iSpriteCal3DSocket Struct Reference
A socket for specifying where sprites can plug into other sprites. More...
#include <spritecal3d.h>
Inheritance diagram for iSpriteCal3DSocket:

Public Methods | |
virtual void | SetName (char const *)=0 |
Set the name. | |
virtual char const * | GetName () const=0 |
Get the name. | |
virtual void | SetMeshWrapper (iMeshWrapper *mesh)=0 |
Set the attached sprite. | |
virtual iMeshWrapper * | GetMeshWrapper () const=0 |
Get the attached sprite. | |
virtual void | SetTriangleIndex (int tri_index)=0 |
Set the index of the triangle for the socket. | |
virtual int | GetTriangleIndex () const=0 |
Get the index of the triangle for the socket. | |
virtual void | SetSubmeshIndex (int subm_index)=0 |
Set the index of the submesh for the socket. | |
virtual int | GetSubmeshIndex () const=0 |
Get the index of the submesh for the socket. | |
virtual void | SetMeshIndex (int m_index)=0 |
Set the index of the mesh for the socket. | |
virtual int | GetMeshIndex () const=0 |
Get the index of the mesh for the socket. |
Detailed Description
A socket for specifying where sprites can plug into other sprites.
Definition at line 45 of file spritecal3d.h.
Member Function Documentation
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Get the index of the mesh for the socket.
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Get the attached sprite.
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Get the name.
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Get the index of the submesh for the socket.
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Get the index of the triangle for the socket.
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Set the index of the mesh for the socket.
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Set the attached sprite.
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Set the name.
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Set the index of the submesh for the socket.
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Set the index of the triangle for the socket.
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The documentation for this struct was generated from the following file:
- imesh/spritecal3d.h
Generated for Crystal Space by doxygen 1.2.18