imesh/bezier.h
00001 /* 00002 Copyright (C) 1998-2001 by Jorrit Tyberghein 00003 00004 This library is free software; you can redistribute it and/or 00005 modify it under the terms of the GNU Library General Public 00006 License as published by the Free Software Foundation; either 00007 version 2 of the License, or (at your option) any later version. 00008 00009 This library is distributed in the hope that it will be useful, 00010 but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00012 Library General Public License for more details. 00013 00014 You should have received a copy of the GNU Library General Public 00015 License along with this library; if not, write to the Free 00016 Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 00017 */ 00018 00019 #ifndef __CS_IMESH_BEZIER_H__ 00020 #define __CS_IMESH_BEZIER_H__ 00021 00022 #include "csutil/scf.h" 00023 #include "csutil/flags.h" 00024 00025 class csCurve; 00026 class csVector2; 00027 class csVector3; 00028 class csMatrix3; 00029 struct iSector; 00030 struct iCurve; 00031 struct iMaterialWrapper; 00032 struct iMovable; 00033 00037 struct iCurve : public iBase 00038 { 00040 virtual csCurve* GetOriginalObject () = 0; 00042 virtual iObject *QueryObject() = 0; 00044 virtual void SetMaterial (iMaterialWrapper* mat) = 0; 00046 virtual iMaterialWrapper* GetMaterial () = 0; 00048 virtual void SetControlPoint (int idx, int control_id) = 0; 00049 00051 virtual int GetVertexCount () const = 0; 00053 virtual int GetVertex (int idx) const = 0; 00055 virtual void SetVertex (int idx, int vt) = 0; 00056 }; 00057 00058 SCF_VERSION (iBezierFactoryState, 0, 0, 1); 00059 00064 struct iBezierFactoryState : public iBase 00065 { 00067 virtual void* GetPrivateObject () = 0; 00068 00072 virtual const csVector3& GetCurvesCenter () const = 0; 00076 virtual void SetCurvesCenter (const csVector3& cen) = 0; 00077 00081 virtual float GetCurvesScale () const = 0; 00085 virtual void SetCurvesScale (float scale) = 0; 00086 00088 virtual void AddCurveVertex (const csVector3& v, const csVector2& uv) = 0; 00090 virtual int GetCurveCount () const = 0; 00092 virtual iCurve* GetCurve (int idx) const = 0; 00094 virtual int GetCurveVertexCount () const = 0; 00096 virtual csVector3& GetCurveVertex (int i) const = 0; 00098 virtual csVector3* GetCurveVertices () const = 0; 00100 virtual csVector2& GetCurveTexel (int i) const = 0; 00102 virtual void SetCurveVertex (int idx, const csVector3& vt) = 0; 00104 virtual void SetCurveTexel (int idx, const csVector2& vt) = 0; 00106 virtual void ClearCurveVertices () = 0; 00107 00109 virtual iCurve* CreateCurve () = 0; 00111 virtual int FindCurveIndex (iCurve* curve) const = 0; 00113 virtual void RemoveCurve (int idx) = 0; 00115 virtual void RemoveCurves () = 0; 00116 00120 virtual float GetCosinusFactor () const = 0; 00126 virtual void SetCosinusFactor (float cosfact) = 0; 00127 00131 virtual void MergeTemplate (iBezierFactoryState* tpl, 00132 iMaterialWrapper* default_material = 0, 00133 csVector3* shift = 0, csMatrix3* transform = 0) = 0; 00134 }; 00135 00136 SCF_VERSION (iBezierState, 0, 0, 1); 00137 00142 struct iBezierState : public iBase 00143 { 00145 virtual void* GetPrivateObject () = 0; 00146 00148 virtual iBezierFactoryState* GetFactory () = 0; 00149 }; 00150 00151 SCF_VERSION (iCurve, 0, 1, 0); 00152 00153 #endif // __CS_IMESH_BEZIER_H__ 00154
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