Ogre::GLRenderSystem Member List

This is the complete list of members for Ogre::GLRenderSystem, including all inherited members.

_applyObliqueDepthProjection(Matrix4 &matrix, const Plane &plane, bool forGpuProgram)Ogre::GLRenderSystemvirtual
_beginFrame(void)Ogre::GLRenderSystemvirtual
_beginGeometryCount(void)Ogre::RenderSystemvirtual
_cleanupDepthBuffers(bool bCleanManualBuffers=true)Ogre::RenderSystem
_convertProjectionMatrix(const Matrix4 &matrix, Matrix4 &dest, bool forGpuProgram=false)Ogre::GLRenderSystemvirtual
_createDepthBufferFor(RenderTarget *renderTarget)Ogre::GLRenderSystemvirtual
_createRenderWindow(const String &name, unsigned int width, unsigned int height, bool fullScreen, const NameValuePairList *miscParams=0)Ogre::GLRenderSystemvirtual
_createRenderWindows(const RenderWindowDescriptionList &renderWindowDescriptions, RenderWindowList &createdWindows)Ogre::GLRenderSystemvirtual
_disableTextureUnit(size_t texUnit)Ogre::RenderSystemvirtual
_disableTextureUnitsFrom(size_t texUnit)Ogre::RenderSystemvirtual
_endFrame(void)Ogre::GLRenderSystemvirtual
_getBatchCount(void) const Ogre::RenderSystemvirtual
_getCullingMode(void) const Ogre::RenderSystemvirtual
_getCurrentAnisotropy(size_t unit)Ogre::GLRenderSystemprivate
_getDefaultViewportMaterialScheme(void) const Ogre::RenderSystemvirtual
_getDepthStencilFormatFor(GLenum internalColourFormat, GLenum *depthFormat, GLenum *stencilFormat)Ogre::GLRenderSystem
_getFaceCount(void) const Ogre::RenderSystemvirtual
_getMainContext()Ogre::GLRenderSystem
_getVertexCount(void) const Ogre::RenderSystemvirtual
_getViewport(void)Ogre::RenderSystemvirtual
_initialise(bool autoCreateWindow, const String &windowTitle="OGRE Render Window")Ogre::GLRenderSystemvirtual
_initRenderTargets(void)Ogre::RenderSystemvirtual
_makeOrthoMatrix(const Radian &fovy, Real aspect, Real nearPlane, Real farPlane, Matrix4 &dest, bool forGpuProgram=false)Ogre::GLRenderSystemvirtual
_makeProjectionMatrix(const Radian &fovy, Real aspect, Real nearPlane, Real farPlane, Matrix4 &dest, bool forGpuProgram=false)Ogre::GLRenderSystemvirtual
_makeProjectionMatrix(Real left, Real right, Real bottom, Real top, Real nearPlane, Real farPlane, Matrix4 &dest, bool forGpuProgram=false)Ogre::GLRenderSystemvirtual
_notifyCameraRemoved(const Camera *cam)Ogre::RenderSystemvirtual
_oneTimeContextInitialization()Ogre::GLRenderSystem
_pauseFrame(void)Ogre::RenderSystemvirtual
_render(const RenderOperation &op)Ogre::GLRenderSystemvirtual
_resumeFrame(RenderSystemContext *context)Ogre::RenderSystemvirtual
_setAlphaRejectSettings(CompareFunction func, unsigned char value, bool alphaToCoverage)Ogre::GLRenderSystemvirtual
_setColourBufferWriteEnabled(bool red, bool green, bool blue, bool alpha)Ogre::GLRenderSystemvirtual
_setCullingMode(CullingMode mode)Ogre::GLRenderSystemvirtual
_setDepthBias(float constantBias, float slopeScaleBias)Ogre::GLRenderSystemvirtual
_setDepthBufferCheckEnabled(bool enabled=true)Ogre::GLRenderSystemvirtual
_setDepthBufferFunction(CompareFunction func=CMPF_LESS_EQUAL)Ogre::GLRenderSystemvirtual
_setDepthBufferParams(bool depthTest=true, bool depthWrite=true, CompareFunction depthFunction=CMPF_LESS_EQUAL)Ogre::GLRenderSystemvirtual
