csModelDataAction Class Reference
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#include <mdldata.h>
Inheritance diagram for csModelDataAction:

Public Methods | |
csModelDataAction () | |
Constructor. | |
virtual | ~csModelDataAction () |
Destructor. | |
virtual int | GetFrameCount () const |
Return the number of key frames. | |
virtual float | GetTime (int Frame) const |
Get the time value for a frame. | |
virtual iObject * | GetState (int Frame) const |
Get the state information for a frame. | |
virtual void | SetTime (int Frame, float NewTime) |
Set the time value for a frame. | |
virtual void | SetState (int Frame, iObject *State) |
Set the state information for a frame. | |
virtual void | AddFrame (float Time, iObject *State) |
Add a frame. | |
virtual void | DeleteFrame (int Frame) |
Delete a frame. | |
virtual float | GetTotalTime () const |
Return the total time of one animation cycle. |
Detailed Description
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Definition at line 175 of file mdldata.h.
Constructor & Destructor Documentation
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Constructor.
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Destructor.
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Member Function Documentation
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Add a frame.
Implements iModelDataAction. |
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Delete a frame.
Implements iModelDataAction. |
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Return the number of key frames.
Implements iModelDataAction. |
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Get the state information for a frame.
Implements iModelDataAction. |
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Get the time value for a frame.
Implements iModelDataAction. |
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Return the total time of one animation cycle.
Implements iModelDataAction. |
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Set the state information for a frame.
Implements iModelDataAction. |
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Set the time value for a frame.
Implements iModelDataAction. |
The documentation for this class was generated from the following file:
- cstool/mdldata.h
Generated for Crystal Space by doxygen 1.2.18