Chapter 2. UML Based OOA&D

Table of Contents

2.1. Introduction
2.2. Background to UML
2.3. UML Based Processes for OOA&D
2.3.1. Types of Process
2.3.2. A Development Process for This Manual
2.4. Why ArgoUML is Different
2.4.1. Cognitive Psychology
2.4.2. Open Standards
2.4.3. 100% Pure Java
2.4.4. Open Source
2.5. ArgoUML Basics
2.5.1. Getting Started
2.5.2. The ArgoUML User Interface
2.5.3. Output
2.5.4. Working With Design Critics
2.6. The Case Study (To be written)

2.1. Introduction

In this chapter, we look at how UML as a notation is used within OOA&D.