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2.1 Native GGZ Games ("internal")

With more than a dozen games available, which can be played using nearly two dozen game clients, GGZ offers a solid bunch of different games by itself. They're all developed based on a client/server model. So how does that work?

The player, using a GGZ core client to chat with others in a room, launches a game which he wants to play with some others. Technically, a table is created to hold that game, and the player is put onto that table, occupying one seat. The other available seats can be left empty, filled up with bots or used by other players. The quantity of each type is determined by the game server, for example, some games might not support bots (AI players) at all, or it might support an unlimited number of players.



This document was generated by Abel Cheung on December, 2 2004 using texi2html