Classes | Namespaces | Macros
OgreGLRenderSystem.h File Reference
#include "OgreGLPrerequisites.h"
#include "OgrePlatform.h"
#include "OgreRenderSystem.h"
#include "OgreGLHardwareBufferManager.h"
#include "OgreGLGpuProgramManager.h"
#include "OgreVector4.h"

Go to the source code of this file.

Classes

class  Ogre::GLRenderSystem
 Implementation of GL as a rendering system. More...
 

Namespaces

 Ogre
 

This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/

 
 Ogre::GLSL
 

Macros

#define MAX_LIGHTS   8
 Array of up to 8 lights, indexed as per API Note that a null value indicates a free slot. More...
 

Macro Definition Documentation

#define MAX_LIGHTS   8

Array of up to 8 lights, indexed as per API Note that a null value indicates a free slot.

Definition at line 60 of file OgreGLRenderSystem.h.


Copyright © 2012 Torus Knot Software Ltd
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Last modified Tue Mar 18 2014 19:15:27