face, GLenum pname, const GLfloat * params); |
void |
glMateriali(int face,
int pname,
int param)
Interface to C language function: void glMateriali(GLenum face, GLenum pname, GLint param); |
void |
glMaterialiv(int face,
int pname,
int[] params,
int params_offset)
Interface to C language function: void glMaterialiv(GLenum face, GLenum pname, const GLint * params); |
void |
glMaterialiv(int face,
int pname,
java.nio.IntBuffer params)
Interface to C language function: void glMaterialiv(GLenum face, GLenum pname, const GLint * params); |
void |
glMatrixIndexPointerARB(int size,
int type,
int stride,
java.nio.Buffer pointer)
Entry point (through function pointer) to C language function: void glMatrixIndexPointerARB(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); |
void |
glMatrixIndexPointerARB(int size,
int type,
int stride,
long pointer_buffer_offset)
Entry point (through function pointer) to C language function: void glMatrixIndexPointerARB(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); |
void |
glMatrixIndexubvARB(int size,
byte[] weights,
int weights_offset)
Entry point (through function pointer) to C language function: void glMatrixIndexubvARB(GLint size, const GLubyte * weights); |
void |
glMatrixIndexubvARB(int size,
java.nio.ByteBuffer weights)
Entry point (through function pointer) to C language function: void glMatrixIndexubvARB(GLint size, const GLubyte * weights); |
void |
glMatrixIndexuivARB(int n,
int[] ids,
int ids_offset)
Entry point (through function pointer) to C language function: void glMatrixIndexuivARB(GLint n, const GLuint * ids); |
void |
glMatrixIndexuivARB(int n,
java.nio.IntBuffer ids)
Entry point (through function pointer) to C language function: void glMatrixIndexuivARB(GLint n, const GLuint * ids); |
void |
glMatrixIndexusvARB(int size,
short[] weights,
int weights_offset)
Entry point (through function pointer) to C language function: void glMatrixIndexusvARB(GLint size, const GLushort * weights); |
void |
glMatrixIndexusvARB(int size,
java.nio.ShortBuffer weights)
Entry point (through function pointer) to C language function: void glMatrixIndexusvARB(GLint size, const GLushort * weights); |
void |
glMatrixMode(int mode)
Interface to C language function: void glMatrixMode(GLenum mode); |
void |
glMinmax(int target,
int internalformat,
boolean sink)
Entry point (through function pointer) to C language function: void glMinmax(GLenum target, GLenum internalformat, GLboolean sink); |
void |
glMultiDrawArrays(int mode,
int[] first,
int first_offset,
int[] count,
int count_offset,
int primcount)
Entry point (through function pointer) to C language function: void glMultiDrawArrays(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount); |
void |
glMultiDrawArrays(int mode,
java.nio.IntBuffer first,
java.nio.IntBuffer count,
int primcount)
Entry point (through function pointer) to C language function: void glMultiDrawArrays(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount); |
void |
glMultiDrawArraysEXT(int mode,
int[] first,
int first_offset,
int[] count,
int count_offset,
int primcount)
Entry point (through function pointer) to C language function: void glMultiDrawArraysEXT(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount); |
void |
glMultiDrawArraysEXT(int mode,
java.nio.IntBuffer first,
java.nio.IntBuffer count,
int primcount)
Entry point (through function pointer) to C language function: void glMultiDrawArraysEXT(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount); |
void |
glMultiDrawElementArrayAPPLE(int mode,
int[] first,
int first_offset,
int[] count,
int count_offset,
int primcount)
Entry point (through function pointer) to C language function: void glMultiDrawElementArrayAPPLE(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount); |
void |
glMultiDrawElementArrayAPPLE(int mode,
java.nio.IntBuffer first,
java.nio.IntBuffer count,
int primcount)
Entry point (through function pointer) to C language function: void glMultiDrawElementArrayAPPLE(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount); |
void |
glMultiDrawElements(int mode,
int[] count,
int count_offset,
int type,
java.nio.Buffer[] indices,
int primcount)
Entry point (through function pointer) to C language function: void glMultiDrawElements(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * * indices, GLsizei primcount); |
void |
glMultiDrawElements(int mode,
java.nio.IntBuffer count,
int type,
java.nio.Buffer[] indices,
int primcount)
Entry point (through function pointer) to C language function: void glMultiDrawElements(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * * indices, GLsizei primcount); |
void |
glMultiDrawElementsEXT(int mode,
int[] count,
int count_offset,
int type,
java.nio.Buffer[] indices,
int primcount)
Entry point (through function pointer) to C language function: void glMultiDrawElementsEXT(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * * indices, GLsizei primcount); |
void |
glMultiDrawElementsEXT(int mode,
java.nio.IntBuffer count,
int type,
java.nio.Buffer[] indices,
int primcount)
Entry point (through function pointer) to C language function: void glMultiDrawElementsEXT(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * * indices, GLsizei primcount); |
void |
glMultiDrawRangeElementArrayAPPLE(int mode,
int start,
int end,
int[] first,
int first_offset,
int[] count,
int count_offset,
int primcount)
Entry point (through function pointer) to C language function: void glMultiDrawRangeElementArrayAPPLE(GLenum mode, GLuint start, GLuint end, const GLint * first, const GLsizei * count, GLsizei primcount); |
void |
glMultiDrawRangeElementArrayAPPLE(int mode,
int start,
int end,
java.nio.IntBuffer first,
java.nio.IntBuffer count,
int primcount)
Entry point (through function pointer) to C language function: void glMultiDrawRangeElementArrayAPPLE(GLenum mode, GLuint start, GLuint end, const GLint * first, const GLsizei * count, GLsizei primcount); |
void |
glMultiModeDrawArraysIBM(int[] mode,
int mode_offset,
int[] first,
int first_offset,
int[] count,
int count_offset,
int primcount,
int modestride)
Entry point (through function pointer) to C language function: void glMultiModeDrawArraysIBM(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride); |
void |
glMultiModeDrawArraysIBM(java.nio.IntBuffer mode,
java.nio.IntBuffer first,
java.nio.IntBuffer count,
int primcount,
int modestride)
Entry point (through function pointer) to C language function: void glMultiModeDrawArraysIBM(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride); |
void |
glMultiModeDrawElementsIBM(int[] mode,
int mode_offset,
int[] count,
int count_offset,
int type,
java.nio.Buffer[] indices,
int primcount,
int modestride)
Entry point (through function pointer) to C language function: void glMultiModeDrawElementsIBM(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride); |
void |
glMultiModeDrawElementsIBM(java.nio.IntBuffer mode,
java.nio.IntBuffer count,
int type,
java.nio.Buffer[] indices,
int primcount,
int modestride)
Entry point (through function pointer) to C language function: void glMultiModeDrawElementsIBM(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride); |
void |
glMultiTexCoord1d(int target,
double s)
Entry point (through function pointer) to C language function: void glMultiTexCoord1d(GLenum target, GLdouble s); |
void |
glMultiTexCoord1dv(int target,
double[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glMultiTexCoord1dv(GLenum target, const GLdouble * v); |
void |
glMultiTexCoord1dv(int target,
java.nio.DoubleBuffer v)
Entry point (through function pointer) to C language function: void glMultiTexCoord1dv(GLenum target, const GLdouble * v); |
void |
glMultiTexCoord1f(int target,
float s)
Entry point (through function pointer) to C language function: void glMultiTexCoord1f(GLenum target, GLfloat s); |
void |
glMultiTexCoord1fv(int target,
float[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glMultiTexCoord1fv(GLenum target, const GLfloat * v); |
void |
glMultiTexCoord1fv(int target,
java.nio.FloatBuffer v)
Entry point (through function pointer) to C language function: void glMultiTexCoord1fv(GLenum target, const GLfloat * v); |
void |
glMultiTexCoord1hNV(int target,
short s)
Entry point (through function pointer) to C language function: void glMultiTexCoord1hNV(GLenum target, GLhalfNV s); |
void |
glMultiTexCoord1hvNV(int index,
short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glMultiTexCoord1hvNV(GLenum index, const GLhalfNV * v); |
void |
glMultiTexCoord1hvNV(int index,
java.nio.ShortBuffer v)
Entry point (through function pointer) to C language function: void glMultiTexCoord1hvNV(GLenum index, const GLhalfNV * v); |
void |
glMultiTexCoord1i(int target,
int s)
Entry point (through function pointer) to C language function: void glMultiTexCoord1i(GLenum target, GLint s); |
void |
glMultiTexCoord1iv(int target,
int[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glMultiTexCoord1iv(GLenum target, const GLint * v); |
void |
glMultiTexCoord1iv(int target,
java.nio.IntBuffer v)
Entry point (through function pointer) to C language function: void glMultiTexCoord1iv(GLenum target, const GLint * v); |
void |
glMultiTexCoord1s(int target,
short s)
Entry point (through function pointer) to C language function: void glMultiTexCoord1s(GLenum target, GLshort s); |
void |
glMultiTexCoord1sv(int target,
short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glMultiTexCoord1sv(GLenum target, const GLshort * v); |
void |
glMultiTexCoord1sv(int target,
java.nio.ShortBuffer v)
Entry point (through function pointer) to C language function: void glMultiTexCoord1sv(GLenum target, const GLshort * v); |
void |
glMultiTexCoord2d(int target,
double s,
double t)
Entry point (through function pointer) to C language function: void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t); |
void |
glMultiTexCoord2dv(int target,
double[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glMultiTexCoord2dv(GLenum target, const GLdouble * v); |
void |
glMultiTexCoord2dv(int target,
java.nio.DoubleBuffer v)
Entry point (through function pointer) to C language function: void glMultiTexCoord2dv(GLenum target, const GLdouble * v); |
void |
glMultiTexCoord2f(int target,
float s,
float t)
Entry point (through function pointer) to C language function: void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t); |
void |
glMultiTexCoord2fv(int target,
float[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glMultiTexCoord2fv(GLenum target, const GLfloat * v); |
void |
glMultiTexCoord2fv(int target,
java.nio.FloatBuffer v)
Entry point (through function pointer) to C language function: void glMultiTexCoord2fv(GLenum target, const GLfloat * v); |
void |
glMultiTexCoord2hNV(int target,
short s,
short t)
Entry point (through function pointer) to C language function: void glMultiTexCoord2hNV(GLenum target, GLhalfNV s, GLhalfNV t); |
void |
glMultiTexCoord2hvNV(int index,
short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glMultiTexCoord2hvNV(GLenum index, const GLhalfNV * v); |
void |
glMultiTexCoord2hvNV(int index,
java.nio.ShortBuffer v)
Entry point (through function pointer) to C language function: void glMultiTexCoord2hvNV(GLenum index, const GLhalfNV * v); |
void |
glMultiTexCoord2i(int target,
int s,
int t)
Entry point (through function pointer) to C language function: void glMultiTexCoord2i(GLenum target, GLint s, GLint t); |
void |
glMultiTexCoord2iv(int target,
int[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glMultiTexCoord2iv(GLenum target, const GLint * v); |
void |
glMultiTexCoord2iv(int target,
java.nio.IntBuffer v)
Entry point (through function pointer) to C language function: void glMultiTexCoord2iv(GLenum target, const GLint * v); |
void |
glMultiTexCoord2s(int target,
short s,
short t)
Entry point (through function pointer) to C language function: void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t); |
void |
glMultiTexCoord2sv(int target,
short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glMultiTexCoord2sv(GLenum target, const GLshort * v); |
void |
glMultiTexCoord2sv(int target,
java.nio.ShortBuffer v)
Entry point (through function pointer) to C language function: void glMultiTexCoord2sv(GLenum target, const GLshort * v); |
void |
glMultiTexCoord3d(int target,
double s,
double t,
double r)
Entry point (through function pointer) to C language function: void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r); |
void |
glMultiTexCoord3dv(int target,
double[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glMultiTexCoord3dv(GLenum target, const GLdouble * v); |
void |
glMultiTexCoord3dv(int target,
java.nio.DoubleBuffer v)
Entry point (through function pointer) to C language function: void glMultiTexCoord3dv(GLenum target, const GLdouble * v); |
void |
glMultiTexCoord3f(int target,
float s,
float t,
float r)
Entry point (through function pointer) to C language function: void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r); |
void |
glMultiTexCoord3fv(int target,
float[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glMultiTexCoord3fv(GLenum target, const GLfloat * v); |
void |
glMultiTexCoord3fv(int target,
java.nio.FloatBuffer v)
Entry point (through function pointer) to C language function: void glMultiTexCoord3fv(GLenum target, const GLfloat * v); |
void |
glMultiTexCoord3hNV(int target,
short s,
short t,
short r)
Entry point (through function pointer) to C language function: void glMultiTexCoord3hNV(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r); |
void |
glMultiTexCoord3hvNV(int index,
short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glMultiTexCoord3hvNV(GLenum index, const GLhalfNV * v); |
void |
glMultiTexCoord3hvNV(int index,
java.nio.ShortBuffer v)
Entry point (through function pointer) to C language function: void glMultiTexCoord3hvNV(GLenum index, const GLhalfNV * v); |
void |
glMultiTexCoord3i(int target,
int s,
int t,
int r)
Entry point (through function pointer) to C language function: void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r); |
void |
glMultiTexCoord3iv(int target,
int[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glMultiTexCoord3iv(GLenum target, const GLint * v); |
void |
glMultiTexCoord3iv(int target,
java.nio.IntBuffer v)
Entry point (through function pointer) to C language function: void glMultiTexCoord3iv(GLenum target, const GLint * v); |
void |
glMultiTexCoord3s(int target,
short s,
short t,
short r)
Entry point (through function pointer) to C language function: void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r); |
void |
glMultiTexCoord3sv(int target,
short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glMultiTexCoord3sv(GLenum target, const GLshort * v); |
void |
glMultiTexCoord3sv(int target,
java.nio.ShortBuffer v)
Entry point (through function pointer) to C language function: void glMultiTexCoord3sv(GLenum target, const GLshort * v); |
void |
glMultiTexCoord4d(int target,
double s,
double t,
double r,
double q)
Entry point (through function pointer) to C language function: void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); |
void |
glMultiTexCoord4dv(int target,
double[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glMultiTexCoord4dv(GLenum target, const GLdouble * v); |
void |
glMultiTexCoord4dv(int target,
java.nio.DoubleBuffer v)
Entry point (through function pointer) to C language function: void glMultiTexCoord4dv(GLenum target, const GLdouble * v); |
void |
glMultiTexCoord4f(int target,
float s,
float t,
float r,
float q)
Entry point (through function pointer) to C language function: void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); |
void |
glMultiTexCoord4fv(int target,
float[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glMultiTexCoord4fv(GLenum target, const GLfloat * v); |
void |
glMultiTexCoord4fv(int target,
java.nio.FloatBuffer v)
Entry point (through function pointer) to C language function: void glMultiTexCoord4fv(GLenum target, const GLfloat * v); |
void |
glMultiTexCoord4hNV(int target,
short s,
short t,
short r,
short q)
Entry point (through function pointer) to C language function: void glMultiTexCoord4hNV(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); |
void |
glMultiTexCoord4hvNV(int index,
short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glMultiTexCoord4hvNV(GLenum index, const GLhalfNV * v); |
void |
glMultiTexCoord4hvNV(int index,
java.nio.ShortBuffer v)
Entry point (through function pointer) to C language function: void glMultiTexCoord4hvNV(GLenum index, const GLhalfNV * v); |
void |
glMultiTexCoord4i(int target,
int start,
int x,
int y,
int width)
Entry point (through function pointer) to C language function: void glMultiTexCoord4i(GLenum target, GLint start, GLint x, GLint y, GLint width); |
void |
glMultiTexCoord4iv(int target,
int[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glMultiTexCoord4iv(GLenum target, const GLint * v); |
void |
glMultiTexCoord4iv(int target,
java.nio.IntBuffer v)
Entry point (through function pointer) to C language function: void glMultiTexCoord4iv(GLenum target, const GLint * v); |
void |
glMultiTexCoord4s(int target,
short s,
short t,
short r,
short q)
Entry point (through function pointer) to C language function: void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); |
void |
glMultiTexCoord4sv(int target,
short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glMultiTexCoord4sv(GLenum target, const GLshort * v); |
void |
glMultiTexCoord4sv(int target,
java.nio.ShortBuffer v)
Entry point (through function pointer) to C language function: void glMultiTexCoord4sv(GLenum target, const GLshort * v); |
void |
glMultMatrixd(double[] m,
int m_offset)
Interface to C language function: void glMultMatrixd(const GLdouble * m); |
void |
glMultMatrixd(java.nio.DoubleBuffer m)
Interface to C language function: void glMultMatrixd(const GLdouble * m); |
void |
glMultMatrixf(float[] m,
int m_offset)
Interface to C language function: void glMultMatrixf(const GLfloat * m); |
void |
glMultMatrixf(java.nio.FloatBuffer m)
Interface to C language function: void glMultMatrixf(const GLfloat * m); |
void |
glMultTransposeMatrixd(double[] m,
int m_offset)
Entry point (through function pointer) to C language function: void glMultTransposeMatrixd(const GLdouble * m); |
void |
glMultTransposeMatrixd(java.nio.DoubleBuffer m)
Entry point (through function pointer) to C language function: void glMultTransposeMatrixd(const GLdouble * m); |
void |
glMultTransposeMatrixf(float[] m,
int m_offset)
Entry point (through function pointer) to C language function: void glMultTransposeMatrixf(const GLfloat * m); |
void |
glMultTransposeMatrixf(java.nio.FloatBuffer m)
Entry point (through function pointer) to C language function: void glMultTransposeMatrixf(const GLfloat * m); |
int |
glNewBufferRegion(int type)
Entry point (through function pointer) to C language function: GLuint glNewBufferRegion(GLenum type); |
void |
glNewList(int list,
int mode)
Interface to C language function: void glNewList(GLuint list, GLenum mode); |
int |
glNewObjectBufferATI(int size,
java.nio.Buffer pointer,
int usage)
Entry point (through function pointer) to C language function: GLuint glNewObjectBufferATI(GLsizei size, const GLvoid * pointer, GLenum usage); |
void |
glNormal3b(byte nx,
byte ny,
byte nz)
Interface to C language function: void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz); |
void |
glNormal3bv(byte[] v,
int v_offset)
Interface to C language function: void glNormal3bv(const GLbyte * v); |
void |
glNormal3bv(java.nio.ByteBuffer v)
Interface to C language function: void glNormal3bv(const GLbyte * v); |
void |
glNormal3d(double nx,
double ny,
double nz)
Interface to C language function: void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz); |
void |
glNormal3dv(double[] v,
int v_offset)
Interface to C language function: void glNormal3dv(const GLdouble * v); |
void |
glNormal3dv(java.nio.DoubleBuffer v)
Interface to C language function: void glNormal3dv(const GLdouble * v); |
void |
glNormal3f(float nx,
float ny,
float nz)
Interface to C language function: void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz); |
void |
glNormal3fv(float[] v,
int v_offset)
Interface to C language function: void glNormal3fv(const GLfloat * v); |
void |
glNormal3fv(java.nio.FloatBuffer v)
Interface to C language function: void glNormal3fv(const GLfloat * v); |
void |
glNormal3fVertex3fSUN(float r,
float g,
float b,
float x,
float y,
float z)
Entry point (through function pointer) to C language function: void glNormal3fVertex3fSUN(GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); |
void |
glNormal3fVertex3fvSUN(float[] c,
int c_offset,
float[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glNormal3fVertex3fvSUN(const GLfloat * c, const GLfloat * v); |
void |
glNormal3fVertex3fvSUN(java.nio.FloatBuffer c,
java.nio.FloatBuffer v)
Entry point (through function pointer) to C language function: void glNormal3fVertex3fvSUN(const GLfloat * c, const GLfloat * v); |
void |
glNormal3hNV(short red,
short green,
short blue)
Entry point (through function pointer) to C language function: void glNormal3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue); |
void |
glNormal3hvNV(short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glNormal3hvNV(const GLhalfNV * v); |
void |
glNormal3hvNV(java.nio.ShortBuffer v)
Entry point (through function pointer) to C language function: void glNormal3hvNV(const GLhalfNV * v); |
void |
glNormal3i(int nx,
int ny,
int nz)
Interface to C language function: void glNormal3i(GLint nx, GLint ny, GLint nz); |
void |
glNormal3iv(int[] v,
int v_offset)
Interface to C language function: void glNormal3iv(const GLint * v); |
void |
glNormal3iv(java.nio.IntBuffer v)
Interface to C language function: void glNormal3iv(const GLint * v); |
void |
glNormal3s(short nx,
short ny,
short nz)
Interface to C language function: void glNormal3s(GLshort nx, GLshort ny, GLshort nz); |
void |
glNormal3sv(short[] v,
int v_offset)
Interface to C language function: void glNormal3sv(const GLshort * v); |
void |
glNormal3sv(java.nio.ShortBuffer v)
Interface to C language function: void glNormal3sv(const GLshort * v); |
void |
glNormalPointer(int type,
int stride,
java.nio.Buffer ptr)
Interface to C language function: void glNormalPointer(GLenum type, GLsizei stride, const GLvoid * ptr); |
void |
glNormalPointer(int type,
int stride,
long ptr_buffer_offset)
Interface to C language function: void glNormalPointer(GLenum type, GLsizei stride, const GLvoid * ptr); |
void |
glNormalStream3bATI(int stream,
byte nx,
byte ny,
byte nz)
Entry point (through function pointer) to C language function: void glNormalStream3bATI(GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz); |
void |
glNormalStream3bvATI(int index,
byte[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glNormalStream3bvATI(GLenum index, const GLbyte * v); |
void |
glNormalStream3bvATI(int index,
java.nio.ByteBuffer v)
Entry point (through function pointer) to C language function: void glNormalStream3bvATI(GLenum index, const GLbyte * v); |
void |
glNormalStream3dATI(int target,
double s,
double t,
double r)
Entry point (through function pointer) to C language function: void glNormalStream3dATI(GLenum target, GLdouble s, GLdouble t, GLdouble r); |
void |
glNormalStream3dvATI(int target,
double[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glNormalStream3dvATI(GLenum target, const GLdouble * v); |
void |
glNormalStream3dvATI(int target,
java.nio.DoubleBuffer v)
Entry point (through function pointer) to C language function: void glNormalStream3dvATI(GLenum target, const GLdouble * v); |
void |
glNormalStream3fATI(int target,
float s,
float t,
float r)
Entry point (through function pointer) to C language function: void glNormalStream3fATI(GLenum target, GLfloat s, GLfloat t, GLfloat r); |
void |
glNormalStream3fvATI(int target,
float[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glNormalStream3fvATI(GLenum target, const GLfloat * v); |
void |
glNormalStream3fvATI(int target,
java.nio.FloatBuffer v)
Entry point (through function pointer) to C language function: void glNormalStream3fvATI(GLenum target, const GLfloat * v); |
void |
glNormalStream3iATI(int target,
int s,
int t,
int r)
Entry point (through function pointer) to C language function: void glNormalStream3iATI(GLenum target, GLint s, GLint t, GLint r); |
void |
glNormalStream3ivATI(int target,
int[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glNormalStream3ivATI(GLenum target, const GLint * v); |
void |
glNormalStream3ivATI(int target,
java.nio.IntBuffer v)
Entry point (through function pointer) to C language function: void glNormalStream3ivATI(GLenum target, const GLint * v); |
void |
glNormalStream3sATI(int target,
short s,
short t,
short r)
Entry point (through function pointer) to C language function: void glNormalStream3sATI(GLenum target, GLshort s, GLshort t, GLshort r); |
void |
glNormalStream3svATI(int target,
short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glNormalStream3svATI(GLenum target, const GLshort * v); |
void |
glNormalStream3svATI(int target,
java.nio.ShortBuffer v)
Entry point (through function pointer) to C language function: void glNormalStream3svATI(GLenum target, const GLshort * v); |
void |
glOrtho(double left,
double right,
double bottom,
double top,
double near_val,
double far_val)
Interface to C language function: void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val); |
void |
glPassTexCoordATI(int red,
int green,
int blue)
Entry point (through function pointer) to C language function: void glPassTexCoordATI(GLuint red, GLuint green, GLenum blue); |
void |
glPassThrough(float token)
Interface to C language function: void glPassThrough(GLfloat token); |
void |
glPixelDataRangeNV(int target,
int level,
java.nio.Buffer img)
Entry point (through function pointer) to C language function: void glPixelDataRangeNV(GLenum target, GLsizei level, GLvoid * img); |
void |
glPixelMapfv(int map,
int mapsize,
float[] values,
int values_offset)
Interface to C language function: void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat * values); |
void |
glPixelMapfv(int map,
int mapsize,
java.nio.FloatBuffer values)
Interface to C language function: void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat * values); |
void |
glPixelMapfv(int map,
int mapsize,
long values_buffer_offset)
Interface to C language function: void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat * values); |
void |
glPixelMapuiv(int map,
int mapsize,
int[] values,
int values_offset)
Interface to C language function: void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint * values); |
void |
glPixelMapuiv(int map,
int mapsize,
java.nio.IntBuffer values)
Interface to C language function: void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint * values); |
void |
glPixelMapuiv(int map,
int mapsize,
long values_buffer_offset)
Interface to C language function: void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint * values); |
void |
glPixelMapusv(int map,
int mapsize,
long values_buffer_offset)
Interface to C language function: void glPixelMapusv(GLenum map, GLint mapsize, const GLushort * values); |
void |
glPixelMapusv(int map,
int mapsize,
short[] values,
int values_offset)
Interface to C language function: void glPixelMapusv(GLenum map, GLint mapsize, const GLushort * values); |
void |
glPixelMapusv(int map,
int mapsize,
java.nio.ShortBuffer values)
Interface to C language function: void glPixelMapusv(GLenum map, GLint mapsize, const GLushort * values); |
void |
glPixelStoref(int pname,
float param)
Interface to C language function: void glPixelStoref(GLenum pname, GLfloat param); |
void |
glPixelStorei(int pname,
int param)
Interface to C language function: void glPixelStorei(GLenum pname, GLint param); |
void |
glPixelTexGenParameterfSGIS(int target,
float s)
Entry point (through function pointer) to C language function: void glPixelTexGenParameterfSGIS(GLenum target, GLfloat s); |
void |
glPixelTexGenParameterfvSGIS(int target,
float[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glPixelTexGenParameterfvSGIS(GLenum target, const GLfloat * v); |
void |
glPixelTexGenParameterfvSGIS(int target,
java.nio.FloatBuffer v)
Entry point (through function pointer) to C language function: void glPixelTexGenParameterfvSGIS(GLenum target, const GLfloat * v); |
void |
glPixelTexGenParameteriSGIS(int target,
int s)
Entry point (through function pointer) to C language function: void glPixelTexGenParameteriSGIS(GLenum target, GLint s); |
void |
glPixelTexGenParameterivSGIS(int target,
int[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glPixelTexGenParameterivSGIS(GLenum target, const GLint * v); |
void |
glPixelTexGenParameterivSGIS(int target,
java.nio.IntBuffer v)
Entry point (through function pointer) to C language function: void glPixelTexGenParameterivSGIS(GLenum target, const GLint * v); |
void |
glPixelTexGenSGIX(int mode)
Entry point (through function pointer) to C language function: void glPixelTexGenSGIX(GLenum mode); |
void |
glPixelTransferf(int pname,
float param)
Interface to C language function: void glPixelTransferf(GLenum pname, GLfloat param); |
void |
glPixelTransferi(int pname,
int param)
Interface to C language function: void glPixelTransferi(GLenum pname, GLint param); |
void |
glPixelTransformParameterfEXT(int target,
int pname,
float params)
Entry point (through function pointer) to C language function: void glPixelTransformParameterfEXT(GLenum target, GLenum pname, GLfloat params); |
void |
glPixelTransformParameterfvEXT(int target,
int pname,
float[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glPixelTransformParameterfvEXT(GLenum target, GLenum pname, const GLfloat * params); |
void |
glPixelTransformParameterfvEXT(int target,
int pname,
java.nio.FloatBuffer params)
Entry point (through function pointer) to C language function: void glPixelTransformParameterfvEXT(GLenum target, GLenum pname, const GLfloat * params); |
void |
glPixelTransformParameteriEXT(int target,
int pname,
int params)
Entry point (through function pointer) to C language function: void glPixelTransformParameteriEXT(GLenum target, GLenum pname, GLint params); |
void |
glPixelTransformParameterivEXT(int target,
int pname,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glPixelTransformParameterivEXT(GLenum target, GLenum pname, const GLint * params); |
void |
glPixelTransformParameterivEXT(int target,
int pname,
java.nio.IntBuffer params)
Entry point (through function pointer) to C language function: void glPixelTransformParameterivEXT(GLenum target, GLenum pname, const GLint * params); |
void |
glPixelZoom(float xfactor,
float yfactor)
Interface to C language function: void glPixelZoom(GLfloat xfactor, GLfloat yfactor); |
void |
glPNTrianglesfATI(int target,
float s)
Entry point (through function pointer) to C language function: void glPNTrianglesfATI(GLenum target, GLfloat s); |
void |
glPNTrianglesiATI(int target,
int s)
Entry point (through function pointer) to C language function: void glPNTrianglesiATI(GLenum target, GLint s); |
void |
glPointParameterf(int target,
float s)
Entry point (through function pointer) to C language function: void glPointParameterf(GLenum target, GLfloat s); |
void |
glPointParameterfARB(int target,
float s)
Entry point (through function pointer) to C language function: void glPointParameterfARB(GLenum target, GLfloat s); |
void |
glPointParameterfEXT(int target,
float s)
Entry point (through function pointer) to C language function: void glPointParameterfEXT(GLenum target, GLfloat s); |
void |
glPointParameterfSGIS(int target,
float s)
Entry point (through function pointer) to C language function: void glPointParameterfSGIS(GLenum target, GLfloat s); |
void |
glPointParameterfv(int target,
float[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glPointParameterfv(GLenum target, const GLfloat * v); |
void |
glPointParameterfv(int target,
java.nio.FloatBuffer v)
Entry point (through function pointer) to C language function: void glPointParameterfv(GLenum target, const GLfloat * v); |
void |
glPointParameterfvARB(int target,
float[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glPointParameterfvARB(GLenum target, const GLfloat * v); |
void |
glPointParameterfvARB(int target,
java.nio.FloatBuffer v)
Entry point (through function pointer) to C language function: void glPointParameterfvARB(GLenum target, const GLfloat * v); |
void |
glPointParameterfvEXT(int target,
float[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glPointParameterfvEXT(GLenum target, const GLfloat * v); |
void |
glPointParameterfvEXT(int target,
java.nio.FloatBuffer v)
Entry point (through function pointer) to C language function: void glPointParameterfvEXT(GLenum target, const GLfloat * v); |
void |
glPointParameterfvSGIS(int target,
float[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glPointParameterfvSGIS(GLenum target, const GLfloat * v); |
void |
glPointParameterfvSGIS(int target,
java.nio.FloatBuffer v)
Entry point (through function pointer) to C language function: void glPointParameterfvSGIS(GLenum target, const GLfloat * v); |
void |
glPointParameteri(int target,
int s)
Entry point (through function pointer) to C language function: void glPointParameteri(GLenum target, GLint s); |
void |
glPointParameteriNV(int target,
int s)
Entry point (through function pointer) to C language function: void glPointParameteriNV(GLenum target, GLint s); |
void |
glPointParameteriv(int target,
int[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glPointParameteriv(GLenum target, const GLint * v); |
void |
glPointParameteriv(int target,
java.nio.IntBuffer v)
Entry point (through function pointer) to C language function: void glPointParameteriv(GLenum target, const GLint * v); |
void |
glPointParameterivNV(int target,
int[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glPointParameterivNV(GLenum target, const GLint * v); |
void |
glPointParameterivNV(int target,
java.nio.IntBuffer v)
Entry point (through function pointer) to C language function: void glPointParameterivNV(GLenum target, const GLint * v); |
void |
glPointSize(float size)
Interface to C language function: void glPointSize(GLfloat size); |
int |
glPollAsyncSGIX(int[] markerp,
int markerp_offset)
Entry point (through function pointer) to C language function: GLint glPollAsyncSGIX(GLuint * markerp); |
int |
glPollAsyncSGIX(java.nio.IntBuffer markerp)
Entry point (through function pointer) to C language function: GLint glPollAsyncSGIX(GLuint * markerp); |
int |
glPollInstrumentsSGIX(int[] marker_p,
int marker_p_offset)
Entry point (through function pointer) to C language function: GLint glPollInstrumentsSGIX(GLint * marker_p); |
int |
glPollInstrumentsSGIX(java.nio.IntBuffer marker_p)
Entry point (through function pointer) to C language function: GLint glPollInstrumentsSGIX(GLint * marker_p); |
void |
glPolygonMode(int face,
int mode)
Interface to C language function: void glPolygonMode(GLenum face, GLenum mode); |
void |
glPolygonOffset(float factor,
float units)
Interface to C language function: void glPolygonOffset(GLfloat factor, GLfloat units); |
void |
glPolygonStipple(byte[] mask,
int mask_offset)
Interface to C language function: void glPolygonStipple(const GLubyte * mask); |
void |
glPolygonStipple(java.nio.ByteBuffer mask)
Interface to C language function: void glPolygonStipple(const GLubyte * mask); |
void |
glPolygonStipple(long mask_buffer_offset)
Interface to C language function: void glPolygonStipple(const GLubyte * mask); |
void |
glPopAttrib()
Interface to C language function: void glPopAttrib(void); |
void |
glPopClientAttrib()
Interface to C language function: void glPopClientAttrib(void); |
void |
glPopMatrix()
Interface to C language function: void glPopMatrix(void); |
void |
glPopName()
Interface to C language function: void glPopName(void); |
void |
glPrimitiveRestartIndexNV(int mode)
Entry point (through function pointer) to C language function: void glPrimitiveRestartIndexNV(GLuint mode); |
void |
glPrimitiveRestartNV()
Entry point (through function pointer) to C language function: void glPrimitiveRestartNV(void); |
void |
glPrioritizeTextures(int n,
int[] textures,
int textures_offset,
float[] priorities,
int priorities_offset)
Interface to C language function: void glPrioritizeTextures(GLsizei n, const GLuint * textures, const GLclampf * priorities); |
void |
glPrioritizeTextures(int n,
java.nio.IntBuffer textures,
java.nio.FloatBuffer priorities)
Interface to C language function: void glPrioritizeTextures(GLsizei n, const GLuint * textures, const GLclampf * priorities); |
void |
glProgramBufferParametersfvNV(int target,
int buffer,
int index,
int count,
float[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glProgramBufferParametersfvNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat * params); |
void |
glProgramBufferParametersfvNV(int target,
int buffer,
int index,
int count,
java.nio.FloatBuffer params)
Entry point (through function pointer) to C language function: void glProgramBufferParametersfvNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat * params); |
void |
glProgramBufferParametersIivNV(int target,
int buffer,
int index,
int count,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glProgramBufferParametersIivNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint * params); |
void |
glProgramBufferParametersIivNV(int target,
int buffer,
int index,
int count,
java.nio.IntBuffer params)
Entry point (through function pointer) to C language function: void glProgramBufferParametersIivNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint * params); |
void |
glProgramBufferParametersIuivNV(int target,
int buffer,
int index,
int count,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glProgramBufferParametersIuivNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint * params); |
void |
glProgramBufferParametersIuivNV(int target,
int buffer,
int index,
int count,
java.nio.IntBuffer params)
Entry point (through function pointer) to C language function: void glProgramBufferParametersIuivNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint * params); |
void |
glProgramEnvParameter4dARB(int target,
int index,
double x,
double y,
double z,
double w)
Entry point (through function pointer) to C language function: void glProgramEnvParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
void |
glProgramEnvParameter4dvARB(int target,
int index,
double[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glProgramEnvParameter4dvARB(GLenum target, GLuint index, const GLdouble * params); |
void |
glProgramEnvParameter4dvARB(int target,
int index,
java.nio.DoubleBuffer params)
Entry point (through function pointer) to C language function: void glProgramEnvParameter4dvARB(GLenum target, GLuint index, const GLdouble * params); |
void |
glProgramEnvParameter4fARB(int target,
int index,
float x,
float y,
float z,
float w)
Entry point (through function pointer) to C language function: void glProgramEnvParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
void |
glProgramEnvParameter4fvARB(int target,
int pname,
float[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glProgramEnvParameter4fvARB(GLenum target, GLuint pname, const GLfloat * params); |
void |
glProgramEnvParameter4fvARB(int target,
int pname,
java.nio.FloatBuffer params)
Entry point (through function pointer) to C language function: void glProgramEnvParameter4fvARB(GLenum target, GLuint pname, const GLfloat * params); |
void |
glProgramEnvParameterI4iNV(int target,
int index,
int x,
int y,
int z,
int w)
Entry point (through function pointer) to C language function: void glProgramEnvParameterI4iNV(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); |
void |
glProgramEnvParameterI4ivNV(int target,
int index,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glProgramEnvParameterI4ivNV(GLenum target, GLuint index, const GLint * params); |
void |
glProgramEnvParameterI4ivNV(int target,
int index,
java.nio.IntBuffer params)
Entry point (through function pointer) to C language function: void glProgramEnvParameterI4ivNV(GLenum target, GLuint index, const GLint * params); |
void |
glProgramEnvParameterI4uiNV(int target,
int index,
int x,
int y,
int z,
int w)
Entry point (through function pointer) to C language function: void glProgramEnvParameterI4uiNV(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); |
void |
glProgramEnvParameterI4uivNV(int target,
int index,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glProgramEnvParameterI4uivNV(GLenum target, GLuint index, const GLuint * params); |
void |
glProgramEnvParameterI4uivNV(int target,
int index,
java.nio.IntBuffer params)
Entry point (through function pointer) to C language function: void glProgramEnvParameterI4uivNV(GLenum target, GLuint index, const GLuint * params); |
void |
glProgramEnvParameters4fvEXT(int target,
int filter,
int n,
float[] weights,
int weights_offset)
Entry point (through function pointer) to C language function: void glProgramEnvParameters4fvEXT(GLenum target, GLuint filter, GLsizei n, const GLfloat * weights); |
void |
glProgramEnvParameters4fvEXT(int target,
int filter,
int n,
java.nio.FloatBuffer weights)
Entry point (through function pointer) to C language function: void glProgramEnvParameters4fvEXT(GLenum target, GLuint filter, GLsizei n, const GLfloat * weights); |
void |
glProgramEnvParametersI4ivNV(int target,
int index,
int count,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glProgramEnvParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params); |
void |
glProgramEnvParametersI4ivNV(int target,
int index,
int count,
java.nio.IntBuffer params)
Entry point (through function pointer) to C language function: void glProgramEnvParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params); |
void |
glProgramEnvParametersI4uivNV(int target,
int index,
int count,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glProgramEnvParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params); |
void |
glProgramEnvParametersI4uivNV(int target,
int index,
int count,
java.nio.IntBuffer params)
Entry point (through function pointer) to C language function: void glProgramEnvParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params); |
void |
glProgramLocalParameter4dARB(int target,
int index,
double x,
double y,
double z,
double w)
Entry point (through function pointer) to C language function: void glProgramLocalParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
void |
glProgramLocalParameter4dvARB(int target,
int index,
double[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glProgramLocalParameter4dvARB(GLenum target, GLuint index, const GLdouble * params); |
void |
glProgramLocalParameter4dvARB(int target,
int index,
java.nio.DoubleBuffer params)
Entry point (through function pointer) to C language function: void glProgramLocalParameter4dvARB(GLenum target, GLuint index, const GLdouble * params); |
void |
glProgramLocalParameter4fARB(int target,
int index,
float x,
float y,
float z,
float w)
Entry point (through function pointer) to C language function: void glProgramLocalParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
void |
glProgramLocalParameter4fvARB(int target,
int pname,
float[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glProgramLocalParameter4fvARB(GLenum target, GLuint pname, const GLfloat * params); |
void |
glProgramLocalParameter4fvARB(int target,
int pname,
java.nio.FloatBuffer params)
Entry point (through function pointer) to C language function: void glProgramLocalParameter4fvARB(GLenum target, GLuint pname, const GLfloat * params); |
void |
glProgramLocalParameterI4iNV(int target,
int index,
int x,
int y,
int z,
int w)
Entry point (through function pointer) to C language function: void glProgramLocalParameterI4iNV(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); |
void |
glProgramLocalParameterI4ivNV(int target,
int index,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glProgramLocalParameterI4ivNV(GLenum target, GLuint index, const GLint * params); |
void |
glProgramLocalParameterI4ivNV(int target,
int index,
java.nio.IntBuffer params)
Entry point (through function pointer) to C language function: void glProgramLocalParameterI4ivNV(GLenum target, GLuint index, const GLint * params); |
void |
glProgramLocalParameterI4uiNV(int target,
int index,
int x,
int y,
int z,
int w)
Entry point (through function pointer) to C language function: void glProgramLocalParameterI4uiNV(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); |
void |
glProgramLocalParameterI4uivNV(int target,
int index,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glProgramLocalParameterI4uivNV(GLenum target, GLuint index, const GLuint * params); |
void |
glProgramLocalParameterI4uivNV(int target,
int index,
java.nio.IntBuffer params)
Entry point (through function pointer) to C language function: void glProgramLocalParameterI4uivNV(GLenum target, GLuint index, const GLuint * params); |
void |
glProgramLocalParameters4fvEXT(int target,
int filter,
int n,
float[] weights,
int weights_offset)
Entry point (through function pointer) to C language function: void glProgramLocalParameters4fvEXT(GLenum target, GLuint filter, GLsizei n, const GLfloat * weights); |
void |
glProgramLocalParameters4fvEXT(int target,
int filter,
int n,
java.nio.FloatBuffer weights)
Entry point (through function pointer) to C language function: void glProgramLocalParameters4fvEXT(GLenum target, GLuint filter, GLsizei n, const GLfloat * weights); |
void |
glProgramLocalParametersI4ivNV(int target,
int index,
int count,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glProgramLocalParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params); |
void |
glProgramLocalParametersI4ivNV(int target,
int index,
int count,
java.nio.IntBuffer params)
Entry point (through function pointer) to C language function: void glProgramLocalParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params); |
void |
glProgramLocalParametersI4uivNV(int target,
int index,
int count,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glProgramLocalParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params); |
void |
glProgramLocalParametersI4uivNV(int target,
int index,
int count,
java.nio.IntBuffer params)
Entry point (through function pointer) to C language function: void glProgramLocalParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params); |
void |
glProgramNamedParameter4dNV(int id,
int len,
java.lang.String name,
double x,
double y,
double z,
double w)
Entry point (through function pointer) to C language function: void glProgramNamedParameter4dNV(GLuint id, GLsizei len, const GLubyte * name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
void |
glProgramNamedParameter4dvNV(int id,
int len,
java.lang.String name,
double[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glProgramNamedParameter4dvNV(GLuint id, GLsizei len, const GLubyte * name, const GLdouble * v); |
void |
glProgramNamedParameter4dvNV(int id,
int len,
java.lang.String name,
java.nio.DoubleBuffer v)
Entry point (through function pointer) to C language function: void glProgramNamedParameter4dvNV(GLuint id, GLsizei len, const GLubyte * name, const GLdouble * v); |
void |
glProgramNamedParameter4fNV(int id,
int len,
java.lang.String name,
float x,
float y,
float z,
float w)
Entry point (through function pointer) to C language function: void glProgramNamedParameter4fNV(GLuint id, GLsizei len, const GLubyte * name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
void |
glProgramNamedParameter4fvNV(int id,
int len,
java.lang.String name,
float[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glProgramNamedParameter4fvNV(GLuint id, GLsizei len, const GLubyte * name, const GLfloat * v); |
void |
glProgramNamedParameter4fvNV(int id,
int len,
java.lang.String name,
java.nio.FloatBuffer v)
Entry point (through function pointer) to C language function: void glProgramNamedParameter4fvNV(GLuint id, GLsizei len, const GLubyte * name, const GLfloat * v); |
void |
glProgramParameter4dNV(int target,
int index,
double x,
double y,
double z,
double w)
Entry point (through function pointer) to C language function: void glProgramParameter4dNV(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
void |
glProgramParameter4dvNV(int target,
int index,
double[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glProgramParameter4dvNV(GLenum target, GLuint index, const GLdouble * params); |
void |
glProgramParameter4dvNV(int target,
int index,
java.nio.DoubleBuffer params)
Entry point (through function pointer) to C language function: void glProgramParameter4dvNV(GLenum target, GLuint index, const GLdouble * params); |
void |
glProgramParameter4fNV(int target,
int index,
float x,
float y,
float z,
float w)
Entry point (through function pointer) to C language function: void glProgramParameter4fNV(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
void |
glProgramParameter4fvNV(int target,
int pname,
float[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glProgramParameter4fvNV(GLenum target, GLuint pname, const GLfloat * params); |
void |
glProgramParameter4fvNV(int target,
int pname,
java.nio.FloatBuffer params)
Entry point (through function pointer) to C language function: void glProgramParameter4fvNV(GLenum target, GLuint pname, const GLfloat * params); |
void |
glProgramParameteriEXT(int program,
int pname,
int value)
Entry point (through function pointer) to C language function: void glProgramParameteriEXT(GLuint program, GLenum pname, GLint value); |
void |
glProgramParameters4dvNV(int target,
int index,
int count,
double[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glProgramParameters4dvNV(GLenum target, GLuint index, GLuint count, const GLdouble * v); |
void |
glProgramParameters4dvNV(int target,
int index,
int count,
java.nio.DoubleBuffer v)
Entry point (through function pointer) to C language function: void glProgramParameters4dvNV(GLenum target, GLuint index, GLuint count, const GLdouble * v); |
void |
glProgramParameters4fvNV(int target,
int index,
int count,
float[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glProgramParameters4fvNV(GLenum target, GLuint index, GLuint count, const GLfloat * v); |
void |
glProgramParameters4fvNV(int target,
int index,
int count,
java.nio.FloatBuffer v)
Entry point (through function pointer) to C language function: void glProgramParameters4fvNV(GLenum target, GLuint index, GLuint count, const GLfloat * v); |
void |
glProgramStringARB(int target,
int format,
int len,
java.lang.String string)
Entry point (through function pointer) to C language function: void glProgramStringARB(GLenum target, GLenum format, GLsizei len, const GLvoid * string); |
void |
glProgramVertexLimitNV(int target,
int limit)
Entry point (through function pointer) to C language function: void glProgramVertexLimitNV(GLenum target, GLint limit); |
void |
glPushAttrib(int mask)
Interface to C language function: void glPushAttrib(GLbitfield mask); |
void |
glPushClientAttrib(int mask)
Interface to C language function: void glPushClientAttrib(GLbitfield mask); |
void |
glPushMatrix()
Interface to C language function: void glPushMatrix(void); |
void |
glPushName(int name)
Interface to C language function: void glPushName(GLuint name); |
void |
glRasterPos2d(double x,
double y)
Interface to C language function: void glRasterPos2d(GLdouble x, GLdouble y); |
void |
glRasterPos2dv(double[] v,
int v_offset)
Interface to C language function: void glRasterPos2dv(const GLdouble * v); |
void |
glRasterPos2dv(java.nio.DoubleBuffer v)
Interface to C language function: void glRasterPos2dv(const GLdouble * v); |
void |
glRasterPos2f(float x,
float y)
Interface to C language function: void glRasterPos2f(GLfloat x, GLfloat y); |
void |
glRasterPos2fv(float[] v,
int v_offset)
Interface to C language function: void glRasterPos2fv(const GLfloat * v); |
void |
glRasterPos2fv(java.nio.FloatBuffer v)
Interface to C language function: void glRasterPos2fv(const GLfloat * v); |
void |
glRasterPos2i(int x,
int y)
Interface to C language function: void glRasterPos2i(GLint x, GLint y); |
void |
glRasterPos2iv(int[] v,
int v_offset)
Interface to C language function: void glRasterPos2iv(const GLint * v); |
void |
glRasterPos2iv(java.nio.IntBuffer v)
Interface to C language function: void glRasterPos2iv(const GLint * v); |
void |
glRasterPos2s(short x,
short y)
Interface to C language function: void glRasterPos2s(GLshort x, GLshort y); |
void |
glRasterPos2sv(short[] v,
int v_offset)
Interface to C language function: void glRasterPos2sv(const GLshort * v); |
void |
glRasterPos2sv(java.nio.ShortBuffer v)
Interface to C language function: void glRasterPos2sv(const GLshort * v); |
void |
glRasterPos3d(double x,
double y,
double z)
Interface to C language function: void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z); |
void |
glRasterPos3dv(double[] v,
int v_offset)
Interface to C language function: void glRasterPos3dv(const GLdouble * v); |
void |
glRasterPos3dv(java.nio.DoubleBuffer v)
Interface to C language function: void glRasterPos3dv(const GLdouble * v); |
void |
glRasterPos3f(float x,
float y,
float z)
Interface to C language function: void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z); |
void |
glRasterPos3fv(float[] v,
int v_offset)
Interface to C language function: void glRasterPos3fv(const GLfloat * v); |
void |
glRasterPos3fv(java.nio.FloatBuffer v)
Interface to C language function: void glRasterPos3fv(const GLfloat * v); |
void |
glRasterPos3i(int x,
int y,
int z)
Interface to C language function: void glRasterPos3i(GLint x, GLint y, GLint z); |
void |
glRasterPos3iv(int[] v,
int v_offset)
Interface to C language function: void glRasterPos3iv(const GLint * v); |
void |
glRasterPos3iv(java.nio.IntBuffer v)
Interface to C language function: void glRasterPos3iv(const GLint * v); |
void |
glRasterPos3s(short x,
short y,
short z)
Interface to C language function: void glRasterPos3s(GLshort x, GLshort y, GLshort z); |
void |
glRasterPos3sv(short[] v,
int v_offset)
Interface to C language function: void glRasterPos3sv(const GLshort * v); |
void |
glRasterPos3sv(java.nio.ShortBuffer v)
Interface to C language function: void glRasterPos3sv(const GLshort * v); |
void |
glRasterPos4d(double x,
double y,
double z,
double w)
Interface to C language function: void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
void |
glRasterPos4dv(double[] v,
int v_offset)
Interface to C language function: void glRasterPos4dv(const GLdouble * v); |
void |
glRasterPos4dv(java.nio.DoubleBuffer v)
Interface to C language function: void glRasterPos4dv(const GLdouble * v); |
void |
glRasterPos4f(float x,
float y,
float z,
float w)
Interface to C language function: void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
void |
glRasterPos4fv(float[] v,
int v_offset)
Interface to C language function: void glRasterPos4fv(const GLfloat * v); |
void |
glRasterPos4fv(java.nio.FloatBuffer v)
Interface to C language function: void glRasterPos4fv(const GLfloat * v); |
void |
glRasterPos4i(int x,
int y,
int z,
int w)
Interface to C language function: void glRasterPos4i(GLint x, GLint y, GLint z, GLint w); |
void |
glRasterPos4iv(int[] v,
int v_offset)
Interface to C language function: void glRasterPos4iv(const GLint * v); |
void |
glRasterPos4iv(java.nio.IntBuffer v)
Interface to C language function: void glRasterPos4iv(const GLint * v); |
void |
glRasterPos4s(short x,
short y,
short z,
short w)
Interface to C language function: void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w); |
void |
glRasterPos4sv(short[] v,
int v_offset)
Interface to C language function: void glRasterPos4sv(const GLshort * v); |
void |
glRasterPos4sv(java.nio.ShortBuffer v)
Interface to C language function: void glRasterPos4sv(const GLshort * v); |
void |
glReadBuffer(int mode)
Interface to C language function: void glReadBuffer(GLenum mode); |
void |
glReadBufferRegion(int target,
int start,
int x,
int y,
int width)
Entry point (through function pointer) to C language function: void glReadBufferRegion(GLuint target, GLint start, GLint x, GLsizei y, GLsizei width); |
void |
glReadInstrumentsSGIX(int count)
Entry point (through function pointer) to C language function: void glReadInstrumentsSGIX(GLint count); |
void |
glReadPixels(int x,
int y,
int width,
int height,
int format,
int type,
java.nio.Buffer pixels)
Interface to C language function: void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels); |
void |
glReadPixels(int x,
int y,
int width,
int height,
int format,
int type,
long pixels_buffer_offset)
Interface to C language function: void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels); |
void |
glRectd(double x1,
double y1,
double x2,
double y2)
Interface to C language function: void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); |
void |
glRectdv(double[] v1,
int v1_offset,
double[] v2,
int v2_offset)
Interface to C language function: void glRectdv(const GLdouble * v1, const GLdouble * v2); |
void |
glRectdv(java.nio.DoubleBuffer v1,
java.nio.DoubleBuffer v2)
Interface to C language function: void glRectdv(const GLdouble * v1, const GLdouble * v2); |
void |
glRectf(float x1,
float y1,
float x2,
float y2)
Interface to C language function: void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); |
void |
glRectfv(float[] v1,
int v1_offset,
float[] v2,
int v2_offset)
Interface to C language function: void glRectfv(const GLfloat * v1, const GLfloat * v2); |
void |
glRectfv(java.nio.FloatBuffer v1,
java.nio.FloatBuffer v2)
Interface to C language function: void glRectfv(const GLfloat * v1, const GLfloat * v2); |
void |
glRecti(int x1,
int y1,
int x2,
int y2)
Interface to C language function: void glRecti(GLint x1, GLint y1, GLint x2, GLint y2); |
void |
glRectiv(int[] v1,
int v1_offset,
int[] v2,
int v2_offset)
Interface to C language function: void glRectiv(const GLint * v1, const GLint * v2); |
void |
glRectiv(java.nio.IntBuffer v1,
java.nio.IntBuffer v2)
Interface to C language function: void glRectiv(const GLint * v1, const GLint * v2); |
void |
glRects(short x1,
short y1,
short x2,
short y2)
Interface to C language function: void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2); |
void |
glRectsv(short[] v1,
int v1_offset,
short[] v2,
int v2_offset)
Interface to C language function: void glRectsv(const GLshort * v1, const GLshort * v2); |
void |
glRectsv(java.nio.ShortBuffer v1,
java.nio.ShortBuffer v2)
Interface to C language function: void glRectsv(const GLshort * v1, const GLshort * v2); |
void |
glReferencePlaneSGIX(double[] m,
int m_offset)
Entry point (through function pointer) to C language function: void glReferencePlaneSGIX(const GLdouble * m); |
void |
glReferencePlaneSGIX(java.nio.DoubleBuffer m)
Entry point (through function pointer) to C language function: void glReferencePlaneSGIX(const GLdouble * m); |
void |
glRenderbufferStorageEXT(int target,
int internalformat,
int width,
int height)
Entry point (through function pointer) to C language function: void glRenderbufferStorageEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); |
void |
glRenderbufferStorageMultisampleCoverageNV(int target,
int coverageSamples,
int colorSamples,
int internalformat,
int width,
int height)
Entry point (through function pointer) to C language function: void glRenderbufferStorageMultisampleCoverageNV(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); |
void |
glRenderbufferStorageMultisampleEXT(int target,
int samples,
int internalformat,
int width,
int height)
Entry point (through function pointer) to C language function: void glRenderbufferStorageMultisampleEXT(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); |
int |
glRenderMode(int mode)
Interface to C language function: GLint glRenderMode(GLenum mode); |
void |
glReplacementCodeuiColor3fVertex3fSUN(int rc,
float r,
float g,
float b,
float x,
float y,
float z)
Entry point (through function pointer) to C language function: void glReplacementCodeuiColor3fVertex3fSUN(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); |
void |
glReplacementCodeuiColor3fVertex3fvSUN(int[] rc,
int rc_offset,
float[] c,
int c_offset,
float[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glReplacementCodeuiColor3fVertex3fvSUN(const GLuint * rc, const GLfloat * c, const GLfloat * v); |
void |
glReplacementCodeuiColor3fVertex3fvSUN(java.nio.IntBuffer rc,
java.nio.FloatBuffer c,
java.nio.FloatBuffer v)
Entry point (through function pointer) to C language function: void glReplacementCodeuiColor3fVertex3fvSUN(const GLuint * rc, const GLfloat * c, const GLfloat * v); |
void |
glReplacementCodeuiColor4fNormal3fVertex3fSUN(int rc,
float r,
float g,
float b,
float a,
float nx,
float ny,
float nz,
float x,
float y,
float z)
Entry point (through function pointer) to C language function: void glReplacementCodeuiColor4fNormal3fVertex3fSUN(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); |
void |
glReplacementCodeuiColor4fNormal3fVertex3fvSUN(int[] rc,
int rc_offset,
float[] c,
int c_offset,
float[] n,
int n_offset,
float[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glReplacementCodeuiColor4fNormal3fVertex3fvSUN(const GLuint * rc, const GLfloat * c, const GLfloat * n, const GLfloat * v); |
void |
glReplacementCodeuiColor4fNormal3fVertex3fvSUN(java.nio.IntBuffer rc,
java.nio.FloatBuffer c,
java.nio.FloatBuffer n,
java.nio.FloatBuffer v)
Entry point (through function pointer) to C language function: void glReplacementCodeuiColor4fNormal3fVertex3fvSUN(const GLuint * rc, const GLfloat * c, const GLfloat * n, const GLfloat * v); |
void |
glReplacementCodeuiColor4ubVertex3fSUN(int rc,
byte r,
byte g,
byte b,
byte a,
float x,
float y,
float z)
Entry point (through function pointer) to C language function: void glReplacementCodeuiColor4ubVertex3fSUN(GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); |
void |
glReplacementCodeuiColor4ubVertex3fvSUN(int[] rc,
int rc_offset,
byte[] c,
int c_offset,
float[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glReplacementCodeuiColor4ubVertex3fvSUN(const GLuint * rc, const GLubyte * c, const GLfloat * v); |
void |
glReplacementCodeuiColor4ubVertex3fvSUN(java.nio.IntBuffer rc,
java.nio.ByteBuffer c,
java.nio.FloatBuffer v)
Entry point (through function pointer) to C language function: void glReplacementCodeuiColor4ubVertex3fvSUN(const GLuint * rc, const GLubyte * c, const GLfloat * v); |
void |
glReplacementCodeuiNormal3fVertex3fSUN(int rc,
float r,
float g,
float b,
float x,
float y,
float z)
Entry point (through function pointer) to C language function: void glReplacementCodeuiNormal3fVertex3fSUN(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); |
void |
glReplacementCodeuiNormal3fVertex3fvSUN(int[] rc,
int rc_offset,
float[] c,
int c_offset,
float[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glReplacementCodeuiNormal3fVertex3fvSUN(const GLuint * rc, const GLfloat * c, const GLfloat * v); |
void |
glReplacementCodeuiNormal3fVertex3fvSUN(java.nio.IntBuffer rc,
java.nio.FloatBuffer c,
java.nio.FloatBuffer v)
Entry point (through function pointer) to C language function: void glReplacementCodeuiNormal3fVertex3fvSUN(const GLuint * rc, const GLfloat * c, const GLfloat * v); |
void |
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN(int rc,
float s,
float t,
float r,
float g,
float b,
float a,
float nx,
float ny,
float nz,
float x,
float y,
float z)
Entry point (through function pointer) to C language function: void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN(GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); |
void |
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(int[] rc,
int rc_offset,
float[] tc,
int tc_offset,
float[] c,
int c_offset,
float[] n,
int n_offset,
float[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(const GLuint * rc, const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v); |
void |
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(java.nio.IntBuffer rc,
java.nio.FloatBuffer tc,
java.nio.FloatBuffer c,
java.nio.FloatBuffer n,
java.nio.FloatBuffer v)
Entry point (through function pointer) to C language function: void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(const GLuint * rc, const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v); |
void |
glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN(int rc,
float s,
float t,
float nx,
float ny,
float nz,
float x,
float y,
float z)
Entry point (through function pointer) to C language function: void glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN(GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); |
void |
glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(int[] rc,
int rc_offset,
float[] c,
int c_offset,
float[] n,
int n_offset,
float[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(const GLuint * rc, const GLfloat * c, const GLfloat * n, const GLfloat * v); |
void |
glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(java.nio.IntBuffer rc,
java.nio.FloatBuffer c,
java.nio.FloatBuffer n,
java.nio.FloatBuffer v)
Entry point (through function pointer) to C language function: void glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(const GLuint * rc, const GLfloat * c, const GLfloat * n, const GLfloat * v); |
void |
glReplacementCodeuiTexCoord2fVertex3fSUN(int rc,
float s,
float t,
float x,
float y,
float z)
Entry point (through function pointer) to C language function: void glReplacementCodeuiTexCoord2fVertex3fSUN(GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); |
void |
glReplacementCodeuiTexCoord2fVertex3fvSUN(int[] rc,
int rc_offset,
float[] c,
int c_offset,
float[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glReplacementCodeuiTexCoord2fVertex3fvSUN(const GLuint * rc, const GLfloat * c, const GLfloat * v); |
void |
glReplacementCodeuiTexCoord2fVertex3fvSUN(java.nio.IntBuffer rc,
java.nio.FloatBuffer c,
java.nio.FloatBuffer v)
Entry point (through function pointer) to C language function: void glReplacementCodeuiTexCoord2fVertex3fvSUN(const GLuint * rc, const GLfloat * c, const GLfloat * v); |
void |
glReplacementCodeuiVertex3fSUN(int target,
float s,
float t,
float r)
Entry point (through function pointer) to C language function: void glReplacementCodeuiVertex3fSUN(GLuint target, GLfloat s, GLfloat t, GLfloat r); |
void |
glReplacementCodeuiVertex3fvSUN(int[] rc,
int rc_offset,
float[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glReplacementCodeuiVertex3fvSUN(const GLuint * rc, const GLfloat * v); |
void |
glReplacementCodeuiVertex3fvSUN(java.nio.IntBuffer rc,
java.nio.FloatBuffer v)
Entry point (through function pointer) to C language function: void glReplacementCodeuiVertex3fvSUN(const GLuint * rc, const GLfloat * v); |
void |
glRequestResidentProgramsNV(int n,
int[] ids,
int ids_offset)
Entry point (through function pointer) to C language function: void glRequestResidentProgramsNV(GLsizei n, const GLuint * ids); |
void |
glRequestResidentProgramsNV(int n,
java.nio.IntBuffer ids)
Entry point (through function pointer) to C language function: void glRequestResidentProgramsNV(GLsizei n, const GLuint * ids); |
void |
glResetHistogram(int mode)
Entry point (through function pointer) to C language function: void glResetHistogram(GLenum mode); |
void |
glResetMinmax(int mode)
Entry point (through function pointer) to C language function: void glResetMinmax(GLenum mode); |
void |
glResizeBuffersMESA()
Entry point (through function pointer) to C language function: void glResizeBuffersMESA(void); |
void |
glRotated(double angle,
double x,
double y,
double z)
Interface to C language function: void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); |
void |
glRotatef(float angle,
float x,
float y,
float z)
Interface to C language function: void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); |
void |
glSampleCoverage(float value,
boolean invert)
Entry point (through function pointer) to C language function: void glSampleCoverage(GLclampf value, GLboolean invert); |
void |
glSampleMapATI(int red,
int green,
int blue)
Entry point (through function pointer) to C language function: void glSampleMapATI(GLuint red, GLuint green, GLenum blue); |
void |
glSampleMaskEXT(float value,
boolean invert)
Entry point (through function pointer) to C language function: void glSampleMaskEXT(GLclampf value, GLboolean invert); |
void |
glSampleMaskSGIS(float value,
boolean invert)
Entry point (through function pointer) to C language function: void glSampleMaskSGIS(GLclampf value, GLboolean invert); |
void |
glSamplePatternEXT(int mode)
Entry point (through function pointer) to C language function: void glSamplePatternEXT(GLenum mode); |
void |
glSamplePatternSGIS(int mode)
Entry point (through function pointer) to C language function: void glSamplePatternSGIS(GLenum mode); |
void |
glScaled(double x,
double y,
double z)
Interface to C language function: void glScaled(GLdouble x, GLdouble y, GLdouble z); |
void |
glScalef(float x,
float y,
float z)
Interface to C language function: void glScalef(GLfloat x, GLfloat y, GLfloat z); |
void |
glScissor(int x,
int y,
int width,
int height)
Interface to C language function: void glScissor(GLint x, GLint y, GLsizei width, GLsizei height); |
void |
glSecondaryColor3b(byte red,
byte green,
byte blue)
Entry point (through function pointer) to C language function: void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue); |
void |
glSecondaryColor3bEXT(byte red,
byte green,
byte blue)
Entry point (through function pointer) to C language function: void glSecondaryColor3bEXT(GLbyte red, GLbyte green, GLbyte blue); |
void |
glSecondaryColor3bv(byte[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glSecondaryColor3bv(const GLbyte * v); |
void |
glSecondaryColor3bv(java.nio.ByteBuffer v)
Entry point (through function pointer) to C language function: void glSecondaryColor3bv(const GLbyte * v); |
void |
glSecondaryColor3bvEXT(byte[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glSecondaryColor3bvEXT(const GLbyte * v); |
void |
glSecondaryColor3bvEXT(java.nio.ByteBuffer v)
Entry point (through function pointer) to C language function: void glSecondaryColor3bvEXT(const GLbyte * v); |
void |
glSecondaryColor3d(double red,
double green,
double blue)
Entry point (through function pointer) to C language function: void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue); |
void |
glSecondaryColor3dEXT(double red,
double green,
double blue)
Entry point (through function pointer) to C language function: void glSecondaryColor3dEXT(GLdouble red, GLdouble green, GLdouble blue); |
void |
glSecondaryColor3dv(double[] m,
int m_offset)
Entry point (through function pointer) to C language function: void glSecondaryColor3dv(const GLdouble * m); |
void |
glSecondaryColor3dv(java.nio.DoubleBuffer m)
Entry point (through function pointer) to C language function: void glSecondaryColor3dv(const GLdouble * m); |
void |
glSecondaryColor3dvEXT(double[] m,
int m_offset)
Entry point (through function pointer) to C language function: void glSecondaryColor3dvEXT(const GLdouble * m); |
void |
glSecondaryColor3dvEXT(java.nio.DoubleBuffer m)
Entry point (through function pointer) to C language function: void glSecondaryColor3dvEXT(const GLdouble * m); |
void |
glSecondaryColor3f(float red,
float green,
float blue)
Entry point (through function pointer) to C language function: void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue); |
void |
glSecondaryColor3fEXT(float red,
float green,
float blue)
Entry point (through function pointer) to C language function: void glSecondaryColor3fEXT(GLfloat red, GLfloat green, GLfloat blue); |
void |
glSecondaryColor3fv(float[] m,
int m_offset)
Entry point (through function pointer) to C language function: void glSecondaryColor3fv(const GLfloat * m); |
void |
glSecondaryColor3fv(java.nio.FloatBuffer m)
Entry point (through function pointer) to C language function: void glSecondaryColor3fv(const GLfloat * m); |
void |
glSecondaryColor3fvEXT(float[] m,
int m_offset)
Entry point (through function pointer) to C language function: void glSecondaryColor3fvEXT(const GLfloat * m); |
void |
glSecondaryColor3fvEXT(java.nio.FloatBuffer m)
Entry point (through function pointer) to C language function: void glSecondaryColor3fvEXT(const GLfloat * m); |
void |
glSecondaryColor3hNV(short red,
short green,
short blue)
Entry point (through function pointer) to C language function: void glSecondaryColor3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue); |
void |
glSecondaryColor3hvNV(short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glSecondaryColor3hvNV(const GLhalfNV * v); |
void |
glSecondaryColor3hvNV(java.nio.ShortBuffer v)
Entry point (through function pointer) to C language function: void glSecondaryColor3hvNV(const GLhalfNV * v); |
void |
glSecondaryColor3i(int red,
int green,
int blue)
Entry point (through function pointer) to C language function: void glSecondaryColor3i(GLint red, GLint green, GLint blue); |
void |
glSecondaryColor3iEXT(int red,
int green,
int blue)
Entry point (through function pointer) to C language function: void glSecondaryColor3iEXT(GLint red, GLint green, GLint blue); |
void |
glSecondaryColor3iv(int[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glSecondaryColor3iv(const GLint * v); |
void |
glSecondaryColor3iv(java.nio.IntBuffer v)
Entry point (through function pointer) to C language function: void glSecondaryColor3iv(const GLint * v); |
void |
glSecondaryColor3ivEXT(int[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glSecondaryColor3ivEXT(const GLint * v); |
void |
glSecondaryColor3ivEXT(java.nio.IntBuffer v)
Entry point (through function pointer) to C language function: void glSecondaryColor3ivEXT(const GLint * v); |
void |
glSecondaryColor3s(short red,
short green,
short blue)
Entry point (through function pointer) to C language function: void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue); |
void |
glSecondaryColor3sEXT(short red,
short green,
short blue)
Entry point (through function pointer) to C language function: void glSecondaryColor3sEXT(GLshort red, GLshort green, GLshort blue); |
void |
glSecondaryColor3sv(short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glSecondaryColor3sv(const GLshort * v); |
void |
glSecondaryColor3sv(java.nio.ShortBuffer v)
Entry point (through function pointer) to C language function: void glSecondaryColor3sv(const GLshort * v); |
void |
glSecondaryColor3svEXT(short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glSecondaryColor3svEXT(const GLshort * v); |
void |
glSecondaryColor3svEXT(java.nio.ShortBuffer v)
Entry point (through function pointer) to C language function: void glSecondaryColor3svEXT(const GLshort * v); |
void |
glSecondaryColor3ub(byte red,
byte green,
byte blue)
Entry point (through function pointer) to C language function: void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue); |
void |
glSecondaryColor3ubEXT(byte red,
byte green,
byte blue)
Entry point (through function pointer) to C language function: void glSecondaryColor3ubEXT(GLubyte red, GLubyte green, GLubyte blue); |
void |
glSecondaryColor3ubv(byte[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glSecondaryColor3ubv(const GLubyte * v); |
void |
glSecondaryColor3ubv(java.nio.ByteBuffer v)
Entry point (through function pointer) to C language function: void glSecondaryColor3ubv(const GLubyte * v); |
void |
glSecondaryColor3ubvEXT(byte[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glSecondaryColor3ubvEXT(const GLubyte * v); |
void |
glSecondaryColor3ubvEXT(java.nio.ByteBuffer v)
Entry point (through function pointer) to C language function: void glSecondaryColor3ubvEXT(const GLubyte * v); |
void |
glSecondaryColor3ui(int red,
int green,
int blue)
Entry point (through function pointer) to C language function: void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue); |
void |
glSecondaryColor3uiEXT(int red,
int green,
int blue)
Entry point (through function pointer) to C language function: void glSecondaryColor3uiEXT(GLuint red, GLuint green, GLuint blue); |
void |
glSecondaryColor3uiv(int[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glSecondaryColor3uiv(const GLuint * v); |
void |
glSecondaryColor3uiv(java.nio.IntBuffer v)
Entry point (through function pointer) to C language function: void glSecondaryColor3uiv(const GLuint * v); |
void |
glSecondaryColor3uivEXT(int[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glSecondaryColor3uivEXT(const GLuint * v); |
void |
glSecondaryColor3uivEXT(java.nio.IntBuffer v)
Entry point (through function pointer) to C language function: void glSecondaryColor3uivEXT(const GLuint * v); |
void |
glSecondaryColor3us(short red,
short green,
short blue)
Entry point (through function pointer) to C language function: void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue); |
void |
glSecondaryColor3usEXT(short red,
short green,
short blue)
Entry point (through function pointer) to C language function: void glSecondaryColor3usEXT(GLushort red, GLushort green, GLushort blue); |
void |
glSecondaryColor3usv(short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glSecondaryColor3usv(const GLushort * v); |
void |
glSecondaryColor3usv(java.nio.ShortBuffer v)
Entry point (through function pointer) to C language function: void glSecondaryColor3usv(const GLushort * v); |
void |
glSecondaryColor3usvEXT(short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glSecondaryColor3usvEXT(const GLushort * v); |
void |
glSecondaryColor3usvEXT(java.nio.ShortBuffer v)
Entry point (through function pointer) to C language function: void glSecondaryColor3usvEXT(const GLushort * v); |
void |
glSecondaryColorPointer(int size,
int type,
int stride,
java.nio.Buffer pointer)
Entry point (through function pointer) to C language function: void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); |
void |
glSecondaryColorPointer(int size,
int type,
int stride,
long pointer_buffer_offset)
Entry point (through function pointer) to C language function: void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); |
void |
glSecondaryColorPointerEXT(int size,
int type,
int stride,
java.nio.Buffer pointer)
Entry point (through function pointer) to C language function: void glSecondaryColorPointerEXT(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); |
void |
glSecondaryColorPointerEXT(int size,
int type,
int stride,
long pointer_buffer_offset)
Entry point (through function pointer) to C language function: void glSecondaryColorPointerEXT(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); |
void |
glSelectBuffer(int size,
java.nio.IntBuffer buffer)
Interface to C language function: void glSelectBuffer(GLsizei size, GLuint * buffer); |
void |
glSeparableFilter2D(int target,
int internalformat,
int width,
int height,
int format,
int type,
java.nio.Buffer row,
java.nio.Buffer column)
Entry point (through function pointer) to C language function: void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column); |
void |
glSeparableFilter2D(int target,
int internalformat,
int width,
int height,
int format,
int type,
long row_buffer_offset,
long column_buffer_offset)
Entry point (through function pointer) to C language function: void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column); |
void |
glSetFenceAPPLE(int mode)
Entry point (through function pointer) to C language function: void glSetFenceAPPLE(GLuint mode); |
void |
glSetFenceNV(int target,
int id)
Entry point (through function pointer) to C language function: void glSetFenceNV(GLuint target, GLenum id); |
void |
glSetFragmentShaderConstantATI(int target,
float[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glSetFragmentShaderConstantATI(GLuint target, const GLfloat * v); |
void |
glSetFragmentShaderConstantATI(int target,
java.nio.FloatBuffer v)
