iengine/skelbone.h
Go to the documentation of this file.00001 /* 00002 Copyright (C) 2000 by Jorrit Tyberghein 00003 00004 This library is free software; you can redistribute it and/or 00005 modify it under the terms of the GNU Library General Public 00006 License as published by the Free Software Foundation; either 00007 version 2 of the License, or (at your option) any later version. 00008 00009 This library is distributed in the hope that it will be useful, 00010 but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00012 Library General Public License for more details. 00013 00014 You should have received a copy of the GNU Library General Public 00015 License along with this library; if not, write to the Free 00016 Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 00017 */ 00018 00019 #ifndef __CS_IENGINE_SKELBONE_H__ 00020 #define __CS_IENGINE_SKELBONE_H__ 00021 00028 #include "csutil/scf.h" 00029 00030 class csTransform; 00031 00032 SCF_VERSION (iSkeletonBone, 0, 0, 2); 00033 00040 struct iSkeletonBone : public iBase 00041 { 00043 virtual iSkeletonBone* GetNext () = 0; 00045 virtual iSkeletonBone* GetChildren () = 0; 00047 virtual const char* GetName () = 0; 00049 virtual void SetTransformation (const csTransform& tr) = 0; 00051 virtual csTransform& GetTransformation () = 0; 00052 }; 00053 00056 #endif // __CS_IENGINE_SKELBONE_H__ 00057
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