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iParticlesObjectState Member List

This is the complete list of members for iParticlesObjectState, including all inherited members.
AddColor(csColor color)=0iParticlesObjectState [pure virtual]
AddRefOwner(iBase **ref_owner)=0iBase [pure virtual]
ChangePhysicsPlugin(const char *plugin)=0iParticlesObjectState [pure virtual]
ClearColors()=0iParticlesObjectState [pure virtual]
DecRef()=0iBase [pure virtual]
GetBaseHeat()=0iParticlesObjectState [pure virtual]
GetColorCallback()=0iParticlesObjectState [pure virtual]
GetColorLoopTime()=0iParticlesObjectState [pure virtual]
GetConstantColor()=0iParticlesObjectState [pure virtual]
GetDampener()=0iParticlesObjectState [pure virtual]
GetDiffusion()=0iParticlesObjectState [pure virtual]
GetEmitPosition(csVector3 &position)=0iParticlesObjectState [pure virtual]
GetEmitTime()=0iParticlesObjectState [pure virtual]
GetEmitType()=0iParticlesObjectState [pure virtual]
GetEmitXSize()=0iParticlesObjectState [pure virtual]
GetEmitYSize()=0iParticlesObjectState [pure virtual]
GetEmitZSize()=0iParticlesObjectState [pure virtual]
GetFalloffType(csParticleFalloffType &force, csParticleFalloffType &cone)=0iParticlesObjectState [pure virtual]
GetForce()=0iParticlesObjectState [pure virtual]
GetForceConeRadius()=0iParticlesObjectState [pure virtual]
GetForceDirection(csVector3 &dir)=0iParticlesObjectState [pure virtual]
GetForceRange()=0iParticlesObjectState [pure virtual]
GetForceType()=0iParticlesObjectState [pure virtual]
GetGravity(csVector3 &gravity)=0iParticlesObjectState [pure virtual]
GetInitialParticleCount()=0iParticlesObjectState [pure virtual]
GetMass()=0iParticlesObjectState [pure virtual]
GetMassVariation()=0iParticlesObjectState [pure virtual]
GetObjectToCamera()=0iParticlesObjectState [pure virtual]
GetParticleColorMethod()=0iParticlesObjectState [pure virtual]
GetParticleRadius()=0iParticlesObjectState [pure virtual]
GetParticlesPerSecond()=0iParticlesObjectState [pure virtual]
GetRefCount()=0iBase [pure virtual]
GetSphereEmitInnerRadius()=0iParticlesObjectState [pure virtual]
GetSphereEmitOuterRadius()=0iParticlesObjectState [pure virtual]
GetTimeToLive()=0iParticlesObjectState [pure virtual]
GetTimeVariation()=0iParticlesObjectState [pure virtual]
IncRef()=0iBase [pure virtual]
IsRunning()=0iParticlesObjectState [pure virtual]
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0iBase [pure virtual]
QueryInterfaceSafe(iBase *ibase, scfInterfaceID iInterfaceID, int iVersion)iBase [inline, static]
RemoveRefOwner(iBase **ref_owner)=0iBase [pure virtual]
SetBoxEmitType(float x_size, float y_size, float z_size)=0iParticlesObjectState [pure virtual]
SetColorCallback(iParticlesColorCallback *)=0iParticlesObjectState [pure virtual]
SetConeForceType(csVector3 &direction, float range, csParticleFalloffType falloff, float radius, csParticleFalloffType radius_falloff)=0iParticlesObjectState [pure virtual]
SetConstantColorMethod(csColor color)=0iParticlesObjectState [pure virtual]
SetDampener(float damp)=0iParticlesObjectState [pure virtual]
SetDiffusion(float size)=0iParticlesObjectState [pure virtual]
SetEmitTime(float time)=0iParticlesObjectState [pure virtual]
SetForce(float force)=0iParticlesObjectState [pure virtual]
SetGravity(csVector3 &gravity)=0iParticlesObjectState [pure virtual]
SetHeatColorMethod(int base_temp)=0iParticlesObjectState [pure virtual]
SetInitialParticleCount(int count)=0iParticlesObjectState [pure virtual]
SetLinearColorMethod()=0iParticlesObjectState [pure virtual]
SetLinearForceType(csVector3 &direction, float range, csParticleFalloffType falloff)=0iParticlesObjectState [pure virtual]
SetLoopingColorMethod(float seconds)=0iParticlesObjectState [pure virtual]
SetMass(float mass)=0iParticlesObjectState [pure virtual]
SetMassVariation(float variation)=0iParticlesObjectState [pure virtual]
SetParticleRadius(float radius)=0iParticlesObjectState [pure virtual]
SetParticlesPerSecond(int count)=0iParticlesObjectState [pure virtual]
SetPlaneEmitType(float x_size, float y_size)=0iParticlesObjectState [pure virtual]
SetPointEmitType()=0iParticlesObjectState [pure virtual]
SetRadialForceType(float range, csParticleFalloffType)=0iParticlesObjectState [pure virtual]
SetSphereEmitType(float outer_radius, float inner_radius)=0iParticlesObjectState [pure virtual]
SetTimeToLive(float time)=0iParticlesObjectState [pure virtual]
SetTimeVariation(float variation)=0iParticlesObjectState [pure virtual]
SetTransformMode(bool transform)=0iParticlesObjectState [pure virtual]
Start()=0iParticlesObjectState [pure virtual]
Stop()=0iParticlesObjectState [pure virtual]

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