Entry point (through function pointer) to C language function: void glSetFragmentShaderConstantATI(GLuint target, const GLfloat * v); |
void |
glSetInvariantEXT(int id,
int type,
java.nio.Buffer addr)
Entry point (through function pointer) to C language function: void glSetInvariantEXT(GLuint id, GLenum type, const GLvoid * addr); |
void |
glSetLocalConstantEXT(int id,
int type,
java.nio.Buffer addr)
Entry point (through function pointer) to C language function: void glSetLocalConstantEXT(GLuint id, GLenum type, const GLvoid * addr); |
void |
glShadeModel(int mode)
Interface to C language function: void glShadeModel(GLenum mode); |
void |
glShaderOp1EXT(int red,
int green,
int blue)
Entry point (through function pointer) to C language function: void glShaderOp1EXT(GLenum red, GLuint green, GLuint blue); |
void |
glShaderOp2EXT(int sfactorRGB,
int dfactorRGB,
int sfactorAlpha,
int dfactorAlpha)
Entry point (through function pointer) to C language function: void glShaderOp2EXT(GLenum sfactorRGB, GLuint dfactorRGB, GLuint sfactorAlpha, GLuint dfactorAlpha); |
void |
glShaderOp3EXT(int op,
int res,
int arg1,
int arg2,
int arg3)
Entry point (through function pointer) to C language function: void glShaderOp3EXT(GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); |
void |
glShaderSource(int shader,
int count,
java.lang.String[] string,
int[] length,
int length_offset)
Entry point (through function pointer) to C language function: void glShaderSource(GLuint shader, GLsizei count, const GLchar * * string, const GLint * length); |
void |
glShaderSource(int shader,
int count,
java.lang.String[] string,
java.nio.IntBuffer length)
Entry point (through function pointer) to C language function: void glShaderSource(GLuint shader, GLsizei count, const GLchar * * string, const GLint * length); |
void |
glShaderSourceARB(int shader,
int count,
java.lang.String[] string,
int[] length,
int length_offset)
Entry point (through function pointer) to C language function: void glShaderSourceARB(GLhandleARB shader, GLsizei count, const GLcharARB * * string, const GLint * length); |
void |
glShaderSourceARB(int shader,
int count,
java.lang.String[] string,
java.nio.IntBuffer length)
Entry point (through function pointer) to C language function: void glShaderSourceARB(GLhandleARB shader, GLsizei count, const GLcharARB * * string, const GLint * length); |
void |
glSharpenTexFuncSGIS(int target,
int n,
float[] points,
int points_offset)
Entry point (through function pointer) to C language function: void glSharpenTexFuncSGIS(GLenum target, GLsizei n, const GLfloat * points); |
void |
glSharpenTexFuncSGIS(int target,
int n,
java.nio.FloatBuffer points)
Entry point (through function pointer) to C language function: void glSharpenTexFuncSGIS(GLenum target, GLsizei n, const GLfloat * points); |
void |
glSpriteParameterfSGIX(int target,
float s)
Entry point (through function pointer) to C language function: void glSpriteParameterfSGIX(GLenum target, GLfloat s); |
void |
glSpriteParameterfvSGIX(int target,
float[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glSpriteParameterfvSGIX(GLenum target, const GLfloat * v); |
void |
glSpriteParameterfvSGIX(int target,
java.nio.FloatBuffer v)
Entry point (through function pointer) to C language function: void glSpriteParameterfvSGIX(GLenum target, const GLfloat * v); |
void |
glSpriteParameteriSGIX(int target,
int s)
Entry point (through function pointer) to C language function: void glSpriteParameteriSGIX(GLenum target, GLint s); |
void |
glSpriteParameterivSGIX(int target,
int[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glSpriteParameterivSGIX(GLenum target, const GLint * v); |
void |
glSpriteParameterivSGIX(int target,
java.nio.IntBuffer v)
Entry point (through function pointer) to C language function: void glSpriteParameterivSGIX(GLenum target, const GLint * v); |
void |
glStartInstrumentsSGIX()
Entry point (through function pointer) to C language function: void glStartInstrumentsSGIX(void); |
void |
glStencilClearTagEXT(int stencilTagBits,
int stencilClearTag)
Entry point (through function pointer) to C language function: void glStencilClearTagEXT(GLsizei stencilTagBits, GLuint stencilClearTag); |
void |
glStencilFunc(int func,
int ref,
int mask)
Interface to C language function: void glStencilFunc(GLenum func, GLint ref, GLuint mask); |
void |
glStencilFuncSeparate(int frontfunc,
int backfunc,
int ref,
int mask)
Entry point (through function pointer) to C language function: void glStencilFuncSeparate(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); |
void |
glStencilFuncSeparateATI(int frontfunc,
int backfunc,
int ref,
int mask)
Entry point (through function pointer) to C language function: void glStencilFuncSeparateATI(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); |
void |
glStencilMask(int mask)
Interface to C language function: void glStencilMask(GLuint mask); |
void |
glStencilMaskSeparate(int target,
int id)
Entry point (through function pointer) to C language function: void glStencilMaskSeparate(GLenum target, GLuint id); |
void |
glStencilOp(int fail,
int zfail,
int zpass)
Interface to C language function: void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass); |
void |
glStencilOpSeparate(int sfactorRGB,
int dfactorRGB,
int sfactorAlpha,
int dfactorAlpha)
Entry point (through function pointer) to C language function: void glStencilOpSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
void |
glStencilOpSeparateATI(int sfactorRGB,
int dfactorRGB,
int sfactorAlpha,
int dfactorAlpha)
Entry point (through function pointer) to C language function: void glStencilOpSeparateATI(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
void |
glStopInstrumentsSGIX(int count)
Entry point (through function pointer) to C language function: void glStopInstrumentsSGIX(GLint count); |
void |
glStringMarkerGREMEDY(int length,
java.nio.Buffer pointer)
Entry point (through function pointer) to C language function: void glStringMarkerGREMEDY(GLsizei length, const GLvoid * pointer); |
void |
glSwapAPPLE()
Entry point (through function pointer) to C language function: void glSwapAPPLE(void); |
void |
glSwizzleEXT(int stage,
int portion,
int variable,
int input,
int mapping,
int componentUsage)
Entry point (through function pointer) to C language function: void glSwizzleEXT(GLuint stage, GLuint portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); |
void |
glTagSampleBufferSGIX()
Entry point (through function pointer) to C language function: void glTagSampleBufferSGIX(void); |
void |
glTbufferMask3DFX(int mode)
Entry point (through function pointer) to C language function: void glTbufferMask3DFX(GLuint mode); |
boolean |
glTestFenceAPPLE(int id)
Entry point (through function pointer) to C language function: GLboolean glTestFenceAPPLE(GLuint id); |
boolean |
glTestFenceNV(int id)
Entry point (through function pointer) to C language function: GLboolean glTestFenceNV(GLuint id); |
boolean |
glTestObjectAPPLE(int id,
int cap)
Entry point (through function pointer) to C language function: GLboolean glTestObjectAPPLE(GLenum id, GLuint cap); |
void |
glTexBufferEXT(int target,
int internalformat,
int buffer)
Entry point (through function pointer) to C language function: void glTexBufferEXT(GLenum target, GLenum internalformat, GLuint buffer); |
void |
glTexBumpParameterfvATI(int target,
float[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glTexBumpParameterfvATI(GLenum target, const GLfloat * v); |
void |
glTexBumpParameterfvATI(int target,
java.nio.FloatBuffer v)
Entry point (through function pointer) to C language function: void glTexBumpParameterfvATI(GLenum target, const GLfloat * v); |
void |
glTexBumpParameterivATI(int target,
int[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glTexBumpParameterivATI(GLenum target, const GLint * v); |
void |
glTexBumpParameterivATI(int target,
java.nio.IntBuffer v)
Entry point (through function pointer) to C language function: void glTexBumpParameterivATI(GLenum target, const GLint * v); |
void |
glTexCoord1d(double s)
Interface to C language function: void glTexCoord1d(GLdouble s); |
void |
glTexCoord1dv(double[] v,
int v_offset)
Interface to C language function: void glTexCoord1dv(const GLdouble * v); |
void |
glTexCoord1dv(java.nio.DoubleBuffer v)
Interface to C language function: void glTexCoord1dv(const GLdouble * v); |
void |
glTexCoord1f(float s)
Interface to C language function: void glTexCoord1f(GLfloat s); |
void |
glTexCoord1fv(float[] v,
int v_offset)
Interface to C language function: void glTexCoord1fv(const GLfloat * v); |
void |
glTexCoord1fv(java.nio.FloatBuffer v)
Interface to C language function: void glTexCoord1fv(const GLfloat * v); |
void |
glTexCoord1hNV(short factor)
Entry point (through function pointer) to C language function: void glTexCoord1hNV(GLhalfNV factor); |
void |
glTexCoord1hvNV(short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glTexCoord1hvNV(const GLhalfNV * v); |
void |
glTexCoord1hvNV(java.nio.ShortBuffer v)
Entry point (through function pointer) to C language function: void glTexCoord1hvNV(const GLhalfNV * v); |
void |
glTexCoord1i(int s)
Interface to C language function: void glTexCoord1i(GLint s); |
void |
glTexCoord1iv(int[] v,
int v_offset)
Interface to C language function: void glTexCoord1iv(const GLint * v); |
void |
glTexCoord1iv(java.nio.IntBuffer v)
Interface to C language function: void glTexCoord1iv(const GLint * v); |
void |
glTexCoord1s(short s)
Interface to C language function: void glTexCoord1s(GLshort s); |
void |
glTexCoord1sv(short[] v,
int v_offset)
Interface to C language function: void glTexCoord1sv(const GLshort * v); |
void |
glTexCoord1sv(java.nio.ShortBuffer v)
Interface to C language function: void glTexCoord1sv(const GLshort * v); |
void |
glTexCoord2d(double s,
double t)
Interface to C language function: void glTexCoord2d(GLdouble s, GLdouble t); |
void |
glTexCoord2dv(double[] v,
int v_offset)
Interface to C language function: void glTexCoord2dv(const GLdouble * v); |
void |
glTexCoord2dv(java.nio.DoubleBuffer v)
Interface to C language function: void glTexCoord2dv(const GLdouble * v); |
void |
glTexCoord2f(float s,
float t)
Interface to C language function: void glTexCoord2f(GLfloat s, GLfloat t); |
void |
glTexCoord2fColor3fVertex3fSUN(float s,
float t,
float p,
float q,
float x,
float y,
float z,
float w)
Entry point (through function pointer) to C language function: void glTexCoord2fColor3fVertex3fSUN(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
void |
glTexCoord2fColor3fVertex3fvSUN(float[] c,
int c_offset,
float[] n,
int n_offset,
float[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glTexCoord2fColor3fVertex3fvSUN(const GLfloat * c, const GLfloat * n, const GLfloat * v); |
void |
glTexCoord2fColor3fVertex3fvSUN(java.nio.FloatBuffer c,
java.nio.FloatBuffer n,
java.nio.FloatBuffer v)
Entry point (through function pointer) to C language function: void glTexCoord2fColor3fVertex3fvSUN(const GLfloat * c, const GLfloat * n, const GLfloat * v); |
void |
glTexCoord2fColor4fNormal3fVertex3fSUN(float s,
float t,
float r,
float g,
float b,
float a,
float nx,
float ny,
float nz,
float x,
float y,
float z)
Entry point (through function pointer) to C language function: void glTexCoord2fColor4fNormal3fVertex3fSUN(GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); |
void |
glTexCoord2fColor4fNormal3fVertex3fvSUN(float[] tc,
int tc_offset,
float[] c,
int c_offset,
float[] n,
int n_offset,
float[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glTexCoord2fColor4fNormal3fVertex3fvSUN(const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v); |
void |
glTexCoord2fColor4fNormal3fVertex3fvSUN(java.nio.FloatBuffer tc,
java.nio.FloatBuffer c,
java.nio.FloatBuffer n,
java.nio.FloatBuffer v)
Entry point (through function pointer) to C language function: void glTexCoord2fColor4fNormal3fVertex3fvSUN(const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v); |
void |
glTexCoord2fColor4ubVertex3fSUN(float s,
float t,
byte r,
byte g,
byte b,
byte a,
float x,
float y,
float z)
Entry point (through function pointer) to C language function: void glTexCoord2fColor4ubVertex3fSUN(GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); |
void |
glTexCoord2fColor4ubVertex3fvSUN(float[] tc,
int tc_offset,
byte[] c,
int c_offset,
float[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glTexCoord2fColor4ubVertex3fvSUN(const GLfloat * tc, const GLubyte * c, const GLfloat * v); |
void |
glTexCoord2fColor4ubVertex3fvSUN(java.nio.FloatBuffer tc,
java.nio.ByteBuffer c,
java.nio.FloatBuffer v)
Entry point (through function pointer) to C language function: void glTexCoord2fColor4ubVertex3fvSUN(const GLfloat * tc, const GLubyte * c, const GLfloat * v); |
void |
glTexCoord2fNormal3fVertex3fSUN(float s,
float t,
float p,
float q,
float x,
float y,
float z,
float w)
Entry point (through function pointer) to C language function: void glTexCoord2fNormal3fVertex3fSUN(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
void |
glTexCoord2fNormal3fVertex3fvSUN(float[] c,
int c_offset,
float[] n,
int n_offset,
float[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glTexCoord2fNormal3fVertex3fvSUN(const GLfloat * c, const GLfloat * n, const GLfloat * v); |
void |
glTexCoord2fNormal3fVertex3fvSUN(java.nio.FloatBuffer c,
java.nio.FloatBuffer n,
java.nio.FloatBuffer v)
Entry point (through function pointer) to C language function: void glTexCoord2fNormal3fVertex3fvSUN(const GLfloat * c, const GLfloat * n, const GLfloat * v); |
void |
glTexCoord2fv(float[] v,
int v_offset)
Interface to C language function: void glTexCoord2fv(const GLfloat * v); |
void |
glTexCoord2fv(java.nio.FloatBuffer v)
Interface to C language function: void glTexCoord2fv(const GLfloat * v); |
void |
glTexCoord2fVertex3fSUN(float s,
float t,
float x,
float y,
float z)
Entry point (through function pointer) to C language function: void glTexCoord2fVertex3fSUN(GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); |
void |
glTexCoord2fVertex3fvSUN(float[] c,
int c_offset,
float[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glTexCoord2fVertex3fvSUN(const GLfloat * c, const GLfloat * v); |
void |
glTexCoord2fVertex3fvSUN(java.nio.FloatBuffer c,
java.nio.FloatBuffer v)
Entry point (through function pointer) to C language function: void glTexCoord2fVertex3fvSUN(const GLfloat * c, const GLfloat * v); |
void |
glTexCoord2hNV(short x,
short y)
Entry point (through function pointer) to C language function: void glTexCoord2hNV(GLhalfNV x, GLhalfNV y); |
void |
glTexCoord2hvNV(short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glTexCoord2hvNV(const GLhalfNV * v); |
void |
glTexCoord2hvNV(java.nio.ShortBuffer v)
Entry point (through function pointer) to C language function: void glTexCoord2hvNV(const GLhalfNV * v); |
void |
glTexCoord2i(int s,
int t)
Interface to C language function: void glTexCoord2i(GLint s, GLint t); |
void |
glTexCoord2iv(int[] v,
int v_offset)
Interface to C language function: void glTexCoord2iv(const GLint * v); |
void |
glTexCoord2iv(java.nio.IntBuffer v)
Interface to C language function: void glTexCoord2iv(const GLint * v); |
void |
glTexCoord2s(short s,
short t)
Interface to C language function: void glTexCoord2s(GLshort s, GLshort t); |
void |
glTexCoord2sv(short[] v,
int v_offset)
Interface to C language function: void glTexCoord2sv(const GLshort * v); |
void |
glTexCoord2sv(java.nio.ShortBuffer v)
Interface to C language function: void glTexCoord2sv(const GLshort * v); |
void |
glTexCoord3d(double s,
double t,
double r)
Interface to C language function: void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r); |
void |
glTexCoord3dv(double[] v,
int v_offset)
Interface to C language function: void glTexCoord3dv(const GLdouble * v); |
void |
glTexCoord3dv(java.nio.DoubleBuffer v)
Interface to C language function: void glTexCoord3dv(const GLdouble * v); |
void |
glTexCoord3f(float s,
float t,
float r)
Interface to C language function: void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r); |
void |
glTexCoord3fv(float[] v,
int v_offset)
Interface to C language function: void glTexCoord3fv(const GLfloat * v); |
void |
glTexCoord3fv(java.nio.FloatBuffer v)
Interface to C language function: void glTexCoord3fv(const GLfloat * v); |
void |
glTexCoord3hNV(short red,
short green,
short blue)
Entry point (through function pointer) to C language function: void glTexCoord3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue); |
void |
glTexCoord3hvNV(short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glTexCoord3hvNV(const GLhalfNV * v); |
void |
glTexCoord3hvNV(java.nio.ShortBuffer v)
Entry point (through function pointer) to C language function: void glTexCoord3hvNV(const GLhalfNV * v); |
void |
glTexCoord3i(int s,
int t,
int r)
Interface to C language function: void glTexCoord3i(GLint s, GLint t, GLint r); |
void |
glTexCoord3iv(int[] v,
int v_offset)
Interface to C language function: void glTexCoord3iv(const GLint * v); |
void |
glTexCoord3iv(java.nio.IntBuffer v)
Interface to C language function: void glTexCoord3iv(const GLint * v); |
void |
glTexCoord3s(short s,
short t,
short r)
Interface to C language function: void glTexCoord3s(GLshort s, GLshort t, GLshort r); |
void |
glTexCoord3sv(short[] v,
int v_offset)
Interface to C language function: void glTexCoord3sv(const GLshort * v); |
void |
glTexCoord3sv(java.nio.ShortBuffer v)
Interface to C language function: void glTexCoord3sv(const GLshort * v); |
void |
glTexCoord4d(double s,
double t,
double r,
double q)
Interface to C language function: void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q); |
void |
glTexCoord4dv(double[] v,
int v_offset)
Interface to C language function: void glTexCoord4dv(const GLdouble * v); |
void |
glTexCoord4dv(java.nio.DoubleBuffer v)
Interface to C language function: void glTexCoord4dv(const GLdouble * v); |
void |
glTexCoord4f(float s,
float t,
float r,
float q)
Interface to C language function: void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q); |
void |
glTexCoord4fColor4fNormal3fVertex4fSUN(float s,
float t,
float p,
float q,
float r,
float g,
float b,
float a,
float nx,
float ny,
float nz,
float x,
float y,
float z,
float w)
Entry point (through function pointer) to C language function: void glTexCoord4fColor4fNormal3fVertex4fSUN(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
void |
glTexCoord4fColor4fNormal3fVertex4fvSUN(float[] tc,
int tc_offset,
float[] c,
int c_offset,
float[] n,
int n_offset,
float[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glTexCoord4fColor4fNormal3fVertex4fvSUN(const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v); |
void |
glTexCoord4fColor4fNormal3fVertex4fvSUN(java.nio.FloatBuffer tc,
java.nio.FloatBuffer c,
java.nio.FloatBuffer n,
java.nio.FloatBuffer v)
Entry point (through function pointer) to C language function: void glTexCoord4fColor4fNormal3fVertex4fvSUN(const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v); |
void |
glTexCoord4fv(float[] v,
int v_offset)
Interface to C language function: void glTexCoord4fv(const GLfloat * v); |
void |
glTexCoord4fv(java.nio.FloatBuffer v)
Interface to C language function: void glTexCoord4fv(const GLfloat * v); |
void |
glTexCoord4fVertex4fSUN(float s,
float t,
float p,
float q,
float x,
float y,
float z,
float w)
Entry point (through function pointer) to C language function: void glTexCoord4fVertex4fSUN(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
void |
glTexCoord4fVertex4fvSUN(float[] c,
int c_offset,
float[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glTexCoord4fVertex4fvSUN(const GLfloat * c, const GLfloat * v); |
void |
glTexCoord4fVertex4fvSUN(java.nio.FloatBuffer c,
java.nio.FloatBuffer v)
Entry point (through function pointer) to C language function: void glTexCoord4fVertex4fvSUN(const GLfloat * c, const GLfloat * v); |
void |
glTexCoord4hNV(short x,
short y,
short z,
short w)
Entry point (through function pointer) to C language function: void glTexCoord4hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); |
void |
glTexCoord4hvNV(short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glTexCoord4hvNV(const GLhalfNV * v); |
void |
glTexCoord4hvNV(java.nio.ShortBuffer v)
Entry point (through function pointer) to C language function: void glTexCoord4hvNV(const GLhalfNV * v); |
void |
glTexCoord4i(int s,
int t,
int r,
int q)
Interface to C language function: void glTexCoord4i(GLint s, GLint t, GLint r, GLint q); |
void |
glTexCoord4iv(int[] v,
int v_offset)
Interface to C language function: void glTexCoord4iv(const GLint * v); |
void |
glTexCoord4iv(java.nio.IntBuffer v)
Interface to C language function: void glTexCoord4iv(const GLint * v); |
void |
glTexCoord4s(short s,
short t,
short r,
short q)
Interface to C language function: void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q); |
void |
glTexCoord4sv(short[] v,
int v_offset)
Interface to C language function: void glTexCoord4sv(const GLshort * v); |
void |
glTexCoord4sv(java.nio.ShortBuffer v)
Interface to C language function: void glTexCoord4sv(const GLshort * v); |
void |
glTexCoordPointer(int size,
int type,
int stride,
java.nio.Buffer ptr)
Interface to C language function: void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr); |
void |
glTexCoordPointer(int size,
int type,
int stride,
long ptr_buffer_offset)
Interface to C language function: void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr); |
void |
glTexEnvf(int target,
int pname,
float param)
Interface to C language function: void glTexEnvf(GLenum target, GLenum pname, GLfloat param); |
void |
glTexEnvfv(int target,
int pname,
float[] params,
int params_offset)
Interface to C language function: void glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params); |
void |
glTexEnvfv(int target,
int pname,
java.nio.FloatBuffer params)
Interface to C language function: void glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params); |
void |
glTexEnvi(int target,
int pname,
int param)
Interface to C language function: void glTexEnvi(GLenum target, GLenum pname, GLint param); |
void |
glTexEnviv(int target,
int pname,
int[] params,
int params_offset)
Interface to C language function: void glTexEnviv(GLenum target, GLenum pname, const GLint * params); |
void |
glTexEnviv(int target,
int pname,
java.nio.IntBuffer params)
Interface to C language function: void glTexEnviv(GLenum target, GLenum pname, const GLint * params); |
void |
glTexFilterFuncSGIS(int target,
int filter,
int n,
float[] weights,
int weights_offset)
Entry point (through function pointer) to C language function: void glTexFilterFuncSGIS(GLenum target, GLenum filter, GLsizei n, const GLfloat * weights); |
void |
glTexFilterFuncSGIS(int target,
int filter,
int n,
java.nio.FloatBuffer weights)
Entry point (through function pointer) to C language function: void glTexFilterFuncSGIS(GLenum target, GLenum filter, GLsizei n, const GLfloat * weights); |
void |
glTexGend(int coord,
int pname,
double param)
Interface to C language function: void glTexGend(GLenum coord, GLenum pname, GLdouble param); |
void |
glTexGendv(int coord,
int pname,
double[] params,
int params_offset)
Interface to C language function: void glTexGendv(GLenum coord, GLenum pname, const GLdouble * params); |
void |
glTexGendv(int coord,
int pname,
java.nio.DoubleBuffer params)
Interface to C language function: void glTexGendv(GLenum coord, GLenum pname, const GLdouble * params); |
void |
glTexGenf(int coord,
int pname,
float param)
Interface to C language function: void glTexGenf(GLenum coord, GLenum pname, GLfloat param); |
void |
glTexGenfv(int coord,
int pname,
float[] params,
int params_offset)
Interface to C language function: void glTexGenfv(GLenum coord, GLenum pname, const GLfloat * params); |
void |
glTexGenfv(int coord,
int pname,
java.nio.FloatBuffer params)
Interface to C language function: void glTexGenfv(GLenum coord, GLenum pname, const GLfloat * params); |
void |
glTexGeni(int coord,
int pname,
int param)
Interface to C language function: void glTexGeni(GLenum coord, GLenum pname, GLint param); |
void |
glTexGeniv(int coord,
int pname,
int[] params,
int params_offset)
Interface to C language function: void glTexGeniv(GLenum coord, GLenum pname, const GLint * params); |
void |
glTexGeniv(int coord,
int pname,
java.nio.IntBuffer params)
Interface to C language function: void glTexGeniv(GLenum coord, GLenum pname, const GLint * params); |
void |
glTexImage1D(int target,
int level,
int internalFormat,
int width,
int border,
int format,
int type,
java.nio.Buffer pixels)
Interface to C language function: void glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexImage1D(int target,
int level,
int internalFormat,
int width,
int border,
int format,
int type,
long pixels_buffer_offset)
Interface to C language function: void glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexImage2D(int target,
int level,
int internalFormat,
int width,
int height,
int border,
int format,
int type,
java.nio.Buffer pixels)
Interface to C language function: void glTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexImage2D(int target,
int level,
int internalFormat,
int width,
int height,
int border,
int format,
int type,
long pixels_buffer_offset)
Interface to C language function: void glTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexImage3D(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int format,
int type,
java.nio.Buffer pixels)
Entry point (through function pointer) to C language function: void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexImage3D(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int format,
int type,
long pixels_buffer_offset)
Entry point (through function pointer) to C language function: void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexImage4DSGIS(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int size4d,
int border,
int format,
int type,
java.nio.Buffer pixels)
Entry point (through function pointer) to C language function: void glTexImage4DSGIS(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexParameterf(int target,
int pname,
float param)
Interface to C language function: void glTexParameterf(GLenum target, GLenum pname, GLfloat param); |
void |
glTexParameterfv(int target,
int pname,
float[] params,
int params_offset)
Interface to C language function: void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params); |
void |
glTexParameterfv(int target,
int pname,
java.nio.FloatBuffer params)
Interface to C language function: void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params); |
void |
glTexParameteri(int target,
int pname,
int param)
Interface to C language function: void glTexParameteri(GLenum target, GLenum pname, GLint param); |
void |
glTexParameterIivEXT(int target,
int pname,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glTexParameterIivEXT(GLenum target, GLenum pname, const GLint * params); |
void |
glTexParameterIivEXT(int target,
int pname,
java.nio.IntBuffer params)
Entry point (through function pointer) to C language function: void glTexParameterIivEXT(GLenum target, GLenum pname, const GLint * params); |
void |
glTexParameterIuivEXT(int target,
int pname,
int[] params,
int params_offset)
Entry point (through function pointer) to C language function: void glTexParameterIuivEXT(GLenum target, GLenum pname, const GLuint * params); |
void |
glTexParameterIuivEXT(int target,
int pname,
java.nio.IntBuffer params)
Entry point (through function pointer) to C language function: void glTexParameterIuivEXT(GLenum target, GLenum pname, const GLuint * params); |
void |
glTexParameteriv(int target,
int pname,
int[] params,
int params_offset)
Interface to C language function: void glTexParameteriv(GLenum target, GLenum pname, const GLint * params); |
void |
glTexParameteriv(int target,
int pname,
java.nio.IntBuffer params)
Interface to C language function: void glTexParameteriv(GLenum target, GLenum pname, const GLint * params); |
void |
glTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int type,
java.nio.Buffer pixels)
Interface to C language function: void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int type,
long pixels_buffer_offset)
Interface to C language function: void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
java.nio.Buffer pixels)
Interface to C language function: void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
long pixels_buffer_offset)
Interface to C language function: void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
java.nio.Buffer pixels)
Entry point (through function pointer) to C language function: void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
long pixels_buffer_offset)
Entry point (through function pointer) to C language function: void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTexSubImage4DSGIS(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int woffset,
int width,
int height,
int depth,
int size4d,
int format,
int type,
java.nio.Buffer pixels)
Entry point (through function pointer) to C language function: void glTexSubImage4DSGIS(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid * pixels); |
void |
glTextureColorMaskSGIS(boolean red,
boolean green,
boolean blue,
boolean alpha)
Entry point (through function pointer) to C language function: void glTextureColorMaskSGIS(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); |
void |
glTextureLightEXT(int mode)
Entry point (through function pointer) to C language function: void glTextureLightEXT(GLenum mode); |
void |
glTextureMaterialEXT(int target,
int id)
Entry point (through function pointer) to C language function: void glTextureMaterialEXT(GLenum target, GLenum id); |
void |
glTextureNormalEXT(int mode)
Entry point (through function pointer) to C language function: void glTextureNormalEXT(GLenum mode); |
void |
glTextureRangeAPPLE(int target,
int length,
java.nio.Buffer pointer)
Entry point (through function pointer) to C language function: void glTextureRangeAPPLE(GLenum target, GLsizei length, const GLvoid * pointer); |
void |
glTrackMatrixNV(int sfactorRGB,
int dfactorRGB,
int sfactorAlpha,
int dfactorAlpha)
Entry point (through function pointer) to C language function: void glTrackMatrixNV(GLenum sfactorRGB, GLuint dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
void |
glTransformFeedbackAttribsNV(int count,
int[] attribs,
int attribs_offset,
int bufferMode)
Entry point (through function pointer) to C language function: void glTransformFeedbackAttribsNV(GLuint count, const GLint * attribs, GLenum bufferMode); |
void |
glTransformFeedbackAttribsNV(int count,
java.nio.IntBuffer attribs,
int bufferMode)
Entry point (through function pointer) to C language function: void glTransformFeedbackAttribsNV(GLuint count, const GLint * attribs, GLenum bufferMode); |
void |
glTransformFeedbackVaryingsNV(int program,
int count,
int[] locations,
int locations_offset,
int bufferMode)
Entry point (through function pointer) to C language function: void glTransformFeedbackVaryingsNV(GLuint program, GLsizei count, const GLint * locations, GLenum bufferMode); |
void |
glTransformFeedbackVaryingsNV(int program,
int count,
java.nio.IntBuffer locations,
int bufferMode)
Entry point (through function pointer) to C language function: void glTransformFeedbackVaryingsNV(GLuint program, GLsizei count, const GLint * locations, GLenum bufferMode); |
void |
glTranslated(double x,
double y,
double z)
Interface to C language function: void glTranslated(GLdouble x, GLdouble y, GLdouble z); |
void |
glTranslatef(float x,
float y,
float z)
Interface to C language function: void glTranslatef(GLfloat x, GLfloat y, GLfloat z); |
void |
glUniform1f(int location,
float v0)
Entry point (through function pointer) to C language function: void glUniform1f(GLint location, GLfloat v0); |
void |
glUniform1fARB(int location,
float v0)
Entry point (through function pointer) to C language function: void glUniform1fARB(GLint location, GLfloat v0); |
void |
glUniform1fv(int location,
int count,
float[] value,
int value_offset)
Entry point (through function pointer) to C language function: void glUniform1fv(GLint location, GLsizei count, const GLfloat * value); |
void |
glUniform1fv(int location,
int count,
java.nio.FloatBuffer value)
Entry point (through function pointer) to C language function: void glUniform1fv(GLint location, GLsizei count, const GLfloat * value); |
void |
glUniform1fvARB(int location,
int count,
float[] value,
int value_offset)
Entry point (through function pointer) to C language function: void glUniform1fvARB(GLint location, GLsizei count, const GLfloat * value); |
void |
glUniform1fvARB(int location,
int count,
java.nio.FloatBuffer value)
Entry point (through function pointer) to C language function: void glUniform1fvARB(GLint location, GLsizei count, const GLfloat * value); |
void |
glUniform1i(int x,
int y)
Entry point (through function pointer) to C language function: void glUniform1i(GLint x, GLint y); |
void |
glUniform1iARB(int x,
int y)
Entry point (through function pointer) to C language function: void glUniform1iARB(GLint x, GLint y); |
void |
glUniform1iv(int location,
int count,
int[] value,
int value_offset)
Entry point (through function pointer) to C language function: void glUniform1iv(GLint location, GLsizei count, const GLint * value); |
void |
glUniform1iv(int location,
int count,
java.nio.IntBuffer value)
Entry point (through function pointer) to C language function: void glUniform1iv(GLint location, GLsizei count, const GLint * value); |
void |
glUniform1ivARB(int location,
int count,
int[] value,
int value_offset)
Entry point (through function pointer) to C language function: void glUniform1ivARB(GLint location, GLsizei count, const GLint * value); |
void |
glUniform1ivARB(int location,
int count,
java.nio.IntBuffer value)
Entry point (through function pointer) to C language function: void glUniform1ivARB(GLint location, GLsizei count, const GLint * value); |
void |
glUniform1uiEXT(int location,
int v0)
Entry point (through function pointer) to C language function: void glUniform1uiEXT(GLint location, GLuint v0); |
void |
glUniform1uivEXT(int location,
int count,
int[] value,
int value_offset)
Entry point (through function pointer) to C language function: void glUniform1uivEXT(GLint location, GLsizei count, const GLuint * value); |
void |
glUniform1uivEXT(int location,
int count,
java.nio.IntBuffer value)
Entry point (through function pointer) to C language function: void glUniform1uivEXT(GLint location, GLsizei count, const GLuint * value); |
void |
glUniform2f(int location,
float v0,
float v1)
Entry point (through function pointer) to C language function: void glUniform2f(GLint location, GLfloat v0, GLfloat v1); |
void |
glUniform2fARB(int location,
float v0,
float v1)
Entry point (through function pointer) to C language function: void glUniform2fARB(GLint location, GLfloat v0, GLfloat v1); |
void |
glUniform2fv(int location,
int count,
float[] value,
int value_offset)
Entry point (through function pointer) to C language function: void glUniform2fv(GLint location, GLsizei count, const GLfloat * value); |
void |
glUniform2fv(int location,
int count,
java.nio.FloatBuffer value)
Entry point (through function pointer) to C language function: void glUniform2fv(GLint location, GLsizei count, const GLfloat * value); |
void |
glUniform2fvARB(int location,
int count,
float[] value,
int value_offset)
Entry point (through function pointer) to C language function: void glUniform2fvARB(GLint location, GLsizei count, const GLfloat * value); |
void |
glUniform2fvARB(int location,
int count,
java.nio.FloatBuffer value)
Entry point (through function pointer) to C language function: void glUniform2fvARB(GLint location, GLsizei count, const GLfloat * value); |
void |
glUniform2i(int red,
int green,
int blue)
Entry point (through function pointer) to C language function: void glUniform2i(GLint red, GLint green, GLint blue); |
void |
glUniform2iARB(int red,
int green,
int blue)
Entry point (through function pointer) to C language function: void glUniform2iARB(GLint red, GLint green, GLint blue); |
void |
glUniform2iv(int location,
int count,
int[] value,
int value_offset)
Entry point (through function pointer) to C language function: void glUniform2iv(GLint location, GLsizei count, const GLint * value); |
void |
glUniform2iv(int location,
int count,
java.nio.IntBuffer value)
Entry point (through function pointer) to C language function: void glUniform2iv(GLint location, GLsizei count, const GLint * value); |
void |
glUniform2ivARB(int location,
int count,
int[] value,
int value_offset)
Entry point (through function pointer) to C language function: void glUniform2ivARB(GLint location, GLsizei count, const GLint * value); |
void |
glUniform2ivARB(int location,
int count,
java.nio.IntBuffer value)
Entry point (through function pointer) to C language function: void glUniform2ivARB(GLint location, GLsizei count, const GLint * value); |
void |
glUniform2uiEXT(int location,
int v0,
int v1)
Entry point (through function pointer) to C language function: void glUniform2uiEXT(GLint location, GLuint v0, GLuint v1); |
void |
glUniform2uivEXT(int location,
int count,
int[] value,
int value_offset)
Entry point (through function pointer) to C language function: void glUniform2uivEXT(GLint location, GLsizei count, const GLuint * value); |
void |
glUniform2uivEXT(int location,
int count,
java.nio.IntBuffer value)
Entry point (through function pointer) to C language function: void glUniform2uivEXT(GLint location, GLsizei count, const GLuint * value); |
void |
glUniform3f(int location,
float v0,
float v1,
float v2)
Entry point (through function pointer) to C language function: void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); |
void |
glUniform3fARB(int location,
float v0,
float v1,
float v2)
Entry point (through function pointer) to C language function: void glUniform3fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); |
void |
glUniform3fv(int location,
int count,
float[] value,
int value_offset)
Entry point (through function pointer) to C language function: void glUniform3fv(GLint location, GLsizei count, const GLfloat * value); |
void |
glUniform3fv(int location,
int count,
java.nio.FloatBuffer value)
Entry point (through function pointer) to C language function: void glUniform3fv(GLint location, GLsizei count, const GLfloat * value); |
void |
glUniform3fvARB(int location,
int count,
float[] value,
int value_offset)
Entry point (through function pointer) to C language function: void glUniform3fvARB(GLint location, GLsizei count, const GLfloat * value); |
void |
glUniform3fvARB(int location,
int count,
java.nio.FloatBuffer value)
Entry point (through function pointer) to C language function: void glUniform3fvARB(GLint location, GLsizei count, const GLfloat * value); |
void |
glUniform3i(int location,
int v0,
int v1,
int v2)
Entry point (through function pointer) to C language function: void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2); |
void |
glUniform3iARB(int location,
int v0,
int v1,
int v2)
Entry point (through function pointer) to C language function: void glUniform3iARB(GLint location, GLint v0, GLint v1, GLint v2); |
void |
glUniform3iv(int location,
int count,
int[] value,
int value_offset)
Entry point (through function pointer) to C language function: void glUniform3iv(GLint location, GLsizei count, const GLint * value); |
void |
glUniform3iv(int location,
int count,
java.nio.IntBuffer value)
Entry point (through function pointer) to C language function: void glUniform3iv(GLint location, GLsizei count, const GLint * value); |
void |
glUniform3ivARB(int location,
int count,
int[] value,
int value_offset)
Entry point (through function pointer) to C language function: void glUniform3ivARB(GLint location, GLsizei count, const GLint * value); |
void |
glUniform3ivARB(int location,
int count,
java.nio.IntBuffer value)
Entry point (through function pointer) to C language function: void glUniform3ivARB(GLint location, GLsizei count, const GLint * value); |
void |
glUniform3uiEXT(int location,
int v0,
int v1,
int v2)
Entry point (through function pointer) to C language function: void glUniform3uiEXT(GLint location, GLuint v0, GLuint v1, GLuint v2); |
void |
glUniform3uivEXT(int location,
int count,
int[] value,
int value_offset)
Entry point (through function pointer) to C language function: void glUniform3uivEXT(GLint location, GLsizei count, const GLuint * value); |
void |
glUniform3uivEXT(int location,
int count,
java.nio.IntBuffer value)
Entry point (through function pointer) to C language function: void glUniform3uivEXT(GLint location, GLsizei count, const GLuint * value); |
void |
glUniform4f(int location,
float v0,
float v1,
float v2,
float v3)
Entry point (through function pointer) to C language function: void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); |
void |
glUniform4fARB(int location,
float v0,
float v1,
float v2,
float v3)
Entry point (through function pointer) to C language function: void glUniform4fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); |
void |
glUniform4fv(int location,
int count,
float[] value,
int value_offset)
Entry point (through function pointer) to C language function: void glUniform4fv(GLint location, GLsizei count, const GLfloat * value); |
void |
glUniform4fv(int location,
int count,
java.nio.FloatBuffer value)
Entry point (through function pointer) to C language function: void glUniform4fv(GLint location, GLsizei count, const GLfloat * value); |
void |
glUniform4fvARB(int location,
int count,
float[] value,
int value_offset)
Entry point (through function pointer) to C language function: void glUniform4fvARB(GLint location, GLsizei count, const GLfloat * value); |
void |
glUniform4fvARB(int location,
int count,
java.nio.FloatBuffer value)
Entry point (through function pointer) to C language function: void glUniform4fvARB(GLint location, GLsizei count, const GLfloat * value); |
void |
glUniform4i(int location,
int v0,
int v1,
int v2,
int v3)
Entry point (through function pointer) to C language function: void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); |
void |
glUniform4iARB(int location,
int v0,
int v1,
int v2,
int v3)
Entry point (through function pointer) to C language function: void glUniform4iARB(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); |
void |
glUniform4iv(int location,
int count,
int[] value,
int value_offset)
Entry point (through function pointer) to C language function: void glUniform4iv(GLint location, GLsizei count, const GLint * value); |
void |
glUniform4iv(int location,
int count,
java.nio.IntBuffer value)
Entry point (through function pointer) to C language function: void glUniform4iv(GLint location, GLsizei count, const GLint * value); |
void |
glUniform4ivARB(int location,
int count,
int[] value,
int value_offset)
Entry point (through function pointer) to C language function: void glUniform4ivARB(GLint location, GLsizei count, const GLint * value); |
void |
glUniform4ivARB(int location,
int count,
java.nio.IntBuffer value)
Entry point (through function pointer) to C language function: void glUniform4ivARB(GLint location, GLsizei count, const GLint * value); |
void |
glUniform4uiEXT(int location,
int v0,
int v1,
int v2,
int v3)
Entry point (through function pointer) to C language function: void glUniform4uiEXT(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); |
void |
glUniform4uivEXT(int location,
int count,
int[] value,
int value_offset)
Entry point (through function pointer) to C language function: void glUniform4uivEXT(GLint location, GLsizei count, const GLuint * value); |
void |
glUniform4uivEXT(int location,
int count,
java.nio.IntBuffer value)
Entry point (through function pointer) to C language function: void glUniform4uivEXT(GLint location, GLsizei count, const GLuint * value); |
void |
glUniformBufferEXT(int program,
int location,
int buffer)
Entry point (through function pointer) to C language function: void glUniformBufferEXT(GLuint program, GLint location, GLuint buffer); |
void |
glUniformMatrix2fv(int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point (through function pointer) to C language function: void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); |
void |
glUniformMatrix2fv(int location,
int count,
boolean transpose,
java.nio.FloatBuffer value)
Entry point (through function pointer) to C language function: void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); |
void |
glUniformMatrix2fvARB(int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point (through function pointer) to C language function: void glUniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); |
void |
glUniformMatrix2fvARB(int location,
int count,
boolean transpose,
java.nio.FloatBuffer value)
Entry point (through function pointer) to C language function: void glUniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); |
void |
glUniformMatrix2x3fv(int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point (through function pointer) to C language function: void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); |
void |
glUniformMatrix2x3fv(int location,
int count,
boolean transpose,
java.nio.FloatBuffer value)
Entry point (through function pointer) to C language function: void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); |
void |
glUniformMatrix2x4fv(int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point (through function pointer) to C language function: void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); |
void |
glUniformMatrix2x4fv(int location,
int count,
boolean transpose,
java.nio.FloatBuffer value)
Entry point (through function pointer) to C language function: void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); |
void |
glUniformMatrix3fv(int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point (through function pointer) to C language function: void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); |
void |
glUniformMatrix3fv(int location,
int count,
boolean transpose,
java.nio.FloatBuffer value)
Entry point (through function pointer) to C language function: void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); |
void |
glUniformMatrix3fvARB(int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point (through function pointer) to C language function: void glUniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); |
void |
glUniformMatrix3fvARB(int location,
int count,
boolean transpose,
java.nio.FloatBuffer value)
Entry point (through function pointer) to C language function: void glUniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); |
void |
glUniformMatrix3x2fv(int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point (through function pointer) to C language function: void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); |
void |
glUniformMatrix3x2fv(int location,
int count,
boolean transpose,
java.nio.FloatBuffer value)
Entry point (through function pointer) to C language function: void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); |
void |
glUniformMatrix3x4fv(int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point (through function pointer) to C language function: void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); |
void |
glUniformMatrix3x4fv(int location,
int count,
boolean transpose,
java.nio.FloatBuffer value)
Entry point (through function pointer) to C language function: void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); |
void |
glUniformMatrix4fv(int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point (through function pointer) to C language function: void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); |
void |
glUniformMatrix4fv(int location,
int count,
boolean transpose,
java.nio.FloatBuffer value)
Entry point (through function pointer) to C language function: void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); |
void |
glUniformMatrix4fvARB(int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point (through function pointer) to C language function: void glUniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); |
void |
glUniformMatrix4fvARB(int location,
int count,
boolean transpose,
java.nio.FloatBuffer value)
Entry point (through function pointer) to C language function: void glUniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); |
void |
glUniformMatrix4x2fv(int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point (through function pointer) to C language function: void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); |
void |
glUniformMatrix4x2fv(int location,
int count,
boolean transpose,
java.nio.FloatBuffer value)
Entry point (through function pointer) to C language function: void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); |
void |
glUniformMatrix4x3fv(int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point (through function pointer) to C language function: void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); |
void |
glUniformMatrix4x3fv(int location,
int count,
boolean transpose,
java.nio.FloatBuffer value)
Entry point (through function pointer) to C language function: void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); |
void |
glUnlockArraysEXT()
Entry point (through function pointer) to C language function: void glUnlockArraysEXT(void); |
boolean |
glUnmapBuffer(int id)
Entry point (through function pointer) to C language function: GLboolean glUnmapBuffer(GLenum id); |
boolean |
glUnmapBufferARB(int id)
Entry point (through function pointer) to C language function: GLboolean glUnmapBufferARB(GLenum id); |
void |
glUpdateObjectBufferATI(int buffer,
int offset,
int size,
java.nio.Buffer pointer,
int preserve)
Entry point (through function pointer) to C language function: void glUpdateObjectBufferATI(GLuint buffer, GLuint offset, GLsizei size, const GLvoid * pointer, GLenum preserve); |
void |
glUseProgram(int mode)
Entry point (through function pointer) to C language function: void glUseProgram(GLuint mode); |
void |
glUseProgramObjectARB(int mode)
Entry point (through function pointer) to C language function: void glUseProgramObjectARB(GLhandleARB mode); |
void |
glValidateProgram(int mode)
Entry point (through function pointer) to C language function: void glValidateProgram(GLuint mode); |
void |
glValidateProgramARB(int mode)
Entry point (through function pointer) to C language function: void glValidateProgramARB(GLhandleARB mode); |
void |
glVariantArrayObjectATI(int id,
int type,
int stride,
int buffer,
int offset)
Entry point (through function pointer) to C language function: void glVariantArrayObjectATI(GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); |
void |
glVariantbvEXT(int index,
byte[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVariantbvEXT(GLuint index, const GLbyte * v); |
void |
glVariantbvEXT(int index,
java.nio.ByteBuffer v)
Entry point (through function pointer) to C language function: void glVariantbvEXT(GLuint index, const GLbyte * v); |
void |
glVariantdvEXT(int target,
double[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVariantdvEXT(GLuint target, const GLdouble * v); |
void |
glVariantdvEXT(int target,
java.nio.DoubleBuffer v)
Entry point (through function pointer) to C language function: void glVariantdvEXT(GLuint target, const GLdouble * v); |
void |
glVariantfvEXT(int target,
float[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVariantfvEXT(GLuint target, const GLfloat * v); |
void |
glVariantfvEXT(int target,
java.nio.FloatBuffer v)
Entry point (through function pointer) to C language function: void glVariantfvEXT(GLuint target, const GLfloat * v); |
void |
glVariantivEXT(int target,
int[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVariantivEXT(GLuint target, const GLint * v); |
void |
glVariantivEXT(int target,
java.nio.IntBuffer v)
Entry point (through function pointer) to C language function: void glVariantivEXT(GLuint target, const GLint * v); |
void |
glVariantPointerEXT(int id,
int type,
int stride,
java.nio.Buffer addr)
Entry point (through function pointer) to C language function: void glVariantPointerEXT(GLuint id, GLenum type, GLuint stride, const GLvoid * addr); |
void |
glVariantPointerEXT(int id,
int type,
int stride,
long addr_buffer_offset)
Entry point (through function pointer) to C language function: void glVariantPointerEXT(GLuint id, GLenum type, GLuint stride, const GLvoid * addr); |
void |
glVariantsvEXT(int target,
short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVariantsvEXT(GLuint target, const GLshort * v); |
void |
glVariantsvEXT(int target,
java.nio.ShortBuffer v)
Entry point (through function pointer) to C language function: void glVariantsvEXT(GLuint target, const GLshort * v); |
void |
glVariantubvEXT(int index,
byte[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVariantubvEXT(GLuint index, const GLubyte * v); |
void |
glVariantubvEXT(int index,
java.nio.ByteBuffer v)
Entry point (through function pointer) to C language function: void glVariantubvEXT(GLuint index, const GLubyte * v); |
void |
glVariantuivEXT(int index,
int[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVariantuivEXT(GLuint index, const GLuint * v); |
void |
glVariantuivEXT(int index,
java.nio.IntBuffer v)
Entry point (through function pointer) to C language function: void glVariantuivEXT(GLuint index, const GLuint * v); |
void |
glVariantusvEXT(int index,
short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVariantusvEXT(GLuint index, const GLushort * v); |
void |
glVariantusvEXT(int index,
java.nio.ShortBuffer v)
Entry point (through function pointer) to C language function: void glVariantusvEXT(GLuint index, const GLushort * v); |
void |
glVertex2d(double x,
double y)
Interface to C language function: void glVertex2d(GLdouble x, GLdouble y); |
void |
glVertex2dv(double[] v,
int v_offset)
Interface to C language function: void glVertex2dv(const GLdouble * v); |
void |
glVertex2dv(java.nio.DoubleBuffer v)
Interface to C language function: void glVertex2dv(const GLdouble * v); |
void |
glVertex2f(float x,
float y)
Interface to C language function: void glVertex2f(GLfloat x, GLfloat y); |
void |
glVertex2fv(float[] v,
int v_offset)
Interface to C language function: void glVertex2fv(const GLfloat * v); |
void |
glVertex2fv(java.nio.FloatBuffer v)
Interface to C language function: void glVertex2fv(const GLfloat * v); |
void |
glVertex2hNV(short x,
short y)
Entry point (through function pointer) to C language function: void glVertex2hNV(GLhalfNV x, GLhalfNV y); |
void |
glVertex2hvNV(short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertex2hvNV(const GLhalfNV * v); |
void |
glVertex2hvNV(java.nio.ShortBuffer v)
Entry point (through function pointer) to C language function: void glVertex2hvNV(const GLhalfNV * v); |
void |
glVertex2i(int x,
int y)
Interface to C language function: void glVertex2i(GLint x, GLint y); |
void |
glVertex2iv(int[] v,
int v_offset)
Interface to C language function: void glVertex2iv(const GLint * v); |
void |
glVertex2iv(java.nio.IntBuffer v)
Interface to C language function: void glVertex2iv(const GLint * v); |
void |
glVertex2s(short x,
short y)
Interface to C language function: void glVertex2s(GLshort x, GLshort y); |
void |
glVertex2sv(short[] v,
int v_offset)
Interface to C language function: void glVertex2sv(const GLshort * v); |
void |
glVertex2sv(java.nio.ShortBuffer v)
Interface to C language function: void glVertex2sv(const GLshort * v); |
void |
glVertex3d(double x,
double y,
double z)
Interface to C language function: void glVertex3d(GLdouble x, GLdouble y, GLdouble z); |
void |
glVertex3dv(double[] v,
int v_offset)
Interface to C language function: void glVertex3dv(const GLdouble * v); |
void |
glVertex3dv(java.nio.DoubleBuffer v)
Interface to C language function: void glVertex3dv(const GLdouble * v); |
void |
glVertex3f(float x,
float y,
float z)
Interface to C language function: void glVertex3f(GLfloat x, GLfloat y, GLfloat z); |
void |
glVertex3fv(float[] v,
int v_offset)
Interface to C language function: void glVertex3fv(const GLfloat * v); |
void |
glVertex3fv(java.nio.FloatBuffer v)
Interface to C language function: void glVertex3fv(const GLfloat * v); |
void |
glVertex3hNV(short red,
short green,
short blue)
Entry point (through function pointer) to C language function: void glVertex3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue); |
void |
glVertex3hvNV(short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertex3hvNV(const GLhalfNV * v); |
void |
glVertex3hvNV(java.nio.ShortBuffer v)
Entry point (through function pointer) to C language function: void glVertex3hvNV(const GLhalfNV * v); |
void |
glVertex3i(int x,
int y,
int z)
Interface to C language function: void glVertex3i(GLint x, GLint y, GLint z); |
void |
glVertex3iv(int[] v,
int v_offset)
Interface to C language function: void glVertex3iv(const GLint * v); |
void |
glVertex3iv(java.nio.IntBuffer v)
Interface to C language function: void glVertex3iv(const GLint * v); |
void |
glVertex3s(short x,
short y,
short z)
Interface to C language function: void glVertex3s(GLshort x, GLshort y, GLshort z); |
void |
glVertex3sv(short[] v,
int v_offset)
Interface to C language function: void glVertex3sv(const GLshort * v); |
void |
glVertex3sv(java.nio.ShortBuffer v)
Interface to C language function: void glVertex3sv(const GLshort * v); |
void |
glVertex4d(double x,
double y,
double z,
double w)
Interface to C language function: void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
void |
glVertex4dv(double[] v,
int v_offset)
Interface to C language function: void glVertex4dv(const GLdouble * v); |
void |
glVertex4dv(java.nio.DoubleBuffer v)
Interface to C language function: void glVertex4dv(const GLdouble * v); |
void |
glVertex4f(float x,
float y,
float z,
float w)
Interface to C language function: void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
void |
glVertex4fv(float[] v,
int v_offset)
Interface to C language function: void glVertex4fv(const GLfloat * v); |
void |
glVertex4fv(java.nio.FloatBuffer v)
Interface to C language function: void glVertex4fv(const GLfloat * v); |
void |
glVertex4hNV(short x,
short y,
short z,
short w)
Entry point (through function pointer) to C language function: void glVertex4hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); |
void |
glVertex4hvNV(short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertex4hvNV(const GLhalfNV * v); |
void |
glVertex4hvNV(java.nio.ShortBuffer v)
Entry point (through function pointer) to C language function: void glVertex4hvNV(const GLhalfNV * v); |
void |
glVertex4i(int x,
int y,
int z,
int w)
Interface to C language function: void glVertex4i(GLint x, GLint y, GLint z, GLint w); |
void |
glVertex4iv(int[] v,
int v_offset)
Interface to C language function: void glVertex4iv(const GLint * v); |
void |
glVertex4iv(java.nio.IntBuffer v)
Interface to C language function: void glVertex4iv(const GLint * v); |
void |
glVertex4s(short x,
short y,
short z,
short w)
Interface to C language function: void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w); |
void |
glVertex4sv(short[] v,
int v_offset)
Interface to C language function: void glVertex4sv(const GLshort * v); |
void |
glVertex4sv(java.nio.ShortBuffer v)
Interface to C language function: void glVertex4sv(const GLshort * v); |
void |
glVertexArrayParameteriAPPLE(int target,
int s)
Entry point (through function pointer) to C language function: void glVertexArrayParameteriAPPLE(GLenum target, GLint s); |
void |
glVertexArrayRangeAPPLE(int length,
java.nio.Buffer pointer)
Entry point (through function pointer) to C language function: void glVertexArrayRangeAPPLE(GLsizei length, GLvoid * pointer); |
void |
glVertexArrayRangeNV(int length,
java.nio.Buffer pointer)
Entry point (through function pointer) to C language function: void glVertexArrayRangeNV(GLsizei length, const GLvoid * pointer); |
void |
glVertexAttrib1d(int target,
double s)
Entry point (through function pointer) to C language function: void glVertexAttrib1d(GLuint target, GLdouble s); |
void |
glVertexAttrib1dARB(int target,
double s)
Entry point (through function pointer) to C language function: void glVertexAttrib1dARB(GLuint target, GLdouble s); |
void |
glVertexAttrib1dNV(int target,
double s)
Entry point (through function pointer) to C language function: void glVertexAttrib1dNV(GLuint target, GLdouble s); |
void |
glVertexAttrib1dv(int target,
double[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttrib1dv(GLuint target, const GLdouble * v); |
void |
glVertexAttrib1dv(int target,
java.nio.DoubleBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttrib1dv(GLuint target, const GLdouble * v); |
void |
glVertexAttrib1dvARB(int target,
double[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttrib1dvARB(GLuint target, const GLdouble * v); |
void |
glVertexAttrib1dvARB(int target,
java.nio.DoubleBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttrib1dvARB(GLuint target, const GLdouble * v); |
void |
glVertexAttrib1dvNV(int target,
double[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttrib1dvNV(GLuint target, const GLdouble * v); |
void |
glVertexAttrib1dvNV(int target,
java.nio.DoubleBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttrib1dvNV(GLuint target, const GLdouble * v); |
void |
glVertexAttrib1f(int target,
float s)
Entry point (through function pointer) to C language function: void glVertexAttrib1f(GLuint target, GLfloat s); |
void |
glVertexAttrib1fARB(int target,
float s)
Entry point (through function pointer) to C language function: void glVertexAttrib1fARB(GLuint target, GLfloat s); |
void |
glVertexAttrib1fNV(int target,
float s)
Entry point (through function pointer) to C language function: void glVertexAttrib1fNV(GLuint target, GLfloat s); |
void |
glVertexAttrib1fv(int target,
float[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttrib1fv(GLuint target, const GLfloat * v); |
void |
glVertexAttrib1fv(int target,
java.nio.FloatBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttrib1fv(GLuint target, const GLfloat * v); |
void |
glVertexAttrib1fvARB(int target,
float[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttrib1fvARB(GLuint target, const GLfloat * v); |
void |
glVertexAttrib1fvARB(int target,
java.nio.FloatBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttrib1fvARB(GLuint target, const GLfloat * v); |
void |
glVertexAttrib1fvNV(int target,
float[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttrib1fvNV(GLuint target, const GLfloat * v); |
void |
glVertexAttrib1fvNV(int target,
java.nio.FloatBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttrib1fvNV(GLuint target, const GLfloat * v); |
void |
glVertexAttrib1hNV(int target,
short s)
Entry point (through function pointer) to C language function: void glVertexAttrib1hNV(GLuint target, GLhalfNV s); |
void |
glVertexAttrib1hvNV(int index,
short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttrib1hvNV(GLuint index, const GLhalfNV * v); |
void |
glVertexAttrib1hvNV(int index,
java.nio.ShortBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttrib1hvNV(GLuint index, const GLhalfNV * v); |
void |
glVertexAttrib1s(int target,
short s)
Entry point (through function pointer) to C language function: void glVertexAttrib1s(GLuint target, GLshort s); |
void |
glVertexAttrib1sARB(int target,
short s)
Entry point (through function pointer) to C language function: void glVertexAttrib1sARB(GLuint target, GLshort s); |
void |
glVertexAttrib1sNV(int target,
short s)
Entry point (through function pointer) to C language function: void glVertexAttrib1sNV(GLuint target, GLshort s); |
void |
glVertexAttrib1sv(int target,
short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttrib1sv(GLuint target, const GLshort * v); |
void |
glVertexAttrib1sv(int target,
java.nio.ShortBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttrib1sv(GLuint target, const GLshort * v); |
void |
glVertexAttrib1svARB(int target,
short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttrib1svARB(GLuint target, const GLshort * v); |
void |
glVertexAttrib1svARB(int target,
java.nio.ShortBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttrib1svARB(GLuint target, const GLshort * v); |
void |
glVertexAttrib1svNV(int target,
short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttrib1svNV(GLuint target, const GLshort * v); |
void |
glVertexAttrib1svNV(int target,
java.nio.ShortBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttrib1svNV(GLuint target, const GLshort * v); |
void |
glVertexAttrib2d(int target,
double s,
double t)
Entry point (through function pointer) to C language function: void glVertexAttrib2d(GLuint target, GLdouble s, GLdouble t); |
void |
glVertexAttrib2dARB(int target,
double s,
double t)
Entry point (through function pointer) to C language function: void glVertexAttrib2dARB(GLuint target, GLdouble s, GLdouble t); |
void |
glVertexAttrib2dNV(int target,
double s,
double t)
Entry point (through function pointer) to C language function: void glVertexAttrib2dNV(GLuint target, GLdouble s, GLdouble t); |
void |
glVertexAttrib2dv(int target,
double[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttrib2dv(GLuint target, const GLdouble * v); |
void |
glVertexAttrib2dv(int target,
java.nio.DoubleBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttrib2dv(GLuint target, const GLdouble * v); |
void |
glVertexAttrib2dvARB(int target,
double[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttrib2dvARB(GLuint target, const GLdouble * v); |
void |
glVertexAttrib2dvARB(int target,
java.nio.DoubleBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttrib2dvARB(GLuint target, const GLdouble * v); |
void |
glVertexAttrib2dvNV(int target,
double[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttrib2dvNV(GLuint target, const GLdouble * v); |
void |
glVertexAttrib2dvNV(int target,
java.nio.DoubleBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttrib2dvNV(GLuint target, const GLdouble * v); |
void |
glVertexAttrib2f(int target,
float s,
float t)
Entry point (through function pointer) to C language function: void glVertexAttrib2f(GLuint target, GLfloat s, GLfloat t); |
void |
glVertexAttrib2fARB(int target,
float s,
float t)
Entry point (through function pointer) to C language function: void glVertexAttrib2fARB(GLuint target, GLfloat s, GLfloat t); |
void |
glVertexAttrib2fNV(int target,
float s,
float t)
Entry point (through function pointer) to C language function: void glVertexAttrib2fNV(GLuint target, GLfloat s, GLfloat t); |
void |
glVertexAttrib2fv(int target,
float[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttrib2fv(GLuint target, const GLfloat * v); |
void |
glVertexAttrib2fv(int target,
java.nio.FloatBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttrib2fv(GLuint target, const GLfloat * v); |
void |
glVertexAttrib2fvARB(int target,
float[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttrib2fvARB(GLuint target, const GLfloat * v); |
void |
glVertexAttrib2fvARB(int target,
java.nio.FloatBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttrib2fvARB(GLuint target, const GLfloat * v); |
void |
glVertexAttrib2fvNV(int target,
float[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttrib2fvNV(GLuint target, const GLfloat * v); |
void |
glVertexAttrib2fvNV(int target,
java.nio.FloatBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttrib2fvNV(GLuint target, const GLfloat * v); |
void |
glVertexAttrib2hNV(int target,
short s,
short t)
Entry point (through function pointer) to C language function: void glVertexAttrib2hNV(GLuint target, GLhalfNV s, GLhalfNV t); |
void |
glVertexAttrib2hvNV(int index,
short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttrib2hvNV(GLuint index, const GLhalfNV * v); |
void |
glVertexAttrib2hvNV(int index,
java.nio.ShortBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttrib2hvNV(GLuint index, const GLhalfNV * v); |
void |
glVertexAttrib2s(int target,
short s,
short t)
Entry point (through function pointer) to C language function: void glVertexAttrib2s(GLuint target, GLshort s, GLshort t); |
void |
glVertexAttrib2sARB(int target,
short s,
short t)
Entry point (through function pointer) to C language function: void glVertexAttrib2sARB(GLuint target, GLshort s, GLshort t); |
void |
glVertexAttrib2sNV(int target,
short s,
short t)
Entry point (through function pointer) to C language function: void glVertexAttrib2sNV(GLuint target, GLshort s, GLshort t); |
void |
glVertexAttrib2sv(int target,
short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttrib2sv(GLuint target, const GLshort * v); |
void |
glVertexAttrib2sv(int target,
java.nio.ShortBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttrib2sv(GLuint target, const GLshort * v); |
void |
glVertexAttrib2svARB(int target,
short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttrib2svARB(GLuint target, const GLshort * v); |
void |
glVertexAttrib2svARB(int target,
java.nio.ShortBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttrib2svARB(GLuint target, const GLshort * v); |
void |
glVertexAttrib2svNV(int target,
short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttrib2svNV(GLuint target, const GLshort * v); |
void |
glVertexAttrib2svNV(int target,
java.nio.ShortBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttrib2svNV(GLuint target, const GLshort * v); |
void |
glVertexAttrib3d(int target,
double s,
double t,
double r)
Entry point (through function pointer) to C language function: void glVertexAttrib3d(GLuint target, GLdouble s, GLdouble t, GLdouble r); |
void |
glVertexAttrib3dARB(int target,
double s,
double t,
double r)
Entry point (through function pointer) to C language function: void glVertexAttrib3dARB(GLuint target, GLdouble s, GLdouble t, GLdouble r); |
void |
glVertexAttrib3dNV(int target,
double s,
double t,
double r)
Entry point (through function pointer) to C language function: void glVertexAttrib3dNV(GLuint target, GLdouble s, GLdouble t, GLdouble r); |
void |
glVertexAttrib3dv(int target,
double[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttrib3dv(GLuint target, const GLdouble * v); |
void |
glVertexAttrib3dv(int target,
java.nio.DoubleBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttrib3dv(GLuint target, const GLdouble * v); |
void |
glVertexAttrib3dvARB(int target,
double[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttrib3dvARB(GLuint target, const GLdouble * v); |
void |
glVertexAttrib3dvARB(int target,
java.nio.DoubleBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttrib3dvARB(GLuint target, const GLdouble * v); |
void |
glVertexAttrib3dvNV(int target,
double[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttrib3dvNV(GLuint target, const GLdouble * v); |
void |
glVertexAttrib3dvNV(int target,
java.nio.DoubleBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttrib3dvNV(GLuint target, const GLdouble * v); |
void |
glVertexAttrib3f(int target,
float s,
float t,
float r)
Entry point (through function pointer) to C language function: void glVertexAttrib3f(GLuint target, GLfloat s, GLfloat t, GLfloat r); |
void |
glVertexAttrib3fARB(int target,
float s,
float t,
float r)
Entry point (through function pointer) to C language function: void glVertexAttrib3fARB(GLuint target, GLfloat s, GLfloat t, GLfloat r); |
void |
glVertexAttrib3fNV(int target,
float s,
float t,
float r)
Entry point (through function pointer) to C language function: void glVertexAttrib3fNV(GLuint target, GLfloat s, GLfloat t, GLfloat r); |
void |
glVertexAttrib3fv(int target,
float[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttrib3fv(GLuint target, const GLfloat * v); |
void |
glVertexAttrib3fv(int target,
java.nio.FloatBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttrib3fv(GLuint target, const GLfloat * v); |
void |
glVertexAttrib3fvARB(int target,
float[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttrib3fvARB(GLuint target, const GLfloat * v); |
void |
glVertexAttrib3fvARB(int target,
java.nio.FloatBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttrib3fvARB(GLuint target, const GLfloat * v); |
void |
glVertexAttrib3fvNV(int target,
float[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttrib3fvNV(GLuint target, const GLfloat * v); |
void |
glVertexAttrib3fvNV(int target,
java.nio.FloatBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttrib3fvNV(GLuint target, const GLfloat * v); |
void |
glVertexAttrib3hNV(int target,
short s,
short t,
short r)
Entry point (through function pointer) to C language function: void glVertexAttrib3hNV(GLuint target, GLhalfNV s, GLhalfNV t, GLhalfNV r); |
void |
glVertexAttrib3hvNV(int index,
short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttrib3hvNV(GLuint index, const GLhalfNV * v); |
void |
glVertexAttrib3hvNV(int index,
java.nio.ShortBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttrib3hvNV(GLuint index, const GLhalfNV * v); |
void |
glVertexAttrib3s(int target,
short s,
short t,
short r)
Entry point (through function pointer) to C language function: void glVertexAttrib3s(GLuint target, GLshort s, GLshort t, GLshort r); |
void |
glVertexAttrib3sARB(int target,
short s,
short t,
short r)
Entry point (through function pointer) to C language function: void glVertexAttrib3sARB(GLuint target, GLshort s, GLshort t, GLshort r); |
void |
glVertexAttrib3sNV(int target,
short s,
short t,
short r)
Entry point (through function pointer) to C language function: void glVertexAttrib3sNV(GLuint target, GLshort s, GLshort t, GLshort r); |
void |
glVertexAttrib3sv(int target,
short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttrib3sv(GLuint target, const GLshort * v); |
void |
glVertexAttrib3sv(int target,
java.nio.ShortBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttrib3sv(GLuint target, const GLshort * v); |
void |
glVertexAttrib3svARB(int target,
short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttrib3svARB(GLuint target, const GLshort * v); |
void |
glVertexAttrib3svARB(int target,
java.nio.ShortBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttrib3svARB(GLuint target, const GLshort * v); |
void |
glVertexAttrib3svNV(int target,
short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttrib3svNV(GLuint target, const GLshort * v); |
void |
glVertexAttrib3svNV(int target,
java.nio.ShortBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttrib3svNV(GLuint target, const GLshort * v); |
void |
glVertexAttrib4bv(int index,
byte[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttrib4bv(GLuint index, const GLbyte * v); |
void |
glVertexAttrib4bv(int index,
java.nio.ByteBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttrib4bv(GLuint index, const GLbyte * v); |
void |
glVertexAttrib4bvARB(int index,
byte[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttrib4bvARB(GLuint index, const GLbyte * v); |
void |
glVertexAttrib4bvARB(int index,
java.nio.ByteBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttrib4bvARB(GLuint index, const GLbyte * v); |
void |
glVertexAttrib4d(int target,
double s,
double t,
double r,
double q)
Entry point (through function pointer) to C language function: void glVertexAttrib4d(GLuint target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); |
void |
glVertexAttrib4dARB(int target,
double s,
double t,
double r,
double q)
Entry point (through function pointer) to C language function: void glVertexAttrib4dARB(GLuint target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); |
void |
glVertexAttrib4dNV(int target,
double s,
double t,
double r,
double q)
Entry point (through function pointer) to C language function: void glVertexAttrib4dNV(GLuint target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); |
void |
glVertexAttrib4dv(int target,
double[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttrib4dv(GLuint target, const GLdouble * v); |
void |
glVertexAttrib4dv(int target,
java.nio.DoubleBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttrib4dv(GLuint target, const GLdouble * v); |
void |
glVertexAttrib4dvARB(int target,
double[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttrib4dvARB(GLuint target, const GLdouble * v); |
void |
glVertexAttrib4dvARB(int target,
java.nio.DoubleBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttrib4dvARB(GLuint target, const GLdouble * v); |
void |
glVertexAttrib4dvNV(int target,
double[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttrib4dvNV(GLuint target, const GLdouble * v); |
void |
glVertexAttrib4dvNV(int target,
java.nio.DoubleBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttrib4dvNV(GLuint target, const GLdouble * v); |
void |
glVertexAttrib4f(int target,
float s,
float t,
float r,
float q)
Entry point (through function pointer) to C language function: void glVertexAttrib4f(GLuint target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); |
void |
glVertexAttrib4fARB(int target,
float s,
float t,
float r,
float q)
Entry point (through function pointer) to C language function: void glVertexAttrib4fARB(GLuint target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); |
void |
glVertexAttrib4fNV(int target,
float s,
float t,
float r,
float q)
Entry point (through function pointer) to C language function: void glVertexAttrib4fNV(GLuint target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); |
void |
glVertexAttrib4fv(int target,
float[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttrib4fv(GLuint target, const GLfloat * v); |
void |
glVertexAttrib4fv(int target,
java.nio.FloatBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttrib4fv(GLuint target, const GLfloat * v); |
void |
glVertexAttrib4fvARB(int target,
float[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttrib4fvARB(GLuint target, const GLfloat * v); |
void |
glVertexAttrib4fvARB(int target,
java.nio.FloatBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttrib4fvARB(GLuint target, const GLfloat * v); |
void |
glVertexAttrib4fvNV(int target,
float[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttrib4fvNV(GLuint target, const GLfloat * v); |
void |
glVertexAttrib4fvNV(int target,
java.nio.FloatBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttrib4fvNV(GLuint target, const GLfloat * v); |
void |
glVertexAttrib4hNV(int target,
short s,
short t,
short r,
short q)
Entry point (through function pointer) to C language function: void glVertexAttrib4hNV(GLuint target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); |
void |
glVertexAttrib4hvNV(int index,
short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttrib4hvNV(GLuint index, const GLhalfNV * v); |
void |
glVertexAttrib4hvNV(int index,
java.nio.ShortBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttrib4hvNV(GLuint index, const GLhalfNV * v); |
void |
glVertexAttrib4iv(int target,
int[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttrib4iv(GLuint target, const GLint * v); |
void |
glVertexAttrib4iv(int target,
java.nio.IntBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttrib4iv(GLuint target, const GLint * v); |
void |
glVertexAttrib4ivARB(int target,
int[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttrib4ivARB(GLuint target, const GLint * v); |
void |
glVertexAttrib4ivARB(int target,
java.nio.IntBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttrib4ivARB(GLuint target, const GLint * v); |
void |
glVertexAttrib4Nbv(int index,
byte[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttrib4Nbv(GLuint index, const GLbyte * v); |
void |
glVertexAttrib4Nbv(int index,
java.nio.ByteBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttrib4Nbv(GLuint index, const GLbyte * v); |
void |
glVertexAttrib4NbvARB(int index,
byte[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttrib4NbvARB(GLuint index, const GLbyte * v); |
void |
glVertexAttrib4NbvARB(int index,
java.nio.ByteBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttrib4NbvARB(GLuint index, const GLbyte * v); |
void |
glVertexAttrib4Niv(int target,
int[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttrib4Niv(GLuint target, const GLint * v); |
