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5.8 HOWTO

This is a list of HOWTO's for Crystal Space. They contain short questions with more or less short answers. In every howto where it is relevant you can find a short subsection with all the include files you need to use the example code.

5.8.1 Correctly Using Smart Pointers  
5.8.2 Doing Collision Detection  
5.8.3 Mesh Lighting and Animation  
5.8.4 Mesh Movement  
5.8.5 Creating a Thing Mesh  
5.8.6 Creating a Genmesh Mesh  
5.8.7 Camera Movement  
5.8.8 Clicking on Objects  
5.8.9 Pseudo-dynamic Lights  
5.8.10 Loading a Level  
5.8.11 Loading Images for Pixmaps  
5.8.12 Render Priorities and Objects in Sectors  
5.8.13 Attaching User Objects to CS Objects  
5.8.14 Attaching User Objects to CS Objects in a map file  
5.8.15 Creating an External Crystal Space Application  
5.8.16 Creating an External MSVC 6 Application  
5.8.17 Creating an External MSVC 7 Application  
5.8.18 Creating an External Application using KDevelop  
5.8.19 Setting the CRYSTAL environment variable  
5.8.20 Create Your Own Plugin  
5.8.21 Simple Map Example  
5.8.22 Using a Custom Font  
5.8.23 Recording Movies  
5.8.24 Using Procedural Textures  


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