iIsoWorld Struct Reference
The isometric world, contains all the sprites to render the world. More...
#include <iso.h>
Inheritance diagram for iIsoWorld:

Public Methods | |
virtual void | AddSprite (iIsoSprite *sprite)=0 |
Add a sprite to this world. | |
virtual void | RemoveSprite (iIsoSprite *sprite)=0 |
Remove a sprite from this world. | |
virtual void | MoveSprite (iIsoSprite *sprite, const csVector3 &oldpos, const csVector3 &newpos)=0 |
Move a sprite already in this world, give previous and new position. | |
virtual iIsoGrid * | CreateGrid (int width, int height)=0 |
Create a new isoGrid in this world. | |
virtual iIsoGrid * | FindGrid (const csVector3 &pos)=0 |
Find an isoGrid that contains given position, can be 0. | |
virtual void | Draw (iIsoRenderView *rview)=0 |
Draw using given renderview. |
Detailed Description
The isometric world, contains all the sprites to render the world.
Definition at line 134 of file iso.h.
Member Function Documentation
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Add a sprite to this world.
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Create a new isoGrid in this world.
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Draw using given renderview.
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Find an isoGrid that contains given position, can be 0.
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Move a sprite already in this world, give previous and new position.
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Remove a sprite from this world.
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The documentation for this struct was generated from the following file:
- ivaria/iso.h
Generated for Crystal Space by doxygen 1.2.18