Classes | Namespaces | Macros
OgreD3D9RenderSystem.h File Reference
#include "OgreD3D9Prerequisites.h"
#include "OgreString.h"
#include "OgreStringConverter.h"
#include "OgreRenderSystem.h"
#include "OgreRenderSystemCapabilities.h"
#include "OgreD3D9Mappings.h"

Go to the source code of this file.

Classes

class  Ogre::D3D9RenderSystem
 Implementation of DirectX9 as a rendering system. More...
 
struct  Ogre::D3D9RenderSystem::sD3DTextureStageDesc
 structure holding texture unit settings for every stage More...
 

Namespaces

 Ogre
 

This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/

 

Macros

#define MAX_LIGHTS   8
 

Macro Definition Documentation

#define MAX_LIGHTS   8

Definition at line 40 of file OgreD3D9RenderSystem.h.


Copyright © 2012 Torus Knot Software Ltd
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Last modified Tue Mar 18 2014 19:15:27