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The traditional approach is to have game servers running permanently on a host, and let players connect to them using their game clients. Usually the server does then spawn a new process for each started game, which exits when all players have left the game. Permanent game servers are a variant of this: for example, role-play games do often only consist of one process which never ends, and players may join and leave whenever they wish. GGZ does now support permanent game servers too; see the section about the game Keepalive below.