_setDepthBufferWriteEnabled(bool enabled=true)Ogre::GLRenderSystemvirtual
_setFog(FogMode mode, const ColourValue &colour, Real density, Real start, Real end)Ogre::GLRenderSystemvirtual
_setPointParameters(Real size, bool attenuationEnabled, Real constant, Real linear, Real quadratic, Real minSize, Real maxSize)Ogre::GLRenderSystemvirtual
_setPointSpritesEnabled(bool enabled)Ogre::GLRenderSystemvirtual
_setPolygonMode(PolygonMode level)Ogre::GLRenderSystemvirtual
_setProjectionMatrix(const Matrix4 &m)Ogre::GLRenderSystemvirtual
_setRenderTarget(RenderTarget *target)Ogre::GLRenderSystemvirtual
_setSceneBlending(SceneBlendFactor sourceFactor, SceneBlendFactor destFactor, SceneBlendOperation op)Ogre::GLRenderSystemvirtual
_setSceneBlendingOperation(SceneBlendOperation op)Ogre::GLRenderSystem
_setSeparateSceneBlending(SceneBlendFactor sourceFactor, SceneBlendFactor destFactor, SceneBlendFactor sourceFactorAlpha, SceneBlendFactor destFactorAlpha, SceneBlendOperation op, SceneBlendOperation alphaOp)Ogre::GLRenderSystemvirtual
_setSeparateSceneBlendingOperation(SceneBlendOperation op, SceneBlendOperation alphaOp)Ogre::GLRenderSystem
_setSurfaceParams(const ColourValue &ambient, const ColourValue &diffuse, const ColourValue &specular, const ColourValue &emissive, Real shininess, TrackVertexColourType tracking)Ogre::GLRenderSystemvirtual
_setTexture(size_t unit, bool enabled, const TexturePtr &tex)Ogre::GLRenderSystemvirtual
Ogre::RenderSystem::_setTexture(size_t unit, bool enabled, const String &texname)Ogre::RenderSystemvirtual
_setTextureAddressingMode(size_t stage, const TextureUnitState::UVWAddressingMode &uvw)Ogre::GLRenderSystemvirtual
_setTextureBlendMode(size_t stage, const LayerBlendModeEx &bm)Ogre::GLRenderSystemvirtual
_setTextureBorderColour(size_t stage, const ColourValue &colour)Ogre::GLRenderSystemvirtual
_setTextureCoordCalculation(size_t stage, TexCoordCalcMethod m, const Frustum *frustum=0)Ogre::GLRenderSystemvirtual
_setTextureCoordSet(size_t stage, size_t index)Ogre::GLRenderSystemvirtual
_setTextureLayerAnisotropy(size_t unit, unsigned int maxAnisotropy)Ogre::GLRenderSystemvirtual
_setTextureMatrix(size_t stage, const Matrix4 &xform)Ogre::GLRenderSystemvirtual
_setTextureMipmapBias(size_t unit, float bias)Ogre::GLRenderSystemvirtual
_setTextureProjectionRelativeTo(bool enabled, const Vector3 &pos)Ogre::RenderSystemvirtual
_setTextureUnitCompareEnabled(size_t unit, bool compare)Ogre::GLRenderSystemvirtual
_setTextureUnitCompareFunction(size_t unit, CompareFunction function)Ogre::GLRenderSystemvirtual
_setTextureUnitFiltering(size_t unit, FilterType ftype, FilterOptions filter)Ogre::GLRenderSystemvirtual
Ogre::RenderSystem::_setTextureUnitFiltering(size_t unit, FilterOptions minFilter, FilterOptions magFilter, FilterOptions mipFilter)Ogre::RenderSystemvirtual
_setTextureUnitSettings(size_t texUnit, TextureUnitState &tl)Ogre::RenderSystemvirtual
_setVertexTexture(size_t unit, const TexturePtr &tex)Ogre::RenderSystemvirtual
_setViewMatrix(const Matrix4 &m)Ogre::GLRenderSystemvirtual
_setViewport(Viewport *vp)Ogre::GLRenderSystemvirtual
_setWorldMatrices(const Matrix4 *m, unsigned short count)Ogre::RenderSystemvirtual
