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7.9 Mesh Object Plug-In System

This section covers the Crystal Space Mesh Object plug-in system. This is a very general system for defining various kinds of 3D objects and using them in the Crystal Space 3D engine. There are already a number of mesh objects predefined in Crystal Space: particle systems like snow and fountain, 2D sprites, a general mesh and a ball, etc.

In the first section a general overview is given on some of the concepts in the mesh object system.

In the second section you will see how you can use mesh objects in your own applications and how you can work with them.

The third section covers everything needed to write your own mesh object plug-in modules.

After that there is a section for every specific mesh object plugin that Crystal Space supports.

7.9.1 MeshObject Concepts  
7.9.2 Using Mesh Objects  
7.9.3 Writing Mesh Objects  
7.9.4 Sprite2D Mesh Object  
7.9.5 Sprite3D Mesh Object  
7.9.6 Genmesh Mesh Object  
7.9.7 Ball Mesh Object  
7.9.8 Emitter Mesh Object  
7.9.9 Particle Systems in General  
7.9.10 Fountain Mesh Object  
7.9.11 Fire Mesh Object  
7.9.12 Snow Mesh Object  
7.9.13 Rain Mesh Object  
7.9.14 Explosion Mesh Object  
7.9.15 Spiral Mesh Object  
7.9.16 Haze Mesh Object  
7.9.17 Terrain Mesh Object  
7.9.18 Thing Mesh Object  


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