void |
glVertexAttrib4Niv(int target,
java.nio.IntBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttrib4Niv(GLuint target, const GLint * v); |
void |
glVertexAttrib4NivARB(int target,
int[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttrib4NivARB(GLuint target, const GLint * v); |
void |
glVertexAttrib4NivARB(int target,
java.nio.IntBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttrib4NivARB(GLuint target, const GLint * v); |
void |
glVertexAttrib4Nsv(int target,
short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttrib4Nsv(GLuint target, const GLshort * v); |
void |
glVertexAttrib4Nsv(int target,
java.nio.ShortBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttrib4Nsv(GLuint target, const GLshort * v); |
void |
glVertexAttrib4NsvARB(int target,
short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttrib4NsvARB(GLuint target, const GLshort * v); |
void |
glVertexAttrib4NsvARB(int target,
java.nio.ShortBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttrib4NsvARB(GLuint target, const GLshort * v); |
void |
glVertexAttrib4Nub(int index,
byte x,
byte y,
byte z,
byte w)
Entry point (through function pointer) to C language function: void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); |
void |
glVertexAttrib4NubARB(int index,
byte x,
byte y,
byte z,
byte w)
Entry point (through function pointer) to C language function: void glVertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); |
void |
glVertexAttrib4Nubv(int index,
byte[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttrib4Nubv(GLuint index, const GLubyte * v); |
void |
glVertexAttrib4Nubv(int index,
java.nio.ByteBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttrib4Nubv(GLuint index, const GLubyte * v); |
void |
glVertexAttrib4NubvARB(int index,
byte[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttrib4NubvARB(GLuint index, const GLubyte * v); |
void |
glVertexAttrib4NubvARB(int index,
java.nio.ByteBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttrib4NubvARB(GLuint index, const GLubyte * v); |
void |
glVertexAttrib4Nuiv(int index,
int[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttrib4Nuiv(GLuint index, const GLuint * v); |
void |
glVertexAttrib4Nuiv(int index,
java.nio.IntBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttrib4Nuiv(GLuint index, const GLuint * v); |
void |
glVertexAttrib4NuivARB(int index,
int[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttrib4NuivARB(GLuint index, const GLuint * v); |
void |
glVertexAttrib4NuivARB(int index,
java.nio.IntBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttrib4NuivARB(GLuint index, const GLuint * v); |
void |
glVertexAttrib4Nusv(int index,
short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttrib4Nusv(GLuint index, const GLushort * v); |
void |
glVertexAttrib4Nusv(int index,
java.nio.ShortBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttrib4Nusv(GLuint index, const GLushort * v); |
void |
glVertexAttrib4NusvARB(int index,
short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttrib4NusvARB(GLuint index, const GLushort * v); |
void |
glVertexAttrib4NusvARB(int index,
java.nio.ShortBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttrib4NusvARB(GLuint index, const GLushort * v); |
void |
glVertexAttrib4s(int target,
short s,
short t,
short r,
short q)
Entry point (through function pointer) to C language function: void glVertexAttrib4s(GLuint target, GLshort s, GLshort t, GLshort r, GLshort q); |
void |
glVertexAttrib4sARB(int target,
short s,
short t,
short r,
short q)
Entry point (through function pointer) to C language function: void glVertexAttrib4sARB(GLuint target, GLshort s, GLshort t, GLshort r, GLshort q); |
void |
glVertexAttrib4sNV(int target,
short s,
short t,
short r,
short q)
Entry point (through function pointer) to C language function: void glVertexAttrib4sNV(GLuint target, GLshort s, GLshort t, GLshort r, GLshort q); |
void |
glVertexAttrib4sv(int target,
short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttrib4sv(GLuint target, const GLshort * v); |
void |
glVertexAttrib4sv(int target,
java.nio.ShortBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttrib4sv(GLuint target, const GLshort * v); |
void |
glVertexAttrib4svARB(int target,
short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttrib4svARB(GLuint target, const GLshort * v); |
void |
glVertexAttrib4svARB(int target,
java.nio.ShortBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttrib4svARB(GLuint target, const GLshort * v); |
void |
glVertexAttrib4svNV(int target,
short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttrib4svNV(GLuint target, const GLshort * v); |
void |
glVertexAttrib4svNV(int target,
java.nio.ShortBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttrib4svNV(GLuint target, const GLshort * v); |
void |
glVertexAttrib4ubNV(int index,
byte x,
byte y,
byte z,
byte w)
Entry point (through function pointer) to C language function: void glVertexAttrib4ubNV(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); |
void |
glVertexAttrib4ubv(int index,
byte[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttrib4ubv(GLuint index, const GLubyte * v); |
void |
glVertexAttrib4ubv(int index,
java.nio.ByteBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttrib4ubv(GLuint index, const GLubyte * v); |
void |
glVertexAttrib4ubvARB(int index,
byte[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttrib4ubvARB(GLuint index, const GLubyte * v); |
void |
glVertexAttrib4ubvARB(int index,
java.nio.ByteBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttrib4ubvARB(GLuint index, const GLubyte * v); |
void |
glVertexAttrib4ubvNV(int index,
byte[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttrib4ubvNV(GLuint index, const GLubyte * v); |
void |
glVertexAttrib4ubvNV(int index,
java.nio.ByteBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttrib4ubvNV(GLuint index, const GLubyte * v); |
void |
glVertexAttrib4uiv(int index,
int[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttrib4uiv(GLuint index, const GLuint * v); |
void |
glVertexAttrib4uiv(int index,
java.nio.IntBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttrib4uiv(GLuint index, const GLuint * v); |
void |
glVertexAttrib4uivARB(int index,
int[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttrib4uivARB(GLuint index, const GLuint * v); |
void |
glVertexAttrib4uivARB(int index,
java.nio.IntBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttrib4uivARB(GLuint index, const GLuint * v); |
void |
glVertexAttrib4usv(int index,
short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttrib4usv(GLuint index, const GLushort * v); |
void |
glVertexAttrib4usv(int index,
java.nio.ShortBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttrib4usv(GLuint index, const GLushort * v); |
void |
glVertexAttrib4usvARB(int index,
short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttrib4usvARB(GLuint index, const GLushort * v); |
void |
glVertexAttrib4usvARB(int index,
java.nio.ShortBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttrib4usvARB(GLuint index, const GLushort * v); |
void |
glVertexAttribArrayObjectATI(int index,
int size,
int type,
boolean normalized,
int stride,
int buffer,
int offset)
Entry point (through function pointer) to C language function: void glVertexAttribArrayObjectATI(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); |
void |
glVertexAttribI1iEXT(int index,
int x)
Entry point (through function pointer) to C language function: void glVertexAttribI1iEXT(GLuint index, GLint x); |
void |
glVertexAttribI1ivEXT(int index,
int[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttribI1ivEXT(GLuint index, const GLint * v); |
void |
glVertexAttribI1ivEXT(int index,
java.nio.IntBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttribI1ivEXT(GLuint index, const GLint * v); |
void |
glVertexAttribI1uiEXT(int index,
int x)
Entry point (through function pointer) to C language function: void glVertexAttribI1uiEXT(GLuint index, GLuint x); |
void |
glVertexAttribI1uivEXT(int index,
int[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttribI1uivEXT(GLuint index, const GLuint * v); |
void |
glVertexAttribI1uivEXT(int index,
java.nio.IntBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttribI1uivEXT(GLuint index, const GLuint * v); |
void |
glVertexAttribI2iEXT(int index,
int x,
int y)
Entry point (through function pointer) to C language function: void glVertexAttribI2iEXT(GLuint index, GLint x, GLint y); |
void |
glVertexAttribI2ivEXT(int index,
int[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttribI2ivEXT(GLuint index, const GLint * v); |
void |
glVertexAttribI2ivEXT(int index,
java.nio.IntBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttribI2ivEXT(GLuint index, const GLint * v); |
void |
glVertexAttribI2uiEXT(int index,
int x,
int y)
Entry point (through function pointer) to C language function: void glVertexAttribI2uiEXT(GLuint index, GLuint x, GLuint y); |
void |
glVertexAttribI2uivEXT(int index,
int[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttribI2uivEXT(GLuint index, const GLuint * v); |
void |
glVertexAttribI2uivEXT(int index,
java.nio.IntBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttribI2uivEXT(GLuint index, const GLuint * v); |
void |
glVertexAttribI3iEXT(int index,
int x,
int y,
int z)
Entry point (through function pointer) to C language function: void glVertexAttribI3iEXT(GLuint index, GLint x, GLint y, GLint z); |
void |
glVertexAttribI3ivEXT(int index,
int[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttribI3ivEXT(GLuint index, const GLint * v); |
void |
glVertexAttribI3ivEXT(int index,
java.nio.IntBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttribI3ivEXT(GLuint index, const GLint * v); |
void |
glVertexAttribI3uiEXT(int index,
int x,
int y,
int z)
Entry point (through function pointer) to C language function: void glVertexAttribI3uiEXT(GLuint index, GLuint x, GLuint y, GLuint z); |
void |
glVertexAttribI3uivEXT(int index,
int[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttribI3uivEXT(GLuint index, const GLuint * v); |
void |
glVertexAttribI3uivEXT(int index,
java.nio.IntBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttribI3uivEXT(GLuint index, const GLuint * v); |
void |
glVertexAttribI4bvEXT(int index,
byte[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttribI4bvEXT(GLuint index, const GLbyte * v); |
void |
glVertexAttribI4bvEXT(int index,
java.nio.ByteBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttribI4bvEXT(GLuint index, const GLbyte * v); |
void |
glVertexAttribI4iEXT(int index,
int x,
int y,
int z,
int w)
Entry point (through function pointer) to C language function: void glVertexAttribI4iEXT(GLuint index, GLint x, GLint y, GLint z, GLint w); |
void |
glVertexAttribI4ivEXT(int index,
int[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttribI4ivEXT(GLuint index, const GLint * v); |
void |
glVertexAttribI4ivEXT(int index,
java.nio.IntBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttribI4ivEXT(GLuint index, const GLint * v); |
void |
glVertexAttribI4svEXT(int index,
short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttribI4svEXT(GLuint index, const GLshort * v); |
void |
glVertexAttribI4svEXT(int index,
java.nio.ShortBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttribI4svEXT(GLuint index, const GLshort * v); |
void |
glVertexAttribI4ubvEXT(int index,
byte[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttribI4ubvEXT(GLuint index, const GLubyte * v); |
void |
glVertexAttribI4ubvEXT(int index,
java.nio.ByteBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttribI4ubvEXT(GLuint index, const GLubyte * v); |
void |
glVertexAttribI4uiEXT(int index,
int x,
int y,
int z,
int w)
Entry point (through function pointer) to C language function: void glVertexAttribI4uiEXT(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); |
void |
glVertexAttribI4uivEXT(int index,
int[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttribI4uivEXT(GLuint index, const GLuint * v); |
void |
glVertexAttribI4uivEXT(int index,
java.nio.IntBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttribI4uivEXT(GLuint index, const GLuint * v); |
void |
glVertexAttribI4usvEXT(int index,
short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttribI4usvEXT(GLuint index, const GLushort * v); |
void |
glVertexAttribI4usvEXT(int index,
java.nio.ShortBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttribI4usvEXT(GLuint index, const GLushort * v); |
void |
glVertexAttribIPointerEXT(int index,
int size,
int type,
int stride,
java.nio.Buffer pointer)
Entry point (through function pointer) to C language function: void glVertexAttribIPointerEXT(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); |
void |
glVertexAttribPointer(int index,
int size,
int type,
boolean normalized,
int stride,
java.nio.Buffer pointer)
Entry point (through function pointer) to C language function: void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer); |
void |
glVertexAttribPointer(int index,
int size,
int type,
boolean normalized,
int stride,
long pointer_buffer_offset)
Entry point (through function pointer) to C language function: void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer); |
void |
glVertexAttribPointerARB(int index,
int size,
int type,
boolean normalized,
int stride,
java.nio.Buffer pointer)
Entry point (through function pointer) to C language function: void glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer); |
void |
glVertexAttribPointerARB(int index,
int size,
int type,
boolean normalized,
int stride,
long pointer_buffer_offset)
Entry point (through function pointer) to C language function: void glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer); |
void |
glVertexAttribPointerNV(int index,
int fsize,
int type,
int stride,
java.nio.Buffer pointer)
Entry point (through function pointer) to C language function: void glVertexAttribPointerNV(GLuint index, GLint fsize, GLenum type, GLsizei stride, const GLvoid * pointer); |
void |
glVertexAttribPointerNV(int index,
int fsize,
int type,
int stride,
long pointer_buffer_offset)
Entry point (through function pointer) to C language function: void glVertexAttribPointerNV(GLuint index, GLint fsize, GLenum type, GLsizei stride, const GLvoid * pointer); |
void |
glVertexAttribs1dvNV(int index,
int count,
double[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttribs1dvNV(GLuint index, GLsizei count, const GLdouble * v); |
void |
glVertexAttribs1dvNV(int index,
int count,
java.nio.DoubleBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttribs1dvNV(GLuint index, GLsizei count, const GLdouble * v); |
void |
glVertexAttribs1fvNV(int target,
int n,
float[] points,
int points_offset)
Entry point (through function pointer) to C language function: void glVertexAttribs1fvNV(GLuint target, GLsizei n, const GLfloat * points); |
void |
glVertexAttribs1fvNV(int target,
int n,
java.nio.FloatBuffer points)
Entry point (through function pointer) to C language function: void glVertexAttribs1fvNV(GLuint target, GLsizei n, const GLfloat * points); |
void |
glVertexAttribs1hvNV(int index,
int n,
short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttribs1hvNV(GLuint index, GLsizei n, const GLhalfNV * v); |
void |
glVertexAttribs1hvNV(int index,
int n,
java.nio.ShortBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttribs1hvNV(GLuint index, GLsizei n, const GLhalfNV * v); |
void |
glVertexAttribs1svNV(int index,
int count,
short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttribs1svNV(GLuint index, GLsizei count, const GLshort * v); |
void |
glVertexAttribs1svNV(int index,
int count,
java.nio.ShortBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttribs1svNV(GLuint index, GLsizei count, const GLshort * v); |
void |
glVertexAttribs2dvNV(int index,
int count,
double[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttribs2dvNV(GLuint index, GLsizei count, const GLdouble * v); |
void |
glVertexAttribs2dvNV(int index,
int count,
java.nio.DoubleBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttribs2dvNV(GLuint index, GLsizei count, const GLdouble * v); |
void |
glVertexAttribs2fvNV(int target,
int n,
float[] points,
int points_offset)
Entry point (through function pointer) to C language function: void glVertexAttribs2fvNV(GLuint target, GLsizei n, const GLfloat * points); |
void |
glVertexAttribs2fvNV(int target,
int n,
java.nio.FloatBuffer points)
Entry point (through function pointer) to C language function: void glVertexAttribs2fvNV(GLuint target, GLsizei n, const GLfloat * points); |
void |
glVertexAttribs2hvNV(int index,
int n,
short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttribs2hvNV(GLuint index, GLsizei n, const GLhalfNV * v); |
void |
glVertexAttribs2hvNV(int index,
int n,
java.nio.ShortBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttribs2hvNV(GLuint index, GLsizei n, const GLhalfNV * v); |
void |
glVertexAttribs2svNV(int index,
int count,
short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttribs2svNV(GLuint index, GLsizei count, const GLshort * v); |
void |
glVertexAttribs2svNV(int index,
int count,
java.nio.ShortBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttribs2svNV(GLuint index, GLsizei count, const GLshort * v); |
void |
glVertexAttribs3dvNV(int index,
int count,
double[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttribs3dvNV(GLuint index, GLsizei count, const GLdouble * v); |
void |
glVertexAttribs3dvNV(int index,
int count,
java.nio.DoubleBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttribs3dvNV(GLuint index, GLsizei count, const GLdouble * v); |
void |
glVertexAttribs3fvNV(int target,
int n,
float[] points,
int points_offset)
Entry point (through function pointer) to C language function: void glVertexAttribs3fvNV(GLuint target, GLsizei n, const GLfloat * points); |
void |
glVertexAttribs3fvNV(int target,
int n,
java.nio.FloatBuffer points)
Entry point (through function pointer) to C language function: void glVertexAttribs3fvNV(GLuint target, GLsizei n, const GLfloat * points); |
void |
glVertexAttribs3hvNV(int index,
int n,
short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttribs3hvNV(GLuint index, GLsizei n, const GLhalfNV * v); |
void |
glVertexAttribs3hvNV(int index,
int n,
java.nio.ShortBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttribs3hvNV(GLuint index, GLsizei n, const GLhalfNV * v); |
void |
glVertexAttribs3svNV(int index,
int count,
short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttribs3svNV(GLuint index, GLsizei count, const GLshort * v); |
void |
glVertexAttribs3svNV(int index,
int count,
java.nio.ShortBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttribs3svNV(GLuint index, GLsizei count, const GLshort * v); |
void |
glVertexAttribs4dvNV(int index,
int count,
double[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttribs4dvNV(GLuint index, GLsizei count, const GLdouble * v); |
void |
glVertexAttribs4dvNV(int index,
int count,
java.nio.DoubleBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttribs4dvNV(GLuint index, GLsizei count, const GLdouble * v); |
void |
glVertexAttribs4fvNV(int target,
int n,
float[] points,
int points_offset)
Entry point (through function pointer) to C language function: void glVertexAttribs4fvNV(GLuint target, GLsizei n, const GLfloat * points); |
void |
glVertexAttribs4fvNV(int target,
int n,
java.nio.FloatBuffer points)
Entry point (through function pointer) to C language function: void glVertexAttribs4fvNV(GLuint target, GLsizei n, const GLfloat * points); |
void |
glVertexAttribs4hvNV(int index,
int n,
short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttribs4hvNV(GLuint index, GLsizei n, const GLhalfNV * v); |
void |
glVertexAttribs4hvNV(int index,
int n,
java.nio.ShortBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttribs4hvNV(GLuint index, GLsizei n, const GLhalfNV * v); |
void |
glVertexAttribs4svNV(int index,
int count,
short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttribs4svNV(GLuint index, GLsizei count, const GLshort * v); |
void |
glVertexAttribs4svNV(int index,
int count,
java.nio.ShortBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttribs4svNV(GLuint index, GLsizei count, const GLshort * v); |
void |
glVertexAttribs4ubvNV(int index,
int count,
byte[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexAttribs4ubvNV(GLuint index, GLsizei count, const GLubyte * v); |
void |
glVertexAttribs4ubvNV(int index,
int count,
java.nio.ByteBuffer v)
Entry point (through function pointer) to C language function: void glVertexAttribs4ubvNV(GLuint index, GLsizei count, const GLubyte * v); |
void |
glVertexBlendARB(int count)
Entry point (through function pointer) to C language function: void glVertexBlendARB(GLint count); |
void |
glVertexBlendEnvfATI(int target,
float s)
Entry point (through function pointer) to C language function: void glVertexBlendEnvfATI(GLenum target, GLfloat s); |
void |
glVertexBlendEnviATI(int target,
int s)
Entry point (through function pointer) to C language function: void glVertexBlendEnviATI(GLenum target, GLint s); |
void |
glVertexPointer(int size,
int type,
int stride,
java.nio.Buffer ptr)
Interface to C language function: void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr); |
void |
glVertexPointer(int size,
int type,
int stride,
long ptr_buffer_offset)
Interface to C language function: void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr); |
void |
glVertexStream1dATI(int target,
double s)
Entry point (through function pointer) to C language function: void glVertexStream1dATI(GLenum target, GLdouble s); |
void |
glVertexStream1dvATI(int target,
double[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexStream1dvATI(GLenum target, const GLdouble * v); |
void |
glVertexStream1dvATI(int target,
java.nio.DoubleBuffer v)
Entry point (through function pointer) to C language function: void glVertexStream1dvATI(GLenum target, const GLdouble * v); |
void |
glVertexStream1fATI(int target,
float s)
Entry point (through function pointer) to C language function: void glVertexStream1fATI(GLenum target, GLfloat s); |
void |
glVertexStream1fvATI(int target,
float[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexStream1fvATI(GLenum target, const GLfloat * v); |
void |
glVertexStream1fvATI(int target,
java.nio.FloatBuffer v)
Entry point (through function pointer) to C language function: void glVertexStream1fvATI(GLenum target, const GLfloat * v); |
void |
glVertexStream1iATI(int target,
int s)
Entry point (through function pointer) to C language function: void glVertexStream1iATI(GLenum target, GLint s); |
void |
glVertexStream1ivATI(int target,
int[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexStream1ivATI(GLenum target, const GLint * v); |
void |
glVertexStream1ivATI(int target,
java.nio.IntBuffer v)
Entry point (through function pointer) to C language function: void glVertexStream1ivATI(GLenum target, const GLint * v); |
void |
glVertexStream1sATI(int target,
short s)
Entry point (through function pointer) to C language function: void glVertexStream1sATI(GLenum target, GLshort s); |
void |
glVertexStream1svATI(int target,
short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexStream1svATI(GLenum target, const GLshort * v); |
void |
glVertexStream1svATI(int target,
java.nio.ShortBuffer v)
Entry point (through function pointer) to C language function: void glVertexStream1svATI(GLenum target, const GLshort * v); |
void |
glVertexStream2dATI(int target,
double s,
double t)
Entry point (through function pointer) to C language function: void glVertexStream2dATI(GLenum target, GLdouble s, GLdouble t); |
void |
glVertexStream2dvATI(int target,
double[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexStream2dvATI(GLenum target, const GLdouble * v); |
void |
glVertexStream2dvATI(int target,
java.nio.DoubleBuffer v)
Entry point (through function pointer) to C language function: void glVertexStream2dvATI(GLenum target, const GLdouble * v); |
void |
glVertexStream2fATI(int target,
float s,
float t)
Entry point (through function pointer) to C language function: void glVertexStream2fATI(GLenum target, GLfloat s, GLfloat t); |
void |
glVertexStream2fvATI(int target,
float[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexStream2fvATI(GLenum target, const GLfloat * v); |
void |
glVertexStream2fvATI(int target,
java.nio.FloatBuffer v)
Entry point (through function pointer) to C language function: void glVertexStream2fvATI(GLenum target, const GLfloat * v); |
void |
glVertexStream2iATI(int target,
int s,
int t)
Entry point (through function pointer) to C language function: void glVertexStream2iATI(GLenum target, GLint s, GLint t); |
void |
glVertexStream2ivATI(int target,
int[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexStream2ivATI(GLenum target, const GLint * v); |
void |
glVertexStream2ivATI(int target,
java.nio.IntBuffer v)
Entry point (through function pointer) to C language function: void glVertexStream2ivATI(GLenum target, const GLint * v); |
void |
glVertexStream2sATI(int target,
short s,
short t)
Entry point (through function pointer) to C language function: void glVertexStream2sATI(GLenum target, GLshort s, GLshort t); |
void |
glVertexStream2svATI(int target,
short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexStream2svATI(GLenum target, const GLshort * v); |
void |
glVertexStream2svATI(int target,
java.nio.ShortBuffer v)
Entry point (through function pointer) to C language function: void glVertexStream2svATI(GLenum target, const GLshort * v); |
void |
glVertexStream3dATI(int target,
double s,
double t,
double r)
Entry point (through function pointer) to C language function: void glVertexStream3dATI(GLenum target, GLdouble s, GLdouble t, GLdouble r); |
void |
glVertexStream3dvATI(int target,
double[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexStream3dvATI(GLenum target, const GLdouble * v); |
void |
glVertexStream3dvATI(int target,
java.nio.DoubleBuffer v)
Entry point (through function pointer) to C language function: void glVertexStream3dvATI(GLenum target, const GLdouble * v); |
void |
glVertexStream3fATI(int target,
float s,
float t,
float r)
Entry point (through function pointer) to C language function: void glVertexStream3fATI(GLenum target, GLfloat s, GLfloat t, GLfloat r); |
void |
glVertexStream3fvATI(int target,
float[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexStream3fvATI(GLenum target, const GLfloat * v); |
void |
glVertexStream3fvATI(int target,
java.nio.FloatBuffer v)
Entry point (through function pointer) to C language function: void glVertexStream3fvATI(GLenum target, const GLfloat * v); |
void |
glVertexStream3iATI(int target,
int s,
int t,
int r)
Entry point (through function pointer) to C language function: void glVertexStream3iATI(GLenum target, GLint s, GLint t, GLint r); |
void |
glVertexStream3ivATI(int target,
int[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexStream3ivATI(GLenum target, const GLint * v); |
void |
glVertexStream3ivATI(int target,
java.nio.IntBuffer v)
Entry point (through function pointer) to C language function: void glVertexStream3ivATI(GLenum target, const GLint * v); |
void |
glVertexStream3sATI(int target,
short s,
short t,
short r)
Entry point (through function pointer) to C language function: void glVertexStream3sATI(GLenum target, GLshort s, GLshort t, GLshort r); |
void |
glVertexStream3svATI(int target,
short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexStream3svATI(GLenum target, const GLshort * v); |
void |
glVertexStream3svATI(int target,
java.nio.ShortBuffer v)
Entry point (through function pointer) to C language function: void glVertexStream3svATI(GLenum target, const GLshort * v); |
void |
glVertexStream4dATI(int target,
double s,
double t,
double r,
double q)
Entry point (through function pointer) to C language function: void glVertexStream4dATI(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); |
void |
glVertexStream4dvATI(int target,
double[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexStream4dvATI(GLenum target, const GLdouble * v); |
void |
glVertexStream4dvATI(int target,
java.nio.DoubleBuffer v)
Entry point (through function pointer) to C language function: void glVertexStream4dvATI(GLenum target, const GLdouble * v); |
void |
glVertexStream4fATI(int target,
float s,
float t,
float r,
float q)
Entry point (through function pointer) to C language function: void glVertexStream4fATI(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); |
void |
glVertexStream4fvATI(int target,
float[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexStream4fvATI(GLenum target, const GLfloat * v); |
void |
glVertexStream4fvATI(int target,
java.nio.FloatBuffer v)
Entry point (through function pointer) to C language function: void glVertexStream4fvATI(GLenum target, const GLfloat * v); |
void |
glVertexStream4iATI(int target,
int start,
int x,
int y,
int width)
Entry point (through function pointer) to C language function: void glVertexStream4iATI(GLenum target, GLint start, GLint x, GLint y, GLint width); |
void |
glVertexStream4ivATI(int target,
int[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexStream4ivATI(GLenum target, const GLint * v); |
void |
glVertexStream4ivATI(int target,
java.nio.IntBuffer v)
Entry point (through function pointer) to C language function: void glVertexStream4ivATI(GLenum target, const GLint * v); |
void |
glVertexStream4sATI(int target,
short s,
short t,
short r,
short q)
Entry point (through function pointer) to C language function: void glVertexStream4sATI(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); |
void |
glVertexStream4svATI(int target,
short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexStream4svATI(GLenum target, const GLshort * v); |
void |
glVertexStream4svATI(int target,
java.nio.ShortBuffer v)
Entry point (through function pointer) to C language function: void glVertexStream4svATI(GLenum target, const GLshort * v); |
void |
glVertexWeightfEXT(float coord)
Entry point (through function pointer) to C language function: void glVertexWeightfEXT(GLfloat coord); |
void |
glVertexWeightfvEXT(float[] m,
int m_offset)
Entry point (through function pointer) to C language function: void glVertexWeightfvEXT(const GLfloat * m); |
void |
glVertexWeightfvEXT(java.nio.FloatBuffer m)
Entry point (through function pointer) to C language function: void glVertexWeightfvEXT(const GLfloat * m); |
void |
glVertexWeighthNV(short factor)
Entry point (through function pointer) to C language function: void glVertexWeighthNV(GLhalfNV factor); |
void |
glVertexWeighthvNV(short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glVertexWeighthvNV(const GLhalfNV * v); |
void |
glVertexWeighthvNV(java.nio.ShortBuffer v)
Entry point (through function pointer) to C language function: void glVertexWeighthvNV(const GLhalfNV * v); |
void |
glVertexWeightPointerEXT(int size,
int type,
int stride,
java.nio.Buffer pointer)
Entry point (through function pointer) to C language function: void glVertexWeightPointerEXT(GLsizei size, GLenum type, GLsizei stride, const GLvoid * pointer); |
void |
glVertexWeightPointerEXT(int size,
int type,
int stride,
long pointer_buffer_offset)
Entry point (through function pointer) to C language function: void glVertexWeightPointerEXT(GLsizei size, GLenum type, GLsizei stride, const GLvoid * pointer); |
void |
glViewport(int x,
int y,
int width,
int height)
Interface to C language function: void glViewport(GLint x, GLint y, GLsizei width, GLsizei height); |
void |
glWeightbvARB(int size,
byte[] weights,
int weights_offset)
Entry point (through function pointer) to C language function: void glWeightbvARB(GLint size, const GLbyte * weights); |
void |
glWeightbvARB(int size,
java.nio.ByteBuffer weights)
Entry point (through function pointer) to C language function: void glWeightbvARB(GLint size, const GLbyte * weights); |
void |
glWeightdvARB(int size,
double[] weights,
int weights_offset)
Entry point (through function pointer) to C language function: void glWeightdvARB(GLint size, const GLdouble * weights); |
void |
glWeightdvARB(int size,
java.nio.DoubleBuffer weights)
Entry point (through function pointer) to C language function: void glWeightdvARB(GLint size, const GLdouble * weights); |
void |
glWeightfvARB(int size,
float[] weights,
int weights_offset)
Entry point (through function pointer) to C language function: void glWeightfvARB(GLint size, const GLfloat * weights); |
void |
glWeightfvARB(int size,
java.nio.FloatBuffer weights)
Entry point (through function pointer) to C language function: void glWeightfvARB(GLint size, const GLfloat * weights); |
void |
glWeightivARB(int size,
int[] weights,
int weights_offset)
Entry point (through function pointer) to C language function: void glWeightivARB(GLint size, const GLint * weights); |
void |
glWeightivARB(int size,
java.nio.IntBuffer weights)
Entry point (through function pointer) to C language function: void glWeightivARB(GLint size, const GLint * weights); |
void |
glWeightPointerARB(int size,
int type,
int stride,
java.nio.Buffer pointer)
Entry point (through function pointer) to C language function: void glWeightPointerARB(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); |
void |
glWeightPointerARB(int size,
int type,
int stride,
long pointer_buffer_offset)
Entry point (through function pointer) to C language function: void glWeightPointerARB(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); |
void |
glWeightsvARB(int size,
short[] weights,
int weights_offset)
Entry point (through function pointer) to C language function: void glWeightsvARB(GLint size, const GLshort * weights); |
void |
glWeightsvARB(int size,
java.nio.ShortBuffer weights)
Entry point (through function pointer) to C language function: void glWeightsvARB(GLint size, const GLshort * weights); |
void |
glWeightubvARB(int size,
byte[] weights,
int weights_offset)
Entry point (through function pointer) to C language function: void glWeightubvARB(GLint size, const GLubyte * weights); |
void |
glWeightubvARB(int size,
java.nio.ByteBuffer weights)
Entry point (through function pointer) to C language function: void glWeightubvARB(GLint size, const GLubyte * weights); |
void |
glWeightuivARB(int n,
int[] ids,
int ids_offset)
Entry point (through function pointer) to C language function: void glWeightuivARB(GLint n, const GLuint * ids); |
void |
glWeightuivARB(int n,
java.nio.IntBuffer ids)
Entry point (through function pointer) to C language function: void glWeightuivARB(GLint n, const GLuint * ids); |
void |
glWeightusvARB(int size,
short[] weights,
int weights_offset)
Entry point (through function pointer) to C language function: void glWeightusvARB(GLint size, const GLushort * weights); |
void |
glWeightusvARB(int size,
java.nio.ShortBuffer weights)
Entry point (through function pointer) to C language function: void glWeightusvARB(GLint size, const GLushort * weights); |
void |
glWindowPos2d(double x,
double y)
Entry point (through function pointer) to C language function: void glWindowPos2d(GLdouble x, GLdouble y); |
void |
glWindowPos2dARB(double x,
double y)
Entry point (through function pointer) to C language function: void glWindowPos2dARB(GLdouble x, GLdouble y); |
void |
glWindowPos2dMESA(double x,
double y)
Entry point (through function pointer) to C language function: void glWindowPos2dMESA(GLdouble x, GLdouble y); |
void |
glWindowPos2dv(double[] m,
int m_offset)
Entry point (through function pointer) to C language function: void glWindowPos2dv(const GLdouble * m); |
void |
glWindowPos2dv(java.nio.DoubleBuffer m)
Entry point (through function pointer) to C language function: void glWindowPos2dv(const GLdouble * m); |
void |
glWindowPos2dvARB(double[] m,
int m_offset)
Entry point (through function pointer) to C language function: void glWindowPos2dvARB(const GLdouble * m); |
void |
glWindowPos2dvARB(java.nio.DoubleBuffer m)
Entry point (through function pointer) to C language function: void glWindowPos2dvARB(const GLdouble * m); |
void |
glWindowPos2dvMESA(double[] m,
int m_offset)
Entry point (through function pointer) to C language function: void glWindowPos2dvMESA(const GLdouble * m); |
void |
glWindowPos2dvMESA(java.nio.DoubleBuffer m)
Entry point (through function pointer) to C language function: void glWindowPos2dvMESA(const GLdouble * m); |
void |
glWindowPos2f(float x,
float y)
Entry point (through function pointer) to C language function: void glWindowPos2f(GLfloat x, GLfloat y); |
void |
glWindowPos2fARB(float x,
float y)
Entry point (through function pointer) to C language function: void glWindowPos2fARB(GLfloat x, GLfloat y); |
void |
glWindowPos2fMESA(float x,
float y)
Entry point (through function pointer) to C language function: void glWindowPos2fMESA(GLfloat x, GLfloat y); |
void |
glWindowPos2fv(float[] m,
int m_offset)
Entry point (through function pointer) to C language function: void glWindowPos2fv(const GLfloat * m); |
void |
glWindowPos2fv(java.nio.FloatBuffer m)
Entry point (through function pointer) to C language function: void glWindowPos2fv(const GLfloat * m); |
void |
glWindowPos2fvARB(float[] m,
int m_offset)
Entry point (through function pointer) to C language function: void glWindowPos2fvARB(const GLfloat * m); |
void |
glWindowPos2fvARB(java.nio.FloatBuffer m)
Entry point (through function pointer) to C language function: void glWindowPos2fvARB(const GLfloat * m); |
void |
glWindowPos2fvMESA(float[] m,
int m_offset)
Entry point (through function pointer) to C language function: void glWindowPos2fvMESA(const GLfloat * m); |
void |
glWindowPos2fvMESA(java.nio.FloatBuffer m)
Entry point (through function pointer) to C language function: void glWindowPos2fvMESA(const GLfloat * m); |
void |
glWindowPos2i(int x,
int y)
Entry point (through function pointer) to C language function: void glWindowPos2i(GLint x, GLint y); |
void |
glWindowPos2iARB(int x,
int y)
Entry point (through function pointer) to C language function: void glWindowPos2iARB(GLint x, GLint y); |
void |
glWindowPos2iMESA(int x,
int y)
Entry point (through function pointer) to C language function: void glWindowPos2iMESA(GLint x, GLint y); |
void |
glWindowPos2iv(int[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glWindowPos2iv(const GLint * v); |
void |
glWindowPos2iv(java.nio.IntBuffer v)
Entry point (through function pointer) to C language function: void glWindowPos2iv(const GLint * v); |
void |
glWindowPos2ivARB(int[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glWindowPos2ivARB(const GLint * v); |
void |
glWindowPos2ivARB(java.nio.IntBuffer v)
Entry point (through function pointer) to C language function: void glWindowPos2ivARB(const GLint * v); |
void |
glWindowPos2ivMESA(int[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glWindowPos2ivMESA(const GLint * v); |
void |
glWindowPos2ivMESA(java.nio.IntBuffer v)
Entry point (through function pointer) to C language function: void glWindowPos2ivMESA(const GLint * v); |
void |
glWindowPos2s(short x,
short y)
Entry point (through function pointer) to C language function: void glWindowPos2s(GLshort x, GLshort y); |
void |
glWindowPos2sARB(short x,
short y)
Entry point (through function pointer) to C language function: void glWindowPos2sARB(GLshort x, GLshort y); |
void |
glWindowPos2sMESA(short x,
short y)
Entry point (through function pointer) to C language function: void glWindowPos2sMESA(GLshort x, GLshort y); |
void |
glWindowPos2sv(short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glWindowPos2sv(const GLshort * v); |
void |
glWindowPos2sv(java.nio.ShortBuffer v)
Entry point (through function pointer) to C language function: void glWindowPos2sv(const GLshort * v); |
void |
glWindowPos2svARB(short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glWindowPos2svARB(const GLshort * v); |
void |
glWindowPos2svARB(java.nio.ShortBuffer v)
Entry point (through function pointer) to C language function: void glWindowPos2svARB(const GLshort * v); |
void |
glWindowPos2svMESA(short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glWindowPos2svMESA(const GLshort * v); |
void |
glWindowPos2svMESA(java.nio.ShortBuffer v)
Entry point (through function pointer) to C language function: void glWindowPos2svMESA(const GLshort * v); |
void |
glWindowPos3d(double red,
double green,
double blue)
Entry point (through function pointer) to C language function: void glWindowPos3d(GLdouble red, GLdouble green, GLdouble blue); |
void |
glWindowPos3dARB(double red,
double green,
double blue)
Entry point (through function pointer) to C language function: void glWindowPos3dARB(GLdouble red, GLdouble green, GLdouble blue); |
void |
glWindowPos3dMESA(double red,
double green,
double blue)
Entry point (through function pointer) to C language function: void glWindowPos3dMESA(GLdouble red, GLdouble green, GLdouble blue); |
void |
glWindowPos3dv(double[] m,
int m_offset)
Entry point (through function pointer) to C language function: void glWindowPos3dv(const GLdouble * m); |
void |
glWindowPos3dv(java.nio.DoubleBuffer m)
Entry point (through function pointer) to C language function: void glWindowPos3dv(const GLdouble * m); |
void |
glWindowPos3dvARB(double[] m,
int m_offset)
Entry point (through function pointer) to C language function: void glWindowPos3dvARB(const GLdouble * m); |
void |
glWindowPos3dvARB(java.nio.DoubleBuffer m)
Entry point (through function pointer) to C language function: void glWindowPos3dvARB(const GLdouble * m); |
void |
glWindowPos3dvMESA(double[] m,
int m_offset)
Entry point (through function pointer) to C language function: void glWindowPos3dvMESA(const GLdouble * m); |
void |
glWindowPos3dvMESA(java.nio.DoubleBuffer m)
Entry point (through function pointer) to C language function: void glWindowPos3dvMESA(const GLdouble * m); |
void |
glWindowPos3f(float red,
float green,
float blue)
Entry point (through function pointer) to C language function: void glWindowPos3f(GLfloat red, GLfloat green, GLfloat blue); |
void |
glWindowPos3fARB(float red,
float green,
float blue)
Entry point (through function pointer) to C language function: void glWindowPos3fARB(GLfloat red, GLfloat green, GLfloat blue); |
void |
glWindowPos3fMESA(float red,
float green,
float blue)
Entry point (through function pointer) to C language function: void glWindowPos3fMESA(GLfloat red, GLfloat green, GLfloat blue); |
void |
glWindowPos3fv(float[] m,
int m_offset)
Entry point (through function pointer) to C language function: void glWindowPos3fv(const GLfloat * m); |
void |
glWindowPos3fv(java.nio.FloatBuffer m)
Entry point (through function pointer) to C language function: void glWindowPos3fv(const GLfloat * m); |
void |
glWindowPos3fvARB(float[] m,
int m_offset)
Entry point (through function pointer) to C language function: void glWindowPos3fvARB(const GLfloat * m); |
void |
glWindowPos3fvARB(java.nio.FloatBuffer m)
Entry point (through function pointer) to C language function: void glWindowPos3fvARB(const GLfloat * m); |
void |
glWindowPos3fvMESA(float[] m,
int m_offset)
Entry point (through function pointer) to C language function: void glWindowPos3fvMESA(const GLfloat * m); |
void |
glWindowPos3fvMESA(java.nio.FloatBuffer m)
Entry point (through function pointer) to C language function: void glWindowPos3fvMESA(const GLfloat * m); |
void |
glWindowPos3i(int red,
int green,
int blue)
Entry point (through function pointer) to C language function: void glWindowPos3i(GLint red, GLint green, GLint blue); |
void |
glWindowPos3iARB(int red,
int green,
int blue)
Entry point (through function pointer) to C language function: void glWindowPos3iARB(GLint red, GLint green, GLint blue); |
void |
glWindowPos3iMESA(int red,
int green,
int blue)
Entry point (through function pointer) to C language function: void glWindowPos3iMESA(GLint red, GLint green, GLint blue); |
void |
glWindowPos3iv(int[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glWindowPos3iv(const GLint * v); |
void |
glWindowPos3iv(java.nio.IntBuffer v)
Entry point (through function pointer) to C language function: void glWindowPos3iv(const GLint * v); |
void |
glWindowPos3ivARB(int[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glWindowPos3ivARB(const GLint * v); |
void |
glWindowPos3ivARB(java.nio.IntBuffer v)
Entry point (through function pointer) to C language function: void glWindowPos3ivARB(const GLint * v); |
void |
glWindowPos3ivMESA(int[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glWindowPos3ivMESA(const GLint * v); |
void |
glWindowPos3ivMESA(java.nio.IntBuffer v)
Entry point (through function pointer) to C language function: void glWindowPos3ivMESA(const GLint * v); |
void |
glWindowPos3s(short red,
short green,
short blue)
Entry point (through function pointer) to C language function: void glWindowPos3s(GLshort red, GLshort green, GLshort blue); |
void |
glWindowPos3sARB(short red,
short green,
short blue)
Entry point (through function pointer) to C language function: void glWindowPos3sARB(GLshort red, GLshort green, GLshort blue); |
void |
glWindowPos3sMESA(short red,
short green,
short blue)
Entry point (through function pointer) to C language function: void glWindowPos3sMESA(GLshort red, GLshort green, GLshort blue); |
void |
glWindowPos3sv(short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glWindowPos3sv(const GLshort * v); |
void |
glWindowPos3sv(java.nio.ShortBuffer v)
Entry point (through function pointer) to C language function: void glWindowPos3sv(const GLshort * v); |
void |
glWindowPos3svARB(short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glWindowPos3svARB(const GLshort * v); |
void |
glWindowPos3svARB(java.nio.ShortBuffer v)
Entry point (through function pointer) to C language function: void glWindowPos3svARB(const GLshort * v); |
void |
glWindowPos3svMESA(short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glWindowPos3svMESA(const GLshort * v); |
void |
glWindowPos3svMESA(java.nio.ShortBuffer v)
Entry point (through function pointer) to C language function: void glWindowPos3svMESA(const GLshort * v); |
void |
glWindowPos4dMESA(double x,
double y,
double z,
double w)
Entry point (through function pointer) to C language function: void glWindowPos4dMESA(GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
void |
glWindowPos4dvMESA(double[] m,
int m_offset)
Entry point (through function pointer) to C language function: void glWindowPos4dvMESA(const GLdouble * m); |
void |
glWindowPos4dvMESA(java.nio.DoubleBuffer m)
Entry point (through function pointer) to C language function: void glWindowPos4dvMESA(const GLdouble * m); |
void |
glWindowPos4fMESA(float red,
float green,
float blue,
float alpha)
Entry point (through function pointer) to C language function: void glWindowPos4fMESA(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
void |
glWindowPos4fvMESA(float[] m,
int m_offset)
Entry point (through function pointer) to C language function: void glWindowPos4fvMESA(const GLfloat * m); |
void |
glWindowPos4fvMESA(java.nio.FloatBuffer m)
Entry point (through function pointer) to C language function: void glWindowPos4fvMESA(const GLfloat * m); |
void |
glWindowPos4iMESA(int location,
int v0,
int v1,
int v2)
Entry point (through function pointer) to C language function: void glWindowPos4iMESA(GLint location, GLint v0, GLint v1, GLint v2); |
void |
glWindowPos4ivMESA(int[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glWindowPos4ivMESA(const GLint * v); |
void |
glWindowPos4ivMESA(java.nio.IntBuffer v)
Entry point (through function pointer) to C language function: void glWindowPos4ivMESA(const GLint * v); |
void |
glWindowPos4sMESA(short x,
short y,
short z,
short w)
Entry point (through function pointer) to C language function: void glWindowPos4sMESA(GLshort x, GLshort y, GLshort z, GLshort w); |
void |
glWindowPos4svMESA(short[] v,
int v_offset)
Entry point (through function pointer) to C language function: void glWindowPos4svMESA(const GLshort * v); |
void |
glWindowPos4svMESA(java.nio.ShortBuffer v)
Entry point (through function pointer) to C language function: void glWindowPos4svMESA(const GLshort * v); |
void |
glWriteMaskEXT(int stage,
int portion,
int variable,
int input,
int mapping,
int componentUsage)
Entry point (through function pointer) to C language function: void glWriteMaskEXT(GLuint stage, GLuint portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); |
boolean |
isExtensionAvailable(java.lang.String glExtensionName)
Returns true if the specified OpenGL extension can be used successfully through this GL instance given the current host (OpenGL client) and display (OpenGL server) configuration. |
boolean |
isFunctionAvailable(java.lang.String glFunctionName)
Returns true if the specified OpenGL core- or extension-function can be used successfully through this GL instance given the current host (OpenGL client) and display (OpenGL server) configuration. |
void |
setObjectTracker(GLObjectTracker tracker)
|
void |
setSwapInterval(int interval)
Provides a platform-independent way to specify the minimum swap interval for buffer swaps. |
Methods inherited from class java.lang.Object |
---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
---|
public GLImpl(GLContextImpl context)
Method Detail |
---|
public void glAccum(int op, float value)
void glAccum(GLenum op, GLfloat value);
glAccum
in interface GL
public void glActiveStencilFaceEXT(int mode)
void glActiveStencilFaceEXT(GLenum mode);
glActiveStencilFaceEXT
in interface GL
public void dispatch_glActiveStencilFaceEXT0(int mode, long procAddress)
void glActiveStencilFaceEXT(GLenum mode);
public void glActiveTexture(int mode)
void glActiveTexture(GLenum mode);
glActiveTexture
in interface GL
public void dispatch_glActiveTexture0(int mode, long procAddress)
void glActiveTexture(GLenum mode);
public void glActiveVaryingNV(int program, java.nio.ByteBuffer name)
void glActiveVaryingNV(GLuint program, const GLchar * name);
glActiveVaryingNV
in interface GL
public void glActiveVaryingNV(int program, byte[] name, int name_offset)
void glActiveVaryingNV(GLuint program, const GLchar * name);
glActiveVaryingNV
in interface GL
public void glAlphaFragmentOp1ATI(int stage, int portion, int variable, int input, int mapping, int componentUsage)
void glAlphaFragmentOp1ATI(GLenum stage, GLuint portion, GLuint variable, GLuint input, GLuint mapping, GLuint componentUsage);
glAlphaFragmentOp1ATI
in interface GL
public void dispatch_glAlphaFragmentOp1ATI0(int stage, int portion, int variable, int input, int mapping, int componentUsage, long procAddress)
void glAlphaFragmentOp1ATI(GLenum stage, GLuint portion, GLuint variable, GLuint input, GLuint mapping, GLuint componentUsage);
public void glAlphaFragmentOp2ATI(int op, int dst, int dstMod, int arg1, int arg1Rep, int arg1Mod, int arg2, int arg2Rep, int arg2Mod)
void glAlphaFragmentOp2ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
glAlphaFragmentOp2ATI
in interface GL
public void dispatch_glAlphaFragmentOp2ATI0(int op, int dst, int dstMod, int arg1, int arg1Rep, int arg1Mod, int arg2, int arg2Rep, int arg2Mod, long procAddress)
void glAlphaFragmentOp2ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
public void glAlphaFragmentOp3ATI(int op, int dst, int dstMod, int arg1, int arg1Rep, int arg1Mod, int arg2, int arg2Rep, int arg2Mod, int arg3, int arg3Rep, int arg3Mod)
void glAlphaFragmentOp3ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
glAlphaFragmentOp3ATI
in interface GL
public void dispatch_glAlphaFragmentOp3ATI0(int op, int dst, int dstMod, int arg1, int arg1Rep, int arg1Mod, int arg2, int arg2Rep, int arg2Mod, int arg3, int arg3Rep, int arg3Mod, long procAddress)
void glAlphaFragmentOp3ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
public void glAlphaFunc(int func, float ref)
void glAlphaFunc(GLenum func, GLclampf ref);
glAlphaFunc
in interface GL
public void glApplyTextureEXT(int mode)
void glApplyTextureEXT(GLenum mode);
glApplyTextureEXT
in interface GL
public void dispatch_glApplyTextureEXT0(int mode, long procAddress)
void glApplyTextureEXT(GLenum mode);
public boolean glAreProgramsResidentNV(int n, java.nio.IntBuffer textures, java.nio.ByteBuffer residences)
GLboolean glAreProgramsResidentNV(GLsizei n, const GLuint * textures, GLboolean * residences);
glAreProgramsResidentNV
in interface GL
public boolean glAreProgramsResidentNV(int n, int[] textures, int textures_offset, byte[] residences, int residences_offset)
GLboolean glAreProgramsResidentNV(GLsizei n, const GLuint * textures, GLboolean * residences);
glAreProgramsResidentNV
in interface GL
public boolean glAreTexturesResident(int n, java.nio.IntBuffer textures, java.nio.ByteBuffer residences)
GLboolean glAreTexturesResident(GLsizei n, const GLuint * textures, GLboolean * residences);
glAreTexturesResident
in interface GL
public boolean glAreTexturesResident(int n, int[] textures, int textures_offset, byte[] residences, int residences_offset)
GLboolean glAreTexturesResident(GLsizei n, const GLuint * textures, GLboolean * residences);
glAreTexturesResident
in interface GL
public void glArrayElement(int i)
void glArrayElement(GLint i);
glArrayElement
in interface GL
public void glArrayObjectATI(int array, int size, int type, int stride, int buffer, int offset)
void glArrayObjectATI(GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
glArrayObjectATI
in interface GL
public void dispatch_glArrayObjectATI0(int array, int size, int type, int stride, int buffer, int offset, long procAddress)
void glArrayObjectATI(GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
public void glAsyncMarkerSGIX(int mode)
void glAsyncMarkerSGIX(GLuint mode);
glAsyncMarkerSGIX
in interface GL
public void dispatch_glAsyncMarkerSGIX0(int mode, long procAddress)
void glAsyncMarkerSGIX(GLuint mode);
public void glAttachObjectARB(int target, int id)
void glAttachObjectARB(GLhandleARB target, GLhandleARB id);
glAttachObjectARB
in interface GL
public void dispatch_glAttachObjectARB0(int target, int id, long procAddress)
void glAttachObjectARB(GLhandleARB target, GLhandleARB id);
public void glAttachShader(int target, int id)
void glAttachShader(GLuint target, GLuint id);
glAttachShader
in interface GL
public void dispatch_glAttachShader0(int target, int id, long procAddress)
void glAttachShader(GLuint target, GLuint id);
public void glBegin(int mode)
void glBegin(GLenum mode);
glBegin
in interface GL
public void glBeginFragmentShaderATI()
void glBeginFragmentShaderATI(void);
glBeginFragmentShaderATI
in interface GL
public void dispatch_glBeginFragmentShaderATI0(long procAddress)
void glBeginFragmentShaderATI(void);
public void glBeginOcclusionQueryNV(int mode)
void glBeginOcclusionQueryNV(GLuint mode);
glBeginOcclusionQueryNV
in interface GL
public void dispatch_glBeginOcclusionQueryNV0(int mode, long procAddress)
void glBeginOcclusionQueryNV(GLuint mode);
public void glBeginQuery(int target, int id)
void glBeginQuery(GLenum target, GLuint id);
glBeginQuery
in interface GL
public void dispatch_glBeginQuery0(int target, int id, long procAddress)
void glBeginQuery(GLenum target, GLuint id);
public void glBeginQueryARB(int target, int id)
void glBeginQueryARB(GLenum target, GLuint id);
glBeginQueryARB
in interface GL
public void dispatch_glBeginQueryARB0(int target, int id, long procAddress)
void glBeginQueryARB(GLenum target, GLuint id);
public void glBeginTransformFeedbackNV(int primitiveMode)
void glBeginTransformFeedbackNV(GLenum primitiveMode);
glBeginTransformFeedbackNV
in interface GL
public void dispatch_glBeginTransformFeedbackNV0(int primitiveMode, long procAddress)
void glBeginTransformFeedbackNV(GLenum primitiveMode);
public void glBeginVertexShaderEXT()
void glBeginVertexShaderEXT(void);
glBeginVertexShaderEXT
in interface GL
public void dispatch_glBeginVertexShaderEXT0(long procAddress)
void glBeginVertexShaderEXT(void);
public void glBindAttribLocation(int program, int index, java.lang.String name)
void glBindAttribLocation(GLuint program, GLuint index, const GLchar * name);
glBindAttribLocation
in interface GL
public void dispatch_glBindAttribLocation0(int program, int index, java.lang.String name, long procAddress)
void glBindAttribLocation(GLuint program, GLuint index, const GLchar * name);
public void glBindAttribLocationARB(int program, int index, java.lang.String name)
void glBindAttribLocationARB(GLhandleARB program, GLuint index, const GLcharARB * name);
glBindAttribLocationARB
in interface GL
public void dispatch_glBindAttribLocationARB0(int program, int index, java.lang.String name, long procAddress)
void glBindAttribLocationARB(GLhandleARB program, GLuint index, const GLcharARB * name);
public void glBindBuffer(int target, int id)
void glBindBuffer(GLenum target, GLuint id);
glBindBuffer
in interface GL
public void glBindBufferARB(int target, int id)
void glBindBufferARB(GLenum target, GLuint id);
glBindBufferARB
in interface GL
public void glBindBufferBaseNV(int target, int index, int buffer)
void glBindBufferBaseNV(GLenum target, GLuint index, GLuint buffer);
glBindBufferBaseNV
in interface GL
public void dispatch_glBindBufferBaseNV0(int target, int index, int buffer, long procAddress)
void glBindBufferBaseNV(GLenum target, GLuint index, GLuint buffer);
public void glBindBufferOffsetNV(int target, int index, int buffer, int offset)
void glBindBufferOffsetNV(GLenum target, GLuint index, GLuint buffer, ptrdiff_t offset);
glBindBufferOffsetNV
in interface GL
public void dispatch_glBindBufferOffsetNV0(int target, int index, int buffer, int offset, long procAddress)
void glBindBufferOffsetNV(GLenum target, GLuint index, GLuint buffer, ptrdiff_t offset);
public void glBindBufferRangeNV(int target, int index, int buffer, int offset, int size)
void glBindBufferRangeNV(GLenum target, GLuint index, GLuint buffer, ptrdiff_t offset, ptrdiff_t size);
glBindBufferRangeNV
in interface GL
public void dispatch_glBindBufferRangeNV0(int target, int index, int buffer, int offset, int size, long procAddress)
void glBindBufferRangeNV(GLenum target, GLuint index, GLuint buffer, ptrdiff_t offset, ptrdiff_t size);
public void glBindFragDataLocationEXT(int program, int color, java.nio.ByteBuffer name)
void glBindFragDataLocationEXT(GLuint program, GLuint color, const GLchar * name);
glBindFragDataLocationEXT
in interface GL
public void glBindFragDataLocationEXT(int program, int color, byte[] name, int name_offset)
void glBindFragDataLocationEXT(GLuint program, GLuint color, const GLchar * name);
glBindFragDataLocationEXT
in interface GL
public void glBindFragmentShaderATI(int mode)
void glBindFragmentShaderATI(GLuint mode);
glBindFragmentShaderATI
in interface GL
public void dispatch_glBindFragmentShaderATI0(int mode, long procAddress)
void glBindFragmentShaderATI(GLuint mode);
public void glBindFramebufferEXT(int target, int id)
void glBindFramebufferEXT(GLenum target, GLuint id);
glBindFramebufferEXT
in interface GL
public void dispatch_glBindFramebufferEXT0(int target, int id, long procAddress)
void glBindFramebufferEXT(GLenum target, GLuint id);
public int glBindLightParameterEXT(int light, int value)
GLuint glBindLightParameterEXT(GLenum light, GLenum value);
glBindLightParameterEXT
in interface GL
public int dispatch_glBindLightParameterEXT0(int light, int value, long procAddress)
GLuint glBindLightParameterEXT(GLenum light, GLenum value);
public int glBindMaterialParameterEXT(int light, int value)
GLuint glBindMaterialParameterEXT(GLenum light, GLenum value);
glBindMaterialParameterEXT
in interface GL
public int dispatch_glBindMaterialParameterEXT0(int light, int value, long procAddress)
GLuint glBindMaterialParameterEXT(GLenum light, GLenum value);
public int glBindParameterEXT(int type)
GLuint glBindParameterEXT(GLenum type);
glBindParameterEXT
in interface GL
public int dispatch_glBindParameterEXT0(int type, long procAddress)
GLuint glBindParameterEXT(GLenum type);
public void glBindProgramARB(int target, int id)
void glBindProgramARB(GLenum target, GLuint id);
glBindProgramARB
in interface GL
public void dispatch_glBindProgramARB0(int target, int id, long procAddress)
void glBindProgramARB(GLenum target, GLuint id);
public void glBindProgramNV(int target, int id)
void glBindProgramNV(GLenum target, GLuint id);
glBindProgramNV
in interface GL
public void dispatch_glBindProgramNV0(int target, int id, long procAddress)
void glBindProgramNV(GLenum target, GLuint id);
public void glBindRenderbufferEXT(int target, int id)
void glBindRenderbufferEXT(GLenum target, GLuint id);
glBindRenderbufferEXT
in interface GL
public void dispatch_glBindRenderbufferEXT0(int target, int id, long procAddress)
void glBindRenderbufferEXT(GLenum target, GLuint id);
public int glBindTexGenParameterEXT(int unit, int coord, int value)
GLuint glBindTexGenParameterEXT(GLenum unit, GLenum coord, GLenum value);
glBindTexGenParameterEXT
in interface GL
public int dispatch_glBindTexGenParameterEXT0(int unit, int coord, int value, long procAddress)
GLuint glBindTexGenParameterEXT(GLenum unit, GLenum coord, GLenum value);
public void glBindTexture(int target, int texture)
void glBindTexture(GLenum target, GLuint texture);
glBindTexture
in interface GL
public int glBindTextureUnitParameterEXT(int light, int value)
GLuint glBindTextureUnitParameterEXT(GLenum light, GLenum value);
glBindTextureUnitParameterEXT
in interface GL
public int dispatch_glBindTextureUnitParameterEXT0(int light, int value, long procAddress)
GLuint glBindTextureUnitParameterEXT(GLenum light, GLenum value);
public void glBindVertexArrayAPPLE(int mode)
void glBindVertexArrayAPPLE(GLuint mode);
glBindVertexArrayAPPLE
in interface GL
public void dispatch_glBindVertexArrayAPPLE0(int mode, long procAddress)
void glBindVertexArrayAPPLE(GLuint mode);
public void glBindVertexShaderEXT(int mode)
void glBindVertexShaderEXT(GLuint mode);
glBindVertexShaderEXT
in interface GL
public void dispatch_glBindVertexShaderEXT0(int mode, long procAddress)
void glBindVertexShaderEXT(GLuint mode);
public void glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, java.nio.ByteBuffer bitmap)
void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap);
glBitmap
in interface GL
public void glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, byte[] bitmap, int bitmap_offset)
void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap);
glBitmap
in interface GL
public void glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, long bitmap_buffer_offset)
void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap);
glBitmap
in interface GL
public void glBlendColor(float red, float green, float blue, float alpha)
void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
glBlendColor
in interface GL
public void dispatch_glBlendColor0(float red, float green, float blue, float alpha, long procAddress)
void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
public void glBlendEquation(int mode)
void glBlendEquation(GLenum mode);
glBlendEquation
in interface GL
public void dispatch_glBlendEquation0(int mode, long procAddress)
void glBlendEquation(GLenum mode);
public void glBlendEquationSeparate(int target, int id)
void glBlendEquationSeparate(GLenum target, GLenum id);
glBlendEquationSeparate
in interface GL
public void dispatch_glBlendEquationSeparate0(int target, int id, long procAddress)
void glBlendEquationSeparate(GLenum target, GLenum id);
public void glBlendEquationSeparateEXT(int target, int id)
void glBlendEquationSeparateEXT(GLenum target, GLenum id);
glBlendEquationSeparateEXT
in interface GL
public void dispatch_glBlendEquationSeparateEXT0(int target, int id, long procAddress)
void glBlendEquationSeparateEXT(GLenum target, GLenum id);
public void glBlendFunc(int sfactor, int dfactor)
void glBlendFunc(GLenum sfactor, GLenum dfactor);
glBlendFunc
in interface GL
public void glBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha)
void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
glBlendFuncSeparate
in interface GL
public void dispatch_glBlendFuncSeparate0(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha, long procAddress)
void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
public void glBlendFuncSeparateEXT(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha)
void glBlendFuncSeparateEXT(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
glBlendFuncSeparateEXT
in interface GL
public void dispatch_glBlendFuncSeparateEXT0(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha, long procAddress)
void glBlendFuncSeparateEXT(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
public void glBlendFuncSeparateINGR(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha)
void glBlendFuncSeparateINGR(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
glBlendFuncSeparateINGR
in interface GL
public void dispatch_glBlendFuncSeparateINGR0(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha, long procAddress)
void glBlendFuncSeparateINGR(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
public void glBlitFramebufferEXT(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter)
void glBlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
glBlitFramebufferEXT
in interface GL
public void dispatch_glBlitFramebufferEXT0(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter, long procAddress)
void glBlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
public void glBufferData(int target, int size, java.nio.Buffer data, int usage)
void glBufferData(GLenum target, ptrdiff_t size, const GLvoid * data, GLenum usage);
glBufferData
in interface GL
public void glBufferDataARB(int target, int size, java.nio.Buffer data, int usage)
void glBufferDataARB(GLenum target, ptrdiff_t size, const GLvoid * data, GLenum usage);
glBufferDataARB
in interface GL
public void glBufferParameteriAPPLE(int target, int pname, int params)
void glBufferParameteriAPPLE(GLenum target, GLenum pname, GLint params);
glBufferParameteriAPPLE
in interface GL
public void dispatch_glBufferParameteriAPPLE0(int target, int pname, int params, long procAddress)
void glBufferParameteriAPPLE(GLenum target, GLenum pname, GLint params);
public int glBufferRegionEnabled()
GLuint glBufferRegionEnabled(GLvoid);
glBufferRegionEnabled
in interface GL
public int dispatch_glBufferRegionEnabled0(long procAddress)
GLuint glBufferRegionEnabled(GLvoid);
public void glBufferSubData(int target, int offset, int size, java.nio.Buffer data)
void glBufferSubData(GLenum target, ptrdiff_t offset, ptrdiff_t size, const GLvoid * data);
glBufferSubData
in interface GL
public void glBufferSubDataARB(int target, int offset, int size, java.nio.Buffer data)
void glBufferSubDataARB(GLenum target, ptrdiff_t offset, ptrdiff_t size, const GLvoid * data);
glBufferSubDataARB
in interface GL
public void glCallList(int list)
void glCallList(GLuint list);
glCallList
in interface GL
public void glCallLists(int n, int type, java.nio.Buffer lists)
void glCallLists(GLsizei n, GLenum type, const GLvoid * lists);
glCallLists
in interface GL
public int glCheckFramebufferStatusEXT(int type)
GLenum glCheckFramebufferStatusEXT(GLenum type);
glCheckFramebufferStatusEXT
in interface GL
public int dispatch_glCheckFramebufferStatusEXT0(int type, long procAddress)
GLenum glCheckFramebufferStatusEXT(GLenum type);
public void glClampColorARB(int target, int id)
void glClampColorARB(GLenum target, GLenum id);
glClampColorARB
in interface GL
public void dispatch_glClampColorARB0(int target, int id, long procAddress)
void glClampColorARB(GLenum target, GLenum id);
public void glClear(int mask)
void glClear(GLbitfield mask);
glClear
in interface GL
public void glClearAccum(float red, float green, float blue, float alpha)
void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
glClearAccum
in interface GL
public void glClearColor(float red, float green, float blue, float alpha)
void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
glClearColor
in interface GL
public void glClearColorIiEXT(int red, int green, int blue, int alpha)
void glClearColorIiEXT(GLint red, GLint green, GLint blue, GLint alpha);
glClearColorIiEXT
in interface GL
public void dispatch_glClearColorIiEXT0(int red, int green, int blue, int alpha, long procAddress)
void glClearColorIiEXT(GLint red, GLint green, GLint blue, GLint alpha);
public void glClearColorIuiEXT(int red, int green, int blue, int alpha)
void glClearColorIuiEXT(GLuint red, GLuint green, GLuint blue, GLuint alpha);
glClearColorIuiEXT
in interface GL
public void dispatch_glClearColorIuiEXT0(int red, int green, int blue, int alpha, long procAddress)
void glClearColorIuiEXT(GLuint red, GLuint green, GLuint blue, GLuint alpha);
public void glClearDepth(double depth)
void glClearDepth(GLclampd depth);
glClearDepth
in interface GL
public void glClearDepthdNV(double depth)
void glClearDepthdNV(GLdouble depth);
glClearDepthdNV
in interface GL
public void dispatch_glClearDepthdNV0(double depth, long procAddress)
void glClearDepthdNV(GLdouble depth);
public void glClearIndex(float c)
void glClearIndex(GLfloat c);
glClearIndex
in interface GL
public void glClearStencil(int s)
void glClearStencil(GLint s);
glClearStencil
in interface GL
public void glClientActiveTexture(int mode)
void glClientActiveTexture(GLenum mode);
glClientActiveTexture
in interface GL
public void dispatch_glClientActiveTexture0(int mode, long procAddress)
void glClientActiveTexture(GLenum mode);
public void glClientActiveVertexStreamATI(int mode)
void glClientActiveVertexStreamATI(GLenum mode);
glClientActiveVertexStreamATI
in interface GL
public void dispatch_glClientActiveVertexStreamATI0(int mode, long procAddress)
void glClientActiveVertexStreamATI(GLenum mode);
public void glClipPlane(int plane, java.nio.DoubleBuffer equation)
void glClipPlane(GLenum plane, const GLdouble * equation);
glClipPlane
in interface GL
public void glClipPlane(int plane, double[] equation, int equation_offset)
void glClipPlane(GLenum plane, const GLdouble * equation);
glClipPlane
in interface GL
public void glColor3b(byte red, byte green, byte blue)
void glColor3b(GLbyte red, GLbyte green, GLbyte blue);
glColor3b
in interface GL
public void glColor3bv(java.nio.ByteBuffer v)
void glColor3bv(const GLbyte * v);
glColor3bv
in interface GL
public void glColor3bv(byte[] v, int v_offset)
void glColor3bv(const GLbyte * v);
glColor3bv
in interface GL
public void glColor3d(double red, double green, double blue)
void glColor3d(GLdouble red, GLdouble green, GLdouble blue);
glColor3d
in interface GL
public void glColor3dv(java.nio.DoubleBuffer v)
void glColor3dv(const GLdouble * v);
glColor3dv
in interface GL
public void glColor3dv(double[] v, int v_offset)
void glColor3dv(const GLdouble * v);
glColor3dv
in interface GL
public void glColor3f(float red, float green, float blue)
void glColor3f(GLfloat red, GLfloat green, GLfloat blue);
glColor3f
in interface GL
public void glColor3fVertex3fSUN(float r, float g, float b, float x, float y, float z)
void glColor3fVertex3fSUN(GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
glColor3fVertex3fSUN
in interface GL
public void dispatch_glColor3fVertex3fSUN0(float r, float g, float b, float x, float y, float z, long procAddress)
void glColor3fVertex3fSUN(GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
public void glColor3fVertex3fvSUN(java.nio.FloatBuffer c, java.nio.FloatBuffer v)
void glColor3fVertex3fvSUN(const GLfloat * c, const GLfloat * v);
glColor3fVertex3fvSUN
in interface GL
public void glColor3fVertex3fvSUN(float[] c, int c_offset, float[] v, int v_offset)
void glColor3fVertex3fvSUN(const GLfloat * c, const GLfloat * v);
glColor3fVertex3fvSUN
in interface GL
public void glColor3fv(java.nio.FloatBuffer v)
void glColor3fv(const GLfloat * v);
glColor3fv
in interface GL
public void glColor3fv(float[] v, int v_offset)
void glColor3fv(const GLfloat * v);
glColor3fv
in interface GL
public void glColor3hNV(short red, short green, short blue)
void glColor3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue);
glColor3hNV
in interface GL
public void dispatch_glColor3hNV0(short red, short green, short blue, long procAddress)
void glColor3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue);
public void glColor3hvNV(java.nio.ShortBuffer v)
void glColor3hvNV(const GLhalfNV * v);
glColor3hvNV
in interface GL
public void glColor3hvNV(short[] v, int v_offset)
void glColor3hvNV(const GLhalfNV * v);
glColor3hvNV
in interface GL
public void glColor3i(int red, int green, int blue)
void glColor3i(GLint red, GLint green, GLint blue);
glColor3i
in interface GL
public void glColor3iv(java.nio.IntBuffer v)
void glColor3iv(const GLint * v);
glColor3iv
in interface GL
public void glColor3iv(int[] v, int v_offset)
void glColor3iv(const GLint * v);
glColor3iv
in interface GL
public void glColor3s(short red, short green, short blue)
void glColor3s(GLshort red, GLshort green, GLshort blue);
glColor3s
in interface GL
public void glColor3sv(java.nio.ShortBuffer v)
void glColor3sv(const GLshort * v);
glColor3sv
in interface GL
public void glColor3sv(short[] v, int v_offset)
void glColor3sv(const GLshort * v);
glColor3sv
in interface GL
public void glColor3ub(byte red, byte green, byte blue)
void glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
glColor3ub
in interface GL
public void glColor3ubv(java.nio.ByteBuffer v)
void glColor3ubv(const GLubyte * v);
glColor3ubv
in interface GL
public void glColor3ubv(byte[] v, int v_offset)
void glColor3ubv(const GLubyte * v);
glColor3ubv
in interface GL
public void glColor3ui(int red, int green, int blue)
void glColor3ui(GLuint red, GLuint green, GLuint blue);
glColor3ui
in interface GL
public void glColor3uiv(java.nio.IntBuffer v)
void glColor3uiv(const GLuint * v);
glColor3uiv
in interface GL
public void glColor3uiv(int[] v, int v_offset)
void glColor3uiv(const GLuint * v);
glColor3uiv
in interface GL
public void glColor3us(short red, short green, short blue)
void glColor3us(GLushort red, GLushort green, GLushort blue);
glColor3us
in interface GL
public void glColor3usv(java.nio.ShortBuffer v)
void glColor3usv(const GLushort * v);
glColor3usv
in interface GL
public void glColor3usv(short[] v, int v_offset)
void glColor3usv(const GLushort * v);
glColor3usv
in interface GL
public void glColor4b(byte red, byte green, byte blue, byte alpha)
void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
glColor4b
in interface GL
public void glColor4bv(java.nio.ByteBuffer v)
void glColor4bv(const GLbyte * v);
glColor4bv
in interface GL
public void glColor4bv(byte[] v, int v_offset)
void glColor4bv(const GLbyte * v);
glColor4bv
in interface GL
public void glColor4d(double red, double green, double blue, double alpha)
void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
glColor4d
in interface GL
public void glColor4dv(java.nio.DoubleBuffer v)
void glColor4dv(const GLdouble * v);
glColor4dv
in interface GL
public void glColor4dv(double[] v, int v_offset)
void glColor4dv(const GLdouble * v);
glColor4dv
in interface GL
public void glColor4f(float red, float green, float blue, float alpha)
void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
glColor4f
in interface GL
public void glColor4fNormal3fVertex3fSUN(float r, float g, float b, float a, float nx, float ny, float nz, float x, float y, float z)
void glColor4fNormal3fVertex3fSUN(GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
glColor4fNormal3fVertex3fSUN
in interface GL
public void dispatch_glColor4fNormal3fVertex3fSUN0(float r, float g, float b, float a, float nx, float ny, float nz, float x, float y, float z, long procAddress)
void glColor4fNormal3fVertex3fSUN(GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
public void glColor4fNormal3fVertex3fvSUN(java.nio.FloatBuffer c, java.nio.FloatBuffer n, java.nio.FloatBuffer v)
void glColor4fNormal3fVertex3fvSUN(const GLfloat * c, const GLfloat * n, const GLfloat * v);
glColor4fNormal3fVertex3fvSUN
in interface GL
public void glColor4fNormal3fVertex3fvSUN(float[] c, int c_offset, float[] n, int n_offset, float[] v, int v_offset)
void glColor4fNormal3fVertex3fvSUN(const GLfloat * c, const GLfloat * n, const GLfloat * v);
glColor4fNormal3fVertex3fvSUN
in interface GL
public void glColor4fv(java.nio.FloatBuffer v)
void glColor4fv(const GLfloat * v);
glColor4fv
in interface GL
public void glColor4fv(float[] v, int v_offset)
void glColor4fv(const GLfloat * v);
glColor4fv
in interface GL
public void glColor4hNV(short x, short y, short z, short w)
void glColor4hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
glColor4hNV
in interface GL
public void dispatch_glColor4hNV0(short x, short y, short z, short w, long procAddress)
void glColor4hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
public void glColor4hvNV(java.nio.ShortBuffer v)
void glColor4hvNV(const GLhalfNV * v);
glColor4hvNV
in interface GL
public void glColor4hvNV(short[] v, int v_offset)
void glColor4hvNV(const GLhalfNV * v);
glColor4hvNV
in interface GL
public void glColor4i(int red, int green, int blue, int alpha)
void glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
glColor4i
in interface GL
public void glColor4iv(java.nio.IntBuffer v)
void glColor4iv(const GLint * v);
glColor4iv
in interface GL
public void glColor4iv(int[] v, int v_offset)
void glColor4iv(const GLint * v);
glColor4iv
in interface GL
public void glColor4s(short red, short green, short blue, short alpha)
void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
glColor4s
in interface GL
public void glColor4sv(java.nio.ShortBuffer v)
void glColor4sv(const GLshort * v);
glColor4sv
in interface GL
public void glColor4sv(short[] v, int v_offset)
void glColor4sv(const GLshort * v);
glColor4sv
in interface GL
public void glColor4ub(byte red, byte green, byte blue, byte alpha)
void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
glColor4ub
in interface GL
public void glColor4ubVertex2fSUN(byte r, byte g, byte b, byte a, float x, float y)
void glColor4ubVertex2fSUN(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y);
glColor4ubVertex2fSUN
in interface GL
public void dispatch_glColor4ubVertex2fSUN0(byte r, byte g, byte b, byte a, float x, float y, long procAddress)
void glColor4ubVertex2fSUN(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y);
public void glColor4ubVertex2fvSUN(java.nio.ByteBuffer c, java.nio.FloatBuffer v)
void glColor4ubVertex2fvSUN(const GLubyte * c, const GLfloat * v);
glColor4ubVertex2fvSUN
in interface GL
public void glColor4ubVertex2fvSUN(byte[] c, int c_offset, float[] v, int v_offset)
void glColor4ubVertex2fvSUN(const GLubyte * c, const GLfloat * v);
glColor4ubVertex2fvSUN
in interface GL
public void glColor4ubVertex3fSUN(byte r, byte g, byte b, byte a, float x, float y, float z)
void glColor4ubVertex3fSUN(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
glColor4ubVertex3fSUN
in interface GL
public void dispatch_glColor4ubVertex3fSUN0(byte r, byte g, byte b, byte a, float x, float y, float z, long procAddress)
void glColor4ubVertex3fSUN(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
public void glColor4ubVertex3fvSUN(java.nio.ByteBuffer c, java.nio.FloatBuffer v)
void glColor4ubVertex3fvSUN(const GLubyte * c, const GLfloat * v);
glColor4ubVertex3fvSUN
in interface GL
public void glColor4ubVertex3fvSUN(byte[] c, int c_offset, float[] v, int v_offset)
void glColor4ubVertex3fvSUN(const GLubyte * c, const GLfloat * v);
glColor4ubVertex3fvSUN
in interface GL
public void glColor4ubv(java.nio.ByteBuffer v)
void glColor4ubv(const GLubyte * v);
glColor4ubv
in interface GL
public void glColor4ubv(byte[] v, int v_offset)
void glColor4ubv(const GLubyte * v);
glColor4ubv
in interface GL
public void glColor4ui(int red, int green, int blue, int alpha)
void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
glColor4ui
in interface GL
public void glColor4uiv(java.nio.IntBuffer v)
void glColor4uiv(const GLuint * v);
glColor4uiv
in interface GL
public void glColor4uiv(int[] v, int v_offset)
void glColor4uiv(const GLuint * v);
glColor4uiv
in interface GL
public void glColor4us(short red, short green, short blue, short alpha)
