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Written by Jorrit Tyberghein, jorrit.tyberghein@uz.kuleuven.ac.be.
A Genmesh is a complex set of 3D triangles (just like a 3D sprite) that doesn't support any automatic animation (unlike a 3D sprite). In general genmeshes are ideal for high detailed objects that don't require any animation. At this point in time genmeshes are limited to having only one material but that limitation may be removed in the future.
The following SCF class names are used (for CS_LOAD_PLUGIN()
):
Objects in this plugin implement the following SCF interfaces (get
with SCF_QUERY_INTERFACE()
):
Use the `iGeneralFactoryState' SCF interface to access settings for a genmesh factory. The definition of this interface can be found in `CS/include/imesh/genmesh.h' and that is also the include file you need to include in your applications to use this plugin. Using this interface you can access the material, triangles, vertices, texture coordinates, normals, and various other configuration parameters for a genmesh factory.
TODO
`iGeneralMeshState' (residing in `CS/include/imesh/genmesh.h') is the SCF interface that you can use to manipulate settings for a genmesh object. By using this interface you can access the material, blending mode (mixmode), and various other configuration parameters for a genmesh object.
TODO
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