iSkeletonBone Struct Reference
[Mesh support]
A bone in the skeleton system.
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#include <skelbone.h>
Inheritance diagram for iSkeletonBone:

Public Methods | |
virtual iSkeletonBone * | GetNext ()=0 |
Get the next sibling of this bone. | |
virtual iSkeletonBone * | GetChildren ()=0 |
Get the children of this bone. | |
virtual const char * | GetName ()=0 |
Get the name of this bone. | |
virtual void | SetTransformation (const csTransform &tr)=0 |
Set the transformation used for this bone. | |
virtual csTransform & | GetTransformation ()=0 |
Get the transformation. |
Detailed Description
A bone in the skeleton system.This is a separate interface because it is used by the motion manager separately and it is possible that other skeletal systems also implement iSkeletonBone (without having to implement iSkeletonConnectionState).
Definition at line 40 of file skelbone.h.
Member Function Documentation
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Get the children of this bone.
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Get the name of this bone.
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Get the next sibling of this bone.
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Get the transformation.
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Set the transformation used for this bone.
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The documentation for this struct was generated from the following file:
- iengine/skelbone.h
Generated for Crystal Space by doxygen 1.2.18