void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
glColor4us
in interface GL
public void glColor4usv(java.nio.ShortBuffer v)
void glColor4usv(const GLushort * v);
glColor4usv
in interface GL
public void glColor4usv(short[] v, int v_offset)
void glColor4usv(const GLushort * v);
glColor4usv
in interface GL
public void glColorFragmentOp1ATI(int op, int dst, int dstMask, int dstMod, int arg1, int arg1Rep, int arg1Mod)
void glColorFragmentOp1ATI(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
glColorFragmentOp1ATI
in interface GL
public void dispatch_glColorFragmentOp1ATI0(int op, int dst, int dstMask, int dstMod, int arg1, int arg1Rep, int arg1Mod, long procAddress)
void glColorFragmentOp1ATI(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
public void glColorFragmentOp2ATI(int op, int dst, int dstMask, int dstMod, int arg1, int arg1Rep, int arg1Mod, int arg2, int arg2Rep, int arg2Mod)
void glColorFragmentOp2ATI(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
glColorFragmentOp2ATI
in interface GL
public void dispatch_glColorFragmentOp2ATI0(int op, int dst, int dstMask, int dstMod, int arg1, int arg1Rep, int arg1Mod, int arg2, int arg2Rep, int arg2Mod, long procAddress)
void glColorFragmentOp2ATI(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
public void glColorFragmentOp3ATI(int op, int dst, int dstMask, int dstMod, int arg1, int arg1Rep, int arg1Mod, int arg2, int arg2Rep, int arg2Mod, int arg3, int arg3Rep, int arg3Mod)
void glColorFragmentOp3ATI(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
glColorFragmentOp3ATI
in interface GL
public void dispatch_glColorFragmentOp3ATI0(int op, int dst, int dstMask, int dstMod, int arg1, int arg1Rep, int arg1Mod, int arg2, int arg2Rep, int arg2Mod, int arg3, int arg3Rep, int arg3Mod, long procAddress)
void glColorFragmentOp3ATI(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
public void glColorMask(boolean red, boolean green, boolean blue, boolean alpha)
void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
glColorMask
in interface GL
public void glColorMaskIndexedEXT(int index, boolean r, boolean g, boolean b, boolean a)
void glColorMaskIndexedEXT(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
glColorMaskIndexedEXT
in interface GL
public void dispatch_glColorMaskIndexedEXT0(int index, boolean r, boolean g, boolean b, boolean a, long procAddress)
void glColorMaskIndexedEXT(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
public void glColorMaterial(int face, int mode)
void glColorMaterial(GLenum face, GLenum mode);
glColorMaterial
in interface GL
public void glColorPointer(int size, int type, int stride, java.nio.Buffer ptr)
void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr);
glColorPointer
in interface GL
ptr
- a direct Buffer
public void glColorPointer(int size, int type, int stride, long ptr_buffer_offset)
void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr);
glColorPointer
in interface GL
public void glColorSubTable(int target, int start, int count, int format, int type, java.nio.Buffer data)
void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data);
glColorSubTable
in interface GL
public void glColorSubTable(int target, int start, int count, int format, int type, long data_buffer_offset)
void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data);
glColorSubTable
in interface GL
public void glColorTable(int target, int internalformat, int width, int format, int type, java.nio.Buffer table)
void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
glColorTable
in interface GL
public void glColorTable(int target, int internalformat, int width, int format, int type, long table_buffer_offset)
void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
glColorTable
in interface GL
public void glColorTableEXT(int target, int internalformat, int width, int format, int type, java.nio.Buffer table)
void glColorTableEXT(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
glColorTableEXT
in interface GL
public void glColorTableParameterfv(int target, int pname, java.nio.FloatBuffer params)
void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat * params);
glColorTableParameterfv
in interface GL
public void glColorTableParameterfv(int target, int pname, float[] params, int params_offset)
void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat * params);
glColorTableParameterfv
in interface GL
public void glColorTableParameteriv(int target, int pname, java.nio.IntBuffer params)
void glColorTableParameteriv(GLenum target, GLenum pname, const GLint * params);
glColorTableParameteriv
in interface GL
public void glColorTableParameteriv(int target, int pname, int[] params, int params_offset)
void glColorTableParameteriv(GLenum target, GLenum pname, const GLint * params);
glColorTableParameteriv
in interface GL
public void glCombinerInputNV(int stage, int portion, int variable, int input, int mapping, int componentUsage)
void glCombinerInputNV(GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
glCombinerInputNV
in interface GL
public void dispatch_glCombinerInputNV0(int stage, int portion, int variable, int input, int mapping, int componentUsage, long procAddress)
void glCombinerInputNV(GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
public void glCombinerOutputNV(int stage, int portion, int abOutput, int cdOutput, int sumOutput, int scale, int bias, boolean abDotProduct, boolean cdDotProduct, boolean muxSum)
void glCombinerOutputNV(GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum);
glCombinerOutputNV
in interface GL
public void dispatch_glCombinerOutputNV0(int stage, int portion, int abOutput, int cdOutput, int sumOutput, int scale, int bias, boolean abDotProduct, boolean cdDotProduct, boolean muxSum, long procAddress)
void glCombinerOutputNV(GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum);
public void glCombinerParameterfNV(int target, float s)
void glCombinerParameterfNV(GLenum target, GLfloat s);
glCombinerParameterfNV
in interface GL
public void dispatch_glCombinerParameterfNV0(int target, float s, long procAddress)
void glCombinerParameterfNV(GLenum target, GLfloat s);
public void glCombinerParameterfvNV(int target, java.nio.FloatBuffer v)
void glCombinerParameterfvNV(GLenum target, const GLfloat * v);
glCombinerParameterfvNV
in interface GL
public void glCombinerParameterfvNV(int target, float[] v, int v_offset)
void glCombinerParameterfvNV(GLenum target, const GLfloat * v);
glCombinerParameterfvNV
in interface GL
public void glCombinerParameteriNV(int target, int s)
void glCombinerParameteriNV(GLenum target, GLint s);
glCombinerParameteriNV
in interface GL
public void dispatch_glCombinerParameteriNV0(int target, int s, long procAddress)
void glCombinerParameteriNV(GLenum target, GLint s);
public void glCombinerParameterivNV(int target, java.nio.IntBuffer v)
void glCombinerParameterivNV(GLenum target, const GLint * v);
glCombinerParameterivNV
in interface GL
public void glCombinerParameterivNV(int target, int[] v, int v_offset)
void glCombinerParameterivNV(GLenum target, const GLint * v);
glCombinerParameterivNV
in interface GL
public void glCombinerStageParameterfvNV(int target, int pname, java.nio.FloatBuffer params)
void glCombinerStageParameterfvNV(GLenum target, GLenum pname, const GLfloat * params);
glCombinerStageParameterfvNV
in interface GL
public void glCombinerStageParameterfvNV(int target, int pname, float[] params, int params_offset)
void glCombinerStageParameterfvNV(GLenum target, GLenum pname, const GLfloat * params);
glCombinerStageParameterfvNV
in interface GL
public void glCompileShader(int mode)
void glCompileShader(GLuint mode);
glCompileShader
in interface GL
public void dispatch_glCompileShader0(int mode, long procAddress)
void glCompileShader(GLuint mode);
public void glCompileShaderARB(int mode)
void glCompileShaderARB(GLhandleARB mode);
glCompileShaderARB
in interface GL
public void dispatch_glCompileShaderARB0(int mode, long procAddress)
void glCompileShaderARB(GLhandleARB mode);
public void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, java.nio.Buffer data)
void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data);
glCompressedTexImage1D
in interface GL
public void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, long data_buffer_offset)
void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data);
glCompressedTexImage1D
in interface GL
public void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, java.nio.Buffer data)
void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data);
glCompressedTexImage2D
in interface GL
public void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, long data_buffer_offset)
void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data);
glCompressedTexImage2D
in interface GL
public void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, java.nio.Buffer data)
void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data);
glCompressedTexImage3D
in interface GL
public void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, long data_buffer_offset)
void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data);
glCompressedTexImage3D
in interface GL
public void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, java.nio.Buffer data)
void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data);
glCompressedTexSubImage1D
in interface GL
public void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, long data_buffer_offset)
void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data);
glCompressedTexSubImage1D
in interface GL
public void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, java.nio.Buffer data)
void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data);
glCompressedTexSubImage2D
in interface GL
public void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, long data_buffer_offset)
void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data);
glCompressedTexSubImage2D
in interface GL
public void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, java.nio.Buffer data)
void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data);
glCompressedTexSubImage3D
in interface GL
public void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, long data_buffer_offset)
void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data);
glCompressedTexSubImage3D
in interface GL
public void glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, java.nio.Buffer table)
void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
glConvolutionFilter1D
in interface GL
public void glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, long table_buffer_offset)
void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table);
glConvolutionFilter1D
in interface GL
public void glConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, java.nio.Buffer image)
void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image);
glConvolutionFilter2D
in interface GL
public void glConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, long image_buffer_offset)
void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image);
glConvolutionFilter2D
in interface GL
public void glConvolutionParameterf(int target, int pname, float params)
void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params);
glConvolutionParameterf
in interface GL
public void dispatch_glConvolutionParameterf0(int target, int pname, float params, long procAddress)
void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params);
public void glConvolutionParameterfv(int target, int pname, java.nio.FloatBuffer params)
void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat * params);
glConvolutionParameterfv
in interface GL
public void glConvolutionParameterfv(int target, int pname, float[] params, int params_offset)
void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat * params);
glConvolutionParameterfv
in interface GL
public void glConvolutionParameteri(int target, int pname, int params)
void glConvolutionParameteri(GLenum target, GLenum pname, GLint params);
glConvolutionParameteri
in interface GL
public void dispatch_glConvolutionParameteri0(int target, int pname, int params, long procAddress)
void glConvolutionParameteri(GLenum target, GLenum pname, GLint params);
public void glConvolutionParameteriv(int target, int pname, java.nio.IntBuffer params)
void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint * params);
glConvolutionParameteriv
in interface GL
public void glConvolutionParameteriv(int target, int pname, int[] params, int params_offset)
void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint * params);
glConvolutionParameteriv
in interface GL
public void glCopyColorSubTable(int target, int start, int x, int y, int width)
void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
glCopyColorSubTable
in interface GL
public void dispatch_glCopyColorSubTable0(int target, int start, int x, int y, int width, long procAddress)
void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
public void glCopyColorTable(int target, int internalformat, int x, int y, int width)
void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
glCopyColorTable
in interface GL
public void dispatch_glCopyColorTable0(int target, int internalformat, int x, int y, int width, long procAddress)
void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
public void glCopyConvolutionFilter1D(int target, int internalformat, int x, int y, int width)
void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
glCopyConvolutionFilter1D
in interface GL
public void dispatch_glCopyConvolutionFilter1D0(int target, int internalformat, int x, int y, int width, long procAddress)
void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
public void glCopyConvolutionFilter2D(int target, int internalformat, int x, int y, int width, int height)
void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
glCopyConvolutionFilter2D
in interface GL
public void dispatch_glCopyConvolutionFilter2D0(int target, int internalformat, int x, int y, int width, int height, long procAddress)
void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
public void glCopyPixels(int x, int y, int width, int height, int type)
void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
glCopyPixels
in interface GL
public void glCopyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border)
void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
glCopyTexImage1D
in interface GL
public void glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border)
void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
glCopyTexImage2D
in interface GL
public void glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width)
void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
glCopyTexSubImage1D
in interface GL
public void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)
void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
glCopyTexSubImage2D
in interface GL
public void glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)
void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
glCopyTexSubImage3D
in interface GL
public void dispatch_glCopyTexSubImage3D0(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height, long procAddress)
void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
public int glCreateProgram()
GLuint glCreateProgram(void);
glCreateProgram
in interface GL
public int glCreateProgramObjectARB()
GLhandleARB glCreateProgramObjectARB(void);
glCreateProgramObjectARB
in interface GL
public int glCreateShader(int type)
GLuint glCreateShader(GLenum type);
glCreateShader
in interface GL
public int glCreateShaderObjectARB(int type)
GLhandleARB glCreateShaderObjectARB(GLenum type);
glCreateShaderObjectARB
in interface GL
public void glCullFace(int mode)
void glCullFace(GLenum mode);
glCullFace
in interface GL
public void glCullParameterdvEXT(int pname, java.nio.DoubleBuffer params)
void glCullParameterdvEXT(GLenum pname, GLdouble * params);
glCullParameterdvEXT
in interface GL
public void glCullParameterdvEXT(int pname, double[] params, int params_offset)
void glCullParameterdvEXT(GLenum pname, GLdouble * params);
glCullParameterdvEXT
in interface GL
public void glCullParameterfvEXT(int pname, java.nio.FloatBuffer params)
void glCullParameterfvEXT(GLenum pname, GLfloat * params);
glCullParameterfvEXT
in interface GL
public void glCullParameterfvEXT(int pname, float[] params, int params_offset)
void glCullParameterfvEXT(GLenum pname, GLfloat * params);
glCullParameterfvEXT
in interface GL
public void glCurrentPaletteMatrixARB(int count)
void glCurrentPaletteMatrixARB(GLint count);
glCurrentPaletteMatrixARB
in interface GL
public void dispatch_glCurrentPaletteMatrixARB0(int count, long procAddress)
void glCurrentPaletteMatrixARB(GLint count);
public void glDeformSGIX(int mode)
void glDeformSGIX(GLbitfield mode);
glDeformSGIX
in interface GL
public void dispatch_glDeformSGIX0(int mode, long procAddress)
void glDeformSGIX(GLbitfield mode);
public void glDeformationMap3dSGIX(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, double w1, double w2, int wstride, int worder, java.nio.DoubleBuffer points)
void glDeformationMap3dSGIX(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble * points);
glDeformationMap3dSGIX
in interface GL
public void glDeformationMap3dSGIX(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, double w1, double w2, int wstride, int worder, double[] points, int points_offset)
void glDeformationMap3dSGIX(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble * points);
glDeformationMap3dSGIX
in interface GL
public void glDeformationMap3fSGIX(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, float w1, float w2, int wstride, int worder, java.nio.FloatBuffer points)
void glDeformationMap3fSGIX(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat * points);
glDeformationMap3fSGIX
in interface GL
public void glDeformationMap3fSGIX(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, float w1, float w2, int wstride, int worder, float[] points, int points_offset)
void glDeformationMap3fSGIX(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat * points);
glDeformationMap3fSGIX
in interface GL
public void glDeleteAsyncMarkersSGIX(int target, int s)
void glDeleteAsyncMarkersSGIX(GLuint target, GLsizei s);
glDeleteAsyncMarkersSGIX
in interface GL
public void dispatch_glDeleteAsyncMarkersSGIX0(int target, int s, long procAddress)
void glDeleteAsyncMarkersSGIX(GLuint target, GLsizei s);
public void glDeleteBufferRegion(int mode)
void glDeleteBufferRegion(GLuint mode);
glDeleteBufferRegion
in interface GL
public void dispatch_glDeleteBufferRegion0(int mode, long procAddress)
void glDeleteBufferRegion(GLuint mode);
public void glDeleteBuffers(int n, java.nio.IntBuffer ids)
void glDeleteBuffers(GLsizei n, const GLuint * ids);
glDeleteBuffers
in interface GL
public void glDeleteBuffers(int n, int[] ids, int ids_offset)
void glDeleteBuffers(GLsizei n, const GLuint * ids);
glDeleteBuffers
in interface GL
public void glDeleteBuffersARB(int n, java.nio.IntBuffer ids)
void glDeleteBuffersARB(GLsizei n, const GLuint * ids);
glDeleteBuffersARB
in interface GL
public void glDeleteBuffersARB(int n, int[] ids, int ids_offset)
void glDeleteBuffersARB(GLsizei n, const GLuint * ids);
glDeleteBuffersARB
in interface GL
public void glDeleteFencesAPPLE(int n, java.nio.IntBuffer ids)
void glDeleteFencesAPPLE(GLsizei n, const GLuint * ids);
glDeleteFencesAPPLE
in interface GL
public void glDeleteFencesAPPLE(int n, int[] ids, int ids_offset)
void glDeleteFencesAPPLE(GLsizei n, const GLuint * ids);
glDeleteFencesAPPLE
in interface GL
public void glDeleteFencesNV(int n, java.nio.IntBuffer ids)
void glDeleteFencesNV(GLsizei n, const GLuint * ids);
glDeleteFencesNV
in interface GL
public void glDeleteFencesNV(int n, int[] ids, int ids_offset)
void glDeleteFencesNV(GLsizei n, const GLuint * ids);
glDeleteFencesNV
in interface GL
public void glDeleteFragmentShaderATI(int mode)
void glDeleteFragmentShaderATI(GLuint mode);
glDeleteFragmentShaderATI
in interface GL
public void glDeleteFramebuffersEXT(int n, java.nio.IntBuffer ids)
void glDeleteFramebuffersEXT(GLsizei n, const GLuint * ids);
glDeleteFramebuffersEXT
in interface GL
public void glDeleteFramebuffersEXT(int n, int[] ids, int ids_offset)
void glDeleteFramebuffersEXT(GLsizei n, const GLuint * ids);
glDeleteFramebuffersEXT
in interface GL
public void glDeleteLists(int list, int range)
void glDeleteLists(GLuint list, GLsizei range);
glDeleteLists
in interface GL
public void glDeleteObjectARB(int mode)
void glDeleteObjectARB(GLhandleARB mode);
glDeleteObjectARB
in interface GL
public void glDeleteOcclusionQueriesNV(int n, java.nio.IntBuffer ids)
void glDeleteOcclusionQueriesNV(GLsizei n, const GLuint * ids);
glDeleteOcclusionQueriesNV
in interface GL
public void glDeleteOcclusionQueriesNV(int n, int[] ids, int ids_offset)
void glDeleteOcclusionQueriesNV(GLsizei n, const GLuint * ids);
glDeleteOcclusionQueriesNV
in interface GL
public void glDeleteProgram(int mode)
void glDeleteProgram(GLuint mode);
glDeleteProgram
in interface GL
public void glDeleteProgramsARB(int n, java.nio.IntBuffer ids)
void glDeleteProgramsARB(GLsizei n, const GLuint * ids);
glDeleteProgramsARB
in interface GL
public void glDeleteProgramsARB(int n, int[] ids, int ids_offset)
void glDeleteProgramsARB(GLsizei n, const GLuint * ids);
glDeleteProgramsARB
in interface GL
public void glDeleteProgramsNV(int n, java.nio.IntBuffer ids)
void glDeleteProgramsNV(GLsizei n, const GLuint * ids);
glDeleteProgramsNV
in interface GL
public void glDeleteProgramsNV(int n, int[] ids, int ids_offset)
void glDeleteProgramsNV(GLsizei n, const GLuint * ids);
glDeleteProgramsNV
in interface GL
public void glDeleteQueries(int n, java.nio.IntBuffer ids)
void glDeleteQueries(GLsizei n, const GLuint * ids);
glDeleteQueries
in interface GL
public void glDeleteQueries(int n, int[] ids, int ids_offset)
void glDeleteQueries(GLsizei n, const GLuint * ids);
glDeleteQueries
in interface GL
public void glDeleteQueriesARB(int n, java.nio.IntBuffer ids)
void glDeleteQueriesARB(GLsizei n, const GLuint * ids);
glDeleteQueriesARB
in interface GL
public void glDeleteQueriesARB(int n, int[] ids, int ids_offset)
void glDeleteQueriesARB(GLsizei n, const GLuint * ids);
glDeleteQueriesARB
in interface GL
public void glDeleteRenderbuffersEXT(int n, java.nio.IntBuffer ids)
void glDeleteRenderbuffersEXT(GLsizei n, const GLuint * ids);
glDeleteRenderbuffersEXT
in interface GL
public void glDeleteRenderbuffersEXT(int n, int[] ids, int ids_offset)
void glDeleteRenderbuffersEXT(GLsizei n, const GLuint * ids);
glDeleteRenderbuffersEXT
in interface GL
public void glDeleteShader(int mode)
void glDeleteShader(GLuint mode);
glDeleteShader
in interface GL
public void glDeleteTextures(int n, java.nio.IntBuffer textures)
void glDeleteTextures(GLsizei n, const GLuint * textures);
glDeleteTextures
in interface GL
public void glDeleteTextures(int n, int[] textures, int textures_offset)
void glDeleteTextures(GLsizei n, const GLuint * textures);
glDeleteTextures
in interface GL
public void glDeleteVertexArraysAPPLE(int n, java.nio.IntBuffer ids)
void glDeleteVertexArraysAPPLE(GLsizei n, const GLuint * ids);
glDeleteVertexArraysAPPLE
in interface GL
public void glDeleteVertexArraysAPPLE(int n, int[] ids, int ids_offset)
void glDeleteVertexArraysAPPLE(GLsizei n, const GLuint * ids);
glDeleteVertexArraysAPPLE
in interface GL
public void glDeleteVertexShaderEXT(int mode)
void glDeleteVertexShaderEXT(GLuint mode);
glDeleteVertexShaderEXT
in interface GL
public void glDepthBoundsEXT(double x, double y)
void glDepthBoundsEXT(GLclampd x, GLclampd y);
glDepthBoundsEXT
in interface GL
public void dispatch_glDepthBoundsEXT0(double x, double y, long procAddress)
void glDepthBoundsEXT(GLclampd x, GLclampd y);
public void glDepthBoundsdNV(double zmin, double zmax)
void glDepthBoundsdNV(GLdouble zmin, GLdouble zmax);
glDepthBoundsdNV
in interface GL
public void dispatch_glDepthBoundsdNV0(double zmin, double zmax, long procAddress)
void glDepthBoundsdNV(GLdouble zmin, GLdouble zmax);
public void glDepthFunc(int func)
void glDepthFunc(GLenum func);
glDepthFunc
in interface GL
public void glDepthMask(boolean flag)
void glDepthMask(GLboolean flag);
glDepthMask
in interface GL
public void glDepthRange(double near_val, double far_val)
void glDepthRange(GLclampd near_val, GLclampd far_val);
glDepthRange
in interface GL
public void glDepthRangedNV(double zNear, double zFar)
void glDepthRangedNV(GLdouble zNear, GLdouble zFar);
glDepthRangedNV
in interface GL
public void dispatch_glDepthRangedNV0(double zNear, double zFar, long procAddress)
void glDepthRangedNV(GLdouble zNear, GLdouble zFar);
public void glDetachObjectARB(int target, int id)
void glDetachObjectARB(GLhandleARB target, GLhandleARB id);
glDetachObjectARB
in interface GL
public void dispatch_glDetachObjectARB0(int target, int id, long procAddress)
void glDetachObjectARB(GLhandleARB target, GLhandleARB id);
public void glDetachShader(int target, int id)
void glDetachShader(GLuint target, GLuint id);
glDetachShader
in interface GL
public void dispatch_glDetachShader0(int target, int id, long procAddress)
void glDetachShader(GLuint target, GLuint id);
public void glDetailTexFuncSGIS(int target, int n, java.nio.FloatBuffer points)
void glDetailTexFuncSGIS(GLenum target, GLsizei n, const GLfloat * points);
glDetailTexFuncSGIS
in interface GL
public void glDetailTexFuncSGIS(int target, int n, float[] points, int points_offset)
void glDetailTexFuncSGIS(GLenum target, GLsizei n, const GLfloat * points);
glDetailTexFuncSGIS
in interface GL
public void glDisable(int cap)
void glDisable(GLenum cap);
glDisable
in interface GL
public void glDisableClientState(int cap)
void glDisableClientState(GLenum cap);
glDisableClientState
in interface GL
public void glDisableIndexedEXT(int target, int index)
void glDisableIndexedEXT(GLenum target, GLuint index);
glDisableIndexedEXT
in interface GL
public void dispatch_glDisableIndexedEXT0(int target, int index, long procAddress)
void glDisableIndexedEXT(GLenum target, GLuint index);
public void glDisableVariantClientStateEXT(int mode)
void glDisableVariantClientStateEXT(GLuint mode);
glDisableVariantClientStateEXT
in interface GL
public void dispatch_glDisableVariantClientStateEXT0(int mode, long procAddress)
void glDisableVariantClientStateEXT(GLuint mode);
public void glDisableVertexAttribAPPLE(int index, int pname)
void glDisableVertexAttribAPPLE(GLuint index, GLenum pname);
glDisableVertexAttribAPPLE
in interface GL
public void dispatch_glDisableVertexAttribAPPLE0(int index, int pname, long procAddress)
void glDisableVertexAttribAPPLE(GLuint index, GLenum pname);
public void glDisableVertexAttribArray(int mode)
void glDisableVertexAttribArray(GLuint mode);
glDisableVertexAttribArray
in interface GL
public void dispatch_glDisableVertexAttribArray0(int mode, long procAddress)
void glDisableVertexAttribArray(GLuint mode);
public void glDisableVertexAttribArrayARB(int mode)
void glDisableVertexAttribArrayARB(GLuint mode);
glDisableVertexAttribArrayARB
in interface GL
public void dispatch_glDisableVertexAttribArrayARB0(int mode, long procAddress)
void glDisableVertexAttribArrayARB(GLuint mode);
public void glDrawArrays(int mode, int first, int count)
void glDrawArrays(GLenum mode, GLint first, GLsizei count);
glDrawArrays
in interface GL
public void glDrawArraysInstancedEXT(int mode, int start, int count, int primcount)
void glDrawArraysInstancedEXT(GLenum mode, GLint start, GLsizei count, GLsizei primcount);
glDrawArraysInstancedEXT
in interface GL
public void dispatch_glDrawArraysInstancedEXT0(int mode, int start, int count, int primcount, long procAddress)
void glDrawArraysInstancedEXT(GLenum mode, GLint start, GLsizei count, GLsizei primcount);
public void glDrawBuffer(int mode)
void glDrawBuffer(GLenum mode);
glDrawBuffer
in interface GL
public void glDrawBufferRegion(int region, int x, int y, int width, int height, int xDest, int yDest)
void glDrawBufferRegion(GLuint region, GLint x, GLint y, GLsizei width, GLsizei height, GLint xDest, GLint yDest);
glDrawBufferRegion
in interface GL
public void dispatch_glDrawBufferRegion0(int region, int x, int y, int width, int height, int xDest, int yDest, long procAddress)
void glDrawBufferRegion(GLuint region, GLint x, GLint y, GLsizei width, GLsizei height, GLint xDest, GLint yDest);
public void glDrawBuffers(int n, java.nio.IntBuffer ids)
void glDrawBuffers(GLsizei n, const GLenum * ids);
glDrawBuffers
in interface GL
public void glDrawBuffers(int n, int[] ids, int ids_offset)
void glDrawBuffers(GLsizei n, const GLenum * ids);
glDrawBuffers
in interface GL
public void glDrawBuffersARB(int n, java.nio.IntBuffer ids)
void glDrawBuffersARB(GLsizei n, const GLenum * ids);
glDrawBuffersARB
in interface GL
public void glDrawBuffersARB(int n, int[] ids, int ids_offset)
void glDrawBuffersARB(GLsizei n, const GLenum * ids);
glDrawBuffersARB
in interface GL
public void glDrawBuffersATI(int n, java.nio.IntBuffer ids)
void glDrawBuffersATI(GLsizei n, const GLenum * ids);
glDrawBuffersATI
in interface GL
public void glDrawBuffersATI(int n, int[] ids, int ids_offset)
void glDrawBuffersATI(GLsizei n, const GLenum * ids);
glDrawBuffersATI
in interface GL
public void glDrawElementArrayAPPLE(int target, int s, int t)
void glDrawElementArrayAPPLE(GLenum target, GLint s, GLsizei t);
glDrawElementArrayAPPLE
in interface GL
public void dispatch_glDrawElementArrayAPPLE0(int target, int s, int t, long procAddress)
void glDrawElementArrayAPPLE(GLenum target, GLint s, GLsizei t);
public void glDrawElementArrayATI(int target, int s)
void glDrawElementArrayATI(GLenum target, GLsizei s);
glDrawElementArrayATI
in interface GL
public void dispatch_glDrawElementArrayATI0(int target, int s, long procAddress)
void glDrawElementArrayATI(GLenum target, GLsizei s);
public void glDrawElements(int mode, int count, int type, java.nio.Buffer indices)
void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices);
glDrawElements
in interface GL
public void glDrawElements(int mode, int count, int type, long indices_buffer_offset)
void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices);
glDrawElements
in interface GL
public void glDrawElementsInstancedEXT(int mode, int count, int type, java.nio.Buffer indices, int primcount)
void glDrawElementsInstancedEXT(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount);
glDrawElementsInstancedEXT
in interface GL
public void glDrawMeshArraysSUN(int target, int s, int t, int r)
void glDrawMeshArraysSUN(GLenum target, GLint s, GLsizei t, GLsizei r);
glDrawMeshArraysSUN
in interface GL
public void dispatch_glDrawMeshArraysSUN0(int target, int s, int t, int r, long procAddress)
void glDrawMeshArraysSUN(GLenum target, GLint s, GLsizei t, GLsizei r);
public void glDrawPixels(int width, int height, int format, int type, java.nio.Buffer pixels)
void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
glDrawPixels
in interface GL
public void glDrawPixels(int width, int height, int format, int type, long pixels_buffer_offset)
void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
glDrawPixels
in interface GL
public void glDrawRangeElementArrayAPPLE(int mode, int start, int end, int first, int count)
void glDrawRangeElementArrayAPPLE(GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count);
glDrawRangeElementArrayAPPLE
in interface GL
public void dispatch_glDrawRangeElementArrayAPPLE0(int mode, int start, int end, int first, int count, long procAddress)
void glDrawRangeElementArrayAPPLE(GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count);
public void glDrawRangeElementArrayATI(int mode, int start, int end, int count)
void glDrawRangeElementArrayATI(GLenum mode, GLuint start, GLuint end, GLsizei count);
glDrawRangeElementArrayATI
in interface GL
public void dispatch_glDrawRangeElementArrayATI0(int mode, int start, int end, int count, long procAddress)
void glDrawRangeElementArrayATI(GLenum mode, GLuint start, GLuint end, GLsizei count);
public void glDrawRangeElements(int mode, int start, int end, int count, int type, java.nio.Buffer indices)
void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices);
glDrawRangeElements
in interface GL
public void glDrawRangeElements(int mode, int start, int end, int count, int type, long indices_buffer_offset)
void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices);
glDrawRangeElements
in interface GL
public void glEdgeFlag(boolean flag)
void glEdgeFlag(GLboolean flag);
glEdgeFlag
in interface GL
public void glEdgeFlagPointer(int stride, java.nio.Buffer ptr)
void glEdgeFlagPointer(GLsizei stride, const GLvoid * ptr);
glEdgeFlagPointer
in interface GL
ptr
- a direct Buffer
public void glEdgeFlagPointer(int stride, long ptr_buffer_offset)
void glEdgeFlagPointer(GLsizei stride, const GLvoid * ptr);
glEdgeFlagPointer
in interface GL
public void glEdgeFlagv(java.nio.ByteBuffer flag)
void glEdgeFlagv(const GLboolean * flag);
glEdgeFlagv
in interface GL
public void glEdgeFlagv(byte[] flag, int flag_offset)
void glEdgeFlagv(const GLboolean * flag);
glEdgeFlagv
in interface GL
public void glElementPointerAPPLE(int pname, java.nio.Buffer params)
void glElementPointerAPPLE(GLenum pname, const GLvoid * params);
glElementPointerAPPLE
in interface GL
params
- a direct Buffer
public void glElementPointerATI(int pname, java.nio.Buffer params)
void glElementPointerATI(GLenum pname, const GLvoid * params);
glElementPointerATI
in interface GL
params
- a direct Buffer
public void glElementPointerATI(int pname, long params_buffer_offset)
void glElementPointerATI(GLenum pname, const GLvoid * params);
glElementPointerATI
in interface GL
public void glEnable(int cap)
void glEnable(GLenum cap);
glEnable
in interface GL
public void glEnableClientState(int cap)
void glEnableClientState(GLenum cap);
glEnableClientState
in interface GL
public void glEnableIndexedEXT(int target, int index)
void glEnableIndexedEXT(GLenum target, GLuint index);
glEnableIndexedEXT
in interface GL
public void dispatch_glEnableIndexedEXT0(int target, int index, long procAddress)
void glEnableIndexedEXT(GLenum target, GLuint index);
public void glEnableVariantClientStateEXT(int mode)
void glEnableVariantClientStateEXT(GLuint mode);
glEnableVariantClientStateEXT
in interface GL
public void dispatch_glEnableVariantClientStateEXT0(int mode, long procAddress)
void glEnableVariantClientStateEXT(GLuint mode);
public void glEnableVertexAttribAPPLE(int index, int pname)
void glEnableVertexAttribAPPLE(GLuint index, GLenum pname);
glEnableVertexAttribAPPLE
in interface GL
public void dispatch_glEnableVertexAttribAPPLE0(int index, int pname, long procAddress)
void glEnableVertexAttribAPPLE(GLuint index, GLenum pname);
public void glEnableVertexAttribArray(int mode)
void glEnableVertexAttribArray(GLuint mode);
glEnableVertexAttribArray
in interface GL
public void dispatch_glEnableVertexAttribArray0(int mode, long procAddress)
void glEnableVertexAttribArray(GLuint mode);
public void glEnableVertexAttribArrayARB(int mode)
void glEnableVertexAttribArrayARB(GLuint mode);
glEnableVertexAttribArrayARB
in interface GL
public void dispatch_glEnableVertexAttribArrayARB0(int mode, long procAddress)
void glEnableVertexAttribArrayARB(GLuint mode);
public void glEnd()
void glEnd(void);
glEnd
in interface GL
public void glEndFragmentShaderATI()
void glEndFragmentShaderATI(void);
glEndFragmentShaderATI
in interface GL
public void dispatch_glEndFragmentShaderATI0(long procAddress)
void glEndFragmentShaderATI(void);
public void glEndList()
void glEndList(void);
glEndList
in interface GL
public void glEndOcclusionQueryNV()
void glEndOcclusionQueryNV(void);
glEndOcclusionQueryNV
in interface GL
public void dispatch_glEndOcclusionQueryNV0(long procAddress)
void glEndOcclusionQueryNV(void);
public void glEndQuery(int mode)
void glEndQuery(GLenum mode);
glEndQuery
in interface GL
public void dispatch_glEndQuery0(int mode, long procAddress)
void glEndQuery(GLenum mode);
public void glEndQueryARB(int mode)
void glEndQueryARB(GLenum mode);
glEndQueryARB
in interface GL
public void dispatch_glEndQueryARB0(int mode, long procAddress)
void glEndQueryARB(GLenum mode);
public void glEndTransformFeedbackNV()
void glEndTransformFeedbackNV(void);
glEndTransformFeedbackNV
in interface GL
public void dispatch_glEndTransformFeedbackNV0(long procAddress)
void glEndTransformFeedbackNV(void);
public void glEndVertexShaderEXT()
void glEndVertexShaderEXT(void);
glEndVertexShaderEXT
in interface GL
public void dispatch_glEndVertexShaderEXT0(long procAddress)
void glEndVertexShaderEXT(void);
public void glEvalCoord1d(double u)
void glEvalCoord1d(GLdouble u);
glEvalCoord1d
in interface GL
public void glEvalCoord1dv(java.nio.DoubleBuffer u)
void glEvalCoord1dv(const GLdouble * u);
glEvalCoord1dv
in interface GL
public void glEvalCoord1dv(double[] u, int u_offset)
void glEvalCoord1dv(const GLdouble * u);
glEvalCoord1dv
in interface GL
public void glEvalCoord1f(float u)
void glEvalCoord1f(GLfloat u);
glEvalCoord1f
in interface GL
public void glEvalCoord1fv(java.nio.FloatBuffer u)
void glEvalCoord1fv(const GLfloat * u);
glEvalCoord1fv
in interface GL
public void glEvalCoord1fv(float[] u, int u_offset)
void glEvalCoord1fv(const GLfloat * u);
glEvalCoord1fv
in interface GL
public void glEvalCoord2d(double u, double v)
void glEvalCoord2d(GLdouble u, GLdouble v);
glEvalCoord2d
in interface GL
public void glEvalCoord2dv(java.nio.DoubleBuffer u)
void glEvalCoord2dv(const GLdouble * u);
glEvalCoord2dv
in interface GL
public void glEvalCoord2dv(double[] u, int u_offset)
void glEvalCoord2dv(const GLdouble * u);
glEvalCoord2dv
in interface GL
public void glEvalCoord2f(float u, float v)
void glEvalCoord2f(GLfloat u, GLfloat v);
glEvalCoord2f
in interface GL
public void glEvalCoord2fv(java.nio.FloatBuffer u)
void glEvalCoord2fv(const GLfloat * u);
glEvalCoord2fv
in interface GL
public void glEvalCoord2fv(float[] u, int u_offset)
void glEvalCoord2fv(const GLfloat * u);
glEvalCoord2fv
in interface GL
public void glEvalMapsNV(int target, int id)
void glEvalMapsNV(GLenum target, GLenum id);
glEvalMapsNV
in interface GL
public void dispatch_glEvalMapsNV0(int target, int id, long procAddress)
void glEvalMapsNV(GLenum target, GLenum id);
public void glEvalMesh1(int mode, int i1, int i2)
void glEvalMesh1(GLenum mode, GLint i1, GLint i2);
glEvalMesh1
in interface GL
public void glEvalMesh2(int mode, int i1, int i2, int j1, int j2)
void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
glEvalMesh2
in interface GL
public void glEvalPoint1(int i)
void glEvalPoint1(GLint i);
glEvalPoint1
in interface GL
public void glEvalPoint2(int i, int j)
void glEvalPoint2(GLint i, GLint j);
glEvalPoint2
in interface GL
public void glExecuteProgramNV(int target, int pname, java.nio.FloatBuffer params)
void glExecuteProgramNV(GLenum target, GLuint pname, const GLfloat * params);
glExecuteProgramNV
in interface GL
public void glExecuteProgramNV(int target, int pname, float[] params, int params_offset)
void glExecuteProgramNV(GLenum target, GLuint pname, const GLfloat * params);
glExecuteProgramNV
in interface GL
public void glExtractComponentEXT(int red, int green, int blue)
void glExtractComponentEXT(GLuint red, GLuint green, GLuint blue);
glExtractComponentEXT
in interface GL
public void dispatch_glExtractComponentEXT0(int red, int green, int blue, long procAddress)
void glExtractComponentEXT(GLuint red, GLuint green, GLuint blue);
public void glFeedbackBuffer(int size, int type, java.nio.FloatBuffer buffer)
void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat * buffer);
glFeedbackBuffer
in interface GL
buffer
- a direct FloatBuffer
public void glFinalCombinerInputNV(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha)
void glFinalCombinerInputNV(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
glFinalCombinerInputNV
in interface GL
public void dispatch_glFinalCombinerInputNV0(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha, long procAddress)
void glFinalCombinerInputNV(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
public void glFinish()
void glFinish(void);
glFinish
in interface GL
public int glFinishAsyncSGIX(java.nio.IntBuffer markerp)
GLint glFinishAsyncSGIX(GLuint * markerp);
glFinishAsyncSGIX
in interface GL
public int glFinishAsyncSGIX(int[] markerp, int markerp_offset)
GLint glFinishAsyncSGIX(GLuint * markerp);
glFinishAsyncSGIX
in interface GL
public void glFinishFenceAPPLE(int mode)
void glFinishFenceAPPLE(GLuint mode);
glFinishFenceAPPLE
in interface GL
public void dispatch_glFinishFenceAPPLE0(int mode, long procAddress)
void glFinishFenceAPPLE(GLuint mode);
public void glFinishFenceNV(int mode)
void glFinishFenceNV(GLuint mode);
glFinishFenceNV
in interface GL
public void dispatch_glFinishFenceNV0(int mode, long procAddress)
void glFinishFenceNV(GLuint mode);
public void glFinishObjectAPPLE(int target, int s)
void glFinishObjectAPPLE(GLenum target, GLint s);
glFinishObjectAPPLE
in interface GL
public void dispatch_glFinishObjectAPPLE0(int target, int s, long procAddress)
void glFinishObjectAPPLE(GLenum target, GLint s);
public void glFinishRenderAPPLE()
void glFinishRenderAPPLE(void);
glFinishRenderAPPLE
in interface GL
public void dispatch_glFinishRenderAPPLE0(long procAddress)
void glFinishRenderAPPLE(void);
public void glFinishTextureSUNX()
void glFinishTextureSUNX(void);
glFinishTextureSUNX
in interface GL
public void dispatch_glFinishTextureSUNX0(long procAddress)
void glFinishTextureSUNX(void);
public void glFlush()
void glFlush(void);
glFlush
in interface GL
public void glFlushMappedBufferRangeAPPLE(int target, int s, int t)
void glFlushMappedBufferRangeAPPLE(GLenum target, ptrdiff_t s, ptrdiff_t t);
glFlushMappedBufferRangeAPPLE
in interface GL
public void dispatch_glFlushMappedBufferRangeAPPLE0(int target, int s, int t, long procAddress)
void glFlushMappedBufferRangeAPPLE(GLenum target, ptrdiff_t s, ptrdiff_t t);
public void glFlushPixelDataRangeNV(int mode)
void glFlushPixelDataRangeNV(GLenum mode);
glFlushPixelDataRangeNV
in interface GL
public void dispatch_glFlushPixelDataRangeNV0(int mode, long procAddress)
void glFlushPixelDataRangeNV(GLenum mode);
public void glFlushRasterSGIX()
void glFlushRasterSGIX(void);
glFlushRasterSGIX
in interface GL
public void dispatch_glFlushRasterSGIX0(long procAddress)
void glFlushRasterSGIX(void);
public void glFlushRenderAPPLE()
void glFlushRenderAPPLE(void);
glFlushRenderAPPLE
in interface GL
public void dispatch_glFlushRenderAPPLE0(long procAddress)
void glFlushRenderAPPLE(void);
public void glFlushVertexArrayRangeAPPLE(int length, java.nio.Buffer pointer)
void glFlushVertexArrayRangeAPPLE(GLsizei length, GLvoid * pointer);
glFlushVertexArrayRangeAPPLE
in interface GL
public void glFlushVertexArrayRangeNV()
void glFlushVertexArrayRangeNV(void);
glFlushVertexArrayRangeNV
in interface GL
public void dispatch_glFlushVertexArrayRangeNV0(long procAddress)
void glFlushVertexArrayRangeNV(void);
public void glFogCoordPointer(int type, int stride, java.nio.Buffer pointer)
void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid * pointer);
glFogCoordPointer
in interface GL
pointer
- a direct Buffer
public void glFogCoordPointer(int type, int stride, long pointer_buffer_offset)
void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid * pointer);
glFogCoordPointer
in interface GL
public void glFogCoordPointerEXT(int type, int stride, java.nio.Buffer pointer)
void glFogCoordPointerEXT(GLenum type, GLsizei stride, const GLvoid * pointer);
glFogCoordPointerEXT
in interface GL
pointer
- a direct Buffer
public void glFogCoordPointerEXT(int type, int stride, long pointer_buffer_offset)
void glFogCoordPointerEXT(GLenum type, GLsizei stride, const GLvoid * pointer);
glFogCoordPointerEXT
in interface GL
public void glFogCoordd(double coord)
void glFogCoordd(GLdouble coord);
glFogCoordd
in interface GL
public void dispatch_glFogCoordd0(double coord, long procAddress)
void glFogCoordd(GLdouble coord);
public void glFogCoorddEXT(double coord)
void glFogCoorddEXT(GLdouble coord);
glFogCoorddEXT
in interface GL
public void dispatch_glFogCoorddEXT0(double coord, long procAddress)
void glFogCoorddEXT(GLdouble coord);
public void glFogCoorddv(java.nio.DoubleBuffer m)
void glFogCoorddv(const GLdouble * m);
glFogCoorddv
in interface GL
public void glFogCoorddv(double[] m, int m_offset)
void glFogCoorddv(const GLdouble * m);
glFogCoorddv
in interface GL
public void glFogCoorddvEXT(java.nio.DoubleBuffer m)
void glFogCoorddvEXT(const GLdouble * m);
glFogCoorddvEXT
in interface GL
public void glFogCoorddvEXT(double[] m, int m_offset)
void glFogCoorddvEXT(const GLdouble * m);
glFogCoorddvEXT
in interface GL
public void glFogCoordf(float coord)
void glFogCoordf(GLfloat coord);
glFogCoordf
in interface GL
public void dispatch_glFogCoordf0(float coord, long procAddress)
void glFogCoordf(GLfloat coord);
public void glFogCoordfEXT(float coord)
void glFogCoordfEXT(GLfloat coord);
glFogCoordfEXT
in interface GL
public void dispatch_glFogCoordfEXT0(float coord, long procAddress)
void glFogCoordfEXT(GLfloat coord);
public void glFogCoordfv(java.nio.FloatBuffer m)
void glFogCoordfv(const GLfloat * m);
glFogCoordfv
in interface GL
public void glFogCoordfv(float[] m, int m_offset)
void glFogCoordfv(const GLfloat * m);
glFogCoordfv
in interface GL
public void glFogCoordfvEXT(java.nio.FloatBuffer m)
void glFogCoordfvEXT(const GLfloat * m);
glFogCoordfvEXT
in interface GL
public void glFogCoordfvEXT(float[] m, int m_offset)
void glFogCoordfvEXT(const GLfloat * m);
glFogCoordfvEXT
in interface GL
public void glFogCoordhNV(short factor)
void glFogCoordhNV(GLhalfNV factor);
glFogCoordhNV
in interface GL
public void dispatch_glFogCoordhNV0(short factor, long procAddress)
void glFogCoordhNV(GLhalfNV factor);
public void glFogCoordhvNV(java.nio.ShortBuffer v)
void glFogCoordhvNV(const GLhalfNV * v);
glFogCoordhvNV
in interface GL
public void glFogCoordhvNV(short[] v, int v_offset)
void glFogCoordhvNV(const GLhalfNV * v);
glFogCoordhvNV
in interface GL
public void glFogFuncSGIS(int size, java.nio.FloatBuffer weights)
void glFogFuncSGIS(GLsizei size, const GLfloat * weights);
glFogFuncSGIS
in interface GL
public void glFogFuncSGIS(int size, float[] weights, int weights_offset)
void glFogFuncSGIS(GLsizei size, const GLfloat * weights);
glFogFuncSGIS
in interface GL
public void glFogf(int pname, float param)
void glFogf(GLenum pname, GLfloat param);
glFogf
in interface GL
public void glFogfv(int pname, java.nio.FloatBuffer params)
void glFogfv(GLenum pname, const GLfloat * params);
glFogfv
in interface GL
public void glFogfv(int pname, float[] params, int params_offset)
void glFogfv(GLenum pname, const GLfloat * params);
glFogfv
in interface GL
public void glFogi(int pname, int param)
void glFogi(GLenum pname, GLint param);
glFogi
in interface GL
public void glFogiv(int pname, java.nio.IntBuffer params)
void glFogiv(GLenum pname, const GLint * params);
glFogiv
in interface GL
public void glFogiv(int pname, int[] params, int params_offset)
void glFogiv(GLenum pname, const GLint * params);
glFogiv
in interface GL
public void glFragmentColorMaterialSGIX(int target, int id)
void glFragmentColorMaterialSGIX(GLenum target, GLenum id);
glFragmentColorMaterialSGIX
in interface GL
public void dispatch_glFragmentColorMaterialSGIX0(int target, int id, long procAddress)
void glFragmentColorMaterialSGIX(GLenum target, GLenum id);
public void glFragmentLightModelfSGIX(int target, float s)
void glFragmentLightModelfSGIX(GLenum target, GLfloat s);
glFragmentLightModelfSGIX
in interface GL
public void dispatch_glFragmentLightModelfSGIX0(int target, float s, long procAddress)
void glFragmentLightModelfSGIX(GLenum target, GLfloat s);
public void glFragmentLightModelfvSGIX(int target, java.nio.FloatBuffer v)
void glFragmentLightModelfvSGIX(GLenum target, const GLfloat * v);
glFragmentLightModelfvSGIX
in interface GL
public void glFragmentLightModelfvSGIX(int target, float[] v, int v_offset)
void glFragmentLightModelfvSGIX(GLenum target, const GLfloat * v);
glFragmentLightModelfvSGIX
in interface GL
public void glFragmentLightModeliSGIX(int target, int s)
void glFragmentLightModeliSGIX(GLenum target, GLint s);
glFragmentLightModeliSGIX
in interface GL
public void dispatch_glFragmentLightModeliSGIX0(int target, int s, long procAddress)
void glFragmentLightModeliSGIX(GLenum target, GLint s);
public void glFragmentLightModelivSGIX(int target, java.nio.IntBuffer v)
void glFragmentLightModelivSGIX(GLenum target, const GLint * v);
glFragmentLightModelivSGIX
in interface GL
public void glFragmentLightModelivSGIX(int target, int[] v, int v_offset)
void glFragmentLightModelivSGIX(GLenum target, const GLint * v);
glFragmentLightModelivSGIX
in interface GL
public void glFragmentLightfSGIX(int target, int pname, float params)
void glFragmentLightfSGIX(GLenum target, GLenum pname, GLfloat params);
glFragmentLightfSGIX
in interface GL
public void dispatch_glFragmentLightfSGIX0(int target, int pname, float params, long procAddress)
void glFragmentLightfSGIX(GLenum target, GLenum pname, GLfloat params);
public void glFragmentLightfvSGIX(int target, int pname, java.nio.FloatBuffer params)
void glFragmentLightfvSGIX(GLenum target, GLenum pname, const GLfloat * params);
glFragmentLightfvSGIX
in interface GL
public void glFragmentLightfvSGIX(int target, int pname, float[] params, int params_offset)
void glFragmentLightfvSGIX(GLenum target, GLenum pname, const GLfloat * params);
glFragmentLightfvSGIX
in interface GL
public void glFragmentLightiSGIX(int target, int pname, int params)
void glFragmentLightiSGIX(GLenum target, GLenum pname, GLint params);
glFragmentLightiSGIX
in interface GL
public void dispatch_glFragmentLightiSGIX0(int target, int pname, int params, long procAddress)
void glFragmentLightiSGIX(GLenum target, GLenum pname, GLint params);
public void glFragmentLightivSGIX(int target, int pname, java.nio.IntBuffer params)
void glFragmentLightivSGIX(GLenum target, GLenum pname, const GLint * params);
glFragmentLightivSGIX
in interface GL
public void glFragmentLightivSGIX(int target, int pname, int[] params, int params_offset)
void glFragmentLightivSGIX(GLenum target, GLenum pname, const GLint * params);
glFragmentLightivSGIX
in interface GL
public void glFragmentMaterialfSGIX(int target, int pname, float params)
void glFragmentMaterialfSGIX(GLenum target, GLenum pname, GLfloat params);
glFragmentMaterialfSGIX
in interface GL
public void dispatch_glFragmentMaterialfSGIX0(int target, int pname, float params, long procAddress)
void glFragmentMaterialfSGIX(GLenum target, GLenum pname, GLfloat params);
public void glFragmentMaterialfvSGIX(int target, int pname, java.nio.FloatBuffer params)
void glFragmentMaterialfvSGIX(GLenum target, GLenum pname, const GLfloat * params);
glFragmentMaterialfvSGIX
in interface GL
public void glFragmentMaterialfvSGIX(int target, int pname, float[] params, int params_offset)
void glFragmentMaterialfvSGIX(GLenum target, GLenum pname, const GLfloat * params);
glFragmentMaterialfvSGIX
in interface GL
public void glFragmentMaterialiSGIX(int target, int pname, int params)
void glFragmentMaterialiSGIX(GLenum target, GLenum pname, GLint params);
glFragmentMaterialiSGIX
in interface GL
public void dispatch_glFragmentMaterialiSGIX0(int target, int pname, int params, long procAddress)
void glFragmentMaterialiSGIX(GLenum target, GLenum pname, GLint params);
public void glFragmentMaterialivSGIX(int target, int pname, java.nio.IntBuffer params)
void glFragmentMaterialivSGIX(GLenum target, GLenum pname, const GLint * params);
glFragmentMaterialivSGIX
in interface GL
public void glFragmentMaterialivSGIX(int target, int pname, int[] params, int params_offset)
void glFragmentMaterialivSGIX(GLenum target, GLenum pname, const GLint * params);
glFragmentMaterialivSGIX
in interface GL
public void glFrameZoomSGIX(int count)
void glFrameZoomSGIX(GLint count);
glFrameZoomSGIX
in interface GL
public void dispatch_glFrameZoomSGIX0(int count, long procAddress)
void glFrameZoomSGIX(GLint count);
public void glFramebufferRenderbufferEXT(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha)
void glFramebufferRenderbufferEXT(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLuint dfactorAlpha);
glFramebufferRenderbufferEXT
in interface GL
public void dispatch_glFramebufferRenderbufferEXT0(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha, long procAddress)
void glFramebufferRenderbufferEXT(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLuint dfactorAlpha);
public void glFramebufferTexture1DEXT(int target, int attachment, int textarget, int texture, int level)
void glFramebufferTexture1DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
glFramebufferTexture1DEXT
in interface GL
public void dispatch_glFramebufferTexture1DEXT0(int target, int attachment, int textarget, int texture, int level, long procAddress)
void glFramebufferTexture1DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
public void glFramebufferTexture2DEXT(int target, int attachment, int textarget, int texture, int level)
void glFramebufferTexture2DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
glFramebufferTexture2DEXT
in interface GL
public void dispatch_glFramebufferTexture2DEXT0(int target, int attachment, int textarget, int texture, int level, long procAddress)
void glFramebufferTexture2DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
public void glFramebufferTexture3DEXT(int target, int attachment, int textarget, int texture, int level, int zoffset)
void glFramebufferTexture3DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
glFramebufferTexture3DEXT
in interface GL
public void dispatch_glFramebufferTexture3DEXT0(int target, int attachment, int textarget, int texture, int level, int zoffset, long procAddress)
void glFramebufferTexture3DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
public void glFramebufferTextureEXT(int target, int attachment, int texture, int level)
void glFramebufferTextureEXT(GLenum target, GLenum attachment, GLuint texture, GLint level);
glFramebufferTextureEXT
in interface GL
public void dispatch_glFramebufferTextureEXT0(int target, int attachment, int texture, int level, long procAddress)
void glFramebufferTextureEXT(GLenum target, GLenum attachment, GLuint texture, GLint level);
public void glFramebufferTextureFaceEXT(int target, int attachment, int texture, int level, int face)
void glFramebufferTextureFaceEXT(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
glFramebufferTextureFaceEXT
in interface GL
public void dispatch_glFramebufferTextureFaceEXT0(int target, int attachment, int texture, int level, int face, long procAddress)
void glFramebufferTextureFaceEXT(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
public void glFramebufferTextureLayerEXT(int target, int attachment, int texture, int level, int layer)
void glFramebufferTextureLayerEXT(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
glFramebufferTextureLayerEXT
in interface GL
public void dispatch_glFramebufferTextureLayerEXT0(int target, int attachment, int texture, int level, int layer, long procAddress)
void glFramebufferTextureLayerEXT(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
public void glFreeObjectBufferATI(int mode)
void glFreeObjectBufferATI(GLuint mode);
glFreeObjectBufferATI
in interface GL
public void dispatch_glFreeObjectBufferATI0(int mode, long procAddress)
void glFreeObjectBufferATI(GLuint mode);
public void glFrontFace(int mode)
void glFrontFace(GLenum mode);
glFrontFace
in interface GL
public void glFrustum(double left, double right, double bottom, double top, double near_val, double far_val)
void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val);
glFrustum
in interface GL
public int glGenAsyncMarkersSGIX(int range)
GLuint glGenAsyncMarkersSGIX(GLsizei range);
glGenAsyncMarkersSGIX
in interface GL
public int dispatch_glGenAsyncMarkersSGIX0(int range, long procAddress)
GLuint glGenAsyncMarkersSGIX(GLsizei range);
public void glGenBuffers(int n, java.nio.IntBuffer ids)
void glGenBuffers(GLsizei n, GLuint * ids);
glGenBuffers
in interface GL
public void glGenBuffers(int n, int[] ids, int ids_offset)
void glGenBuffers(GLsizei n, GLuint * ids);
glGenBuffers
in interface GL
public void glGenBuffersARB(int n, java.nio.IntBuffer ids)
void glGenBuffersARB(GLsizei n, GLuint * ids);
glGenBuffersARB
in interface GL
public void glGenBuffersARB(int n, int[] ids, int ids_offset)
void glGenBuffersARB(GLsizei n, GLuint * ids);
glGenBuffersARB
in interface GL
public void glGenFencesAPPLE(int n, java.nio.IntBuffer ids)
void glGenFencesAPPLE(GLsizei n, GLuint * ids);
glGenFencesAPPLE
in interface GL
public void glGenFencesAPPLE(int n, int[] ids, int ids_offset)
void glGenFencesAPPLE(GLsizei n, GLuint * ids);
glGenFencesAPPLE
in interface GL
public void glGenFencesNV(int n, java.nio.IntBuffer ids)
void glGenFencesNV(GLsizei n, GLuint * ids);
glGenFencesNV
in interface GL
public void glGenFencesNV(int n, int[] ids, int ids_offset)
void glGenFencesNV(GLsizei n, GLuint * ids);
glGenFencesNV
in interface GL
public int glGenFragmentShadersATI(int type)
GLuint glGenFragmentShadersATI(GLuint type);
glGenFragmentShadersATI
in interface GL
public void glGenFramebuffersEXT(int n, java.nio.IntBuffer ids)
void glGenFramebuffersEXT(GLsizei n, GLuint * ids);
glGenFramebuffersEXT
in interface GL
public void glGenFramebuffersEXT(int n, int[] ids, int ids_offset)
void glGenFramebuffersEXT(GLsizei n, GLuint * ids);
glGenFramebuffersEXT
in interface GL
public int glGenLists(int range)
GLuint glGenLists(GLsizei range);
glGenLists
in interface GL
public void glGenOcclusionQueriesNV(int n, java.nio.IntBuffer ids)
void glGenOcclusionQueriesNV(GLsizei n, GLuint * ids);
glGenOcclusionQueriesNV
in interface GL
public void glGenOcclusionQueriesNV(int n, int[] ids, int ids_offset)
void glGenOcclusionQueriesNV(GLsizei n, GLuint * ids);
glGenOcclusionQueriesNV
in interface GL
public void glGenProgramsARB(int n, java.nio.IntBuffer ids)
void glGenProgramsARB(GLsizei n, GLuint * ids);
glGenProgramsARB
in interface GL
public void glGenProgramsARB(int n, int[] ids, int ids_offset)
void glGenProgramsARB(GLsizei n, GLuint * ids);
glGenProgramsARB
in interface GL
public void glGenProgramsNV(int n, java.nio.IntBuffer ids)
void glGenProgramsNV(GLsizei n, GLuint * ids);
glGenProgramsNV
in interface GL
public void glGenProgramsNV(int n, int[] ids, int ids_offset)
void glGenProgramsNV(GLsizei n, GLuint * ids);
glGenProgramsNV
in interface GL
public void glGenQueries(int n, java.nio.IntBuffer ids)
void glGenQueries(GLsizei n, GLuint * ids);
glGenQueries
in interface GL
public void glGenQueries(int n, int[] ids, int ids_offset)
void glGenQueries(GLsizei n, GLuint * ids);
glGenQueries
in interface GL
public void glGenQueriesARB(int n, java.nio.IntBuffer ids)
void glGenQueriesARB(GLsizei n, GLuint * ids);
glGenQueriesARB
in interface GL
public void glGenQueriesARB(int n, int[] ids, int ids_offset)
void glGenQueriesARB(GLsizei n, GLuint * ids);
glGenQueriesARB
in interface GL
public void glGenRenderbuffersEXT(int n, java.nio.IntBuffer ids)
void glGenRenderbuffersEXT(GLsizei n, GLuint * ids);
glGenRenderbuffersEXT
in interface GL
public void glGenRenderbuffersEXT(int n, int[] ids, int ids_offset)
void glGenRenderbuffersEXT(GLsizei n, GLuint * ids);
glGenRenderbuffersEXT
in interface GL
public int glGenSymbolsEXT(int datatype, int storagetype, int range, int components)
GLuint glGenSymbolsEXT(GLenum datatype, GLenum storagetype, GLenum range, GLuint components);
glGenSymbolsEXT
in interface GL
public int dispatch_glGenSymbolsEXT0(int datatype, int storagetype, int range, int components, long procAddress)
GLuint glGenSymbolsEXT(GLenum datatype, GLenum storagetype, GLenum range, GLuint components);
public void glGenTextures(int n, java.nio.IntBuffer textures)
void glGenTextures(GLsizei n, GLuint * textures);
glGenTextures
in interface GL
public void glGenTextures(int n, int[] textures, int textures_offset)
void glGenTextures(GLsizei n, GLuint * textures);
glGenTextures
in interface GL
public void glGenVertexArraysAPPLE(int n, java.nio.IntBuffer ids)
void glGenVertexArraysAPPLE(GLsizei n, GLuint * ids);
glGenVertexArraysAPPLE
in interface GL
public void glGenVertexArraysAPPLE(int n, int[] ids, int ids_offset)
void glGenVertexArraysAPPLE(GLsizei n, GLuint * ids);
glGenVertexArraysAPPLE
in interface GL
public int glGenVertexShadersEXT(int type)
GLuint glGenVertexShadersEXT(GLuint type);
glGenVertexShadersEXT
in interface GL
public void glGenerateMipmapEXT(int mode)
void glGenerateMipmapEXT(GLenum mode);
glGenerateMipmapEXT
in interface GL
public void dispatch_glGenerateMipmapEXT0(int mode, long procAddress)
void glGenerateMipmapEXT(GLenum mode);
public void glGetActiveAttrib(int program, int index, int bufSize, java.nio.IntBuffer length, java.nio.IntBuffer size, java.nio.IntBuffer type, java.nio.ByteBuffer name)
void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
glGetActiveAttrib
in interface GL
public void glGetActiveAttrib(int program, int index, int bufSize, int[] length, int length_offset, int[] size, int size_offset, int[] type, int type_offset, byte[] name, int name_offset)
void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
glGetActiveAttrib
in interface GL
public void glGetActiveAttribARB(int program, int index, int bufSize, java.nio.IntBuffer length, java.nio.IntBuffer size, java.nio.IntBuffer type, java.nio.ByteBuffer name)
void glGetActiveAttribARB(GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name);
glGetActiveAttribARB
in interface GL
public void glGetActiveAttribARB(int program, int index, int bufSize, int[] length, int length_offset, int[] size, int size_offset, int[] type, int type_offset, byte[] name, int name_offset)
void glGetActiveAttribARB(GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name);
glGetActiveAttribARB
in interface GL
public void glGetActiveUniform(int program, int index, int bufSize, java.nio.IntBuffer length, java.nio.IntBuffer size, java.nio.IntBuffer type, java.nio.ByteBuffer name)
void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
glGetActiveUniform
in interface GL
public void glGetActiveUniform(int program, int index, int bufSize, int[] length, int length_offset, int[] size, int size_offset, int[] type, int type_offset, byte[] name, int name_offset)
void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
glGetActiveUniform
in interface GL
public void glGetActiveUniformARB(int program, int index, int bufSize, java.nio.IntBuffer length, java.nio.IntBuffer size, java.nio.IntBuffer type, java.nio.ByteBuffer name)
void glGetActiveUniformARB(GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name);
glGetActiveUniformARB
in interface GL
public void glGetActiveUniformARB(int program, int index, int bufSize, int[] length, int length_offset, int[] size, int size_offset, int[] type, int type_offset, byte[] name, int name_offset)
void glGetActiveUniformARB(GLhandleARB program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name);
glGetActiveUniformARB
in interface GL
public void glGetActiveVaryingNV(int program, int index, int bufSize, java.nio.IntBuffer length, java.nio.IntBuffer size, java.nio.IntBuffer type, java.nio.ByteBuffer name)
void glGetActiveVaryingNV(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name);
glGetActiveVaryingNV
in interface GL
public void glGetActiveVaryingNV(int program, int index, int bufSize, int[] length, int length_offset, int[] size, int size_offset, int[] type, int type_offset, byte[] name, int name_offset)
void glGetActiveVaryingNV(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name);
glGetActiveVaryingNV
in interface GL
public void glGetArrayObjectfvATI(int target, int pname, java.nio.FloatBuffer params)
void glGetArrayObjectfvATI(GLenum target, GLenum pname, GLfloat * params);
glGetArrayObjectfvATI
in interface GL
public void glGetArrayObjectfvATI(int target, int pname, float[] params, int params_offset)
void glGetArrayObjectfvATI(GLenum target, GLenum pname, GLfloat * params);
glGetArrayObjectfvATI
in interface GL
public void glGetArrayObjectivATI(int target, int pname, java.nio.IntBuffer params)
void glGetArrayObjectivATI(GLenum target, GLenum pname, GLint * params);
glGetArrayObjectivATI
in interface GL
public void glGetArrayObjectivATI(int target, int pname, int[] params, int params_offset)
void glGetArrayObjectivATI(GLenum target, GLenum pname, GLint * params);
glGetArrayObjectivATI
in interface GL
public void glGetAttachedObjectsARB(int program, int maxCount, java.nio.IntBuffer count, java.nio.IntBuffer obj)
void glGetAttachedObjectsARB(GLhandleARB program, GLsizei maxCount, GLsizei * count, GLhandleARB * obj);
glGetAttachedObjectsARB
in interface GL
public void glGetAttachedObjectsARB(int program, int maxCount, int[] count, int count_offset, int[] obj, int obj_offset)
void glGetAttachedObjectsARB(GLhandleARB program, GLsizei maxCount, GLsizei * count, GLhandleARB * obj);
glGetAttachedObjectsARB
in interface GL
public void glGetAttachedShaders(int program, int maxCount, java.nio.IntBuffer count, java.nio.IntBuffer obj)
void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * obj);
glGetAttachedShaders
in interface GL
public void glGetAttachedShaders(int program, int maxCount, int[] count, int count_offset, int[] obj, int obj_offset)
void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * obj);
glGetAttachedShaders
in interface GL
public int glGetAttribLocation(int program, java.lang.String name)
GLint glGetAttribLocation(GLuint program, const GLchar * name);
glGetAttribLocation
in interface GL
public int dispatch_glGetAttribLocation0(int program, java.lang.String name, long procAddress)
GLint glGetAttribLocation(GLuint program, const GLchar * name);
public int glGetAttribLocationARB(int program, java.lang.String name)
GLint glGetAttribLocationARB(GLhandleARB program, const GLcharARB * name);
glGetAttribLocationARB
in interface GL
public int dispatch_glGetAttribLocationARB0(int program, java.lang.String name, long procAddress)
GLint glGetAttribLocationARB(GLhandleARB program, const GLcharARB * name);
public void glGetBooleanIndexedvEXT(int target, int index, java.nio.ByteBuffer data)
void glGetBooleanIndexedvEXT(GLenum target, GLuint index, GLboolean * data);
glGetBooleanIndexedvEXT
in interface GL
public void glGetBooleanIndexedvEXT(int target, int index, byte[] data, int data_offset)
void glGetBooleanIndexedvEXT(GLenum target, GLuint index, GLboolean * data);
glGetBooleanIndexedvEXT
in interface GL
public void glGetBooleanv(int pname, java.nio.ByteBuffer params)
void glGetBooleanv(GLenum pname, GLboolean * params);
glGetBooleanv
in interface GL
public void glGetBooleanv(int pname, byte[] params, int params_offset)
void glGetBooleanv(GLenum pname, GLboolean * params);
glGetBooleanv
in interface GL
public void glGetBufferParameteriv(int target, int pname, java.nio.IntBuffer params)
void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params);
glGetBufferParameteriv
in interface GL
public void glGetBufferParameteriv(int target, int pname, int[] params, int params_offset)
void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params);
glGetBufferParameteriv
in interface GL
public void glGetBufferParameterivARB(int target, int pname, java.nio.IntBuffer params)
void glGetBufferParameterivARB(GLenum target, GLenum pname, GLint * params);
glGetBufferParameterivARB
in interface GL
public void glGetBufferParameterivARB(int target, int pname, int[] params, int params_offset)
void glGetBufferParameterivARB(GLenum target, GLenum pname, GLint * params);
glGetBufferParameterivARB
in interface GL
public void glGetBufferSubData(int target, int offset, int size, java.nio.Buffer data)
void glGetBufferSubData(GLenum target, ptrdiff_t offset, ptrdiff_t size, GLvoid * data);
glGetBufferSubData
in interface GL
public void glGetBufferSubDataARB(int target, int offset, int size, java.nio.Buffer data)
void glGetBufferSubDataARB(GLenum target, ptrdiff_t offset, ptrdiff_t size, GLvoid * data);
glGetBufferSubDataARB
in interface GL
data
- a direct Buffer
public void glGetClipPlane(int plane, java.nio.DoubleBuffer equation)
void glGetClipPlane(GLenum plane, GLdouble * equation);
glGetClipPlane
in interface GL
public void glGetClipPlane(int plane, double[] equation, int equation_offset)
void glGetClipPlane(GLenum plane, GLdouble * equation);
glGetClipPlane
in interface GL
public void glGetColorTable(int target, int format, int type, java.nio.Buffer table)
void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * table);
glGetColorTable
in interface GL
public void glGetColorTable(int target, int format, int type, long table_buffer_offset)
void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * table);
glGetColorTable
in interface GL
public void glGetColorTableEXT(int target, int format, int type, java.nio.Buffer table)
void glGetColorTableEXT(GLenum target, GLenum format, GLenum type, GLvoid * table);
glGetColorTableEXT
in interface GL
public void glGetColorTableParameterfv(int target, int pname, java.nio.FloatBuffer params)
void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat * params);
glGetColorTableParameterfv
in interface GL
public void glGetColorTableParameterfv(int target, int pname, float[] params, int params_offset)
void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat * params);
glGetColorTableParameterfv
in interface GL
public void glGetColorTableParameterfvEXT(int target, int pname, java.nio.FloatBuffer params)
void glGetColorTableParameterfvEXT(GLenum target, GLenum pname, GLfloat * params);
glGetColorTableParameterfvEXT
in interface GL
public void glGetColorTableParameterfvEXT(int target, int pname, float[] params, int params_offset)
void glGetColorTableParameterfvEXT(GLenum target, GLenum pname, GLfloat * params);
glGetColorTableParameterfvEXT
in interface GL
public void glGetColorTableParameteriv(int target, int pname, java.nio.IntBuffer params)
void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint * params);
glGetColorTableParameteriv
in interface GL
public void glGetColorTableParameteriv(int target, int pname, int[] params, int params_offset)
void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint * params);
glGetColorTableParameteriv
in interface GL
public void glGetColorTableParameterivEXT(int target, int pname, java.nio.IntBuffer params)
void glGetColorTableParameterivEXT(GLenum target, GLenum pname, GLint * params);
glGetColorTableParameterivEXT
in interface GL
public void glGetColorTableParameterivEXT(int target, int pname, int[] params, int params_offset)
void glGetColorTableParameterivEXT(GLenum target, GLenum pname, GLint * params);
glGetColorTableParameterivEXT
in interface GL
public void glGetCombinerInputParameterfvNV(int stage, int portion, int variable, int pname, java.nio.FloatBuffer params)
void glGetCombinerInputParameterfvNV(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat * params);
glGetCombinerInputParameterfvNV
in interface GL
public void glGetCombinerInputParameterfvNV(int stage, int portion, int variable, int pname, float[] params, int params_offset)
void glGetCombinerInputParameterfvNV(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat * params);
glGetCombinerInputParameterfvNV
in interface GL
public void glGetCombinerInputParameterivNV(int stage, int portion, int variable, int pname, java.nio.IntBuffer params)
void glGetCombinerInputParameterivNV(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint * params);
glGetCombinerInputParameterivNV
in interface GL
public void glGetCombinerInputParameterivNV(int stage, int portion, int variable, int pname, int[] params, int params_offset)
void glGetCombinerInputParameterivNV(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint * params);
glGetCombinerInputParameterivNV
in interface GL
public void glGetCombinerOutputParameterfvNV(int stage, int portion, int pname, java.nio.FloatBuffer params)
void glGetCombinerOutputParameterfvNV(GLenum stage, GLenum portion, GLenum pname, GLfloat * params);
glGetCombinerOutputParameterfvNV
in interface GL
public void glGetCombinerOutputParameterfvNV(int stage, int portion, int pname, float[] params, int params_offset)
void glGetCombinerOutputParameterfvNV(GLenum stage, GLenum portion, GLenum pname, GLfloat * params);
glGetCombinerOutputParameterfvNV
in interface GL
public void glGetCombinerOutputParameterivNV(int stage, int portion, int pname, java.nio.IntBuffer params)
void glGetCombinerOutputParameterivNV(GLenum stage, GLenum portion, GLenum pname, GLint * params);
glGetCombinerOutputParameterivNV
in interface GL
public void glGetCombinerOutputParameterivNV(int stage, int portion, int pname, int[] params, int params_offset)
void glGetCombinerOutputParameterivNV(GLenum stage, GLenum portion, GLenum pname, GLint * params);
glGetCombinerOutputParameterivNV
in interface GL
public void glGetCombinerStageParameterfvNV(int target, int pname, java.nio.FloatBuffer params)
void glGetCombinerStageParameterfvNV(GLenum target, GLenum pname, GLfloat * params);
glGetCombinerStageParameterfvNV
in interface GL
public void glGetCombinerStageParameterfvNV(int target, int pname, float[] params, int params_offset)
void glGetCombinerStageParameterfvNV(GLenum target, GLenum pname, GLfloat * params);
glGetCombinerStageParameterfvNV
in interface GL
public void glGetCompressedTexImage(int target, int level, java.nio.Buffer img)
void glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img);
glGetCompressedTexImage
in interface GL
public void glGetCompressedTexImage(int target, int level, long img_buffer_offset)
void glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img);
glGetCompressedTexImage
in interface GL
public void glGetConvolutionFilter(int target, int format, int type, java.nio.Buffer table)
void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid * table);
glGetConvolutionFilter
in interface GL
public void glGetConvolutionFilter(int target, int format, int type, long table_buffer_offset)
void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid * table);
glGetConvolutionFilter
in interface GL
public void glGetConvolutionParameterfv(int target, int pname, java.nio.FloatBuffer params)
void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat * params);
glGetConvolutionParameterfv
in interface GL
public void glGetConvolutionParameterfv(int target, int pname, float[] params, int params_offset)
void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat * params);
glGetConvolutionParameterfv
in interface GL
public void glGetConvolutionParameteriv(int target, int pname, java.nio.IntBuffer params)
void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint * params);
glGetConvolutionParameteriv
in interface GL
public void glGetConvolutionParameteriv(int target, int pname, int[] params, int params_offset)
void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint * params);
glGetConvolutionParameteriv
in interface GL
public void glGetDetailTexFuncSGIS(int pname, java.nio.FloatBuffer params)
void glGetDetailTexFuncSGIS(GLenum pname, GLfloat * params);
glGetDetailTexFuncSGIS
in interface GL
public void glGetDetailTexFuncSGIS(int pname, float[] params, int params_offset)
void glGetDetailTexFuncSGIS(GLenum pname, GLfloat * params);
glGetDetailTexFuncSGIS
in interface GL
public void glGetDoublev(int pname, java.nio.DoubleBuffer params)
void glGetDoublev(GLenum pname, GLdouble * params);
glGetDoublev
in interface GL
public void glGetDoublev(int pname, double[] params, int params_offset)
void glGetDoublev(GLenum pname, GLdouble * params);
glGetDoublev
in interface GL
public int glGetError()
GLenum glGetError(void);
glGetError
in interface GL
public void glGetFenceivNV(int target, int pname, java.nio.IntBuffer params)
void glGetFenceivNV(GLuint target, GLenum pname, GLint * params);
glGetFenceivNV
in interface GL
public void glGetFenceivNV(int target, int pname, int[] params, int params_offset)
void glGetFenceivNV(GLuint target, GLenum pname, GLint * params);
glGetFenceivNV
in interface GL
public void glGetFinalCombinerInputParameterfvNV(int target, int pname, java.nio.FloatBuffer params)
void glGetFinalCombinerInputParameterfvNV(GLenum target, GLenum pname, GLfloat * params);
glGetFinalCombinerInputParameterfvNV
in interface GL
public void glGetFinalCombinerInputParameterfvNV(int target, int pname, float[] params, int params_offset)
void glGetFinalCombinerInputParameterfvNV(GLenum target, GLenum pname, GLfloat * params);
glGetFinalCombinerInputParameterfvNV
in interface GL
public void glGetFinalCombinerInputParameterivNV(int target, int pname, java.nio.IntBuffer params)
void glGetFinalCombinerInputParameterivNV(GLenum target, GLenum pname, GLint * params);
glGetFinalCombinerInputParameterivNV
in interface GL
public void glGetFinalCombinerInputParameterivNV(int target, int pname, int[] params, int params_offset)
void glGetFinalCombinerInputParameterivNV(GLenum target, GLenum pname, GLint * params);
glGetFinalCombinerInputParameterivNV
in interface GL
public void glGetFloatv(int pname, java.nio.FloatBuffer params)
void glGetFloatv(GLenum pname, GLfloat * params);
glGetFloatv
in interface GL
public void glGetFloatv(int pname, float[] params, int params_offset)
void glGetFloatv(GLenum pname, GLfloat * params);
glGetFloatv
in interface GL
public void glGetFogFuncSGIS(java.nio.FloatBuffer points)
void glGetFogFuncSGIS(GLfloat * points);
glGetFogFuncSGIS
in interface GL
public void glGetFogFuncSGIS(float[] points, int points_offset)
void glGetFogFuncSGIS(GLfloat * points);
glGetFogFuncSGIS
in interface GL
public int glGetFragDataLocationEXT(int program, java.nio.ByteBuffer name)
GLint glGetFragDataLocationEXT(GLuint program, const GLchar * name);
glGetFragDataLocationEXT
in interface GL
public int glGetFragDataLocationEXT(int program, byte[] name, int name_offset)
GLint glGetFragDataLocationEXT(GLuint program, const GLchar * name);
glGetFragDataLocationEXT
in interface GL
public void glGetFragmentLightfvSGIX(int target, int pname, java.nio.FloatBuffer params)
void glGetFragmentLightfvSGIX(GLenum target, GLenum pname, GLfloat * params);
glGetFragmentLightfvSGIX
in interface GL
public void glGetFragmentLightfvSGIX(int target, int pname, float[] params, int params_offset)
void glGetFragmentLightfvSGIX(GLenum target, GLenum pname, GLfloat * params);
glGetFragmentLightfvSGIX
in interface GL
public void glGetFragmentLightivSGIX(int target, int pname, java.nio.IntBuffer params)
void glGetFragmentLightivSGIX(GLenum target, GLenum pname, GLint * params);
glGetFragmentLightivSGIX
in interface GL
public void glGetFragmentLightivSGIX(int target, int pname, int[] params, int params_offset)
void glGetFragmentLightivSGIX(GLenum target, GLenum pname, GLint * params);
glGetFragmentLightivSGIX
in interface GL
public void glGetFragmentMaterialfvSGIX(int target, int pname, java.nio.FloatBuffer params)
void glGetFragmentMaterialfvSGIX(GLenum target, GLenum pname, GLfloat * params);
glGetFragmentMaterialfvSGIX
in interface GL
public void glGetFragmentMaterialfvSGIX(int target, int pname, float[] params, int params_offset)
void glGetFragmentMaterialfvSGIX(GLenum target, GLenum pname, GLfloat * params);
glGetFragmentMaterialfvSGIX
in interface GL
public void glGetFragmentMaterialivSGIX(int target, int pname, java.nio.IntBuffer params)
void glGetFragmentMaterialivSGIX(GLenum target, GLenum pname, GLint * params);
glGetFragmentMaterialivSGIX
in interface GL
public void glGetFragmentMaterialivSGIX(int target, int pname, int[] params, int params_offset)
void glGetFragmentMaterialivSGIX(GLenum target, GLenum pname, GLint * params);
glGetFragmentMaterialivSGIX
in interface GL
public void glGetFramebufferAttachmentParameterivEXT(int stage, int portion, int pname, java.nio.IntBuffer params)
void glGetFramebufferAttachmentParameterivEXT(GLenum stage, GLenum portion, GLenum pname, GLint * params);
glGetFramebufferAttachmentParameterivEXT
in interface GL
public void glGetFramebufferAttachmentParameterivEXT(int stage, int portion, int pname, int[] params, int params_offset)
