Classes | Namespaces
OgreGL3PlusFBORenderTexture.h File Reference
#include "OgreGL3PlusRenderTexture.h"
#include "OgreGL3PlusContext.h"
#include "OgreGL3PlusFrameBufferObject.h"

Go to the source code of this file.

Classes

class  Ogre::GL3PlusFBOManager
 Factory for GL Frame Buffer Objects, and related things. More...
 
struct  Ogre::GL3PlusFBOManager::FormatProperties
 Frame Buffer Object properties for a certain texture format. More...
 
struct  Ogre::GL3PlusFBOManager::FormatProperties::Mode
 Allowed modes/properties for this pixel format. More...
 
struct  Ogre::GL3PlusFBOManager::RBFormat
 Stencil and depth renderbuffers of the same format are re-used between surfaces of the same size and format. More...
 
struct  Ogre::GL3PlusFBOManager::RBRef
 
class  Ogre::GL3PlusFBORenderTexture
 RenderTexture for GL FBO. More...
 

Namespaces

 Ogre
 

This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/

 

Copyright © 2012 Torus Knot Software Ltd
Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Tue Mar 18 2014 19:15:27