OgreD3D11HardwareBufferManager.h
Go to the documentation of this file.
1 /*
2 -----------------------------------------------------------------------------
3 This source file is part of OGRE
4 (Object-oriented Graphics Rendering Engine)
5 For the latest info, see http://www.ogre3d.org/
6 
7 Copyright (c) 2000-2013 Torus Knot Software Ltd
8 
9 Permission is hereby granted, free of charge, to any person obtaining a copy
10 of this software and associated documentation files (the "Software"), to deal
11 in the Software without restriction, including without limitation the rights
12 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
13 copies of the Software, and to permit persons to whom the Software is
14 furnished to do so, subject to the following conditions:
15 
16 The above copyright notice and this permission notice shall be included in
17 all copies or substantial portions of the Software.
18 
19 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
22 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
24 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
25 THE SOFTWARE.
26 -----------------------------------------------------------------------------
27 */
28 #ifndef __D3D11HARWAREBUFFERMANAGER_H__
29 #define __D3D11HARWAREBUFFERMANAGER_H__
30 
31 #include "OgreD3D11Prerequisites.h"
33 
34 namespace Ogre {
35 
38  {
39  protected:
41 
46 
47  public:
52  createVertexBuffer(size_t vertexSize, size_t numVerts, HardwareBuffer::Usage usage, bool useShadowBuffer = false);
55  createStreamOutputVertexBuffer(size_t vertexSize, size_t numVerts, HardwareBuffer::Usage usage, bool useShadowBuffer = false);
58  createIndexBuffer(HardwareIndexBuffer::IndexType itype, size_t numIndexes, HardwareBuffer::Usage usage, bool useShadowBuffer = false);
64  bool useShadowBuffer = false, const String& name = "");
68  bool useShadowBuffer = false, const String& name = "");
69 
74  void releaseDefaultPoolResources(void);
80 
81  };
82 
85  {
86  public:
89  {
90 
91  }
93  {
95  }
96  };
97 
98 
99 }
100 
101 
102 #endif
HardwareVertexBufferSharedPtr createStreamOutputVertexBuffer(size_t vertexSize, size_t numVerts, HardwareBuffer::Usage usage, bool useShadowBuffer=false)
Creates a stream output vertex buffer.
Shared pointer implementation used to share index buffers.
VertexDeclaration * createVertexDeclarationImpl(void)
Internal method for creates a new vertex declaration, may be overridden by certain rendering APIs...
#define OGRE_DELETE
D3D11HardwareBufferManagerBase(D3D11Device &device)
void recreateDefaultPoolResources(void)
Recreate all buffers in the default memory pool.
Singleton wrapper for hardware buffer manager.
HardwareUniformBufferSharedPtr createUniformBuffer(size_t sizeBytes, HardwareBuffer::Usage usage=HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE, bool useShadowBuffer=false, const String &name="")
Create uniform buffer.
void releaseDefaultPoolResources(void)
Release all buffers in the default memory pool.
HardwareVertexBufferSharedPtr createVertexBuffer(size_t vertexSize, size_t numVerts, HardwareBuffer::Usage usage, bool useShadowBuffer=false)
Creates a vertex buffer.
#define OGRE_NEW
Shared pointer implementation used to share counter buffers.
HardwareIndexBufferSharedPtr createIndexBuffer(HardwareIndexBuffer::IndexType itype, size_t numIndexes, HardwareBuffer::Usage usage, bool useShadowBuffer=false)
Create a hardware vertex buffer.
Combination of HBU_DYNAMIC, HBU_WRITE_ONLY and HBU_DISCARDABLE.
This class declares the format of a set of vertex inputs, which can be issued to the rendering API th...
Shared pointer implementation used to share vertex buffers.
Implementation of HardwareBufferManager for D3D11.
HardwareBufferManagerBase * mImpl
Base definition of a hardware buffer manager.
void destroyVertexDeclarationImpl(VertexDeclaration *decl)
Internal method for destroys a vertex declaration, may be overridden by certain rendering APIs...
Usage
Enums describing buffer usage; not mutually exclusive.
_StringBase String
HardwareCounterBufferSharedPtr createCounterBuffer(size_t sizeBytes, HardwareBuffer::Usage usage=HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE, bool useShadowBuffer=false, const String &name="")
Create counter buffer.
RenderToVertexBufferSharedPtr createRenderToVertexBuffer()
Create a render to vertex buffer.
D3D11HardwareBufferManagerBase as a Singleton.
Reference-counted shared pointer, used for objects where implicit destruction is required.
Shared pointer implementation used to share uniform buffers.

Copyright © 2012 Torus Knot Software Ltd
Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Tue Mar 18 2014 19:15:24