void glGetFramebufferAttachmentParameterivEXT(GLenum stage, GLenum portion, GLenum pname, GLint * params);
glGetFramebufferAttachmentParameterivEXT
in interface GL
public int glGetHandleARB(int type)
GLhandleARB glGetHandleARB(GLenum type);
glGetHandleARB
in interface GL
public int dispatch_glGetHandleARB0(int type, long procAddress)
GLhandleARB glGetHandleARB(GLenum type);
public void glGetHistogram(int target, boolean reset, int format, int type, java.nio.Buffer values)
void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
glGetHistogram
in interface GL
public void glGetHistogram(int target, boolean reset, int format, int type, long values_buffer_offset)
void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
glGetHistogram
in interface GL
public void glGetHistogramParameterfv(int target, int pname, java.nio.FloatBuffer params)
void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat * params);
glGetHistogramParameterfv
in interface GL
public void glGetHistogramParameterfv(int target, int pname, float[] params, int params_offset)
void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat * params);
glGetHistogramParameterfv
in interface GL
public void glGetHistogramParameteriv(int target, int pname, java.nio.IntBuffer params)
void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint * params);
glGetHistogramParameteriv
in interface GL
public void glGetHistogramParameteriv(int target, int pname, int[] params, int params_offset)
void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint * params);
glGetHistogramParameteriv
in interface GL
public void glGetImageTransformParameterfvHP(int target, int pname, java.nio.FloatBuffer params)
void glGetImageTransformParameterfvHP(GLenum target, GLenum pname, GLfloat * params);
glGetImageTransformParameterfvHP
in interface GL
public void glGetImageTransformParameterfvHP(int target, int pname, float[] params, int params_offset)
void glGetImageTransformParameterfvHP(GLenum target, GLenum pname, GLfloat * params);
glGetImageTransformParameterfvHP
in interface GL
public void glGetImageTransformParameterivHP(int target, int pname, java.nio.IntBuffer params)
void glGetImageTransformParameterivHP(GLenum target, GLenum pname, GLint * params);
glGetImageTransformParameterivHP
in interface GL
public void glGetImageTransformParameterivHP(int target, int pname, int[] params, int params_offset)
void glGetImageTransformParameterivHP(GLenum target, GLenum pname, GLint * params);
glGetImageTransformParameterivHP
in interface GL
public void glGetInfoLogARB(int program, int bufSize, java.nio.IntBuffer length, java.nio.ByteBuffer infoLog)
void glGetInfoLogARB(GLhandleARB program, GLsizei bufSize, GLsizei * length, GLcharARB * infoLog);
glGetInfoLogARB
in interface GL
public void glGetInfoLogARB(int program, int bufSize, int[] length, int length_offset, byte[] infoLog, int infoLog_offset)
void glGetInfoLogARB(GLhandleARB program, GLsizei bufSize, GLsizei * length, GLcharARB * infoLog);
glGetInfoLogARB
in interface GL
public int glGetInstrumentsSGIX()
GLint glGetInstrumentsSGIX(void);
glGetInstrumentsSGIX
in interface GL
public int dispatch_glGetInstrumentsSGIX0(long procAddress)
GLint glGetInstrumentsSGIX(void);
public void glGetIntegerIndexedvEXT(int target, int index, java.nio.IntBuffer data)
void glGetIntegerIndexedvEXT(GLenum target, GLuint index, GLint * data);
glGetIntegerIndexedvEXT
in interface GL
public void glGetIntegerIndexedvEXT(int target, int index, int[] data, int data_offset)
void glGetIntegerIndexedvEXT(GLenum target, GLuint index, GLint * data);
glGetIntegerIndexedvEXT
in interface GL
public void glGetIntegerv(int pname, java.nio.IntBuffer params)
void glGetIntegerv(GLenum pname, GLint * params);
glGetIntegerv
in interface GL
public void glGetIntegerv(int pname, int[] params, int params_offset)
void glGetIntegerv(GLenum pname, GLint * params);
glGetIntegerv
in interface GL
public void glGetInvariantBooleanvEXT(int id, int pname, java.nio.ByteBuffer program)
void glGetInvariantBooleanvEXT(GLuint id, GLenum pname, GLboolean * program);
glGetInvariantBooleanvEXT
in interface GL
public void glGetInvariantBooleanvEXT(int id, int pname, byte[] program, int program_offset)
void glGetInvariantBooleanvEXT(GLuint id, GLenum pname, GLboolean * program);
glGetInvariantBooleanvEXT
in interface GL
public void glGetInvariantFloatvEXT(int target, int pname, java.nio.FloatBuffer params)
void glGetInvariantFloatvEXT(GLuint target, GLenum pname, GLfloat * params);
glGetInvariantFloatvEXT
in interface GL
public void glGetInvariantFloatvEXT(int target, int pname, float[] params, int params_offset)
void glGetInvariantFloatvEXT(GLuint target, GLenum pname, GLfloat * params);
glGetInvariantFloatvEXT
in interface GL
public void glGetInvariantIntegervEXT(int target, int pname, java.nio.IntBuffer params)
void glGetInvariantIntegervEXT(GLuint target, GLenum pname, GLint * params);
glGetInvariantIntegervEXT
in interface GL
public void glGetInvariantIntegervEXT(int target, int pname, int[] params, int params_offset)
void glGetInvariantIntegervEXT(GLuint target, GLenum pname, GLint * params);
glGetInvariantIntegervEXT
in interface GL
public void glGetLightfv(int light, int pname, java.nio.FloatBuffer params)
void glGetLightfv(GLenum light, GLenum pname, GLfloat * params);
glGetLightfv
in interface GL
public void glGetLightfv(int light, int pname, float[] params, int params_offset)
void glGetLightfv(GLenum light, GLenum pname, GLfloat * params);
glGetLightfv
in interface GL
public void glGetLightiv(int light, int pname, java.nio.IntBuffer params)
void glGetLightiv(GLenum light, GLenum pname, GLint * params);
glGetLightiv
in interface GL
public void glGetLightiv(int light, int pname, int[] params, int params_offset)
void glGetLightiv(GLenum light, GLenum pname, GLint * params);
glGetLightiv
in interface GL
public void glGetListParameterfvSGIX(int target, int pname, java.nio.FloatBuffer params)
void glGetListParameterfvSGIX(GLuint target, GLenum pname, GLfloat * params);
glGetListParameterfvSGIX
in interface GL
public void glGetListParameterfvSGIX(int target, int pname, float[] params, int params_offset)
void glGetListParameterfvSGIX(GLuint target, GLenum pname, GLfloat * params);
glGetListParameterfvSGIX
in interface GL
public void glGetListParameterivSGIX(int target, int pname, java.nio.IntBuffer params)
void glGetListParameterivSGIX(GLuint target, GLenum pname, GLint * params);
glGetListParameterivSGIX
in interface GL
public void glGetListParameterivSGIX(int target, int pname, int[] params, int params_offset)
void glGetListParameterivSGIX(GLuint target, GLenum pname, GLint * params);
glGetListParameterivSGIX
in interface GL
public void glGetLocalConstantBooleanvEXT(int id, int pname, java.nio.ByteBuffer program)
void glGetLocalConstantBooleanvEXT(GLuint id, GLenum pname, GLboolean * program);
glGetLocalConstantBooleanvEXT
in interface GL
public void glGetLocalConstantBooleanvEXT(int id, int pname, byte[] program, int program_offset)
void glGetLocalConstantBooleanvEXT(GLuint id, GLenum pname, GLboolean * program);
glGetLocalConstantBooleanvEXT
in interface GL
public void glGetLocalConstantFloatvEXT(int target, int pname, java.nio.FloatBuffer params)
void glGetLocalConstantFloatvEXT(GLuint target, GLenum pname, GLfloat * params);
glGetLocalConstantFloatvEXT
in interface GL
public void glGetLocalConstantFloatvEXT(int target, int pname, float[] params, int params_offset)
void glGetLocalConstantFloatvEXT(GLuint target, GLenum pname, GLfloat * params);
glGetLocalConstantFloatvEXT
in interface GL
public void glGetLocalConstantIntegervEXT(int target, int pname, java.nio.IntBuffer params)
void glGetLocalConstantIntegervEXT(GLuint target, GLenum pname, GLint * params);
glGetLocalConstantIntegervEXT
in interface GL
public void glGetLocalConstantIntegervEXT(int target, int pname, int[] params, int params_offset)
void glGetLocalConstantIntegervEXT(GLuint target, GLenum pname, GLint * params);
glGetLocalConstantIntegervEXT
in interface GL
public void glGetMapAttribParameterfvNV(int stage, int portion, int pname, java.nio.FloatBuffer params)
void glGetMapAttribParameterfvNV(GLenum stage, GLuint portion, GLenum pname, GLfloat * params);
glGetMapAttribParameterfvNV
in interface GL
public void glGetMapAttribParameterfvNV(int stage, int portion, int pname, float[] params, int params_offset)
void glGetMapAttribParameterfvNV(GLenum stage, GLuint portion, GLenum pname, GLfloat * params);
glGetMapAttribParameterfvNV
in interface GL
public void glGetMapAttribParameterivNV(int stage, int portion, int pname, java.nio.IntBuffer params)
void glGetMapAttribParameterivNV(GLenum stage, GLuint portion, GLenum pname, GLint * params);
glGetMapAttribParameterivNV
in interface GL
public void glGetMapAttribParameterivNV(int stage, int portion, int pname, int[] params, int params_offset)
void glGetMapAttribParameterivNV(GLenum stage, GLuint portion, GLenum pname, GLint * params);
glGetMapAttribParameterivNV
in interface GL
public void glGetMapControlPointsNV(int target, int index, int type, int ustride, int vstride, boolean packed, java.nio.Buffer points)
void glGetMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid * points);
glGetMapControlPointsNV
in interface GL
public void glGetMapParameterfvNV(int target, int pname, java.nio.FloatBuffer params)
void glGetMapParameterfvNV(GLenum target, GLenum pname, GLfloat * params);
glGetMapParameterfvNV
in interface GL
public void glGetMapParameterfvNV(int target, int pname, float[] params, int params_offset)
void glGetMapParameterfvNV(GLenum target, GLenum pname, GLfloat * params);
glGetMapParameterfvNV
in interface GL
public void glGetMapParameterivNV(int target, int pname, java.nio.IntBuffer params)
void glGetMapParameterivNV(GLenum target, GLenum pname, GLint * params);
glGetMapParameterivNV
in interface GL
public void glGetMapParameterivNV(int target, int pname, int[] params, int params_offset)
void glGetMapParameterivNV(GLenum target, GLenum pname, GLint * params);
glGetMapParameterivNV
in interface GL
public void glGetMapdv(int target, int query, java.nio.DoubleBuffer v)
void glGetMapdv(GLenum target, GLenum query, GLdouble * v);
glGetMapdv
in interface GL
public void glGetMapdv(int target, int query, double[] v, int v_offset)
void glGetMapdv(GLenum target, GLenum query, GLdouble * v);
glGetMapdv
in interface GL
public void glGetMapfv(int target, int query, java.nio.FloatBuffer v)
void glGetMapfv(GLenum target, GLenum query, GLfloat * v);
glGetMapfv
in interface GL
public void glGetMapfv(int target, int query, float[] v, int v_offset)
void glGetMapfv(GLenum target, GLenum query, GLfloat * v);
glGetMapfv
in interface GL
public void glGetMapiv(int target, int query, java.nio.IntBuffer v)
void glGetMapiv(GLenum target, GLenum query, GLint * v);
glGetMapiv
in interface GL
public void glGetMapiv(int target, int query, int[] v, int v_offset)
void glGetMapiv(GLenum target, GLenum query, GLint * v);
glGetMapiv
in interface GL
public void glGetMaterialfv(int face, int pname, java.nio.FloatBuffer params)
void glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params);
glGetMaterialfv
in interface GL
public void glGetMaterialfv(int face, int pname, float[] params, int params_offset)
void glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params);
glGetMaterialfv
in interface GL
public void glGetMaterialiv(int face, int pname, java.nio.IntBuffer params)
void glGetMaterialiv(GLenum face, GLenum pname, GLint * params);
glGetMaterialiv
in interface GL
public void glGetMaterialiv(int face, int pname, int[] params, int params_offset)
void glGetMaterialiv(GLenum face, GLenum pname, GLint * params);
glGetMaterialiv
in interface GL
public void glGetMinmax(int target, boolean reset, int format, int type, java.nio.Buffer values)
void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
glGetMinmax
in interface GL
public void glGetMinmax(int target, boolean reset, int format, int type, long values_buffer_offset)
void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
glGetMinmax
in interface GL
public void glGetMinmaxParameterfv(int target, int pname, java.nio.FloatBuffer params)
void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat * params);
glGetMinmaxParameterfv
in interface GL
public void glGetMinmaxParameterfv(int target, int pname, float[] params, int params_offset)
void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat * params);
glGetMinmaxParameterfv
in interface GL
public void glGetMinmaxParameteriv(int target, int pname, java.nio.IntBuffer params)
void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint * params);
glGetMinmaxParameteriv
in interface GL
public void glGetMinmaxParameteriv(int target, int pname, int[] params, int params_offset)
void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint * params);
glGetMinmaxParameteriv
in interface GL
public void glGetObjectBufferfvATI(int target, int pname, java.nio.FloatBuffer params)
void glGetObjectBufferfvATI(GLuint target, GLenum pname, GLfloat * params);
glGetObjectBufferfvATI
in interface GL
public void glGetObjectBufferfvATI(int target, int pname, float[] params, int params_offset)
void glGetObjectBufferfvATI(GLuint target, GLenum pname, GLfloat * params);
glGetObjectBufferfvATI
in interface GL
public void glGetObjectBufferivATI(int target, int pname, java.nio.IntBuffer params)
void glGetObjectBufferivATI(GLuint target, GLenum pname, GLint * params);
glGetObjectBufferivATI
in interface GL
public void glGetObjectBufferivATI(int target, int pname, int[] params, int params_offset)
void glGetObjectBufferivATI(GLuint target, GLenum pname, GLint * params);
glGetObjectBufferivATI
in interface GL
public void glGetObjectParameterfvARB(int target, int pname, java.nio.FloatBuffer params)
void glGetObjectParameterfvARB(GLhandleARB target, GLenum pname, GLfloat * params);
glGetObjectParameterfvARB
in interface GL
public void glGetObjectParameterfvARB(int target, int pname, float[] params, int params_offset)
void glGetObjectParameterfvARB(GLhandleARB target, GLenum pname, GLfloat * params);
glGetObjectParameterfvARB
in interface GL
public void glGetObjectParameterivARB(int target, int pname, java.nio.IntBuffer params)
void glGetObjectParameterivARB(GLhandleARB target, GLenum pname, GLint * params);
glGetObjectParameterivARB
in interface GL
public void glGetObjectParameterivARB(int target, int pname, int[] params, int params_offset)
void glGetObjectParameterivARB(GLhandleARB target, GLenum pname, GLint * params);
glGetObjectParameterivARB
in interface GL
public void glGetOcclusionQueryivNV(int target, int pname, java.nio.IntBuffer params)
void glGetOcclusionQueryivNV(GLuint target, GLenum pname, GLint * params);
glGetOcclusionQueryivNV
in interface GL
public void glGetOcclusionQueryivNV(int target, int pname, int[] params, int params_offset)
void glGetOcclusionQueryivNV(GLuint target, GLenum pname, GLint * params);
glGetOcclusionQueryivNV
in interface GL
public void glGetOcclusionQueryuivNV(int id, int pname, java.nio.IntBuffer params)
void glGetOcclusionQueryuivNV(GLuint id, GLenum pname, GLuint * params);
glGetOcclusionQueryuivNV
in interface GL
public void glGetOcclusionQueryuivNV(int id, int pname, int[] params, int params_offset)
void glGetOcclusionQueryuivNV(GLuint id, GLenum pname, GLuint * params);
glGetOcclusionQueryuivNV
in interface GL
public void glGetPixelMapfv(int map, java.nio.FloatBuffer values)
void glGetPixelMapfv(GLenum map, GLfloat * values);
glGetPixelMapfv
in interface GL
public void glGetPixelMapfv(int map, float[] values, int values_offset)
void glGetPixelMapfv(GLenum map, GLfloat * values);
glGetPixelMapfv
in interface GL
public void glGetPixelMapfv(int map, long values_buffer_offset)
void glGetPixelMapfv(GLenum map, GLfloat * values);
glGetPixelMapfv
in interface GL
public void glGetPixelMapuiv(int map, java.nio.IntBuffer values)
void glGetPixelMapuiv(GLenum map, GLuint * values);
glGetPixelMapuiv
in interface GL
public void glGetPixelMapuiv(int map, int[] values, int values_offset)
void glGetPixelMapuiv(GLenum map, GLuint * values);
glGetPixelMapuiv
in interface GL
public void glGetPixelMapuiv(int map, long values_buffer_offset)
void glGetPixelMapuiv(GLenum map, GLuint * values);
glGetPixelMapuiv
in interface GL
public void glGetPixelMapusv(int map, java.nio.ShortBuffer values)
void glGetPixelMapusv(GLenum map, GLushort * values);
glGetPixelMapusv
in interface GL
public void glGetPixelMapusv(int map, short[] values, int values_offset)
void glGetPixelMapusv(GLenum map, GLushort * values);
glGetPixelMapusv
in interface GL
public void glGetPixelMapusv(int map, long values_buffer_offset)
void glGetPixelMapusv(GLenum map, GLushort * values);
glGetPixelMapusv
in interface GL
public void glGetPixelTexGenParameterfvSGIS(int pname, java.nio.FloatBuffer params)
void glGetPixelTexGenParameterfvSGIS(GLenum pname, GLfloat * params);
glGetPixelTexGenParameterfvSGIS
in interface GL
public void glGetPixelTexGenParameterfvSGIS(int pname, float[] params, int params_offset)
void glGetPixelTexGenParameterfvSGIS(GLenum pname, GLfloat * params);
glGetPixelTexGenParameterfvSGIS
in interface GL
public void glGetPixelTexGenParameterivSGIS(int pname, java.nio.IntBuffer params)
void glGetPixelTexGenParameterivSGIS(GLenum pname, GLint * params);
glGetPixelTexGenParameterivSGIS
in interface GL
public void glGetPixelTexGenParameterivSGIS(int pname, int[] params, int params_offset)
void glGetPixelTexGenParameterivSGIS(GLenum pname, GLint * params);
glGetPixelTexGenParameterivSGIS
in interface GL
public void glGetPolygonStipple(java.nio.ByteBuffer mask)
void glGetPolygonStipple(GLubyte * mask);
glGetPolygonStipple
in interface GL
public void glGetPolygonStipple(byte[] mask, int mask_offset)
void glGetPolygonStipple(GLubyte * mask);
glGetPolygonStipple
in interface GL
public void glGetPolygonStipple(long mask_buffer_offset)
void glGetPolygonStipple(GLubyte * mask);
glGetPolygonStipple
in interface GL
public void glGetProgramEnvParameterIivNV(int target, int index, java.nio.IntBuffer params)
void glGetProgramEnvParameterIivNV(GLenum target, GLuint index, GLint * params);
glGetProgramEnvParameterIivNV
in interface GL
public void glGetProgramEnvParameterIivNV(int target, int index, int[] params, int params_offset)
void glGetProgramEnvParameterIivNV(GLenum target, GLuint index, GLint * params);
glGetProgramEnvParameterIivNV
in interface GL
public void glGetProgramEnvParameterIuivNV(int target, int index, java.nio.IntBuffer params)
void glGetProgramEnvParameterIuivNV(GLenum target, GLuint index, GLuint * params);
glGetProgramEnvParameterIuivNV
in interface GL
public void glGetProgramEnvParameterIuivNV(int target, int index, int[] params, int params_offset)
void glGetProgramEnvParameterIuivNV(GLenum target, GLuint index, GLuint * params);
glGetProgramEnvParameterIuivNV
in interface GL
public void glGetProgramEnvParameterdvARB(int index, int pname, java.nio.DoubleBuffer params)
void glGetProgramEnvParameterdvARB(GLenum index, GLuint pname, GLdouble * params);
glGetProgramEnvParameterdvARB
in interface GL
public void glGetProgramEnvParameterdvARB(int index, int pname, double[] params, int params_offset)
void glGetProgramEnvParameterdvARB(GLenum index, GLuint pname, GLdouble * params);
glGetProgramEnvParameterdvARB
in interface GL
public void glGetProgramEnvParameterfvARB(int target, int pname, java.nio.FloatBuffer params)
void glGetProgramEnvParameterfvARB(GLenum target, GLuint pname, GLfloat * params);
glGetProgramEnvParameterfvARB
in interface GL
public void glGetProgramEnvParameterfvARB(int target, int pname, float[] params, int params_offset)
void glGetProgramEnvParameterfvARB(GLenum target, GLuint pname, GLfloat * params);
glGetProgramEnvParameterfvARB
in interface GL
public void glGetProgramInfoLog(int program, int bufSize, java.nio.IntBuffer length, java.nio.ByteBuffer infoLog)
void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
glGetProgramInfoLog
in interface GL
public void glGetProgramInfoLog(int program, int bufSize, int[] length, int length_offset, byte[] infoLog, int infoLog_offset)
void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
glGetProgramInfoLog
in interface GL
public void glGetProgramLocalParameterIivNV(int target, int index, java.nio.IntBuffer params)
void glGetProgramLocalParameterIivNV(GLenum target, GLuint index, GLint * params);
glGetProgramLocalParameterIivNV
in interface GL
public void glGetProgramLocalParameterIivNV(int target, int index, int[] params, int params_offset)
void glGetProgramLocalParameterIivNV(GLenum target, GLuint index, GLint * params);
glGetProgramLocalParameterIivNV
in interface GL
public void glGetProgramLocalParameterIuivNV(int target, int index, java.nio.IntBuffer params)
void glGetProgramLocalParameterIuivNV(GLenum target, GLuint index, GLuint * params);
glGetProgramLocalParameterIuivNV
in interface GL
public void glGetProgramLocalParameterIuivNV(int target, int index, int[] params, int params_offset)
void glGetProgramLocalParameterIuivNV(GLenum target, GLuint index, GLuint * params);
glGetProgramLocalParameterIuivNV
in interface GL
public void glGetProgramLocalParameterdvARB(int index, int pname, java.nio.DoubleBuffer params)
void glGetProgramLocalParameterdvARB(GLenum index, GLuint pname, GLdouble * params);
glGetProgramLocalParameterdvARB
in interface GL
public void glGetProgramLocalParameterdvARB(int index, int pname, double[] params, int params_offset)
void glGetProgramLocalParameterdvARB(GLenum index, GLuint pname, GLdouble * params);
glGetProgramLocalParameterdvARB
in interface GL
public void glGetProgramLocalParameterfvARB(int target, int pname, java.nio.FloatBuffer params)
void glGetProgramLocalParameterfvARB(GLenum target, GLuint pname, GLfloat * params);
glGetProgramLocalParameterfvARB
in interface GL
public void glGetProgramLocalParameterfvARB(int target, int pname, float[] params, int params_offset)
void glGetProgramLocalParameterfvARB(GLenum target, GLuint pname, GLfloat * params);
glGetProgramLocalParameterfvARB
in interface GL
public void glGetProgramNamedParameterdvNV(int id, int len, java.lang.String name, java.nio.DoubleBuffer params)
void glGetProgramNamedParameterdvNV(GLuint id, GLsizei len, const GLubyte * name, GLdouble * params);
glGetProgramNamedParameterdvNV
in interface GL
public void glGetProgramNamedParameterdvNV(int id, int len, java.lang.String name, double[] params, int params_offset)
void glGetProgramNamedParameterdvNV(GLuint id, GLsizei len, const GLubyte * name, GLdouble * params);
glGetProgramNamedParameterdvNV
in interface GL
public void glGetProgramNamedParameterfvNV(int id, int len, java.lang.String name, java.nio.FloatBuffer params)
void glGetProgramNamedParameterfvNV(GLuint id, GLsizei len, const GLubyte * name, GLfloat * params);
glGetProgramNamedParameterfvNV
in interface GL
public void glGetProgramNamedParameterfvNV(int id, int len, java.lang.String name, float[] params, int params_offset)
void glGetProgramNamedParameterfvNV(GLuint id, GLsizei len, const GLubyte * name, GLfloat * params);
glGetProgramNamedParameterfvNV
in interface GL
public void glGetProgramParameterdvNV(int target, int index, int pname, java.nio.DoubleBuffer params)
void glGetProgramParameterdvNV(GLenum target, GLuint index, GLenum pname, GLdouble * params);
glGetProgramParameterdvNV
in interface GL
public void glGetProgramParameterdvNV(int target, int index, int pname, double[] params, int params_offset)
void glGetProgramParameterdvNV(GLenum target, GLuint index, GLenum pname, GLdouble * params);
glGetProgramParameterdvNV
in interface GL
public void glGetProgramParameterfvNV(int stage, int portion, int pname, java.nio.FloatBuffer params)
void glGetProgramParameterfvNV(GLenum stage, GLuint portion, GLenum pname, GLfloat * params);
glGetProgramParameterfvNV
in interface GL
public void glGetProgramParameterfvNV(int stage, int portion, int pname, float[] params, int params_offset)
void glGetProgramParameterfvNV(GLenum stage, GLuint portion, GLenum pname, GLfloat * params);
glGetProgramParameterfvNV
in interface GL
public void glGetProgramStringARB(int target, int pname, java.nio.Buffer string)
void glGetProgramStringARB(GLenum target, GLenum pname, GLvoid * string);
glGetProgramStringARB
in interface GL
string
- a direct Buffer
public void glGetProgramStringNV(int id, int pname, java.nio.ByteBuffer program)
void glGetProgramStringNV(GLuint id, GLenum pname, GLubyte * program);
glGetProgramStringNV
in interface GL
public void glGetProgramStringNV(int id, int pname, byte[] program, int program_offset)
void glGetProgramStringNV(GLuint id, GLenum pname, GLubyte * program);
glGetProgramStringNV
in interface GL
public void glGetProgramiv(int target, int pname, java.nio.IntBuffer params)
void glGetProgramiv(GLuint target, GLenum pname, GLint * params);
glGetProgramiv
in interface GL
public void glGetProgramiv(int target, int pname, int[] params, int params_offset)
void glGetProgramiv(GLuint target, GLenum pname, GLint * params);
glGetProgramiv
in interface GL
public void glGetProgramivARB(int target, int pname, java.nio.IntBuffer params)
void glGetProgramivARB(GLenum target, GLenum pname, GLint * params);
glGetProgramivARB
in interface GL
public void glGetProgramivARB(int target, int pname, int[] params, int params_offset)
void glGetProgramivARB(GLenum target, GLenum pname, GLint * params);
glGetProgramivARB
in interface GL
public void glGetProgramivNV(int target, int pname, java.nio.IntBuffer params)
void glGetProgramivNV(GLuint target, GLenum pname, GLint * params);
glGetProgramivNV
in interface GL
public void glGetProgramivNV(int target, int pname, int[] params, int params_offset)
void glGetProgramivNV(GLuint target, GLenum pname, GLint * params);
glGetProgramivNV
in interface GL
public void glGetQueryObjecti64vEXT(int id, int pname, java.nio.LongBuffer params)
void glGetQueryObjecti64vEXT(GLuint id, GLenum pname, int64_t * params);
glGetQueryObjecti64vEXT
in interface GL
public void glGetQueryObjecti64vEXT(int id, int pname, long[] params, int params_offset)
void glGetQueryObjecti64vEXT(GLuint id, GLenum pname, int64_t * params);
glGetQueryObjecti64vEXT
in interface GL
public void glGetQueryObjectiv(int target, int pname, java.nio.IntBuffer params)
void glGetQueryObjectiv(GLuint target, GLenum pname, GLint * params);
glGetQueryObjectiv
in interface GL
public void glGetQueryObjectiv(int target, int pname, int[] params, int params_offset)
void glGetQueryObjectiv(GLuint target, GLenum pname, GLint * params);
glGetQueryObjectiv
in interface GL
public void glGetQueryObjectivARB(int target, int pname, java.nio.IntBuffer params)
void glGetQueryObjectivARB(GLuint target, GLenum pname, GLint * params);
glGetQueryObjectivARB
in interface GL
public void glGetQueryObjectivARB(int target, int pname, int[] params, int params_offset)
void glGetQueryObjectivARB(GLuint target, GLenum pname, GLint * params);
glGetQueryObjectivARB
in interface GL
public void glGetQueryObjectui64vEXT(int id, int pname, java.nio.LongBuffer params)
void glGetQueryObjectui64vEXT(GLuint id, GLenum pname, uint64_t * params);
glGetQueryObjectui64vEXT
in interface GL
public void glGetQueryObjectui64vEXT(int id, int pname, long[] params, int params_offset)
void glGetQueryObjectui64vEXT(GLuint id, GLenum pname, uint64_t * params);
glGetQueryObjectui64vEXT
in interface GL
public void glGetQueryObjectuiv(int id, int pname, java.nio.IntBuffer params)
void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params);
glGetQueryObjectuiv
in interface GL
public void glGetQueryObjectuiv(int id, int pname, int[] params, int params_offset)
void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params);
glGetQueryObjectuiv
in interface GL
public void glGetQueryObjectuivARB(int id, int pname, java.nio.IntBuffer params)
void glGetQueryObjectuivARB(GLuint id, GLenum pname, GLuint * params);
glGetQueryObjectuivARB
in interface GL
public void glGetQueryObjectuivARB(int id, int pname, int[] params, int params_offset)
void glGetQueryObjectuivARB(GLuint id, GLenum pname, GLuint * params);
glGetQueryObjectuivARB
in interface GL
public void glGetQueryiv(int target, int pname, java.nio.IntBuffer params)
void glGetQueryiv(GLenum target, GLenum pname, GLint * params);
glGetQueryiv
in interface GL
public void glGetQueryiv(int target, int pname, int[] params, int params_offset)
void glGetQueryiv(GLenum target, GLenum pname, GLint * params);
glGetQueryiv
in interface GL
public void glGetQueryivARB(int target, int pname, java.nio.IntBuffer params)
void glGetQueryivARB(GLenum target, GLenum pname, GLint * params);
glGetQueryivARB
in interface GL
public void glGetQueryivARB(int target, int pname, int[] params, int params_offset)
void glGetQueryivARB(GLenum target, GLenum pname, GLint * params);
glGetQueryivARB
in interface GL
public void glGetRenderbufferParameterivEXT(int target, int pname, java.nio.IntBuffer params)
void glGetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint * params);
glGetRenderbufferParameterivEXT
in interface GL
public void glGetRenderbufferParameterivEXT(int target, int pname, int[] params, int params_offset)
void glGetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint * params);
glGetRenderbufferParameterivEXT
in interface GL
public void glGetSeparableFilter(int target, int format, int type, java.nio.Buffer row, java.nio.Buffer column, java.nio.Buffer span)
void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
glGetSeparableFilter
in interface GL
public void glGetSeparableFilter(int target, int format, int type, long row_buffer_offset, long column_buffer_offset, long span_buffer_offset)
void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
glGetSeparableFilter
in interface GL
public void glGetShaderInfoLog(int program, int bufSize, java.nio.IntBuffer length, java.nio.ByteBuffer infoLog)
void glGetShaderInfoLog(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
glGetShaderInfoLog
in interface GL
public void glGetShaderInfoLog(int program, int bufSize, int[] length, int length_offset, byte[] infoLog, int infoLog_offset)
void glGetShaderInfoLog(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
glGetShaderInfoLog
in interface GL
public void glGetShaderSource(int program, int bufSize, java.nio.IntBuffer length, java.nio.ByteBuffer infoLog)
void glGetShaderSource(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
glGetShaderSource
in interface GL
public void glGetShaderSource(int program, int bufSize, int[] length, int length_offset, byte[] infoLog, int infoLog_offset)
void glGetShaderSource(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
glGetShaderSource
in interface GL
public void glGetShaderSourceARB(int program, int bufSize, java.nio.IntBuffer length, java.nio.ByteBuffer infoLog)
void glGetShaderSourceARB(GLhandleARB program, GLsizei bufSize, GLsizei * length, GLcharARB * infoLog);
glGetShaderSourceARB
in interface GL
public void glGetShaderSourceARB(int program, int bufSize, int[] length, int length_offset, byte[] infoLog, int infoLog_offset)
void glGetShaderSourceARB(GLhandleARB program, GLsizei bufSize, GLsizei * length, GLcharARB * infoLog);
glGetShaderSourceARB
in interface GL
public void glGetShaderiv(int target, int pname, java.nio.IntBuffer params)
void glGetShaderiv(GLuint target, GLenum pname, GLint * params);
glGetShaderiv
in interface GL
public void glGetShaderiv(int target, int pname, int[] params, int params_offset)
void glGetShaderiv(GLuint target, GLenum pname, GLint * params);
glGetShaderiv
in interface GL
public void glGetSharpenTexFuncSGIS(int pname, java.nio.FloatBuffer params)
void glGetSharpenTexFuncSGIS(GLenum pname, GLfloat * params);
glGetSharpenTexFuncSGIS
in interface GL
public void glGetSharpenTexFuncSGIS(int pname, float[] params, int params_offset)
void glGetSharpenTexFuncSGIS(GLenum pname, GLfloat * params);
glGetSharpenTexFuncSGIS
in interface GL
public java.lang.String glGetString(int name)
const GLubyte * glGetString(GLenum name);
glGetString
in interface GL
public void glGetTexBumpParameterfvATI(int pname, java.nio.FloatBuffer params)
void glGetTexBumpParameterfvATI(GLenum pname, GLfloat * params);
glGetTexBumpParameterfvATI
in interface GL
public void glGetTexBumpParameterfvATI(int pname, float[] params, int params_offset)
void glGetTexBumpParameterfvATI(GLenum pname, GLfloat * params);
glGetTexBumpParameterfvATI
in interface GL
public void glGetTexBumpParameterivATI(int pname, java.nio.IntBuffer params)
void glGetTexBumpParameterivATI(GLenum pname, GLint * params);
glGetTexBumpParameterivATI
in interface GL
public void glGetTexBumpParameterivATI(int pname, int[] params, int params_offset)
void glGetTexBumpParameterivATI(GLenum pname, GLint * params);
glGetTexBumpParameterivATI
in interface GL
public void glGetTexEnvfv(int target, int pname, java.nio.FloatBuffer params)
void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat * params);
glGetTexEnvfv
in interface GL
public void glGetTexEnvfv(int target, int pname, float[] params, int params_offset)
void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat * params);
glGetTexEnvfv
in interface GL
public void glGetTexEnviv(int target, int pname, java.nio.IntBuffer params)
void glGetTexEnviv(GLenum target, GLenum pname, GLint * params);
glGetTexEnviv
in interface GL
public void glGetTexEnviv(int target, int pname, int[] params, int params_offset)
void glGetTexEnviv(GLenum target, GLenum pname, GLint * params);
glGetTexEnviv
in interface GL
public void glGetTexFilterFuncSGIS(int target, int pname, java.nio.FloatBuffer params)
void glGetTexFilterFuncSGIS(GLenum target, GLenum pname, GLfloat * params);
glGetTexFilterFuncSGIS
in interface GL
public void glGetTexFilterFuncSGIS(int target, int pname, float[] params, int params_offset)
void glGetTexFilterFuncSGIS(GLenum target, GLenum pname, GLfloat * params);
glGetTexFilterFuncSGIS
in interface GL
public void glGetTexGendv(int coord, int pname, java.nio.DoubleBuffer params)
void glGetTexGendv(GLenum coord, GLenum pname, GLdouble * params);
glGetTexGendv
in interface GL
public void glGetTexGendv(int coord, int pname, double[] params, int params_offset)
void glGetTexGendv(GLenum coord, GLenum pname, GLdouble * params);
glGetTexGendv
in interface GL
public void glGetTexGenfv(int coord, int pname, java.nio.FloatBuffer params)
void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * params);
glGetTexGenfv
in interface GL
public void glGetTexGenfv(int coord, int pname, float[] params, int params_offset)
void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * params);
glGetTexGenfv
in interface GL
public void glGetTexGeniv(int coord, int pname, java.nio.IntBuffer params)
void glGetTexGeniv(GLenum coord, GLenum pname, GLint * params);
glGetTexGeniv
in interface GL
public void glGetTexGeniv(int coord, int pname, int[] params, int params_offset)
void glGetTexGeniv(GLenum coord, GLenum pname, GLint * params);
glGetTexGeniv
in interface GL
public void glGetTexImage(int target, int level, int format, int type, java.nio.Buffer pixels)
void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels);
glGetTexImage
in interface GL
public void glGetTexImage(int target, int level, int format, int type, long pixels_buffer_offset)
void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels);
glGetTexImage
in interface GL
public void glGetTexLevelParameterfv(int target, int level, int pname, java.nio.FloatBuffer params)
void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params);
glGetTexLevelParameterfv
in interface GL
public void glGetTexLevelParameterfv(int target, int level, int pname, float[] params, int params_offset)
void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params);
glGetTexLevelParameterfv
in interface GL
public void glGetTexLevelParameteriv(int target, int level, int pname, java.nio.IntBuffer params)
void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params);
glGetTexLevelParameteriv
in interface GL
public void glGetTexLevelParameteriv(int target, int level, int pname, int[] params, int params_offset)
void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params);
glGetTexLevelParameteriv
in interface GL
public void glGetTexParameterIivEXT(int target, int pname, java.nio.IntBuffer params)
void glGetTexParameterIivEXT(GLenum target, GLenum pname, GLint * params);
glGetTexParameterIivEXT
in interface GL
public void glGetTexParameterIivEXT(int target, int pname, int[] params, int params_offset)
void glGetTexParameterIivEXT(GLenum target, GLenum pname, GLint * params);
glGetTexParameterIivEXT
in interface GL
public void glGetTexParameterIuivEXT(int target, int pname, java.nio.IntBuffer params)
void glGetTexParameterIuivEXT(GLenum target, GLenum pname, GLuint * params);
glGetTexParameterIuivEXT
in interface GL
public void glGetTexParameterIuivEXT(int target, int pname, int[] params, int params_offset)
void glGetTexParameterIuivEXT(GLenum target, GLenum pname, GLuint * params);
glGetTexParameterIuivEXT
in interface GL
public void glGetTexParameterfv(int target, int pname, java.nio.FloatBuffer params)
void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params);
glGetTexParameterfv
in interface GL
public void glGetTexParameterfv(int target, int pname, float[] params, int params_offset)
void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params);
glGetTexParameterfv
in interface GL
public void glGetTexParameteriv(int target, int pname, java.nio.IntBuffer params)
void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params);
glGetTexParameteriv
in interface GL
public void glGetTexParameteriv(int target, int pname, int[] params, int params_offset)
void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params);
glGetTexParameteriv
in interface GL
public void glGetTrackMatrixivNV(int stage, int portion, int pname, java.nio.IntBuffer params)
void glGetTrackMatrixivNV(GLenum stage, GLuint portion, GLenum pname, GLint * params);
glGetTrackMatrixivNV
in interface GL
public void glGetTrackMatrixivNV(int stage, int portion, int pname, int[] params, int params_offset)
void glGetTrackMatrixivNV(GLenum stage, GLuint portion, GLenum pname, GLint * params);
glGetTrackMatrixivNV
in interface GL
public void glGetTransformFeedbackVaryingNV(int program, int index, java.nio.IntBuffer location)
void glGetTransformFeedbackVaryingNV(GLuint program, GLuint index, GLint * location);
glGetTransformFeedbackVaryingNV
in interface GL
public void glGetTransformFeedbackVaryingNV(int program, int index, int[] location, int location_offset)
void glGetTransformFeedbackVaryingNV(GLuint program, GLuint index, GLint * location);
glGetTransformFeedbackVaryingNV
in interface GL
public int glGetUniformBufferSizeEXT(int program, int location)
GLint glGetUniformBufferSizeEXT(GLuint program, GLint location);
glGetUniformBufferSizeEXT
in interface GL
public int dispatch_glGetUniformBufferSizeEXT0(int program, int location, long procAddress)
GLint glGetUniformBufferSizeEXT(GLuint program, GLint location);
public int glGetUniformLocation(int program, java.lang.String name)
GLint glGetUniformLocation(GLuint program, const GLchar * name);
glGetUniformLocation
in interface GL
public int dispatch_glGetUniformLocation0(int program, java.lang.String name, long procAddress)
GLint glGetUniformLocation(GLuint program, const GLchar * name);
public int glGetUniformLocationARB(int program, java.lang.String name)
GLint glGetUniformLocationARB(GLhandleARB program, const GLcharARB * name);
glGetUniformLocationARB
in interface GL
public int dispatch_glGetUniformLocationARB0(int program, java.lang.String name, long procAddress)
GLint glGetUniformLocationARB(GLhandleARB program, const GLcharARB * name);
public int glGetUniformOffsetEXT(int program, int location)
ptrdiff_t glGetUniformOffsetEXT(GLuint program, GLint location);
glGetUniformOffsetEXT
in interface GL
public int dispatch_glGetUniformOffsetEXT0(int program, int location, long procAddress)
ptrdiff_t glGetUniformOffsetEXT(GLuint program, GLint location);
public void glGetUniformfv(int program, int location, java.nio.FloatBuffer params)
void glGetUniformfv(GLuint program, GLint location, GLfloat * params);
glGetUniformfv
in interface GL
public void glGetUniformfv(int program, int location, float[] params, int params_offset)
void glGetUniformfv(GLuint program, GLint location, GLfloat * params);
glGetUniformfv
in interface GL
public void glGetUniformfvARB(int program, int location, java.nio.FloatBuffer params)
void glGetUniformfvARB(GLhandleARB program, GLint location, GLfloat * params);
glGetUniformfvARB
in interface GL
public void glGetUniformfvARB(int program, int location, float[] params, int params_offset)
void glGetUniformfvARB(GLhandleARB program, GLint location, GLfloat * params);
glGetUniformfvARB
in interface GL
public void glGetUniformiv(int program, int location, java.nio.IntBuffer params)
void glGetUniformiv(GLuint program, GLint location, GLint * params);
glGetUniformiv
in interface GL
public void glGetUniformiv(int program, int location, int[] params, int params_offset)
void glGetUniformiv(GLuint program, GLint location, GLint * params);
glGetUniformiv
in interface GL
public void glGetUniformivARB(int program, int location, java.nio.IntBuffer params)
void glGetUniformivARB(GLhandleARB program, GLint location, GLint * params);
glGetUniformivARB
in interface GL
public void glGetUniformivARB(int program, int location, int[] params, int params_offset)
void glGetUniformivARB(GLhandleARB program, GLint location, GLint * params);
glGetUniformivARB
in interface GL
public void glGetUniformuivEXT(int program, int location, java.nio.IntBuffer params)
void glGetUniformuivEXT(GLuint program, GLint location, GLuint * params);
glGetUniformuivEXT
in interface GL
public void glGetUniformuivEXT(int program, int location, int[] params, int params_offset)
void glGetUniformuivEXT(GLuint program, GLint location, GLuint * params);
glGetUniformuivEXT
in interface GL
public void glGetVariantArrayObjectfvATI(int target, int pname, java.nio.FloatBuffer params)
void glGetVariantArrayObjectfvATI(GLuint target, GLenum pname, GLfloat * params);
glGetVariantArrayObjectfvATI
in interface GL
public void glGetVariantArrayObjectfvATI(int target, int pname, float[] params, int params_offset)
void glGetVariantArrayObjectfvATI(GLuint target, GLenum pname, GLfloat * params);
glGetVariantArrayObjectfvATI
in interface GL
public void glGetVariantArrayObjectivATI(int target, int pname, java.nio.IntBuffer params)
void glGetVariantArrayObjectivATI(GLuint target, GLenum pname, GLint * params);
glGetVariantArrayObjectivATI
in interface GL
public void glGetVariantArrayObjectivATI(int target, int pname, int[] params, int params_offset)
void glGetVariantArrayObjectivATI(GLuint target, GLenum pname, GLint * params);
glGetVariantArrayObjectivATI
in interface GL
public void glGetVariantBooleanvEXT(int id, int pname, java.nio.ByteBuffer program)
void glGetVariantBooleanvEXT(GLuint id, GLenum pname, GLboolean * program);
glGetVariantBooleanvEXT
in interface GL
public void glGetVariantBooleanvEXT(int id, int pname, byte[] program, int program_offset)
void glGetVariantBooleanvEXT(GLuint id, GLenum pname, GLboolean * program);
glGetVariantBooleanvEXT
in interface GL
public void glGetVariantFloatvEXT(int target, int pname, java.nio.FloatBuffer params)
void glGetVariantFloatvEXT(GLuint target, GLenum pname, GLfloat * params);
glGetVariantFloatvEXT
in interface GL
public void glGetVariantFloatvEXT(int target, int pname, float[] params, int params_offset)
void glGetVariantFloatvEXT(GLuint target, GLenum pname, GLfloat * params);
glGetVariantFloatvEXT
in interface GL
public void glGetVariantIntegervEXT(int target, int pname, java.nio.IntBuffer params)
void glGetVariantIntegervEXT(GLuint target, GLenum pname, GLint * params);
glGetVariantIntegervEXT
in interface GL
public void glGetVariantIntegervEXT(int target, int pname, int[] params, int params_offset)
void glGetVariantIntegervEXT(GLuint target, GLenum pname, GLint * params);
glGetVariantIntegervEXT
in interface GL
public int glGetVaryingLocationNV(int program, java.nio.ByteBuffer name)
GLint glGetVaryingLocationNV(GLuint program, const GLchar * name);
glGetVaryingLocationNV
in interface GL
public int glGetVaryingLocationNV(int program, byte[] name, int name_offset)
GLint glGetVaryingLocationNV(GLuint program, const GLchar * name);
glGetVaryingLocationNV
in interface GL
public void glGetVertexAttribArrayObjectfvATI(int target, int pname, java.nio.FloatBuffer params)
void glGetVertexAttribArrayObjectfvATI(GLuint target, GLenum pname, GLfloat * params);
glGetVertexAttribArrayObjectfvATI
in interface GL
public void glGetVertexAttribArrayObjectfvATI(int target, int pname, float[] params, int params_offset)
void glGetVertexAttribArrayObjectfvATI(GLuint target, GLenum pname, GLfloat * params);
glGetVertexAttribArrayObjectfvATI
in interface GL
public void glGetVertexAttribArrayObjectivATI(int target, int pname, java.nio.IntBuffer params)
void glGetVertexAttribArrayObjectivATI(GLuint target, GLenum pname, GLint * params);
glGetVertexAttribArrayObjectivATI
in interface GL
public void glGetVertexAttribArrayObjectivATI(int target, int pname, int[] params, int params_offset)
void glGetVertexAttribArrayObjectivATI(GLuint target, GLenum pname, GLint * params);
glGetVertexAttribArrayObjectivATI
in interface GL
public void glGetVertexAttribIivEXT(int index, int pname, java.nio.IntBuffer params)
void glGetVertexAttribIivEXT(GLuint index, GLenum pname, GLint * params);
glGetVertexAttribIivEXT
in interface GL
public void glGetVertexAttribIivEXT(int index, int pname, int[] params, int params_offset)
void glGetVertexAttribIivEXT(GLuint index, GLenum pname, GLint * params);
glGetVertexAttribIivEXT
in interface GL
public void glGetVertexAttribIuivEXT(int index, int pname, java.nio.IntBuffer params)
void glGetVertexAttribIuivEXT(GLuint index, GLenum pname, GLuint * params);
glGetVertexAttribIuivEXT
in interface GL
public void glGetVertexAttribIuivEXT(int index, int pname, int[] params, int params_offset)
void glGetVertexAttribIuivEXT(GLuint index, GLenum pname, GLuint * params);
glGetVertexAttribIuivEXT
in interface GL
public void glGetVertexAttribdv(int index, int pname, java.nio.DoubleBuffer params)
void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params);
glGetVertexAttribdv
in interface GL
public void glGetVertexAttribdv(int index, int pname, double[] params, int params_offset)
void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params);
glGetVertexAttribdv
in interface GL
public void glGetVertexAttribdvARB(int index, int pname, java.nio.DoubleBuffer params)
void glGetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble * params);
glGetVertexAttribdvARB
in interface GL
public void glGetVertexAttribdvARB(int index, int pname, double[] params, int params_offset)
void glGetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble * params);
glGetVertexAttribdvARB
in interface GL
public void glGetVertexAttribdvNV(int index, int pname, java.nio.DoubleBuffer params)
void glGetVertexAttribdvNV(GLuint index, GLenum pname, GLdouble * params);
glGetVertexAttribdvNV
in interface GL
public void glGetVertexAttribdvNV(int index, int pname, double[] params, int params_offset)
void glGetVertexAttribdvNV(GLuint index, GLenum pname, GLdouble * params);
glGetVertexAttribdvNV
in interface GL
public void glGetVertexAttribfv(int target, int pname, java.nio.FloatBuffer params)
void glGetVertexAttribfv(GLuint target, GLenum pname, GLfloat * params);
glGetVertexAttribfv
in interface GL
public void glGetVertexAttribfv(int target, int pname, float[] params, int params_offset)
void glGetVertexAttribfv(GLuint target, GLenum pname, GLfloat * params);
glGetVertexAttribfv
in interface GL
public void glGetVertexAttribfvARB(int target, int pname, java.nio.FloatBuffer params)
void glGetVertexAttribfvARB(GLuint target, GLenum pname, GLfloat * params);
glGetVertexAttribfvARB
in interface GL
public void glGetVertexAttribfvARB(int target, int pname, float[] params, int params_offset)
void glGetVertexAttribfvARB(GLuint target, GLenum pname, GLfloat * params);
glGetVertexAttribfvARB
in interface GL
public void glGetVertexAttribfvNV(int target, int pname, java.nio.FloatBuffer params)
void glGetVertexAttribfvNV(GLuint target, GLenum pname, GLfloat * params);
glGetVertexAttribfvNV
in interface GL
public void glGetVertexAttribfvNV(int target, int pname, float[] params, int params_offset)
void glGetVertexAttribfvNV(GLuint target, GLenum pname, GLfloat * params);
glGetVertexAttribfvNV
in interface GL
public void glGetVertexAttribiv(int target, int pname, java.nio.IntBuffer params)
void glGetVertexAttribiv(GLuint target, GLenum pname, GLint * params);
glGetVertexAttribiv
in interface GL
public void glGetVertexAttribiv(int target, int pname, int[] params, int params_offset)
void glGetVertexAttribiv(GLuint target, GLenum pname, GLint * params);
glGetVertexAttribiv
in interface GL
public void glGetVertexAttribivARB(int target, int pname, java.nio.IntBuffer params)
void glGetVertexAttribivARB(GLuint target, GLenum pname, GLint * params);
glGetVertexAttribivARB
in interface GL
public void glGetVertexAttribivARB(int target, int pname, int[] params, int params_offset)
void glGetVertexAttribivARB(GLuint target, GLenum pname, GLint * params);
glGetVertexAttribivARB
in interface GL
public void glGetVertexAttribivNV(int target, int pname, java.nio.IntBuffer params)
void glGetVertexAttribivNV(GLuint target, GLenum pname, GLint * params);
glGetVertexAttribivNV
in interface GL
public void glGetVertexAttribivNV(int target, int pname, int[] params, int params_offset)
void glGetVertexAttribivNV(GLuint target, GLenum pname, GLint * params);
glGetVertexAttribivNV
in interface GL
public void glGlobalAlphaFactorbSUN(byte factor)
void glGlobalAlphaFactorbSUN(GLbyte factor);
glGlobalAlphaFactorbSUN
in interface GL
public void dispatch_glGlobalAlphaFactorbSUN0(byte factor, long procAddress)
void glGlobalAlphaFactorbSUN(GLbyte factor);
public void glGlobalAlphaFactordSUN(double coord)
void glGlobalAlphaFactordSUN(GLdouble coord);
glGlobalAlphaFactordSUN
in interface GL
public void dispatch_glGlobalAlphaFactordSUN0(double coord, long procAddress)
void glGlobalAlphaFactordSUN(GLdouble coord);
public void glGlobalAlphaFactorfSUN(float coord)
void glGlobalAlphaFactorfSUN(GLfloat coord);
glGlobalAlphaFactorfSUN
in interface GL
public void dispatch_glGlobalAlphaFactorfSUN0(float coord, long procAddress)
void glGlobalAlphaFactorfSUN(GLfloat coord);
public void glGlobalAlphaFactoriSUN(int count)
void glGlobalAlphaFactoriSUN(GLint count);
glGlobalAlphaFactoriSUN
in interface GL
public void dispatch_glGlobalAlphaFactoriSUN0(int count, long procAddress)
void glGlobalAlphaFactoriSUN(GLint count);
public void glGlobalAlphaFactorsSUN(short factor)
void glGlobalAlphaFactorsSUN(GLshort factor);
glGlobalAlphaFactorsSUN
in interface GL
public void dispatch_glGlobalAlphaFactorsSUN0(short factor, long procAddress)
void glGlobalAlphaFactorsSUN(GLshort factor);
public void glGlobalAlphaFactorubSUN(byte factor)
void glGlobalAlphaFactorubSUN(GLubyte factor);
glGlobalAlphaFactorubSUN
in interface GL
public void dispatch_glGlobalAlphaFactorubSUN0(byte factor, long procAddress)
void glGlobalAlphaFactorubSUN(GLubyte factor);
public void glGlobalAlphaFactoruiSUN(int mode)
void glGlobalAlphaFactoruiSUN(GLuint mode);
glGlobalAlphaFactoruiSUN
in interface GL
public void dispatch_glGlobalAlphaFactoruiSUN0(int mode, long procAddress)
void glGlobalAlphaFactoruiSUN(GLuint mode);
public void glGlobalAlphaFactorusSUN(short factor)
void glGlobalAlphaFactorusSUN(GLushort factor);
glGlobalAlphaFactorusSUN
in interface GL
public void dispatch_glGlobalAlphaFactorusSUN0(short factor, long procAddress)
void glGlobalAlphaFactorusSUN(GLushort factor);
public void glHint(int target, int mode)
void glHint(GLenum target, GLenum mode);
glHint
in interface GL
public void glHintPGI(int target, int s)
void glHintPGI(GLenum target, GLint s);
glHintPGI
in interface GL
public void dispatch_glHintPGI0(int target, int s, long procAddress)
void glHintPGI(GLenum target, GLint s);
public void glHistogram(int target, int width, int internalformat, boolean sink)
void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
glHistogram
in interface GL
public void dispatch_glHistogram0(int target, int width, int internalformat, boolean sink, long procAddress)
void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
public void glIglooInterfaceSGIX(int pname, java.nio.Buffer params)
void glIglooInterfaceSGIX(GLenum pname, const GLvoid * params);
glIglooInterfaceSGIX
in interface GL
public void glImageTransformParameterfHP(int target, int pname, float params)
void glImageTransformParameterfHP(GLenum target, GLenum pname, GLfloat params);
glImageTransformParameterfHP
in interface GL
public void dispatch_glImageTransformParameterfHP0(int target, int pname, float params, long procAddress)
void glImageTransformParameterfHP(GLenum target, GLenum pname, GLfloat params);
public void glImageTransformParameterfvHP(int target, int pname, java.nio.FloatBuffer params)
void glImageTransformParameterfvHP(GLenum target, GLenum pname, const GLfloat * params);
glImageTransformParameterfvHP
in interface GL
public void glImageTransformParameterfvHP(int target, int pname, float[] params, int params_offset)
void glImageTransformParameterfvHP(GLenum target, GLenum pname, const GLfloat * params);
glImageTransformParameterfvHP
in interface GL
public void glImageTransformParameteriHP(int target, int pname, int params)
void glImageTransformParameteriHP(GLenum target, GLenum pname, GLint params);
glImageTransformParameteriHP
in interface GL
public void dispatch_glImageTransformParameteriHP0(int target, int pname, int params, long procAddress)
void glImageTransformParameteriHP(GLenum target, GLenum pname, GLint params);
public void glImageTransformParameterivHP(int target, int pname, java.nio.IntBuffer params)
void glImageTransformParameterivHP(GLenum target, GLenum pname, const GLint * params);
glImageTransformParameterivHP
in interface GL
public void glImageTransformParameterivHP(int target, int pname, int[] params, int params_offset)
void glImageTransformParameterivHP(GLenum target, GLenum pname, const GLint * params);
glImageTransformParameterivHP
in interface GL
public void glIndexFuncEXT(int target, float s)
void glIndexFuncEXT(GLenum target, GLclampf s);
glIndexFuncEXT
in interface GL
public void dispatch_glIndexFuncEXT0(int target, float s, long procAddress)
void glIndexFuncEXT(GLenum target, GLclampf s);
public void glIndexMask(int mask)
void glIndexMask(GLuint mask);
glIndexMask
in interface GL
public void glIndexMaterialEXT(int target, int id)
void glIndexMaterialEXT(GLenum target, GLenum id);
glIndexMaterialEXT
in interface GL
public void dispatch_glIndexMaterialEXT0(int target, int id, long procAddress)
void glIndexMaterialEXT(GLenum target, GLenum id);
public void glIndexPointer(int type, int stride, java.nio.Buffer ptr)
void glIndexPointer(GLenum type, GLsizei stride, const GLvoid * ptr);
glIndexPointer
in interface GL
ptr
- a direct Buffer
public void glIndexd(double c)
void glIndexd(GLdouble c);
glIndexd
in interface GL
public void glIndexdv(java.nio.DoubleBuffer c)
void glIndexdv(const GLdouble * c);
glIndexdv
in interface GL
public void glIndexdv(double[] c, int c_offset)
void glIndexdv(const GLdouble * c);
glIndexdv
in interface GL
public void glIndexf(float c)
void glIndexf(GLfloat c);
glIndexf
in interface GL
public void glIndexfv(java.nio.FloatBuffer c)
void glIndexfv(const GLfloat * c);
glIndexfv
in interface GL
public void glIndexfv(float[] c, int c_offset)
void glIndexfv(const GLfloat * c);
glIndexfv
in interface GL
public void glIndexi(int c)
void glIndexi(GLint c);
glIndexi
in interface GL
public void glIndexiv(java.nio.IntBuffer c)
void glIndexiv(const GLint * c);
glIndexiv
in interface GL
public void glIndexiv(int[] c, int c_offset)
void glIndexiv(const GLint * c);
glIndexiv
in interface GL
public void glIndexs(short c)
void glIndexs(GLshort c);
glIndexs
in interface GL
public void glIndexsv(java.nio.ShortBuffer c)
void glIndexsv(const GLshort * c);
glIndexsv
in interface GL
public void glIndexsv(short[] c, int c_offset)
void glIndexsv(const GLshort * c);
glIndexsv
in interface GL
public void glIndexub(byte c)
void glIndexub(GLubyte c);
glIndexub
in interface GL
public void glIndexubv(java.nio.ByteBuffer c)
void glIndexubv(const GLubyte * c);
glIndexubv
in interface GL
public void glIndexubv(byte[] c, int c_offset)
void glIndexubv(const GLubyte * c);
glIndexubv
in interface GL
public void glInitNames()
void glInitNames(void);
glInitNames
in interface GL
public void glInsertComponentEXT(int red, int green, int blue)
void glInsertComponentEXT(GLuint red, GLuint green, GLuint blue);
glInsertComponentEXT
in interface GL
public void dispatch_glInsertComponentEXT0(int red, int green, int blue, long procAddress)
void glInsertComponentEXT(GLuint red, GLuint green, GLuint blue);
public void glInstrumentsBufferSGIX(int size, java.nio.IntBuffer buffer)
void glInstrumentsBufferSGIX(GLsizei size, GLint * buffer);
glInstrumentsBufferSGIX
in interface GL
public void glInstrumentsBufferSGIX(int size, int[] buffer, int buffer_offset)
void glInstrumentsBufferSGIX(GLsizei size, GLint * buffer);
glInstrumentsBufferSGIX
in interface GL
public void glInterleavedArrays(int format, int stride, java.nio.Buffer pointer)
void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer);
glInterleavedArrays
in interface GL
public void glInterleavedArrays(int format, int stride, long pointer_buffer_offset)
void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer);
glInterleavedArrays
in interface GL
public boolean glIsAsyncMarkerSGIX(int id)
GLboolean glIsAsyncMarkerSGIX(GLuint id);
glIsAsyncMarkerSGIX
in interface GL
public boolean dispatch_glIsAsyncMarkerSGIX0(int id, long procAddress)
GLboolean glIsAsyncMarkerSGIX(GLuint id);
public boolean glIsBuffer(int id)
GLboolean glIsBuffer(GLuint id);
glIsBuffer
in interface GL
public boolean dispatch_glIsBuffer0(int id, long procAddress)
GLboolean glIsBuffer(GLuint id);
public boolean glIsBufferARB(int id)
GLboolean glIsBufferARB(GLuint id);
glIsBufferARB
in interface GL
public boolean dispatch_glIsBufferARB0(int id, long procAddress)
GLboolean glIsBufferARB(GLuint id);
public boolean glIsEnabled(int cap)
GLboolean glIsEnabled(GLenum cap);
glIsEnabled
in interface GL
public boolean glIsEnabledIndexedEXT(int target, int index)
GLboolean glIsEnabledIndexedEXT(GLenum target, GLuint index);
glIsEnabledIndexedEXT
in interface GL
public boolean dispatch_glIsEnabledIndexedEXT0(int target, int index, long procAddress)
GLboolean glIsEnabledIndexedEXT(GLenum target, GLuint index);
public boolean glIsFenceAPPLE(int id)
GLboolean glIsFenceAPPLE(GLuint id);
glIsFenceAPPLE
in interface GL
public boolean dispatch_glIsFenceAPPLE0(int id, long procAddress)
GLboolean glIsFenceAPPLE(GLuint id);
public boolean glIsFenceNV(int id)
GLboolean glIsFenceNV(GLuint id);
glIsFenceNV
in interface GL
public boolean dispatch_glIsFenceNV0(int id, long procAddress)
GLboolean glIsFenceNV(GLuint id);
public boolean glIsFramebufferEXT(int id)
GLboolean glIsFramebufferEXT(GLuint id);
glIsFramebufferEXT
in interface GL
public boolean dispatch_glIsFramebufferEXT0(int id, long procAddress)
GLboolean glIsFramebufferEXT(GLuint id);
public boolean glIsList(int list)
GLboolean glIsList(GLuint list);
glIsList
in interface GL
public boolean glIsObjectBufferATI(int id)
GLboolean glIsObjectBufferATI(GLuint id);
glIsObjectBufferATI
in interface GL
public boolean dispatch_glIsObjectBufferATI0(int id, long procAddress)
GLboolean glIsObjectBufferATI(GLuint id);
public boolean glIsOcclusionQueryNV(int id)
GLboolean glIsOcclusionQueryNV(GLuint id);
glIsOcclusionQueryNV
in interface GL
public boolean dispatch_glIsOcclusionQueryNV0(int id, long procAddress)
GLboolean glIsOcclusionQueryNV(GLuint id);
public boolean glIsProgram(int id)
GLboolean glIsProgram(GLuint id);
glIsProgram
in interface GL
public boolean dispatch_glIsProgram0(int id, long procAddress)
GLboolean glIsProgram(GLuint id);
public boolean glIsProgramARB(int id)
GLboolean glIsProgramARB(GLuint id);
glIsProgramARB
in interface GL
public boolean dispatch_glIsProgramARB0(int id, long procAddress)
GLboolean glIsProgramARB(GLuint id);
public boolean glIsProgramNV(int id)
GLboolean glIsProgramNV(GLuint id);
glIsProgramNV
in interface GL
public boolean dispatch_glIsProgramNV0(int id, long procAddress)
GLboolean glIsProgramNV(GLuint id);
public boolean glIsQuery(int id)
GLboolean glIsQuery(GLuint id);
glIsQuery
in interface GL
public boolean dispatch_glIsQuery0(int id, long procAddress)
GLboolean glIsQuery(GLuint id);
public boolean glIsQueryARB(int id)
GLboolean glIsQueryARB(GLuint id);
glIsQueryARB
in interface GL
public boolean dispatch_glIsQueryARB0(int id, long procAddress)
GLboolean glIsQueryARB(GLuint id);
public boolean glIsRenderbufferEXT(int id)
GLboolean glIsRenderbufferEXT(GLuint id);
glIsRenderbufferEXT
in interface GL
public boolean dispatch_glIsRenderbufferEXT0(int id, long procAddress)
GLboolean glIsRenderbufferEXT(GLuint id);
public boolean glIsShader(int id)
GLboolean glIsShader(GLuint id);
glIsShader
in interface GL
public boolean dispatch_glIsShader0(int id, long procAddress)
GLboolean glIsShader(GLuint id);
public boolean glIsTexture(int texture)
GLboolean glIsTexture(GLuint texture);
glIsTexture
in interface GL
public boolean glIsVariantEnabledEXT(int id, int cap)
GLboolean glIsVariantEnabledEXT(GLuint id, GLenum cap);
glIsVariantEnabledEXT
in interface GL
public boolean dispatch_glIsVariantEnabledEXT0(int id, int cap, long procAddress)
GLboolean glIsVariantEnabledEXT(GLuint id, GLenum cap);
public boolean glIsVertexArrayAPPLE(int id)
GLboolean glIsVertexArrayAPPLE(GLuint id);
glIsVertexArrayAPPLE
in interface GL
public boolean dispatch_glIsVertexArrayAPPLE0(int id, long procAddress)
GLboolean glIsVertexArrayAPPLE(GLuint id);
public boolean glIsVertexAttribEnabledAPPLE(int index, int pname)
GLboolean glIsVertexAttribEnabledAPPLE(GLuint index, GLenum pname);
glIsVertexAttribEnabledAPPLE
in interface GL
public boolean dispatch_glIsVertexAttribEnabledAPPLE0(int index, int pname, long procAddress)
GLboolean glIsVertexAttribEnabledAPPLE(GLuint index, GLenum pname);
public void glLightEnviSGIX(int target, int s)
void glLightEnviSGIX(GLenum target, GLint s);
glLightEnviSGIX
in interface GL
public void dispatch_glLightEnviSGIX0(int target, int s, long procAddress)
void glLightEnviSGIX(GLenum target, GLint s);
public void glLightModelf(int pname, float param)
void glLightModelf(GLenum pname, GLfloat param);
glLightModelf
in interface GL
public void glLightModelfv(int pname, java.nio.FloatBuffer params)
void glLightModelfv(GLenum pname, const GLfloat * params);
glLightModelfv
in interface GL
public void glLightModelfv(int pname, float[] params, int params_offset)
void glLightModelfv(GLenum pname, const GLfloat * params);
glLightModelfv
in interface GL
public void glLightModeli(int pname, int param)
void glLightModeli(GLenum pname, GLint param);
glLightModeli
in interface GL
public void glLightModeliv(int pname, java.nio.IntBuffer params)
void glLightModeliv(GLenum pname, const GLint * params);
glLightModeliv
in interface GL
public void glLightModeliv(int pname, int[] params, int params_offset)
void glLightModeliv(GLenum pname, const GLint * params);
glLightModeliv
in interface GL
public void glLightf(int light, int pname, float param)
void glLightf(GLenum light, GLenum pname, GLfloat param);
glLightf
in interface GL
public void glLightfv(int light, int pname, java.nio.FloatBuffer params)
void glLightfv(GLenum light, GLenum pname, const GLfloat * params);
glLightfv
in interface GL
public void glLightfv(int light, int pname, float[] params, int params_offset)
void glLightfv(GLenum light, GLenum pname, const GLfloat * params);
glLightfv
in interface GL
public void glLighti(int light, int pname, int param)
void glLighti(GLenum light, GLenum pname, GLint param);
glLighti
in interface GL
public void glLightiv(int light, int pname, java.nio.IntBuffer params)
void glLightiv(GLenum light, GLenum pname, const GLint * params);
glLightiv
in interface GL
public void glLightiv(int light, int pname, int[] params, int params_offset)
void glLightiv(GLenum light, GLenum pname, const GLint * params);
glLightiv
in interface GL
public void glLineStipple(int factor, short pattern)
void glLineStipple(GLint factor, GLushort pattern);
glLineStipple
in interface GL
public void glLineWidth(float width)
void glLineWidth(GLfloat width);
glLineWidth
in interface GL
public void glLinkProgram(int mode)
void glLinkProgram(GLuint mode);
glLinkProgram
in interface GL
public void dispatch_glLinkProgram0(int mode, long procAddress)
void glLinkProgram(GLuint mode);
public void glLinkProgramARB(int mode)
void glLinkProgramARB(GLhandleARB mode);
glLinkProgramARB
in interface GL
public void dispatch_glLinkProgramARB0(int mode, long procAddress)
void glLinkProgramARB(GLhandleARB mode);
public void glListBase(int base)
void glListBase(GLuint base);
glListBase
in interface GL
public void glListParameterfSGIX(int target, int pname, float params)
void glListParameterfSGIX(GLuint target, GLenum pname, GLfloat params);
glListParameterfSGIX
in interface GL
public void dispatch_glListParameterfSGIX0(int target, int pname, float params, long procAddress)
void glListParameterfSGIX(GLuint target, GLenum pname, GLfloat params);
public void glListParameterfvSGIX(int target, int pname, java.nio.FloatBuffer params)
void glListParameterfvSGIX(GLuint target, GLenum pname, const GLfloat * params);
glListParameterfvSGIX
in interface GL
public void glListParameterfvSGIX(int target, int pname, float[] params, int params_offset)
void glListParameterfvSGIX(GLuint target, GLenum pname, const GLfloat * params);
glListParameterfvSGIX
in interface GL
public void glListParameteriSGIX(int target, int pname, int params)
void glListParameteriSGIX(GLuint target, GLenum pname, GLint params);
glListParameteriSGIX
in interface GL
public void dispatch_glListParameteriSGIX0(int target, int pname, int params, long procAddress)
void glListParameteriSGIX(GLuint target, GLenum pname, GLint params);
public void glListParameterivSGIX(int target, int pname, java.nio.IntBuffer params)
void glListParameterivSGIX(GLuint target, GLenum pname, const GLint * params);
glListParameterivSGIX
in interface GL
public void glListParameterivSGIX(int target, int pname, int[] params, int params_offset)
void glListParameterivSGIX(GLuint target, GLenum pname, const GLint * params);
glListParameterivSGIX
in interface GL
public void glLoadIdentity()
void glLoadIdentity(void);
glLoadIdentity
in interface GL
public void glLoadIdentityDeformationMapSGIX(int mode)
void glLoadIdentityDeformationMapSGIX(GLbitfield mode);
glLoadIdentityDeformationMapSGIX
in interface GL
public void dispatch_glLoadIdentityDeformationMapSGIX0(int mode, long procAddress)
void glLoadIdentityDeformationMapSGIX(GLbitfield mode);
public void glLoadMatrixd(java.nio.DoubleBuffer m)
void glLoadMatrixd(const GLdouble * m);
glLoadMatrixd
in interface GL
public void glLoadMatrixd(double[] m, int m_offset)
void glLoadMatrixd(const GLdouble * m);
glLoadMatrixd
in interface GL
public void glLoadMatrixf(java.nio.FloatBuffer m)
void glLoadMatrixf(const GLfloat * m);
glLoadMatrixf
in interface GL
public void glLoadMatrixf(float[] m, int m_offset)
void glLoadMatrixf(const GLfloat * m);
glLoadMatrixf
in interface GL
public void glLoadName(int name)
void glLoadName(GLuint name);
glLoadName
in interface GL
public void glLoadProgramNV(int target, int id, int len, java.lang.String program)
void glLoadProgramNV(GLenum target, GLuint id, GLsizei len, const GLubyte * program);
glLoadProgramNV
in interface GL
public void dispatch_glLoadProgramNV0(int target, int id, int len, java.lang.String program, long procAddress)
void glLoadProgramNV(GLenum target, GLuint id, GLsizei len, const GLubyte * program);
public void glLoadTransposeMatrixd(java.nio.DoubleBuffer m)
void glLoadTransposeMatrixd(const GLdouble * m);
glLoadTransposeMatrixd
in interface GL
public void glLoadTransposeMatrixd(double[] m, int m_offset)
void glLoadTransposeMatrixd(const GLdouble * m);
glLoadTransposeMatrixd
in interface GL
public void glLoadTransposeMatrixf(java.nio.FloatBuffer m)
void glLoadTransposeMatrixf(const GLfloat * m);
glLoadTransposeMatrixf
in interface GL
public void glLoadTransposeMatrixf(float[] m, int m_offset)
void glLoadTransposeMatrixf(const GLfloat * m);
glLoadTransposeMatrixf
in interface GL
public void glLockArraysEXT(int x, int y)
void glLockArraysEXT(GLint x, GLsizei y);
glLockArraysEXT
in interface GL
public void dispatch_glLockArraysEXT0(int x, int y, long procAddress)
void glLockArraysEXT(GLint x, GLsizei y);
public void glLogicOp(int opcode)
void glLogicOp(GLenum opcode);
glLogicOp
in interface GL
public void glMap1d(int target, double u1, double u2, int stride, int order, java.nio.DoubleBuffer points)
void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points);
glMap1d
in interface GL
public void glMap1d(int target, double u1, double u2, int stride, int order, double[] points, int points_offset)
void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points);
glMap1d
in interface GL
public void glMap1f(int target, float u1, float u2, int stride, int order, java.nio.FloatBuffer points)
void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points);
glMap1f
in interface GL
public void glMap1f(int target, float u1, float u2, int stride, int order, float[] points, int points_offset)
void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points);
glMap1f
in interface GL
public void glMap2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, java.nio.DoubleBuffer points)
void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points);
glMap2d
in interface GL
public void glMap2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, double[] points, int points_offset)
void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points);
glMap2d
in interface GL
public void glMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, java.nio.FloatBuffer points)
void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points);
glMap2f
in interface GL
public void glMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, float[] points, int points_offset)
void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points);
glMap2f
in interface GL
public void glMapControlPointsNV(int target, int index, int type, int ustride, int vstride, int uorder, int vorder, boolean packed, java.nio.Buffer points)
void glMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid * points);
glMapControlPointsNV
in interface GL
public void glMapGrid1d(int un, double u1, double u2)
void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
glMapGrid1d
in interface GL
public void glMapGrid1f(int un, float u1, float u2)
void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
glMapGrid1f
in interface GL
public void glMapGrid2d(int un, double u1, double u2, int vn, double v1, double v2)
void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
glMapGrid2d
in interface GL
public void glMapGrid2f(int un, float u1, float u2, int vn, float v1, float v2)
void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
glMapGrid2f
in interface GL
public void glMapParameterfvNV(int target, int pname, java.nio.FloatBuffer params)
void glMapParameterfvNV(GLenum target, GLenum pname, const GLfloat * params);
glMapParameterfvNV
in interface GL
public void glMapParameterfvNV(int target, int pname, float[] params, int params_offset)
void glMapParameterfvNV(GLenum target, GLenum pname, const GLfloat * params);
glMapParameterfvNV
in interface GL
public void glMapParameterivNV(int target, int pname, java.nio.IntBuffer params)
void glMapParameterivNV(GLenum target, GLenum pname, const GLint * params);
glMapParameterivNV
in interface GL
public void glMapParameterivNV(int target, int pname, int[] params, int params_offset)
void glMapParameterivNV(GLenum target, GLenum pname, const GLint * params);
glMapParameterivNV
in interface GL
public void glMapVertexAttrib1dAPPLE(int index, int size, double u1, double u2, int stride, int order, java.nio.DoubleBuffer points)
void glMapVertexAttrib1dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points);
glMapVertexAttrib1dAPPLE
in interface GL
public void glMapVertexAttrib1dAPPLE(int index, int size, double u1, double u2, int stride, int order, double[] points, int points_offset)
void glMapVertexAttrib1dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points);
glMapVertexAttrib1dAPPLE
in interface GL
public void glMapVertexAttrib1fAPPLE(int index, int size, float u1, float u2, int stride, int order, java.nio.FloatBuffer points)
void glMapVertexAttrib1fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points);
glMapVertexAttrib1fAPPLE
in interface GL
public void glMapVertexAttrib1fAPPLE(int index, int size, float u1, float u2, int stride, int order, float[] points, int points_offset)
void glMapVertexAttrib1fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points);
glMapVertexAttrib1fAPPLE
in interface GL
public void glMapVertexAttrib2dAPPLE(int index, int size, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, java.nio.DoubleBuffer points)
void glMapVertexAttrib2dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points);
glMapVertexAttrib2dAPPLE
in interface GL
public void glMapVertexAttrib2dAPPLE(int index, int size, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, double[] points, int points_offset)
void glMapVertexAttrib2dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points);
glMapVertexAttrib2dAPPLE
in interface GL
public void glMapVertexAttrib2fAPPLE(int index, int size, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, java.nio.FloatBuffer points)
void glMapVertexAttrib2fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points);
glMapVertexAttrib2fAPPLE
in interface GL
public void glMapVertexAttrib2fAPPLE(int index, int size, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, float[] points, int points_offset)
void glMapVertexAttrib2fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points);
glMapVertexAttrib2fAPPLE
in interface GL
public void glMaterialf(int face, int pname, float param)
void glMaterialf(GLenum face, GLenum pname, GLfloat param);
glMaterialf
in interface GL
public void glMaterialfv(int face, int pname, java.nio.FloatBuffer params)
void glMaterialfv(GLenum face, GLenum pname, const GLfloat * params);
glMaterialfv
in interface GL
public void glMaterialfv(int face, int pname, float[] params, int params_offset)
void glMaterialfv(GLenum face, GLenum pname, const GLfloat * params);
glMaterialfv
in interface GL
public void glMateriali(int face, int pname, int param)
void glMateriali(GLenum face, GLenum pname, GLint param);
glMateriali
in interface GL
public void glMaterialiv(int face, int pname, java.nio.IntBuffer params)
void glMaterialiv(GLenum face, GLenum pname, const GLint * params);
glMaterialiv
in interface GL
public void glMaterialiv(int face, int pname, int[] params, int params_offset)
void glMaterialiv(GLenum face, GLenum pname, const GLint * params);
glMaterialiv
in interface GL
public void glMatrixIndexPointerARB(int size, int type, int stride, java.nio.Buffer pointer)
void glMatrixIndexPointerARB(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
glMatrixIndexPointerARB
in interface GL
pointer
- a direct Buffer
public void glMatrixIndexPointerARB(int size, int type, int stride, long pointer_buffer_offset)
void glMatrixIndexPointerARB(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
glMatrixIndexPointerARB
in interface GL
public void glMatrixIndexubvARB(int size, java.nio.ByteBuffer weights)
void glMatrixIndexubvARB(GLint size, const GLubyte * weights);
glMatrixIndexubvARB
in interface GL
public void glMatrixIndexubvARB(int size, byte[] weights, int weights_offset)
void glMatrixIndexubvARB(GLint size, const GLubyte * weights);
glMatrixIndexubvARB
in interface GL
public void glMatrixIndexuivARB(int n, java.nio.IntBuffer ids)
void glMatrixIndexuivARB(GLint n, const GLuint * ids);
glMatrixIndexuivARB
in interface GL
public void glMatrixIndexuivARB(int n, int[] ids, int ids_offset)
void glMatrixIndexuivARB(GLint n, const GLuint * ids);
glMatrixIndexuivARB
in interface GL
public void glMatrixIndexusvARB(int size, java.nio.ShortBuffer weights)
void glMatrixIndexusvARB(GLint size, const GLushort * weights);
glMatrixIndexusvARB
in interface GL
public void glMatrixIndexusvARB(int size, short[] weights, int weights_offset)
void glMatrixIndexusvARB(GLint size, const GLushort * weights);
glMatrixIndexusvARB
in interface GL
public void glMatrixMode(int mode)
void glMatrixMode(GLenum mode);
glMatrixMode
in interface GL
public void glMinmax(int target, int internalformat, boolean sink)
void glMinmax(GLenum target, GLenum internalformat, GLboolean sink);
glMinmax
in interface GL
public void dispatch_glMinmax0(int target, int internalformat, boolean sink, long procAddress)
void glMinmax(GLenum target, GLenum internalformat, GLboolean sink);
public void glMultMatrixd(java.nio.DoubleBuffer m)
void glMultMatrixd(const GLdouble * m);
glMultMatrixd
in interface GL
public void glMultMatrixd(double[] m, int m_offset)
void glMultMatrixd(const GLdouble * m);
glMultMatrixd
in interface GL
public void glMultMatrixf(java.nio.FloatBuffer m)
void glMultMatrixf(const GLfloat * m);
glMultMatrixf
in interface GL
public void glMultMatrixf(float[] m, int m_offset)
void glMultMatrixf(const GLfloat * m);
glMultMatrixf
in interface GL
public void glMultTransposeMatrixd(java.nio.DoubleBuffer m)
void glMultTransposeMatrixd(const GLdouble * m);
glMultTransposeMatrixd
in interface GL
public void glMultTransposeMatrixd(double[] m, int m_offset)
void glMultTransposeMatrixd(const GLdouble * m);
glMultTransposeMatrixd
in interface GL
public void glMultTransposeMatrixf(java.nio.FloatBuffer m)
void glMultTransposeMatrixf(const GLfloat * m);
glMultTransposeMatrixf
in interface GL
public void glMultTransposeMatrixf(float[] m, int m_offset)
void glMultTransposeMatrixf(const GLfloat * m);
glMultTransposeMatrixf
in interface GL
public void glMultiDrawArrays(int mode, java.nio.IntBuffer first, java.nio.IntBuffer count, int primcount)
void glMultiDrawArrays(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount);
glMultiDrawArrays
in interface GL
public void glMultiDrawArrays(int mode, int[] first, int first_offset, int[] count, int count_offset, int primcount)
void glMultiDrawArrays(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount);
glMultiDrawArrays
in interface GL
public void glMultiDrawArraysEXT(int mode, java.nio.IntBuffer first, java.nio.IntBuffer count, int primcount)
void glMultiDrawArraysEXT(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount);
glMultiDrawArraysEXT
in interface GL
public void glMultiDrawArraysEXT(int mode, int[] first, int first_offset, int[] count, int count_offset, int primcount)
void glMultiDrawArraysEXT(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount);
glMultiDrawArraysEXT
in interface GL
public void glMultiDrawElementArrayAPPLE(int mode, java.nio.IntBuffer first, java.nio.IntBuffer count, int primcount)
void glMultiDrawElementArrayAPPLE(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount);
glMultiDrawElementArrayAPPLE
in interface GL
public void glMultiDrawElementArrayAPPLE(int mode, int[] first, int first_offset, int[] count, int count_offset, int primcount)
void glMultiDrawElementArrayAPPLE(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount);
glMultiDrawElementArrayAPPLE
in interface GL
public void glMultiDrawElements(int mode, java.nio.IntBuffer count, int type, java.nio.Buffer[] indices, int primcount)
void glMultiDrawElements(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * * indices, GLsizei primcount);
glMultiDrawElements
in interface GL
public void glMultiDrawElements(int mode, int[] count, int count_offset, int type, java.nio.Buffer[] indices, int primcount)
