//------------------------------------------------------------------------
//-
//- Project : Use different Controls of VSTGUI
//- Filename : controlsgui.h
//- Created by : Yvan Grabit
//- Description :
//-
//- © 1999, Steinberg Soft und Hardware GmbH, All Rights Reserved
//------------------------------------------------------------------------
#ifndef __controlsgui__
#define __controlsgui__
#ifndef __audioeffectx__
#include "audioeffectx.h"
#endif
#include <string.h>
enum
{
kSliderHTag = 0,
kSliderVTag,
kKnobTag,
kNumParams,
kOnOffTag,
kKickTag,
kMovieButtonTag,
kAutoAnimationTag,
kOptionMenuTag,
kRockerSwitchTag,
kSwitchHTag,
kSwitchVTag,
kSplashTag,
kMovieBitmapTag,
kAnimKnobTag,
kDigitTag,
kTextEditTag,
kAbout
};
class Program;
//---------------------------------------------------------
class Controlsgui : public AudioEffectX
{
public:
Controlsgui (audioMasterCallback audioMaster);
~Controlsgui ();
virtual void process (float **inputs, float **outputs, long sampleFrames);
virtual void processReplacing (float **inputs, float **outputs, long sampleFrames);
virtual void setBlockSize (long blockSize);
virtual void setProgram (long program);
virtual void setProgramName (char *name);
virtual void getProgramName (char *name);
virtual bool getProgramNameIndexed (long category, long index, char* text);
virtual void setParameter (long index, float value);
virtual float getParameter (long index);
virtual void getParameterLabel(long index, char *label);
virtual void getParameterDisplay(long index, char *text);
virtual void getParameterName(long index, char *text);
void mIdle () {masterIdle ();}
virtual void suspend ();
virtual void resume ();
virtual bool keysRequired ();
virtual bool string2parameter (long index, char* text);
protected:
Program *programs;
float fSliderValue;
};
#endif