OgreGLES2HardwareVertexBuffer.h
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1 /*
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4  (Object-oriented Graphics Rendering Engine)
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28 
29 #ifndef __GLES2HardwareVertexBuffer_H__
30 #define __GLES2HardwareVertexBuffer_H__
31 
32 #include "OgreGLES2Prerequisites.h"
35 
36 namespace Ogre {
39  {
40  private:
41  GLuint mBufferId;
42  GLsync mFence;
43 
44  protected:
46  void* lockImpl(size_t offset, size_t length, LockOptions options);
48  void unlockImpl(void);
49 
50  void createBuffer();
51 
52  void destroyBuffer();
53 
54 #if OGRE_PLATFORM == OGRE_PLATFORM_ANDROID
55 
56  virtual void notifyOnContextLost();
57 
59  virtual void notifyOnContextReset();
60 #endif
61 
62  public:
63  GLES2HardwareVertexBuffer(HardwareBufferManagerBase* mgr, size_t vertexSize, size_t numVertices,
64  HardwareBuffer::Usage usage, bool useShadowBuffer);
65  virtual ~GLES2HardwareVertexBuffer();
66 
68  void readData(size_t offset, size_t length, void* pDest);
69 
71  void writeData(size_t offset, size_t length,
72  const void* pSource, bool discardWholeBuffer = false);
73 #if OGRE_NO_GLES3_SUPPORT == 0
74 
75  void copyData(HardwareBuffer& srcBuffer, size_t srcOffset,
76  size_t dstOffset, size_t length, bool discardWholeBuffer = false);
77 #endif
78 
79  void _updateFromShadow(void);
80 
81  inline GLuint getGLBufferId(void) const { return mBufferId; }
82  void setFence(void);
83  };
84 }
85 
86 #endif
Specialisation of HardwareVertexBuffer for OpenGL ES.
#define _OgreGLES2Export
Specialisation of HardwareBuffer for a vertex buffer.
Base definition of a hardware buffer manager.
Usage
Enums describing buffer usage; not mutually exclusive.
Abstract class defining common features of hardware buffers.
#define MANAGED_RESOURCE

Copyright © 2012 Torus Knot Software Ltd
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Last modified Tue Mar 18 2014 19:15:25