void glMultiDrawElements(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * * indices, GLsizei primcount);
glMultiDrawElements
in interface GL
public void glMultiDrawElementsEXT(int mode, java.nio.IntBuffer count, int type, java.nio.Buffer[] indices, int primcount)
void glMultiDrawElementsEXT(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * * indices, GLsizei primcount);
glMultiDrawElementsEXT
in interface GL
public void glMultiDrawElementsEXT(int mode, int[] count, int count_offset, int type, java.nio.Buffer[] indices, int primcount)
void glMultiDrawElementsEXT(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * * indices, GLsizei primcount);
glMultiDrawElementsEXT
in interface GL
public void glMultiDrawRangeElementArrayAPPLE(int mode, int start, int end, java.nio.IntBuffer first, java.nio.IntBuffer count, int primcount)
void glMultiDrawRangeElementArrayAPPLE(GLenum mode, GLuint start, GLuint end, const GLint * first, const GLsizei * count, GLsizei primcount);
glMultiDrawRangeElementArrayAPPLE
in interface GL
public void glMultiDrawRangeElementArrayAPPLE(int mode, int start, int end, int[] first, int first_offset, int[] count, int count_offset, int primcount)
void glMultiDrawRangeElementArrayAPPLE(GLenum mode, GLuint start, GLuint end, const GLint * first, const GLsizei * count, GLsizei primcount);
glMultiDrawRangeElementArrayAPPLE
in interface GL
public void glMultiModeDrawArraysIBM(java.nio.IntBuffer mode, java.nio.IntBuffer first, java.nio.IntBuffer count, int primcount, int modestride)
void glMultiModeDrawArraysIBM(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride);
glMultiModeDrawArraysIBM
in interface GL
public void glMultiModeDrawArraysIBM(int[] mode, int mode_offset, int[] first, int first_offset, int[] count, int count_offset, int primcount, int modestride)
void glMultiModeDrawArraysIBM(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride);
glMultiModeDrawArraysIBM
in interface GL
public void glMultiModeDrawElementsIBM(java.nio.IntBuffer mode, java.nio.IntBuffer count, int type, java.nio.Buffer[] indices, int primcount, int modestride)
void glMultiModeDrawElementsIBM(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride);
glMultiModeDrawElementsIBM
in interface GL
public void glMultiModeDrawElementsIBM(int[] mode, int mode_offset, int[] count, int count_offset, int type, java.nio.Buffer[] indices, int primcount, int modestride)
void glMultiModeDrawElementsIBM(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride);
glMultiModeDrawElementsIBM
in interface GL
public void glMultiTexCoord1d(int target, double s)
void glMultiTexCoord1d(GLenum target, GLdouble s);
glMultiTexCoord1d
in interface GL
public void dispatch_glMultiTexCoord1d0(int target, double s, long procAddress)
void glMultiTexCoord1d(GLenum target, GLdouble s);
public void glMultiTexCoord1dv(int target, java.nio.DoubleBuffer v)
void glMultiTexCoord1dv(GLenum target, const GLdouble * v);
glMultiTexCoord1dv
in interface GL
public void glMultiTexCoord1dv(int target, double[] v, int v_offset)
void glMultiTexCoord1dv(GLenum target, const GLdouble * v);
glMultiTexCoord1dv
in interface GL
public void glMultiTexCoord1f(int target, float s)
void glMultiTexCoord1f(GLenum target, GLfloat s);
glMultiTexCoord1f
in interface GL
public void dispatch_glMultiTexCoord1f0(int target, float s, long procAddress)
void glMultiTexCoord1f(GLenum target, GLfloat s);
public void glMultiTexCoord1fv(int target, java.nio.FloatBuffer v)
void glMultiTexCoord1fv(GLenum target, const GLfloat * v);
glMultiTexCoord1fv
in interface GL
public void glMultiTexCoord1fv(int target, float[] v, int v_offset)
void glMultiTexCoord1fv(GLenum target, const GLfloat * v);
glMultiTexCoord1fv
in interface GL
public void glMultiTexCoord1hNV(int target, short s)
void glMultiTexCoord1hNV(GLenum target, GLhalfNV s);
glMultiTexCoord1hNV
in interface GL
public void dispatch_glMultiTexCoord1hNV0(int target, short s, long procAddress)
void glMultiTexCoord1hNV(GLenum target, GLhalfNV s);
public void glMultiTexCoord1hvNV(int index, java.nio.ShortBuffer v)
void glMultiTexCoord1hvNV(GLenum index, const GLhalfNV * v);
glMultiTexCoord1hvNV
in interface GL
public void glMultiTexCoord1hvNV(int index, short[] v, int v_offset)
void glMultiTexCoord1hvNV(GLenum index, const GLhalfNV * v);
glMultiTexCoord1hvNV
in interface GL
public void glMultiTexCoord1i(int target, int s)
void glMultiTexCoord1i(GLenum target, GLint s);
glMultiTexCoord1i
in interface GL
public void dispatch_glMultiTexCoord1i0(int target, int s, long procAddress)
void glMultiTexCoord1i(GLenum target, GLint s);
public void glMultiTexCoord1iv(int target, java.nio.IntBuffer v)
void glMultiTexCoord1iv(GLenum target, const GLint * v);
glMultiTexCoord1iv
in interface GL
public void glMultiTexCoord1iv(int target, int[] v, int v_offset)
void glMultiTexCoord1iv(GLenum target, const GLint * v);
glMultiTexCoord1iv
in interface GL
public void glMultiTexCoord1s(int target, short s)
void glMultiTexCoord1s(GLenum target, GLshort s);
glMultiTexCoord1s
in interface GL
public void dispatch_glMultiTexCoord1s0(int target, short s, long procAddress)
void glMultiTexCoord1s(GLenum target, GLshort s);
public void glMultiTexCoord1sv(int target, java.nio.ShortBuffer v)
void glMultiTexCoord1sv(GLenum target, const GLshort * v);
glMultiTexCoord1sv
in interface GL
public void glMultiTexCoord1sv(int target, short[] v, int v_offset)
void glMultiTexCoord1sv(GLenum target, const GLshort * v);
glMultiTexCoord1sv
in interface GL
public void glMultiTexCoord2d(int target, double s, double t)
void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t);
glMultiTexCoord2d
in interface GL
public void dispatch_glMultiTexCoord2d0(int target, double s, double t, long procAddress)
void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t);
public void glMultiTexCoord2dv(int target, java.nio.DoubleBuffer v)
void glMultiTexCoord2dv(GLenum target, const GLdouble * v);
glMultiTexCoord2dv
in interface GL
public void glMultiTexCoord2dv(int target, double[] v, int v_offset)
void glMultiTexCoord2dv(GLenum target, const GLdouble * v);
glMultiTexCoord2dv
in interface GL
public void glMultiTexCoord2f(int target, float s, float t)
void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t);
glMultiTexCoord2f
in interface GL
public void dispatch_glMultiTexCoord2f0(int target, float s, float t, long procAddress)
void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t);
public void glMultiTexCoord2fv(int target, java.nio.FloatBuffer v)
void glMultiTexCoord2fv(GLenum target, const GLfloat * v);
glMultiTexCoord2fv
in interface GL
public void glMultiTexCoord2fv(int target, float[] v, int v_offset)
void glMultiTexCoord2fv(GLenum target, const GLfloat * v);
glMultiTexCoord2fv
in interface GL
public void glMultiTexCoord2hNV(int target, short s, short t)
void glMultiTexCoord2hNV(GLenum target, GLhalfNV s, GLhalfNV t);
glMultiTexCoord2hNV
in interface GL
public void dispatch_glMultiTexCoord2hNV0(int target, short s, short t, long procAddress)
void glMultiTexCoord2hNV(GLenum target, GLhalfNV s, GLhalfNV t);
public void glMultiTexCoord2hvNV(int index, java.nio.ShortBuffer v)
void glMultiTexCoord2hvNV(GLenum index, const GLhalfNV * v);
glMultiTexCoord2hvNV
in interface GL
public void glMultiTexCoord2hvNV(int index, short[] v, int v_offset)
void glMultiTexCoord2hvNV(GLenum index, const GLhalfNV * v);
glMultiTexCoord2hvNV
in interface GL
public void glMultiTexCoord2i(int target, int s, int t)
void glMultiTexCoord2i(GLenum target, GLint s, GLint t);
glMultiTexCoord2i
in interface GL
public void dispatch_glMultiTexCoord2i0(int target, int s, int t, long procAddress)
void glMultiTexCoord2i(GLenum target, GLint s, GLint t);
public void glMultiTexCoord2iv(int target, java.nio.IntBuffer v)
void glMultiTexCoord2iv(GLenum target, const GLint * v);
glMultiTexCoord2iv
in interface GL
public void glMultiTexCoord2iv(int target, int[] v, int v_offset)
void glMultiTexCoord2iv(GLenum target, const GLint * v);
glMultiTexCoord2iv
in interface GL
public void glMultiTexCoord2s(int target, short s, short t)
void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t);
glMultiTexCoord2s
in interface GL
public void dispatch_glMultiTexCoord2s0(int target, short s, short t, long procAddress)
void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t);
public void glMultiTexCoord2sv(int target, java.nio.ShortBuffer v)
void glMultiTexCoord2sv(GLenum target, const GLshort * v);
glMultiTexCoord2sv
in interface GL
public void glMultiTexCoord2sv(int target, short[] v, int v_offset)
void glMultiTexCoord2sv(GLenum target, const GLshort * v);
glMultiTexCoord2sv
in interface GL
public void glMultiTexCoord3d(int target, double s, double t, double r)
void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r);
glMultiTexCoord3d
in interface GL
public void dispatch_glMultiTexCoord3d0(int target, double s, double t, double r, long procAddress)
void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r);
public void glMultiTexCoord3dv(int target, java.nio.DoubleBuffer v)
void glMultiTexCoord3dv(GLenum target, const GLdouble * v);
glMultiTexCoord3dv
in interface GL
public void glMultiTexCoord3dv(int target, double[] v, int v_offset)
void glMultiTexCoord3dv(GLenum target, const GLdouble * v);
glMultiTexCoord3dv
in interface GL
public void glMultiTexCoord3f(int target, float s, float t, float r)
void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r);
glMultiTexCoord3f
in interface GL
public void dispatch_glMultiTexCoord3f0(int target, float s, float t, float r, long procAddress)
void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r);
public void glMultiTexCoord3fv(int target, java.nio.FloatBuffer v)
void glMultiTexCoord3fv(GLenum target, const GLfloat * v);
glMultiTexCoord3fv
in interface GL
public void glMultiTexCoord3fv(int target, float[] v, int v_offset)
void glMultiTexCoord3fv(GLenum target, const GLfloat * v);
glMultiTexCoord3fv
in interface GL
public void glMultiTexCoord3hNV(int target, short s, short t, short r)
void glMultiTexCoord3hNV(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r);
glMultiTexCoord3hNV
in interface GL
public void dispatch_glMultiTexCoord3hNV0(int target, short s, short t, short r, long procAddress)
void glMultiTexCoord3hNV(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r);
public void glMultiTexCoord3hvNV(int index, java.nio.ShortBuffer v)
void glMultiTexCoord3hvNV(GLenum index, const GLhalfNV * v);
glMultiTexCoord3hvNV
in interface GL
public void glMultiTexCoord3hvNV(int index, short[] v, int v_offset)
void glMultiTexCoord3hvNV(GLenum index, const GLhalfNV * v);
glMultiTexCoord3hvNV
in interface GL
public void glMultiTexCoord3i(int target, int s, int t, int r)
void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r);
glMultiTexCoord3i
in interface GL
public void dispatch_glMultiTexCoord3i0(int target, int s, int t, int r, long procAddress)
void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r);
public void glMultiTexCoord3iv(int target, java.nio.IntBuffer v)
void glMultiTexCoord3iv(GLenum target, const GLint * v);
glMultiTexCoord3iv
in interface GL
public void glMultiTexCoord3iv(int target, int[] v, int v_offset)
void glMultiTexCoord3iv(GLenum target, const GLint * v);
glMultiTexCoord3iv
in interface GL
public void glMultiTexCoord3s(int target, short s, short t, short r)
void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r);
glMultiTexCoord3s
in interface GL
public void dispatch_glMultiTexCoord3s0(int target, short s, short t, short r, long procAddress)
void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r);
public void glMultiTexCoord3sv(int target, java.nio.ShortBuffer v)
void glMultiTexCoord3sv(GLenum target, const GLshort * v);
glMultiTexCoord3sv
in interface GL
public void glMultiTexCoord3sv(int target, short[] v, int v_offset)
void glMultiTexCoord3sv(GLenum target, const GLshort * v);
glMultiTexCoord3sv
in interface GL
public void glMultiTexCoord4d(int target, double s, double t, double r, double q)
void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
glMultiTexCoord4d
in interface GL
public void dispatch_glMultiTexCoord4d0(int target, double s, double t, double r, double q, long procAddress)
void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
public void glMultiTexCoord4dv(int target, java.nio.DoubleBuffer v)
void glMultiTexCoord4dv(GLenum target, const GLdouble * v);
glMultiTexCoord4dv
in interface GL
public void glMultiTexCoord4dv(int target, double[] v, int v_offset)
void glMultiTexCoord4dv(GLenum target, const GLdouble * v);
glMultiTexCoord4dv
in interface GL
public void glMultiTexCoord4f(int target, float s, float t, float r, float q)
void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
glMultiTexCoord4f
in interface GL
public void dispatch_glMultiTexCoord4f0(int target, float s, float t, float r, float q, long procAddress)
void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
public void glMultiTexCoord4fv(int target, java.nio.FloatBuffer v)
void glMultiTexCoord4fv(GLenum target, const GLfloat * v);
glMultiTexCoord4fv
in interface GL
public void glMultiTexCoord4fv(int target, float[] v, int v_offset)
void glMultiTexCoord4fv(GLenum target, const GLfloat * v);
glMultiTexCoord4fv
in interface GL
public void glMultiTexCoord4hNV(int target, short s, short t, short r, short q)
void glMultiTexCoord4hNV(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
glMultiTexCoord4hNV
in interface GL
public void dispatch_glMultiTexCoord4hNV0(int target, short s, short t, short r, short q, long procAddress)
void glMultiTexCoord4hNV(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
public void glMultiTexCoord4hvNV(int index, java.nio.ShortBuffer v)
void glMultiTexCoord4hvNV(GLenum index, const GLhalfNV * v);
glMultiTexCoord4hvNV
in interface GL
public void glMultiTexCoord4hvNV(int index, short[] v, int v_offset)
void glMultiTexCoord4hvNV(GLenum index, const GLhalfNV * v);
glMultiTexCoord4hvNV
in interface GL
public void glMultiTexCoord4i(int target, int start, int x, int y, int width)
void glMultiTexCoord4i(GLenum target, GLint start, GLint x, GLint y, GLint width);
glMultiTexCoord4i
in interface GL
public void dispatch_glMultiTexCoord4i0(int target, int start, int x, int y, int width, long procAddress)
void glMultiTexCoord4i(GLenum target, GLint start, GLint x, GLint y, GLint width);
public void glMultiTexCoord4iv(int target, java.nio.IntBuffer v)
void glMultiTexCoord4iv(GLenum target, const GLint * v);
glMultiTexCoord4iv
in interface GL
public void glMultiTexCoord4iv(int target, int[] v, int v_offset)
void glMultiTexCoord4iv(GLenum target, const GLint * v);
glMultiTexCoord4iv
in interface GL
public void glMultiTexCoord4s(int target, short s, short t, short r, short q)
void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
glMultiTexCoord4s
in interface GL
public void dispatch_glMultiTexCoord4s0(int target, short s, short t, short r, short q, long procAddress)
void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
public void glMultiTexCoord4sv(int target, java.nio.ShortBuffer v)
void glMultiTexCoord4sv(GLenum target, const GLshort * v);
glMultiTexCoord4sv
in interface GL
public void glMultiTexCoord4sv(int target, short[] v, int v_offset)
void glMultiTexCoord4sv(GLenum target, const GLshort * v);
glMultiTexCoord4sv
in interface GL
public int glNewBufferRegion(int type)
GLuint glNewBufferRegion(GLenum type);
glNewBufferRegion
in interface GL
public int dispatch_glNewBufferRegion0(int type, long procAddress)
GLuint glNewBufferRegion(GLenum type);
public void glNewList(int list, int mode)
void glNewList(GLuint list, GLenum mode);
glNewList
in interface GL
public int glNewObjectBufferATI(int size, java.nio.Buffer pointer, int usage)
GLuint glNewObjectBufferATI(GLsizei size, const GLvoid * pointer, GLenum usage);
glNewObjectBufferATI
in interface GL
public void glNormal3b(byte nx, byte ny, byte nz)
void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
glNormal3b
in interface GL
public void glNormal3bv(java.nio.ByteBuffer v)
void glNormal3bv(const GLbyte * v);
glNormal3bv
in interface GL
public void glNormal3bv(byte[] v, int v_offset)
void glNormal3bv(const GLbyte * v);
glNormal3bv
in interface GL
public void glNormal3d(double nx, double ny, double nz)
void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
glNormal3d
in interface GL
public void glNormal3dv(java.nio.DoubleBuffer v)
void glNormal3dv(const GLdouble * v);
glNormal3dv
in interface GL
public void glNormal3dv(double[] v, int v_offset)
void glNormal3dv(const GLdouble * v);
glNormal3dv
in interface GL
public void glNormal3f(float nx, float ny, float nz)
void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
glNormal3f
in interface GL
public void glNormal3fVertex3fSUN(float r, float g, float b, float x, float y, float z)
void glNormal3fVertex3fSUN(GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
glNormal3fVertex3fSUN
in interface GL
public void dispatch_glNormal3fVertex3fSUN0(float r, float g, float b, float x, float y, float z, long procAddress)
void glNormal3fVertex3fSUN(GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
public void glNormal3fVertex3fvSUN(java.nio.FloatBuffer c, java.nio.FloatBuffer v)
void glNormal3fVertex3fvSUN(const GLfloat * c, const GLfloat * v);
glNormal3fVertex3fvSUN
in interface GL
public void glNormal3fVertex3fvSUN(float[] c, int c_offset, float[] v, int v_offset)
void glNormal3fVertex3fvSUN(const GLfloat * c, const GLfloat * v);
glNormal3fVertex3fvSUN
in interface GL
public void glNormal3fv(java.nio.FloatBuffer v)
void glNormal3fv(const GLfloat * v);
glNormal3fv
in interface GL
public void glNormal3fv(float[] v, int v_offset)
void glNormal3fv(const GLfloat * v);
glNormal3fv
in interface GL
public void glNormal3hNV(short red, short green, short blue)
void glNormal3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue);
glNormal3hNV
in interface GL
public void dispatch_glNormal3hNV0(short red, short green, short blue, long procAddress)
void glNormal3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue);
public void glNormal3hvNV(java.nio.ShortBuffer v)
void glNormal3hvNV(const GLhalfNV * v);
glNormal3hvNV
in interface GL
public void glNormal3hvNV(short[] v, int v_offset)
void glNormal3hvNV(const GLhalfNV * v);
glNormal3hvNV
in interface GL
public void glNormal3i(int nx, int ny, int nz)
void glNormal3i(GLint nx, GLint ny, GLint nz);
glNormal3i
in interface GL
public void glNormal3iv(java.nio.IntBuffer v)
void glNormal3iv(const GLint * v);
glNormal3iv
in interface GL
public void glNormal3iv(int[] v, int v_offset)
void glNormal3iv(const GLint * v);
glNormal3iv
in interface GL
public void glNormal3s(short nx, short ny, short nz)
void glNormal3s(GLshort nx, GLshort ny, GLshort nz);
glNormal3s
in interface GL
public void glNormal3sv(java.nio.ShortBuffer v)
void glNormal3sv(const GLshort * v);
glNormal3sv
in interface GL
public void glNormal3sv(short[] v, int v_offset)
void glNormal3sv(const GLshort * v);
glNormal3sv
in interface GL
public void glNormalPointer(int type, int stride, java.nio.Buffer ptr)
void glNormalPointer(GLenum type, GLsizei stride, const GLvoid * ptr);
glNormalPointer
in interface GL
ptr
- a direct Buffer
public void glNormalPointer(int type, int stride, long ptr_buffer_offset)
void glNormalPointer(GLenum type, GLsizei stride, const GLvoid * ptr);
glNormalPointer
in interface GL
public void glNormalStream3bATI(int stream, byte nx, byte ny, byte nz)
void glNormalStream3bATI(GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz);
glNormalStream3bATI
in interface GL
public void dispatch_glNormalStream3bATI0(int stream, byte nx, byte ny, byte nz, long procAddress)
void glNormalStream3bATI(GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz);
public void glNormalStream3bvATI(int index, java.nio.ByteBuffer v)
void glNormalStream3bvATI(GLenum index, const GLbyte * v);
glNormalStream3bvATI
in interface GL
public void glNormalStream3bvATI(int index, byte[] v, int v_offset)
void glNormalStream3bvATI(GLenum index, const GLbyte * v);
glNormalStream3bvATI
in interface GL
public void glNormalStream3dATI(int target, double s, double t, double r)
void glNormalStream3dATI(GLenum target, GLdouble s, GLdouble t, GLdouble r);
glNormalStream3dATI
in interface GL
public void dispatch_glNormalStream3dATI0(int target, double s, double t, double r, long procAddress)
void glNormalStream3dATI(GLenum target, GLdouble s, GLdouble t, GLdouble r);
public void glNormalStream3dvATI(int target, java.nio.DoubleBuffer v)
void glNormalStream3dvATI(GLenum target, const GLdouble * v);
glNormalStream3dvATI
in interface GL
public void glNormalStream3dvATI(int target, double[] v, int v_offset)
void glNormalStream3dvATI(GLenum target, const GLdouble * v);
glNormalStream3dvATI
in interface GL
public void glNormalStream3fATI(int target, float s, float t, float r)
void glNormalStream3fATI(GLenum target, GLfloat s, GLfloat t, GLfloat r);
glNormalStream3fATI
in interface GL
public void dispatch_glNormalStream3fATI0(int target, float s, float t, float r, long procAddress)
void glNormalStream3fATI(GLenum target, GLfloat s, GLfloat t, GLfloat r);
public void glNormalStream3fvATI(int target, java.nio.FloatBuffer v)
void glNormalStream3fvATI(GLenum target, const GLfloat * v);
glNormalStream3fvATI
in interface GL
public void glNormalStream3fvATI(int target, float[] v, int v_offset)
void glNormalStream3fvATI(GLenum target, const GLfloat * v);
glNormalStream3fvATI
in interface GL
public void glNormalStream3iATI(int target, int s, int t, int r)
void glNormalStream3iATI(GLenum target, GLint s, GLint t, GLint r);
glNormalStream3iATI
in interface GL
public void dispatch_glNormalStream3iATI0(int target, int s, int t, int r, long procAddress)
void glNormalStream3iATI(GLenum target, GLint s, GLint t, GLint r);
public void glNormalStream3ivATI(int target, java.nio.IntBuffer v)
void glNormalStream3ivATI(GLenum target, const GLint * v);
glNormalStream3ivATI
in interface GL
public void glNormalStream3ivATI(int target, int[] v, int v_offset)
void glNormalStream3ivATI(GLenum target, const GLint * v);
glNormalStream3ivATI
in interface GL
public void glNormalStream3sATI(int target, short s, short t, short r)
void glNormalStream3sATI(GLenum target, GLshort s, GLshort t, GLshort r);
glNormalStream3sATI
in interface GL
public void dispatch_glNormalStream3sATI0(int target, short s, short t, short r, long procAddress)
void glNormalStream3sATI(GLenum target, GLshort s, GLshort t, GLshort r);
public void glNormalStream3svATI(int target, java.nio.ShortBuffer v)
void glNormalStream3svATI(GLenum target, const GLshort * v);
glNormalStream3svATI
in interface GL
public void glNormalStream3svATI(int target, short[] v, int v_offset)
void glNormalStream3svATI(GLenum target, const GLshort * v);
glNormalStream3svATI
in interface GL
public void glOrtho(double left, double right, double bottom, double top, double near_val, double far_val)
void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val);
glOrtho
in interface GL
public void glPNTrianglesfATI(int target, float s)
void glPNTrianglesfATI(GLenum target, GLfloat s);
glPNTrianglesfATI
in interface GL
public void dispatch_glPNTrianglesfATI0(int target, float s, long procAddress)
void glPNTrianglesfATI(GLenum target, GLfloat s);
public void glPNTrianglesiATI(int target, int s)
void glPNTrianglesiATI(GLenum target, GLint s);
glPNTrianglesiATI
in interface GL
public void dispatch_glPNTrianglesiATI0(int target, int s, long procAddress)
void glPNTrianglesiATI(GLenum target, GLint s);
public void glPassTexCoordATI(int red, int green, int blue)
void glPassTexCoordATI(GLuint red, GLuint green, GLenum blue);
glPassTexCoordATI
in interface GL
public void dispatch_glPassTexCoordATI0(int red, int green, int blue, long procAddress)
void glPassTexCoordATI(GLuint red, GLuint green, GLenum blue);
public void glPassThrough(float token)
void glPassThrough(GLfloat token);
glPassThrough
in interface GL
public void glPixelDataRangeNV(int target, int level, java.nio.Buffer img)
void glPixelDataRangeNV(GLenum target, GLsizei level, GLvoid * img);
glPixelDataRangeNV
in interface GL
img
- a direct Buffer
public void glPixelMapfv(int map, int mapsize, java.nio.FloatBuffer values)
void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat * values);
glPixelMapfv
in interface GL
public void glPixelMapfv(int map, int mapsize, float[] values, int values_offset)
void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat * values);
glPixelMapfv
in interface GL
public void glPixelMapfv(int map, int mapsize, long values_buffer_offset)
void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat * values);
glPixelMapfv
in interface GL
public void glPixelMapuiv(int map, int mapsize, java.nio.IntBuffer values)
void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint * values);
glPixelMapuiv
in interface GL
public void glPixelMapuiv(int map, int mapsize, int[] values, int values_offset)
void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint * values);
glPixelMapuiv
in interface GL
public void glPixelMapuiv(int map, int mapsize, long values_buffer_offset)
void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint * values);
glPixelMapuiv
in interface GL
public void glPixelMapusv(int map, int mapsize, java.nio.ShortBuffer values)
void glPixelMapusv(GLenum map, GLint mapsize, const GLushort * values);
glPixelMapusv
in interface GL
public void glPixelMapusv(int map, int mapsize, short[] values, int values_offset)
void glPixelMapusv(GLenum map, GLint mapsize, const GLushort * values);
glPixelMapusv
in interface GL
public void glPixelMapusv(int map, int mapsize, long values_buffer_offset)
void glPixelMapusv(GLenum map, GLint mapsize, const GLushort * values);
glPixelMapusv
in interface GL
public void glPixelStoref(int pname, float param)
void glPixelStoref(GLenum pname, GLfloat param);
glPixelStoref
in interface GL
public void glPixelStorei(int pname, int param)
void glPixelStorei(GLenum pname, GLint param);
glPixelStorei
in interface GL
public void glPixelTexGenParameterfSGIS(int target, float s)
void glPixelTexGenParameterfSGIS(GLenum target, GLfloat s);
glPixelTexGenParameterfSGIS
in interface GL
public void dispatch_glPixelTexGenParameterfSGIS0(int target, float s, long procAddress)
void glPixelTexGenParameterfSGIS(GLenum target, GLfloat s);
public void glPixelTexGenParameterfvSGIS(int target, java.nio.FloatBuffer v)
void glPixelTexGenParameterfvSGIS(GLenum target, const GLfloat * v);
glPixelTexGenParameterfvSGIS
in interface GL
public void glPixelTexGenParameterfvSGIS(int target, float[] v, int v_offset)
void glPixelTexGenParameterfvSGIS(GLenum target, const GLfloat * v);
glPixelTexGenParameterfvSGIS
in interface GL
public void glPixelTexGenParameteriSGIS(int target, int s)
void glPixelTexGenParameteriSGIS(GLenum target, GLint s);
glPixelTexGenParameteriSGIS
in interface GL
public void dispatch_glPixelTexGenParameteriSGIS0(int target, int s, long procAddress)
void glPixelTexGenParameteriSGIS(GLenum target, GLint s);
public void glPixelTexGenParameterivSGIS(int target, java.nio.IntBuffer v)
void glPixelTexGenParameterivSGIS(GLenum target, const GLint * v);
glPixelTexGenParameterivSGIS
in interface GL
public void glPixelTexGenParameterivSGIS(int target, int[] v, int v_offset)
void glPixelTexGenParameterivSGIS(GLenum target, const GLint * v);
glPixelTexGenParameterivSGIS
in interface GL
public void glPixelTexGenSGIX(int mode)
void glPixelTexGenSGIX(GLenum mode);
glPixelTexGenSGIX
in interface GL
public void dispatch_glPixelTexGenSGIX0(int mode, long procAddress)
void glPixelTexGenSGIX(GLenum mode);
public void glPixelTransferf(int pname, float param)
void glPixelTransferf(GLenum pname, GLfloat param);
glPixelTransferf
in interface GL
public void glPixelTransferi(int pname, int param)
void glPixelTransferi(GLenum pname, GLint param);
glPixelTransferi
in interface GL
public void glPixelTransformParameterfEXT(int target, int pname, float params)
void glPixelTransformParameterfEXT(GLenum target, GLenum pname, GLfloat params);
glPixelTransformParameterfEXT
in interface GL
public void dispatch_glPixelTransformParameterfEXT0(int target, int pname, float params, long procAddress)
void glPixelTransformParameterfEXT(GLenum target, GLenum pname, GLfloat params);
public void glPixelTransformParameterfvEXT(int target, int pname, java.nio.FloatBuffer params)
void glPixelTransformParameterfvEXT(GLenum target, GLenum pname, const GLfloat * params);
glPixelTransformParameterfvEXT
in interface GL
public void glPixelTransformParameterfvEXT(int target, int pname, float[] params, int params_offset)
void glPixelTransformParameterfvEXT(GLenum target, GLenum pname, const GLfloat * params);
glPixelTransformParameterfvEXT
in interface GL
public void glPixelTransformParameteriEXT(int target, int pname, int params)
void glPixelTransformParameteriEXT(GLenum target, GLenum pname, GLint params);
glPixelTransformParameteriEXT
in interface GL
public void dispatch_glPixelTransformParameteriEXT0(int target, int pname, int params, long procAddress)
void glPixelTransformParameteriEXT(GLenum target, GLenum pname, GLint params);
public void glPixelTransformParameterivEXT(int target, int pname, java.nio.IntBuffer params)
void glPixelTransformParameterivEXT(GLenum target, GLenum pname, const GLint * params);
glPixelTransformParameterivEXT
in interface GL
public void glPixelTransformParameterivEXT(int target, int pname, int[] params, int params_offset)
void glPixelTransformParameterivEXT(GLenum target, GLenum pname, const GLint * params);
glPixelTransformParameterivEXT
in interface GL
public void glPixelZoom(float xfactor, float yfactor)
void glPixelZoom(GLfloat xfactor, GLfloat yfactor);
glPixelZoom
in interface GL
public void glPointParameterf(int target, float s)
void glPointParameterf(GLenum target, GLfloat s);
glPointParameterf
in interface GL
public void dispatch_glPointParameterf0(int target, float s, long procAddress)
void glPointParameterf(GLenum target, GLfloat s);
public void glPointParameterfARB(int target, float s)
void glPointParameterfARB(GLenum target, GLfloat s);
glPointParameterfARB
in interface GL
public void dispatch_glPointParameterfARB0(int target, float s, long procAddress)
void glPointParameterfARB(GLenum target, GLfloat s);
public void glPointParameterfEXT(int target, float s)
void glPointParameterfEXT(GLenum target, GLfloat s);
glPointParameterfEXT
in interface GL
public void dispatch_glPointParameterfEXT0(int target, float s, long procAddress)
void glPointParameterfEXT(GLenum target, GLfloat s);
public void glPointParameterfSGIS(int target, float s)
void glPointParameterfSGIS(GLenum target, GLfloat s);
glPointParameterfSGIS
in interface GL
public void dispatch_glPointParameterfSGIS0(int target, float s, long procAddress)
void glPointParameterfSGIS(GLenum target, GLfloat s);
public void glPointParameterfv(int target, java.nio.FloatBuffer v)
void glPointParameterfv(GLenum target, const GLfloat * v);
glPointParameterfv
in interface GL
public void glPointParameterfv(int target, float[] v, int v_offset)
void glPointParameterfv(GLenum target, const GLfloat * v);
glPointParameterfv
in interface GL
public void glPointParameterfvARB(int target, java.nio.FloatBuffer v)
void glPointParameterfvARB(GLenum target, const GLfloat * v);
glPointParameterfvARB
in interface GL
public void glPointParameterfvARB(int target, float[] v, int v_offset)
void glPointParameterfvARB(GLenum target, const GLfloat * v);
glPointParameterfvARB
in interface GL
public void glPointParameterfvEXT(int target, java.nio.FloatBuffer v)
void glPointParameterfvEXT(GLenum target, const GLfloat * v);
glPointParameterfvEXT
in interface GL
public void glPointParameterfvEXT(int target, float[] v, int v_offset)
void glPointParameterfvEXT(GLenum target, const GLfloat * v);
glPointParameterfvEXT
in interface GL
public void glPointParameterfvSGIS(int target, java.nio.FloatBuffer v)
void glPointParameterfvSGIS(GLenum target, const GLfloat * v);
glPointParameterfvSGIS
in interface GL
public void glPointParameterfvSGIS(int target, float[] v, int v_offset)
void glPointParameterfvSGIS(GLenum target, const GLfloat * v);
glPointParameterfvSGIS
in interface GL
public void glPointParameteri(int target, int s)
void glPointParameteri(GLenum target, GLint s);
glPointParameteri
in interface GL
public void dispatch_glPointParameteri0(int target, int s, long procAddress)
void glPointParameteri(GLenum target, GLint s);
public void glPointParameteriNV(int target, int s)
void glPointParameteriNV(GLenum target, GLint s);
glPointParameteriNV
in interface GL
public void dispatch_glPointParameteriNV0(int target, int s, long procAddress)
void glPointParameteriNV(GLenum target, GLint s);
public void glPointParameteriv(int target, java.nio.IntBuffer v)
void glPointParameteriv(GLenum target, const GLint * v);
glPointParameteriv
in interface GL
public void glPointParameteriv(int target, int[] v, int v_offset)
void glPointParameteriv(GLenum target, const GLint * v);
glPointParameteriv
in interface GL
public void glPointParameterivNV(int target, java.nio.IntBuffer v)
void glPointParameterivNV(GLenum target, const GLint * v);
glPointParameterivNV
in interface GL
public void glPointParameterivNV(int target, int[] v, int v_offset)
void glPointParameterivNV(GLenum target, const GLint * v);
glPointParameterivNV
in interface GL
public void glPointSize(float size)
void glPointSize(GLfloat size);
glPointSize
in interface GL
public int glPollAsyncSGIX(java.nio.IntBuffer markerp)
GLint glPollAsyncSGIX(GLuint * markerp);
glPollAsyncSGIX
in interface GL
public int glPollAsyncSGIX(int[] markerp, int markerp_offset)
GLint glPollAsyncSGIX(GLuint * markerp);
glPollAsyncSGIX
in interface GL
public int glPollInstrumentsSGIX(java.nio.IntBuffer marker_p)
GLint glPollInstrumentsSGIX(GLint * marker_p);
glPollInstrumentsSGIX
in interface GL
public int glPollInstrumentsSGIX(int[] marker_p, int marker_p_offset)
GLint glPollInstrumentsSGIX(GLint * marker_p);
glPollInstrumentsSGIX
in interface GL
public void glPolygonMode(int face, int mode)
void glPolygonMode(GLenum face, GLenum mode);
glPolygonMode
in interface GL
public void glPolygonOffset(float factor, float units)
void glPolygonOffset(GLfloat factor, GLfloat units);
glPolygonOffset
in interface GL
public void glPolygonStipple(java.nio.ByteBuffer mask)
void glPolygonStipple(const GLubyte * mask);
glPolygonStipple
in interface GL
public void glPolygonStipple(byte[] mask, int mask_offset)
void glPolygonStipple(const GLubyte * mask);
glPolygonStipple
in interface GL
public void glPolygonStipple(long mask_buffer_offset)
void glPolygonStipple(const GLubyte * mask);
glPolygonStipple
in interface GL
public void glPopAttrib()
void glPopAttrib(void);
glPopAttrib
in interface GL
public void glPopClientAttrib()
void glPopClientAttrib(void);
glPopClientAttrib
in interface GL
public void glPopMatrix()
void glPopMatrix(void);
glPopMatrix
in interface GL
public void glPopName()
void glPopName(void);
glPopName
in interface GL
public void glPrimitiveRestartIndexNV(int mode)
void glPrimitiveRestartIndexNV(GLuint mode);
glPrimitiveRestartIndexNV
in interface GL
public void dispatch_glPrimitiveRestartIndexNV0(int mode, long procAddress)
void glPrimitiveRestartIndexNV(GLuint mode);
public void glPrimitiveRestartNV()
void glPrimitiveRestartNV(void);
glPrimitiveRestartNV
in interface GL
public void dispatch_glPrimitiveRestartNV0(long procAddress)
void glPrimitiveRestartNV(void);
public void glPrioritizeTextures(int n, java.nio.IntBuffer textures, java.nio.FloatBuffer priorities)
void glPrioritizeTextures(GLsizei n, const GLuint * textures, const GLclampf * priorities);
glPrioritizeTextures
in interface GL
public void glPrioritizeTextures(int n, int[] textures, int textures_offset, float[] priorities, int priorities_offset)
void glPrioritizeTextures(GLsizei n, const GLuint * textures, const GLclampf * priorities);
glPrioritizeTextures
in interface GL
public void glProgramBufferParametersIivNV(int target, int buffer, int index, int count, java.nio.IntBuffer params)
void glProgramBufferParametersIivNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint * params);
glProgramBufferParametersIivNV
in interface GL
public void glProgramBufferParametersIivNV(int target, int buffer, int index, int count, int[] params, int params_offset)
void glProgramBufferParametersIivNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint * params);
glProgramBufferParametersIivNV
in interface GL
public void glProgramBufferParametersIuivNV(int target, int buffer, int index, int count, java.nio.IntBuffer params)
void glProgramBufferParametersIuivNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint * params);
glProgramBufferParametersIuivNV
in interface GL
public void glProgramBufferParametersIuivNV(int target, int buffer, int index, int count, int[] params, int params_offset)
void glProgramBufferParametersIuivNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint * params);
glProgramBufferParametersIuivNV
in interface GL
public void glProgramBufferParametersfvNV(int target, int buffer, int index, int count, java.nio.FloatBuffer params)
void glProgramBufferParametersfvNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat * params);
glProgramBufferParametersfvNV
in interface GL
public void glProgramBufferParametersfvNV(int target, int buffer, int index, int count, float[] params, int params_offset)
void glProgramBufferParametersfvNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat * params);
glProgramBufferParametersfvNV
in interface GL
public void glProgramEnvParameter4dARB(int target, int index, double x, double y, double z, double w)
void glProgramEnvParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
glProgramEnvParameter4dARB
in interface GL
public void dispatch_glProgramEnvParameter4dARB0(int target, int index, double x, double y, double z, double w, long procAddress)
void glProgramEnvParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
public void glProgramEnvParameter4dvARB(int target, int index, java.nio.DoubleBuffer params)
void glProgramEnvParameter4dvARB(GLenum target, GLuint index, const GLdouble * params);
glProgramEnvParameter4dvARB
in interface GL
public void glProgramEnvParameter4dvARB(int target, int index, double[] params, int params_offset)
void glProgramEnvParameter4dvARB(GLenum target, GLuint index, const GLdouble * params);
glProgramEnvParameter4dvARB
in interface GL
public void glProgramEnvParameter4fARB(int target, int index, float x, float y, float z, float w)
void glProgramEnvParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
glProgramEnvParameter4fARB
in interface GL
public void dispatch_glProgramEnvParameter4fARB0(int target, int index, float x, float y, float z, float w, long procAddress)
void glProgramEnvParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
public void glProgramEnvParameter4fvARB(int target, int pname, java.nio.FloatBuffer params)
void glProgramEnvParameter4fvARB(GLenum target, GLuint pname, const GLfloat * params);
glProgramEnvParameter4fvARB
in interface GL
public void glProgramEnvParameter4fvARB(int target, int pname, float[] params, int params_offset)
void glProgramEnvParameter4fvARB(GLenum target, GLuint pname, const GLfloat * params);
glProgramEnvParameter4fvARB
in interface GL
public void glProgramEnvParameterI4iNV(int target, int index, int x, int y, int z, int w)
void glProgramEnvParameterI4iNV(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
glProgramEnvParameterI4iNV
in interface GL
public void dispatch_glProgramEnvParameterI4iNV0(int target, int index, int x, int y, int z, int w, long procAddress)
void glProgramEnvParameterI4iNV(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
public void glProgramEnvParameterI4ivNV(int target, int index, java.nio.IntBuffer params)
void glProgramEnvParameterI4ivNV(GLenum target, GLuint index, const GLint * params);
glProgramEnvParameterI4ivNV
in interface GL
public void glProgramEnvParameterI4ivNV(int target, int index, int[] params, int params_offset)
void glProgramEnvParameterI4ivNV(GLenum target, GLuint index, const GLint * params);
glProgramEnvParameterI4ivNV
in interface GL
public void glProgramEnvParameterI4uiNV(int target, int index, int x, int y, int z, int w)
void glProgramEnvParameterI4uiNV(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
glProgramEnvParameterI4uiNV
in interface GL
public void dispatch_glProgramEnvParameterI4uiNV0(int target, int index, int x, int y, int z, int w, long procAddress)
void glProgramEnvParameterI4uiNV(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
public void glProgramEnvParameterI4uivNV(int target, int index, java.nio.IntBuffer params)
void glProgramEnvParameterI4uivNV(GLenum target, GLuint index, const GLuint * params);
glProgramEnvParameterI4uivNV
in interface GL
public void glProgramEnvParameterI4uivNV(int target, int index, int[] params, int params_offset)
void glProgramEnvParameterI4uivNV(GLenum target, GLuint index, const GLuint * params);
glProgramEnvParameterI4uivNV
in interface GL
public void glProgramEnvParameters4fvEXT(int target, int filter, int n, java.nio.FloatBuffer weights)
void glProgramEnvParameters4fvEXT(GLenum target, GLuint filter, GLsizei n, const GLfloat * weights);
glProgramEnvParameters4fvEXT
in interface GL
public void glProgramEnvParameters4fvEXT(int target, int filter, int n, float[] weights, int weights_offset)
void glProgramEnvParameters4fvEXT(GLenum target, GLuint filter, GLsizei n, const GLfloat * weights);
glProgramEnvParameters4fvEXT
in interface GL
public void glProgramEnvParametersI4ivNV(int target, int index, int count, java.nio.IntBuffer params)
void glProgramEnvParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params);
glProgramEnvParametersI4ivNV
in interface GL
public void glProgramEnvParametersI4ivNV(int target, int index, int count, int[] params, int params_offset)
void glProgramEnvParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params);
glProgramEnvParametersI4ivNV
in interface GL
public void glProgramEnvParametersI4uivNV(int target, int index, int count, java.nio.IntBuffer params)
void glProgramEnvParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params);
glProgramEnvParametersI4uivNV
in interface GL
public void glProgramEnvParametersI4uivNV(int target, int index, int count, int[] params, int params_offset)
void glProgramEnvParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params);
glProgramEnvParametersI4uivNV
in interface GL
public void glProgramLocalParameter4dARB(int target, int index, double x, double y, double z, double w)
void glProgramLocalParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
glProgramLocalParameter4dARB
in interface GL
public void dispatch_glProgramLocalParameter4dARB0(int target, int index, double x, double y, double z, double w, long procAddress)
void glProgramLocalParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
public void glProgramLocalParameter4dvARB(int target, int index, java.nio.DoubleBuffer params)
void glProgramLocalParameter4dvARB(GLenum target, GLuint index, const GLdouble * params);
glProgramLocalParameter4dvARB
in interface GL
public void glProgramLocalParameter4dvARB(int target, int index, double[] params, int params_offset)
void glProgramLocalParameter4dvARB(GLenum target, GLuint index, const GLdouble * params);
glProgramLocalParameter4dvARB
in interface GL
public void glProgramLocalParameter4fARB(int target, int index, float x, float y, float z, float w)
void glProgramLocalParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
glProgramLocalParameter4fARB
in interface GL
public void dispatch_glProgramLocalParameter4fARB0(int target, int index, float x, float y, float z, float w, long procAddress)
void glProgramLocalParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
public void glProgramLocalParameter4fvARB(int target, int pname, java.nio.FloatBuffer params)
void glProgramLocalParameter4fvARB(GLenum target, GLuint pname, const GLfloat * params);
glProgramLocalParameter4fvARB
in interface GL
public void glProgramLocalParameter4fvARB(int target, int pname, float[] params, int params_offset)
void glProgramLocalParameter4fvARB(GLenum target, GLuint pname, const GLfloat * params);
glProgramLocalParameter4fvARB
in interface GL
public void glProgramLocalParameterI4iNV(int target, int index, int x, int y, int z, int w)
void glProgramLocalParameterI4iNV(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
glProgramLocalParameterI4iNV
in interface GL
public void dispatch_glProgramLocalParameterI4iNV0(int target, int index, int x, int y, int z, int w, long procAddress)
void glProgramLocalParameterI4iNV(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
public void glProgramLocalParameterI4ivNV(int target, int index, java.nio.IntBuffer params)
void glProgramLocalParameterI4ivNV(GLenum target, GLuint index, const GLint * params);
glProgramLocalParameterI4ivNV
in interface GL
public void glProgramLocalParameterI4ivNV(int target, int index, int[] params, int params_offset)
void glProgramLocalParameterI4ivNV(GLenum target, GLuint index, const GLint * params);
glProgramLocalParameterI4ivNV
in interface GL
public void glProgramLocalParameterI4uiNV(int target, int index, int x, int y, int z, int w)
void glProgramLocalParameterI4uiNV(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
glProgramLocalParameterI4uiNV
in interface GL
public void dispatch_glProgramLocalParameterI4uiNV0(int target, int index, int x, int y, int z, int w, long procAddress)
void glProgramLocalParameterI4uiNV(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
public void glProgramLocalParameterI4uivNV(int target, int index, java.nio.IntBuffer params)
void glProgramLocalParameterI4uivNV(GLenum target, GLuint index, const GLuint * params);
glProgramLocalParameterI4uivNV
in interface GL
public void glProgramLocalParameterI4uivNV(int target, int index, int[] params, int params_offset)
void glProgramLocalParameterI4uivNV(GLenum target, GLuint index, const GLuint * params);
glProgramLocalParameterI4uivNV
in interface GL
public void glProgramLocalParameters4fvEXT(int target, int filter, int n, java.nio.FloatBuffer weights)
void glProgramLocalParameters4fvEXT(GLenum target, GLuint filter, GLsizei n, const GLfloat * weights);
glProgramLocalParameters4fvEXT
in interface GL
public void glProgramLocalParameters4fvEXT(int target, int filter, int n, float[] weights, int weights_offset)
void glProgramLocalParameters4fvEXT(GLenum target, GLuint filter, GLsizei n, const GLfloat * weights);
glProgramLocalParameters4fvEXT
in interface GL
public void glProgramLocalParametersI4ivNV(int target, int index, int count, java.nio.IntBuffer params)
void glProgramLocalParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params);
glProgramLocalParametersI4ivNV
in interface GL
public void glProgramLocalParametersI4ivNV(int target, int index, int count, int[] params, int params_offset)
void glProgramLocalParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params);
glProgramLocalParametersI4ivNV
in interface GL
public void glProgramLocalParametersI4uivNV(int target, int index, int count, java.nio.IntBuffer params)
void glProgramLocalParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params);
glProgramLocalParametersI4uivNV
in interface GL
public void glProgramLocalParametersI4uivNV(int target, int index, int count, int[] params, int params_offset)
void glProgramLocalParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params);
glProgramLocalParametersI4uivNV
in interface GL
public void glProgramNamedParameter4dNV(int id, int len, java.lang.String name, double x, double y, double z, double w)
void glProgramNamedParameter4dNV(GLuint id, GLsizei len, const GLubyte * name, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
glProgramNamedParameter4dNV
in interface GL
public void dispatch_glProgramNamedParameter4dNV0(int id, int len, java.lang.String name, double x, double y, double z, double w, long procAddress)
void glProgramNamedParameter4dNV(GLuint id, GLsizei len, const GLubyte * name, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
public void glProgramNamedParameter4dvNV(int id, int len, java.lang.String name, java.nio.DoubleBuffer v)
void glProgramNamedParameter4dvNV(GLuint id, GLsizei len, const GLubyte * name, const GLdouble * v);
glProgramNamedParameter4dvNV
in interface GL
public void glProgramNamedParameter4dvNV(int id, int len, java.lang.String name, double[] v, int v_offset)
void glProgramNamedParameter4dvNV(GLuint id, GLsizei len, const GLubyte * name, const GLdouble * v);
glProgramNamedParameter4dvNV
in interface GL
public void glProgramNamedParameter4fNV(int id, int len, java.lang.String name, float x, float y, float z, float w)
void glProgramNamedParameter4fNV(GLuint id, GLsizei len, const GLubyte * name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
glProgramNamedParameter4fNV
in interface GL
public void dispatch_glProgramNamedParameter4fNV0(int id, int len, java.lang.String name, float x, float y, float z, float w, long procAddress)
void glProgramNamedParameter4fNV(GLuint id, GLsizei len, const GLubyte * name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
public void glProgramNamedParameter4fvNV(int id, int len, java.lang.String name, java.nio.FloatBuffer v)
void glProgramNamedParameter4fvNV(GLuint id, GLsizei len, const GLubyte * name, const GLfloat * v);
glProgramNamedParameter4fvNV
in interface GL
public void glProgramNamedParameter4fvNV(int id, int len, java.lang.String name, float[] v, int v_offset)
void glProgramNamedParameter4fvNV(GLuint id, GLsizei len, const GLubyte * name, const GLfloat * v);
glProgramNamedParameter4fvNV
in interface GL
public void glProgramParameter4dNV(int target, int index, double x, double y, double z, double w)
void glProgramParameter4dNV(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
glProgramParameter4dNV
in interface GL
public void dispatch_glProgramParameter4dNV0(int target, int index, double x, double y, double z, double w, long procAddress)
void glProgramParameter4dNV(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
public void glProgramParameter4dvNV(int target, int index, java.nio.DoubleBuffer params)
void glProgramParameter4dvNV(GLenum target, GLuint index, const GLdouble * params);
glProgramParameter4dvNV
in interface GL
public void glProgramParameter4dvNV(int target, int index, double[] params, int params_offset)
void glProgramParameter4dvNV(GLenum target, GLuint index, const GLdouble * params);
glProgramParameter4dvNV
in interface GL
public void glProgramParameter4fNV(int target, int index, float x, float y, float z, float w)
void glProgramParameter4fNV(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
glProgramParameter4fNV
in interface GL
public void dispatch_glProgramParameter4fNV0(int target, int index, float x, float y, float z, float w, long procAddress)
void glProgramParameter4fNV(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
public void glProgramParameter4fvNV(int target, int pname, java.nio.FloatBuffer params)
void glProgramParameter4fvNV(GLenum target, GLuint pname, const GLfloat * params);
glProgramParameter4fvNV
in interface GL
public void glProgramParameter4fvNV(int target, int pname, float[] params, int params_offset)
void glProgramParameter4fvNV(GLenum target, GLuint pname, const GLfloat * params);
glProgramParameter4fvNV
in interface GL
public void glProgramParameteriEXT(int program, int pname, int value)
void glProgramParameteriEXT(GLuint program, GLenum pname, GLint value);
glProgramParameteriEXT
in interface GL
public void dispatch_glProgramParameteriEXT0(int program, int pname, int value, long procAddress)
void glProgramParameteriEXT(GLuint program, GLenum pname, GLint value);
public void glProgramParameters4dvNV(int target, int index, int count, java.nio.DoubleBuffer v)
void glProgramParameters4dvNV(GLenum target, GLuint index, GLuint count, const GLdouble * v);
glProgramParameters4dvNV
in interface GL
public void glProgramParameters4dvNV(int target, int index, int count, double[] v, int v_offset)
void glProgramParameters4dvNV(GLenum target, GLuint index, GLuint count, const GLdouble * v);
glProgramParameters4dvNV
in interface GL
public void glProgramParameters4fvNV(int target, int index, int count, java.nio.FloatBuffer v)
void glProgramParameters4fvNV(GLenum target, GLuint index, GLuint count, const GLfloat * v);
glProgramParameters4fvNV
in interface GL
public void glProgramParameters4fvNV(int target, int index, int count, float[] v, int v_offset)
void glProgramParameters4fvNV(GLenum target, GLuint index, GLuint count, const GLfloat * v);
glProgramParameters4fvNV
in interface GL
public void glProgramStringARB(int target, int format, int len, java.lang.String string)
void glProgramStringARB(GLenum target, GLenum format, GLsizei len, const GLvoid * string);
glProgramStringARB
in interface GL
public void dispatch_glProgramStringARB0(int target, int format, int len, java.lang.String string, long procAddress)
void glProgramStringARB(GLenum target, GLenum format, GLsizei len, const GLvoid * string);
public void glProgramVertexLimitNV(int target, int limit)
void glProgramVertexLimitNV(GLenum target, GLint limit);
glProgramVertexLimitNV
in interface GL
public void dispatch_glProgramVertexLimitNV0(int target, int limit, long procAddress)
void glProgramVertexLimitNV(GLenum target, GLint limit);
public void glPushAttrib(int mask)
void glPushAttrib(GLbitfield mask);
glPushAttrib
in interface GL
public void glPushClientAttrib(int mask)
void glPushClientAttrib(GLbitfield mask);
glPushClientAttrib
in interface GL
public void glPushMatrix()
void glPushMatrix(void);
glPushMatrix
in interface GL
public void glPushName(int name)
void glPushName(GLuint name);
glPushName
in interface GL
public void glRasterPos2d(double x, double y)
void glRasterPos2d(GLdouble x, GLdouble y);
glRasterPos2d
in interface GL
public void glRasterPos2dv(java.nio.DoubleBuffer v)
void glRasterPos2dv(const GLdouble * v);
glRasterPos2dv
in interface GL
public void glRasterPos2dv(double[] v, int v_offset)
void glRasterPos2dv(const GLdouble * v);
glRasterPos2dv
in interface GL
public void glRasterPos2f(float x, float y)
void glRasterPos2f(GLfloat x, GLfloat y);
glRasterPos2f
in interface GL
public void glRasterPos2fv(java.nio.FloatBuffer v)
void glRasterPos2fv(const GLfloat * v);
glRasterPos2fv
in interface GL
public void glRasterPos2fv(float[] v, int v_offset)
void glRasterPos2fv(const GLfloat * v);
glRasterPos2fv
in interface GL
public void glRasterPos2i(int x, int y)
void glRasterPos2i(GLint x, GLint y);
glRasterPos2i
in interface GL
public void glRasterPos2iv(java.nio.IntBuffer v)
void glRasterPos2iv(const GLint * v);
glRasterPos2iv
in interface GL
public void glRasterPos2iv(int[] v, int v_offset)
void glRasterPos2iv(const GLint * v);
glRasterPos2iv
in interface GL
public void glRasterPos2s(short x, short y)
void glRasterPos2s(GLshort x, GLshort y);
glRasterPos2s
in interface GL
public void glRasterPos2sv(java.nio.ShortBuffer v)
void glRasterPos2sv(const GLshort * v);
glRasterPos2sv
in interface GL
public void glRasterPos2sv(short[] v, int v_offset)
void glRasterPos2sv(const GLshort * v);
glRasterPos2sv
in interface GL
public void glRasterPos3d(double x, double y, double z)
void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
glRasterPos3d
in interface GL
public void glRasterPos3dv(java.nio.DoubleBuffer v)
void glRasterPos3dv(const GLdouble * v);
glRasterPos3dv
in interface GL
public void glRasterPos3dv(double[] v, int v_offset)
void glRasterPos3dv(const GLdouble * v);
glRasterPos3dv
in interface GL
public void glRasterPos3f(float x, float y, float z)
void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
glRasterPos3f
in interface GL
public void glRasterPos3fv(java.nio.FloatBuffer v)
void glRasterPos3fv(const GLfloat * v);
glRasterPos3fv
in interface GL
public void glRasterPos3fv(float[] v, int v_offset)
void glRasterPos3fv(const GLfloat * v);
glRasterPos3fv
in interface GL
public void glRasterPos3i(int x, int y, int z)
void glRasterPos3i(GLint x, GLint y, GLint z);
glRasterPos3i
in interface GL
public void glRasterPos3iv(java.nio.IntBuffer v)
void glRasterPos3iv(const GLint * v);
glRasterPos3iv
in interface GL
public void glRasterPos3iv(int[] v, int v_offset)
void glRasterPos3iv(const GLint * v);
glRasterPos3iv
in interface GL
public void glRasterPos3s(short x, short y, short z)
void glRasterPos3s(GLshort x, GLshort y, GLshort z);
glRasterPos3s
in interface GL
public void glRasterPos3sv(java.nio.ShortBuffer v)
void glRasterPos3sv(const GLshort * v);
glRasterPos3sv
in interface GL
public void glRasterPos3sv(short[] v, int v_offset)
void glRasterPos3sv(const GLshort * v);
glRasterPos3sv
in interface GL
public void glRasterPos4d(double x, double y, double z, double w)
void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
glRasterPos4d
in interface GL
public void glRasterPos4dv(java.nio.DoubleBuffer v)
void glRasterPos4dv(const GLdouble * v);
glRasterPos4dv
in interface GL
public void glRasterPos4dv(double[] v, int v_offset)
void glRasterPos4dv(const GLdouble * v);
glRasterPos4dv
in interface GL
public void glRasterPos4f(float x, float y, float z, float w)
void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
glRasterPos4f
in interface GL
public void glRasterPos4fv(java.nio.FloatBuffer v)
void glRasterPos4fv(const GLfloat * v);
glRasterPos4fv
in interface GL
public void glRasterPos4fv(float[] v, int v_offset)
void glRasterPos4fv(const GLfloat * v);
glRasterPos4fv
in interface GL
public void glRasterPos4i(int x, int y, int z, int w)
void glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
glRasterPos4i
in interface GL
public void glRasterPos4iv(java.nio.IntBuffer v)
void glRasterPos4iv(const GLint * v);
glRasterPos4iv
in interface GL
public void glRasterPos4iv(int[] v, int v_offset)
void glRasterPos4iv(const GLint * v);
glRasterPos4iv
in interface GL
public void glRasterPos4s(short x, short y, short z, short w)
void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
glRasterPos4s
in interface GL
public void glRasterPos4sv(java.nio.ShortBuffer v)
void glRasterPos4sv(const GLshort * v);
glRasterPos4sv
in interface GL
public void glRasterPos4sv(short[] v, int v_offset)
void glRasterPos4sv(const GLshort * v);
glRasterPos4sv
in interface GL
public void glReadBuffer(int mode)
void glReadBuffer(GLenum mode);
glReadBuffer
in interface GL
public void glReadBufferRegion(int target, int start, int x, int y, int width)
void glReadBufferRegion(GLuint target, GLint start, GLint x, GLsizei y, GLsizei width);
glReadBufferRegion
in interface GL
public void dispatch_glReadBufferRegion0(int target, int start, int x, int y, int width, long procAddress)
void glReadBufferRegion(GLuint target, GLint start, GLint x, GLsizei y, GLsizei width);
public void glReadInstrumentsSGIX(int count)
void glReadInstrumentsSGIX(GLint count);
glReadInstrumentsSGIX
in interface GL
public void dispatch_glReadInstrumentsSGIX0(int count, long procAddress)
void glReadInstrumentsSGIX(GLint count);
public void glReadPixels(int x, int y, int width, int height, int format, int type, java.nio.Buffer pixels)
void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels);
glReadPixels
in interface GL
public void glReadPixels(int x, int y, int width, int height, int format, int type, long pixels_buffer_offset)
void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels);
glReadPixels
in interface GL
public void glRectd(double x1, double y1, double x2, double y2)
void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
glRectd
in interface GL
public void glRectdv(java.nio.DoubleBuffer v1, java.nio.DoubleBuffer v2)
void glRectdv(const GLdouble * v1, const GLdouble * v2);
glRectdv
in interface GL
public void glRectdv(double[] v1, int v1_offset, double[] v2, int v2_offset)
void glRectdv(const GLdouble * v1, const GLdouble * v2);
glRectdv
in interface GL
public void glRectf(float x1, float y1, float x2, float y2)
void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
glRectf
in interface GL
public void glRectfv(java.nio.FloatBuffer v1, java.nio.FloatBuffer v2)
void glRectfv(const GLfloat * v1, const GLfloat * v2);
glRectfv
in interface GL
public void glRectfv(float[] v1, int v1_offset, float[] v2, int v2_offset)
void glRectfv(const GLfloat * v1, const GLfloat * v2);
glRectfv
in interface GL
public void glRecti(int x1, int y1, int x2, int y2)
void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
glRecti
in interface GL
public void glRectiv(java.nio.IntBuffer v1, java.nio.IntBuffer v2)
void glRectiv(const GLint * v1, const GLint * v2);
glRectiv
in interface GL
public void glRectiv(int[] v1, int v1_offset, int[] v2, int v2_offset)
void glRectiv(const GLint * v1, const GLint * v2);
glRectiv
in interface GL
public void glRects(short x1, short y1, short x2, short y2)
void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
glRects
in interface GL
public void glRectsv(java.nio.ShortBuffer v1, java.nio.ShortBuffer v2)
void glRectsv(const GLshort * v1, const GLshort * v2);
glRectsv
in interface GL
public void glRectsv(short[] v1, int v1_offset, short[] v2, int v2_offset)
void glRectsv(const GLshort * v1, const GLshort * v2);
glRectsv
in interface GL
public void glReferencePlaneSGIX(java.nio.DoubleBuffer m)
void glReferencePlaneSGIX(const GLdouble * m);
glReferencePlaneSGIX
in interface GL
public void glReferencePlaneSGIX(double[] m, int m_offset)
void glReferencePlaneSGIX(const GLdouble * m);
glReferencePlaneSGIX
in interface GL
public int glRenderMode(int mode)
GLint glRenderMode(GLenum mode);
glRenderMode
in interface GL
public void glRenderbufferStorageEXT(int target, int internalformat, int width, int height)
void glRenderbufferStorageEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
glRenderbufferStorageEXT
in interface GL
public void dispatch_glRenderbufferStorageEXT0(int target, int internalformat, int width, int height, long procAddress)
void glRenderbufferStorageEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
public void glRenderbufferStorageMultisampleCoverageNV(int target, int coverageSamples, int colorSamples, int internalformat, int width, int height)
void glRenderbufferStorageMultisampleCoverageNV(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
glRenderbufferStorageMultisampleCoverageNV
in interface GL
public void dispatch_glRenderbufferStorageMultisampleCoverageNV0(int target, int coverageSamples, int colorSamples, int internalformat, int width, int height, long procAddress)
void glRenderbufferStorageMultisampleCoverageNV(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
public void glRenderbufferStorageMultisampleEXT(int target, int samples, int internalformat, int width, int height)
void glRenderbufferStorageMultisampleEXT(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
glRenderbufferStorageMultisampleEXT
in interface GL
public void dispatch_glRenderbufferStorageMultisampleEXT0(int target, int samples, int internalformat, int width, int height, long procAddress)
void glRenderbufferStorageMultisampleEXT(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
public void glReplacementCodeuiColor3fVertex3fSUN(int rc, float r, float g, float b, float x, float y, float z)
void glReplacementCodeuiColor3fVertex3fSUN(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
glReplacementCodeuiColor3fVertex3fSUN
in interface GL
public void dispatch_glReplacementCodeuiColor3fVertex3fSUN0(int rc, float r, float g, float b, float x, float y, float z, long procAddress)
void glReplacementCodeuiColor3fVertex3fSUN(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
public void glReplacementCodeuiColor3fVertex3fvSUN(java.nio.IntBuffer rc, java.nio.FloatBuffer c, java.nio.FloatBuffer v)
void glReplacementCodeuiColor3fVertex3fvSUN(const GLuint * rc, const GLfloat * c, const GLfloat * v);
glReplacementCodeuiColor3fVertex3fvSUN
in interface GL
public void glReplacementCodeuiColor3fVertex3fvSUN(int[] rc, int rc_offset, float[] c, int c_offset, float[] v, int v_offset)
void glReplacementCodeuiColor3fVertex3fvSUN(const GLuint * rc, const GLfloat * c, const GLfloat * v);
glReplacementCodeuiColor3fVertex3fvSUN
in interface GL
public void glReplacementCodeuiColor4fNormal3fVertex3fSUN(int rc, float r, float g, float b, float a, float nx, float ny, float nz, float x, float y, float z)
void glReplacementCodeuiColor4fNormal3fVertex3fSUN(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
glReplacementCodeuiColor4fNormal3fVertex3fSUN
in interface GL
public void dispatch_glReplacementCodeuiColor4fNormal3fVertex3fSUN0(int rc, float r, float g, float b, float a, float nx, float ny, float nz, float x, float y, float z, long procAddress)
void glReplacementCodeuiColor4fNormal3fVertex3fSUN(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
public void glReplacementCodeuiColor4fNormal3fVertex3fvSUN(java.nio.IntBuffer rc, java.nio.FloatBuffer c, java.nio.FloatBuffer n, java.nio.FloatBuffer v)
void glReplacementCodeuiColor4fNormal3fVertex3fvSUN(const GLuint * rc, const GLfloat * c, const GLfloat * n, const GLfloat * v);
glReplacementCodeuiColor4fNormal3fVertex3fvSUN
in interface GL
public void glReplacementCodeuiColor4fNormal3fVertex3fvSUN(int[] rc, int rc_offset, float[] c, int c_offset, float[] n, int n_offset, float[] v, int v_offset)
void glReplacementCodeuiColor4fNormal3fVertex3fvSUN(const GLuint * rc, const GLfloat * c, const GLfloat * n, const GLfloat * v);
glReplacementCodeuiColor4fNormal3fVertex3fvSUN
in interface GL
public void glReplacementCodeuiColor4ubVertex3fSUN(int rc, byte r, byte g, byte b, byte a, float x, float y, float z)
void glReplacementCodeuiColor4ubVertex3fSUN(GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
glReplacementCodeuiColor4ubVertex3fSUN
in interface GL
public void dispatch_glReplacementCodeuiColor4ubVertex3fSUN0(int rc, byte r, byte g, byte b, byte a, float x, float y, float z, long procAddress)
void glReplacementCodeuiColor4ubVertex3fSUN(GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
public void glReplacementCodeuiColor4ubVertex3fvSUN(java.nio.IntBuffer rc, java.nio.ByteBuffer c, java.nio.FloatBuffer v)
void glReplacementCodeuiColor4ubVertex3fvSUN(const GLuint * rc, const GLubyte * c, const GLfloat * v);
glReplacementCodeuiColor4ubVertex3fvSUN
in interface GL
public void glReplacementCodeuiColor4ubVertex3fvSUN(int[] rc, int rc_offset, byte[] c, int c_offset, float[] v, int v_offset)
void glReplacementCodeuiColor4ubVertex3fvSUN(const GLuint * rc, const GLubyte * c, const GLfloat * v);
glReplacementCodeuiColor4ubVertex3fvSUN
in interface GL
public void glReplacementCodeuiNormal3fVertex3fSUN(int rc, float r, float g, float b, float x, float y, float z)
void glReplacementCodeuiNormal3fVertex3fSUN(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
glReplacementCodeuiNormal3fVertex3fSUN
in interface GL
public void dispatch_glReplacementCodeuiNormal3fVertex3fSUN0(int rc, float r, float g, float b, float x, float y, float z, long procAddress)
void glReplacementCodeuiNormal3fVertex3fSUN(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
public void glReplacementCodeuiNormal3fVertex3fvSUN(java.nio.IntBuffer rc, java.nio.FloatBuffer c, java.nio.FloatBuffer v)
void glReplacementCodeuiNormal3fVertex3fvSUN(const GLuint * rc, const GLfloat * c, const GLfloat * v);
glReplacementCodeuiNormal3fVertex3fvSUN
in interface GL
public void glReplacementCodeuiNormal3fVertex3fvSUN(int[] rc, int rc_offset, float[] c, int c_offset, float[] v, int v_offset)
void glReplacementCodeuiNormal3fVertex3fvSUN(const GLuint * rc, const GLfloat * c, const GLfloat * v);
glReplacementCodeuiNormal3fVertex3fvSUN
in interface GL
public void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN(int rc, float s, float t, float r, float g, float b, float a, float nx, float ny, float nz, float x, float y, float z)
void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN(GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN
in interface GL
public void dispatch_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN0(int rc, float s, float t, float r, float g, float b, float a, float nx, float ny, float nz, float x, float y, float z, long procAddress)
void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN(GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
public void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(java.nio.IntBuffer rc, java.nio.FloatBuffer tc, java.nio.FloatBuffer c, java.nio.FloatBuffer n, java.nio.FloatBuffer v)
void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(const GLuint * rc, const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v);
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN
in interface GL
public void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(int[] rc, int rc_offset, float[] tc, int tc_offset, float[] c, int c_offset, float[] n, int n_offset, float[] v, int v_offset)
void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(const GLuint * rc, const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v);
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN
in interface GL
public void glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN(int rc, float s, float t, float nx, float ny, float nz, float x, float y, float z)
void glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN(GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN
in interface GL
public void dispatch_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN0(int rc, float s, float t, float nx, float ny, float nz, float x, float y, float z, long procAddress)
void glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN(GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
public void glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(java.nio.IntBuffer rc, java.nio.FloatBuffer c, java.nio.FloatBuffer n, java.nio.FloatBuffer v)
void glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(const GLuint * rc, const GLfloat * c, const GLfloat * n, const GLfloat * v);
glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN
in interface GL
public void glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(int[] rc, int rc_offset, float[] c, int c_offset, float[] n, int n_offset, float[] v, int v_offset)
void glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(const GLuint * rc, const GLfloat * c, const GLfloat * n, const GLfloat * v);
glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN
in interface GL
public void glReplacementCodeuiTexCoord2fVertex3fSUN(int rc, float s, float t, float x, float y, float z)
void glReplacementCodeuiTexCoord2fVertex3fSUN(GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
glReplacementCodeuiTexCoord2fVertex3fSUN
in interface GL
public void dispatch_glReplacementCodeuiTexCoord2fVertex3fSUN0(int rc, float s, float t, float x, float y, float z, long procAddress)
void glReplacementCodeuiTexCoord2fVertex3fSUN(GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
public void glReplacementCodeuiTexCoord2fVertex3fvSUN(java.nio.IntBuffer rc, java.nio.FloatBuffer c, java.nio.FloatBuffer v)
void glReplacementCodeuiTexCoord2fVertex3fvSUN(const GLuint * rc, const GLfloat * c, const GLfloat * v);
glReplacementCodeuiTexCoord2fVertex3fvSUN
in interface GL
public void glReplacementCodeuiTexCoord2fVertex3fvSUN(int[] rc, int rc_offset, float[] c, int c_offset, float[] v, int v_offset)
void glReplacementCodeuiTexCoord2fVertex3fvSUN(const GLuint * rc, const GLfloat * c, const GLfloat * v);
glReplacementCodeuiTexCoord2fVertex3fvSUN
in interface GL
public void glReplacementCodeuiVertex3fSUN(int target, float s, float t, float r)
void glReplacementCodeuiVertex3fSUN(GLuint target, GLfloat s, GLfloat t, GLfloat r);
glReplacementCodeuiVertex3fSUN
in interface GL
public void dispatch_glReplacementCodeuiVertex3fSUN0(int target, float s, float t, float r, long procAddress)
void glReplacementCodeuiVertex3fSUN(GLuint target, GLfloat s, GLfloat t, GLfloat r);
public void glReplacementCodeuiVertex3fvSUN(java.nio.IntBuffer rc, java.nio.FloatBuffer v)
void glReplacementCodeuiVertex3fvSUN(const GLuint * rc, const GLfloat * v);
glReplacementCodeuiVertex3fvSUN
in interface GL
public void glReplacementCodeuiVertex3fvSUN(int[] rc, int rc_offset, float[] v, int v_offset)
void glReplacementCodeuiVertex3fvSUN(const GLuint * rc, const GLfloat * v);
glReplacementCodeuiVertex3fvSUN
in interface GL
public void glRequestResidentProgramsNV(int n, java.nio.IntBuffer ids)
void glRequestResidentProgramsNV(GLsizei n, const GLuint * ids);
glRequestResidentProgramsNV
in interface GL
public void glRequestResidentProgramsNV(int n, int[] ids, int ids_offset)
void glRequestResidentProgramsNV(GLsizei n, const GLuint * ids);
glRequestResidentProgramsNV
in interface GL
public void glResetHistogram(int mode)
void glResetHistogram(GLenum mode);
glResetHistogram
in interface GL
public void dispatch_glResetHistogram0(int mode, long procAddress)
void glResetHistogram(GLenum mode);
public void glResetMinmax(int mode)
void glResetMinmax(GLenum mode);
glResetMinmax
in interface GL
public void dispatch_glResetMinmax0(int mode, long procAddress)
void glResetMinmax(GLenum mode);
public void glResizeBuffersMESA()
void glResizeBuffersMESA(void);
glResizeBuffersMESA
in interface GL
public void dispatch_glResizeBuffersMESA0(long procAddress)
void glResizeBuffersMESA(void);
public void glRotated(double angle, double x, double y, double z)
void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
glRotated
in interface GL
public void glRotatef(float angle, float x, float y, float z)
void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
glRotatef
in interface GL
public void glSampleCoverage(float value, boolean invert)
void glSampleCoverage(GLclampf value, GLboolean invert);
glSampleCoverage
in interface GL
public void dispatch_glSampleCoverage0(float value, boolean invert, long procAddress)
void glSampleCoverage(GLclampf value, GLboolean invert);
public void glSampleMapATI(int red, int green, int blue)
void glSampleMapATI(GLuint red, GLuint green, GLenum blue);
glSampleMapATI
in interface GL
public void dispatch_glSampleMapATI0(int red, int green, int blue, long procAddress)
void glSampleMapATI(GLuint red, GLuint green, GLenum blue);
public void glSampleMaskEXT(float value, boolean invert)
void glSampleMaskEXT(GLclampf value, GLboolean invert);
glSampleMaskEXT
in interface GL
public void dispatch_glSampleMaskEXT0(float value, boolean invert, long procAddress)
void glSampleMaskEXT(GLclampf value, GLboolean invert);
public void glSampleMaskSGIS(float value, boolean invert)
void glSampleMaskSGIS(GLclampf value, GLboolean invert);
glSampleMaskSGIS
in interface GL
public void dispatch_glSampleMaskSGIS0(float value, boolean invert, long procAddress)
void glSampleMaskSGIS(GLclampf value, GLboolean invert);
public void glSamplePatternEXT(int mode)
void glSamplePatternEXT(GLenum mode);
glSamplePatternEXT
in interface GL
public void dispatch_glSamplePatternEXT0(int mode, long procAddress)
void glSamplePatternEXT(GLenum mode);
public void glSamplePatternSGIS(int mode)
void glSamplePatternSGIS(GLenum mode);
glSamplePatternSGIS
in interface GL
public void dispatch_glSamplePatternSGIS0(int mode, long procAddress)
void glSamplePatternSGIS(GLenum mode);
public void glScaled(double x, double y, double z)
void glScaled(GLdouble x, GLdouble y, GLdouble z);
glScaled
in interface GL
public void glScalef(float x, float y, float z)
void glScalef(GLfloat x, GLfloat y, GLfloat z);
glScalef
in interface GL
public void glScissor(int x, int y, int width, int height)
void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
glScissor
in interface GL
public void glSecondaryColor3b(byte red, byte green, byte blue)
void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue);
glSecondaryColor3b
in interface GL
public void dispatch_glSecondaryColor3b0(byte red, byte green, byte blue, long procAddress)
void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue);
public void glSecondaryColor3bEXT(byte red, byte green, byte blue)
void glSecondaryColor3bEXT(GLbyte red, GLbyte green, GLbyte blue);
glSecondaryColor3bEXT
in interface GL
public void dispatch_glSecondaryColor3bEXT0(byte red, byte green, byte blue, long procAddress)
void glSecondaryColor3bEXT(GLbyte red, GLbyte green, GLbyte blue);
public void glSecondaryColor3bv(java.nio.ByteBuffer v)
void glSecondaryColor3bv(const GLbyte * v);
glSecondaryColor3bv
in interface GL
public void glSecondaryColor3bv(byte[] v, int v_offset)
void glSecondaryColor3bv(const GLbyte * v);
glSecondaryColor3bv
in interface GL
public void glSecondaryColor3bvEXT(java.nio.ByteBuffer v)
void glSecondaryColor3bvEXT(const GLbyte * v);
glSecondaryColor3bvEXT
in interface GL
public void glSecondaryColor3bvEXT(byte[] v, int v_offset)
void glSecondaryColor3bvEXT(const GLbyte * v);
glSecondaryColor3bvEXT
in interface GL
public void glSecondaryColor3d(double red, double green, double blue)
void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue);
glSecondaryColor3d
in interface GL
public void dispatch_glSecondaryColor3d0(double red, double green, double blue, long procAddress)
void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue);
public void glSecondaryColor3dEXT(double red, double green, double blue)
void glSecondaryColor3dEXT(GLdouble red, GLdouble green, GLdouble blue);
glSecondaryColor3dEXT
in interface GL
public void dispatch_glSecondaryColor3dEXT0(double red, double green, double blue, long procAddress)
void glSecondaryColor3dEXT(GLdouble red, GLdouble green, GLdouble blue);
public void glSecondaryColor3dv(java.nio.DoubleBuffer m)
void glSecondaryColor3dv(const GLdouble * m);
glSecondaryColor3dv
in interface GL
public void glSecondaryColor3dv(double[] m, int m_offset)
void glSecondaryColor3dv(const GLdouble * m);
glSecondaryColor3dv
in interface GL
public void glSecondaryColor3dvEXT(java.nio.DoubleBuffer m)
void glSecondaryColor3dvEXT(const GLdouble * m);
glSecondaryColor3dvEXT
in interface GL
public void glSecondaryColor3dvEXT(double[] m, int m_offset)
void glSecondaryColor3dvEXT(const GLdouble * m);
glSecondaryColor3dvEXT
in interface GL
public void glSecondaryColor3f(float red, float green, float blue)
void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue);
glSecondaryColor3f
in interface GL
public void dispatch_glSecondaryColor3f0(float red, float green, float blue, long procAddress)
void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue);
public void glSecondaryColor3fEXT(float red, float green, float blue)
void glSecondaryColor3fEXT(GLfloat red, GLfloat green, GLfloat blue);
glSecondaryColor3fEXT
in interface GL
public void dispatch_glSecondaryColor3fEXT0(float red, float green, float blue, long procAddress)
void glSecondaryColor3fEXT(GLfloat red, GLfloat green, GLfloat blue);
public void glSecondaryColor3fv(java.nio.FloatBuffer m)
void glSecondaryColor3fv(const GLfloat * m);
glSecondaryColor3fv
in interface GL
public void glSecondaryColor3fv(float[] m, int m_offset)
void glSecondaryColor3fv(const GLfloat * m);
glSecondaryColor3fv
in interface GL
public void glSecondaryColor3fvEXT(java.nio.FloatBuffer m)
void glSecondaryColor3fvEXT(const GLfloat * m);
glSecondaryColor3fvEXT
in interface GL
public void glSecondaryColor3fvEXT(float[] m, int m_offset)
void glSecondaryColor3fvEXT(const GLfloat * m);
glSecondaryColor3fvEXT
in interface GL
public void glSecondaryColor3hNV(short red, short green, short blue)
void glSecondaryColor3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue);
glSecondaryColor3hNV
in interface GL
public void dispatch_glSecondaryColor3hNV0(short red, short green, short blue, long procAddress)
void glSecondaryColor3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue);
public void glSecondaryColor3hvNV(java.nio.ShortBuffer v)
void glSecondaryColor3hvNV(const GLhalfNV * v);
glSecondaryColor3hvNV
in interface GL
public void glSecondaryColor3hvNV(short[] v, int v_offset)
void glSecondaryColor3hvNV(const GLhalfNV * v);
glSecondaryColor3hvNV
in interface GL
public void glSecondaryColor3i(int red, int green, int blue)
void glSecondaryColor3i(GLint red, GLint green, GLint blue);
glSecondaryColor3i
in interface GL
