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cstool/collider.h

00001 /*
00002     Copyright (C) 1998-2003 by Jorrit Tyberghein
00003     Written by Alex Pfaffe.
00004 
00005     This library is free software; you can redistribute it and/or
00006     modify it under the terms of the GNU Library General Public
00007     License as published by the Free Software Foundation; either
00008     version 2 of the License, or (at your option) any later version.
00009 
00010     This library is distributed in the hope that it will be useful,
00011     but WITHOUT ANY WARRANTY; without even the implied warranty of
00012     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013     Library General Public License for more details.
00014 
00015     You should have received a copy of the GNU Library General Public
00016     License along with this library; if not, write to the Free
00017     Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
00018 */
00019 #ifndef __CS_COLLIDER_H__
00020 #define __CS_COLLIDER_H__
00021 
00022 #include "csutil/csobject.h"
00023 #include "csgeom/math3d.h"
00024 #include "csgeom/matrix3.h"
00025 #include "csgeom/vector3.h"
00026 
00027 class csReversibleTransform;
00028 struct iPolygonMesh;
00029 struct iCollideSystem;
00030 struct iCollider;
00031 struct iObject;
00032 struct iEngine;
00033 struct iRegion;
00034 struct iMeshWrapper;
00035 
00036 SCF_VERSION (csColliderWrapper, 0, 0, 3);
00037 
00051 class csColliderWrapper : public csObject
00052 {
00053 private:
00054   csRef<iCollideSystem> collide_system;
00055   csRef<iCollider> collider;
00056 
00057 public:
00059   csColliderWrapper (csObject& parent, iCollideSystem* collide_system,
00060         iPolygonMesh* mesh);
00061 
00063   csColliderWrapper (iObject* parent, iCollideSystem* collide_system,
00064         iPolygonMesh* mesh);
00065 
00071   csColliderWrapper (iObject* parent, iCollideSystem* collide_system,
00072         iCollider* collider);
00073 
00075   virtual ~csColliderWrapper ();
00076 
00078   iCollider* GetCollider () { return collider; }
00079 
00081   iCollideSystem* GetCollideSystem () { return collide_system; }
00082 
00090   bool Collide (csColliderWrapper& pOtherCollider,
00091                 csReversibleTransform* pThisTransform = 0,
00092                 csReversibleTransform* pOtherTransform = 0);
00097   bool Collide (csObject& otherObject,
00098                 csReversibleTransform* pThisTransform = 0,
00099                 csReversibleTransform* pOtherTransform = 0);
00104   bool Collide (iObject* otherObject,
00105                 csReversibleTransform* pThisTransform = 0,
00106                 csReversibleTransform* pOtherTransform = 0);
00107 
00112   static csColliderWrapper* GetColliderWrapper (csObject& object);
00113 
00118   static csColliderWrapper* GetColliderWrapper (iObject* object);
00119 
00120   SCF_DECLARE_IBASE_EXT (csObject);
00121 };
00122 
00127 class csColliderHelper
00128 {
00129 public:
00140   static void InitializeCollisionWrapper (iCollideSystem* colsys,
00141         iMeshWrapper* mesh);
00142 
00148   static void InitializeCollisionWrappers (iCollideSystem* colsys,
00149         iEngine* engine, iRegion* region = 0);
00150 };
00151 
00152 #endif // __CS_COLLIDER_H__

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