iIsoMeshSprite Struct Reference
This class wraps meshes (meant for the 3d engine) and adapts them for use by the isometric engine. More...
#include <iso.h>
Inheritance diagram for iIsoMeshSprite:

Public Methods | |
virtual void | SetMeshObject (iMeshObject *mesh)=0 |
set the mesh object to use. | |
virtual iMeshObject * | GetMeshObject () const=0 |
get the mesh object. | |
virtual void | SetTransform (const csMatrix3 &transform)=0 |
set the transformation matrix for this mesh. | |
virtual const csMatrix3 & | GetTransform () const=0 |
get the transformation matrix used for this mesh. | |
virtual void | SetZBufMode (csZBufMode mode)=0 |
Set the zbuf mode for the mesh. | |
virtual csZBufMode | GetZBufMode () const=0 |
Get the zbuf mode for the mesh. |
Detailed Description
This class wraps meshes (meant for the 3d engine) and adapts them for use by the isometric engine.It also implements the iIsoSprite interface.
Definition at line 460 of file iso.h.
Member Function Documentation
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get the mesh object.
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get the transformation matrix used for this mesh.
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Get the zbuf mode for the mesh.
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set the mesh object to use.
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set the transformation matrix for this mesh.
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Set the zbuf mode for the mesh.
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The documentation for this struct was generated from the following file:
- ivaria/iso.h
Generated for Crystal Space by doxygen 1.2.18