public void dispatch_glSecondaryColor3i0(int red, int green, int blue, long procAddress)
void glSecondaryColor3i(GLint red, GLint green, GLint blue);
public void glSecondaryColor3iEXT(int red, int green, int blue)
void glSecondaryColor3iEXT(GLint red, GLint green, GLint blue);
glSecondaryColor3iEXT
in interface GL
public void dispatch_glSecondaryColor3iEXT0(int red, int green, int blue, long procAddress)
void glSecondaryColor3iEXT(GLint red, GLint green, GLint blue);
public void glSecondaryColor3iv(java.nio.IntBuffer v)
void glSecondaryColor3iv(const GLint * v);
glSecondaryColor3iv
in interface GL
public void glSecondaryColor3iv(int[] v, int v_offset)
void glSecondaryColor3iv(const GLint * v);
glSecondaryColor3iv
in interface GL
public void glSecondaryColor3ivEXT(java.nio.IntBuffer v)
void glSecondaryColor3ivEXT(const GLint * v);
glSecondaryColor3ivEXT
in interface GL
public void glSecondaryColor3ivEXT(int[] v, int v_offset)
void glSecondaryColor3ivEXT(const GLint * v);
glSecondaryColor3ivEXT
in interface GL
public void glSecondaryColor3s(short red, short green, short blue)
void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue);
glSecondaryColor3s
in interface GL
public void dispatch_glSecondaryColor3s0(short red, short green, short blue, long procAddress)
void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue);
public void glSecondaryColor3sEXT(short red, short green, short blue)
void glSecondaryColor3sEXT(GLshort red, GLshort green, GLshort blue);
glSecondaryColor3sEXT
in interface GL
public void dispatch_glSecondaryColor3sEXT0(short red, short green, short blue, long procAddress)
void glSecondaryColor3sEXT(GLshort red, GLshort green, GLshort blue);
public void glSecondaryColor3sv(java.nio.ShortBuffer v)
void glSecondaryColor3sv(const GLshort * v);
glSecondaryColor3sv
in interface GL
public void glSecondaryColor3sv(short[] v, int v_offset)
void glSecondaryColor3sv(const GLshort * v);
glSecondaryColor3sv
in interface GL
public void glSecondaryColor3svEXT(java.nio.ShortBuffer v)
void glSecondaryColor3svEXT(const GLshort * v);
glSecondaryColor3svEXT
in interface GL
public void glSecondaryColor3svEXT(short[] v, int v_offset)
void glSecondaryColor3svEXT(const GLshort * v);
glSecondaryColor3svEXT
in interface GL
public void glSecondaryColor3ub(byte red, byte green, byte blue)
void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue);
glSecondaryColor3ub
in interface GL
public void dispatch_glSecondaryColor3ub0(byte red, byte green, byte blue, long procAddress)
void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue);
public void glSecondaryColor3ubEXT(byte red, byte green, byte blue)
void glSecondaryColor3ubEXT(GLubyte red, GLubyte green, GLubyte blue);
glSecondaryColor3ubEXT
in interface GL
public void dispatch_glSecondaryColor3ubEXT0(byte red, byte green, byte blue, long procAddress)
void glSecondaryColor3ubEXT(GLubyte red, GLubyte green, GLubyte blue);
public void glSecondaryColor3ubv(java.nio.ByteBuffer v)
void glSecondaryColor3ubv(const GLubyte * v);
glSecondaryColor3ubv
in interface GL
public void glSecondaryColor3ubv(byte[] v, int v_offset)
void glSecondaryColor3ubv(const GLubyte * v);
glSecondaryColor3ubv
in interface GL
public void glSecondaryColor3ubvEXT(java.nio.ByteBuffer v)
void glSecondaryColor3ubvEXT(const GLubyte * v);
glSecondaryColor3ubvEXT
in interface GL
public void glSecondaryColor3ubvEXT(byte[] v, int v_offset)
void glSecondaryColor3ubvEXT(const GLubyte * v);
glSecondaryColor3ubvEXT
in interface GL
public void glSecondaryColor3ui(int red, int green, int blue)
void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue);
glSecondaryColor3ui
in interface GL
public void dispatch_glSecondaryColor3ui0(int red, int green, int blue, long procAddress)
void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue);
public void glSecondaryColor3uiEXT(int red, int green, int blue)
void glSecondaryColor3uiEXT(GLuint red, GLuint green, GLuint blue);
glSecondaryColor3uiEXT
in interface GL
public void dispatch_glSecondaryColor3uiEXT0(int red, int green, int blue, long procAddress)
void glSecondaryColor3uiEXT(GLuint red, GLuint green, GLuint blue);
public void glSecondaryColor3uiv(java.nio.IntBuffer v)
void glSecondaryColor3uiv(const GLuint * v);
glSecondaryColor3uiv
in interface GL
public void glSecondaryColor3uiv(int[] v, int v_offset)
void glSecondaryColor3uiv(const GLuint * v);
glSecondaryColor3uiv
in interface GL
public void glSecondaryColor3uivEXT(java.nio.IntBuffer v)
void glSecondaryColor3uivEXT(const GLuint * v);
glSecondaryColor3uivEXT
in interface GL
public void glSecondaryColor3uivEXT(int[] v, int v_offset)
void glSecondaryColor3uivEXT(const GLuint * v);
glSecondaryColor3uivEXT
in interface GL
public void glSecondaryColor3us(short red, short green, short blue)
void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue);
glSecondaryColor3us
in interface GL
public void dispatch_glSecondaryColor3us0(short red, short green, short blue, long procAddress)
void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue);
public void glSecondaryColor3usEXT(short red, short green, short blue)
void glSecondaryColor3usEXT(GLushort red, GLushort green, GLushort blue);
glSecondaryColor3usEXT
in interface GL
public void dispatch_glSecondaryColor3usEXT0(short red, short green, short blue, long procAddress)
void glSecondaryColor3usEXT(GLushort red, GLushort green, GLushort blue);
public void glSecondaryColor3usv(java.nio.ShortBuffer v)
void glSecondaryColor3usv(const GLushort * v);
glSecondaryColor3usv
in interface GL
public void glSecondaryColor3usv(short[] v, int v_offset)
void glSecondaryColor3usv(const GLushort * v);
glSecondaryColor3usv
in interface GL
public void glSecondaryColor3usvEXT(java.nio.ShortBuffer v)
void glSecondaryColor3usvEXT(const GLushort * v);
glSecondaryColor3usvEXT
in interface GL
public void glSecondaryColor3usvEXT(short[] v, int v_offset)
void glSecondaryColor3usvEXT(const GLushort * v);
glSecondaryColor3usvEXT
in interface GL
public void glSecondaryColorPointer(int size, int type, int stride, java.nio.Buffer pointer)
void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
glSecondaryColorPointer
in interface GL
pointer
- a direct Buffer
public void glSecondaryColorPointer(int size, int type, int stride, long pointer_buffer_offset)
void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
glSecondaryColorPointer
in interface GL
public void glSecondaryColorPointerEXT(int size, int type, int stride, java.nio.Buffer pointer)
void glSecondaryColorPointerEXT(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
glSecondaryColorPointerEXT
in interface GL
pointer
- a direct Buffer
public void glSecondaryColorPointerEXT(int size, int type, int stride, long pointer_buffer_offset)
void glSecondaryColorPointerEXT(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
glSecondaryColorPointerEXT
in interface GL
public void glSelectBuffer(int size, java.nio.IntBuffer buffer)
void glSelectBuffer(GLsizei size, GLuint * buffer);
glSelectBuffer
in interface GL
buffer
- a direct IntBuffer
public void glSeparableFilter2D(int target, int internalformat, int width, int height, int format, int type, java.nio.Buffer row, java.nio.Buffer column)
void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column);
glSeparableFilter2D
in interface GL
public void glSeparableFilter2D(int target, int internalformat, int width, int height, int format, int type, long row_buffer_offset, long column_buffer_offset)
void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column);
glSeparableFilter2D
in interface GL
public void glSetFenceAPPLE(int mode)
void glSetFenceAPPLE(GLuint mode);
glSetFenceAPPLE
in interface GL
public void dispatch_glSetFenceAPPLE0(int mode, long procAddress)
void glSetFenceAPPLE(GLuint mode);
public void glSetFenceNV(int target, int id)
void glSetFenceNV(GLuint target, GLenum id);
glSetFenceNV
in interface GL
public void dispatch_glSetFenceNV0(int target, int id, long procAddress)
void glSetFenceNV(GLuint target, GLenum id);
public void glSetFragmentShaderConstantATI(int target, java.nio.FloatBuffer v)
void glSetFragmentShaderConstantATI(GLuint target, const GLfloat * v);
glSetFragmentShaderConstantATI
in interface GL
public void glSetFragmentShaderConstantATI(int target, float[] v, int v_offset)
void glSetFragmentShaderConstantATI(GLuint target, const GLfloat * v);
glSetFragmentShaderConstantATI
in interface GL
public void glSetInvariantEXT(int id, int type, java.nio.Buffer addr)
void glSetInvariantEXT(GLuint id, GLenum type, const GLvoid * addr);
glSetInvariantEXT
in interface GL
public void glSetLocalConstantEXT(int id, int type, java.nio.Buffer addr)
void glSetLocalConstantEXT(GLuint id, GLenum type, const GLvoid * addr);
glSetLocalConstantEXT
in interface GL
public void glShadeModel(int mode)
void glShadeModel(GLenum mode);
glShadeModel
in interface GL
public void glShaderOp1EXT(int red, int green, int blue)
void glShaderOp1EXT(GLenum red, GLuint green, GLuint blue);
glShaderOp1EXT
in interface GL
public void dispatch_glShaderOp1EXT0(int red, int green, int blue, long procAddress)
void glShaderOp1EXT(GLenum red, GLuint green, GLuint blue);
public void glShaderOp2EXT(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha)
void glShaderOp2EXT(GLenum sfactorRGB, GLuint dfactorRGB, GLuint sfactorAlpha, GLuint dfactorAlpha);
glShaderOp2EXT
in interface GL
public void dispatch_glShaderOp2EXT0(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha, long procAddress)
void glShaderOp2EXT(GLenum sfactorRGB, GLuint dfactorRGB, GLuint sfactorAlpha, GLuint dfactorAlpha);
public void glShaderOp3EXT(int op, int res, int arg1, int arg2, int arg3)
void glShaderOp3EXT(GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3);
glShaderOp3EXT
in interface GL
public void dispatch_glShaderOp3EXT0(int op, int res, int arg1, int arg2, int arg3, long procAddress)
void glShaderOp3EXT(GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3);
public void glShaderSource(int shader, int count, java.lang.String[] string, java.nio.IntBuffer length)
void glShaderSource(GLuint shader, GLsizei count, const GLchar * * string, const GLint * length);
glShaderSource
in interface GL
public void glShaderSource(int shader, int count, java.lang.String[] string, int[] length, int length_offset)
void glShaderSource(GLuint shader, GLsizei count, const GLchar * * string, const GLint * length);
glShaderSource
in interface GL
public void glShaderSourceARB(int shader, int count, java.lang.String[] string, java.nio.IntBuffer length)
void glShaderSourceARB(GLhandleARB shader, GLsizei count, const GLcharARB * * string, const GLint * length);
glShaderSourceARB
in interface GL
public void glShaderSourceARB(int shader, int count, java.lang.String[] string, int[] length, int length_offset)
void glShaderSourceARB(GLhandleARB shader, GLsizei count, const GLcharARB * * string, const GLint * length);
glShaderSourceARB
in interface GL
public void glSharpenTexFuncSGIS(int target, int n, java.nio.FloatBuffer points)
void glSharpenTexFuncSGIS(GLenum target, GLsizei n, const GLfloat * points);
glSharpenTexFuncSGIS
in interface GL
public void glSharpenTexFuncSGIS(int target, int n, float[] points, int points_offset)
void glSharpenTexFuncSGIS(GLenum target, GLsizei n, const GLfloat * points);
glSharpenTexFuncSGIS
in interface GL
public void glSpriteParameterfSGIX(int target, float s)
void glSpriteParameterfSGIX(GLenum target, GLfloat s);
glSpriteParameterfSGIX
in interface GL
public void dispatch_glSpriteParameterfSGIX0(int target, float s, long procAddress)
void glSpriteParameterfSGIX(GLenum target, GLfloat s);
public void glSpriteParameterfvSGIX(int target, java.nio.FloatBuffer v)
void glSpriteParameterfvSGIX(GLenum target, const GLfloat * v);
glSpriteParameterfvSGIX
in interface GL
public void glSpriteParameterfvSGIX(int target, float[] v, int v_offset)
void glSpriteParameterfvSGIX(GLenum target, const GLfloat * v);
glSpriteParameterfvSGIX
in interface GL
public void glSpriteParameteriSGIX(int target, int s)
void glSpriteParameteriSGIX(GLenum target, GLint s);
glSpriteParameteriSGIX
in interface GL
public void dispatch_glSpriteParameteriSGIX0(int target, int s, long procAddress)
void glSpriteParameteriSGIX(GLenum target, GLint s);
public void glSpriteParameterivSGIX(int target, java.nio.IntBuffer v)
void glSpriteParameterivSGIX(GLenum target, const GLint * v);
glSpriteParameterivSGIX
in interface GL
public void glSpriteParameterivSGIX(int target, int[] v, int v_offset)
void glSpriteParameterivSGIX(GLenum target, const GLint * v);
glSpriteParameterivSGIX
in interface GL
public void glStartInstrumentsSGIX()
void glStartInstrumentsSGIX(void);
glStartInstrumentsSGIX
in interface GL
public void dispatch_glStartInstrumentsSGIX0(long procAddress)
void glStartInstrumentsSGIX(void);
public void glStencilClearTagEXT(int stencilTagBits, int stencilClearTag)
void glStencilClearTagEXT(GLsizei stencilTagBits, GLuint stencilClearTag);
glStencilClearTagEXT
in interface GL
public void dispatch_glStencilClearTagEXT0(int stencilTagBits, int stencilClearTag, long procAddress)
void glStencilClearTagEXT(GLsizei stencilTagBits, GLuint stencilClearTag);
public void glStencilFunc(int func, int ref, int mask)
void glStencilFunc(GLenum func, GLint ref, GLuint mask);
glStencilFunc
in interface GL
public void glStencilFuncSeparate(int frontfunc, int backfunc, int ref, int mask)
void glStencilFuncSeparate(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
glStencilFuncSeparate
in interface GL
public void dispatch_glStencilFuncSeparate0(int frontfunc, int backfunc, int ref, int mask, long procAddress)
void glStencilFuncSeparate(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
public void glStencilFuncSeparateATI(int frontfunc, int backfunc, int ref, int mask)
void glStencilFuncSeparateATI(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
glStencilFuncSeparateATI
in interface GL
public void dispatch_glStencilFuncSeparateATI0(int frontfunc, int backfunc, int ref, int mask, long procAddress)
void glStencilFuncSeparateATI(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
public void glStencilMask(int mask)
void glStencilMask(GLuint mask);
glStencilMask
in interface GL
public void glStencilMaskSeparate(int target, int id)
void glStencilMaskSeparate(GLenum target, GLuint id);
glStencilMaskSeparate
in interface GL
public void dispatch_glStencilMaskSeparate0(int target, int id, long procAddress)
void glStencilMaskSeparate(GLenum target, GLuint id);
public void glStencilOp(int fail, int zfail, int zpass)
void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
glStencilOp
in interface GL
public void glStencilOpSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha)
void glStencilOpSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
glStencilOpSeparate
in interface GL
public void dispatch_glStencilOpSeparate0(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha, long procAddress)
void glStencilOpSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
public void glStencilOpSeparateATI(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha)
void glStencilOpSeparateATI(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
glStencilOpSeparateATI
in interface GL
public void dispatch_glStencilOpSeparateATI0(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha, long procAddress)
void glStencilOpSeparateATI(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
public void glStopInstrumentsSGIX(int count)
void glStopInstrumentsSGIX(GLint count);
glStopInstrumentsSGIX
in interface GL
public void dispatch_glStopInstrumentsSGIX0(int count, long procAddress)
void glStopInstrumentsSGIX(GLint count);
public void glStringMarkerGREMEDY(int length, java.nio.Buffer pointer)
void glStringMarkerGREMEDY(GLsizei length, const GLvoid * pointer);
glStringMarkerGREMEDY
in interface GL
public void glSwapAPPLE()
void glSwapAPPLE(void);
glSwapAPPLE
in interface GL
public void dispatch_glSwapAPPLE0(long procAddress)
void glSwapAPPLE(void);
public void glSwizzleEXT(int stage, int portion, int variable, int input, int mapping, int componentUsage)
void glSwizzleEXT(GLuint stage, GLuint portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
glSwizzleEXT
in interface GL
public void dispatch_glSwizzleEXT0(int stage, int portion, int variable, int input, int mapping, int componentUsage, long procAddress)
void glSwizzleEXT(GLuint stage, GLuint portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
public void glTagSampleBufferSGIX()
void glTagSampleBufferSGIX(void);
glTagSampleBufferSGIX
in interface GL
public void dispatch_glTagSampleBufferSGIX0(long procAddress)
void glTagSampleBufferSGIX(void);
public void glTbufferMask3DFX(int mode)
void glTbufferMask3DFX(GLuint mode);
glTbufferMask3DFX
in interface GL
public void dispatch_glTbufferMask3DFX0(int mode, long procAddress)
void glTbufferMask3DFX(GLuint mode);
public boolean glTestFenceAPPLE(int id)
GLboolean glTestFenceAPPLE(GLuint id);
glTestFenceAPPLE
in interface GL
public boolean dispatch_glTestFenceAPPLE0(int id, long procAddress)
GLboolean glTestFenceAPPLE(GLuint id);
public boolean glTestFenceNV(int id)
GLboolean glTestFenceNV(GLuint id);
glTestFenceNV
in interface GL
public boolean dispatch_glTestFenceNV0(int id, long procAddress)
GLboolean glTestFenceNV(GLuint id);
public boolean glTestObjectAPPLE(int id, int cap)
GLboolean glTestObjectAPPLE(GLenum id, GLuint cap);
glTestObjectAPPLE
in interface GL
public boolean dispatch_glTestObjectAPPLE0(int id, int cap, long procAddress)
GLboolean glTestObjectAPPLE(GLenum id, GLuint cap);
public void glTexBufferEXT(int target, int internalformat, int buffer)
void glTexBufferEXT(GLenum target, GLenum internalformat, GLuint buffer);
glTexBufferEXT
in interface GL
public void dispatch_glTexBufferEXT0(int target, int internalformat, int buffer, long procAddress)
void glTexBufferEXT(GLenum target, GLenum internalformat, GLuint buffer);
public void glTexBumpParameterfvATI(int target, java.nio.FloatBuffer v)
void glTexBumpParameterfvATI(GLenum target, const GLfloat * v);
glTexBumpParameterfvATI
in interface GL
public void glTexBumpParameterfvATI(int target, float[] v, int v_offset)
void glTexBumpParameterfvATI(GLenum target, const GLfloat * v);
glTexBumpParameterfvATI
in interface GL
public void glTexBumpParameterivATI(int target, java.nio.IntBuffer v)
void glTexBumpParameterivATI(GLenum target, const GLint * v);
glTexBumpParameterivATI
in interface GL
public void glTexBumpParameterivATI(int target, int[] v, int v_offset)
void glTexBumpParameterivATI(GLenum target, const GLint * v);
glTexBumpParameterivATI
in interface GL
public void glTexCoord1d(double s)
void glTexCoord1d(GLdouble s);
glTexCoord1d
in interface GL
public void glTexCoord1dv(java.nio.DoubleBuffer v)
void glTexCoord1dv(const GLdouble * v);
glTexCoord1dv
in interface GL
public void glTexCoord1dv(double[] v, int v_offset)
void glTexCoord1dv(const GLdouble * v);
glTexCoord1dv
in interface GL
public void glTexCoord1f(float s)
void glTexCoord1f(GLfloat s);
glTexCoord1f
in interface GL
public void glTexCoord1fv(java.nio.FloatBuffer v)
void glTexCoord1fv(const GLfloat * v);
glTexCoord1fv
in interface GL
public void glTexCoord1fv(float[] v, int v_offset)
void glTexCoord1fv(const GLfloat * v);
glTexCoord1fv
in interface GL
public void glTexCoord1hNV(short factor)
void glTexCoord1hNV(GLhalfNV factor);
glTexCoord1hNV
in interface GL
public void dispatch_glTexCoord1hNV0(short factor, long procAddress)
void glTexCoord1hNV(GLhalfNV factor);
public void glTexCoord1hvNV(java.nio.ShortBuffer v)
void glTexCoord1hvNV(const GLhalfNV * v);
glTexCoord1hvNV
in interface GL
public void glTexCoord1hvNV(short[] v, int v_offset)
void glTexCoord1hvNV(const GLhalfNV * v);
glTexCoord1hvNV
in interface GL
public void glTexCoord1i(int s)
void glTexCoord1i(GLint s);
glTexCoord1i
in interface GL
public void glTexCoord1iv(java.nio.IntBuffer v)
void glTexCoord1iv(const GLint * v);
glTexCoord1iv
in interface GL
public void glTexCoord1iv(int[] v, int v_offset)
void glTexCoord1iv(const GLint * v);
glTexCoord1iv
in interface GL
public void glTexCoord1s(short s)
void glTexCoord1s(GLshort s);
glTexCoord1s
in interface GL
public void glTexCoord1sv(java.nio.ShortBuffer v)
void glTexCoord1sv(const GLshort * v);
glTexCoord1sv
in interface GL
public void glTexCoord1sv(short[] v, int v_offset)
void glTexCoord1sv(const GLshort * v);
glTexCoord1sv
in interface GL
public void glTexCoord2d(double s, double t)
void glTexCoord2d(GLdouble s, GLdouble t);
glTexCoord2d
in interface GL
public void glTexCoord2dv(java.nio.DoubleBuffer v)
void glTexCoord2dv(const GLdouble * v);
glTexCoord2dv
in interface GL
public void glTexCoord2dv(double[] v, int v_offset)
void glTexCoord2dv(const GLdouble * v);
glTexCoord2dv
in interface GL
public void glTexCoord2f(float s, float t)
void glTexCoord2f(GLfloat s, GLfloat t);
glTexCoord2f
in interface GL
public void glTexCoord2fColor3fVertex3fSUN(float s, float t, float p, float q, float x, float y, float z, float w)
void glTexCoord2fColor3fVertex3fSUN(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
glTexCoord2fColor3fVertex3fSUN
in interface GL
public void dispatch_glTexCoord2fColor3fVertex3fSUN0(float s, float t, float p, float q, float x, float y, float z, float w, long procAddress)
void glTexCoord2fColor3fVertex3fSUN(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
public void glTexCoord2fColor3fVertex3fvSUN(java.nio.FloatBuffer c, java.nio.FloatBuffer n, java.nio.FloatBuffer v)
void glTexCoord2fColor3fVertex3fvSUN(const GLfloat * c, const GLfloat * n, const GLfloat * v);
glTexCoord2fColor3fVertex3fvSUN
in interface GL
public void glTexCoord2fColor3fVertex3fvSUN(float[] c, int c_offset, float[] n, int n_offset, float[] v, int v_offset)
void glTexCoord2fColor3fVertex3fvSUN(const GLfloat * c, const GLfloat * n, const GLfloat * v);
glTexCoord2fColor3fVertex3fvSUN
in interface GL
public void glTexCoord2fColor4fNormal3fVertex3fSUN(float s, float t, float r, float g, float b, float a, float nx, float ny, float nz, float x, float y, float z)
void glTexCoord2fColor4fNormal3fVertex3fSUN(GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
glTexCoord2fColor4fNormal3fVertex3fSUN
in interface GL
public void dispatch_glTexCoord2fColor4fNormal3fVertex3fSUN0(float s, float t, float r, float g, float b, float a, float nx, float ny, float nz, float x, float y, float z, long procAddress)
void glTexCoord2fColor4fNormal3fVertex3fSUN(GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
public void glTexCoord2fColor4fNormal3fVertex3fvSUN(java.nio.FloatBuffer tc, java.nio.FloatBuffer c, java.nio.FloatBuffer n, java.nio.FloatBuffer v)
void glTexCoord2fColor4fNormal3fVertex3fvSUN(const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v);
glTexCoord2fColor4fNormal3fVertex3fvSUN
in interface GL
public void glTexCoord2fColor4fNormal3fVertex3fvSUN(float[] tc, int tc_offset, float[] c, int c_offset, float[] n, int n_offset, float[] v, int v_offset)
void glTexCoord2fColor4fNormal3fVertex3fvSUN(const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v);
glTexCoord2fColor4fNormal3fVertex3fvSUN
in interface GL
public void glTexCoord2fColor4ubVertex3fSUN(float s, float t, byte r, byte g, byte b, byte a, float x, float y, float z)
void glTexCoord2fColor4ubVertex3fSUN(GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
glTexCoord2fColor4ubVertex3fSUN
in interface GL
public void dispatch_glTexCoord2fColor4ubVertex3fSUN0(float s, float t, byte r, byte g, byte b, byte a, float x, float y, float z, long procAddress)
void glTexCoord2fColor4ubVertex3fSUN(GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
public void glTexCoord2fColor4ubVertex3fvSUN(java.nio.FloatBuffer tc, java.nio.ByteBuffer c, java.nio.FloatBuffer v)
void glTexCoord2fColor4ubVertex3fvSUN(const GLfloat * tc, const GLubyte * c, const GLfloat * v);
glTexCoord2fColor4ubVertex3fvSUN
in interface GL
public void glTexCoord2fColor4ubVertex3fvSUN(float[] tc, int tc_offset, byte[] c, int c_offset, float[] v, int v_offset)
void glTexCoord2fColor4ubVertex3fvSUN(const GLfloat * tc, const GLubyte * c, const GLfloat * v);
glTexCoord2fColor4ubVertex3fvSUN
in interface GL
public void glTexCoord2fNormal3fVertex3fSUN(float s, float t, float p, float q, float x, float y, float z, float w)
void glTexCoord2fNormal3fVertex3fSUN(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
glTexCoord2fNormal3fVertex3fSUN
in interface GL
public void dispatch_glTexCoord2fNormal3fVertex3fSUN0(float s, float t, float p, float q, float x, float y, float z, float w, long procAddress)
void glTexCoord2fNormal3fVertex3fSUN(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
public void glTexCoord2fNormal3fVertex3fvSUN(java.nio.FloatBuffer c, java.nio.FloatBuffer n, java.nio.FloatBuffer v)
void glTexCoord2fNormal3fVertex3fvSUN(const GLfloat * c, const GLfloat * n, const GLfloat * v);
glTexCoord2fNormal3fVertex3fvSUN
in interface GL
public void glTexCoord2fNormal3fVertex3fvSUN(float[] c, int c_offset, float[] n, int n_offset, float[] v, int v_offset)
void glTexCoord2fNormal3fVertex3fvSUN(const GLfloat * c, const GLfloat * n, const GLfloat * v);
glTexCoord2fNormal3fVertex3fvSUN
in interface GL
public void glTexCoord2fVertex3fSUN(float s, float t, float x, float y, float z)
void glTexCoord2fVertex3fSUN(GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
glTexCoord2fVertex3fSUN
in interface GL
public void dispatch_glTexCoord2fVertex3fSUN0(float s, float t, float x, float y, float z, long procAddress)
void glTexCoord2fVertex3fSUN(GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
public void glTexCoord2fVertex3fvSUN(java.nio.FloatBuffer c, java.nio.FloatBuffer v)
void glTexCoord2fVertex3fvSUN(const GLfloat * c, const GLfloat * v);
glTexCoord2fVertex3fvSUN
in interface GL
public void glTexCoord2fVertex3fvSUN(float[] c, int c_offset, float[] v, int v_offset)
void glTexCoord2fVertex3fvSUN(const GLfloat * c, const GLfloat * v);
glTexCoord2fVertex3fvSUN
in interface GL
public void glTexCoord2fv(java.nio.FloatBuffer v)
void glTexCoord2fv(const GLfloat * v);
glTexCoord2fv
in interface GL
public void glTexCoord2fv(float[] v, int v_offset)
void glTexCoord2fv(const GLfloat * v);
glTexCoord2fv
in interface GL
public void glTexCoord2hNV(short x, short y)
void glTexCoord2hNV(GLhalfNV x, GLhalfNV y);
glTexCoord2hNV
in interface GL
public void dispatch_glTexCoord2hNV0(short x, short y, long procAddress)
void glTexCoord2hNV(GLhalfNV x, GLhalfNV y);
public void glTexCoord2hvNV(java.nio.ShortBuffer v)
void glTexCoord2hvNV(const GLhalfNV * v);
glTexCoord2hvNV
in interface GL
public void glTexCoord2hvNV(short[] v, int v_offset)
void glTexCoord2hvNV(const GLhalfNV * v);
glTexCoord2hvNV
in interface GL
public void glTexCoord2i(int s, int t)
void glTexCoord2i(GLint s, GLint t);
glTexCoord2i
in interface GL
public void glTexCoord2iv(java.nio.IntBuffer v)
void glTexCoord2iv(const GLint * v);
glTexCoord2iv
in interface GL
public void glTexCoord2iv(int[] v, int v_offset)
void glTexCoord2iv(const GLint * v);
glTexCoord2iv
in interface GL
public void glTexCoord2s(short s, short t)
void glTexCoord2s(GLshort s, GLshort t);
glTexCoord2s
in interface GL
public void glTexCoord2sv(java.nio.ShortBuffer v)
void glTexCoord2sv(const GLshort * v);
glTexCoord2sv
in interface GL
public void glTexCoord2sv(short[] v, int v_offset)
void glTexCoord2sv(const GLshort * v);
glTexCoord2sv
in interface GL
public void glTexCoord3d(double s, double t, double r)
void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
glTexCoord3d
in interface GL
public void glTexCoord3dv(java.nio.DoubleBuffer v)
void glTexCoord3dv(const GLdouble * v);
glTexCoord3dv
in interface GL
public void glTexCoord3dv(double[] v, int v_offset)
void glTexCoord3dv(const GLdouble * v);
glTexCoord3dv
in interface GL
public void glTexCoord3f(float s, float t, float r)
void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
glTexCoord3f
in interface GL
public void glTexCoord3fv(java.nio.FloatBuffer v)
void glTexCoord3fv(const GLfloat * v);
glTexCoord3fv
in interface GL
public void glTexCoord3fv(float[] v, int v_offset)
void glTexCoord3fv(const GLfloat * v);
glTexCoord3fv
in interface GL
public void glTexCoord3hNV(short red, short green, short blue)
void glTexCoord3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue);
glTexCoord3hNV
in interface GL
public void dispatch_glTexCoord3hNV0(short red, short green, short blue, long procAddress)
void glTexCoord3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue);
public void glTexCoord3hvNV(java.nio.ShortBuffer v)
void glTexCoord3hvNV(const GLhalfNV * v);
glTexCoord3hvNV
in interface GL
public void glTexCoord3hvNV(short[] v, int v_offset)
void glTexCoord3hvNV(const GLhalfNV * v);
glTexCoord3hvNV
in interface GL
public void glTexCoord3i(int s, int t, int r)
void glTexCoord3i(GLint s, GLint t, GLint r);
glTexCoord3i
in interface GL
public void glTexCoord3iv(java.nio.IntBuffer v)
void glTexCoord3iv(const GLint * v);
glTexCoord3iv
in interface GL
public void glTexCoord3iv(int[] v, int v_offset)
void glTexCoord3iv(const GLint * v);
glTexCoord3iv
in interface GL
public void glTexCoord3s(short s, short t, short r)
void glTexCoord3s(GLshort s, GLshort t, GLshort r);
glTexCoord3s
in interface GL
public void glTexCoord3sv(java.nio.ShortBuffer v)
void glTexCoord3sv(const GLshort * v);
glTexCoord3sv
in interface GL
public void glTexCoord3sv(short[] v, int v_offset)
void glTexCoord3sv(const GLshort * v);
glTexCoord3sv
in interface GL
public void glTexCoord4d(double s, double t, double r, double q)
void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
glTexCoord4d
in interface GL
public void glTexCoord4dv(java.nio.DoubleBuffer v)
void glTexCoord4dv(const GLdouble * v);
glTexCoord4dv
in interface GL
public void glTexCoord4dv(double[] v, int v_offset)
void glTexCoord4dv(const GLdouble * v);
glTexCoord4dv
in interface GL
public void glTexCoord4f(float s, float t, float r, float q)
void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
glTexCoord4f
in interface GL
public void glTexCoord4fColor4fNormal3fVertex4fSUN(float s, float t, float p, float q, float r, float g, float b, float a, float nx, float ny, float nz, float x, float y, float z, float w)
void glTexCoord4fColor4fNormal3fVertex4fSUN(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
glTexCoord4fColor4fNormal3fVertex4fSUN
in interface GL
public void dispatch_glTexCoord4fColor4fNormal3fVertex4fSUN0(float s, float t, float p, float q, float r, float g, float b, float a, float nx, float ny, float nz, float x, float y, float z, float w, long procAddress)
void glTexCoord4fColor4fNormal3fVertex4fSUN(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
public void glTexCoord4fColor4fNormal3fVertex4fvSUN(java.nio.FloatBuffer tc, java.nio.FloatBuffer c, java.nio.FloatBuffer n, java.nio.FloatBuffer v)
void glTexCoord4fColor4fNormal3fVertex4fvSUN(const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v);
glTexCoord4fColor4fNormal3fVertex4fvSUN
in interface GL
public void glTexCoord4fColor4fNormal3fVertex4fvSUN(float[] tc, int tc_offset, float[] c, int c_offset, float[] n, int n_offset, float[] v, int v_offset)
void glTexCoord4fColor4fNormal3fVertex4fvSUN(const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v);
glTexCoord4fColor4fNormal3fVertex4fvSUN
in interface GL
public void glTexCoord4fVertex4fSUN(float s, float t, float p, float q, float x, float y, float z, float w)
void glTexCoord4fVertex4fSUN(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
glTexCoord4fVertex4fSUN
in interface GL
public void dispatch_glTexCoord4fVertex4fSUN0(float s, float t, float p, float q, float x, float y, float z, float w, long procAddress)
void glTexCoord4fVertex4fSUN(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
public void glTexCoord4fVertex4fvSUN(java.nio.FloatBuffer c, java.nio.FloatBuffer v)
void glTexCoord4fVertex4fvSUN(const GLfloat * c, const GLfloat * v);
glTexCoord4fVertex4fvSUN
in interface GL
public void glTexCoord4fVertex4fvSUN(float[] c, int c_offset, float[] v, int v_offset)
void glTexCoord4fVertex4fvSUN(const GLfloat * c, const GLfloat * v);
glTexCoord4fVertex4fvSUN
in interface GL
public void glTexCoord4fv(java.nio.FloatBuffer v)
void glTexCoord4fv(const GLfloat * v);
glTexCoord4fv
in interface GL
public void glTexCoord4fv(float[] v, int v_offset)
void glTexCoord4fv(const GLfloat * v);
glTexCoord4fv
in interface GL
public void glTexCoord4hNV(short x, short y, short z, short w)
void glTexCoord4hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
glTexCoord4hNV
in interface GL
public void dispatch_glTexCoord4hNV0(short x, short y, short z, short w, long procAddress)
void glTexCoord4hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
public void glTexCoord4hvNV(java.nio.ShortBuffer v)
void glTexCoord4hvNV(const GLhalfNV * v);
glTexCoord4hvNV
in interface GL
public void glTexCoord4hvNV(short[] v, int v_offset)
void glTexCoord4hvNV(const GLhalfNV * v);
glTexCoord4hvNV
in interface GL
public void glTexCoord4i(int s, int t, int r, int q)
void glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
glTexCoord4i
in interface GL
public void glTexCoord4iv(java.nio.IntBuffer v)
void glTexCoord4iv(const GLint * v);
glTexCoord4iv
in interface GL
public void glTexCoord4iv(int[] v, int v_offset)
void glTexCoord4iv(const GLint * v);
glTexCoord4iv
in interface GL
public void glTexCoord4s(short s, short t, short r, short q)
void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
glTexCoord4s
in interface GL
public void glTexCoord4sv(java.nio.ShortBuffer v)
void glTexCoord4sv(const GLshort * v);
glTexCoord4sv
in interface GL
public void glTexCoord4sv(short[] v, int v_offset)
void glTexCoord4sv(const GLshort * v);
glTexCoord4sv
in interface GL
public void glTexCoordPointer(int size, int type, int stride, java.nio.Buffer ptr)
void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr);
glTexCoordPointer
in interface GL
ptr
- a direct Buffer
public void glTexCoordPointer(int size, int type, int stride, long ptr_buffer_offset)
void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr);
glTexCoordPointer
in interface GL
public void glTexEnvf(int target, int pname, float param)
void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
glTexEnvf
in interface GL
public void glTexEnvfv(int target, int pname, java.nio.FloatBuffer params)
void glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params);
glTexEnvfv
in interface GL
public void glTexEnvfv(int target, int pname, float[] params, int params_offset)
void glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params);
glTexEnvfv
in interface GL
public void glTexEnvi(int target, int pname, int param)
void glTexEnvi(GLenum target, GLenum pname, GLint param);
glTexEnvi
in interface GL
public void glTexEnviv(int target, int pname, java.nio.IntBuffer params)
void glTexEnviv(GLenum target, GLenum pname, const GLint * params);
glTexEnviv
in interface GL
public void glTexEnviv(int target, int pname, int[] params, int params_offset)
void glTexEnviv(GLenum target, GLenum pname, const GLint * params);
glTexEnviv
in interface GL
public void glTexFilterFuncSGIS(int target, int filter, int n, java.nio.FloatBuffer weights)
void glTexFilterFuncSGIS(GLenum target, GLenum filter, GLsizei n, const GLfloat * weights);
glTexFilterFuncSGIS
in interface GL
public void glTexFilterFuncSGIS(int target, int filter, int n, float[] weights, int weights_offset)
void glTexFilterFuncSGIS(GLenum target, GLenum filter, GLsizei n, const GLfloat * weights);
glTexFilterFuncSGIS
in interface GL
public void glTexGend(int coord, int pname, double param)
void glTexGend(GLenum coord, GLenum pname, GLdouble param);
glTexGend
in interface GL
public void glTexGendv(int coord, int pname, java.nio.DoubleBuffer params)
void glTexGendv(GLenum coord, GLenum pname, const GLdouble * params);
glTexGendv
in interface GL
public void glTexGendv(int coord, int pname, double[] params, int params_offset)
void glTexGendv(GLenum coord, GLenum pname, const GLdouble * params);
glTexGendv
in interface GL
public void glTexGenf(int coord, int pname, float param)
void glTexGenf(GLenum coord, GLenum pname, GLfloat param);
glTexGenf
in interface GL
public void glTexGenfv(int coord, int pname, java.nio.FloatBuffer params)
void glTexGenfv(GLenum coord, GLenum pname, const GLfloat * params);
glTexGenfv
in interface GL
public void glTexGenfv(int coord, int pname, float[] params, int params_offset)
void glTexGenfv(GLenum coord, GLenum pname, const GLfloat * params);
glTexGenfv
in interface GL
public void glTexGeni(int coord, int pname, int param)
void glTexGeni(GLenum coord, GLenum pname, GLint param);
glTexGeni
in interface GL
public void glTexGeniv(int coord, int pname, java.nio.IntBuffer params)
void glTexGeniv(GLenum coord, GLenum pname, const GLint * params);
glTexGeniv
in interface GL
public void glTexGeniv(int coord, int pname, int[] params, int params_offset)
void glTexGeniv(GLenum coord, GLenum pname, const GLint * params);
glTexGeniv
in interface GL
public void glTexImage1D(int target, int level, int internalFormat, int width, int border, int format, int type, java.nio.Buffer pixels)
void glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
glTexImage1D
in interface GL
public void glTexImage1D(int target, int level, int internalFormat, int width, int border, int format, int type, long pixels_buffer_offset)
void glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
glTexImage1D
in interface GL
public void glTexImage2D(int target, int level, int internalFormat, int width, int height, int border, int format, int type, java.nio.Buffer pixels)
void glTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
glTexImage2D
in interface GL
public void glTexImage2D(int target, int level, int internalFormat, int width, int height, int border, int format, int type, long pixels_buffer_offset)
void glTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
glTexImage2D
in interface GL
public void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, java.nio.Buffer pixels)
void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
glTexImage3D
in interface GL
public void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, long pixels_buffer_offset)
void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
glTexImage3D
in interface GL
public void glTexImage4DSGIS(int target, int level, int internalformat, int width, int height, int depth, int size4d, int border, int format, int type, java.nio.Buffer pixels)
void glTexImage4DSGIS(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
glTexImage4DSGIS
in interface GL
public void glTexParameterIivEXT(int target, int pname, java.nio.IntBuffer params)
void glTexParameterIivEXT(GLenum target, GLenum pname, const GLint * params);
glTexParameterIivEXT
in interface GL
public void glTexParameterIivEXT(int target, int pname, int[] params, int params_offset)
void glTexParameterIivEXT(GLenum target, GLenum pname, const GLint * params);
glTexParameterIivEXT
in interface GL
public void glTexParameterIuivEXT(int target, int pname, java.nio.IntBuffer params)
void glTexParameterIuivEXT(GLenum target, GLenum pname, const GLuint * params);
glTexParameterIuivEXT
in interface GL
public void glTexParameterIuivEXT(int target, int pname, int[] params, int params_offset)
void glTexParameterIuivEXT(GLenum target, GLenum pname, const GLuint * params);
glTexParameterIuivEXT
in interface GL
public void glTexParameterf(int target, int pname, float param)
void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
glTexParameterf
in interface GL
public void glTexParameterfv(int target, int pname, java.nio.FloatBuffer params)
void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params);
glTexParameterfv
in interface GL
public void glTexParameterfv(int target, int pname, float[] params, int params_offset)
void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params);
glTexParameterfv
in interface GL
public void glTexParameteri(int target, int pname, int param)
void glTexParameteri(GLenum target, GLenum pname, GLint param);
glTexParameteri
in interface GL
public void glTexParameteriv(int target, int pname, java.nio.IntBuffer params)
void glTexParameteriv(GLenum target, GLenum pname, const GLint * params);
glTexParameteriv
in interface GL
public void glTexParameteriv(int target, int pname, int[] params, int params_offset)
void glTexParameteriv(GLenum target, GLenum pname, const GLint * params);
glTexParameteriv
in interface GL
public void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, java.nio.Buffer pixels)
void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels);
glTexSubImage1D
in interface GL
public void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, long pixels_buffer_offset)
void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels);
glTexSubImage1D
in interface GL
public void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, java.nio.Buffer pixels)
void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
glTexSubImage2D
in interface GL
public void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, long pixels_buffer_offset)
void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
glTexSubImage2D
in interface GL
public void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, java.nio.Buffer pixels)
void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels);
glTexSubImage3D
in interface GL
public void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, long pixels_buffer_offset)
void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels);
glTexSubImage3D
in interface GL
public void glTexSubImage4DSGIS(int target, int level, int xoffset, int yoffset, int zoffset, int woffset, int width, int height, int depth, int size4d, int format, int type, java.nio.Buffer pixels)
void glTexSubImage4DSGIS(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid * pixels);
glTexSubImage4DSGIS
in interface GL
public void glTextureColorMaskSGIS(boolean red, boolean green, boolean blue, boolean alpha)
void glTextureColorMaskSGIS(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
glTextureColorMaskSGIS
in interface GL
public void dispatch_glTextureColorMaskSGIS0(boolean red, boolean green, boolean blue, boolean alpha, long procAddress)
void glTextureColorMaskSGIS(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
public void glTextureLightEXT(int mode)
void glTextureLightEXT(GLenum mode);
glTextureLightEXT
in interface GL
public void dispatch_glTextureLightEXT0(int mode, long procAddress)
void glTextureLightEXT(GLenum mode);
public void glTextureMaterialEXT(int target, int id)
void glTextureMaterialEXT(GLenum target, GLenum id);
glTextureMaterialEXT
in interface GL
public void dispatch_glTextureMaterialEXT0(int target, int id, long procAddress)
void glTextureMaterialEXT(GLenum target, GLenum id);
public void glTextureNormalEXT(int mode)
void glTextureNormalEXT(GLenum mode);
glTextureNormalEXT
in interface GL
public void dispatch_glTextureNormalEXT0(int mode, long procAddress)
void glTextureNormalEXT(GLenum mode);
public void glTextureRangeAPPLE(int target, int length, java.nio.Buffer pointer)
void glTextureRangeAPPLE(GLenum target, GLsizei length, const GLvoid * pointer);
glTextureRangeAPPLE
in interface GL
public void glTrackMatrixNV(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha)
void glTrackMatrixNV(GLenum sfactorRGB, GLuint dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
glTrackMatrixNV
in interface GL
public void dispatch_glTrackMatrixNV0(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha, long procAddress)
void glTrackMatrixNV(GLenum sfactorRGB, GLuint dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
public void glTransformFeedbackAttribsNV(int count, java.nio.IntBuffer attribs, int bufferMode)
void glTransformFeedbackAttribsNV(GLuint count, const GLint * attribs, GLenum bufferMode);
glTransformFeedbackAttribsNV
in interface GL
public void glTransformFeedbackAttribsNV(int count, int[] attribs, int attribs_offset, int bufferMode)
void glTransformFeedbackAttribsNV(GLuint count, const GLint * attribs, GLenum bufferMode);
glTransformFeedbackAttribsNV
in interface GL
public void glTransformFeedbackVaryingsNV(int program, int count, java.nio.IntBuffer locations, int bufferMode)
void glTransformFeedbackVaryingsNV(GLuint program, GLsizei count, const GLint * locations, GLenum bufferMode);
glTransformFeedbackVaryingsNV
in interface GL
public void glTransformFeedbackVaryingsNV(int program, int count, int[] locations, int locations_offset, int bufferMode)
void glTransformFeedbackVaryingsNV(GLuint program, GLsizei count, const GLint * locations, GLenum bufferMode);
glTransformFeedbackVaryingsNV
in interface GL
public void glTranslated(double x, double y, double z)
void glTranslated(GLdouble x, GLdouble y, GLdouble z);
glTranslated
in interface GL
public void glTranslatef(float x, float y, float z)
void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
glTranslatef
in interface GL
public void glUniform1f(int location, float v0)
void glUniform1f(GLint location, GLfloat v0);
glUniform1f
in interface GL
public void dispatch_glUniform1f0(int location, float v0, long procAddress)
void glUniform1f(GLint location, GLfloat v0);
public void glUniform1fARB(int location, float v0)
void glUniform1fARB(GLint location, GLfloat v0);
glUniform1fARB
in interface GL
public void dispatch_glUniform1fARB0(int location, float v0, long procAddress)
void glUniform1fARB(GLint location, GLfloat v0);
public void glUniform1fv(int location, int count, java.nio.FloatBuffer value)
void glUniform1fv(GLint location, GLsizei count, const GLfloat * value);
glUniform1fv
in interface GL
public void glUniform1fv(int location, int count, float[] value, int value_offset)
void glUniform1fv(GLint location, GLsizei count, const GLfloat * value);
glUniform1fv
in interface GL
public void glUniform1fvARB(int location, int count, java.nio.FloatBuffer value)
void glUniform1fvARB(GLint location, GLsizei count, const GLfloat * value);
glUniform1fvARB
in interface GL
public void glUniform1fvARB(int location, int count, float[] value, int value_offset)
void glUniform1fvARB(GLint location, GLsizei count, const GLfloat * value);
glUniform1fvARB
in interface GL
public void glUniform1i(int x, int y)
void glUniform1i(GLint x, GLint y);
glUniform1i
in interface GL
public void dispatch_glUniform1i0(int x, int y, long procAddress)
void glUniform1i(GLint x, GLint y);
public void glUniform1iARB(int x, int y)
void glUniform1iARB(GLint x, GLint y);
glUniform1iARB
in interface GL
public void dispatch_glUniform1iARB0(int x, int y, long procAddress)
void glUniform1iARB(GLint x, GLint y);
public void glUniform1iv(int location, int count, java.nio.IntBuffer value)
void glUniform1iv(GLint location, GLsizei count, const GLint * value);
glUniform1iv
in interface GL
public void glUniform1iv(int location, int count, int[] value, int value_offset)
void glUniform1iv(GLint location, GLsizei count, const GLint * value);
glUniform1iv
in interface GL
public void glUniform1ivARB(int location, int count, java.nio.IntBuffer value)
void glUniform1ivARB(GLint location, GLsizei count, const GLint * value);
glUniform1ivARB
in interface GL
public void glUniform1ivARB(int location, int count, int[] value, int value_offset)
void glUniform1ivARB(GLint location, GLsizei count, const GLint * value);
glUniform1ivARB
in interface GL
public void glUniform1uiEXT(int location, int v0)
void glUniform1uiEXT(GLint location, GLuint v0);
glUniform1uiEXT
in interface GL
public void dispatch_glUniform1uiEXT0(int location, int v0, long procAddress)
void glUniform1uiEXT(GLint location, GLuint v0);
public void glUniform1uivEXT(int location, int count, java.nio.IntBuffer value)
void glUniform1uivEXT(GLint location, GLsizei count, const GLuint * value);
glUniform1uivEXT
in interface GL
public void glUniform1uivEXT(int location, int count, int[] value, int value_offset)
void glUniform1uivEXT(GLint location, GLsizei count, const GLuint * value);
glUniform1uivEXT
in interface GL
public void glUniform2f(int location, float v0, float v1)
void glUniform2f(GLint location, GLfloat v0, GLfloat v1);
glUniform2f
in interface GL
public void dispatch_glUniform2f0(int location, float v0, float v1, long procAddress)
void glUniform2f(GLint location, GLfloat v0, GLfloat v1);
public void glUniform2fARB(int location, float v0, float v1)
void glUniform2fARB(GLint location, GLfloat v0, GLfloat v1);
glUniform2fARB
in interface GL
public void dispatch_glUniform2fARB0(int location, float v0, float v1, long procAddress)
void glUniform2fARB(GLint location, GLfloat v0, GLfloat v1);
public void glUniform2fv(int location, int count, java.nio.FloatBuffer value)
void glUniform2fv(GLint location, GLsizei count, const GLfloat * value);
glUniform2fv
in interface GL
public void glUniform2fv(int location, int count, float[] value, int value_offset)
void glUniform2fv(GLint location, GLsizei count, const GLfloat * value);
glUniform2fv
in interface GL
public void glUniform2fvARB(int location, int count, java.nio.FloatBuffer value)
void glUniform2fvARB(GLint location, GLsizei count, const GLfloat * value);
glUniform2fvARB
in interface GL
public void glUniform2fvARB(int location, int count, float[] value, int value_offset)
void glUniform2fvARB(GLint location, GLsizei count, const GLfloat * value);
glUniform2fvARB
in interface GL
public void glUniform2i(int red, int green, int blue)
void glUniform2i(GLint red, GLint green, GLint blue);
glUniform2i
in interface GL
public void dispatch_glUniform2i0(int red, int green, int blue, long procAddress)
void glUniform2i(GLint red, GLint green, GLint blue);
public void glUniform2iARB(int red, int green, int blue)
void glUniform2iARB(GLint red, GLint green, GLint blue);
glUniform2iARB
in interface GL
public void dispatch_glUniform2iARB0(int red, int green, int blue, long procAddress)
void glUniform2iARB(GLint red, GLint green, GLint blue);
public void glUniform2iv(int location, int count, java.nio.IntBuffer value)
void glUniform2iv(GLint location, GLsizei count, const GLint * value);
glUniform2iv
in interface GL
public void glUniform2iv(int location, int count, int[] value, int value_offset)
void glUniform2iv(GLint location, GLsizei count, const GLint * value);
glUniform2iv
in interface GL
public void glUniform2ivARB(int location, int count, java.nio.IntBuffer value)
void glUniform2ivARB(GLint location, GLsizei count, const GLint * value);
glUniform2ivARB
in interface GL
public void glUniform2ivARB(int location, int count, int[] value, int value_offset)
void glUniform2ivARB(GLint location, GLsizei count, const GLint * value);
glUniform2ivARB
in interface GL
public void glUniform2uiEXT(int location, int v0, int v1)
void glUniform2uiEXT(GLint location, GLuint v0, GLuint v1);
glUniform2uiEXT
in interface GL
public void dispatch_glUniform2uiEXT0(int location, int v0, int v1, long procAddress)
void glUniform2uiEXT(GLint location, GLuint v0, GLuint v1);
public void glUniform2uivEXT(int location, int count, java.nio.IntBuffer value)
void glUniform2uivEXT(GLint location, GLsizei count, const GLuint * value);
glUniform2uivEXT
in interface GL
public void glUniform2uivEXT(int location, int count, int[] value, int value_offset)
void glUniform2uivEXT(GLint location, GLsizei count, const GLuint * value);
glUniform2uivEXT
in interface GL
public void glUniform3f(int location, float v0, float v1, float v2)
void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
glUniform3f
in interface GL
public void dispatch_glUniform3f0(int location, float v0, float v1, float v2, long procAddress)
void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
public void glUniform3fARB(int location, float v0, float v1, float v2)
void glUniform3fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
glUniform3fARB
in interface GL
public void dispatch_glUniform3fARB0(int location, float v0, float v1, float v2, long procAddress)
void glUniform3fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
public void glUniform3fv(int location, int count, java.nio.FloatBuffer value)
void glUniform3fv(GLint location, GLsizei count, const GLfloat * value);
glUniform3fv
in interface GL
public void glUniform3fv(int location, int count, float[] value, int value_offset)
void glUniform3fv(GLint location, GLsizei count, const GLfloat * value);
glUniform3fv
in interface GL
public void glUniform3fvARB(int location, int count, java.nio.FloatBuffer value)
void glUniform3fvARB(GLint location, GLsizei count, const GLfloat * value);
glUniform3fvARB
in interface GL
public void glUniform3fvARB(int location, int count, float[] value, int value_offset)
void glUniform3fvARB(GLint location, GLsizei count, const GLfloat * value);
glUniform3fvARB
in interface GL
public void glUniform3i(int location, int v0, int v1, int v2)
void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2);
glUniform3i
in interface GL
public void dispatch_glUniform3i0(int location, int v0, int v1, int v2, long procAddress)
void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2);
public void glUniform3iARB(int location, int v0, int v1, int v2)
void glUniform3iARB(GLint location, GLint v0, GLint v1, GLint v2);
glUniform3iARB
in interface GL
public void dispatch_glUniform3iARB0(int location, int v0, int v1, int v2, long procAddress)
void glUniform3iARB(GLint location, GLint v0, GLint v1, GLint v2);
public void glUniform3iv(int location, int count, java.nio.IntBuffer value)
void glUniform3iv(GLint location, GLsizei count, const GLint * value);
glUniform3iv
in interface GL
public void glUniform3iv(int location, int count, int[] value, int value_offset)
void glUniform3iv(GLint location, GLsizei count, const GLint * value);
glUniform3iv
in interface GL
public void glUniform3ivARB(int location, int count, java.nio.IntBuffer value)
void glUniform3ivARB(GLint location, GLsizei count, const GLint * value);
glUniform3ivARB
in interface GL
public void glUniform3ivARB(int location, int count, int[] value, int value_offset)
void glUniform3ivARB(GLint location, GLsizei count, const GLint * value);
glUniform3ivARB
in interface GL
public void glUniform3uiEXT(int location, int v0, int v1, int v2)
void glUniform3uiEXT(GLint location, GLuint v0, GLuint v1, GLuint v2);
glUniform3uiEXT
in interface GL
public void dispatch_glUniform3uiEXT0(int location, int v0, int v1, int v2, long procAddress)
void glUniform3uiEXT(GLint location, GLuint v0, GLuint v1, GLuint v2);
public void glUniform3uivEXT(int location, int count, java.nio.IntBuffer value)
void glUniform3uivEXT(GLint location, GLsizei count, const GLuint * value);
glUniform3uivEXT
in interface GL
public void glUniform3uivEXT(int location, int count, int[] value, int value_offset)
void glUniform3uivEXT(GLint location, GLsizei count, const GLuint * value);
glUniform3uivEXT
in interface GL
public void glUniform4f(int location, float v0, float v1, float v2, float v3)
void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
glUniform4f
in interface GL
public void dispatch_glUniform4f0(int location, float v0, float v1, float v2, float v3, long procAddress)
void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
public void glUniform4fARB(int location, float v0, float v1, float v2, float v3)
void glUniform4fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
glUniform4fARB
in interface GL
public void dispatch_glUniform4fARB0(int location, float v0, float v1, float v2, float v3, long procAddress)
void glUniform4fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
public void glUniform4fv(int location, int count, java.nio.FloatBuffer value)
void glUniform4fv(GLint location, GLsizei count, const GLfloat * value);
glUniform4fv
in interface GL
public void glUniform4fv(int location, int count, float[] value, int value_offset)
void glUniform4fv(GLint location, GLsizei count, const GLfloat * value);
glUniform4fv
in interface GL
public void glUniform4fvARB(int location, int count, java.nio.FloatBuffer value)
void glUniform4fvARB(GLint location, GLsizei count, const GLfloat * value);
glUniform4fvARB
in interface GL
public void glUniform4fvARB(int location, int count, float[] value, int value_offset)
void glUniform4fvARB(GLint location, GLsizei count, const GLfloat * value);
glUniform4fvARB
in interface GL
public void glUniform4i(int location, int v0, int v1, int v2, int v3)
void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
glUniform4i
in interface GL
public void dispatch_glUniform4i0(int location, int v0, int v1, int v2, int v3, long procAddress)
void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
public void glUniform4iARB(int location, int v0, int v1, int v2, int v3)
void glUniform4iARB(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
glUniform4iARB
in interface GL
public void dispatch_glUniform4iARB0(int location, int v0, int v1, int v2, int v3, long procAddress)
void glUniform4iARB(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
public void glUniform4iv(int location, int count, java.nio.IntBuffer value)
void glUniform4iv(GLint location, GLsizei count, const GLint * value);
glUniform4iv
in interface GL
public void glUniform4iv(int location, int count, int[] value, int value_offset)
void glUniform4iv(GLint location, GLsizei count, const GLint * value);
glUniform4iv
in interface GL
public void glUniform4ivARB(int location, int count, java.nio.IntBuffer value)
void glUniform4ivARB(GLint location, GLsizei count, const GLint * value);
glUniform4ivARB
in interface GL
public void glUniform4ivARB(int location, int count, int[] value, int value_offset)
void glUniform4ivARB(GLint location, GLsizei count, const GLint * value);
glUniform4ivARB
in interface GL
public void glUniform4uiEXT(int location, int v0, int v1, int v2, int v3)
void glUniform4uiEXT(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
glUniform4uiEXT
in interface GL
public void dispatch_glUniform4uiEXT0(int location, int v0, int v1, int v2, int v3, long procAddress)
void glUniform4uiEXT(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
public void glUniform4uivEXT(int location, int count, java.nio.IntBuffer value)
void glUniform4uivEXT(GLint location, GLsizei count, const GLuint * value);
glUniform4uivEXT
in interface GL
public void glUniform4uivEXT(int location, int count, int[] value, int value_offset)
void glUniform4uivEXT(GLint location, GLsizei count, const GLuint * value);
glUniform4uivEXT
in interface GL
public void glUniformBufferEXT(int program, int location, int buffer)
void glUniformBufferEXT(GLuint program, GLint location, GLuint buffer);
glUniformBufferEXT
in interface GL
public void dispatch_glUniformBufferEXT0(int program, int location, int buffer, long procAddress)
void glUniformBufferEXT(GLuint program, GLint location, GLuint buffer);
public void glUniformMatrix2fv(int location, int count, boolean transpose, java.nio.FloatBuffer value)
void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
glUniformMatrix2fv
in interface GL
public void glUniformMatrix2fv(int location, int count, boolean transpose, float[] value, int value_offset)
void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
glUniformMatrix2fv
in interface GL
public void glUniformMatrix2fvARB(int location, int count, boolean transpose, java.nio.FloatBuffer value)
void glUniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
glUniformMatrix2fvARB
in interface GL
public void glUniformMatrix2fvARB(int location, int count, boolean transpose, float[] value, int value_offset)
void glUniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
glUniformMatrix2fvARB
in interface GL
public void glUniformMatrix2x3fv(int location, int count, boolean transpose, java.nio.FloatBuffer value)
void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
glUniformMatrix2x3fv
in interface GL
public void glUniformMatrix2x3fv(int location, int count, boolean transpose, float[] value, int value_offset)
void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
glUniformMatrix2x3fv
in interface GL
public void glUniformMatrix2x4fv(int location, int count, boolean transpose, java.nio.FloatBuffer value)
void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
glUniformMatrix2x4fv
in interface GL
public void glUniformMatrix2x4fv(int location, int count, boolean transpose, float[] value, int value_offset)
void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
glUniformMatrix2x4fv
in interface GL
public void glUniformMatrix3fv(int location, int count, boolean transpose, java.nio.FloatBuffer value)
void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
glUniformMatrix3fv
in interface GL
public void glUniformMatrix3fv(int location, int count, boolean transpose, float[] value, int value_offset)
void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
glUniformMatrix3fv
in interface GL
public void glUniformMatrix3fvARB(int location, int count, boolean transpose, java.nio.FloatBuffer value)
void glUniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
glUniformMatrix3fvARB
in interface GL
public void glUniformMatrix3fvARB(int location, int count, boolean transpose, float[] value, int value_offset)
void glUniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
glUniformMatrix3fvARB
in interface GL
public void glUniformMatrix3x2fv(int location, int count, boolean transpose, java.nio.FloatBuffer value)
void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
glUniformMatrix3x2fv
in interface GL
public void glUniformMatrix3x2fv(int location, int count, boolean transpose, float[] value, int value_offset)
void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
glUniformMatrix3x2fv
in interface GL
public void glUniformMatrix3x4fv(int location, int count, boolean transpose, java.nio.FloatBuffer value)
void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
glUniformMatrix3x4fv
in interface GL
public void glUniformMatrix3x4fv(int location, int count, boolean transpose, float[] value, int value_offset)
void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
glUniformMatrix3x4fv
in interface GL
public void glUniformMatrix4fv(int location, int count, boolean transpose, java.nio.FloatBuffer value)
void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
glUniformMatrix4fv
in interface GL
public void glUniformMatrix4fv(int location, int count, boolean transpose, float[] value, int value_offset)
void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
glUniformMatrix4fv
in interface GL
public void glUniformMatrix4fvARB(int location, int count, boolean transpose, java.nio.FloatBuffer value)
void glUniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
glUniformMatrix4fvARB
in interface GL
public void glUniformMatrix4fvARB(int location, int count, boolean transpose, float[] value, int value_offset)
void glUniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
glUniformMatrix4fvARB
in interface GL
public void glUniformMatrix4x2fv(int location, int count, boolean transpose, java.nio.FloatBuffer value)
void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
glUniformMatrix4x2fv
in interface GL
public void glUniformMatrix4x2fv(int location, int count, boolean transpose, float[] value, int value_offset)
void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
glUniformMatrix4x2fv
in interface GL
public void glUniformMatrix4x3fv(int location, int count, boolean transpose, java.nio.FloatBuffer value)
void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
glUniformMatrix4x3fv
in interface GL
public void glUniformMatrix4x3fv(int location, int count, boolean transpose, float[] value, int value_offset)
void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
glUniformMatrix4x3fv
in interface GL
public void glUnlockArraysEXT()
void glUnlockArraysEXT(void);
glUnlockArraysEXT
in interface GL
public void dispatch_glUnlockArraysEXT0(long procAddress)
void glUnlockArraysEXT(void);
public boolean glUnmapBuffer(int id)
GLboolean glUnmapBuffer(GLenum id);
glUnmapBuffer
in interface GL
public boolean dispatch_glUnmapBuffer0(int id, long procAddress)
GLboolean glUnmapBuffer(GLenum id);
public boolean glUnmapBufferARB(int id)
GLboolean glUnmapBufferARB(GLenum id);
glUnmapBufferARB
in interface GL
public boolean dispatch_glUnmapBufferARB0(int id, long procAddress)
GLboolean glUnmapBufferARB(GLenum id);
public void glUpdateObjectBufferATI(int buffer, int offset, int size, java.nio.Buffer pointer, int preserve)
void glUpdateObjectBufferATI(GLuint buffer, GLuint offset, GLsizei size, const GLvoid * pointer, GLenum preserve);
glUpdateObjectBufferATI
in interface GL
public void glUseProgram(int mode)
void glUseProgram(GLuint mode);
glUseProgram
in interface GL
public void dispatch_glUseProgram0(int mode, long procAddress)
void glUseProgram(GLuint mode);
public void glUseProgramObjectARB(int mode)
void glUseProgramObjectARB(GLhandleARB mode);
glUseProgramObjectARB
in interface GL
public void dispatch_glUseProgramObjectARB0(int mode, long procAddress)
void glUseProgramObjectARB(GLhandleARB mode);
public void glValidateProgram(int mode)
void glValidateProgram(GLuint mode);
glValidateProgram
in interface GL
public void dispatch_glValidateProgram0(int mode, long procAddress)
void glValidateProgram(GLuint mode);
public void glValidateProgramARB(int mode)
void glValidateProgramARB(GLhandleARB mode);
glValidateProgramARB
in interface GL
public void dispatch_glValidateProgramARB0(int mode, long procAddress)
void glValidateProgramARB(GLhandleARB mode);
public void glVariantArrayObjectATI(int id, int type, int stride, int buffer, int offset)
void glVariantArrayObjectATI(GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
glVariantArrayObjectATI
in interface GL
public void dispatch_glVariantArrayObjectATI0(int id, int type, int stride, int buffer, int offset, long procAddress)
void glVariantArrayObjectATI(GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
public void glVariantPointerEXT(int id, int type, int stride, java.nio.Buffer addr)
void glVariantPointerEXT(GLuint id, GLenum type, GLuint stride, const GLvoid * addr);
glVariantPointerEXT
in interface GL
public void glVariantPointerEXT(int id, int type, int stride, long addr_buffer_offset)
void glVariantPointerEXT(GLuint id, GLenum type, GLuint stride, const GLvoid * addr);
glVariantPointerEXT
in interface GL
public void glVariantbvEXT(int index, java.nio.ByteBuffer v)
void glVariantbvEXT(GLuint index, const GLbyte * v);
glVariantbvEXT
in interface GL
public void glVariantbvEXT(int index, byte[] v, int v_offset)
void glVariantbvEXT(GLuint index, const GLbyte * v);
glVariantbvEXT
in interface GL
public void glVariantdvEXT(int target, java.nio.DoubleBuffer v)
void glVariantdvEXT(GLuint target, const GLdouble * v);
glVariantdvEXT
in interface GL
public void glVariantdvEXT(int target, double[] v, int v_offset)
void glVariantdvEXT(GLuint target, const GLdouble * v);
glVariantdvEXT
in interface GL
public void glVariantfvEXT(int target, java.nio.FloatBuffer v)
void glVariantfvEXT(GLuint target, const GLfloat * v);
glVariantfvEXT
in interface GL
public void glVariantfvEXT(int target, float[] v, int v_offset)
void glVariantfvEXT(GLuint target, const GLfloat * v);
glVariantfvEXT
in interface GL
public void glVariantivEXT(int target, java.nio.IntBuffer v)
void glVariantivEXT(GLuint target, const GLint * v);
glVariantivEXT
in interface GL
public void glVariantivEXT(int target, int[] v, int v_offset)
void glVariantivEXT(GLuint target, const GLint * v);
glVariantivEXT
in interface GL
public void glVariantsvEXT(int target, java.nio.ShortBuffer v)
void glVariantsvEXT(GLuint target, const GLshort * v);
glVariantsvEXT
in interface GL
public void glVariantsvEXT(int target, short[] v, int v_offset)
void glVariantsvEXT(GLuint target, const GLshort * v);
glVariantsvEXT
in interface GL
public void glVariantubvEXT(int index, java.nio.ByteBuffer v)
void glVariantubvEXT(GLuint index, const GLubyte * v);
glVariantubvEXT
in interface GL
public void glVariantubvEXT(int index, byte[] v, int v_offset)
void glVariantubvEXT(GLuint index, const GLubyte * v);
glVariantubvEXT
in interface GL
public void glVariantuivEXT(int index, java.nio.IntBuffer v)
void glVariantuivEXT(GLuint index, const GLuint * v);
glVariantuivEXT
in interface GL
public void glVariantuivEXT(int index, int[] v, int v_offset)
void glVariantuivEXT(GLuint index, const GLuint * v);
glVariantuivEXT
in interface GL
public void glVariantusvEXT(int index, java.nio.ShortBuffer v)
void glVariantusvEXT(GLuint index, const GLushort * v);
glVariantusvEXT
in interface GL
public void glVariantusvEXT(int index, short[] v, int v_offset)
void glVariantusvEXT(GLuint index, const GLushort * v);
glVariantusvEXT
in interface GL
public void glVertex2d(double x, double y)
void glVertex2d(GLdouble x, GLdouble y);
glVertex2d
in interface GL
public void glVertex2dv(java.nio.DoubleBuffer v)
void glVertex2dv(const GLdouble * v);
glVertex2dv
in interface GL
public void glVertex2dv(double[] v, int v_offset)
void glVertex2dv(const GLdouble * v);
glVertex2dv
in interface GL
public void glVertex2f(float x, float y)
void glVertex2f(GLfloat x, GLfloat y);
glVertex2f
in interface GL
public void glVertex2fv(java.nio.FloatBuffer v)
void glVertex2fv(const GLfloat * v);
glVertex2fv
in interface GL
public void glVertex2fv(float[] v, int v_offset)
void glVertex2fv(const GLfloat * v);
glVertex2fv
in interface GL
public void glVertex2hNV(short x, short y)
void glVertex2hNV(GLhalfNV x, GLhalfNV y);
glVertex2hNV
in interface GL
public void dispatch_glVertex2hNV0(short x, short y, long procAddress)
void glVertex2hNV(GLhalfNV x, GLhalfNV y);
public void glVertex2hvNV(java.nio.ShortBuffer v)
void glVertex2hvNV(const GLhalfNV * v);
glVertex2hvNV
in interface GL
public void glVertex2hvNV(short[] v, int v_offset)
void glVertex2hvNV(const GLhalfNV * v);
glVertex2hvNV
in interface GL
public void glVertex2i(int x, int y)
void glVertex2i(GLint x, GLint y);
glVertex2i
in interface GL
public void glVertex2iv(java.nio.IntBuffer v)
void glVertex2iv(const GLint * v);
glVertex2iv
in interface GL
public void glVertex2iv(int[] v, int v_offset)
void glVertex2iv(const GLint * v);
glVertex2iv
in interface GL
public void glVertex2s(short x, short y)
void glVertex2s(GLshort x, GLshort y);
glVertex2s
in interface GL
public void glVertex2sv(java.nio.ShortBuffer v)
void glVertex2sv(const GLshort * v);
glVertex2sv
in interface GL
public void glVertex2sv(short[] v, int v_offset)
void glVertex2sv(const GLshort * v);
glVertex2sv
in interface GL
public void glVertex3d(double x, double y, double z)
void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
glVertex3d
in interface GL
public void glVertex3dv(java.nio.DoubleBuffer v)
void glVertex3dv(const GLdouble * v);
glVertex3dv
in interface GL
public void glVertex3dv(double[] v, int v_offset)
void glVertex3dv(const GLdouble * v);
glVertex3dv
in interface GL
public void glVertex3f(float x, float y, float z)
void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
glVertex3f
in interface GL
public void glVertex3fv(java.nio.FloatBuffer v)
void glVertex3fv(const GLfloat * v);
glVertex3fv
in interface GL
public void glVertex3fv(float[] v, int v_offset)
void glVertex3fv(const GLfloat * v);
glVertex3fv
in interface GL
public void glVertex3hNV(short red, short green, short blue)
void glVertex3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue);
glVertex3hNV
in interface GL
public void dispatch_glVertex3hNV0(short red, short green, short blue, long procAddress)
void glVertex3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue);
public void glVertex3hvNV(java.nio.ShortBuffer v)
void glVertex3hvNV(const GLhalfNV * v);
glVertex3hvNV
in interface GL
public void glVertex3hvNV(short[] v, int v_offset)
void glVertex3hvNV(const GLhalfNV * v);
glVertex3hvNV
in interface GL
public void glVertex3i(int x, int y, int z)
void glVertex3i(GLint x, GLint y, GLint z);
glVertex3i
in interface GL
public void glVertex3iv(java.nio.IntBuffer v)
void glVertex3iv(const GLint * v);
glVertex3iv
in interface GL
public void glVertex3iv(int[] v, int v_offset)
void glVertex3iv(const GLint * v);
glVertex3iv
in interface GL
public void glVertex3s(short x, short y, short z)
void glVertex3s(GLshort x, GLshort y, GLshort z);
glVertex3s
in interface GL
public void glVertex3sv(java.nio.ShortBuffer v)
void glVertex3sv(const GLshort * v);
glVertex3sv
in interface GL
public void glVertex3sv(short[] v, int v_offset)
void glVertex3sv(const GLshort * v);
glVertex3sv
in interface GL
public void glVertex4d(double x, double y, double z, double w)
void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
glVertex4d
in interface GL
public void glVertex4dv(java.nio.DoubleBuffer v)
void glVertex4dv(const GLdouble * v);
glVertex4dv
in interface GL
public void glVertex4dv(double[] v, int v_offset)
void glVertex4dv(const GLdouble * v);
glVertex4dv
in interface GL
public void glVertex4f(float x, float y, float z, float w)
void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
glVertex4f
in interface GL
public void glVertex4fv(java.nio.FloatBuffer v)
void glVertex4fv(const GLfloat * v);
glVertex4fv
in interface GL
public void glVertex4fv(float[] v, int v_offset)
void glVertex4fv(const GLfloat * v);
glVertex4fv
in interface GL
public void glVertex4hNV(short x, short y, short z, short w)
void glVertex4hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
glVertex4hNV
in interface GL
public void dispatch_glVertex4hNV0(short x, short y, short z, short w, long procAddress)
void glVertex4hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
public void glVertex4hvNV(java.nio.ShortBuffer v)
void glVertex4hvNV(const GLhalfNV * v);
glVertex4hvNV
in interface GL
public void glVertex4hvNV(short[] v, int v_offset)
void glVertex4hvNV(const GLhalfNV * v);
glVertex4hvNV
in interface GL
public void glVertex4i(int x, int y, int z, int w)
void glVertex4i(GLint x, GLint y, GLint z, GLint w);
glVertex4i
in interface GL
public void glVertex4iv(java.nio.IntBuffer v)
void glVertex4iv(const GLint * v);
glVertex4iv
in interface GL
public void glVertex4iv(int[] v, int v_offset)
void glVertex4iv(const GLint * v);
glVertex4iv
in interface GL
public void glVertex4s(short x, short y, short z, short w)
void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
glVertex4s
in interface GL
public void glVertex4sv(java.nio.ShortBuffer v)
void glVertex4sv(const GLshort * v);
glVertex4sv
in interface GL
public void glVertex4sv(short[] v, int v_offset)
void glVertex4sv(const GLshort * v);
glVertex4sv
in interface GL
public void glVertexArrayParameteriAPPLE(int target, int s)
void glVertexArrayParameteriAPPLE(GLenum target, GLint s);
glVertexArrayParameteriAPPLE
in interface GL
public void dispatch_glVertexArrayParameteriAPPLE0(int target, int s, long procAddress)
void glVertexArrayParameteriAPPLE(GLenum target, GLint s);
public void glVertexArrayRangeAPPLE(int length, java.nio.Buffer pointer)
void glVertexArrayRangeAPPLE(GLsizei length, GLvoid * pointer);
glVertexArrayRangeAPPLE
in interface GL
public void glVertexArrayRangeNV(int length, java.nio.Buffer pointer)
void glVertexArrayRangeNV(GLsizei length, const GLvoid * pointer);
glVertexArrayRangeNV
in interface GL
pointer
- a direct Buffer
public void glVertexAttrib1d(int target, double s)
void glVertexAttrib1d(GLuint target, GLdouble s);
glVertexAttrib1d
in interface GL
public void dispatch_glVertexAttrib1d0(int target, double s, long procAddress)
void glVertexAttrib1d(GLuint target, GLdouble s);
public void glVertexAttrib1dARB(int target, double s)
void glVertexAttrib1dARB(GLuint target, GLdouble s);
glVertexAttrib1dARB
in interface GL
public void dispatch_glVertexAttrib1dARB0(int target, double s, long procAddress)
void glVertexAttrib1dARB(GLuint target, GLdouble s);
public void glVertexAttrib1dNV(int target, double s)
void glVertexAttrib1dNV(GLuint target, GLdouble s);
glVertexAttrib1dNV
in interface GL
public void dispatch_glVertexAttrib1dNV0(int target, double s, long procAddress)
void glVertexAttrib1dNV(GLuint target, GLdouble s);
public void glVertexAttrib1dv(int target, java.nio.DoubleBuffer v)
void glVertexAttrib1dv(GLuint target, const GLdouble * v);
glVertexAttrib1dv
in interface GL
public void glVertexAttrib1dv(int target, double[] v, int v_offset)
void glVertexAttrib1dv(GLuint target, const GLdouble * v);
glVertexAttrib1dv
in interface GL
public void glVertexAttrib1dvARB(int target, java.nio.DoubleBuffer v)
void glVertexAttrib1dvARB(GLuint target, const GLdouble * v);
glVertexAttrib1dvARB
in interface GL
public void glVertexAttrib1dvARB(int target, double[] v, int v_offset)
void glVertexAttrib1dvARB(GLuint target, const GLdouble * v);
glVertexAttrib1dvARB
in interface GL
public void glVertexAttrib1dvNV(int target, java.nio.DoubleBuffer v)
void glVertexAttrib1dvNV(GLuint target, const GLdouble * v);
glVertexAttrib1dvNV
in interface GL
public void glVertexAttrib1dvNV(int target, double[] v, int v_offset)
void glVertexAttrib1dvNV(GLuint target, const GLdouble * v);
glVertexAttrib1dvNV
in interface GL
public void glVertexAttrib1f(int target, float s)
void glVertexAttrib1f(GLuint target, GLfloat s);
glVertexAttrib1f
in interface GL
public void dispatch_glVertexAttrib1f0(int target, float s, long procAddress)
void glVertexAttrib1f(GLuint target, GLfloat s);
public void glVertexAttrib1fARB(int target, float s)
void glVertexAttrib1fARB(GLuint target, GLfloat s);
glVertexAttrib1fARB
in interface GL
public void dispatch_glVertexAttrib1fARB0(int target, float s, long procAddress)
void glVertexAttrib1fARB(GLuint target, GLfloat s);
public void glVertexAttrib1fNV(int target, float s)
void glVertexAttrib1fNV(GLuint target, GLfloat s);
glVertexAttrib1fNV
in interface GL
public void dispatch_glVertexAttrib1fNV0(int target, float s, long procAddress)
void glVertexAttrib1fNV(GLuint target, GLfloat s);
public void glVertexAttrib1fv(int target, java.nio.FloatBuffer v)
void glVertexAttrib1fv(GLuint target, const GLfloat * v);
glVertexAttrib1fv
in interface GL
public void glVertexAttrib1fv(int target, float[] v, int v_offset)
void glVertexAttrib1fv(GLuint target, const GLfloat * v);
glVertexAttrib1fv
in interface GL
public void glVertexAttrib1fvARB(int target, java.nio.FloatBuffer v)
void glVertexAttrib1fvARB(GLuint target, const GLfloat * v);
glVertexAttrib1fvARB
in interface GL
public void glVertexAttrib1fvARB(int target, float[] v, int v_offset)
void glVertexAttrib1fvARB(GLuint target, const GLfloat * v);
glVertexAttrib1fvARB
in interface GL
public void glVertexAttrib1fvNV(int target, java.nio.FloatBuffer v)
void glVertexAttrib1fvNV(GLuint target, const GLfloat * v);
glVertexAttrib1fvNV
in interface GL
public void glVertexAttrib1fvNV(int target, float[] v, int v_offset)
void glVertexAttrib1fvNV(GLuint target, const GLfloat * v);
glVertexAttrib1fvNV
in interface GL
public void glVertexAttrib1hNV(int target, short s)
void glVertexAttrib1hNV(GLuint target, GLhalfNV s);
glVertexAttrib1hNV
in interface GL
public void dispatch_glVertexAttrib1hNV0(int target, short s, long procAddress)
void glVertexAttrib1hNV(GLuint target, GLhalfNV s);
public void glVertexAttrib1hvNV(int index, java.nio.ShortBuffer v)
void glVertexAttrib1hvNV(GLuint index, const GLhalfNV * v);
glVertexAttrib1hvNV
in interface GL
public void glVertexAttrib1hvNV(int index, short[] v, int v_offset)
void glVertexAttrib1hvNV(GLuint index, const GLhalfNV * v);
glVertexAttrib1hvNV
in interface GL
public void glVertexAttrib1s(int target, short s)
void glVertexAttrib1s(GLuint target, GLshort s);
glVertexAttrib1s
in interface GL
public void dispatch_glVertexAttrib1s0(int target, short s, long procAddress)
void glVertexAttrib1s(GLuint target, GLshort s);
public void glVertexAttrib1sARB(int target, short s)
void glVertexAttrib1sARB(GLuint target, GLshort s);
glVertexAttrib1sARB
in interface GL
public void dispatch_glVertexAttrib1sARB0(int target, short s, long procAddress)
void glVertexAttrib1sARB(GLuint target, GLshort s);
public void glVertexAttrib1sNV(int target, short s)
void glVertexAttrib1sNV(GLuint target, GLshort s);
glVertexAttrib1sNV
in interface GL
public void dispatch_glVertexAttrib1sNV0(int target, short s, long procAddress)
void glVertexAttrib1sNV(GLuint target, GLshort s);
public void glVertexAttrib1sv(int target, java.nio.ShortBuffer v)
void glVertexAttrib1sv(GLuint target, const GLshort * v);
