Classes | Namespaces | Macros
OgreD3D11RenderSystem.h File Reference
#include "OgreD3D11Prerequisites.h"
#include "OgreRenderSystem.h"
#include "OgreD3D11Device.h"
#include "OgreD3D11Mappings.h"

Go to the source code of this file.

Classes

class  Ogre::D3D11RenderSystem
 Implementation of DirectX11 as a rendering system. More...
 
struct  Ogre::D3D11RenderSystem::sD3DTextureStageDesc
 structure holding texture unit settings for every stage More...
 

Namespaces

 Ogre
 

This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/

 

Macros

#define MAX_LIGHTS   8
 

Macro Definition Documentation

#define MAX_LIGHTS   8

Definition at line 38 of file OgreD3D11RenderSystem.h.


Copyright © 2012 Torus Knot Software Ltd
Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Tue Mar 18 2014 19:15:27