iengine/texture.h
Go to the documentation of this file.00001 /* 00002 Copyright (C) 1998, 2000 by Jorrit Tyberghein 00003 00004 This library is free software; you can redistribute it and/or 00005 modify it under the terms of the GNU Library General Public 00006 License as published by the Free Software Foundation; either 00007 version 2 of the License, or (at your option) any later version. 00008 00009 This library is distributed in the hope that it will be useful, 00010 but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00012 Library General Public License for more details. 00013 00014 You should have received a copy of the GNU Library General Public 00015 License along with this library; if not, write to the Free 00016 Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 00017 */ 00018 00019 #ifndef __CS_IENGINE_TEXTURE_H__ 00020 #define __CS_IENGINE_TEXTURE_H__ 00021 00028 #include "csutil/scf.h" 00029 #include "cstypes.h" 00030 00031 struct iImage; 00032 struct iTextureHandle; 00033 struct iTextureManager; 00034 struct iTextureWrapper; 00035 struct iObject; 00036 00037 SCF_VERSION (iTextureCallback, 0, 0, 1); 00038 00042 struct iTextureCallback : public iBase 00043 { 00045 virtual void UseTexture (iTextureWrapper* wrap) = 0; 00046 }; 00047 00048 SCF_VERSION (iTextureWrapper, 0, 1, 0); 00049 00056 struct iTextureWrapper : public iBase 00057 { 00059 virtual iObject *QueryObject() = 0; 00060 00062 virtual iTextureWrapper *Clone () const = 0; 00063 00068 virtual void SetImageFile (iImage *Image) = 0; 00070 virtual iImage* GetImageFile () = 0; 00071 00077 virtual void SetTextureHandle (iTextureHandle *tex) = 0; 00079 virtual iTextureHandle* GetTextureHandle () = 0; 00080 00082 virtual void SetKeyColor (int red, int green, int blue) = 0; 00084 virtual void GetKeyColor (int &red, int &green, int &blue) = 0; 00085 00087 virtual void SetFlags (int flags) = 0; 00089 virtual int GetFlags () = 0; 00090 00092 virtual void Register (iTextureManager *txtmng) = 0; 00093 00099 virtual void SetUseCallback (iTextureCallback* callback) = 0; 00100 00105 virtual iTextureCallback* GetUseCallback () = 0; 00106 00112 virtual void Visit () = 0; 00113 00117 virtual bool IsVisitRequired () const = 0; 00118 00122 virtual void SetKeepImage (bool k) = 0; 00123 00129 virtual bool KeepImage () const = 0; 00130 }; 00131 00132 00133 SCF_VERSION (iTextureList, 0, 0, 1); 00134 00138 struct iTextureList : public iBase 00139 { 00141 virtual iTextureWrapper *NewTexture (iImage *image) = 0; 00142 00147 virtual iTextureWrapper *NewTexture (iTextureHandle *ith) = 0; 00148 00150 virtual int GetCount () const = 0; 00151 00153 virtual iTextureWrapper *Get (int n) const = 0; 00154 00156 virtual int Add (iTextureWrapper *obj) = 0; 00157 00159 virtual bool Remove (iTextureWrapper *obj) = 0; 00160 00162 virtual bool Remove (int n) = 0; 00163 00165 virtual void RemoveAll () = 0; 00166 00168 virtual int Find (iTextureWrapper *obj) const = 0; 00169 00171 virtual iTextureWrapper *FindByName (const char *Name) const = 0; 00172 }; 00173 00176 #endif // __CS_IENGINE_TEXTURE_H__
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