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windows
JackWinNamedPipeServerChannel.h
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/*
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Copyright (C) 2004-2008 Grame
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef __JackWinNamedPipeServerChannel__
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#define __JackWinNamedPipeServerChannel__
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#include "JackWinNamedPipe.h"
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#include "JackPlatformPlug.h"
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#include "JackConstants.h"
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#include "JackRequestDecoder.h"
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#include <list>
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namespace
Jack
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{
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class
JackServer;
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class
JackClientPipeThread
:
public
JackRunnableInterface
,
public
JackClientHandlerInterface
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{
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private
:
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JackWinNamedPipeClient
* fPipe;
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JackRequestDecoder
* fDecoder;
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JackServer
* fServer;
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JackThread
fThread;
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int
fRefNum;
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void
ClientAdd(
detail::JackChannelTransactionInterface
* socket,
JackClientOpenRequest
* req,
JackClientOpenResult
*res);
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void
ClientRemove(
detail::JackChannelTransactionInterface
* socket,
int
refnum);
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void
ClientKill();
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static
HANDLE fMutex;
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public
:
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JackClientPipeThread
(
JackWinNamedPipeClient
* pipe);
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virtual
~
JackClientPipeThread
();
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int
Open(
JackServer
* server);
// Open the Server/Client connection
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void
Close();
// Close the Server/Client connection
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// JackRunnableInterface interface
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bool
Execute();
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// To be used for find out if the object can be deleted
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bool
IsRunning()
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{
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return
(fRefNum >= 0);
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}
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};
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class
JackWinNamedPipeServerChannel
:
public
JackRunnableInterface
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{
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private
:
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JackWinNamedPipeServer
fRequestListenPipe;
// Pipe to create request socket for the client
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JackServer
* fServer;
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JackThread
fThread;
// Thread to execute the event loop
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char
fServerName[JACK_SERVER_NAME_SIZE];
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std::list<JackClientPipeThread*> fClientList;
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void
ClientAdd(
JackWinNamedPipeClient
* pipe);
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bool
ClientListen();
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bool
ClientAccept();
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public
:
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JackWinNamedPipeServerChannel
();
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~
JackWinNamedPipeServerChannel
();
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int
Open(
const
char
* server_name,
JackServer
* server);
// Open the Server/Client connection
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void
Close();
// Close the Server/Client connection
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int
Start();
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void
Stop();
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// JackRunnableInterface interface
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bool
Init
();
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bool
Execute();
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};
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}
// end of namespace
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#endif
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