csGenerateImage Class Reference
This class will compute a texture for a terrain. More...
#include <gentrtex.h>
Public Methods | |
csGenerateImage () | |
create empty | |
~csGenerateImage () | |
destroy | |
void | SetTexture (csGenerateImageTexture *t) |
Set the texture to show, You can easily construct one yourself, using the classes below. | |
iImage * | Generate (int totalw, int totalh, int startx, int starty, int partw, int parth) |
Generate part of a terrain image. |
Detailed Description
This class will compute a texture for a terrain.The texture is based on the heightmap for the terrain. It is like the povray MaterialMap, but then indexed with the height of the terrain. This means, that given some base textures that should display at certain heights, the whole texture is computed. At each pixel the base textures are blended together, based on the height.
Definition at line 68 of file gentrtex.h.
Constructor & Destructor Documentation
|
create empty
|
|
destroy
|
Member Function Documentation
|
Generate part of a terrain image. Give total terrain image size, give the startx,y texel in the total image, and the size of the part you want generated creates a new iImage. |
|
Set the texture to show, You can easily construct one yourself, using the classes below.
Definition at line 84 of file gentrtex.h. |
The documentation for this class was generated from the following file:
- cstool/gentrtex.h
Generated for Crystal Space by doxygen 1.2.18