_setWorldMatrix(const Matrix4 &m)Ogre::GLRenderSystemvirtual
_swapAllRenderTargetBuffers()Ogre::RenderSystemvirtual
_switchContext(GLContext *context)Ogre::GLRenderSystem
_unregisterContext(GLContext *context)Ogre::GLRenderSystem
_updateAllRenderTargets(bool swapBuffers=true)Ogre::RenderSystemvirtual
_useLights(const LightList &lights, unsigned short limit)Ogre::GLRenderSystemvirtual
addClipPlane(const Plane &p)Ogre::RenderSystemvirtual
addClipPlane(Real A, Real B, Real C, Real D)Ogre::RenderSystemvirtual
addListener(Listener *l)Ogre::RenderSystemvirtual
AllocatedObject()Ogre::AllocatedObject< Alloc >explicit
areFixedFunctionLightsInViewSpace() const Ogre::GLRenderSystemvirtual
attachRenderTarget(RenderTarget &target)Ogre::RenderSystemvirtual
beginProfileEvent(const String &eventName)Ogre::GLRenderSystemvirtual
bindGpuProgram(GpuProgram *prg)Ogre::GLRenderSystemvirtual
bindGpuProgramParameters(GpuProgramType gptype, GpuProgramParametersSharedPtr params, uint16 variabilityMask)Ogre::GLRenderSystemvirtual
bindGpuProgramPassIterationParameters(GpuProgramType gptype)Ogre::GLRenderSystemvirtual
bindVertexElementToGpu(const VertexElement &elem, HardwareVertexBufferSharedPtr vertexBuffer, const size_t vertexStart, vector< GLuint >::type &attribsBound, vector< GLuint >::type &instanceAttribsBound)Ogre::GLRenderSystemprotected
clearFrameBuffer(unsigned int buffers, const ColourValue &colour=ColourValue::Black, Real depth=1.0f, unsigned short stencil=0)Ogre::GLRenderSystemvirtual
convertColourValue(const ColourValue &colour, uint32 *pDest)Ogre::RenderSystemvirtual
convertCompareFunction(CompareFunction func) const Ogre::GLRenderSystemprivate
convertStencilOp(StencilOperation op, bool invert=false) const Ogre::GLRenderSystemprivate
createHardwareOcclusionQuery(void)Ogre::GLRenderSystemvirtual
createMultiRenderTarget(const String &name)Ogre::GLRenderSystemvirtual
createRenderSystemCapabilities() const Ogre::GLRenderSystemvirtual
destroyHardwareOcclusionQuery(HardwareOcclusionQuery *hq)Ogre::RenderSystemvirtual
destroyRenderTarget(const String &name)Ogre::RenderSystemvirtual
destroyRenderTexture(const String &name)Ogre::RenderSystemvirtual
destroyRenderWindow(RenderWindow *pWin)Ogre::GLRenderSystem
Ogre::RenderSystem::destroyRenderWindow(const String &name)Ogre::RenderSystemvirtual
detachRenderTarget(const String &name)Ogre::RenderSystemvirtual
enableClipPlane(ushort index, bool enable)Ogre::GLRenderSystem
endProfileEvent(void)Ogre::GLRenderSystemvirtual
fireEvent(const String &name, const NameValuePairList *params=0)Ogre::RenderSystemprotectedvirtual
getBlendMode(SceneBlendFactor ogreBlend) const Ogre::GLRenderSystemprivate
getCapabilities(void) const Ogre::RenderSystem
getColourVertexElementType(void) const Ogre::GLRenderSystemvirtual
getCombinedMinMipFilter(void) const Ogre::GLRenderSystemprivate
getConfigOptions(void)Ogre::GLRenderSystemvirtual
getCustomAttribute(const String &name, void *pData)Ogre::RenderSystemvirtual
getDisplayMonitorCount() const Ogre::GLRenderSystemvirtual
getDriverVersion(void) const Ogre::RenderSystemvirtual
getErrorDescription(long errorNumber) const Ogre::GLRenderSystemvirtual
getFixedPipelineEnabled(void) const Ogre::RenderSystem
