iengine/light.h
Go to the documentation of this file.00001 /* 00002 Copyright (C) 2000-2001 by Jorrit Tyberghein 00003 Copyright (C) 1999 by Andrew Zabolotny <bit@eltech.ru> 00004 00005 This library is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Library General Public 00007 License as published by the Free Software Foundation; either 00008 version 2 of the License, or (at your option) any later version. 00009 00010 This library is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 Library General Public License for more details. 00014 00015 You should have received a copy of the GNU Library General Public 00016 License along with this library; if not, write to the Free 00017 Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 00018 */ 00019 00020 #ifndef __CS_IENGINE_LIGHT_H__ 00021 #define __CS_IENGINE_LIGHT_H__ 00022 00029 #include "csutil/scf.h" 00030 #include "iengine/fview.h" 00031 00032 class csLight; 00033 class csColor; 00034 class csFlags; 00035 struct iLight; 00036 struct iSector; 00037 struct iObject; 00038 struct iCrossHalo; 00039 struct iNovaHalo; 00040 struct iFlareHalo; 00041 struct iLightingInfo; 00042 00050 #define CS_LIGHT_THINGSHADOWS 0x00000001 00051 00057 #define CS_LIGHT_ACTIVEHALO 0x80000000 00058 00067 #define CS_LIGHT_DYNAMICTYPE_STATIC 1 00068 00074 #define CS_LIGHT_DYNAMICTYPE_PSEUDO 2 00075 00081 #define CS_LIGHT_DYNAMICTYPE_DYNAMIC 3 00082 00084 00085 #define CS_DEFAULT_LIGHT_LEVEL 20 00086 00087 #define CS_NORMAL_LIGHT_LEVEL 128 00088 00100 00101 #define CS_ATTN_NONE 0 00102 00103 #define CS_ATTN_LINEAR 1 00104 00105 #define CS_ATTN_INVERSE 2 00106 00107 #define CS_ATTN_REALISTIC 3 00108 00109 #define CS_ATTN_CLQ 4 00110 00112 SCF_VERSION (iLightCallback, 0, 2, 0); 00113 00119 struct iLightCallback : public iBase 00120 { 00125 virtual void OnColorChange (iLight* light, const csColor& newcolor) = 0; 00126 00131 virtual void OnPositionChange (iLight* light, const csVector3& newpos) = 0; 00132 00137 virtual void OnSectorChange (iLight* light, iSector* newsector) = 0; 00138 00143 virtual void OnRadiusChange (iLight* light, float newradius) = 0; 00144 00149 virtual void OnDestroy (iLight* light) = 0; 00150 }; 00151 00152 00153 SCF_VERSION (iLight, 0, 0, 9); 00154 00177 struct iLight : public iBase 00178 { 00180 virtual csLight* GetPrivateObject () = 0; 00181 00183 virtual const char* GetLightID () = 0; 00184 00186 virtual iObject *QueryObject() = 0; 00187 00197 virtual int GetDynamicType () const = 0; 00198 00200 virtual const csVector3& GetCenter () = 0; 00202 virtual void SetCenter (const csVector3& pos) = 0; 00203 00205 virtual iSector *GetSector () = 0; 00206 00208 virtual const csColor& GetColor () = 0; 00210 virtual void SetColor (const csColor& col) = 0; 00211 00215 virtual float GetInfluenceRadius () = 0; 00216 00220 virtual float GetInfluenceRadiusSq () = 0; 00221 00225 virtual void SetInfluenceRadius (float radius) = 0; 00226 00228 virtual int GetAttenuation () = 0; 00240 virtual void SetAttenuation (int a) = 0; 00241 00247 virtual void SetAttenuationVector (const csVector3& attenv) = 0; 00248 00253 virtual const csVector3 &GetAttenuationVector() = 0; 00254 00262 virtual void CalculateAttenuationVector (int atttype, float radius = 1.0f, 00263 float brightness = 1.0f) = 0; 00264 00273 virtual bool GetDistanceForBrightness (float brightness, float& distance) = 0; 00274 00276 virtual iCrossHalo* CreateCrossHalo (float intensity, float cross) = 0; 00278 virtual iNovaHalo* CreateNovaHalo (int seed, int num_spokes, 00279 float roundness) = 0; 00281 virtual iFlareHalo* CreateFlareHalo () = 0; 00282 00284 virtual float GetBrightnessAtDistance (float d) = 0; 00285 00294 virtual csFlags& GetFlags () = 0; 00295 00300 virtual void SetLightCallback (iLightCallback* cb) = 0; 00301 00305 virtual void RemoveLightCallback (iLightCallback* cb) = 0; 00306 00308 virtual int GetLightCallbackCount () const = 0; 00309 00311 virtual iLightCallback* GetLightCallback (int idx) const = 0; 00312 00317 virtual uint32 GetLightNumber () const = 0; 00318 00324 virtual void AddAffectedLightingInfo (iLightingInfo* li) = 0; 00325 00329 virtual void RemoveAffectedLightingInfo (iLightingInfo* li) = 0; 00330 00335 virtual void Setup () = 0; 00336 }; 00337 00338 SCF_VERSION (iLightList, 0, 0, 2); 00339 00343 struct iLightList : public iBase 00344 { 00346 virtual int GetCount () const = 0; 00347 00349 virtual iLight *Get (int n) const = 0; 00350 00352 virtual int Add (iLight *obj) = 0; 00353 00355 virtual bool Remove (iLight *obj) = 0; 00356 00358 virtual bool Remove (int n) = 0; 00359 00361 virtual void RemoveAll () = 0; 00362 00364 virtual int Find (iLight *obj) const = 0; 00365 00367 virtual iLight *FindByName (const char *Name) const = 0; 00368 00370 virtual iLight *FindByID (const char* id) const = 0; 00371 }; 00372 00373 SCF_VERSION (iLightingProcessData, 0, 0, 1); 00374 00380 struct iLightingProcessData : public iBase 00381 { 00386 virtual void FinalizeLighting () = 0; 00387 }; 00388 00389 SCF_VERSION (iLightingProcessInfo, 0, 0, 2); 00390 00397 struct iLightingProcessInfo : public iFrustumViewUserdata 00398 { 00400 virtual iLight* GetLight () const = 0; 00401 00403 virtual bool IsDynamic () const = 0; 00404 00406 virtual void SetColor (const csColor& col) = 0; 00407 00409 virtual const csColor& GetColor () const = 0; 00410 00416 virtual void AttachUserdata (iLightingProcessData* userdata) = 0; 00417 00421 virtual csPtr<iLightingProcessData> QueryUserdata (scfInterfaceID id, 00422 int version) = 0; 00423 00429 virtual void FinalizeLighting () = 0; 00430 }; 00431 00432 SCF_VERSION (iLightIterator, 0, 1, 0); 00433 00440 struct iLightIterator : public iBase 00441 { 00443 virtual bool HasNext () = 0; 00444 00446 virtual iLight* Next () = 0; 00447 00449 virtual iSector* GetLastSector () = 0; 00450 00452 virtual void Reset () = 0; 00453 00454 }; 00455 00458 #endif // __CS_IENGINE_LIGHT_H__ 00459
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