OgreGLESPBRenderTexture.h
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1 /*
2 -----------------------------------------------------------------------------
3 This source file is part of OGRE
4  (Object-oriented Graphics Rendering Engine)
5 For the latest info, see http://www.ogre3d.org/
6 
7 Copyright (c) 2008 Renato Araujo Oliveira Filho <renatox@gmail.com>
8 Copyright (c) 2000-2013 Torus Knot Software Ltd
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10 Permission is hereby granted, free of charge, to any person obtaining a copy
11 of this software and associated documentation files (the "Software"), to deal
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28 */
29 
30 #ifndef __GLESPBRenderTexture_H__
31 #define __GLESPBRenderTexture_H__
32 
33 #include "OgreGLESRenderTexture.h"
34 
35 namespace Ogre {
36 
39  class GLESPBRTTManager;
40  class GLESPBuffer;
41  class GLESContext;
43  {
44  public:
45  GLESPBRenderTexture(GLESPBRTTManager *manager, const String &name, const GLESSurfaceDesc &target, bool writeGamma, uint fsaa);
46  virtual ~GLESPBRenderTexture();
47  virtual void getCustomAttribute(const String& name, void* pData);
48 
49  protected:
52  };
53 
57  {
58  public:
59  GLESPBRTTManager(GLESSupport *support, RenderTarget *mainwindow);
60  virtual ~GLESPBRTTManager();
61 
64  virtual RenderTexture *createRenderTexture(const String &name,
65  const GLESSurfaceDesc &target,
66  bool writeGamma, uint fsaa);
67 
70  virtual bool checkFormat(PixelFormat format);
71 
74  virtual void bind(RenderTarget *target);
75 
78  virtual void unbind(RenderTarget *target);
79 
82  void requestPBuffer(PixelComponentType ctype, size_t width, size_t height);
83 
86  void releasePBuffer(PixelComponentType ctype);
87 
88  protected:
96  struct PBRef
97  {
98  PBRef(): pb(0),refcount(0) {}
100  size_t refcount;
101  };
103  PBRef mPBuffers[PCT_COUNT];
104  };
105 }
106 
107 #endif
A 'canvas' which can receive the results of a rendering operation.
Base class for GL Render Textures.
Class that encapsulates an GL context.
unsigned int uint
#define _OgreGLESExport
Unsigned integer per component.
PixelFormat
The pixel format used for images, textures, and render surfaces.
GL surface descriptor.
GLESContext * mMainContext
Primary window context.
PixelComponentType
Pixel component format.
This class represents a RenderTarget that renders to a Texture.
_StringBase String
Reference to a PBuffer, with refcount.
Manager for rendertextures and PBuffers (offscreen rendering contexts)
GLESSupport * mSupport
GLESSupport reference, used to create PBuffers.
RenderTarget * mMainWindow
Primary window reference.
Manager/factory for RenderTextures.

Copyright © 2012 Torus Knot Software Ltd
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Last modified Tue Mar 18 2014 19:15:25