getGlobalInstanceVertexBuffer() const Ogre::RenderSystem
getGlobalInstanceVertexBufferVertexDeclaration() const Ogre::RenderSystem
getGlobalNumberOfInstances() const Ogre::RenderSystem
getGLSupportRef()Ogre::GLRenderSystem
getHorizontalTexelOffset(void)Ogre::GLRenderSystemvirtual
getInvertVertexWinding(void) const Ogre::RenderSystemvirtual
getMaximumDepthInputValue(void)Ogre::GLRenderSystemvirtual
getMinimumDepthInputValue(void)Ogre::GLRenderSystemvirtual
getMutableCapabilities()Ogre::RenderSystem
getName(void) const Ogre::GLRenderSystemvirtual
getNativeShadingLanguageVersion() const Ogre::RenderSystem
getRenderSystemEvents(void) const Ogre::RenderSystemvirtual
getRenderTarget(const String &name)Ogre::RenderSystemvirtual
getRenderTargetIterator(void)Ogre::RenderSystemvirtual
getTextureAddressingMode(TextureUnitState::TextureAddressingMode tam) const Ogre::GLRenderSystemprivate
getVerticalTexelOffset(void)Ogre::GLRenderSystemvirtual
getWBufferEnabled(void) const Ogre::RenderSystem
GLContextList typedefOgre::GLRenderSystemprivate
GLRenderSystem()Ogre::GLRenderSystem
HardwareOcclusionQueryList typedefOgre::RenderSystemprotected
hasAnisotropicMipMapFilter() const Ogre::GLRenderSystemvirtual
initConfigOptions(void)Ogre::GLRenderSystemprivate
initialiseContext(RenderWindow *primary)Ogre::GLRenderSystemprivate
initialiseFromRenderSystemCapabilities(RenderSystemCapabilities *caps, RenderTarget *primary)Ogre::GLRenderSystemvirtual
initInputDevices(void)Ogre::GLRenderSystemprivate
isGpuProgramBound(GpuProgramType gptype)Ogre::RenderSystemvirtual
isStaticBufferLockable() const Ogre::RenderSystemvirtual
ListenerList typedefOgre::RenderSystemprotected
mActiveComputeGpuProgramParametersOgre::RenderSystemprotected
mActiveFragmentGpuProgramParametersOgre::RenderSystemprotected
mActiveGeometryGpuProgramParametersOgre::RenderSystemprotected
mActiveRenderTargetOgre::RenderSystemprotected
mActiveTesselationDomainGpuProgramParametersOgre::RenderSystemprotected
mActiveTesselationHullGpuProgramParametersOgre::RenderSystemprotected
mActiveTextureUnitOgre::GLRenderSystemprivate
mActiveVertexGpuProgramParametersOgre::RenderSystemprotected
mActiveViewportOgre::RenderSystemprotected
makeGLMatrix(GLfloat gl_matrix[16], const Matrix4 &m)Ogre::GLRenderSystemprivate
markProfileEvent(const String &eventName)Ogre::GLRenderSystemvirtual
mAutoTextureMatrixOgre::GLRenderSystemprivate
mBackgroundContextListOgre::GLRenderSystemprivate
mBatchCountOgre::RenderSystemprotected
mClipPlanesOgre::RenderSystemprotected
mClipPlanesDirtyOgre::RenderSystemprotected
mColourWriteOgre::GLRenderSystemprivate
mComputeProgramBoundOgre::RenderSystemprotected
mCullingModeOgre::RenderSystemprotected
mCurrentCapabilitiesOgre::RenderSystemprotected
mCurrentContextOgre::GLRenderSystemprivate
mCurrentFragmentProgramOgre::GLRenderSystemprivate
mCurrentGeometryProgramOgre::GLRenderSystemprivate
mCurrentLightsOgre::GLRenderSystemprivate
mCurrentPassIterationCountOgre::RenderSystemprotected
mCurrentPassIterationNumOgre::RenderSystemprotected
mCurrentVertexProgramOgre::GLRenderSystemprivate
mDepthBufferPoolOgre::RenderSystemprotected
mDepthWriteOgre::GLRenderSystemprivate
mDerivedDepthBiasOgre::RenderSystemprotected
