imesh/terrain.h
00001 /* 00002 Copyright (C) 2003 by Jorrit Tyberghein, Daniel Duhprey 00003 00004 This library is free software; you can redistribute it and/or 00005 modify it under the terms of the GNU Library General Public 00006 License as published by the Free Software Foundation; either 00007 version 2 of the License, or (at your option) any later version. 00008 00009 This library is distributed in the hope that it will be useful, 00010 but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00012 Library General Public License for more details. 00013 00014 You should have received a copy of the GNU Library General Public 00015 License along with this library; if not, write to the Free 00016 Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 00017 */ 00018 00019 #ifndef __CS_IMESH_TERRAIN_H__ 00020 #define __CS_IMESH_TERRAIN_H__ 00021 00022 #include "csgeom/vector3.h" 00023 00024 #include "csutil/array.h" 00025 #include "csutil/refarr.h" 00026 #include "csutil/scf.h" 00027 00028 #include "iengine/material.h" 00029 00030 struct iImage; 00031 struct iMovable; 00032 class csTransform; 00033 00034 SCF_VERSION (iTerrainObjectState, 0, 0, 1); 00035 00039 struct iTerrainObjectState : public iBase 00040 { 00045 virtual bool SetMaterialPalette (const csArray<iMaterialWrapper*>& pal) = 0; 00046 virtual csArray<iMaterialWrapper*> GetMaterialPalette () = 0; 00047 00057 virtual bool SetMaterialMap (csArray<char> data, int x, int y) = 0; 00058 virtual bool SetMaterialMap (iImage* map) = 0; 00059 virtual csArray<char> GetMaterialMap () = 0; 00060 00065 virtual void SetLODDistance (float distance) = 0; 00066 virtual float GetLODDistance () = 0; 00067 00073 virtual void SetErrorTolerance (float error) = 0; 00074 virtual float GetErrorTolerance () = 0; 00075 00083 virtual bool SaveState (const char *filename) = 0; 00084 virtual bool RestoreState (const char *filename) = 0; 00085 00087 virtual int CollisionDetect (iMovable *m, csTransform *p) = 0; 00088 }; 00089 00090 SCF_VERSION (iTerrainFactoryState, 0, 0, 1); 00091 00097 struct iTerrainFactoryState : public iBase 00098 { 00100 virtual void SetScale (const csVector3& scale) = 0; 00101 virtual csVector3 GetScale () = 0; 00102 00107 virtual bool SetHeightMap (const csArray<float>& data, int x, int y) = 0; 00108 virtual bool SetHeightMap (iImage* map) = 0; 00109 virtual csArray<float> GetHeightMap () = 0; 00110 00118 virtual bool SaveState (const char *filename) = 0; 00119 virtual bool RestoreState (const char *filename) = 0; 00120 00121 }; 00122 00123 #endif // __CS_IMESH_TERRAIN_H__
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