iMotionController Struct Reference
[Mesh support]
Interface for setting motion parameters on a skeleton.
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#include <motion.h>
Inheritance diagram for iMotionController:

Public Methods | |
virtual iSkeletonBone * | GetSkeleton () const=0 |
Return the Skeleton I control. | |
virtual void | SetMotion (iMotionTemplate *motion)=0 |
Set the motion stack to just this motion. | |
virtual void | BlendMotion (iMotionTemplate *motion)=0 |
Blend another motion on the motion stack. | |
virtual void | Pause (bool enable)=0 |
Pause or Unpause this motion. |
Detailed Description
Interface for setting motion parameters on a skeleton.This is the structure that actually does the animation on the skeleton.
Definition at line 85 of file motion.h.
Member Function Documentation
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Blend another motion on the motion stack.
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Return the Skeleton I control.
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Pause or Unpause this motion.
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Set the motion stack to just this motion.
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The documentation for this struct was generated from the following file:
- iengine/motion.h
Generated for Crystal Space by doxygen 1.2.18