fop 0.95beta | |
Frames | No Frames |
Constructors with parameter type org.apache.fop.pdf.PDFShading | |
PDFPattern.PDFPattern(int thePatternType, PDFShading theShading, List theXUID, StringBuffer theExtGState, List theMatrix) Create a type 2 pattern (smooth shading)
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Fields of type org.apache.fop.pdf.PDFShading | |
PDFShading | The Shading object comprising the Type 2 pattern
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Methods with parameter type org.apache.fop.pdf.PDFShading | |
void | Add the shading to the current resource context. |
void | Add a Shading to the resources. |
PDFShading | Looks through the registered shadings to see if one that is equal to
a reference object exists
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PDFPattern | PDFFactory.makePattern(PDFResourceContext res, int thePatternType, PDFShading theShading, List theXUID, StringBuffer theExtGState, List theMatrix) Make a smooth shading pattern
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Methods with return type org.apache.fop.pdf.PDFShading | |
PDFShading | Looks through the registered shadings to see if one that is equal to
a reference object exists
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PDFShading | PDFFactory.makeShading(PDFResourceContext res, int theShadingType, PDFDeviceColorSpace theColorSpace, List theBackground, List theBBox, boolean theAntiAlias, List theDomain, List theMatrix, PDFFunction theFunction) make a function based shading object
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PDFShading | PDFFactory.makeShading(PDFResourceContext res, int theShadingType, PDFDeviceColorSpace theColorSpace, List theBackground, List theBBox, boolean theAntiAlias, List theCoords, List theDomain, PDFFunction theFunction, List theExtend) Make an axial or radial shading object. |
PDFShading | PDFFactory.makeShading(PDFResourceContext res, int theShadingType, PDFDeviceColorSpace theColorSpace, List theBackground, List theBBox, boolean theAntiAlias, int theBitsPerCoordinate, int theBitsPerComponent, List theDecode, int theVerticesPerRow, PDFFunction theFunction) make a Lattice-Form Gouraud mesh shading object
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PDFShading | PDFFactory.makeShading(PDFResourceContext res, int theShadingType, PDFDeviceColorSpace theColorSpace, List theBackground, List theBBox, boolean theAntiAlias, int theBitsPerCoordinate, int theBitsPerComponent, int theBitsPerFlag, List theDecode, PDFFunction theFunction) Make a free-form gouraud shaded triangle mesh, coons patch mesh, or tensor patch mesh
shading object
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fop 0.95beta |