Classes | Namespaces
OgreGLESFBORenderTexture.h File Reference
#include "OgreGLESRenderTexture.h"
#include "OgreGLESContext.h"
#include "OgreGLESFrameBufferObject.h"
#include "OgreGLESManagedResource.h"

Go to the source code of this file.

Classes

class  Ogre::GLESFBOManager
 Factory for GL Frame Buffer Objects, and related things. More...
 
struct  Ogre::GLESFBOManager::FormatProperties
 Frame Buffer Object properties for a certain texture format. More...
 
struct  Ogre::GLESFBOManager::FormatProperties::Mode
 Allowed modes/properties for this pixel format. More...
 
struct  Ogre::GLESFBOManager::RBFormat
 Stencil and depth renderbuffers of the same format are re-used between surfaces of the same size and format. More...
 
struct  Ogre::GLESFBOManager::RBRef
 
class  Ogre::GLESFBORenderTexture
 RenderTexture for GL ES FBO. More...
 

Namespaces

 Ogre
 

This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/

 

Copyright © 2012 Torus Knot Software Ltd
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Last modified Tue Mar 18 2014 19:15:27