glVertexAttrib1sv
in interface GL
public void glVertexAttrib1sv(int target, short[] v, int v_offset)
void glVertexAttrib1sv(GLuint target, const GLshort * v);
glVertexAttrib1sv
in interface GL
public void glVertexAttrib1svARB(int target, java.nio.ShortBuffer v)
void glVertexAttrib1svARB(GLuint target, const GLshort * v);
glVertexAttrib1svARB
in interface GL
public void glVertexAttrib1svARB(int target, short[] v, int v_offset)
void glVertexAttrib1svARB(GLuint target, const GLshort * v);
glVertexAttrib1svARB
in interface GL
public void glVertexAttrib1svNV(int target, java.nio.ShortBuffer v)
void glVertexAttrib1svNV(GLuint target, const GLshort * v);
glVertexAttrib1svNV
in interface GL
public void glVertexAttrib1svNV(int target, short[] v, int v_offset)
void glVertexAttrib1svNV(GLuint target, const GLshort * v);
glVertexAttrib1svNV
in interface GL
public void glVertexAttrib2d(int target, double s, double t)
void glVertexAttrib2d(GLuint target, GLdouble s, GLdouble t);
glVertexAttrib2d
in interface GL
public void dispatch_glVertexAttrib2d0(int target, double s, double t, long procAddress)
void glVertexAttrib2d(GLuint target, GLdouble s, GLdouble t);
public void glVertexAttrib2dARB(int target, double s, double t)
void glVertexAttrib2dARB(GLuint target, GLdouble s, GLdouble t);
glVertexAttrib2dARB
in interface GL
public void dispatch_glVertexAttrib2dARB0(int target, double s, double t, long procAddress)
void glVertexAttrib2dARB(GLuint target, GLdouble s, GLdouble t);
public void glVertexAttrib2dNV(int target, double s, double t)
void glVertexAttrib2dNV(GLuint target, GLdouble s, GLdouble t);
glVertexAttrib2dNV
in interface GL
public void dispatch_glVertexAttrib2dNV0(int target, double s, double t, long procAddress)
void glVertexAttrib2dNV(GLuint target, GLdouble s, GLdouble t);
public void glVertexAttrib2dv(int target, java.nio.DoubleBuffer v)
void glVertexAttrib2dv(GLuint target, const GLdouble * v);
glVertexAttrib2dv
in interface GL
public void glVertexAttrib2dv(int target, double[] v, int v_offset)
void glVertexAttrib2dv(GLuint target, const GLdouble * v);
glVertexAttrib2dv
in interface GL
public void glVertexAttrib2dvARB(int target, java.nio.DoubleBuffer v)
void glVertexAttrib2dvARB(GLuint target, const GLdouble * v);
glVertexAttrib2dvARB
in interface GL
public void glVertexAttrib2dvARB(int target, double[] v, int v_offset)
void glVertexAttrib2dvARB(GLuint target, const GLdouble * v);
glVertexAttrib2dvARB
in interface GL
public void glVertexAttrib2dvNV(int target, java.nio.DoubleBuffer v)
void glVertexAttrib2dvNV(GLuint target, const GLdouble * v);
glVertexAttrib2dvNV
in interface GL
public void glVertexAttrib2dvNV(int target, double[] v, int v_offset)
void glVertexAttrib2dvNV(GLuint target, const GLdouble * v);
glVertexAttrib2dvNV
in interface GL
public void glVertexAttrib2f(int target, float s, float t)
void glVertexAttrib2f(GLuint target, GLfloat s, GLfloat t);
glVertexAttrib2f
in interface GL
public void dispatch_glVertexAttrib2f0(int target, float s, float t, long procAddress)
void glVertexAttrib2f(GLuint target, GLfloat s, GLfloat t);
public void glVertexAttrib2fARB(int target, float s, float t)
void glVertexAttrib2fARB(GLuint target, GLfloat s, GLfloat t);
glVertexAttrib2fARB
in interface GL
public void dispatch_glVertexAttrib2fARB0(int target, float s, float t, long procAddress)
void glVertexAttrib2fARB(GLuint target, GLfloat s, GLfloat t);
public void glVertexAttrib2fNV(int target, float s, float t)
void glVertexAttrib2fNV(GLuint target, GLfloat s, GLfloat t);
glVertexAttrib2fNV
in interface GL
public void dispatch_glVertexAttrib2fNV0(int target, float s, float t, long procAddress)
void glVertexAttrib2fNV(GLuint target, GLfloat s, GLfloat t);
public void glVertexAttrib2fv(int target, java.nio.FloatBuffer v)
void glVertexAttrib2fv(GLuint target, const GLfloat * v);
glVertexAttrib2fv
in interface GL
public void glVertexAttrib2fv(int target, float[] v, int v_offset)
void glVertexAttrib2fv(GLuint target, const GLfloat * v);
glVertexAttrib2fv
in interface GL
public void glVertexAttrib2fvARB(int target, java.nio.FloatBuffer v)
void glVertexAttrib2fvARB(GLuint target, const GLfloat * v);
glVertexAttrib2fvARB
in interface GL
public void glVertexAttrib2fvARB(int target, float[] v, int v_offset)
void glVertexAttrib2fvARB(GLuint target, const GLfloat * v);
glVertexAttrib2fvARB
in interface GL
public void glVertexAttrib2fvNV(int target, java.nio.FloatBuffer v)
void glVertexAttrib2fvNV(GLuint target, const GLfloat * v);
glVertexAttrib2fvNV
in interface GL
public void glVertexAttrib2fvNV(int target, float[] v, int v_offset)
void glVertexAttrib2fvNV(GLuint target, const GLfloat * v);
glVertexAttrib2fvNV
in interface GL
public void glVertexAttrib2hNV(int target, short s, short t)
void glVertexAttrib2hNV(GLuint target, GLhalfNV s, GLhalfNV t);
glVertexAttrib2hNV
in interface GL
public void dispatch_glVertexAttrib2hNV0(int target, short s, short t, long procAddress)
void glVertexAttrib2hNV(GLuint target, GLhalfNV s, GLhalfNV t);
public void glVertexAttrib2hvNV(int index, java.nio.ShortBuffer v)
void glVertexAttrib2hvNV(GLuint index, const GLhalfNV * v);
glVertexAttrib2hvNV
in interface GL
public void glVertexAttrib2hvNV(int index, short[] v, int v_offset)
void glVertexAttrib2hvNV(GLuint index, const GLhalfNV * v);
glVertexAttrib2hvNV
in interface GL
public void glVertexAttrib2s(int target, short s, short t)
void glVertexAttrib2s(GLuint target, GLshort s, GLshort t);
glVertexAttrib2s
in interface GL
public void dispatch_glVertexAttrib2s0(int target, short s, short t, long procAddress)
void glVertexAttrib2s(GLuint target, GLshort s, GLshort t);
public void glVertexAttrib2sARB(int target, short s, short t)
void glVertexAttrib2sARB(GLuint target, GLshort s, GLshort t);
glVertexAttrib2sARB
in interface GL
public void dispatch_glVertexAttrib2sARB0(int target, short s, short t, long procAddress)
void glVertexAttrib2sARB(GLuint target, GLshort s, GLshort t);
public void glVertexAttrib2sNV(int target, short s, short t)
void glVertexAttrib2sNV(GLuint target, GLshort s, GLshort t);
glVertexAttrib2sNV
in interface GL
public void dispatch_glVertexAttrib2sNV0(int target, short s, short t, long procAddress)
void glVertexAttrib2sNV(GLuint target, GLshort s, GLshort t);
public void glVertexAttrib2sv(int target, java.nio.ShortBuffer v)
void glVertexAttrib2sv(GLuint target, const GLshort * v);
glVertexAttrib2sv
in interface GL
public void glVertexAttrib2sv(int target, short[] v, int v_offset)
void glVertexAttrib2sv(GLuint target, const GLshort * v);
glVertexAttrib2sv
in interface GL
public void glVertexAttrib2svARB(int target, java.nio.ShortBuffer v)
void glVertexAttrib2svARB(GLuint target, const GLshort * v);
glVertexAttrib2svARB
in interface GL
public void glVertexAttrib2svARB(int target, short[] v, int v_offset)
void glVertexAttrib2svARB(GLuint target, const GLshort * v);
glVertexAttrib2svARB
in interface GL
public void glVertexAttrib2svNV(int target, java.nio.ShortBuffer v)
void glVertexAttrib2svNV(GLuint target, const GLshort * v);
glVertexAttrib2svNV
in interface GL
public void glVertexAttrib2svNV(int target, short[] v, int v_offset)
void glVertexAttrib2svNV(GLuint target, const GLshort * v);
glVertexAttrib2svNV
in interface GL
public void glVertexAttrib3d(int target, double s, double t, double r)
void glVertexAttrib3d(GLuint target, GLdouble s, GLdouble t, GLdouble r);
glVertexAttrib3d
in interface GL
public void dispatch_glVertexAttrib3d0(int target, double s, double t, double r, long procAddress)
void glVertexAttrib3d(GLuint target, GLdouble s, GLdouble t, GLdouble r);
public void glVertexAttrib3dARB(int target, double s, double t, double r)
void glVertexAttrib3dARB(GLuint target, GLdouble s, GLdouble t, GLdouble r);
glVertexAttrib3dARB
in interface GL
public void dispatch_glVertexAttrib3dARB0(int target, double s, double t, double r, long procAddress)
void glVertexAttrib3dARB(GLuint target, GLdouble s, GLdouble t, GLdouble r);
public void glVertexAttrib3dNV(int target, double s, double t, double r)
void glVertexAttrib3dNV(GLuint target, GLdouble s, GLdouble t, GLdouble r);
glVertexAttrib3dNV
in interface GL
public void dispatch_glVertexAttrib3dNV0(int target, double s, double t, double r, long procAddress)
void glVertexAttrib3dNV(GLuint target, GLdouble s, GLdouble t, GLdouble r);
public void glVertexAttrib3dv(int target, java.nio.DoubleBuffer v)
void glVertexAttrib3dv(GLuint target, const GLdouble * v);
glVertexAttrib3dv
in interface GL
public void glVertexAttrib3dv(int target, double[] v, int v_offset)
void glVertexAttrib3dv(GLuint target, const GLdouble * v);
glVertexAttrib3dv
in interface GL
public void glVertexAttrib3dvARB(int target, java.nio.DoubleBuffer v)
void glVertexAttrib3dvARB(GLuint target, const GLdouble * v);
glVertexAttrib3dvARB
in interface GL
public void glVertexAttrib3dvARB(int target, double[] v, int v_offset)
void glVertexAttrib3dvARB(GLuint target, const GLdouble * v);
glVertexAttrib3dvARB
in interface GL
public void glVertexAttrib3dvNV(int target, java.nio.DoubleBuffer v)
void glVertexAttrib3dvNV(GLuint target, const GLdouble * v);
glVertexAttrib3dvNV
in interface GL
public void glVertexAttrib3dvNV(int target, double[] v, int v_offset)
void glVertexAttrib3dvNV(GLuint target, const GLdouble * v);
glVertexAttrib3dvNV
in interface GL
public void glVertexAttrib3f(int target, float s, float t, float r)
void glVertexAttrib3f(GLuint target, GLfloat s, GLfloat t, GLfloat r);
glVertexAttrib3f
in interface GL
public void dispatch_glVertexAttrib3f0(int target, float s, float t, float r, long procAddress)
void glVertexAttrib3f(GLuint target, GLfloat s, GLfloat t, GLfloat r);
public void glVertexAttrib3fARB(int target, float s, float t, float r)
void glVertexAttrib3fARB(GLuint target, GLfloat s, GLfloat t, GLfloat r);
glVertexAttrib3fARB
in interface GL
public void dispatch_glVertexAttrib3fARB0(int target, float s, float t, float r, long procAddress)
void glVertexAttrib3fARB(GLuint target, GLfloat s, GLfloat t, GLfloat r);
public void glVertexAttrib3fNV(int target, float s, float t, float r)
void glVertexAttrib3fNV(GLuint target, GLfloat s, GLfloat t, GLfloat r);
glVertexAttrib3fNV
in interface GL
public void dispatch_glVertexAttrib3fNV0(int target, float s, float t, float r, long procAddress)
void glVertexAttrib3fNV(GLuint target, GLfloat s, GLfloat t, GLfloat r);
public void glVertexAttrib3fv(int target, java.nio.FloatBuffer v)
void glVertexAttrib3fv(GLuint target, const GLfloat * v);
glVertexAttrib3fv
in interface GL
public void glVertexAttrib3fv(int target, float[] v, int v_offset)
void glVertexAttrib3fv(GLuint target, const GLfloat * v);
glVertexAttrib3fv
in interface GL
public void glVertexAttrib3fvARB(int target, java.nio.FloatBuffer v)
void glVertexAttrib3fvARB(GLuint target, const GLfloat * v);
glVertexAttrib3fvARB
in interface GL
public void glVertexAttrib3fvARB(int target, float[] v, int v_offset)
void glVertexAttrib3fvARB(GLuint target, const GLfloat * v);
glVertexAttrib3fvARB
in interface GL
public void glVertexAttrib3fvNV(int target, java.nio.FloatBuffer v)
void glVertexAttrib3fvNV(GLuint target, const GLfloat * v);
glVertexAttrib3fvNV
in interface GL
public void glVertexAttrib3fvNV(int target, float[] v, int v_offset)
void glVertexAttrib3fvNV(GLuint target, const GLfloat * v);
glVertexAttrib3fvNV
in interface GL
public void glVertexAttrib3hNV(int target, short s, short t, short r)
void glVertexAttrib3hNV(GLuint target, GLhalfNV s, GLhalfNV t, GLhalfNV r);
glVertexAttrib3hNV
in interface GL
public void dispatch_glVertexAttrib3hNV0(int target, short s, short t, short r, long procAddress)
void glVertexAttrib3hNV(GLuint target, GLhalfNV s, GLhalfNV t, GLhalfNV r);
public void glVertexAttrib3hvNV(int index, java.nio.ShortBuffer v)
void glVertexAttrib3hvNV(GLuint index, const GLhalfNV * v);
glVertexAttrib3hvNV
in interface GL
public void glVertexAttrib3hvNV(int index, short[] v, int v_offset)
void glVertexAttrib3hvNV(GLuint index, const GLhalfNV * v);
glVertexAttrib3hvNV
in interface GL
public void glVertexAttrib3s(int target, short s, short t, short r)
void glVertexAttrib3s(GLuint target, GLshort s, GLshort t, GLshort r);
glVertexAttrib3s
in interface GL
public void dispatch_glVertexAttrib3s0(int target, short s, short t, short r, long procAddress)
void glVertexAttrib3s(GLuint target, GLshort s, GLshort t, GLshort r);
public void glVertexAttrib3sARB(int target, short s, short t, short r)
void glVertexAttrib3sARB(GLuint target, GLshort s, GLshort t, GLshort r);
glVertexAttrib3sARB
in interface GL
public void dispatch_glVertexAttrib3sARB0(int target, short s, short t, short r, long procAddress)
void glVertexAttrib3sARB(GLuint target, GLshort s, GLshort t, GLshort r);
public void glVertexAttrib3sNV(int target, short s, short t, short r)
void glVertexAttrib3sNV(GLuint target, GLshort s, GLshort t, GLshort r);
glVertexAttrib3sNV
in interface GL
public void dispatch_glVertexAttrib3sNV0(int target, short s, short t, short r, long procAddress)
void glVertexAttrib3sNV(GLuint target, GLshort s, GLshort t, GLshort r);
public void glVertexAttrib3sv(int target, java.nio.ShortBuffer v)
void glVertexAttrib3sv(GLuint target, const GLshort * v);
glVertexAttrib3sv
in interface GL
public void glVertexAttrib3sv(int target, short[] v, int v_offset)
void glVertexAttrib3sv(GLuint target, const GLshort * v);
glVertexAttrib3sv
in interface GL
public void glVertexAttrib3svARB(int target, java.nio.ShortBuffer v)
void glVertexAttrib3svARB(GLuint target, const GLshort * v);
glVertexAttrib3svARB
in interface GL
public void glVertexAttrib3svARB(int target, short[] v, int v_offset)
void glVertexAttrib3svARB(GLuint target, const GLshort * v);
glVertexAttrib3svARB
in interface GL
public void glVertexAttrib3svNV(int target, java.nio.ShortBuffer v)
void glVertexAttrib3svNV(GLuint target, const GLshort * v);
glVertexAttrib3svNV
in interface GL
public void glVertexAttrib3svNV(int target, short[] v, int v_offset)
void glVertexAttrib3svNV(GLuint target, const GLshort * v);
glVertexAttrib3svNV
in interface GL
public void glVertexAttrib4Nbv(int index, java.nio.ByteBuffer v)
void glVertexAttrib4Nbv(GLuint index, const GLbyte * v);
glVertexAttrib4Nbv
in interface GL
public void glVertexAttrib4Nbv(int index, byte[] v, int v_offset)
void glVertexAttrib4Nbv(GLuint index, const GLbyte * v);
glVertexAttrib4Nbv
in interface GL
public void glVertexAttrib4NbvARB(int index, java.nio.ByteBuffer v)
void glVertexAttrib4NbvARB(GLuint index, const GLbyte * v);
glVertexAttrib4NbvARB
in interface GL
public void glVertexAttrib4NbvARB(int index, byte[] v, int v_offset)
void glVertexAttrib4NbvARB(GLuint index, const GLbyte * v);
glVertexAttrib4NbvARB
in interface GL
public void glVertexAttrib4Niv(int target, java.nio.IntBuffer v)
void glVertexAttrib4Niv(GLuint target, const GLint * v);
glVertexAttrib4Niv
in interface GL
public void glVertexAttrib4Niv(int target, int[] v, int v_offset)
void glVertexAttrib4Niv(GLuint target, const GLint * v);
glVertexAttrib4Niv
in interface GL
public void glVertexAttrib4NivARB(int target, java.nio.IntBuffer v)
void glVertexAttrib4NivARB(GLuint target, const GLint * v);
glVertexAttrib4NivARB
in interface GL
public void glVertexAttrib4NivARB(int target, int[] v, int v_offset)
void glVertexAttrib4NivARB(GLuint target, const GLint * v);
glVertexAttrib4NivARB
in interface GL
public void glVertexAttrib4Nsv(int target, java.nio.ShortBuffer v)
void glVertexAttrib4Nsv(GLuint target, const GLshort * v);
glVertexAttrib4Nsv
in interface GL
public void glVertexAttrib4Nsv(int target, short[] v, int v_offset)
void glVertexAttrib4Nsv(GLuint target, const GLshort * v);
glVertexAttrib4Nsv
in interface GL
public void glVertexAttrib4NsvARB(int target, java.nio.ShortBuffer v)
void glVertexAttrib4NsvARB(GLuint target, const GLshort * v);
glVertexAttrib4NsvARB
in interface GL
public void glVertexAttrib4NsvARB(int target, short[] v, int v_offset)
void glVertexAttrib4NsvARB(GLuint target, const GLshort * v);
glVertexAttrib4NsvARB
in interface GL
public void glVertexAttrib4Nub(int index, byte x, byte y, byte z, byte w)
void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
glVertexAttrib4Nub
in interface GL
public void dispatch_glVertexAttrib4Nub0(int index, byte x, byte y, byte z, byte w, long procAddress)
void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
public void glVertexAttrib4NubARB(int index, byte x, byte y, byte z, byte w)
void glVertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
glVertexAttrib4NubARB
in interface GL
public void dispatch_glVertexAttrib4NubARB0(int index, byte x, byte y, byte z, byte w, long procAddress)
void glVertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
public void glVertexAttrib4Nubv(int index, java.nio.ByteBuffer v)
void glVertexAttrib4Nubv(GLuint index, const GLubyte * v);
glVertexAttrib4Nubv
in interface GL
public void glVertexAttrib4Nubv(int index, byte[] v, int v_offset)
void glVertexAttrib4Nubv(GLuint index, const GLubyte * v);
glVertexAttrib4Nubv
in interface GL
public void glVertexAttrib4NubvARB(int index, java.nio.ByteBuffer v)
void glVertexAttrib4NubvARB(GLuint index, const GLubyte * v);
glVertexAttrib4NubvARB
in interface GL
public void glVertexAttrib4NubvARB(int index, byte[] v, int v_offset)
void glVertexAttrib4NubvARB(GLuint index, const GLubyte * v);
glVertexAttrib4NubvARB
in interface GL
public void glVertexAttrib4Nuiv(int index, java.nio.IntBuffer v)
void glVertexAttrib4Nuiv(GLuint index, const GLuint * v);
glVertexAttrib4Nuiv
in interface GL
public void glVertexAttrib4Nuiv(int index, int[] v, int v_offset)
void glVertexAttrib4Nuiv(GLuint index, const GLuint * v);
glVertexAttrib4Nuiv
in interface GL
public void glVertexAttrib4NuivARB(int index, java.nio.IntBuffer v)
void glVertexAttrib4NuivARB(GLuint index, const GLuint * v);
glVertexAttrib4NuivARB
in interface GL
public void glVertexAttrib4NuivARB(int index, int[] v, int v_offset)
void glVertexAttrib4NuivARB(GLuint index, const GLuint * v);
glVertexAttrib4NuivARB
in interface GL
public void glVertexAttrib4Nusv(int index, java.nio.ShortBuffer v)
void glVertexAttrib4Nusv(GLuint index, const GLushort * v);
glVertexAttrib4Nusv
in interface GL
public void glVertexAttrib4Nusv(int index, short[] v, int v_offset)
void glVertexAttrib4Nusv(GLuint index, const GLushort * v);
glVertexAttrib4Nusv
in interface GL
public void glVertexAttrib4NusvARB(int index, java.nio.ShortBuffer v)
void glVertexAttrib4NusvARB(GLuint index, const GLushort * v);
glVertexAttrib4NusvARB
in interface GL
public void glVertexAttrib4NusvARB(int index, short[] v, int v_offset)
void glVertexAttrib4NusvARB(GLuint index, const GLushort * v);
glVertexAttrib4NusvARB
in interface GL
public void glVertexAttrib4bv(int index, java.nio.ByteBuffer v)
void glVertexAttrib4bv(GLuint index, const GLbyte * v);
glVertexAttrib4bv
in interface GL
public void glVertexAttrib4bv(int index, byte[] v, int v_offset)
void glVertexAttrib4bv(GLuint index, const GLbyte * v);
glVertexAttrib4bv
in interface GL
public void glVertexAttrib4bvARB(int index, java.nio.ByteBuffer v)
void glVertexAttrib4bvARB(GLuint index, const GLbyte * v);
glVertexAttrib4bvARB
in interface GL
public void glVertexAttrib4bvARB(int index, byte[] v, int v_offset)
void glVertexAttrib4bvARB(GLuint index, const GLbyte * v);
glVertexAttrib4bvARB
in interface GL
public void glVertexAttrib4d(int target, double s, double t, double r, double q)
void glVertexAttrib4d(GLuint target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
glVertexAttrib4d
in interface GL
public void dispatch_glVertexAttrib4d0(int target, double s, double t, double r, double q, long procAddress)
void glVertexAttrib4d(GLuint target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
public void glVertexAttrib4dARB(int target, double s, double t, double r, double q)
void glVertexAttrib4dARB(GLuint target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
glVertexAttrib4dARB
in interface GL
public void dispatch_glVertexAttrib4dARB0(int target, double s, double t, double r, double q, long procAddress)
void glVertexAttrib4dARB(GLuint target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
public void glVertexAttrib4dNV(int target, double s, double t, double r, double q)
void glVertexAttrib4dNV(GLuint target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
glVertexAttrib4dNV
in interface GL
public void dispatch_glVertexAttrib4dNV0(int target, double s, double t, double r, double q, long procAddress)
void glVertexAttrib4dNV(GLuint target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
public void glVertexAttrib4dv(int target, java.nio.DoubleBuffer v)
void glVertexAttrib4dv(GLuint target, const GLdouble * v);
glVertexAttrib4dv
in interface GL
public void glVertexAttrib4dv(int target, double[] v, int v_offset)
void glVertexAttrib4dv(GLuint target, const GLdouble * v);
glVertexAttrib4dv
in interface GL
public void glVertexAttrib4dvARB(int target, java.nio.DoubleBuffer v)
void glVertexAttrib4dvARB(GLuint target, const GLdouble * v);
glVertexAttrib4dvARB
in interface GL
public void glVertexAttrib4dvARB(int target, double[] v, int v_offset)
void glVertexAttrib4dvARB(GLuint target, const GLdouble * v);
glVertexAttrib4dvARB
in interface GL
public void glVertexAttrib4dvNV(int target, java.nio.DoubleBuffer v)
void glVertexAttrib4dvNV(GLuint target, const GLdouble * v);
glVertexAttrib4dvNV
in interface GL
public void glVertexAttrib4dvNV(int target, double[] v, int v_offset)
void glVertexAttrib4dvNV(GLuint target, const GLdouble * v);
glVertexAttrib4dvNV
in interface GL
public void glVertexAttrib4f(int target, float s, float t, float r, float q)
void glVertexAttrib4f(GLuint target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
glVertexAttrib4f
in interface GL
public void dispatch_glVertexAttrib4f0(int target, float s, float t, float r, float q, long procAddress)
void glVertexAttrib4f(GLuint target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
public void glVertexAttrib4fARB(int target, float s, float t, float r, float q)
void glVertexAttrib4fARB(GLuint target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
glVertexAttrib4fARB
in interface GL
public void dispatch_glVertexAttrib4fARB0(int target, float s, float t, float r, float q, long procAddress)
void glVertexAttrib4fARB(GLuint target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
public void glVertexAttrib4fNV(int target, float s, float t, float r, float q)
void glVertexAttrib4fNV(GLuint target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
glVertexAttrib4fNV
in interface GL
public void dispatch_glVertexAttrib4fNV0(int target, float s, float t, float r, float q, long procAddress)
void glVertexAttrib4fNV(GLuint target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
public void glVertexAttrib4fv(int target, java.nio.FloatBuffer v)
void glVertexAttrib4fv(GLuint target, const GLfloat * v);
glVertexAttrib4fv
in interface GL
public void glVertexAttrib4fv(int target, float[] v, int v_offset)
void glVertexAttrib4fv(GLuint target, const GLfloat * v);
glVertexAttrib4fv
in interface GL
public void glVertexAttrib4fvARB(int target, java.nio.FloatBuffer v)
void glVertexAttrib4fvARB(GLuint target, const GLfloat * v);
glVertexAttrib4fvARB
in interface GL
public void glVertexAttrib4fvARB(int target, float[] v, int v_offset)
void glVertexAttrib4fvARB(GLuint target, const GLfloat * v);
glVertexAttrib4fvARB
in interface GL
public void glVertexAttrib4fvNV(int target, java.nio.FloatBuffer v)
void glVertexAttrib4fvNV(GLuint target, const GLfloat * v);
glVertexAttrib4fvNV
in interface GL
public void glVertexAttrib4fvNV(int target, float[] v, int v_offset)
void glVertexAttrib4fvNV(GLuint target, const GLfloat * v);
glVertexAttrib4fvNV
in interface GL
public void glVertexAttrib4hNV(int target, short s, short t, short r, short q)
void glVertexAttrib4hNV(GLuint target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
glVertexAttrib4hNV
in interface GL
public void dispatch_glVertexAttrib4hNV0(int target, short s, short t, short r, short q, long procAddress)
void glVertexAttrib4hNV(GLuint target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
public void glVertexAttrib4hvNV(int index, java.nio.ShortBuffer v)
void glVertexAttrib4hvNV(GLuint index, const GLhalfNV * v);
glVertexAttrib4hvNV
in interface GL
public void glVertexAttrib4hvNV(int index, short[] v, int v_offset)
void glVertexAttrib4hvNV(GLuint index, const GLhalfNV * v);
glVertexAttrib4hvNV
in interface GL
public void glVertexAttrib4iv(int target, java.nio.IntBuffer v)
void glVertexAttrib4iv(GLuint target, const GLint * v);
glVertexAttrib4iv
in interface GL
public void glVertexAttrib4iv(int target, int[] v, int v_offset)
void glVertexAttrib4iv(GLuint target, const GLint * v);
glVertexAttrib4iv
in interface GL
public void glVertexAttrib4ivARB(int target, java.nio.IntBuffer v)
void glVertexAttrib4ivARB(GLuint target, const GLint * v);
glVertexAttrib4ivARB
in interface GL
public void glVertexAttrib4ivARB(int target, int[] v, int v_offset)
void glVertexAttrib4ivARB(GLuint target, const GLint * v);
glVertexAttrib4ivARB
in interface GL
public void glVertexAttrib4s(int target, short s, short t, short r, short q)
void glVertexAttrib4s(GLuint target, GLshort s, GLshort t, GLshort r, GLshort q);
glVertexAttrib4s
in interface GL
public void dispatch_glVertexAttrib4s0(int target, short s, short t, short r, short q, long procAddress)
void glVertexAttrib4s(GLuint target, GLshort s, GLshort t, GLshort r, GLshort q);
public void glVertexAttrib4sARB(int target, short s, short t, short r, short q)
void glVertexAttrib4sARB(GLuint target, GLshort s, GLshort t, GLshort r, GLshort q);
glVertexAttrib4sARB
in interface GL
public void dispatch_glVertexAttrib4sARB0(int target, short s, short t, short r, short q, long procAddress)
void glVertexAttrib4sARB(GLuint target, GLshort s, GLshort t, GLshort r, GLshort q);
public void glVertexAttrib4sNV(int target, short s, short t, short r, short q)
void glVertexAttrib4sNV(GLuint target, GLshort s, GLshort t, GLshort r, GLshort q);
glVertexAttrib4sNV
in interface GL
public void dispatch_glVertexAttrib4sNV0(int target, short s, short t, short r, short q, long procAddress)
void glVertexAttrib4sNV(GLuint target, GLshort s, GLshort t, GLshort r, GLshort q);
public void glVertexAttrib4sv(int target, java.nio.ShortBuffer v)
void glVertexAttrib4sv(GLuint target, const GLshort * v);
glVertexAttrib4sv
in interface GL
public void glVertexAttrib4sv(int target, short[] v, int v_offset)
void glVertexAttrib4sv(GLuint target, const GLshort * v);
glVertexAttrib4sv
in interface GL
public void glVertexAttrib4svARB(int target, java.nio.ShortBuffer v)
void glVertexAttrib4svARB(GLuint target, const GLshort * v);
glVertexAttrib4svARB
in interface GL
public void glVertexAttrib4svARB(int target, short[] v, int v_offset)
void glVertexAttrib4svARB(GLuint target, const GLshort * v);
glVertexAttrib4svARB
in interface GL
public void glVertexAttrib4svNV(int target, java.nio.ShortBuffer v)
void glVertexAttrib4svNV(GLuint target, const GLshort * v);
glVertexAttrib4svNV
in interface GL
public void glVertexAttrib4svNV(int target, short[] v, int v_offset)
void glVertexAttrib4svNV(GLuint target, const GLshort * v);
glVertexAttrib4svNV
in interface GL
public void glVertexAttrib4ubNV(int index, byte x, byte y, byte z, byte w)
void glVertexAttrib4ubNV(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
glVertexAttrib4ubNV
in interface GL
public void dispatch_glVertexAttrib4ubNV0(int index, byte x, byte y, byte z, byte w, long procAddress)
void glVertexAttrib4ubNV(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
public void glVertexAttrib4ubv(int index, java.nio.ByteBuffer v)
void glVertexAttrib4ubv(GLuint index, const GLubyte * v);
glVertexAttrib4ubv
in interface GL
public void glVertexAttrib4ubv(int index, byte[] v, int v_offset)
void glVertexAttrib4ubv(GLuint index, const GLubyte * v);
glVertexAttrib4ubv
in interface GL
public void glVertexAttrib4ubvARB(int index, java.nio.ByteBuffer v)
void glVertexAttrib4ubvARB(GLuint index, const GLubyte * v);
glVertexAttrib4ubvARB
in interface GL
public void glVertexAttrib4ubvARB(int index, byte[] v, int v_offset)
void glVertexAttrib4ubvARB(GLuint index, const GLubyte * v);
glVertexAttrib4ubvARB
in interface GL
public void glVertexAttrib4ubvNV(int index, java.nio.ByteBuffer v)
void glVertexAttrib4ubvNV(GLuint index, const GLubyte * v);
glVertexAttrib4ubvNV
in interface GL
public void glVertexAttrib4ubvNV(int index, byte[] v, int v_offset)
void glVertexAttrib4ubvNV(GLuint index, const GLubyte * v);
glVertexAttrib4ubvNV
in interface GL
public void glVertexAttrib4uiv(int index, java.nio.IntBuffer v)
void glVertexAttrib4uiv(GLuint index, const GLuint * v);
glVertexAttrib4uiv
in interface GL
public void glVertexAttrib4uiv(int index, int[] v, int v_offset)
void glVertexAttrib4uiv(GLuint index, const GLuint * v);
glVertexAttrib4uiv
in interface GL
public void glVertexAttrib4uivARB(int index, java.nio.IntBuffer v)
void glVertexAttrib4uivARB(GLuint index, const GLuint * v);
glVertexAttrib4uivARB
in interface GL
public void glVertexAttrib4uivARB(int index, int[] v, int v_offset)
void glVertexAttrib4uivARB(GLuint index, const GLuint * v);
glVertexAttrib4uivARB
in interface GL
public void glVertexAttrib4usv(int index, java.nio.ShortBuffer v)
void glVertexAttrib4usv(GLuint index, const GLushort * v);
glVertexAttrib4usv
in interface GL
public void glVertexAttrib4usv(int index, short[] v, int v_offset)
void glVertexAttrib4usv(GLuint index, const GLushort * v);
glVertexAttrib4usv
in interface GL
public void glVertexAttrib4usvARB(int index, java.nio.ShortBuffer v)
void glVertexAttrib4usvARB(GLuint index, const GLushort * v);
glVertexAttrib4usvARB
in interface GL
public void glVertexAttrib4usvARB(int index, short[] v, int v_offset)
void glVertexAttrib4usvARB(GLuint index, const GLushort * v);
glVertexAttrib4usvARB
in interface GL
public void glVertexAttribArrayObjectATI(int index, int size, int type, boolean normalized, int stride, int buffer, int offset)
void glVertexAttribArrayObjectATI(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset);
glVertexAttribArrayObjectATI
in interface GL
public void dispatch_glVertexAttribArrayObjectATI0(int index, int size, int type, boolean normalized, int stride, int buffer, int offset, long procAddress)
void glVertexAttribArrayObjectATI(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset);
public void glVertexAttribI1iEXT(int index, int x)
void glVertexAttribI1iEXT(GLuint index, GLint x);
glVertexAttribI1iEXT
in interface GL
public void dispatch_glVertexAttribI1iEXT0(int index, int x, long procAddress)
void glVertexAttribI1iEXT(GLuint index, GLint x);
public void glVertexAttribI1ivEXT(int index, java.nio.IntBuffer v)
void glVertexAttribI1ivEXT(GLuint index, const GLint * v);
glVertexAttribI1ivEXT
in interface GL
public void glVertexAttribI1ivEXT(int index, int[] v, int v_offset)
void glVertexAttribI1ivEXT(GLuint index, const GLint * v);
glVertexAttribI1ivEXT
in interface GL
public void glVertexAttribI1uiEXT(int index, int x)
void glVertexAttribI1uiEXT(GLuint index, GLuint x);
glVertexAttribI1uiEXT
in interface GL
public void dispatch_glVertexAttribI1uiEXT0(int index, int x, long procAddress)
void glVertexAttribI1uiEXT(GLuint index, GLuint x);
public void glVertexAttribI1uivEXT(int index, java.nio.IntBuffer v)
void glVertexAttribI1uivEXT(GLuint index, const GLuint * v);
glVertexAttribI1uivEXT
in interface GL
public void glVertexAttribI1uivEXT(int index, int[] v, int v_offset)
void glVertexAttribI1uivEXT(GLuint index, const GLuint * v);
glVertexAttribI1uivEXT
in interface GL
public void glVertexAttribI2iEXT(int index, int x, int y)
void glVertexAttribI2iEXT(GLuint index, GLint x, GLint y);
glVertexAttribI2iEXT
in interface GL
public void dispatch_glVertexAttribI2iEXT0(int index, int x, int y, long procAddress)
void glVertexAttribI2iEXT(GLuint index, GLint x, GLint y);
public void glVertexAttribI2ivEXT(int index, java.nio.IntBuffer v)
void glVertexAttribI2ivEXT(GLuint index, const GLint * v);
glVertexAttribI2ivEXT
in interface GL
public void glVertexAttribI2ivEXT(int index, int[] v, int v_offset)
void glVertexAttribI2ivEXT(GLuint index, const GLint * v);
glVertexAttribI2ivEXT
in interface GL
public void glVertexAttribI2uiEXT(int index, int x, int y)
void glVertexAttribI2uiEXT(GLuint index, GLuint x, GLuint y);
glVertexAttribI2uiEXT
in interface GL
public void dispatch_glVertexAttribI2uiEXT0(int index, int x, int y, long procAddress)
void glVertexAttribI2uiEXT(GLuint index, GLuint x, GLuint y);
public void glVertexAttribI2uivEXT(int index, java.nio.IntBuffer v)
void glVertexAttribI2uivEXT(GLuint index, const GLuint * v);
glVertexAttribI2uivEXT
in interface GL
public void glVertexAttribI2uivEXT(int index, int[] v, int v_offset)
void glVertexAttribI2uivEXT(GLuint index, const GLuint * v);
glVertexAttribI2uivEXT
in interface GL
public void glVertexAttribI3iEXT(int index, int x, int y, int z)
void glVertexAttribI3iEXT(GLuint index, GLint x, GLint y, GLint z);
glVertexAttribI3iEXT
in interface GL
public void dispatch_glVertexAttribI3iEXT0(int index, int x, int y, int z, long procAddress)
void glVertexAttribI3iEXT(GLuint index, GLint x, GLint y, GLint z);
public void glVertexAttribI3ivEXT(int index, java.nio.IntBuffer v)
void glVertexAttribI3ivEXT(GLuint index, const GLint * v);
glVertexAttribI3ivEXT
in interface GL
public void glVertexAttribI3ivEXT(int index, int[] v, int v_offset)
void glVertexAttribI3ivEXT(GLuint index, const GLint * v);
glVertexAttribI3ivEXT
in interface GL
public void glVertexAttribI3uiEXT(int index, int x, int y, int z)
void glVertexAttribI3uiEXT(GLuint index, GLuint x, GLuint y, GLuint z);
glVertexAttribI3uiEXT
in interface GL
public void dispatch_glVertexAttribI3uiEXT0(int index, int x, int y, int z, long procAddress)
void glVertexAttribI3uiEXT(GLuint index, GLuint x, GLuint y, GLuint z);
public void glVertexAttribI3uivEXT(int index, java.nio.IntBuffer v)
void glVertexAttribI3uivEXT(GLuint index, const GLuint * v);
glVertexAttribI3uivEXT
in interface GL
public void glVertexAttribI3uivEXT(int index, int[] v, int v_offset)
void glVertexAttribI3uivEXT(GLuint index, const GLuint * v);
glVertexAttribI3uivEXT
in interface GL
public void glVertexAttribI4bvEXT(int index, java.nio.ByteBuffer v)
void glVertexAttribI4bvEXT(GLuint index, const GLbyte * v);
glVertexAttribI4bvEXT
in interface GL
public void glVertexAttribI4bvEXT(int index, byte[] v, int v_offset)
void glVertexAttribI4bvEXT(GLuint index, const GLbyte * v);
glVertexAttribI4bvEXT
in interface GL
public void glVertexAttribI4iEXT(int index, int x, int y, int z, int w)
void glVertexAttribI4iEXT(GLuint index, GLint x, GLint y, GLint z, GLint w);
glVertexAttribI4iEXT
in interface GL
public void dispatch_glVertexAttribI4iEXT0(int index, int x, int y, int z, int w, long procAddress)
void glVertexAttribI4iEXT(GLuint index, GLint x, GLint y, GLint z, GLint w);
public void glVertexAttribI4ivEXT(int index, java.nio.IntBuffer v)
void glVertexAttribI4ivEXT(GLuint index, const GLint * v);
glVertexAttribI4ivEXT
in interface GL
public void glVertexAttribI4ivEXT(int index, int[] v, int v_offset)
void glVertexAttribI4ivEXT(GLuint index, const GLint * v);
glVertexAttribI4ivEXT
in interface GL
public void glVertexAttribI4svEXT(int index, java.nio.ShortBuffer v)
void glVertexAttribI4svEXT(GLuint index, const GLshort * v);
glVertexAttribI4svEXT
in interface GL
public void glVertexAttribI4svEXT(int index, short[] v, int v_offset)
void glVertexAttribI4svEXT(GLuint index, const GLshort * v);
glVertexAttribI4svEXT
in interface GL
public void glVertexAttribI4ubvEXT(int index, java.nio.ByteBuffer v)
void glVertexAttribI4ubvEXT(GLuint index, const GLubyte * v);
glVertexAttribI4ubvEXT
in interface GL
public void glVertexAttribI4ubvEXT(int index, byte[] v, int v_offset)
void glVertexAttribI4ubvEXT(GLuint index, const GLubyte * v);
glVertexAttribI4ubvEXT
in interface GL
public void glVertexAttribI4uiEXT(int index, int x, int y, int z, int w)
void glVertexAttribI4uiEXT(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
glVertexAttribI4uiEXT
in interface GL
public void dispatch_glVertexAttribI4uiEXT0(int index, int x, int y, int z, int w, long procAddress)
void glVertexAttribI4uiEXT(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
public void glVertexAttribI4uivEXT(int index, java.nio.IntBuffer v)
void glVertexAttribI4uivEXT(GLuint index, const GLuint * v);
glVertexAttribI4uivEXT
in interface GL
public void glVertexAttribI4uivEXT(int index, int[] v, int v_offset)
void glVertexAttribI4uivEXT(GLuint index, const GLuint * v);
glVertexAttribI4uivEXT
in interface GL
public void glVertexAttribI4usvEXT(int index, java.nio.ShortBuffer v)
void glVertexAttribI4usvEXT(GLuint index, const GLushort * v);
glVertexAttribI4usvEXT
in interface GL
public void glVertexAttribI4usvEXT(int index, short[] v, int v_offset)
void glVertexAttribI4usvEXT(GLuint index, const GLushort * v);
glVertexAttribI4usvEXT
in interface GL
public void glVertexAttribIPointerEXT(int index, int size, int type, int stride, java.nio.Buffer pointer)
void glVertexAttribIPointerEXT(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
glVertexAttribIPointerEXT
in interface GL
public void glVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, java.nio.Buffer pointer)
void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer);
glVertexAttribPointer
in interface GL
public void glVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, long pointer_buffer_offset)
void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer);
glVertexAttribPointer
in interface GL
public void glVertexAttribPointerARB(int index, int size, int type, boolean normalized, int stride, java.nio.Buffer pointer)
void glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer);
glVertexAttribPointerARB
in interface GL
pointer
- a direct Buffer
public void glVertexAttribPointerARB(int index, int size, int type, boolean normalized, int stride, long pointer_buffer_offset)
void glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer);
glVertexAttribPointerARB
in interface GL
public void glVertexAttribPointerNV(int index, int fsize, int type, int stride, java.nio.Buffer pointer)
void glVertexAttribPointerNV(GLuint index, GLint fsize, GLenum type, GLsizei stride, const GLvoid * pointer);
glVertexAttribPointerNV
in interface GL
pointer
- a direct Buffer
public void glVertexAttribPointerNV(int index, int fsize, int type, int stride, long pointer_buffer_offset)
void glVertexAttribPointerNV(GLuint index, GLint fsize, GLenum type, GLsizei stride, const GLvoid * pointer);
glVertexAttribPointerNV
in interface GL
public void glVertexAttribs1dvNV(int index, int count, java.nio.DoubleBuffer v)
void glVertexAttribs1dvNV(GLuint index, GLsizei count, const GLdouble * v);
glVertexAttribs1dvNV
in interface GL
public void glVertexAttribs1dvNV(int index, int count, double[] v, int v_offset)
void glVertexAttribs1dvNV(GLuint index, GLsizei count, const GLdouble * v);
glVertexAttribs1dvNV
in interface GL
public void glVertexAttribs1fvNV(int target, int n, java.nio.FloatBuffer points)
void glVertexAttribs1fvNV(GLuint target, GLsizei n, const GLfloat * points);
glVertexAttribs1fvNV
in interface GL
public void glVertexAttribs1fvNV(int target, int n, float[] points, int points_offset)
void glVertexAttribs1fvNV(GLuint target, GLsizei n, const GLfloat * points);
glVertexAttribs1fvNV
in interface GL
public void glVertexAttribs1hvNV(int index, int n, java.nio.ShortBuffer v)
void glVertexAttribs1hvNV(GLuint index, GLsizei n, const GLhalfNV * v);
glVertexAttribs1hvNV
in interface GL
public void glVertexAttribs1hvNV(int index, int n, short[] v, int v_offset)
void glVertexAttribs1hvNV(GLuint index, GLsizei n, const GLhalfNV * v);
glVertexAttribs1hvNV
in interface GL
public void glVertexAttribs1svNV(int index, int count, java.nio.ShortBuffer v)
void glVertexAttribs1svNV(GLuint index, GLsizei count, const GLshort * v);
glVertexAttribs1svNV
in interface GL
public void glVertexAttribs1svNV(int index, int count, short[] v, int v_offset)
void glVertexAttribs1svNV(GLuint index, GLsizei count, const GLshort * v);
glVertexAttribs1svNV
in interface GL
public void glVertexAttribs2dvNV(int index, int count, java.nio.DoubleBuffer v)
void glVertexAttribs2dvNV(GLuint index, GLsizei count, const GLdouble * v);
glVertexAttribs2dvNV
in interface GL
public void glVertexAttribs2dvNV(int index, int count, double[] v, int v_offset)
void glVertexAttribs2dvNV(GLuint index, GLsizei count, const GLdouble * v);
glVertexAttribs2dvNV
in interface GL
public void glVertexAttribs2fvNV(int target, int n, java.nio.FloatBuffer points)
void glVertexAttribs2fvNV(GLuint target, GLsizei n, const GLfloat * points);
glVertexAttribs2fvNV
in interface GL
public void glVertexAttribs2fvNV(int target, int n, float[] points, int points_offset)
void glVertexAttribs2fvNV(GLuint target, GLsizei n, const GLfloat * points);
glVertexAttribs2fvNV
in interface GL
public void glVertexAttribs2hvNV(int index, int n, java.nio.ShortBuffer v)
void glVertexAttribs2hvNV(GLuint index, GLsizei n, const GLhalfNV * v);
glVertexAttribs2hvNV
in interface GL
public void glVertexAttribs2hvNV(int index, int n, short[] v, int v_offset)
void glVertexAttribs2hvNV(GLuint index, GLsizei n, const GLhalfNV * v);
glVertexAttribs2hvNV
in interface GL
public void glVertexAttribs2svNV(int index, int count, java.nio.ShortBuffer v)
void glVertexAttribs2svNV(GLuint index, GLsizei count, const GLshort * v);
glVertexAttribs2svNV
in interface GL
public void glVertexAttribs2svNV(int index, int count, short[] v, int v_offset)
void glVertexAttribs2svNV(GLuint index, GLsizei count, const GLshort * v);
glVertexAttribs2svNV
in interface GL
public void glVertexAttribs3dvNV(int index, int count, java.nio.DoubleBuffer v)
void glVertexAttribs3dvNV(GLuint index, GLsizei count, const GLdouble * v);
glVertexAttribs3dvNV
in interface GL
public void glVertexAttribs3dvNV(int index, int count, double[] v, int v_offset)
void glVertexAttribs3dvNV(GLuint index, GLsizei count, const GLdouble * v);
glVertexAttribs3dvNV
in interface GL
public void glVertexAttribs3fvNV(int target, int n, java.nio.FloatBuffer points)
void glVertexAttribs3fvNV(GLuint target, GLsizei n, const GLfloat * points);
glVertexAttribs3fvNV
in interface GL
public void glVertexAttribs3fvNV(int target, int n, float[] points, int points_offset)
void glVertexAttribs3fvNV(GLuint target, GLsizei n, const GLfloat * points);
glVertexAttribs3fvNV
in interface GL
public void glVertexAttribs3hvNV(int index, int n, java.nio.ShortBuffer v)
void glVertexAttribs3hvNV(GLuint index, GLsizei n, const GLhalfNV * v);
glVertexAttribs3hvNV
in interface GL
public void glVertexAttribs3hvNV(int index, int n, short[] v, int v_offset)
void glVertexAttribs3hvNV(GLuint index, GLsizei n, const GLhalfNV * v);
glVertexAttribs3hvNV
in interface GL
public void glVertexAttribs3svNV(int index, int count, java.nio.ShortBuffer v)
void glVertexAttribs3svNV(GLuint index, GLsizei count, const GLshort * v);
glVertexAttribs3svNV
in interface GL
public void glVertexAttribs3svNV(int index, int count, short[] v, int v_offset)
void glVertexAttribs3svNV(GLuint index, GLsizei count, const GLshort * v);
glVertexAttribs3svNV
in interface GL
public void glVertexAttribs4dvNV(int index, int count, java.nio.DoubleBuffer v)
void glVertexAttribs4dvNV(GLuint index, GLsizei count, const GLdouble * v);
glVertexAttribs4dvNV
in interface GL
public void glVertexAttribs4dvNV(int index, int count, double[] v, int v_offset)
void glVertexAttribs4dvNV(GLuint index, GLsizei count, const GLdouble * v);
glVertexAttribs4dvNV
in interface GL
public void glVertexAttribs4fvNV(int target, int n, java.nio.FloatBuffer points)
void glVertexAttribs4fvNV(GLuint target, GLsizei n, const GLfloat * points);
glVertexAttribs4fvNV
in interface GL
public void glVertexAttribs4fvNV(int target, int n, float[] points, int points_offset)
void glVertexAttribs4fvNV(GLuint target, GLsizei n, const GLfloat * points);
glVertexAttribs4fvNV
in interface GL
public void glVertexAttribs4hvNV(int index, int n, java.nio.ShortBuffer v)
void glVertexAttribs4hvNV(GLuint index, GLsizei n, const GLhalfNV * v);
glVertexAttribs4hvNV
in interface GL
public void glVertexAttribs4hvNV(int index, int n, short[] v, int v_offset)
void glVertexAttribs4hvNV(GLuint index, GLsizei n, const GLhalfNV * v);
glVertexAttribs4hvNV
in interface GL
public void glVertexAttribs4svNV(int index, int count, java.nio.ShortBuffer v)
void glVertexAttribs4svNV(GLuint index, GLsizei count, const GLshort * v);
glVertexAttribs4svNV
in interface GL
public void glVertexAttribs4svNV(int index, int count, short[] v, int v_offset)
void glVertexAttribs4svNV(GLuint index, GLsizei count, const GLshort * v);
glVertexAttribs4svNV
in interface GL
public void glVertexAttribs4ubvNV(int index, int count, java.nio.ByteBuffer v)
void glVertexAttribs4ubvNV(GLuint index, GLsizei count, const GLubyte * v);
glVertexAttribs4ubvNV
in interface GL
public void glVertexAttribs4ubvNV(int index, int count, byte[] v, int v_offset)
void glVertexAttribs4ubvNV(GLuint index, GLsizei count, const GLubyte * v);
glVertexAttribs4ubvNV
in interface GL
public void glVertexBlendARB(int count)
void glVertexBlendARB(GLint count);
glVertexBlendARB
in interface GL
public void dispatch_glVertexBlendARB0(int count, long procAddress)
void glVertexBlendARB(GLint count);
public void glVertexBlendEnvfATI(int target, float s)
void glVertexBlendEnvfATI(GLenum target, GLfloat s);
glVertexBlendEnvfATI
in interface GL
public void dispatch_glVertexBlendEnvfATI0(int target, float s, long procAddress)
void glVertexBlendEnvfATI(GLenum target, GLfloat s);
public void glVertexBlendEnviATI(int target, int s)
void glVertexBlendEnviATI(GLenum target, GLint s);
glVertexBlendEnviATI
in interface GL
public void dispatch_glVertexBlendEnviATI0(int target, int s, long procAddress)
void glVertexBlendEnviATI(GLenum target, GLint s);
public void glVertexPointer(int size, int type, int stride, java.nio.Buffer ptr)
void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr);
glVertexPointer
in interface GL
ptr
- a direct Buffer
public void glVertexPointer(int size, int type, int stride, long ptr_buffer_offset)
void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * ptr);
glVertexPointer
in interface GL
public void glVertexStream1dATI(int target, double s)
void glVertexStream1dATI(GLenum target, GLdouble s);
glVertexStream1dATI
in interface GL
public void dispatch_glVertexStream1dATI0(int target, double s, long procAddress)
void glVertexStream1dATI(GLenum target, GLdouble s);
public void glVertexStream1dvATI(int target, java.nio.DoubleBuffer v)
void glVertexStream1dvATI(GLenum target, const GLdouble * v);
glVertexStream1dvATI
in interface GL
public void glVertexStream1dvATI(int target, double[] v, int v_offset)
void glVertexStream1dvATI(GLenum target, const GLdouble * v);
glVertexStream1dvATI
in interface GL
public void glVertexStream1fATI(int target, float s)
void glVertexStream1fATI(GLenum target, GLfloat s);
glVertexStream1fATI
in interface GL
public void dispatch_glVertexStream1fATI0(int target, float s, long procAddress)
void glVertexStream1fATI(GLenum target, GLfloat s);
public void glVertexStream1fvATI(int target, java.nio.FloatBuffer v)
void glVertexStream1fvATI(GLenum target, const GLfloat * v);
glVertexStream1fvATI
in interface GL
public void glVertexStream1fvATI(int target, float[] v, int v_offset)
void glVertexStream1fvATI(GLenum target, const GLfloat * v);
glVertexStream1fvATI
in interface GL
public void glVertexStream1iATI(int target, int s)
void glVertexStream1iATI(GLenum target, GLint s);
glVertexStream1iATI
in interface GL
public void dispatch_glVertexStream1iATI0(int target, int s, long procAddress)
void glVertexStream1iATI(GLenum target, GLint s);
public void glVertexStream1ivATI(int target, java.nio.IntBuffer v)
void glVertexStream1ivATI(GLenum target, const GLint * v);
glVertexStream1ivATI
in interface GL
public void glVertexStream1ivATI(int target, int[] v, int v_offset)
void glVertexStream1ivATI(GLenum target, const GLint * v);
glVertexStream1ivATI
in interface GL
public void glVertexStream1sATI(int target, short s)
void glVertexStream1sATI(GLenum target, GLshort s);
glVertexStream1sATI
in interface GL
public void dispatch_glVertexStream1sATI0(int target, short s, long procAddress)
void glVertexStream1sATI(GLenum target, GLshort s);
public void glVertexStream1svATI(int target, java.nio.ShortBuffer v)
void glVertexStream1svATI(GLenum target, const GLshort * v);
glVertexStream1svATI
in interface GL
public void glVertexStream1svATI(int target, short[] v, int v_offset)
void glVertexStream1svATI(GLenum target, const GLshort * v);
glVertexStream1svATI
in interface GL
public void glVertexStream2dATI(int target, double s, double t)
void glVertexStream2dATI(GLenum target, GLdouble s, GLdouble t);
glVertexStream2dATI
in interface GL
public void dispatch_glVertexStream2dATI0(int target, double s, double t, long procAddress)
void glVertexStream2dATI(GLenum target, GLdouble s, GLdouble t);
public void glVertexStream2dvATI(int target, java.nio.DoubleBuffer v)
void glVertexStream2dvATI(GLenum target, const GLdouble * v);
glVertexStream2dvATI
in interface GL
public void glVertexStream2dvATI(int target, double[] v, int v_offset)
void glVertexStream2dvATI(GLenum target, const GLdouble * v);
glVertexStream2dvATI
in interface GL
public void glVertexStream2fATI(int target, float s, float t)
void glVertexStream2fATI(GLenum target, GLfloat s, GLfloat t);
glVertexStream2fATI
in interface GL
public void dispatch_glVertexStream2fATI0(int target, float s, float t, long procAddress)
void glVertexStream2fATI(GLenum target, GLfloat s, GLfloat t);
public void glVertexStream2fvATI(int target, java.nio.FloatBuffer v)
void glVertexStream2fvATI(GLenum target, const GLfloat * v);
glVertexStream2fvATI
in interface GL
public void glVertexStream2fvATI(int target, float[] v, int v_offset)
void glVertexStream2fvATI(GLenum target, const GLfloat * v);
glVertexStream2fvATI
in interface GL
public void glVertexStream2iATI(int target, int s, int t)
void glVertexStream2iATI(GLenum target, GLint s, GLint t);
glVertexStream2iATI
in interface GL
public void dispatch_glVertexStream2iATI0(int target, int s, int t, long procAddress)
void glVertexStream2iATI(GLenum target, GLint s, GLint t);
public void glVertexStream2ivATI(int target, java.nio.IntBuffer v)
void glVertexStream2ivATI(GLenum target, const GLint * v);
glVertexStream2ivATI
in interface GL
public void glVertexStream2ivATI(int target, int[] v, int v_offset)
void glVertexStream2ivATI(GLenum target, const GLint * v);
glVertexStream2ivATI
in interface GL
public void glVertexStream2sATI(int target, short s, short t)
void glVertexStream2sATI(GLenum target, GLshort s, GLshort t);
glVertexStream2sATI
in interface GL
public void dispatch_glVertexStream2sATI0(int target, short s, short t, long procAddress)
void glVertexStream2sATI(GLenum target, GLshort s, GLshort t);
public void glVertexStream2svATI(int target, java.nio.ShortBuffer v)
void glVertexStream2svATI(GLenum target, const GLshort * v);
glVertexStream2svATI
in interface GL
public void glVertexStream2svATI(int target, short[] v, int v_offset)
void glVertexStream2svATI(GLenum target, const GLshort * v);
glVertexStream2svATI
in interface GL
public void glVertexStream3dATI(int target, double s, double t, double r)
void glVertexStream3dATI(GLenum target, GLdouble s, GLdouble t, GLdouble r);
glVertexStream3dATI
in interface GL
public void dispatch_glVertexStream3dATI0(int target, double s, double t, double r, long procAddress)
void glVertexStream3dATI(GLenum target, GLdouble s, GLdouble t, GLdouble r);
public void glVertexStream3dvATI(int target, java.nio.DoubleBuffer v)
void glVertexStream3dvATI(GLenum target, const GLdouble * v);
glVertexStream3dvATI
in interface GL
public void glVertexStream3dvATI(int target, double[] v, int v_offset)
void glVertexStream3dvATI(GLenum target, const GLdouble * v);
glVertexStream3dvATI
in interface GL
public void glVertexStream3fATI(int target, float s, float t, float r)
void glVertexStream3fATI(GLenum target, GLfloat s, GLfloat t, GLfloat r);
glVertexStream3fATI
in interface GL
public void dispatch_glVertexStream3fATI0(int target, float s, float t, float r, long procAddress)
void glVertexStream3fATI(GLenum target, GLfloat s, GLfloat t, GLfloat r);
public void glVertexStream3fvATI(int target, java.nio.FloatBuffer v)
void glVertexStream3fvATI(GLenum target, const GLfloat * v);
glVertexStream3fvATI
in interface GL
public void glVertexStream3fvATI(int target, float[] v, int v_offset)
void glVertexStream3fvATI(GLenum target, const GLfloat * v);
glVertexStream3fvATI
in interface GL
public void glVertexStream3iATI(int target, int s, int t, int r)
void glVertexStream3iATI(GLenum target, GLint s, GLint t, GLint r);
glVertexStream3iATI
in interface GL
public void dispatch_glVertexStream3iATI0(int target, int s, int t, int r, long procAddress)
void glVertexStream3iATI(GLenum target, GLint s, GLint t, GLint r);
public void glVertexStream3ivATI(int target, java.nio.IntBuffer v)
void glVertexStream3ivATI(GLenum target, const GLint * v);
glVertexStream3ivATI
in interface GL
public void glVertexStream3ivATI(int target, int[] v, int v_offset)
void glVertexStream3ivATI(GLenum target, const GLint * v);
glVertexStream3ivATI
in interface GL
public void glVertexStream3sATI(int target, short s, short t, short r)
void glVertexStream3sATI(GLenum target, GLshort s, GLshort t, GLshort r);
glVertexStream3sATI
in interface GL
public void dispatch_glVertexStream3sATI0(int target, short s, short t, short r, long procAddress)
void glVertexStream3sATI(GLenum target, GLshort s, GLshort t, GLshort r);
public void glVertexStream3svATI(int target, java.nio.ShortBuffer v)
void glVertexStream3svATI(GLenum target, const GLshort * v);
glVertexStream3svATI
in interface GL
public void glVertexStream3svATI(int target, short[] v, int v_offset)
void glVertexStream3svATI(GLenum target, const GLshort * v);
glVertexStream3svATI
in interface GL
public void glVertexStream4dATI(int target, double s, double t, double r, double q)
void glVertexStream4dATI(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
glVertexStream4dATI
in interface GL
public void dispatch_glVertexStream4dATI0(int target, double s, double t, double r, double q, long procAddress)
void glVertexStream4dATI(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
public void glVertexStream4dvATI(int target, java.nio.DoubleBuffer v)
void glVertexStream4dvATI(GLenum target, const GLdouble * v);
glVertexStream4dvATI
in interface GL
public void glVertexStream4dvATI(int target, double[] v, int v_offset)
void glVertexStream4dvATI(GLenum target, const GLdouble * v);
glVertexStream4dvATI
in interface GL
public void glVertexStream4fATI(int target, float s, float t, float r, float q)
void glVertexStream4fATI(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
glVertexStream4fATI
in interface GL
public void dispatch_glVertexStream4fATI0(int target, float s, float t, float r, float q, long procAddress)
void glVertexStream4fATI(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
public void glVertexStream4fvATI(int target, java.nio.FloatBuffer v)
void glVertexStream4fvATI(GLenum target, const GLfloat * v);
glVertexStream4fvATI
in interface GL
public void glVertexStream4fvATI(int target, float[] v, int v_offset)
void glVertexStream4fvATI(GLenum target, const GLfloat * v);
glVertexStream4fvATI
in interface GL
public void glVertexStream4iATI(int target, int start, int x, int y, int width)
void glVertexStream4iATI(GLenum target, GLint start, GLint x, GLint y, GLint width);
glVertexStream4iATI
in interface GL
public void dispatch_glVertexStream4iATI0(int target, int start, int x, int y, int width, long procAddress)
void glVertexStream4iATI(GLenum target, GLint start, GLint x, GLint y, GLint width);
public void glVertexStream4ivATI(int target, java.nio.IntBuffer v)
void glVertexStream4ivATI(GLenum target, const GLint * v);
glVertexStream4ivATI
in interface GL
public void glVertexStream4ivATI(int target, int[] v, int v_offset)
void glVertexStream4ivATI(GLenum target, const GLint * v);
glVertexStream4ivATI
in interface GL
public void glVertexStream4sATI(int target, short s, short t, short r, short q)
void glVertexStream4sATI(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
glVertexStream4sATI
in interface GL
public void dispatch_glVertexStream4sATI0(int target, short s, short t, short r, short q, long procAddress)
void glVertexStream4sATI(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
public void glVertexStream4svATI(int target, java.nio.ShortBuffer v)
void glVertexStream4svATI(GLenum target, const GLshort * v);
glVertexStream4svATI
in interface GL
public void glVertexStream4svATI(int target, short[] v, int v_offset)
void glVertexStream4svATI(GLenum target, const GLshort * v);
glVertexStream4svATI
in interface GL
public void glVertexWeightPointerEXT(int size, int type, int stride, java.nio.Buffer pointer)
void glVertexWeightPointerEXT(GLsizei size, GLenum type, GLsizei stride, const GLvoid * pointer);
glVertexWeightPointerEXT
in interface GL
pointer
- a direct Buffer
public void glVertexWeightPointerEXT(int size, int type, int stride, long pointer_buffer_offset)
void glVertexWeightPointerEXT(GLsizei size, GLenum type, GLsizei stride, const GLvoid * pointer);
glVertexWeightPointerEXT
in interface GL
public void glVertexWeightfEXT(float coord)
void glVertexWeightfEXT(GLfloat coord);
glVertexWeightfEXT
in interface GL
public void dispatch_glVertexWeightfEXT0(float coord, long procAddress)
void glVertexWeightfEXT(GLfloat coord);
public void glVertexWeightfvEXT(java.nio.FloatBuffer m)
void glVertexWeightfvEXT(const GLfloat * m);
glVertexWeightfvEXT
in interface GL
public void glVertexWeightfvEXT(float[] m, int m_offset)
void glVertexWeightfvEXT(const GLfloat * m);
glVertexWeightfvEXT
in interface GL
public void glVertexWeighthNV(short factor)
void glVertexWeighthNV(GLhalfNV factor);
glVertexWeighthNV
in interface GL
public void dispatch_glVertexWeighthNV0(short factor, long procAddress)
void glVertexWeighthNV(GLhalfNV factor);
public void glVertexWeighthvNV(java.nio.ShortBuffer v)
void glVertexWeighthvNV(const GLhalfNV * v);
glVertexWeighthvNV
in interface GL
public void glVertexWeighthvNV(short[] v, int v_offset)
void glVertexWeighthvNV(const GLhalfNV * v);
glVertexWeighthvNV
in interface GL
public void glViewport(int x, int y, int width, int height)
void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
glViewport
in interface GL
public void glWeightPointerARB(int size, int type, int stride, java.nio.Buffer pointer)
void glWeightPointerARB(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
glWeightPointerARB
in interface GL
pointer
- a direct Buffer
public void glWeightPointerARB(int size, int type, int stride, long pointer_buffer_offset)
void glWeightPointerARB(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
glWeightPointerARB
in interface GL
public void glWeightbvARB(int size, java.nio.ByteBuffer weights)
void glWeightbvARB(GLint size, const GLbyte * weights);
glWeightbvARB
in interface GL
public void glWeightbvARB(int size, byte[] weights, int weights_offset)
void glWeightbvARB(GLint size, const GLbyte * weights);
glWeightbvARB
in interface GL
public void glWeightdvARB(int size, java.nio.DoubleBuffer weights)
void glWeightdvARB(GLint size, const GLdouble * weights);
glWeightdvARB
in interface GL
public void glWeightdvARB(int size, double[] weights, int weights_offset)
void glWeightdvARB(GLint size, const GLdouble * weights);
glWeightdvARB
in interface GL
public void glWeightfvARB(int size, java.nio.FloatBuffer weights)
void glWeightfvARB(GLint size, const GLfloat * weights);
glWeightfvARB
in interface GL
public void glWeightfvARB(int size, float[] weights, int weights_offset)
void glWeightfvARB(GLint size, const GLfloat * weights);
glWeightfvARB
in interface GL
public void glWeightivARB(int size, java.nio.IntBuffer weights)
void glWeightivARB(GLint size, const GLint * weights);
glWeightivARB
in interface GL
public void glWeightivARB(int size, int[] weights, int weights_offset)
void glWeightivARB(GLint size, const GLint * weights);
glWeightivARB
in interface GL
public void glWeightsvARB(int size, java.nio.ShortBuffer weights)
void glWeightsvARB(GLint size, const GLshort * weights);
glWeightsvARB
in interface GL
public void glWeightsvARB(int size, short[] weights, int weights_offset)
void glWeightsvARB(GLint size, const GLshort * weights);
glWeightsvARB
in interface GL
public void glWeightubvARB(int size, java.nio.ByteBuffer weights)
void glWeightubvARB(GLint size, const GLubyte * weights);
glWeightubvARB
in interface GL
public void glWeightubvARB(int size, byte[] weights, int weights_offset)
void glWeightubvARB(GLint size, const GLubyte * weights);
glWeightubvARB
in interface GL
public void glWeightuivARB(int n, java.nio.IntBuffer ids)
void glWeightuivARB(GLint n, const GLuint * ids);
glWeightuivARB
in interface GL
public void glWeightuivARB(int n, int[] ids, int ids_offset)
void glWeightuivARB(GLint n, const GLuint * ids);
glWeightuivARB
in interface GL
public void glWeightusvARB(int size, java.nio.ShortBuffer weights)
void glWeightusvARB(GLint size, const GLushort * weights);
glWeightusvARB
in interface GL
public void glWeightusvARB(int size, short[] weights, int weights_offset)
void glWeightusvARB(GLint size, const GLushort * weights);
glWeightusvARB
in interface GL
public void glWindowPos2d(double x, double y)
void glWindowPos2d(GLdouble x, GLdouble y);
glWindowPos2d
in interface GL
public void dispatch_glWindowPos2d0(double x, double y, long procAddress)
void glWindowPos2d(GLdouble x, GLdouble y);
public void glWindowPos2dARB(double x, double y)
void glWindowPos2dARB(GLdouble x, GLdouble y);
glWindowPos2dARB
in interface GL
public void dispatch_glWindowPos2dARB0(double x, double y, long procAddress)
void glWindowPos2dARB(GLdouble x, GLdouble y);
public void glWindowPos2dMESA(double x, double y)
void glWindowPos2dMESA(GLdouble x, GLdouble y);
glWindowPos2dMESA
in interface GL
public void dispatch_glWindowPos2dMESA0(double x, double y, long procAddress)
void glWindowPos2dMESA(GLdouble x, GLdouble y);
public void glWindowPos2dv(java.nio.DoubleBuffer m)
void glWindowPos2dv(const GLdouble * m);
glWindowPos2dv
in interface GL
public void glWindowPos2dv(double[] m, int m_offset)
void glWindowPos2dv(const GLdouble * m);
glWindowPos2dv
in interface GL
public void glWindowPos2dvARB(java.nio.DoubleBuffer m)
void glWindowPos2dvARB(const GLdouble * m);
glWindowPos2dvARB
in interface GL
public void glWindowPos2dvARB(double[] m, int m_offset)
void glWindowPos2dvARB(const GLdouble * m);
glWindowPos2dvARB
in interface GL
public void glWindowPos2dvMESA(java.nio.DoubleBuffer m)
void glWindowPos2dvMESA(const GLdouble * m);
glWindowPos2dvMESA
in interface GL
public void glWindowPos2dvMESA(double[] m, int m_offset)
void glWindowPos2dvMESA(const GLdouble * m);
glWindowPos2dvMESA
in interface GL
public void glWindowPos2f(float x, float y)
void glWindowPos2f(GLfloat x, GLfloat y);
glWindowPos2f
in interface GL
public void dispatch_glWindowPos2f0(float x, float y, long procAddress)
void glWindowPos2f(GLfloat x, GLfloat y);
public void glWindowPos2fARB(float x, float y)
void glWindowPos2fARB(GLfloat x, GLfloat y);
glWindowPos2fARB
in interface GL
public void dispatch_glWindowPos2fARB0(float x, float y, long procAddress)
void glWindowPos2fARB(GLfloat x, GLfloat y);
public void glWindowPos2fMESA(float x, float y)
void glWindowPos2fMESA(GLfloat x, GLfloat y);
glWindowPos2fMESA
in interface GL
public void dispatch_glWindowPos2fMESA0(float x, float y, long procAddress)
void glWindowPos2fMESA(GLfloat x, GLfloat y);
public void glWindowPos2fv(java.nio.FloatBuffer m)
void glWindowPos2fv(const GLfloat * m);
glWindowPos2fv
in interface GL
public void glWindowPos2fv(float[] m, int m_offset)
void glWindowPos2fv(const GLfloat * m);
glWindowPos2fv
in interface GL
public void glWindowPos2fvARB(java.nio.FloatBuffer m)
void glWindowPos2fvARB(const GLfloat * m);
glWindowPos2fvARB
in interface GL
public void glWindowPos2fvARB(float[] m, int m_offset)
void glWindowPos2fvARB(const GLfloat * m);
glWindowPos2fvARB
in interface GL
public void glWindowPos2fvMESA(java.nio.FloatBuffer m)
void glWindowPos2fvMESA(const GLfloat * m);
glWindowPos2fvMESA
in interface GL
public void glWindowPos2fvMESA(float[] m, int m_offset)
void glWindowPos2fvMESA(const GLfloat * m);
glWindowPos2fvMESA
in interface GL
public void glWindowPos2i(int x, int y)
void glWindowPos2i(GLint x, GLint y);
glWindowPos2i
in interface GL
public void dispatch_glWindowPos2i0(int x, int y, long procAddress)
void glWindowPos2i(GLint x, GLint y);
public void glWindowPos2iARB(int x, int y)
void glWindowPos2iARB(GLint x, GLint y);
glWindowPos2iARB
in interface GL
public void dispatch_glWindowPos2iARB0(int x, int y, long procAddress)
void glWindowPos2iARB(GLint x, GLint y);
public void glWindowPos2iMESA(int x, int y)
void glWindowPos2iMESA(GLint x, GLint y);
glWindowPos2iMESA
in interface GL
public void dispatch_glWindowPos2iMESA0(int x, int y, long procAddress)
void glWindowPos2iMESA(GLint x, GLint y);
public void glWindowPos2iv(java.nio.IntBuffer v)
void glWindowPos2iv(const GLint * v);
glWindowPos2iv
in interface GL
public void glWindowPos2iv(int[] v, int v_offset)
void glWindowPos2iv(const GLint * v);
glWindowPos2iv
in interface GL
public void glWindowPos2ivARB(java.nio.IntBuffer v)
void glWindowPos2ivARB(const GLint * v);
glWindowPos2ivARB
in interface GL
public void glWindowPos2ivARB(int[] v, int v_offset)
void glWindowPos2ivARB(const GLint * v);
glWindowPos2ivARB
in interface GL
public void glWindowPos2ivMESA(java.nio.IntBuffer v)
void glWindowPos2ivMESA(const GLint * v);
glWindowPos2ivMESA
in interface GL
public void glWindowPos2ivMESA(int[] v, int v_offset)
void glWindowPos2ivMESA(const GLint * v);
glWindowPos2ivMESA
in interface GL
public void glWindowPos2s(short x, short y)
void glWindowPos2s(GLshort x, GLshort y);
glWindowPos2s
in interface GL
public void dispatch_glWindowPos2s0(short x, short y, long procAddress)
void glWindowPos2s(GLshort x, GLshort y);
public void glWindowPos2sARB(short x, short y)
void glWindowPos2sARB(GLshort x, GLshort y);
glWindowPos2sARB
in interface GL
public void dispatch_glWindowPos2sARB0(short x, short y, long procAddress)
void glWindowPos2sARB(GLshort x, GLshort y);
public void glWindowPos2sMESA(short x, short y)
void glWindowPos2sMESA(GLshort x, GLshort y);
glWindowPos2sMESA
in interface GL
public void dispatch_glWindowPos2sMESA0(short x, short y, long procAddress)
void glWindowPos2sMESA(GLshort x, GLshort y);
public void glWindowPos2sv(java.nio.ShortBuffer v)
void glWindowPos2sv(const GLshort * v);
glWindowPos2sv
in interface GL
public void glWindowPos2sv(short[] v, int v_offset)
void glWindowPos2sv(const GLshort * v);
glWindowPos2sv
in interface GL
public void glWindowPos2svARB(java.nio.ShortBuffer v)
void glWindowPos2svARB(const GLshort * v);
glWindowPos2svARB
in interface GL
public void glWindowPos2svARB(short[] v, int v_offset)
void glWindowPos2svARB(const GLshort * v);
glWindowPos2svARB
in interface GL
public void glWindowPos2svMESA(java.nio.ShortBuffer v)
void glWindowPos2svMESA(const GLshort * v);
glWindowPos2svMESA
in interface GL
public void glWindowPos2svMESA(short[] v, int v_offset)
void glWindowPos2svMESA(const GLshort * v);
glWindowPos2svMESA
in interface GL
public void glWindowPos3d(double red, double green, double blue)
void glWindowPos3d(GLdouble red, GLdouble green, GLdouble blue);
glWindowPos3d
in interface GL
public void dispatch_glWindowPos3d0(double red, double green, double blue, long procAddress)
void glWindowPos3d(GLdouble red, GLdouble green, GLdouble blue);
public void glWindowPos3dARB(double red, double green, double blue)
void glWindowPos3dARB(GLdouble red, GLdouble green, GLdouble blue);
glWindowPos3dARB
in interface GL
public void dispatch_glWindowPos3dARB0(double red, double green, double blue, long procAddress)
void glWindowPos3dARB(GLdouble red, GLdouble green, GLdouble blue);
public void glWindowPos3dMESA(double red, double green, double blue)
void glWindowPos3dMESA(GLdouble red, GLdouble green, GLdouble blue);
glWindowPos3dMESA
in interface GL
public void dispatch_glWindowPos3dMESA0(double red, double green, double blue, long procAddress)
void glWindowPos3dMESA(GLdouble red, GLdouble green, GLdouble blue);
public void glWindowPos3dv(java.nio.DoubleBuffer m)
void glWindowPos3dv(const GLdouble * m);
glWindowPos3dv
in interface GL
public void glWindowPos3dv(double[] m, int m_offset)
void glWindowPos3dv(const GLdouble * m);
glWindowPos3dv
in interface GL
public void glWindowPos3dvARB(java.nio.DoubleBuffer m)
void glWindowPos3dvARB(const GLdouble * m);
glWindowPos3dvARB
in interface GL
public void glWindowPos3dvARB(double[] m, int m_offset)
void glWindowPos3dvARB(const GLdouble * m);
glWindowPos3dvARB
in interface GL
public void glWindowPos3dvMESA(java.nio.DoubleBuffer m)
void glWindowPos3dvMESA(const GLdouble * m);
glWindowPos3dvMESA
in interface GL
public void glWindowPos3dvMESA(double[] m, int m_offset)
void glWindowPos3dvMESA(const GLdouble * m);
glWindowPos3dvMESA
in interface GL
public void glWindowPos3f(float red, float green, float blue)
void glWindowPos3f(GLfloat red, GLfloat green, GLfloat blue);
glWindowPos3f
in interface GL
public void dispatch_glWindowPos3f0(float red, float green, float blue, long procAddress)
void glWindowPos3f(GLfloat red, GLfloat green, GLfloat blue);
public void glWindowPos3fARB(float red, float green, float blue)
void glWindowPos3fARB(GLfloat red, GLfloat green, GLfloat blue);
glWindowPos3fARB
in interface GL
public void dispatch_glWindowPos3fARB0(float red, float green, float blue, long procAddress)
void glWindowPos3fARB(GLfloat red, GLfloat green, GLfloat blue);
public void glWindowPos3fMESA(float red, float green, float blue)
void glWindowPos3fMESA(GLfloat red, GLfloat green, GLfloat blue);
glWindowPos3fMESA
in interface GL
public void dispatch_glWindowPos3fMESA0(float red, float green, float blue, long procAddress)
void glWindowPos3fMESA(GLfloat red, GLfloat green, GLfloat blue);
public void glWindowPos3fv(java.nio.FloatBuffer m)
void glWindowPos3fv(const GLfloat * m);
glWindowPos3fv
in interface GL
public void glWindowPos3fv(float[] m, int m_offset)
void glWindowPos3fv(const GLfloat * m);
glWindowPos3fv
in interface GL
public void glWindowPos3fvARB(java.nio.FloatBuffer m)
void glWindowPos3fvARB(const GLfloat * m);
glWindowPos3fvARB
in interface GL
public void glWindowPos3fvARB(float[] m, int m_offset)
void glWindowPos3fvARB(const GLfloat * m);
glWindowPos3fvARB
in interface GL
public void glWindowPos3fvMESA(java.nio.FloatBuffer m)
void glWindowPos3fvMESA(const GLfloat * m);
glWindowPos3fvMESA
in interface GL
public void glWindowPos3fvMESA(float[] m, int m_offset)
void glWindowPos3fvMESA(const GLfloat * m);
glWindowPos3fvMESA
in interface GL
public void glWindowPos3i(int red, int green, int blue)
void glWindowPos3i(GLint red, GLint green, GLint blue);
glWindowPos3i
in interface GL
public void dispatch_glWindowPos3i0(int red, int green, int blue, long procAddress)
void glWindowPos3i(GLint red, GLint green, GLint blue);
public void glWindowPos3iARB(int red, int green, int blue)
void glWindowPos3iARB(GLint red, GLint green, GLint blue);
glWindowPos3iARB
in interface GL
public void dispatch_glWindowPos3iARB0(int red, int green, int blue, long procAddress)
void glWindowPos3iARB(GLint red, GLint green, GLint blue);
public void glWindowPos3iMESA(int red, int green, int blue)
void glWindowPos3iMESA(GLint red, GLint green, GLint blue);
glWindowPos3iMESA
in interface GL
public void dispatch_glWindowPos3iMESA0(int red, int green, int blue, long procAddress)
void glWindowPos3iMESA(GLint red, GLint green, GLint blue);
public void glWindowPos3iv(java.nio.IntBuffer v)
void glWindowPos3iv(const GLint * v);
glWindowPos3iv
in interface GL
public void glWindowPos3iv(int[] v, int v_offset)
void glWindowPos3iv(const GLint * v);
glWindowPos3iv
in interface GL
public void glWindowPos3ivARB(java.nio.IntBuffer v)
void glWindowPos3ivARB(const GLint * v);
glWindowPos3ivARB
in interface GL
public void glWindowPos3ivARB(int[] v, int v_offset)
void glWindowPos3ivARB(const GLint * v);
glWindowPos3ivARB
in interface GL
public void glWindowPos3ivMESA(java.nio.IntBuffer v)
void glWindowPos3ivMESA(const GLint * v);
glWindowPos3ivMESA
in interface GL
public void glWindowPos3ivMESA(int[] v, int v_offset)
void glWindowPos3ivMESA(const GLint * v);
glWindowPos3ivMESA
in interface GL
public void glWindowPos3s(short red, short green, short blue)
void glWindowPos3s(GLshort red, GLshort green, GLshort blue);
glWindowPos3s
in interface GL
public void dispatch_glWindowPos3s0(short red, short green, short blue, long procAddress)
void glWindowPos3s(GLshort red, GLshort green, GLshort blue);
public void glWindowPos3sARB(short red, short green, short blue)
void glWindowPos3sARB(GLshort red, GLshort green, GLshort blue);
glWindowPos3sARB
in interface GL
public void dispatch_glWindowPos3sARB0(short red, short green, short blue, long procAddress)
void glWindowPos3sARB(GLshort red, GLshort green, GLshort blue);
public void glWindowPos3sMESA(short red, short green, short blue)
void glWindowPos3sMESA(GLshort red, GLshort green, GLshort blue);
glWindowPos3sMESA
in interface GL
public void dispatch_glWindowPos3sMESA0(short red, short green, short blue, long procAddress)
void glWindowPos3sMESA(GLshort red, GLshort green, GLshort blue);
public void glWindowPos3sv(java.nio.ShortBuffer v)
void glWindowPos3sv(const GLshort * v);
glWindowPos3sv
in interface GL
public void glWindowPos3sv(short[] v, int v_offset)
void glWindowPos3sv(const GLshort * v);
glWindowPos3sv
in interface GL
public void glWindowPos3svARB(java.nio.ShortBuffer v)
void glWindowPos3svARB(const GLshort * v);
glWindowPos3svARB
in interface GL
public void glWindowPos3svARB(short[] v, int v_offset)
void glWindowPos3svARB(const GLshort * v);
glWindowPos3svARB
in interface GL
public void glWindowPos3svMESA(java.nio.ShortBuffer v)
void glWindowPos3svMESA(const GLshort * v);
glWindowPos3svMESA
in interface GL
public void glWindowPos3svMESA(short[] v, int v_offset)
void glWindowPos3svMESA(const GLshort * v);
glWindowPos3svMESA
in interface GL
public void glWindowPos4dMESA(double x, double y, double z, double w)
void glWindowPos4dMESA(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
glWindowPos4dMESA
in interface GL
public void dispatch_glWindowPos4dMESA0(double x, double y, double z, double w, long procAddress)
void glWindowPos4dMESA(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
public void glWindowPos4dvMESA(java.nio.DoubleBuffer m)
void glWindowPos4dvMESA(const GLdouble * m);
glWindowPos4dvMESA
in interface GL
public void glWindowPos4dvMESA(double[] m, int m_offset)
void glWindowPos4dvMESA(const GLdouble * m);
glWindowPos4dvMESA
in interface GL
public void glWindowPos4fMESA(float red, float green, float blue, float alpha)
void glWindowPos4fMESA(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
glWindowPos4fMESA
in interface GL
public void dispatch_glWindowPos4fMESA0(float red, float green, float blue, float alpha, long procAddress)
void glWindowPos4fMESA(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
public void glWindowPos4fvMESA(java.nio.FloatBuffer m)
void glWindowPos4fvMESA(const GLfloat * m);
glWindowPos4fvMESA
in interface GL
public void glWindowPos4fvMESA(float[] m, int m_offset)
void glWindowPos4fvMESA(const GLfloat * m);
glWindowPos4fvMESA
in interface GL
public void glWindowPos4iMESA(int location, int v0, int v1, int v2)
void glWindowPos4iMESA(GLint location, GLint v0, GLint v1, GLint v2);
glWindowPos4iMESA
in interface GL
public void dispatch_glWindowPos4iMESA0(int location, int v0, int v1, int v2, long procAddress)
void glWindowPos4iMESA(GLint location, GLint v0, GLint v1, GLint v2);
public void glWindowPos4ivMESA(java.nio.IntBuffer v)
void glWindowPos4ivMESA(const GLint * v);
glWindowPos4ivMESA
in interface GL
public void glWindowPos4ivMESA(int[] v, int v_offset)
void glWindowPos4ivMESA(const GLint * v);
glWindowPos4ivMESA
in interface GL
public void glWindowPos4sMESA(short x, short y, short z, short w)
void glWindowPos4sMESA(GLshort x, GLshort y, GLshort z, GLshort w);
glWindowPos4sMESA
in interface GL
public void dispatch_glWindowPos4sMESA0(short x, short y, short z, short w, long procAddress)
void glWindowPos4sMESA(GLshort x, GLshort y, GLshort z, GLshort w);
public void glWindowPos4svMESA(java.nio.ShortBuffer v)
void glWindowPos4svMESA(const GLshort * v);
glWindowPos4svMESA
in interface GL
public void glWindowPos4svMESA(short[] v, int v_offset)
void glWindowPos4svMESA(const GLshort * v);
glWindowPos4svMESA
in interface GL
public void glWriteMaskEXT(int stage, int portion, int variable, int input, int mapping, int componentUsage)
void glWriteMaskEXT(GLuint stage, GLuint portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
glWriteMaskEXT
in interface GL
public void dispatch_glWriteMaskEXT0(int stage, int portion, int variable, int input, int mapping, int componentUsage, long procAddress)
void glWriteMaskEXT(GLuint stage, GLuint portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
public boolean isFunctionAvailable(java.lang.String glFunctionName)
GL
By "successfully" we mean that the function is both callable on the machine running the program and available on the current display.
In order to call a function successfully, the function must be both callable on the machine running the program and available on the display device that is rendering the output (note: on non-networked, single-display machines these two conditions are identical; on networked and/or multi-display machines this becomes more complicated). These conditions are met if the function is either part of the core OpenGL version supported by both the host and display, or it is an OpenGL extension function that both the host and display support.
A GL function is callable if it is statically linked, or can be dynamically linked at runtime. Whether or not a GL function is available is determined as follows:
glGetString(GL_VERSION)
is used to determine the
version number of the highest OpenGL specification version that both host
and display support, and then the function name is cross-referenced
with that specification version to see if it is part of that version.
glGetString(GL_EXTENSIONS)
to see if the function is one of
the extensions that is supported on both host and display.
GLEventListener.displayChanged(GLAutoDrawable,boolean,boolean)
.
isFunctionAvailable
in interface GL
glFunctionName
- the name of the OpenGL function (e.g., use
"glBindRenderbufferEXT" to check if GL.glBindRenderbufferEXT(int,int)
is available).public boolean isExtensionAvailable(java.lang.String glExtensionName)
GL
isExtensionAvailable
in interface GL
glExtensionName
- the name of the OpenGL extension (e.g.,
"GL_ARB_vertex_program").public java.lang.Object getExtension(java.lang.String extensionName)
GL
Note: it is the intent to add new extensions as quickly as possible to the core GL API. Therefore it is unlikely that most vendors will use this extension mechanism, but it is being provided for completeness.
getExtension
in interface GL
public GLContext getContext()
public java.nio.ByteBuffer glAllocateMemoryNV(int arg0, float arg1, float arg2, float arg3)
glAllocateMemoryNV
in interface GL
public void setSwapInterval(int interval)
GL
setSwapInterval
in interface GL
public java.lang.Object getPlatformGLExtensions()
GL
getPlatformGLExtensions
in interface GL
public void setObjectTracker(GLObjectTracker tracker)
public java.nio.ByteBuffer glMapBuffer(int target, int access)
LPVOID glMapBuffer(GLenum target, GLenum access);
glMapBuffer
in interface GL
public java.nio.ByteBuffer glMapBufferARB(int target, int access)
LPVOID glMapBufferARB(GLenum target, GLenum access);
glMapBufferARB
in interface GL
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