iParticlesFactoryState Member List
This is the complete list of members for iParticlesFactoryState, including all inherited members.AddColor(csColor color)=0 | iParticlesFactoryState | [pure virtual] |
AddRefOwner(iBase **ref_owner)=0 | iBase | [pure virtual] |
ClearColors()=0 | iParticlesFactoryState | [pure virtual] |
DecRef()=0 | iBase | [pure virtual] |
GetColorCallback()=0 | iParticlesFactoryState | [pure virtual] |
GetDampener()=0 | iParticlesFactoryState | [pure virtual] |
GetMass()=0 | iParticlesFactoryState | [pure virtual] |
GetMassVariation()=0 | iParticlesFactoryState | [pure virtual] |
GetRefCount()=0 | iBase | [pure virtual] |
IncRef()=0 | iBase | [pure virtual] |
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | [pure virtual] |
QueryInterfaceSafe(iBase *ibase, scfInterfaceID iInterfaceID, int iVersion) | iBase | [inline, static] |
RemoveRefOwner(iBase **ref_owner)=0 | iBase | [pure virtual] |
SetAutoStart(bool autostart)=0 | iParticlesFactoryState | [pure virtual] |
SetBoxEmitType(float x_size, float y_size, float z_size)=0 | iParticlesFactoryState | [pure virtual] |
SetColorCallback(iParticlesColorCallback *)=0 | iParticlesFactoryState | [pure virtual] |
SetConeForceType(csVector3 &direction, float range, csParticleFalloffType falloff, float radius, csParticleFalloffType radius_falloff)=0 | iParticlesFactoryState | [pure virtual] |
SetConstantColorMethod(csColor color)=0 | iParticlesFactoryState | [pure virtual] |
SetDampener(float damp)=0 | iParticlesFactoryState | [pure virtual] |
SetDiffusion(float size)=0 | iParticlesFactoryState | [pure virtual] |
SetEmitTime(float time)=0 | iParticlesFactoryState | [pure virtual] |
SetForce(float force)=0 | iParticlesFactoryState | [pure virtual] |
SetGravity(csVector3 &gravity)=0 | iParticlesFactoryState | [pure virtual] |
SetHeatColorMethod(int base_temp)=0 | iParticlesFactoryState | [pure virtual] |
SetInitialParticleCount(int count)=0 | iParticlesFactoryState | [pure virtual] |
SetLinearColorMethod()=0 | iParticlesFactoryState | [pure virtual] |
SetLinearForceType(csVector3 &direction, float range, csParticleFalloffType falloff)=0 | iParticlesFactoryState | [pure virtual] |
SetLoopingColorMethod(float seconds)=0 | iParticlesFactoryState | [pure virtual] |
SetMass(float mass)=0 | iParticlesFactoryState | [pure virtual] |
SetMassVariation(float variation)=0 | iParticlesFactoryState | [pure virtual] |
SetMaterial(iMaterialWrapper *material)=0 | iParticlesFactoryState | [pure virtual] |
SetParticleRadius(float radius)=0 | iParticlesFactoryState | [pure virtual] |
SetParticlesPerSecond(int count)=0 | iParticlesFactoryState | [pure virtual] |
SetPhysicsPlugin(const char *plugin)=0 | iParticlesFactoryState | [pure virtual] |
SetPlaneEmitType(float x_size, float y_size)=0 | iParticlesFactoryState | [pure virtual] |
SetPointEmitType()=0 | iParticlesFactoryState | [pure virtual] |
SetRadialForceType(float range, csParticleFalloffType)=0 | iParticlesFactoryState | [pure virtual] |
SetTimeToLive(float time)=0 | iParticlesFactoryState | [pure virtual] |
SetTimeVariation(float variation)=0 | iParticlesFactoryState | [pure virtual] |
SetTransformMode(bool transform)=0 | iParticlesFactoryState | [pure virtual] |
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