ivaria/collider.h
00001 /* 00002 Crystal Space 3D engine 00003 Copyright (C) 2000 by Jorrit Tyberghein 00004 00005 This library is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Library General Public 00007 License as published by the Free Software Foundation; either 00008 version 2 of the License, or (at your option) any later version. 00009 00010 This library is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 Library General Public License for more details. 00014 00015 You should have received a copy of the GNU Library General Public 00016 License along with this library; if not, write to the Free 00017 Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 00018 */ 00019 00020 #ifndef __CS_IVARIA_COLLIDER_H__ 00021 #define __CS_IVARIA_COLLIDER_H__ 00022 00023 #include "csutil/scf.h" 00024 #include "csgeom/vector3.h" 00025 00026 struct iPolygonMesh; 00027 struct iMeshObject; 00028 class csReversibleTransform; 00029 00033 struct csCollisionPair 00034 { 00035 csVector3 a1, b1, c1; // First triangle 00036 csVector3 a2, b2, c2; // Second triangle 00037 }; 00038 00039 SCF_VERSION (iCollider, 0, 2, 0); 00040 00044 struct iCollider : public iBase 00045 { 00046 }; 00047 00048 SCF_VERSION (iCollideSystem, 0, 0, 3); 00049 00056 struct iCollideSystem : public iBase 00057 { 00059 virtual csPtr<iCollider> CreateCollider (iPolygonMesh* mesh) = 0; 00060 00062 virtual csPtr<iCollider> CreateSphereCollider (iMeshObject* sphere) = 0; 00063 00065 virtual csPtr<iCollider> CreateBoxCollider (iMeshObject* box) = 0; 00066 00076 virtual bool Collide ( 00077 iCollider* collider1, const csReversibleTransform* trans1, 00078 iCollider* collider2, const csReversibleTransform* trans2) = 0; 00084 virtual csCollisionPair* GetCollisionPairs () = 0; 00085 00089 virtual int GetCollisionPairCount () = 0; 00090 00096 virtual void ResetCollisionPairs () = 0; 00097 00103 virtual void SetOneHitOnly (bool o) = 0; 00104 00111 virtual bool GetOneHitOnly () = 0; 00112 00133 virtual int CollidePath ( 00134 iCollider* collider, const csReversibleTransform* trans, 00135 csVector3& newpos, 00136 int num_colliders, 00137 iCollider** colliders, 00138 csReversibleTransform** transforms) = 0; 00139 }; 00140 00141 #endif // __CS_IVARIA_COLLIDER_H__ 00142
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