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4.1 Quick Overview

This section provides a quick overview of the various applications which are bundled with Crystal Space. In some cases, more detailed information for a particular application may be found in subsequent sections.

3ds2lev
A 3DS to Crystal Space map converter (work in progress!).

csdemo
A self-running space demo. It requires the `demodata.zip' file that you can get from:

ftp://sunsite.dk/projects/crystal/cs096/levels/demodata.zip

csfedit
A simple GUI based font editor for Crystal Space.

csfgen
A TrueType to Crystal Space font converter.

csvid
A test application for the Open DivX video plugin.

cswstest
This application tests the Crystal Space Windowing System (CSWS), which is designed to provide a clean, effective and cross-platform base for creating CrystalSpace-related utilities. See section 6.4 Crystal Space Windowing System (CSWS).

demosky
An application demonstrating the sky procedural texture.

g2dtest
The Crystal Space canvas plugin test application.

gfxtest
The Crystal Space image manipulator.

isotest
An application demonstrating the Crystal Space ISO engine.

map2cs
A map converter which converts between Quake style `.map' format to the native Crystal Space map format. It is known to work with WorldCraft 2.1 Beta and QuArK (Quake Army Knife). See section 4.3 Quake Map Converter (map2cs).

mdl2spr
This application is a Quake `.mdl' and `.md2' model converter. It converts model files into native Crystal Space sprites. See section 4.4 Quake Model Converter (mdl2spr).

perftest
This is a tool to test graphics performance.

pysimp
An extremely simple example demonstrating use of the Python plug-in module.

vsh
This is the test application for the Virtual File System (VFS). It works very similar to the standard Unix shell programs. See section 7.2 Virtual File System (VFS).

walktest
The quintessential Crystal Space test program. `walktest' is the test harness for most of the features which get added to the engine. It is not necessarily a good programming example, but if you are interested in seeing an engine feature in action, this is probably the place to look. See section 4.2 Walktest.

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