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iSkeletonConnectionState Struct Reference

This interface describes the API for a connection state in the skeleton system. More...

#include <skeleton.h>

Inheritance diagram for iSkeletonConnectionState:

iBase List of all members.

Public Methods

virtual void SetTransformation (const csTransform &tr)=0
 Set the transformation for this connection.

virtual csTransformGetTransformation ()=0
 Get the current transformation.


Detailed Description

This interface describes the API for a connection state in the skeleton system.

A connection is also a limb. This interface is closely related to iSkeletonBone but it is specific to the 3D sprite system in CS.

Definition at line 108 of file skeleton.h.


Member Function Documentation

virtual csTransform& iSkeletonConnectionState::GetTransformation   [pure virtual]
 

Get the current transformation.

virtual void iSkeletonConnectionState::SetTransformation const csTransform   tr [pure virtual]
 

Set the transformation for this connection.


The documentation for this struct was generated from the following file:
Generated for Crystal Space by doxygen 1.2.18