AllocatedObject() | Ogre::AllocatedObject< Alloc > | explicit |
autoUpdateLod(Terrain *terrain, bool synchronous, const Any &data) | Ogre::TerrainAutoUpdateLodByDistance | virtual |
autoUpdateLodByDistance(Terrain *terrain, bool synchronous, const Real holdDistance) | Ogre::TerrainAutoUpdateLodByDistance | protected |
getStrategyId() | Ogre::TerrainAutoUpdateLodByDistance | virtual |
operator delete(void *ptr) | Ogre::AllocatedObject< Alloc > | |
operator delete(void *ptr, void *) | Ogre::AllocatedObject< Alloc > | |
operator delete(void *ptr, const char *, int, const char *) | Ogre::AllocatedObject< Alloc > | |
operator delete[](void *ptr) | Ogre::AllocatedObject< Alloc > | |
operator delete[](void *ptr, const char *, int, const char *) | Ogre::AllocatedObject< Alloc > | |
operator new(size_t sz, const char *file, int line, const char *func) | Ogre::AllocatedObject< Alloc > | |
operator new(size_t sz) | Ogre::AllocatedObject< Alloc > | |
operator new(size_t sz, void *ptr) | Ogre::AllocatedObject< Alloc > | |
operator new[](size_t sz, const char *file, int line, const char *func) | Ogre::AllocatedObject< Alloc > | |
operator new[](size_t sz) | Ogre::AllocatedObject< Alloc > | |
traverseTreeByDistance(TerrainQuadTreeNode *node, const Camera *cam, Real cFactor, const Real holdDistance) | Ogre::TerrainAutoUpdateLodByDistance | protected |
~AllocatedObject() | Ogre::AllocatedObject< Alloc > | |
~TerrainAutoUpdateLod() | Ogre::TerrainAutoUpdateLod | virtual |