#include <algorithm>
Go to the source code of this file.
Classes | |
struct | Ogre::LinearResampler |
struct | Ogre::LinearResampler_Byte< channels > |
struct | Ogre::LinearResampler_Float32 |
struct | Ogre::NearestResampler< elemsize > |
Namespaces | |
Ogre | |
This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ | |
Macros | |
#define | ACCUM3(x, y, z, factor) |
#define | ACCUM4(x, y, z, factor) |
#define | UNPACK(dst, x, y, z) |
#define ACCUM3 | ( | x, | |
y, | |||
z, | |||
factor | |||
) |
Referenced by Ogre::LinearResampler_Float32::scale().
#define ACCUM4 | ( | x, | |
y, | |||
z, | |||
factor | |||
) |
Referenced by Ogre::LinearResampler_Float32::scale().
#define UNPACK | ( | dst, | |
x, | |||
y, | |||
z | |||
) |
Referenced by Ogre::LinearResampler::scale().
Copyright © 2012 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Tue Mar 18 2014 19:15:28