iSkeletonLimbState Struct Reference
This interface describes the API for a limb state in the skeleton system. More...
#include <skeleton.h>
Inheritance diagram for iSkeletonLimbState:

Public Methods | |
virtual iSkeletonLimbState * | GetChildren () const=0 |
Get the first child of this limb. | |
virtual iSkeletonLimbState * | GetNextSibling () const=0 |
Get next sibling in list. | |
virtual void | SetName (const char *name)=0 |
Set the name for this limb. | |
virtual const char * | GetName () const=0 |
Get the name for this limb. | |
virtual void | SetUserData (void *data)=0 |
Set userdata object. | |
virtual void * | GetUserData () const=0 |
Get userdata object. |
Detailed Description
This interface describes the API for a limb state in the skeleton system.The state versions of the skeleton interfaces control the dynamic behaviour of the skeleton. The non-limb versions are the static representation and initial settings of the skeleton.
Definition at line 84 of file skeleton.h.
Member Function Documentation
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Get the first child of this limb.
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Get the name for this limb.
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Get next sibling in list.
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Get userdata object.
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Set the name for this limb.
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Set userdata object.
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The documentation for this struct was generated from the following file:
- imesh/skeleton.h
Generated for Crystal Space by doxygen 1.2.18