mDerivedDepthBiasBaseOgre::RenderSystemprotected
mDerivedDepthBiasMultiplierOgre::RenderSystemprotected
mDerivedDepthBiasSlopeScaleOgre::RenderSystemprotected
mDisabledTexUnitsFromOgre::RenderSystemprotected
mDriverVersionOgre::RenderSystemprotected
mEnableFixedPipelineOgre::RenderSystemprotected
mEventListenersOgre::RenderSystemprotected
mEventNamesOgre::RenderSystemprotected
mFaceCountOgre::RenderSystemprotected
mFixedFunctionTextureUnitsOgre::GLRenderSystemprivate
mFragmentProgramBoundOgre::RenderSystemprotected
mGeometryProgramBoundOgre::RenderSystemprotected
mGLInitialisedOgre::GLRenderSystemprivate
mGlobalInstanceVertexBufferOgre::RenderSystemprotected
mGlobalInstanceVertexBufferVertexDeclarationOgre::RenderSystemprotected
mGlobalNumberOfInstancesOgre::RenderSystemprotected
mGLSLProgramFactoryOgre::GLRenderSystemprivate
mGLSupportOgre::GLRenderSystemprivate
mGpuProgramManagerOgre::GLRenderSystemprivate
mHardwareBufferManagerOgre::GLRenderSystemprivate
mHwOcclusionQueriesOgre::RenderSystemprotected
mInvertVertexWindingOgre::RenderSystemprotected
mLightsOgre::GLRenderSystemprivate
mMainContextOgre::GLRenderSystemprivate
mManualBlendColoursOgre::RenderSystemprotected
mMinFilterOgre::GLRenderSystemprivate
mMipFilterOgre::GLRenderSystemprivate
mNativeShadingLanguageVersionOgre::RenderSystemprotected
mPrioritisedRenderTargetsOgre::RenderSystemprotected
mRealCapabilitiesOgre::RenderSystemprotected
mRenderAttribsBoundOgre::GLRenderSystemprivate
mRenderInstanceAttribsBoundOgre::GLRenderSystemprivate
mRenderTargetsOgre::RenderSystemprotected
mRTTManagerOgre::GLRenderSystemprivate
mScissorBoxOgre::GLRenderSystemprivate
mStateCacheManagerOgre::GLRenderSystemprivate
mStencilWriteMaskOgre::GLRenderSystemprivate
mStopRenderingOgre::GLRenderSystemprivate
mTesselationDomainProgramBoundOgre::RenderSystemprotected
mTesselationHullProgramBoundOgre::RenderSystemprotected
mTexProjRelativeOgre::RenderSystemprotected
mTexProjRelativeOriginOgre::RenderSystemprotected
mTextureCoordIndexOgre::GLRenderSystemprivate
mTextureManagerOgre::RenderSystemprotected
mTextureMatrixOgre::GLRenderSystemprivate
mTextureTypesOgre::GLRenderSystemprivate
mUseAutoTextureMatrixOgre::GLRenderSystemprivate
mUseCustomCapabilitiesOgre::RenderSystemprotected
mVertexCountOgre::RenderSystemprotected
mVertexProgramBoundOgre::RenderSystemprotected
mViewMatrixOgre::GLRenderSystemprivate
mWBufferOgre::RenderSystemprotected
mWorldMatrixOgre::GLRenderSystemprivate
OGRE_MUTEX(mThreadInitMutex)Ogre::GLRenderSystem
operator delete(void *ptr)Ogre::AllocatedObject< Alloc >
operator delete(void *ptr, void *)Ogre::AllocatedObject< Alloc >
operator delete(void *ptr, const char *, int, const char *)Ogre::AllocatedObject< Alloc >
operator delete[](void *ptr)Ogre::AllocatedObject< Alloc >
operator delete[](void *ptr, const char *, int, const char *)Ogre::AllocatedObject< Alloc >
operator new(size_t sz, const char *file, int line, const char *func)Ogre::AllocatedObject< Alloc >
operator new(size_t sz)Ogre::AllocatedObject< Alloc >
operator new(size_t sz, void *ptr)Ogre::AllocatedObject< Alloc >
operator new[](size_t sz, const char *file, int line, const char *func)Ogre::AllocatedObject< Alloc >
