Move all cards to the Foundations.
Irmgard is played with two decks. The rules are the same as for Gypsy, except that you are only permitted to fill empty spaces with Kings.
When no more moves are possible, click on the Talon. One card will be added to each of the playing piles, except for the last turn where only 7 cards will be dealt.
As with Gypsy you are allowed to make heavy use of the Undo key.