CrystalSpace

Public API Reference

Main Page   Modules   Class Hierarchy   Alphabetical List   Compound List   File List   Compound Members   File Members   Related Pages  

iSectorCallback Struct Reference
[Crystal Space 3D Engine]

Set a callback which is called when this sector is traversed. More...

#include <sector.h>

Inheritance diagram for iSectorCallback:

iBase List of all members.

Public Methods

virtual void Traverse (iSector *sector, iBase *context)=0
 Sector will be traversed.


Detailed Description

Set a callback which is called when this sector is traversed.

The given context will be either an instance of iRenderView, iFrustumView, or else 0.

Definition at line 63 of file sector.h.


Member Function Documentation

virtual void iSectorCallback::Traverse iSector   sector,
iBase   context
[pure virtual]
 

Sector will be traversed.

It is safe to delete this callback in this function.


The documentation for this struct was generated from the following file:
Generated for Crystal Space by doxygen 1.2.18