operator new[](size_t sz)Ogre::AllocatedObject< Alloc >
postExtraThreadsStarted()Ogre::GLRenderSystemvirtual
preExtraThreadsStarted()Ogre::GLRenderSystemvirtual
processInputDevices(void)Ogre::GLRenderSystemprivate
registerThread()Ogre::GLRenderSystemvirtual
reinitialise(void)Ogre::GLRenderSystemvirtual
removeListener(Listener *l)Ogre::RenderSystemvirtual
RenderSystem()Ogre::RenderSystem
RenderTargetIterator typedefOgre::RenderSystem
resetClipPlanes()Ogre::RenderSystemvirtual
setAmbientLight(float r, float g, float b)Ogre::GLRenderSystemvirtual
setClipPlane(ushort index, Real A, Real B, Real C, Real D)Ogre::GLRenderSystem
setClipPlanes(const PlaneList &clipPlanes)Ogre::RenderSystemvirtual
setClipPlanesImpl(const PlaneList &clipPlanes)Ogre::GLRenderSystemprotectedvirtual
setConfigOption(const String &name, const String &value)Ogre::GLRenderSystemvirtual
setCurrentPassIterationCount(const size_t count)Ogre::RenderSystemvirtual
setDepthBufferFor(RenderTarget *renderTarget)Ogre::RenderSystemvirtual
setDeriveDepthBias(bool derive, float baseValue=0.0f, float multiplier=0.0f, float slopeScale=0.0f)Ogre::RenderSystemvirtual
setFixedPipelineEnabled(bool enabled)Ogre::RenderSystem
setGLLight(size_t index, Light *lt)Ogre::GLRenderSystemprivate
setGLLightPositionDirection(Light *lt, GLenum lightindex)Ogre::GLRenderSystemprivate
setGlobalInstanceVertexBuffer(const HardwareVertexBufferSharedPtr &val)Ogre::RenderSystem
setGlobalInstanceVertexBufferVertexDeclaration(VertexDeclaration *val)Ogre::RenderSystem
setGlobalNumberOfInstances(const size_t val)Ogre::RenderSystem
setInvertVertexWinding(bool invert)Ogre::RenderSystemvirtual
setLightingEnabled(bool enabled)Ogre::GLRenderSystemvirtual
setLights()Ogre::GLRenderSystemprivate
setNormaliseNormals(bool normalise)Ogre::GLRenderSystemvirtual
setScissorTest(bool enabled, size_t left=0, size_t top=0, size_t right=800, size_t bottom=600)Ogre::GLRenderSystemvirtual
setShadingType(ShadeOptions so)Ogre::GLRenderSystemvirtual
setStencilBufferParams(CompareFunction func=CMPF_ALWAYS_PASS, uint32 refValue=0, uint32 compareMask=0xFFFFFFFF, uint32 writeMask=0xFFFFFFFF, StencilOperation stencilFailOp=SOP_KEEP, StencilOperation depthFailOp=SOP_KEEP, StencilOperation passOp=SOP_KEEP, bool twoSidedOperation=false)Ogre::GLRenderSystemvirtual
setStencilCheckEnabled(bool enabled)Ogre::GLRenderSystemvirtual
setVertexBufferBinding(VertexBufferBinding *binding)Ogre::GLRenderSystemvirtual
setVertexDeclaration(VertexDeclaration *decl)Ogre::GLRenderSystemvirtual
setWBufferEnabled(bool enabled)Ogre::RenderSystem
shutdown(void)Ogre::GLRenderSystemvirtual
unbindGpuProgram(GpuProgramType gptype)Ogre::GLRenderSystemvirtual
unregisterThread()Ogre::GLRenderSystemvirtual
updatePassIterationRenderState(void)Ogre::RenderSystemprotected
useCustomRenderSystemCapabilities(RenderSystemCapabilities *capabilities)Ogre::RenderSystemvirtual
validateConfigOptions(void)Ogre::GLRenderSystemvirtual
~AllocatedObject()Ogre::AllocatedObject< Alloc >
~GLRenderSystem()Ogre::GLRenderSystem
~RenderSystem()Ogre::RenderSystemvirtual

Copyright © 2012 Torus Knot Software Ltd
Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Tue Mar 18 2014 19:15:43